0% found this document useful (0 votes)
46 views37 pages

White Paper

Uploaded by

Cesar Lugo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
46 views37 pages

White Paper

Uploaded by

Cesar Lugo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 37

redpill Whitepaper 1.

18

T e a m revised on December 14, 2023

Games in Your Portfolio

New Game from AAA Web3 Developer

Winner of the
 Metaverse/ Gaming/ Overall


BNb
BNB Grant 2023 NFT Category Rating chain

Audited by

KYC by
SOLIDProof

Disclaimer:

The information in this document is of informational nature only, can be subject to change or update without notice and should not be
construed as a commitment by BullFi Enterprises Limited, Company No.: 228154, F2-04, Oceanic House, Providence Estate, Mahe,
2023
Seychelles (the «Company», «BullFi Enterprises Limited»). This document, and parts thereof, must not be reproduced or copied
without the Company’s written permission, and contents thereof must not be imparted to a third party nor be used for any
unauthorized purpose.
Content 02

Content
What is ScapesMania? 03

Why ScapesMania is NOT Play-to-Earn 04

Play-to-Earn Games Market Analysis 05

Casual Games Market Opportunity 07

Casual Games Market Analysis 08

Solution & Business Model 09

Token Utility & Opportunities for Token Holders 10

DAO Governance 12

Key Advantages 13

Game Concept & Setting 14

Game Features 14

Revenue Streams 15

Tokenomics 16

Roadmap 20

Business Plan 22

Marketing Strategy 23

Our Team & Advisors 25

Developer 26

AI Assistant 27

ScapesMania & Beyond 28

MVP 30

Security 30

Disclaimer 31-35

Sources 36
What is ScapesMania? 03

What is ScapesMania?
ScapesMania is a project created for two distinct audiences: Web3 enthusiasts and Web2 casual
gamers. The goal is to provide Web3 enthusiasts with the opportunity to benefit and influence the
development of games that are played by a massive and profitable Web2 casual gaming audience.

According to our research, the massive audience of Web2 players has a lot of potential in terms of
profit for the project. That is why one of our goals is to create a fun and engaging casual game that
players not familiar with cryptocurrencies can enjoy. So what about Web3?

Large gaming corporations own the rights to the biggest games on the market to generate as much
revenue as possible without giving players ways to influence development. ScapesMania brings
power and control back to the players. This could be one of the main features for Web3 enthusiasts.

The Play-To-Earn market is currently facing challenges, and even large titles are experiencing a
decline in both user base and revenue. Gamers are not interested in tokens, while crypto
entrepreneurs are not typically interested in games. As a result, revenue streams do not function
properly.

ScapesMania is a solution that satisfies both markets. Through the power of blockchain
crowdfunding, we are creating games that attract Web2 gamers while also allowing Web3
enthusiasts to influence the development and benefit from its success.

Web3 Audience & Business Model


In ScapesMania Web3 enthusiasts get a unique opportunity to influence the process of $MANIA
ecosystem development through DAO Governance, get rewards from the game’s success and
various mechanics, such as token buyback and burn events.

Our goal with ScapesMania is to give Web3 audience what they have been missing in the Play-2-
Earn model - a transparent and functioning system to shape the development and receive rewards,
while focusing solely on the crypto side of the project.

Web2 Audience & Business Model


ScapesMania aims to attract and retain a massive profitable Web2 audience by providing them with
an engaging and colorful casual game they can play without the need to interact with the Web3
aspect of the project. 

Our market research shows that most Web2 players are not interested in interacting with
cryptocurrencies or trade and just want a fun game to play, and to that side of our audience
ScapesMania will be just that - an engaging casual experience they can play just like any other
game, with familiar mechanics and monetization techniques. This creates a very low barrier of entry
which positively impacts long-term retention and user acquisition.
Why ScapesMania is NOT Play-to-Earn 04

Why ScapesMania is NOT Play-to-Earn


The Play-to-Earn (P2E) market is facing significant challenges, which can be observed even in the

largest projects, as they have lost a portion of their market volumes and transactions over the past

year, due to players losing interest and spending significantly less time playing.

We have identified several reasons for this decline, such as pyramid schemes when early
adopters get all the benefits, and those who come later risk losing large amounts of money.

Moreover, there’s a huge disconnect between projects and target audiences. Crypto
enthusiasts are interested in earning money and not really interested in gaming, while Web2 players

are not interested in crypto and just want a great game to play.

In summary, the P2E market is facing significant challenges, no project has found solutions to these

problems which results in players and token holders dropping out.

ScapesMania is different at its core. We are building a sustainable project that can attract and retain

a massive audience without relying on hype or pyramidic schemes.

Play-2-Earn

is dead
Play-to-Earn Games Market Analysis 05

Play-to-Earn Games Market Analysis


Market

At the beginning of 2022, the market cap for GameFi tokens was estimated at $27 billion.
However, this number dropped to $3.3 billion by the end of the same year, a staggering x10 drop
in valuation.

Users

The number of players decreased from 30.1 million (January 2022) to 6.2 million (March 2023).

P2E games downloads rapidly declined in the second half of 2022, from 46 million to 29 million,
according to Sensor Tower's State of Mobile Gaming report 2023.

