Setting Book
Setting Book
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SE03: THE GOVERNMENT AGENCY
Use this page to create the details of your setting’s government agency
tasked with policing superpowered individuals. This agency may be friend or WHERE IS THE ORGANIZATION HEADQUARTERED?
foe to most heroes, and it represents the strongest government presence in Massive Standalone Compound. A skyscraper towering over
the daily lives of most super teams. Examples from popular comics include the city. An air base miles away from anywhere. A bunker built
S.H.I.E.L.D.® (Marvel) and Checkmate™ (DC). into a mountain.
Cutting-Edge Mobile Facility. A flying aircraft carrier. A submarine
the size of a small city. A caravan of ground vehicles that
NAME: combine together.
Inaccessibly Remote Base. An orbital platform. An undersea base. A
polar outpost deep in the Arctic.
FIRST APPEARANCE: Discrete Urban Offices. A nondescript office building that deters
snooping thanks to its boring exterior.
WHAT IS THE ORGANIZATION’S CORE MISSION? Decentralized Cells. No central headquarters. Members operate
Assist Heroes in Securing Villains. The agency is tasked with out of safe houses and temporary bases of operations, acting as
curtailing threats to national security, and allies with powered heroes independent cells with little hierarchal oversight.
when supervillains are involved. Other (fill in your answer in the Truths box).
Monitor all Superhuman Activity. The agency’s mandate
is to observe, record, and analyze, but not interfere with, WHAT IS THE ORGANIZATION’S MOST NOTABLE ADVANTAGE?
superpowered activity. Far-Reaching Surveillance. They have an extensive surveillance
Tamp Down on All Powered Individuals. The agency focuses on network that includes wiretaps and satellite imaging.
suppressing all powered people, heroes and villains alike, to keep Military Mobilization. They can commandeer and command national
them out of the public eye. military forces, both personnel and matériel.
Enforce Registration of Superhumans. The agency is tasked with Hyper-Advanced Technology. They repurpose and utilize captured
creating and maintaining a registry of superpowered individuals. super-science devices, turning them into standard-issue gear.
Other (fill in your answer in the Truths box). Network of Deep Cover Agents. Literally anyone could be
an agency member.
HOW DO THE AGENTS DRESS FOR FIELD WORK? Other (fill in your answer in the Truths box).
Black Suits and Shades. The iconic image of the government spook. TRUTHS
Fatigues and Body Armor. Outfitted with military gear, they look
prepared to enter a combat zone.
Jumpsuits and Utility Belts. Specialists who focus on utility and
comfort over flashy style.
Military Dress Uniforms. They project an appearance of
both authority and competence, without looking like they are
going into battle.
Other (fill in your answer in the Truths box).
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SE05: THE SUPER PRISON
This page is where you will create the details of your setting’s prison for
holding powered villains. Though not all, or even most, of the prisoners have WHAT ARE THE PRISON’S OPEN SECRETS? (PICK TWO)
superpowers, the prison is prepared to house the city’s most dangerous The Warden is Corrupt. The warden of the prison is known to be in
convicts. Examples from popular comics include the Raft™ and Ryker’s the pocket of a criminal organization, or at least so susceptible to
Island™ (Marvel), and Arkham Asylum™ and Blackgate Prison™ (DC). bribery that anyone can get what they want out of the prison if they
put down enough cash.
NAME: The Inmates Have Reach. Security at the prison is porous, at least as
far as communication goes. Crime bosses and other inmates have the
ability to affect the outside world almost as much as if they were free.
FIRST APPEARANCE: The Prison Makes Prisoners Worse. People are not rehabilitated
at this prison. Instead, minor criminals come out hardened,
WHAT IS THE FUNDAMENTAL NATURE OF THE PRISON? and dangerous criminals emerge from the prison more
Choose one from each column and describe the object in greater detail in the psychopathic than ever.
Truths box below. The Prisoners are Test Subjects. Some outside entity uses the
A hi-tech... ...fortress... ...with robot guards. prisoner population as test subjects for experimentation and under-
An underwater... ...complex... ...found on no map. the-table science and technology testing.
An underground... ...city... ...run by villains. Downtrodden Populace. A significant portion of the population of
An island... ...asylum... ...full of lunatics. the prison is there not because they have committed crimes worthy of
A gothic... ...research facility... ...on neutral land. the prison, but because they have unfairly been classified as a major
A decrepit... ...labor camp... ...displaced in time. threat to the safety of the city by politicians with an agenda.
Haunted. The prison is known to be haunted by spirits of prisoners
WHERE IS THE PRISON LOCATED? who died while in custody there, and inmates regularly see them.
Inside the City. The prison is located somewhere within the city, if Other (fill in your answer in the Truths box).
isolated by natural landmarks. TRUTHS
Near the City. The prison is located on the outskirts of the city, within
a few hours’ drive or boat ride.
In Another City. The prison is located in another city entirely, possibly
in another country or region.
In a Remote Area. The prison is in a remote, isolated area, far from
any urban centers.
Other (fill in your answer in the Truths box).
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SE07: THE STAR EMPIRE
This page is where you will create the details of your setting’s star empire,
a sector- or even galaxy-spanning government that rules over dozens of WHAT IS THE EMPIRE’S GREATEST STRENGTH?
worlds. Far more advanced than humanity, the star empire is composed Space Navy. The empire has multiple star armadas capable of
of many alien species, working together to heed the tyrannical will of its blockading, invading, and destroying entire star systems.
leaders. Examples from popular comics include the Shi’ar™ (Marvel). Powerful Warriors. Among the servants of the empire are a cadre of
elite warriors who travel the galaxy confronting the empire’s enemies.
NAME: Gate Network. The empire makes use of a network of wormhole-
generating gates, allowing near-instantaneous travel for spacefaring
vessels to almost any system under the empire’s control.
FIRST APPEARANCE: Superweapon. The empire possesses a weapon of incredible power,
capable of destroying worlds or causing stars to go supernova.
WHO RULES THE EMPIRE? Other (fill in your answer in the Truths box).
Monarchy. A king, queen, emperor, empress, or other supreme
monarch sits on some distant throne. WHAT IS THE EMPIRE’S GREATEST WEAKNESS?
Military Dictator. The empire trembles under the iron fist of a Stretched Thin. The empire has expanded well beyond the bounds of
powerful military leader who achieved their position by conquest. what it can reasonably rule and struggles to maintain control.
Council of Rulers. The highest governors of the empire are a council Cutthroat Hierarchy. The leaders constantly compete for power, with
drawn from chosen bureaucrats, priests, or regional leaders. assassination and sabotage common among them.
