Intro
At the center, virtual reality (VR) takes the place of an excellent step forward on how
technology can be contoured to the best possibilities of learning and skills acquisition. VR is
a simulation technology that induces users' immersion in a digitally created environment that
involves a multi-sensory experience through state-of-the-art computer graphics, sound, and
interactive elements. This immersive capability has enthused interest in its application from
various disciplines, foremost the medical fraternity, where simple applications entail
therapeutic interventions and advanced training methodologies.
This is among many aspects of attraction to VR in medicine. This offers a new
approach to care and a whole new dimension to medical training. The traditional model of
medical education rests on hands-on training and observation for seeking theoretical
knowledge and gaining practical skills from patients. However, the model has flaws because
different students receive varied clinical exposure, ethical issues, and logistical determinants
for gaining hands-on experience.
In contrast, it shows a light of positivity in exposing medical trainees to a controlled,
safe, and repeatable environment. It offers medical learners exposure to complex clinical
scenarios without jeopardizing the patient, supplementing traditional learning methods. Being
immersed in VR improves memory retention, procedural skills, and a deeper understanding
of anatomical structures.
This paper includes a critical review and investigation into VR medical education
with an attempt to explain how virtual reality systems compare with the traditional methods
regarding their effectiveness and what enhancement they provide to the educational landscape
of medical training. The focus will be within the limits of three main sections: one that will
further show visualization within VR capabilities and how they can prove beneficial
compared to the conventional method, another section that will show in greater detail how
Virtual Reality Simulation (VRS) has been the medical skills gainer, and lastly, assess the
impact of VR in student engagement along with its broader perspective for medical
education. Against this backdrop, the paper, through this critical review, intends to argue that
amidst a few challenges represented by cost, potential cybersickness, and limitations in
simulating realities of clinical complexities associated with VR, its adoption in medical
education has substantially enhanced learning outcomes through increased visualization,
better acquisition of skills, and increased participation in learning activities.
Body
The implementation of virtual reality (VR) in medical teaching has shown significant
academic performance improvements compared to traditional methods regarding theoretical
learning. Bernardo (2017) further described it as an in-depth definition of a "human-computer
interface" via VR, where this user can experience rapid construction with exact
three-dimensional scenes on a computer and control them. This has proved beneficial,
particularly for neurosurgeon students who can now see and memorize anatomical
components better. To this, it is indicated that the participants subjected to VR-based learning
interventions scored better on the test compared to the patients achieving equally well and
being exposed to traditional educational interventions (Chytas et al., 2021; Gloy et al., 2022;
Alharbi et al., 2020).
Among these advantages, medical education with VR faces some challenges, most
relating to cost, since the model calls for high investment in developing and implementing
such sophisticated three-dimensional interactive environments (De Faria et al., 2016). The
factors regarding capital investment may provide access barriers to the technology,
particularly in areas with inequality in economics or institutions and students with tight
budgets. Although the long-term look at cost-benefit dynamics shows something else, in the
long run, VR has been proven to be cheaper in comparison to traditional methodologies of
education by reducing campus teaching requirements and encouraging students to undertake
independent studies. This is borne out of a substantial body of research indicating that
operational costs for any single VR module are expected to be substantially lower than those
associated with conventional, simulation-based educational scenarios, making it
cost-effective in medical training.
Current Trends and Advances in Medical Training Offered through Virtual Reality
Simulation 2
Introduction - The Scenario Offered by Computerized Simulations
Medical education has recently witnessed one of the extensive improvements brought
about by using virtual reality simulation (VRS). It is an immersive, computer-generated
experience that simulates reality and subjects users to varied sensory inputs of sounds and
sights, with their partial actions affecting the unfolding scenario. This modern tool helps
improve thinking abilities in plunging students into situations imitating reality in similar
circumstances professionally (Nassar et al., 2021; Kiegaldie & Shaw, 2023).
Studies have clearly shown that practice in such virtual environments results in significant
improvement in medical competency. For instance, trainees undergoing training by VRS
showed better tracheostomy care management and enhanced decision-making in treating
sepsis and pneumonia and ureterovesical anastomosis surgical procedures (Dhar et al., 2023).
Another advantage noticed with the use of VRS in surgical practices is that it considerably
enhances proficiency for more complex surgeries, thus making users aware of how much this
technology has the potential to upgrade skills under these conditions.
These virtual patient experiences have similarly worked closely for nursing students to widen
their understanding of clinical skills at a deeper level and thus made the bridge between
classroom learning and clinical setup (Liu et al., 2023). Therefore, it sets a gap between
knowledge acquired in the class setting and applications in a clinical set-up and shows that
VRS will be revolutionary in medical education. The limitations of VRS are as follows.
Nonetheless, the finest replication of the real-world clinical setting in these details so far is
clinically impossible to replicate through technology. Indeed, a point is indicated by the
capacity for practice and repetition experiences to stand out as an advantage within VR
environments.
In contrast, the traditional form of simulation-based teaching is often burdened with
many restrictions regarding repeating tasks. At the same time, this problem is easily
overcome through VRS, which hands the learner a significant benefit in developing their
skills through repetitive practice, extending a long way in forming enhanced outcomes and
proficiency (Kiegaldie & Shaw, 2023). Additionally, VRS systems are safe and can be
adapted to suit the needs of the user, making the systems less frightening compared to
real-life reality experiences that promote playful experimentation and learning from
trial-and-error consequences without any impacts on real life (Üstün et al., 2020).