These numbers are catastrophically low and show that players are rapidly losing interest in the P2E

segment.

In-game spending

The monthly volume of GameFi transactions declined severely, going from $3.1 billion in January
2022 to $80 million in December 2022, a 97% drop.

Even the biggest Play-to-Earn projects are losing their attractiveness. DAU and MAU rates are

rapidly declining, approaching zero. See the next page for the detailed breakdown.
Play-to-Earn Games Market Analysis 06

Project Metrics November 2021 October 2022 January 2023 March 2023

Daily Active
486K <20K <15K <10K
Users

Token’s Trading
2B 182M 93M 81M
Volume

Daily number of
Axie Infinity 455K <87K <50K <40K
Transactions

January 2022 October 2022 January 2023 March 2023

Daily Active
3.5K+ <1K <300 <260
Users

Token’s Trading
85B 5.26B 8.64B 4.3B
Volume

Daily number of
The Sandbox 3K+ <600 <150 <80
Transactions

April 2022 October 2022 January 2023 March 2023

Daily Active
1.3K+ <800 <200 <50
Users

Token’s Trading
222M 52K 5K 3.8K
Volume

Daily number of
Pegaxy 8K <200 <30 <10
Transactions

November 2021 October 2022 January 2023 March 2023

Daily Active
405K <183K <210K <90K
Users

Token’s Trading
445K 49K 28.9K 40K
Volume

Daily number of
Splinterlands 3M <1.7K <2.1K <900
Transactions

* see page 29 for links to sources


Casual Games Market Opportunity 07

Casual Games Market Opportunity


On the contrary, the casual gaming market has been experiencing consistent growth over the past
years, and this trend is expected to continue into the future, promising opportunities for new
projects.

The market size for Web2 casual games is in the billions, and the number of players in this sector is
rapidly increasing. Additionally, casual games generate significant revenue, particularly through in-
app purchases and advertising. Overall, the casual gaming market represents a lucrative opportunity
for token holders looking for long-term growth and profitability.

More than just Casual. Meet Hybridcasual!


Hybridcasual is the emerging product model that combines Hypercasual core mechanics with
retention and monetization strategies of Casual games. This segment of the market is on the rise
and will generate massive revenue in the coming years.

According to Sensor Tower's State of Mobile Gaming report 2023 Hybridcasual games reached
5.1 billion downloads and $1.4 billion in revenue in 2022.
ScapesMania is built as a Hybridcasual project, combining quick and easy-to-learn hypercasual
mini-games, as well as mechanics and retention strategies of casual games. This allows us to
broaden our target audience even more.
Casual Games Market Analysis 08

Casual Games Market Analysis


Market
As of 2022, the market size for casual games has reached an impressive $17.05 billion, and it is
projected to grow even further to $24.71 billion by 2026. This is in stark contrast to the P2E
market, which had a market size of only $1 billion in 2022.

Users
The number of casual gamers has also been increasing rapidly, with an estimated 2.5 billion
casual players in 2022.

Revenue
In addition to its impressive market size and player base, the casual gaming market is also
generating significant revenue through in-app purchases (IAP) and advertising. In 2022, IAP
revenue for the casual gaming market was $8.84 billion, while advertising revenue was
$8.08 billion.

Here is a table showcasing the statistics of the casual top games:

Game Title Total Revenue Daily Active Users 2022 Number of Installs

Candy Crush Saga $1.5 billion 43 million 3 billion+

Gardenscapes $3 billion 22 million 700 million+

Homescapes $2.5 billion 20 million 500 million+

Coin Master $3 billion 13 million 200 million+

Royal Match $600 million 200 thousand 70 million+

* see page 29 for links to sources

We have conducted thorough market research and are creating ScapesMania


based on the practices and features of market-leading projects.
Solution & business model 09

Solution
ScapesMania is a game built for the Web2 casual games audience first, but with the help of Web3
we want to give players and crypto enthusiasts the ability to benefit from the game and participate in
the development process.

Business Model
Project business model is based on the combined power and flexibility of Web3 and the massive
audience of Web2 casual games, which creates a unique opportunity to build an innovative and
attractive project that can top the market.

Massive Casual Games


Market
Web2 casual games
audience
TOKEN
Token Buyback

+ $ Token Burn

= Become a DAO Member of %


BNB Grant-winning Token Staking
the Massive Tier-1 Game
Developer
Project
Engagement
activities
+
Rewards

In-game Assets

Web3
Web3
Standalone Casual
fundraising crypto audience Game
Token Utility & Opportunities for

10
Token Holders

Token Utility & Opportunities for Token


Holders
$MANIA token is utilized in various ways, such as

DAO Governance
After the initial stages, ScapesMania will be gradually turned into a Decentralized Autonomous
Organization (DAO) managed by the community.

Token Buyback & Burn


Once the project is launched and the revenue streams are fully operational, a portion of the revenue
will be used to buy back some of the $MANIA tokens to be burned. This will reduce the number of
tokens in use and increase profit for token holders. Initially, we plan to use 30%-50% of the revenue
streams (excluding operations costs) for the buyback. These numbers can be changed later through
DAO voting.