Cosmic Force. The empire falls under the dominion of some Species Clashes. The eclectic makeup of the empire’s subjects
unknowable and inscrutable cosmic force, which passes down its causes friction as cultures clash and old grudges resurface.
commands with oracular mystery. Sedition. Rot and rebellion grows in the heart of the empire, and its
Space God. At the heart of the empire is a being so powerful it can rulers must constantly be wary of the next plot to overthrow them.
only be described as a god, handing down edicts to a priesthood that Other (fill in your answer in the Truths box).
rules in its stead. TRUTHS
Other (fill in your answer in the Truths box).
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SE08: THE WAR-TORN NATION
Use this page to create the details of your setting’s fictional war-torn
nation, the site of a perpetual conflict that shows no sign of ever abating. WHAT IS AT THE HEART OF THE NATION’S CONFLICT?
Other nation, factions, and even secret cabals use the unrest in this nation Strategic Resources. One faction in the conflict is in possession of
as a way to wage proxy battles against one another, provide cover for strategic resources, such as oil, valuable mineral deposits, valuable
clandestine operations, and even make money off of the conflict. territory, or even simply food or other natural resources. They maintain
a tight grip over it, hoarding any new sources of that resource they
NAME: discover, and the opposing faction seeks to obtain it.
Revolution. The conflict is between a powerful government and a
population that is no longer content to let that government rule. The
FIRST APPEARANCE: citizens work to tear down the government.
Cultural or Religious Strife. There is some irreconcilable religious or
IN WHAT REGION IS THIS NATION FOUND? cultural difference between the two factions.
Mediterranean South Asia North America Proxy War. The factions involved in the conflict are merely puppets
Eastern Europe North Africa Central America for other, more powerful groups outside the nation. These groups
Western Europe Sub-Saharan Africa South America could be governments, secret societies, or even powered individuals.
East Asia Middle East Pacific Islands Territorial Dispute. The two factions disagree about who owns a
particular stretch of land or natural resource, and much of the conflict
WHAT IS THE NATURE OF THIS NATION? centers on redrawing lines on a map.
Choose one from each column and describe the nation in greater detail in the Targeted Population. One of the factions is entirely composed of
Truths box below. a single population (for example, all members of a particular race,
An isolated... ...desert... ...monarchy. religion, or even SE19: The Pariahs) that the other faction seeks to
A collapsing... ...tropical... ...oligarchy. eradicate or enslave.
An anarchic... ...jungle... ...dictatorship. Other (fill in your answer in the Truths box).
A devastated... ...urban... ...theocracy. TRUTHS
An oppressed... ...mountainous... ...republic.
An impoverished... ...frozen... ...confederation.
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SE11: THE PARALLEL DIMENSION
Use this page to create the details of your setting’s parallel dimension.
Unlike other dimensions and realities, which are more like separate WHAT IS THE DANGER OF THIS DIMENSION?
inhabitable worlds, this parallel dimension is merely a different facet of the Getting Trapped. Once one enters this dimension it is difficult to
physical universe, normally inaccessible to humans but reachable through escape; either the technology used to access the dimension does not
advanced science. Examples from popular comics include the Negative survive transit or the dimension clings to everything inside it.
Zone™ and the Quantum Realm™ (Marvel), and the Phantom Zone™ (DC). Eroded Humanity. Spending too much time in a dimension not meant
for things from our reality causes one’s humanity to slowly dissolve, or
NAME: results in permanent insanity or other mental damage.
Parasites. Native inhabitants or forces from this realm often latch
on to things from the outside, seeking to escape the dimension by
FIRST APPEARANCE: hitchhiking with the outsider.
Other (fill in your answer in the Truths box).
WHAT IS THE NATURE OF THE REALM?
Shadowy Reflection. This dimension appears to be identical to the HOW DOES ONE ACCESS THIS DIMENSION?
real world, but wreathed in shadows or washed-out in color. It is a dark Portals. Sufficiently advanced technology can open
reflection of the real world, a place where darkness and light meet and semistable portals, allowing one to pass through to the other
inhabited only by creatures of unimaginable biology. dimension physically.
Microscopic Realm. This dimension is found in subatomic space and Transformation. Anything wishing to enter the dimension
can only be accessed by shrinking down to a size smaller than the must be transformed in some way (shrunken, made ethereal, or
tiniest particles. What lies inside the particles that make up our reality otherwise changed).
could be an alien, unrecognizable chaosscape, or simply another High-Energy Events. Moments when extreme energy or natural
reality with its own inhabitants, civilizations, and realms to explore. forces occur open the way to this dimension: the point of an atomic
Abstract Space. The dimension is a place where abstract concepts explosion, the heart of a black hole, or the site of a lightning strike.
become tangible forces. Itself an abstract landscape with no true Other (fill in your answer in the Truths box).
sense of up or down, in this dimension everything from colors to TRUTHS
emotions to societal constructs have avatars that drift in the space
this dimension occupies.
Uninhabited Mirror World. The dimension appears to be truly
identical to our world, but entirely devoid of life. Nonliving objects in
the real world are perfectly reflected in this world, but those that move
(or are moved by human interaction) seem to flicker from one place to
the next almost instantly.
Macroscopic Realm. This realm is the space beyond space, a
dimension that exists outside of, and encompasses, our reality.
It is a higher plane of existence where four-dimensional beings
dwell, and traversing this realm requires the ability to navigate time
as well as space.
Ghost Dimension. This dimension is an abstract, ethereal plane, but
one so close to the physical world that the boundary often thins to the
point where one can see through to the real world, and even touch it.
This realm is inhabited by spirits, both those of the dead and those of
a more monstrous origin.
Other (fill in your answer in the Truths box).
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SE12: THE FORGOTTEN CITY
Use this page to create the details of your setting’s forgotten city, an
archaeological site lost for centuries and forgotten in the mists of time. This WHAT HIDDEN DANGER LURKS IN THE CITY?
city was once home to thousands—if not millions—of people, but it was Radiation. The city is filled with latent radiation from some ancient
abandoned when the civilization that built it collapsed. The city has lain in disaster; remaining there too long results in radiation poisoning.
waiting for many long years, its secrets and mysteries intact. Disease. The city’s inhabitants were wiped out by a disease, one that
has lain dormant but awakens in the presence of life.
NAME: Monsters. Its inhabitants gone, the city has been taken over by
monsters that claim the city as their habitat.
Degenerate Inhabitants. The descendants of the original inhabitants
FIRST APPEARANCE: still dwell here, but they have become degenerate subhumans in their
long centuries of isolation.