Participation
"In the educational spheres, virtual reality (VR) opens up powerful opportunities that
offer distinctive advantages over traditional techniques through deeper enjoyment, critical
thinking, an expert self-image, self-direction skills, and active learning skills development.
This factor was crucial for students' engagement, so much so that over three-quarters reported
being motivated to understand learning materials, increase their knowledge base, and be more
engaged with lessons undertaken (Flynn & Frost, 2021). In the scope of simulating the
clinical settings, VR offers opportunities for professional self-concept development among
nursing students and strengthens their dedicated commitment and purpose to independent
acquisition of knowledge. The introduction of vivid images and sensations through virtual
reality technology significantly enhances the critical thinking and enthusiasm of the nursing
students in such a way that there is an assurance of very active participation when they are
moved to other bands when they stop being passive receptors and become engaged
stakeholders in their educational process (Liu et al., 2023).
The only caution relates to health issues regarding VR, however, because by its
nature, its highly innovative character is highly engaging. Furthermore, whereas the
progression of cyber sickness is a response to the extension of exposure to virtual reality, in
many ways, such an experience does not differ from motion sickness and, therefore, is
commonly branded as an unpleasant feeling that is due to the conflict in receiving vestibular
and visual inputs (Brewer-Deluce et al., 2021). Another new research suggests that similar to
the high incidence rates in participants and discomfort associated with experiencing VR; it
would be a good set of simulation methods for educational purposes. Pain and cybersickness
are said to be a problem of the virtual environment in educational settings; however, these are
minimal, almost negligible, and even negatively affect just the perceived utility of VR.
Furthermore, it develops briskly compared with cutting-edge immersive VR for surgical
training. Modern technology overcomes the problem of a low occurrence of cybersickness
among the other impediments to its effective application (Huber et al., 2017; Frederiksen et
al., 2020; Gloy et al., 2022).
In conclusion, VR enters into the paradigm of educational methodologies by bringing
a great degree of immersion to learning, critical thinking, and due independence in the
learning process. Altogether, there still lie problems of cybersickness and other health-related
concerns. Yet ongoing research and practical implementations suggest that these can be
accommodated and greatly reduce VR as a reasonably effective education method. Instead,
the potential for education transformation using immersive learning is exposed against
surgical training conditions that could limit the prevalence of cyber sickness. Balancing this
is the transformative benefit of the resolution of associated health concerns.
Conclusion
This paper has critically reviewed the integration of Virtual Reality (VR) into medical
education, underscoring its profound impact on enhancing learning outcomes, facilitating
skill acquisition, and promoting student engagement. The immersive nature of VR
technology has been shown to offer substantial benefits over traditional educational
methodologies by providing medical trainees with a controlled, safe, and repeatable
environment for learning. This environment allows for the visualization of complex clinical
scenarios without risk to patients and significantly improves memory retention, procedural
skills, and anatomical understanding.
Despite the undeniable advantages of VR, including increased visualization
capabilities and the promotion of active learning, this investigation has also illuminated
several challenges facing its broader adoption in medical education. The cost of
implementing VR technology and the occurrence of cybersickness represent significant
barriers to its widespread use. However, the long-term cost-effectiveness of VR, when
compared to traditional educational methods, and emerging solutions to mitigate
health-related concerns such as cybersickness suggest that these challenges are not
insurmountable.
Exploring Virtual Reality Simulation (VRS) within medical training has further
revealed its potential to revolutionize medical education. VRS offers an unparalleled
opportunity to improve surgical skills, enhance decision-making capabilities, and bridge the
theoretical knowledge and practical application gap. The ability of VR to simulate intricate
medical procedures and provide a platform for repetitive practice emphasizes its role in
advancing the proficiency and confidence of medical professionals.
Moreover, the engagement and participation facilitated by VR in education have
highlighted its effectiveness in fostering a deeper connection to the learning material,
enhancing critical thinking, and encouraging independent learning among students. The
immersive experiences provided by VR stimulate a level of engagement and motivation that
traditional educational tools struggle to achieve, marking a significant shift towards more
interactive and student-centred learning approaches.
In light of the findings presented in this paper, it is evident that VR possesses the
transformative potential to reshape the landscape of medical education. While acknowledging
the existing challenges, the future of VR in medical training appears promising, with ongoing
research and technological advancements poised to mitigate these barriers further. As medical
education continues to evolve, VR is a pivotal technology that can significantly enhance the
quality and effectiveness of medical training, preparing the next generation of healthcare
professionals for the complexities of patient care in the 21st century.
In conclusion, adopting VR in medical education represents a significant step forward
in harnessing technology to enhance learning and skill acquisition. Despite facing challenges
such as cost and cyber sickness, the advantages of VR, including improved visualization, skill
acquisition, and student engagement, underscore its value. As we move forward, we must
continue exploring innovative solutions to overcome these barriers, ensuring that VR can
fulfil its potential as a cornerstone of modern medical education.