Token Staking
Users who stake a certain number of $MANIA tokens will be rewarded by $MANIA and project NFTs.

Engagement Rewards
Community members have several opportunities to get tokens by engaging in various activities.
Regular community activities and giveaways geared toward the Web3 audience can provide
opportunities for holders. Additionally, in-game activities such as tournaments, events, and other
events can result in token rewards.
Token Utility & Opportunities for

11
Token Holders

In-game Assets
Players in the community can use $MANIA to buy in-game assets such as NFTs and turn their
decorative objects into NFTs and export them from the game. This feature allows players who enjoy
collecting and trading rare items to have even more opportunities to do so.

Ecosystem Currency
$MANIA token can be used in various projects, outside of ScapesMania, to create a foundation for
expanding the market presence and revenue by adding new games into the ecosystem.

Disclaimer
For the avoidance of doubt owning $MANIA tokens does not create any ownership rights in
ScapesMania or Red Pill Company.
DAO Governance 12

DAO Governance
ScapesMania will be gradually turned into a Decentralized Autonomous Organization (DAO)
managed by the community. This gives token holders the opportunity to take part in the decision-
making process.

As DAO members, token holders can influence the development process of ScapesMania and the
ecosystem as a whole.

DAO members will have the ability to:

Vote on issuing funds from the DAO Grant to develop new games
Vote on adding New Features to existing games
Participate in quarterly events to provide feedback

With ScapesMania our goal is to give back the power to players and crypto enthusiasts.
Key Advantages 13

Key Advantages
Profitable Web2 Casual Gaming Audience
Benefits for Web3 Enthusiasts from the Massive High-Potential Market
Token BuyBack & Burn
Reward Program for Token Holders
DAO Governance Participation in the Development
Tier-1 BNB Grant Winning Developer
Blockchain, GameDev, and Art In-house teams
AI Content Generator & In-Game AI Assistant
Engaging Mechanics & Setting Based on Market Research
Well-Established Game Economy with a Wide Range of Revenue Streams
App Store & Google Play Presence
Rapid Implementation based on Ready-made Solutions
$MANIA Ecosystem: a unique opportunity to add new projects
Game Concept & Setting
14
Game Features

Game Concept & Setting


ScapesMania is a casual game where Web2 players can enjoy an interesting story, engaging mini-
games, and customization of their own house and garden.
Players get ownership of a small plot of land near the town, whose inhabitants adore beauty. Every
inhabitant has a unique story, but they all share their love for decorating and strive to turn their
homes into magnificent and splendid works of art.
Over the course of the game players will learn more about the town and its folks, will decorate their
own house and land, and participate in the local contest to become the best creator.
ScapesMania is created in the vibrant setting of Casual Art that will certainly appeal to the mass
audience.

Game Features
Land Customization - Players use various tools to decorate and improve their homes and land.
Mini-Games - Play engaging mini-games (such as match-3) to earn resources and unlock new
decorations and story bits.
Story - The town and its residents have their unique stories and secrets to uncover.
Reputation - Players complete personal errands for the townsfolk to improve relationships with
them and unlock new story bits and gameplay features.
Daily Quests and Achievements - Players complete long-term and short-term activities to earn
rewards.
Competitions - Players participate in small daily competitions or major seasonal tournaments to
win unique rewards.
Social Interactions - Players participate in the clan system, create groups to help each other and
complete seasonal activities.
Regular Events - Players participate in regular seasonal events that add new mechanics (Merge,
Match-2, Pathfinding) to create additional sources of monetization and boost retention.
Revenue Streams 15

Revenue Streams
The in-game economy is based on well-established casual monetization mechanics:

Players Pay for Energy - Allows players to start playing.


Players Pay for Boosters - Allows players to simplify certain in-game tasks
Starters - Picked before starting a level, players can buy them in packs or get as additional
items in offers
Finishers - Used at the end of each level to avoid defeat, such as additional turns.
Players Pay for Timer Reduction - Allows players to reduce the time needed for certain tasks.
Players Pay for Decorative Items - Players can buy unique objects and decorate their house or
land with them
Direct Purchases - Items available only through the in-game store, can be bought using the in-
game currency
Indirect Purchases - Unique items available as rewards for quests or events, stimulate players
to buy boosters, watch ads and keep coming back to the game.
Revenue Generating Events - Various events that boost player engagement and purchases.
Players Pay for Season Passes - Players can buy a season pass to a certain event that unlock
unique additional rewards for beating quests in the event.
Advertising Revenue - Advertising Networks pay for ads watched by users, and players receive
in-game bonuses for watching the ads.
Premium Accounts - Players can buy a monthly Premium subscription to avoid seeing ads and
receive in-game bonuses.
Tokenomics 16

Tokenomics
Token Allocation
The below table illustrates the distribution of tokens across various categories:

Token Allocation % Token Allocation Amount

Pre-Sale 30 1 200 000 000

Public sale (on top launchpads) 2 80 000 000

Liquidity 10 400 000 000

Rewards 8 320 000 000

Staking 10 400 000 000

Advisors 1 40 000 000

Ambassador Program 1 40 000 000

Team 3 120 000 000

Marketing 5 200 000 000

Reserve/ New Games DAO Grant 30 1 200 000 000

Totals 100 4 000 000 000

Public Sale is going to take place on Launchpad platforms, such as RedKite, Poolz, Roseon, Seedify,
True PNL.