WHAT WAS THE CITY LIKE IN ITS PRIME? Traps and Natural Hazards. When the inhabitants abandoned the
Apex of Ancient Civilization. This city was once the greatest city of all city, they rigged it with traps to keep outsiders from plundering the
those built by an ancient civilization, the pinnacle of that civilization’s city, and many natural hazards abound.
cultural, engineering, and technological accomplishments. At your Other (fill in your answer in the Truths box).
option, this could be a lost city that once belonged to SE09: The Lost
Civilization, or it could belong to another ancient civilization that you WHAT SECRETS CAN BE PLUNDERED FROM THE CITY?
describe in the Truths box. Advanced Technology. The city’s inhabitants left behind incredible
Ahead of its Time. This city was far more advanced than the other technologies that are advanced beyond even modern standards.
cities of its time, possessing technology or magic beyond that wielded Artifacts of Magic. The inhabitants created and used objects of
by its contemporary civilizations. arcane power, and many remain undisturbed within the city.
Magical Center. The city was a hub for magical activity, lying at the Wealth or Resources. The city possessed great wealth (in the form of
convergence of subtle magical forces (at the intersection of ley lines, coins, gems, and other treasures) or some valuable natural resource
or at a place where the gap between reality and SE06: The Nether in abundance, which can still be found in the abandoned city.
Realm or SE11: The Parallel Dimension is thin). The city may have Forbidden Lore. Some great knowledge, either occult or scientific,
been a holy site or a mecca of occult or sorcerous power. remains within the city, stored away in forbidden texts or inscribed on
Industrial Anachronism. This city was built on technology that clearly tablets kept in secure or holy sites.
diverged from that of the rest of its time. For example, the city could Other (fill in your answer in the Truths box).
be a city from antiquity that uses aqueducts, pulleys, and levers to TRUTHS
create an incredible transportation system, or a city from the industrial
revolution with incredible technology built on clockwork and steam
power, or something else you describe in the Truths box.
Other (fill in your answer in the Truths box).
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SE14: THE CRIME SYNDICATE
Use this page to create the details of your setting’s major crime syndicate,
a criminal organization whose reach spreads beyond the confines of the HOW OPENLY DOES THE SYNDICATE OPERATE?
setting’s main city. The crime syndicate focuses on traditional crimes, rarely Complete Secrecy. The syndicate does not want other criminals to
involving itself in superpowered villainy. Examples from popular comics know of its existence, much less citizens and law enforcement.
include the Maggia™ and the Hand™ (Marvel), and the 100™ (DC). Open Secret. Authorities may have heard of the syndicate, but the
syndicate does not act openly, and the organization’s size, reach, and
NAME: the resources at its disposal are largely unknown.
Acts with Impunity. The syndicate is powerful enough that they act
openly and care little if average citizens know they exist. They are in an
FIRST APPEARANCE: open war with the lawful authorities.
Other (fill in your answer in the Truths box).
HOW ARE THEY VISUALLY IDENTIFIED?
Expensive Clothing. Members of the syndicate wear expensive, well- WHAT MAKES THE SYNDICATE DIFFERENT FROM OTHER GANGS?
tailored outfits that mesh with current fashion trends. They stand out Advanced Technology. The syndicate traffics in technology on the
in a crowd for how well-dressed they are. cutting edge of super science, using it for criminal acts.
Unique Tattoos. Members of the syndicate decorate themselves with Backed by a Hostile Nation. A hostile foreign power (perhaps SE08:
specific tattoos that identify them as syndicate members. The War-Torn Nation, SE10: The Evil Dictatorship, or SE23: The
Themed Masks/Costumes. The syndicate has chosen an aesthetic, Lawless City) provides financial backing, intelligence, and resources
possibly themed after some element from their culture or mythology, that the syndicate would not otherwise have access to.
and its members wear costumes that reflect that aesthetic. Otherworldly. The members of the syndicate are all aliens, demons,
They Aren’t. The syndicate is insidious precisely because anyone or some other kind of supernatural creature (or humans with a strong
could be a member; you never know if the person you are interacting supernatural aspect).
with is a member of the syndicate until it is too late. Corporate Front. The syndicate has a seemingly legitimate wing
Other (fill in your answer in the Truths box). acting under the auspices of a corporation, and their illegal activities
are covered up by legions of corporate lawyers.
DOES THE SYNDICATE HAVE POWERED MEMBERS? Other (fill in your answer in the Truths box).
None. The syndicate goes out of its way to only recruit nonpowered TRUTHS
individuals out of fear, superstition, or a pragmatic desire to keep
everyone in their organization at the same level of innate power.
Few. A small number of the syndicate’s members have superpowers.
These members may have been recruited for their powers, or they
may have gained their powers after joining the syndicate (possibly an
intentional or incidental result of one of the syndicate’s schemes).
Many. The syndicate counts many powered individuals among its
members. They may have a common origin story, or perhaps they are
simply recruited by the syndicate seeking to increase the number of
superpowers at its disposal.
Hired Contractors. While the syndicate does not have any powered
individuals among its permanent members, the syndicate does hire
superpowered villains as independent contractors for individual jobs
(or, on occasion, for long-term contracts aimed at achieving a very
specific goal).
Other (fill in your answer in the Truths box).
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SE15: THE MEGACORPORATION
Use this page to create the details of your setting’s powerful and sinister
megacorporation. This corporation is a powerful player in the setting, HOW DOES THE COMPANY AVOID PROSECUTION & DISBANDING?
wielding influence and resources comparable with some governments. Government Contracts. The corporation’s contracts with the
Examples from popular comics include Alchemax™, Hammer Industries™, government offer them a certain degree of legal immunity.
Oscorp™, and Roxxon™ (Marvel), and Ace Chemicals™, LexCorp™, and High-Powered Legal Teams. The corporation possesses a legal team
Wayne-Powers™ (DC). at its disposal that can crush any opposition in a courtroom.
Bribery of Authority Figures. The company deals in under-the-table
NAME: payments to prosecutors and attorneys general to avoid litigation.
Blackmail of Influential People. The corporation has collected
blackmail material on influential citizens and threatens to release it
FIRST APPEARANCE: should they come under fire from the government.
Other (fill in your answer in the Truths box).
WHAT IS THE PRIMARY SOURCE OF THIS COMPANY’S INCOME?