See the full version


Tokenomics 17

Token Sales Stages


The following table shows stages for token sales:

Sale Stages Price starts from ($) Discount uo to, % Token Amount min. per Stage min. ($)

Whitelist Stage 0,0018 99,00 12 500 000 25 000

Early Birds Stage 0,0020 83,00 87 500 000 175 000

Presale Stage 1 0,0025 75,00 120 000 000 300 000

Presale Stage 2 0,0030 70,00 250 000 000 750 000

Presale Stage 3 0,0040 60,00 187 500 000 750 000

Presale Stage 4 0,0050 50,00 200 000 000 1 000 000

Presale Stage 5 0,0060 40,00 150 000 000 900 000

Presale Stage 6 0,0075 25,00 100 000 000 750 000

Presale Stage 7 0,0080 20,00 62 500 000 500 000

Presale Last Stage 0,0085 15,00 30 000 000 255 000

Public sale 0,0090 10,00 80 000 000 720 000

Total min. 1 280 000 000 6 125 000

Listing price 0,0100

*Each stage concludes when either all the available tokens are sold out or the designated time
period has ended.

*If token holders vote positively, an additional presale stage will be launched.
Tokenomics 18

Additional Pre-Sale Stage


Within the $MANIA token, we plan to expand our game offerings beyond casual titles to include
popular genres like battlers and strategies. However, this will require additional funding and
development will only commence if the majority of our community (more than 2/3 of token holders)
vote in favor of it.

If the vote is positive, we will launch an additional Pre-Sale stage to raise the necessary funds for the
new game development.

The voting will be based on the following trustable principles:

Only wallets that participated in the pre-sale are allowed to vote


We respect large capital holders and they will enjoy discounts, however, we support DEX
principals, which means that 1 wallet will have only 1 vote
The voting will be announced on social networks
The voting will be time-limited (no more than 5 days)

Bonus Program
Customers who purchase tokens amounting to 100 USDT or more will receive a bonus percentage of
tokens corresponding to the amount they have acquired. The greater their purchase amount, the
higher their bonus percentage.

A mount in US DT B onus, % in $MANIA Tokens

100 +5%

2 0
5 +6%

5 00 +7%

1 000 + 10 %

2 005 + 12 %

5 000 + 5%1

10 000 + 20 %

2 000
5 + 22 %

5 0 000 + 2 5%
Tokenomics 19

Referral Program
Token holders can share their unique referral links and receive a bonus in $MANIA or stablecoins for
every successful purchase made through the link.

Bonus, %

Less than or equal to $1 000 5%

$1 001 - $5 000 7%

$5 001 - $10 000 10%

$10 001 - $25 000 12%

$25 001 - $50 000 13%

$50 001 - $100 000 14%

$100 001 and more 15%

Token Management Plan


Token buyback and burn events
Limited numbers of tokens and circulating NFTs
Increasing usability by expanding holders portfolio with new projects
Well-balanced tokenomics with cliff and vesting
Tier-1 launchpads
TGE on the best market conditions
Listing on DEXs and CEXs
Paid ads on crypto trackers
Roadmap 20

Roadmap
Our dynamic roadmap will be updated regularly, getting new upgrades as our project grows. The
dates shown in our roadmap could be changed based on the development progress, market
conditions, or any other factors.

Q2 2023
Market Research Smart Contract Deployment
Project Concept Legal Procedures
Tokenomics Whitepaper v.1 Release
Team Formation Project Website Release
Tokenomics & Vesting

Q3-Q4 2023
MVP Development PR & Influencer Marketing
GooglePlay & AppStore Launch
Smart Contract Audit Crypto Trackers Listing
Token Presale Launch Collaborations & Partnerships
Community Building Core Gameplay Development
Community Events Launch Meta Gameplay Development
Giveaway & Airdrops Launch DAO Governance Event

Q1 2024
Token Presale Completion In-Game Plots
TGE & DEX Listing In-Game Quests
CEX Listing In-Game User Progression
Token Staking Program DAO Governance Event

Launch based on Community


Game Alpha Release Feedback

Q2 2024
Game Beta Release Steam Platform Release
In-Game Events DAO Governance Event

Clan System based on Community


Social In-Game Functions Feedback

Q3 2024
Global Launch Release Token Buyback & Burn
Casual Players Acquisition
Roadmap 21

We also plan to have the continuous support of ScapesMania after its global launch through a
LiveOps cycle, which is a crucial part of building a revenue-generating project.

According to Sensor Tower's State of Mobile Gaming report 2023 LiveOps is a must-have for
making a profitable product. On average a project with LiveOps can generate significantly more
revenue than a game without LiveOps.

Q3 2024 and Beyond


We have ambitious plans for ScapesMania after the Global Launch to expand the game’s market
presence and support its growth.

During the LiveOps Management Cycle, we plan to focus on:

Audience Expansion

Revenue Streams Tuning

Performance Metrics Improvement (DAU, ARPU, LTV, Retention, CPI, ROI, and others)

To achieve our goals we will continue to iterate, improve and update the game. Here are the things
you will see in ScapesMania beyond the Global Launch:

Expanding the Game’s World - Continuing the main story, introducing new characters and new
story bits for the existing ones

Expanding Clan System Functionality - New features, tournaments, and more

Expanding the Events System - New unique events, improvements and optimization of the
existing ones

New Content - New customization assets and more

Personal Offers - Development and implementation of the system of offers tailored to the
specific needs of each player

Configuration and Polishing - Improving all in-game systems based on community feedback
and data from statistics.

We also plan to work on different games that will be built off of the success of ScapesMania and
with the help and support of $MANIA token holders.

We have created a marketing strategy tailored to the casual audience and we are certain in our
ability to attract and retain new players.
Business Plan 22

Business Plan
Listed below are three projected development scenarios.

Name Bad Normal Good

ARPU $1,5 $3,0 $6,0

CPI $1,0 $1,5 $2,0

Downloads (1 year after 1 000 000 2 000 000 10 000 000


release)

Retention D7 5% 10% 15%

Annual Revenue (from $1 500 000 $6 000 000 $60 000 000
2024 onward)
BuyBack/Burn Program $500 000 $2 000 000 $20 000 000
Spendings

Listed below are three projected development scenarios.

Note: The scenarios are not guaranteed and are subject to change depending on the state of the
market or development.
Marketing Strategy 23

Marketing Strategy
The marketing strategy is crucial to ensuring the success of any project, and therefore it is essential
to have a comprehensive approach.

Our target audience includes both crypto enthusiasts (Web3) and casual game players (Web2), so
we will utilize a range of communication channels to reach them. This will allow us to profit from both
markets and it will positively affect our metrics, such as CPI, ROAS, MAU, DAU, ARPU, LTV, ROI,
ROMI, Retention, and others) and more.

Traffic Sources:
Social Networks
Mass Media
Influencer Marketing
Communities
Partners
Events
E-mail Marketing
ASO Marketing
Paid Ads (Google Ads, Meta Ads)
CPA Networks
Video Networks
Push Notifications
Marketing Strategy 24

To ensure high-performance levels of our marketing campaign, we will incorporate a variety of


activities and content:

Posts and Long Reads


Articles
Explanation and Deep Dive Videos
AMA Sessions
Draws for Token Holders
Referral Program
Airdrops
Community Events: Gleams, Giveaways, Contests and Other Types of Entertaining Content
In-game Events

We believe that it is important to clearly define our project's unique selling proposition (USP) and
messaging to effectively communicate the value of our project to our target audience. In addition,
we will prioritize building a strong community around our project by encouraging engagement and
participation through various interactive content. We will also utilize data and analytics to track and
optimize the performance of our marketing campaign across all channels of communication.
Our Team & Advisors 25

Our Team

Sven Greg Juli Daniel


CHIEF EXECUTIVE OFFICER HEAD OF BUSINESS DEVELOPMENT HEAD OF MARKETING PROJECT MANAGER

Alex Ada Aida


HEAD OF ART & DESIGN BUSINESS DEVELOPMENT SENIOR QA SPECIALIST Anna Mednieks
SPECIALIST Product Designer

Carlos Ochavez Marlen Kossak


Senior Community Manager LEAD DEVOPS SPECIALIST

Advisors

Tomas Martunas Johann Evrard


ADVISOR
ADVISOR

FOUNDING PARTNER W3GUILD CO-FOUNDER & CEO OF THE

PARTNER ZENCAPITAL.VC RISING SUNS


COFOUNDER MARS4.ME
Developer 26

Developer
ScapesMania is developed from the ground up by - a full-cycle blockchain
and software solutions company with extensive experience in game development. Recently the
studio received a BNB Grant in the Metaverse/Gaming category and took the second overall place
out of 351 blockchain-based projects.
To create our products we combine talents from Game Design, Blockchain, and Art Direction.

Unity Spring Microsoft


Nginx
Playfab

Unreal Node.js Amazon


Java Postgre
Engine Web Services SQL

C C# C++ Java
Type
Apache

Script Script Ignite

Hibernate Elastic Redis Akka


Search
AI Assistant 27

AI Assistant
We utilize the latest technology in the development of ScapesMania and plan to introduce an in-
game assistant powered by modern state-of-the-art generative AI (such as ChatGPT). With
complete knowledge of the game, the assistant will be able to help players to familiarize themselves
with the game, answer questions and give advice on how to overcome challenges or progress in the
game.

Hi! I am your AI assistant!


I can help you with any questions that arise during the
game. Reach out to me if you encounter any difficulties
- and we will solve them together.
ScapesMania & Beyond 28

ScapesMania & Beyond


We do not plan to stop at ScapesMania. To create a sustainable ecosystem we plan to create
additional games that utilize the same $MANIA token.

Token holders get the ability to vote on the development of new games through DAO governance.
We reserved the additional funds for the development of new projects and built the numbers into our
tokenomics.

The expansion of $MANIA capabilities is crucial because:

It minimizes the risks


Increases $MANIA’s audience
Creates a portfolio of games that share the same token
Allows to quickly capitalize on emerging trends
Increases the project’s LifeTime
Minimizes cost and time for development
Utilizes our experience on different products

So, why is this important? A portfolio of games that appeal to different target audiences within the
same $MANIA ecosystem minimizes risks for token holders. This way, if one game underperforms
due to market circumstances, the whole portfolio continues to grow and be profitable. 