Chemicals. The company produces industrial chemicals and WHAT IS THE COMPANY’S SECURITY FORCE LIKE?
chemical compounds; its factories are filled with volatile chemicals. Paramilitary Enforcers. The corporation employs a mercenary force
Weapons. The corporation produces weapons and defense systems, capable of engaging in low-level military operations.
using cutting-edge tech to make dealing out death more efficient. Agents in Black Suits. The company employs discreet, suit-clad
Computers. The company produces computer hardware and agents who blend into the background in a corporate setting.
software, and/or has a significant interest in data brokering. Robotic Drones. The company uses automated drones in the form of
Biotech. The company produces pharmaceuticals and medical humanoid robots in lieu of human security personnel.
technology, often of a dangerous or unethical nature. Powered/Enhanced Guards. The company has a cadre of
Other (fill in your answer in the Truths box). superpowered agents who act as troubleshooters in security matters.
Other (fill in your answer in the Truths box).
WHAT UNETHICAL PRACTICES DOES THE COMPANY ROUTINELY EMPLOY? TRUTHS
Choose two of the following options.
Pollution. The corporation cares little for the environment and
frequently dumps waste and emits toxic gases from its facilities.
Human Experimentation. The company’s R&D departments test
experimental products on humans, often causing permanent damage.
Illegal Sales. The company sells its good illegally, often to criminal
organizations or nations under heavy international sanctions.
Employee Exploitation/Disregard. The corporation treats its
employees as disposable and does little to protect their safety or
livelihoods, often ruining employees live in pursuit of profit.
Unethical Invention. The corporation’s R&D departments pursue
inventions and discoveries that violate laws and ethical standards.
Corporate Espionage. The corporation routinely spies on, and steals
from, their competitors, governments, and individuals as a matter of
routine company operations.
Foreign Coups. The corporation leverages its resources and influence
to support coups in foreign countries, seeking to install governments
more friendly to the company’s business needs. This company could
be the cause of the conflict in SE08: The War-Torn Nation.
Other (fill in your answer in the Truths box).
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SE16: THE ALTERNATE REALITY
Use this page to create the details of your setting’s alternate reality, a
parallel universe similar to the prime reality but with a divergent history. WHAT ARE THE BIGGEST DIFFERENCES IN THIS REALITY?
Though many individual characters are present in this alternate reality, their Choose two of the following options to be true about this reality.
histories are radically different. Examples from popular comics include the Tyrannical Villain Overlord. A powerful villain rules over much of the
House of M® and the Age of Apocalypse™ (Marvel), and Earth-2™ (DC). world, enforcing their tyrannical control and suppressing dissent.
Heroes Hunted to Extinction. Powered heroes have been outlawed,
NAME: and possession of superpowers is punishable by death.
Villains Have the Upper Hand. The balance of power is shifted in
favor of evil, with powered villains far outnumbering the beleaguered
FIRST APPEARANCE: heroes who fight as underdogs in an uphill battle against criminals.
Post-Apocalyptic World. The landscape and civilizations have been
HEROES AND VILLAINS ravaged by a series of apocalyptic events, leaving the world a savage,
In the box below, write the names of three heroes from your setting who are dangerous, and degenerate place.
villains in this alternate reality. Then, write the names of three villains from the Embroiled in Ongoing World War. A war between two or more
setting who are heroes in this alternate reality. Include alternate hero and villain factions ravages the world, perpetual conflict on a global scale.
monikers for each where appropriate. Conquered by Outside Invaders. Aliens, demons, time travelers, or
beings from another dimension or time have invaded the world and
wholly or partially conquered it.
New World Order. The political landscape is completely different from
the prime reality’s, with wholly different nations and leaders in power.
Same Heroes/Villains, Different Identities. Many of the same
heroes and villains exist in this reality, but their civilian identities are
totally different; only the heroic mantles remain the same.
Other (fill in your answer in the Truths box).
TRUTHS
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SE18: THE TERRORIST GROUP
Use this page to create the details of your setting’s primary terrorist group,
a global organization that works behind the scenes to subvert nations and WHAT ARE THEIR FOOT SOLDIERS LIKE?
enact a scheme to further their secret goals. Examples from popular comics Ninjas. The group’s penchant for stealth and distraction leads them to
include A.I.M™., H.Y.D.R.A®. and the Serpent Society™ (Marvel), and H.I.V.E.™, dress in dark clothing that covers them from head to toe, giving them
Kobra™, and the League of Assassins™ (DC). the appearance of ninjas.
Jumpsuit-Clad Soldiers. The group has a uniform worn by its foot
NAME: soldiers, consisting of a jumpsuit bearing the group’s logo.
Themed Gear. The group’s aesthetic is reflected in the elaborate
costumes worn by the group’s legions. These costumes resemble
FIRST APPEARANCE: those worn by powered villains and usually appear to be a play on the
group’s name and mission.
WHAT IS THE ORGANIZATION’S MISSION? Clones/Genetically Engineered. The group’s foot soldiers aren’t
World Domination. The group seeks to become the rulers of the recruits, but instead are clones or genetically engineered individuals
world, with all nations and people subservient to their command. whose sole purpose in life is to serve the group. They could be mostly
Resurrect/Empower a Higher Entity. The group honors some human, human/animal hybrids, or something more monstrous.
higher entity, such as a forgotten god, a powerful cosmic force, or an Robots/Androids/Cyborgs. The group’s foot soldiers are robotic in
interdimensional despot. The group seeks to bring that entity’s power nature. They might look human (or even be part-human cyborgs), but
into the world, establishing the entity as the supreme authority. they are largely technological.
Political Upheaval. The group seeks not to rule, but simply to Paramilitary Group. The group’s foot soldiers wear military gear
tear down a specific government or political body. They foment (perhaps in the colors of or emblazoned with the logo of the group).
insurrection, treason, and strife, all in pursuit of political destruction. Other (fill in your answer in the Truths box).
Destroy the World. The group seeks to end human civilization, driven TRUTHS
by zealous belief: that humanity is too wicked to continue, that a better
world awaits beyond the doors of death, or that humanity must be
punished for its crimes against the planet.
End of the Powered Hero Era. The group seeks to bring an end to the
age of heroes and will not be satisfied until all superpowered heroes
are dead, exiled, or depowered.
Other (fill in your answer in the Truths box).
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SE20: THE SPACE POLICE FORCE
Use this page to define your setting’s space police force, an interstellar law
enforcement organization responsible for dealing with criminals and threats WHAT IS THE FORCE’S BADGE OF OFFICE THAT BESTOWS THEIR POWER?
whose reach spans the stars. Examples from popular comics include the Jewelry or Accessory. Each member of the force carries with them
Nova Corps™ (Marvel) and the Green Lantern Corps® (DC). a piece of jewelry (a ring, necklace, or bracelet) or an accessory (a
badge, belt, or tattoo) that imbues them with their powers.
Armor. The armor that the members of the force wear is a standard
NAME: uniform that also acts as the source of their powers.
Weapon. The members of the force carry a distinctive weapon that is
the standard issue for the force.