Video Game market as a whole will be growing and by tapping into different sectors of this market,
we will create a bulletproof ecosystem that will continue to be successful.

How does it work:

Our team analyzes the market and community feedback and offers a game concept for voting
to token holders
Token holders vote whether they want to see the project added to the $MANIA portfolio
If the voting results are positive, the development process begins
ScapesMania & Beyond 29

Our team has already analyzed the market to define high-potential and profitable niches for brand-
new projects within the $MANIA ecosystem.

With ScapesMania and other projects in the ecosystem, we aim to fix the most crucial issues of the
Web3 gaming market, such as:

Prioritization of earning mechanisms over fun and engaging gameplay


High barrier of entry that requires purchasing expensive NFTs and enables tactics like NFT
breeding
The need for technical knowledge of Web3 to start playing

ScapesMania sidesteps these problems entirely. We focus on creating entertaining gameplay first,
Free-to-play model creates a low barrier of entry and players don’t need to know anything about
Web3, they can simply download the game and play it the same as any other Web2 casual title.
MVP & Security 30

MVP
A demo version of ScapesMania is already available on and
This is a work-in-progress build and we continue to improve it and add new features.

Security
Our experienced development team, with a track record of successful project launches, has coded
Scapesmania. We have high standards for quality and security, and we use modern and certified
Web3 tools.

We are proud to announce that our smart contract has already undergone a comprehensive audit by
the industry-leading security-ranking company, BlockSAFU.

Additionally, we are currently in the process of being audited by Hacken. We will provide updates on
our social media channels regarding the completion of this audit.
Disclaimer 31

Disclaimer
The ownership of any tokens, or any other cryptographic or other digital assets, issued by the BullFi
Enterprises Limited (referred to as “the Company”)(“$MANIA Tokens”) does not represent any
participation in BullFi Enterprises Limited nor any rights of payment, remuneration, profit distribution
or money reward of any kind. This document has been prepared in good faith to provide a
comprehensive overview of the ScapesMania Project and $MANIA Tokens sale and is for information
purposes only.

No transfer of ownership or any intellectual property will occur with participation in the ScapesMania
Project or with owning $MANIA Tokens. Any intellectual property which originates from or is
developed by the Company shall remain in the exclusive ownership of the Company. Intellectual
property includes, without limitation, trademark, design, patent, and other proprietary rights
(whether registered or not).

With the development the concept or implementation of ScapesMania Project may be amended or
modified in the following. Please also note that ScapesMania Project itself may be redesigned or
otherwise revised in future, if that would be required for any material reasons (including, but not
limited to: commercial considerations, technical possibilities, or the need to ensure compliance with
any (existing or future) applicable laws and regulations, or any other material reasons). $MANIA
Tokens are not intended to constitute securities in any jurisdiction.

This document does not constitute a prospectus or offer document of any sort and is not intended
to constitute an offer of securities or a solicitation for investments in securities in any jurisdiction.
The contents of this document are not a financial promotion. Therefore, none of the contents of this
document serves as an invitation or inducement to engage in any sort of investment activity.

U.S. Persons, as defined in Regulation S under the U.S. Securities Act of 1933, as amended (the
“U.S. Securities Act”), are prohibited from accessing this document and the ScapesMania Project
website. Nothing in this document or ScapesMania Project website shall be deemed to constitute an
offer, offer to sell, or the solicitation of an offer to buy, any securities in any U.S. jurisdiction. Each
person accessing this document or ScapesMania Project website will be deemed to have
understood and agreed that: (1) he is not a U.S. citizen and he is located outside of the U.S.; (2) any
securities described herein have not been and will not be registered under the U.S. Securities Act or
with any securities regulatory authority of any state or other jurisdiction of the United States, and
may not be offered, sold or delivered within the United States or to, or for the account or benefit of,
U.S. persons except pursuant to an exemption from, or in a transaction not subject to, the
registration requirements of the U.S. Securities Act and applicable state securities laws.
Disclaimer 32

RISK FACTORS, CONFLICTS OF INTEREST AND OTHER CONSIDERATIONS


This document should not be construed as legal, tax or transaction advice and, if you acquire
$MANIA Tokens, you will be required to make a representation to that effect. You should conduct
your own due diligence before participating in the ScapesMania Project and consult a certified
financial adviser if any terms of this documentation are not fully understood. In particular, you should
inform yourself as to the legal requirements and tax consequences within the country of your
citizenship, residence, domicile, and place of business with respect to the acquisition, holding, and
disposal of $MANIA Tokens and any foreign exchange or other restrictions that may be relevant
thereto.

Before acquiring any $MANIA Tokens, you should carefully consider various risk factors and conflicts
of interest, as well as suitability requirements, restrictions on transfer of $MANIA Tokens, inability to
exchange the Tokens, and various legal, tax and other considerations, all of which are discussed
elsewhere in this document.