FIRST APPEARANCE: Other (fill in your answer in the Truths box).
WHAT KINDS OF BEINGS MAKE UP THE SPACE POLICE FORCE? WHO DOES THE POLICE FORCE ANSWER TO?
Aliens From a Thousand Worlds: The force draws its members from A Single Planet’s Government. The force answers to a planetary
across the galaxy, and its membership is an eclectic mix of aliens of government and the politicians and bureaucrats that maintain it.
every size, shape, and biology. Many of its members are so different A Council of Overseers. A group of appointed leaders manages the
from humans that they are almost incomprehensible. force’s activities and administrates its membership.
Representatives of a Single World: The force was founded on The Star Empire. The space police force is a part of SE07: The Star
a single world, even though it polices large swathes of space. Empire and answers to its leaders as their ultimate authority.
The officers on the force are natives of that world, all members of A Cosmic Entity. A single, powerful cosmic being, such as a space
the same species. god or an incorporeal intelligence, commands the force.
Artificially Engineered Beings: The members of the force are not Other (fill in your answer in the Truths box).
naturally occurring beings, but rather were created for the task. They TRUTHS
might be genetically engineered humanoids or some kind of android,
programmed to adhere to the force’s methods and tenets.
Other (fill in your answer in the Truths box).
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SE21: THE STARPORT
Use this page to create the details of your setting’s major starport, a hub
of interstellar trade and transit where aliens from dozens, if not hundreds, WHO RUNS THE STARPORT?
or worlds come together. This starport is a crossroads where a motley A Space Corporation. An interstellar conglomerate owns and
collection of beings, some upstanding and some shady, congregate to operates the spaceport for a profit.
live, do business, and take some downtime between interstellar journeys. A Crime Lord. An individual crime lord and their spacefaring crime
Examples from popular comics include Knowhere™ (Marvel). syndicate call the starport their base of operations.
A Council. An elected or appointed council issues proclamations and
NAME: determines the laws in a semibenevolent (or at least benign) way.
No One. Though there is a tentative peace on the station, nobody is in
charge, and the inhabitants have an unspoken agreement.
FIRST APPEARANCE: Hyperintelligent AI. A computer of immense power and complexity
administrates the starport according to some inscrutable algorithm.
WHERE IS THIS STARPORT? Indigenous Aliens. An alien species native to the space near the
A Chunk of a Destroyed Planet. The spaceport was built into starport runs the place as an extension of their civilization.
the remains of a planet that was devastated in some long-ago Other (fill in your answer in the Truths box).
catastrophe. The spaceport’s infrastructure might be built into the
remains of a chunk of planetary rock, or could be built in the ruins of WHAT IS THE INTERIOR OF THE STARPORT LIKE?
one of the planet’s cities. Gleaming Haven. The starport is a clean, technologically advanced
On the Edge of a Black Hole. The spaceport is a space station that place, seeming more like a shining utopia than a starport.
orbits around a black hole, never approaching close enough to the Truck Stop. The starport is dirty, corroded, and in ill repair, but it
event horizon to get sucked in, but drifting on the edge of the beautiful maintains enough services and civilization to be a valuable stopover.
and terrible stellar phenomenon. Verdant Arcology. The interior of the starport is filled with plant life
Inside a Defunct Superweapon. The spaceport is inside a structure and other simulated natural splendor, giving it a terrestrial feel.
that formerly housed some terrible and destructive superweapon. Soulless Commercial Hub. The interior of the starport more closely
Though much of the superweapon’s dormant machinery has been resembles a shopping mall than a space station, with shops and stalls
stripped, scavenged, and sold, the remnants of the weapon’s everywhere and little in the way of culture or amenities.
superstructure are visible everywhere in the spaceport. Other (fill in your answer in the Truths box).
On the Hide of a Space Monster. The spaceport is built on the skin, TRUTHS
scales, or shell of some massive space-dwelling creature, which
either knows of the spaceport and allows it to remain, or is oblivious to
the tiny civilization dwelling on its hide.
Asteroid Field/Comet. The spaceport is nestled within an asteroid
field or on the surface of a comet hurtling through space. Accessing
the spaceport requires a deft hand at the controls of any ship
approaching it, sheltering the station from casual visitors.
Stellar Flotsam. The spaceport is built into or onto some piece of
debris that is drifting through space. The debris might be the blaster
hulk of a long-ago-destroyed space cruiser, the crumbling hull of
a space station set adrift eons ago, or simply a dead hunk of rock
drifting through the stars.
A Dead Sun. The starport orbits the dark remnant of a sun that
has burned itself out, leaving behind only the embers of a once-
bright stellar body.
Other (fill in your answer in the Truths box).
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SE22: THE DISTANT WORLD
Use this page to create the details of your setting’s distant world, a place
from which some heroes hail and where others go for adventure. Besides WHAT IS SPECIAL ABOUT THE POPULATION?
Earth, this is one of the few worlds in the galaxy that exerts greater influence Inhuman. The population of this world is so different from humanity
than its size accounts for. Examples from popular comics include Asgard™ that it is difficult for humans to recognize them as thinking beings.
and Xandar™ (Marvel), and Thanagar™ and Oa™ (DC). Gigantic. The inhabitants of this world are much larger than the
average human, towering above them like giants.
NAME: Robotic. The world is populated almost entirely by robots, albeit ones
who have independence and sentience.
Powered. The inhabitants possess innate powers that seem
FIRST APPEARANCE: supernatural compared to an average human.
Other (fill in your answer in the Truths box).
WHAT FORM DOES THIS WORLD TAKE?
Alien Planet. This world is an alien planet capable of supporting WHAT IS THE WORLD’S RELATIONSHIP TO SE07: THE STAR EMPIRE?
carbon-based life and has many Earth-like qualities. Willing Member or Ally. The world is either a part of the empire or
Divine Realm. This world is the source of legends resulting from maintains a positive diplomatic relationship with it.
some ancient inhabitants of this world visiting Earth; ancient cultures Resisting Assimilation. The world wishes to maintain its
could only describe this world as a place where gods dwell, and it may independence from the empire and struggles to resist assimilation.
not resemble a planet at all. Occupied Territory. The empire occupies the world against its
Battle Station. This world is a massive, artificial space station, one inhabitants’ wishes, and rebellion is a constant threat.
crafted with conflict in mind. In Hiding. The world fears being conquered by the empire and tries to
Flotilla. This world is not a single object, but rather a collection of conceal its existence from its potential invaders.
ships that travel the cosmos in close proximity to one another. These Other (fill in your answer in the Truths box).
ships contain terrestrial environments capable of supporting an TRUTHS
entire civilization.
Alien Superstructure. This world is an alien structure only theorized
in science fiction, like a Dyson sphere or a ringworld.
Neutral Zone. This world is a string of small, inhabitable planetoids,
which exist in a neutral place in space not claimed by any
stellar faction.
Other (fill in your answer in the Truths box).
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SE25: THE SECRET SOCIETY
Use this page to create the details of your setting’s secret society, an
organization that works behind the scenes to further their goals without WHAT DO MEMBERS GET OUT OF THE GROUP?
being known to the world at large. This secret society might be nefarious, or Hedonism/Vice. Being a member of the society grants access to a
it may merely be selfish, hedonistic, or zealously devoted to some ancient wide variety of sensory and carnal delights. Gatherings of the society
creed. Examples from popular comics include the Hellfire Club™ (Marvel) are inevitably inebriated affairs that often descend into narcotics
and the Black Glove™, the Court of Owls™, and the Order of St. Dumas™ (DC). binges or hedonistic displays that can last for days at a time.
Political Influence. Members of the group wield significant influence
NAME: in the political arena thanks to their membership. The society
influences elections, promotes or discourages policy decisions, and
makes or ruins politicians across the political spectrum.
FIRST APPEARANCE: Access to Powers. Members join the society to gain access to one
or more specific powers, which they gain as a result of some asset
WHAT KIND OF GROUP MAKES UP THE SOCIETY? possessed by or process known to the society. If you choose this
Wealthy Social Club. The society is a secret, members-only social option, in the Truths box describe which specific powers the members
club, with its members largely drawn from the wealthiest upper of this society gain.
echelons of society. Material Gain. Membership in the society results in significant
Political/Cultural Vigilantes. The society consists of a loosely financial improvement. The society has vast resources at its disposal
affiliated group of like-minded individuals from all walks of life who and frequently engages in money laundering and other financial
attempt to forcibly reshape society to fit their twisted vision for the crimes on behalf of its members.
world, forming their own insulated community. Living Above the Law. Members of the society do not have to
Conspirators. The society is united by some conspiracy that all its fear the repercussions of breaking the law the way most people
members are privy to (which you describe in the Truths box). The do. The society has enough lawyers and judges in its pocket to
group’s goal is to maintain the secrecy of that conspiracy while also ensure that any crime committed by a member simply goes without
ensuring that the conspiracy continues to be effective. being punished.
Fraternal Order. The society is an organization with a particular, Other (fill in your answer in the Truths box).
highly specific goal it pursues, such as protecting something or TRUTHS
passing on specific knowledge. The society is old, dating back well
before the presumed lifespans of its current members.
Religious Order. The society was founded with a spiritual purpose,
either as an extension of a particular church or as a splinter group in
rebellion against the doctrines of its time.
Other (fill in your answer in the Truths box).
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SE30: THE SACRED SITE
Use this page to create the details of your setting’s sacred site, a place of
mystic power and significance to the magic-using beings in your world. WHAT OBJECT OF POWER CAN BE FOUND HERE?
This site can be as large as a city or as small as a single building, and it is The World Tree. A great tree stands at the center of the sacred site,
watched over by SE13: The Mystic Order. Examples from popular comics an avatar of Nature itself. The tree exudes an aura of tranquility and
include K’un-Lun™ (Marvel), and ‘Eth Alth’eban™ and Nanda Parbat™ (DC). vitality and is directly connected to the spirit of the natural world.
The Fountain of Youth. A fountain at the heart of the site bubbles with
NAME: water that, when consumed, guarantees eternal life and youthfulness.
An Oracle. A prophetic being or force inhabits the city and can provide
knowledge or visions of the future to those who seek it out.
FIRST APPEARANCE: A Stable Portal. The site contains a stable portal to another location
on Earth, planet, or plane of existence.
THREE PART ANSWER QUESTION? Other (fill in your answer in the Truths box).
Choose one from each column and describe the object in greater detail in the
Truths box below. WHAT QUIRK DOES THE SITE POSSESS?
A tranquil... ...temple... ...on an island. It is One of Many. There are multiple such sacred sites scattered
A haunted... ...fortress... ...in the mountains. throughout the world, each slightly different than the others.
A storm-wracked... ...monastery... ...on a cliffside. It is Displaced in Time. Time does not flow inside the site, and it is
An ancient... ...ruin... ...in a forest. connected to all moments in time; visitors to the site may see other
A fog-shrouded... ...castle... ...on a ley line. visitors from bygone or future eras.
A flooded... ...city... ...near a volcano. A Powerful Monster Lives Here. An incredibly ancient creature of
myth, such as a dragon or a sphinx, lives in the sacred site.
HOW DOES THE SITE STAY HIDDEN FROM THE WORLD? Its Inhabitants Aren’t Human. The inhabitants of the sacred site are
Infrequent Passages. Accessing the site is as much about timing of a nonhuman species, such as elves, dwarves, or snake-people.
as it is finding the way there. The path to the sacred site is completely Other (fill in your answer in the Truths box).
impassable except at certain times or on certain dates. TRUTHS
Magical Barrier. A magical shield protects the sacred site; any
attempt to reach it is automatically repelled, and there is no way to
pierce the barrier unless you possess the magical means of doing so.
Shrouded by Illusion. The sacred site is covered by illusions that
make it invisible or camouflage it with the surrounding landscape. The
outside world likely does not even know of its existence.
In Another World. The sacred site isn’t on Earth, but is in fact located
in SE06: The Nether Realm. The site is in a remote location of that
plane of existence, leaving it largely ignored by the plane’s inhabitants,
but while at the sacred site you are clearly in another realm.
A Powerful Curse. A magical curse protects the sacred site, deterring
anyone who seeks to enter without permission. Describe the nature of
this curse in the Truths box. Suggestions include a curse that causes
those who enter without permission to grow sick and die quickly,
a curse that negates all human technology, or a curse that causes
anyone who visits the site without permission to forget everything
about the site (including its very existence).
Other (fill in your answer in the Truths box).
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NC01: THE MEDIA PERSONALITY
Use this page to create the details of one of your setting’s important media
personalities. Their presence in the media has an impact on the heroes, HOW DO THEY COVER HEROES IN THEIR WORK?
and their work can affect the way both the media and the public feel about Claim Heroes are a Menace. All their efforts are put toward
powered heroes. Examples from popular comics include J. Jonah Jameson, portraying powered heroes as no different than the villains they fight.
Ben Urich™, and Phil Sheldon™ (Marvel), and Lois Lane® and Cat Grant™ (DC). They are constantly on the attack, targeting specific powered heroes.