You should consider acquiring the $MANIA Tokens only if you are willing to undertake the risks
involved. You should therefore bear in mind the following risk factors and conflicts of interest before
purchasing Tokens:

Operating History. The Company has little to no operating history and is therefore subject to all
risks associated with being a new enterprise.

Limited Liquidity. An acquisition of $MANIA Tokens involves substantial restrictions on liquidity.


There may be no market for the $MANIA Tokens, and no market is guaranteed to develop.
Consequently, tokenholders may be unable to exchange or liquidate their $MANIA Tokens.
Tokenholders may be unable to exchange their Tokens promptly in the event of an emergency or for
any other reason. Although a Tokenholder may attempt to increase its liquidity by borrowing from a
competent institution, the $MANIA Tokens may not readily be accepted as collateral for a loan. In
addition, transfer of a Token as collateral or otherwise to achieve liquidity may result in tax
consequences to the transferor.

Dependence Upon the Managers and Directors. The Company’s success will depend on the
management of the managers and directors and, in particular, on the skill and acumen of its staff. If
some or all of the members or directors die, become disabled or otherwise cease to participate in
the Company’s business could be severely impaired. Tokenholders will not have any right or
opportunity to participate in the management of the Company or to select or evaluate any of the
Company’s strategies. Although Company managers, directors and staff intend to devote significant
time to the business of the Company, they will not devote all of their time.
Disclaimer 33

The Company is also dependent upon its counterparties and the businesses that are not controlled
by the Company and that provide services to the Company, including legal counsel and auditors.
Errors are inherent in the business and operations of any business, and although the Company will
adopt measures to prevent and detect errors by, and misconduct of, counterparties and service
providers, and transact with counterparties and service providers it believes to be reliable, such
measures may not be effective in all cases. Errors or misconduct could have a material adverse
effect on the Company and the Token’s value. In addition, absent a direct contractual relationship
between the purchaser and the relevant service provider, no Tokenholder will have any contractual
claim against any service provider for any reason related to its services to the Company.

Relation to Token’s Value History. The history of the Token’s market value may not be indicative of
the Token’s future value. The nature of, and risks associated with the Token may differ substantially
from other cryptographic tokens on the market. There can be no assurance that the $MANIA Tokens
will perform as well as other cryptographic tokens or that the Company will be able to avoid losses.

Opinions and Estimates. Opinions and estimates offered herein constitute the judgment of the
Company and are subject to change, as are statements about market trends. All opinions and
estimates are based on assumptions, all of which are difficult to predict and many of which are
beyond the Company’s control. In addition, any calculations used to generate estimates were not
prepared with a view towards compliance with any published guidelines. In preparing this document,
the Company has relied upon and assumed, without independent verification, the accuracy and
completeness of all information. The Company believes that the information provided herein is
reliable; however, it does not warrant its accuracy or completeness.

Potential Conflicts of Interest. The Company and its affiliates and their respective directors,
partners, members, officers, employees and agents may be subject to certain conflicts of interest.

Lack of Registration. The $MANIA Tokens have not been registered under the U.S. Securities Act or
under the securities or “blue sky” laws of any state of the United States and, therefore, may be
subject to transfer restrictions if deemed a security under the Securities Act or other applicable law.
The $MANIA Tokens have not been registered under the laws of any non-U.S. jurisdiction and may
be subject to restrictions on issuances and transfer under the laws of such jurisdictions. In
connection with an acquisition of $MANIA Tokens, potential tokenholders must represent that they
are acquiring the $MANIA Tokens for purposes of using on the Company’s platform only and not with
a view toward resale or distribution. The Company does not have any plans or has assumed any
obligation to register these $MANIA Tokens. Accordingly, the Tokens may not be transferred without
an opinion of counsel addressed to the Company that the transfer will not involve a violation of the
registration requirements of the U.S. Securities Act. Ordinarily, this means that transfers will be
restricted to instances of death, gift, or passage by operation of law. These restrictions on transfer
are in addition to those found in the Articles of the U.S. Securities Act.
Disclaimer 34

Virtual Assets Generally. The characteristics of virtual assets generally differ from those of
traditional currencies, commodities or securities. Virtual assets are market-based: a virtual asset's
value is determined by (and fluctuates often, according to) supply and demand factors, and the
value that various market participants place on it through their mutual agreement, barter or
transactions. Virtual assets are an evolving, relatively new product and technology. The methods
whereby each virtual asset is created, secured, accessed and used may differ from one another.
Different virtual assets may contain similar (or different) features.

Developing Regulatory Scheme. The regulatory regimes of virtual assets, blockchain technologies,
and cryptocurrency exchanges are undeveloped, varies significantly among jurisdictions and are
subject to significant uncertainty. It is possible that any jurisdiction may, in the near or distant future,
adopt laws, regulations, policies or rules directly or indirectly affecting the blockchain network,
generally, or restricting the right to acquire, own, hold, sell, convert, trade, or use virtual assets, or
to exchange digital for other currency or other virtual assets. Any additional regulatory obligations
may cause the Company to incur extraordinary, non-recurring expenses, and/or ongoing compliance
expense, possibly affecting an acquisition of $MANIA Tokens in an adverse manner. If the Company
determines not to comply with such regulatory requirements, the Company may be liquidated at a
time that is disadvantageous to a tokenholder in the Company.