Exploitative Superhero Gossip. They spread rumors and tabloid
NAME: gossip, profiting from the salacious and often untrue reporting.
Political Maneuvering. Their coverage of heroes always has
an angle, using details of heroic efforts to support or oppose a
FIRST APPEARANCE: political argument.
Manipulating Heroes. Their work is targeted not at the consuming
WHAT IS THIS PERSON FUNDAMENTALLY LIKE? public, but at the heroes; they often hold heroes’ reputations hostage
Choose one from each column and describe the media personality in greater in exchange for exclusive interviews or more overt favors.
detail in the Truths box below. Opportunistic Coverage. Their work touches on heroes as just
A spunky... ...controversial... ...reporter. another source of news, no more exceptional than coverage of
A bitter... ...rising star... ...editor. politics, sports, or entertainment news.
An ambitious... ...rookie... ...researcher. Stoking the Controversy. They see the controversies surrounding
A corrupt... ...largely invisible... ...pundit. heroes and villains purely in terms of their cash value and often stir up
A relentless... ...veteran... ...photographer. trouble in their media outlet just to turn a profit.
A surly... ...spotlight-hog... ...media executive. Breathless Adulation. They offer the most favorable coverage
heroes could hope for, to the point where the consuming public takes
WHAT KIND OF MEDIA OUTLET DO THEY WORK FOR? everything that they produce regarding heroes with a grain of salt.
After answering this question, write the name of the media outlet in the box at the Other (fill in your answer in the Truths box).
bottom of this question, and a brief description in the Truths box below. TRUTHS
Print. The media outlet produces newspapers or magazines.
Radio. The media outlet controls one or more radio frequencies, or
broadcasts syndicated radio shows.
Television. The media outlet is a TV station or a group of stations,
each focused on news, entertainment, sports, or other topics.
Internet Media. The outlet is a website or social media network.
Other (fill in your answer in the Truths box).
WHAT IS THIS PERSON FUNDAMENTALLY LIKE? WHAT IS THIS MENTOR’S BLIND SPOT?
Choose one from each column and describe the object in greater detail in the Hopeless Optimism. The mentor has a firm belief that everything is
Truths box below. going to turn out all right in the end, leaving their plans vulnerable to
An idealistic... ...veteran... ...teacher. unforeseen complications.
A grim... ...reluctant... ...former hero. Benefit of the Doubt. The mentor believes that no one is beyond
A charming... ...bad-ass... ...military officer. redemption, which exposes the team to deception and betrayal.
A hard-ass... ...visionary... ...fighting master. Relentless Idealism. The mentor believes in pursuing idealistic goals,
A cynical... ...traumatized... ...scientist. even when there are safer or more practical courses of action.
A nurturing... ...iconoclast... ...coach. Lack of Empathy. The mentor is remote and lacks empathy for their
students; the mentor often puts their charges in harm’s way with little
WHAT POWERS DOES THIS MENTOR POSSESS? regard for their physical or emotional health.
None. The mentor possesses no powers of their own. Other (fill in your answer in the Truths box).
One or More. Draw one, two, or three powers from the Deck of Powers TRUTHS
and write the power names below as the mentor’s powers.
WHAT IS THIS PERSON FUNDAMENTALLY LIKE? WHAT DOES THE SAGE DEMAND IN RETURN?
Choose one from each column and describe the object in greater detail in the Secrecy. The sage wishes to keep their existence a secret,
Truths box below. and anyone who seeks out the sage must swear not to tell of
A cryptic... ...beautiful... ...fighting master. their encounters.
An unsettling... ...near-human... ...scholar. Favors. Everything the sage offers comes with a price: a favor to be
A grandiose... ...disheveled... ...philosopher. claimed later. Greater aid from the sage demands bigger favors.
A drunken... ...scarred... ...hero of legend. Obedience. The sage provides assistance to heroes, but only if they
A tranquil... ...elderly... ...religious leader. agree to heed the sage’s wishes on what is done with that assistance.
A cruel... ...monstrous... ...oracle. Servitude. When someone seeks out the sage for aid, the sage
demands that the seeker pledge to serve (or, at least, study under) the
WHAT IS THE SOURCE OF THE SAGE’S GREAT WISDOM? sage for some extended period of time to gain that aid.
Immortality. The sage has already lived more lifetimes than any Other (fill in your answer in the Truths box).
human and has the wisdom that comes with having seen the events TRUTHS
of centuries pass by.
Higher Consciousness. The sage has reached a level of
enlightenment that opened their consciousness up to new ways of
perceiving the world.
Prophetic Visions. The sage has visions of the future, giving them
insight into the decisions of the present and knowledge of how the
events of the past affected the outcome in the future.
Intense Scholarship. The sage is extremely studious and has made
increasing their knowledge and skill the most important thing in their
life. Their diligence has resulted in true mastery.
Spiritual Possession. The sage is possessed by a powerful spirit.
This spirit bestows upon the sage both knowledge and power, making
them more than human but less than a god.
Mastery of Magic. The sage is a true master of the magical arts. They
can use their magic to perform research, gaze into the mists of time,
and scry on distant people and places.
Otherworldly Heritage. The sage is not (fully) human, and in fact
is descended from beings from another plane of existence. Their
heritage grants them knowledge and vision beyond that of mortals.
Other (fill in your answer in the Truths box).
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NC06: THE AGENCY CHIEF
Use this page to create the details of your setting’s agency chief, the person
in your setting who runs SE03: The Government Agency. This person acts WHY DO HEROES DOUBT THIS PERSON’S INTENTIONS?
as the head of the agency and is also the member of the organization most Stingy with Information. The chief operates on a strictly need-to-
likely to deal directly with powerful heroes. Examples from popular comics know basis, and almost never feels that the heroes they are dealing
include Nick Fury® and Maria Hill™ (Marvel) and Amanda Waller™ (DC). with need to know. The chief often conceals information that would
otherwise been of value to the heroes.
NAME: Contingency Plans. The chief has multiple contingency plans in
place designed for one purpose: to take down a powered hero who
goes rogue. These plans are tailored to specific heroes, intended to
FIRST APPEARANCE: target their weaknesses and blunt their strengths.
Ends Justify the Means. The agency chief has no qualms about
WHAT IS THIS PERSON FUNDAMENTALLY LIKE? using unorthodox tactics if it means accomplishing their goal. If this
Choose one from each column and describe the object in greater detail in the means putting some civilians at risk or making use of dangerous
Truths box below. technologies, so be it.
A sarcastic... ...respected... ...former agent. Political Meddling. The agency chief frequently meddles in the
An unflappable... ...zealous... ...career politician. politics both of their own government and those of other nations.