Cryptocurrencies not Guaranteed by Central Banks. Virtual assets that operate as a medium of
exchange are not issued or guaranteed by any central bank or a national, supra-national or quasi-
national organization, and there is no guarantee that such virtual assets may operate as a legal
medium of exchange in any jurisdiction. In fact, certain jurisdictions have completely prohibited the
usage of certain virtual assets in such jurisdiction.

Third Party Usage. As a relatively new product and technology, virtual assets are not yet widely
adopted as a means of payment for goods and services. Banks and other established financial
institutions may refuse to process funds for cryptocurrency transactions, process wire transfers to
or from cryptocurrency exchanges, blockchain-related companies or service providers, or maintain
accounts for persons or entities transacting in virtual assets.

Volatility. A principal risk in trading virtual assets is the rapid fluctuation of its market price of such
assets. The value of the $MANIA Tokens may relate directly to the value of the virtual assets held in
the Company and fluctuations in the price of virtual assets could adversely affect the net asset value
of the Company. There is no guarantee that the Company will be able to achieve a better than
average market price for its virtual assets or will purchase such virtual assets at the most favorable
price available. The price of virtual assets achieved by the Company may be affected generally by a
wide variety of complex and difficult to predict factors such as supply and demand; rewards and
transaction fees for the recording of transactions on the applicable blockchain; availability and
access to virtual currency service providers (such as payment processors), exchanges, miners or
other blockchain users and market participants; security vulnerability; inflation levels; fiscal policy;
interest rates and political, natural and economic events.
Disclaimer 35

Irreversible Nature of Blockchain Transactions. Transactions involving cryptocurrencies and


$MANIA Tokens that have been verified, and thus recorded as a block on the blockchain, generally
cannot be undone. Even if the transaction turns out to have been in error, or due to theft of a user's
virtual assets, the transaction is not reversible. The Company may be unable to replace missing
virtual assets or seek reimbursement for any erroneous transfer or theft of virtual assets. To the
extent that the Company is unable to seek redress for such action, error or theft, such loss could
adversely affect an acquisition of $MANIA Tokens.

Theft or Loss. Hackers or malicious actors may launch attacks to steal, compromise, or secure
virtual assets, such as by attacking the applicable blockchain network source code, exchange
servers, third-party platforms, cold and hot storage locations or software, or virtual assets
transaction history, or by other means. As the Company increases in size, it may become a more
appealing target of hackers, malware, cyber-attacks or other security threats. At this time, there is
no governmental, regulatory, investigative, or prosecutorial authority or mechanism through which to
bring an action or complaint regarding missing or stolen virtual assets. Consequently, the Company
may be unable to replace missing virtual assets or seek reimbursement for any theft, adversely
affecting an acquisition of $MANIA Tokens.

Do not contribute any money that you can’t afford to lose in the ScapesMania Project operated by
BullFi Enterprises Limited. Make sure you read and understand this document and TERMS AND
CONDITIONS FOR PARTICIPATING in the ScapesMania Project (including all warnings regarding
possible token value, technical, regulatory and any other risks; as well as all disclaimers contained
therein), as will be published on our website https://scapesmania.io/TermsAndConditions.pdf (as
they may be amended from time to time).

Should you have any questions regarding the ScapesMania Project, BullFi Enterprises Limited or
$MANIA Tokens, the contents of this document or the sale of Tokens, please, do not hesitate to
contact info@scapesmania.io
Sources 36

Sources
[01] https://www.footprint.network/chart/GameFi-Market-Cap-vs.-Crypto-Market-Cap-(EO-
Feb)-fp-38162

[02] https://cryptoslate.com/annual-gamefi-report-what-happened-in-2022-and-where-is-the-
industry-heading/

[03] https://news.cryptorank.io/the-rise-and-fall-of-play-to-earn-games/

[04] https://www.footprint.network/chart/Monthly-Gamers-Trend-Preview-fp-38967

[05] https://cryptoslate.com/annual-gamefi-report-what-happened-in-2022-and-where-is-the-
industry-heading/

[06] https://dappradar.com/ethereum/games/axie-infinity

[07] https://dappradar.com/multichain/games/the-sandbox

[08] https://redpilldev.tech/wp-content/uploads/2023/03/state-of-mobile-gaming-2023.pdf

[09] https://www.statista.com/statistics/954681/candy-crush-mobile-revenue/

[10] https://www.statista.com/statistics/1089408/gardenscapes-player-spending/

[11] https://www.statista.com/statistics/1118575/playrix-mobile-games-player-spending/

[12] https://www.statista.com/statistics/1255731/playrix-annual-app-revenue/

[13] https://www.statista.com/statistics/1077451/coin-master-player-spending/

[14] https://www.statista.com/statistics/534194/mobile-in-game-spending-usa-by-game/

[15] https://appmagic.rocks/google-play/royal-match/com.dreamgames.royalmatch/info

[16] https://appmagic.rocks/google-play/candy-crush-saga/com.king.candycrushsaga/info

[17] https://appmagic.rocks/google-play/gardenscapes/com.playrix.gardenscapes/info
Become a DAO member of the
massive tier-1 project connecting
Web2 & Web3!

You might also like