A suspicious... ...trigger-happy... ...diplomat. There are persistent rumors that the chief is responsible for coups in
An unfriendly... ...disabled... ...officer of the law. third-world countries and uprisings in unfriendly nations.
A cunning... ...loyal... ...soldier. Maximum Security. The agency chief always appears with an
An angry... ...risk-averse... ...former hero. impressive security escort, including agents who are clearly specially
trained and armed to deal with powered individuals.
WHAT VISIBLE SIGN OF PAST BATTLES DOES THIS PERSON BEAR? Other (fill in your answer in the Truths box).
Missing Body Parts. The agency chief is missing an eye, a hand, both TRUTHS
legs below the knee, or some other obvious lost body part.
Cybernetic/Prosthetic Replacements. The agency chief has visible
cybernetics or prosthetics, replacing lost body parts with technology.
Serious Scarring. The chief is visibly scarred, with the skin on their
face, hands, or other exposed areas showing signs of past trauma.
Tattoos. The agency chief has multiple visible tattoos, each one of
which tells a story from one of the chief’s past battles.
Decorated Uniform. The chief’s uniform is formal and decorated with
medals, patches, and bars indicating past missions and accolades.
Other (fill in your answer in the Truths box).
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PUBLICATION HISTORY
Given the potential sweeping scope of your setting and the possibility of You should also take care to note important events and ongoing storylines
playing through multiple series relatively simultaneously, it can be easy to lose that come out of the heroes’ aspiration and turmoil interludes, since they benefit
track of what happened during the issues you play through. This is especially greatly from continued development and recurrence.
relevant if you alternate who takes the role of the Narrator, or if certain players In the section labeled Back Issue Notes, you can record any references that
miss certain sessions but show up later. To keep track of what happens during players made to fictional back issues during play. You may also wish to record the
your play sessions, this section includes blank entries for you to take notes on title and issue number of the back issue the players create so that in the future,
the events that occurred while playing through each issue included with the the players can reference other issues in that same theoretical series.
Spectaculars game. When you are the Narrator for a session, if you have a few extra moments at the
Each time you play through an issue, write the series name and issue number start of the session, it may be worthwhile to flip to this section and recap for the
in the top box. Generally, you should record information about issues in the order entire group the events of the last few recorded issues. This way, both you and
that you play through them. If you skip around between series, tracking them in the hero players can remember any relevant or interesting events that happened
the order you play them will keep all information in chronological order. recently, which will often help you come up with ways to tie the current issue
During play, you can make note of important events in the box below that. This better into the ongoing storylines of the series.
is a good place to track events that lead to changes in reputation tracks, which If you make up your own issues or series, you can also record those events
heroes gain lasting repercussions, the introduction or status changes of minor here, though if you do so and play through every issues of the included series you
characters, and the outcome of the issue, including what happens to any villains may find yourself running out of room. Additional Publication History sheets can
that the heroes encounter. be downloaded for free at http://scratchpadpublishing.com/spectaculars/
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USING THE SETTING BOOK
This Setting Book includes pages covering many topics and characters, Reference Pages on your Own
each of which represents a major, iconic element of the setting that you Some of the setting elements and major characters are referenced
create when you play Spectaculars. Though there are many setting more often than others in the issues included with the game. You should
elements and characters in this book, don’t worry; you don’t create them all absolutely feel free to reference these pages on your own when creating
at once. Instead, you flesh out the details of these major parts of the setting scenes (particularly interlude scenes) or when creating back issues or
as you go along, creating them at the time that you need them. retcons using continuity tokens. This setting is yours to use as you see
fit, including focusing on setting elements and major characters that are
Before your first session
otherwise not highlighted during the included series.
The first few pages, labeled “The Basics,” define the fundamental elements
of the setting you build as you play through the game. Before you start your Character & Event Tracking
first session, you and your players should go through “The Basics” pages The back sections of this book include places where you can easily track
and answer the questions therein. the existence and details of minor characters, as well as a chronological log
where you record notes about what happens during play. Don’t feel like you
Setting Element entries
always need to keep everything that has happened in your mind at once,
As you play through the issues in the series pads, they occasionally
and use these notes to help you.
reference pages in the Setting Book (the title will be in bold with the entry’s
identifier next to it, such as SE01: The Powerful Artifact). Additionally, you
might find references to setting elements in other game mechanics, such as
Credits
Spectaculars Created By: Rodney Thompson
the story rewards. The first time you encounter a reference to a page in your
Narrative Design: Logan Bonner, Daniel Helmick, Rodney Thompson
Setting Book, all the players (including the Narrator) should collaborate to
Rules Development: Peter Lee, Rodney Thompson
answer the questions on that page. When, in a future session, another issue
Editing: Michele Carter
references that page, use that setting element as you have defined it. As you
Graphic Design: Daniel Gelon, Brigette Indelicato
play through the series pads, over time you define more and more elements
Character Art: Danny Araya, David Lojaya, Des Taylor
of your universe.
Environment Art: Jordan Grimmer
Narrator Character Entries Cover Art: David Lojaya
Much like the setting element entries, many issues will contain references Tray Design: Noah Adelman
to major Narrator characters listed in this book (the title will be in bold with Playtesting and Special Thanks: Jose Adams, Cam Banks, Eric Benson,
the entry’s identifier next to it, such as NC01: Media Personality). The first Bluejay, Lauren Bond, Erik Scott de Bie, Cori Dickinson, Rob Donoghue,
time you encounter a reference to one of these characters, all the players Mike Fehlauer, Dale Friesen, Elyssa Grant, Gavin Greco, Derek Guder,
(including the Narrator) should collaborate to answer the questions on that Caitlin Hodgins, Jerry Holkins, Ian Horner, Mark Hulmes, Steve Kenson,
page. When, in a future session, another issue references that page, use Nacime Khemis, Trevor Kidd, Adam Koebel, Tom Lommel, Aditi Mangla,
that character as you have defined them. As you play through the series Seanan McGuire, Alanna Mitchell, Mark Morrison, Jessica Randall, Tifa
pads, over time you define more and more major Narrator characters. Robles, John Rogers, Adam Savidan, Stephen Selego, Graham Stark, Nelly
Steiner, Alexander Theoharis, Tara Theoharis, Tammie Thompson, Sophie
Changing Your Answers Torri, Eric Trautmann, Chris Tulach, Keri Wiker, Dom Zook.
Over time, the initial decisions you made for one of these setting elements
or major characters may no longer reflect the evolved nature of that element Spectaculars™, its original characters and distinctive likenesses are
or character. While each page includes its own Truths box wherein you can the property of Scratchpad Publishing. This material is protected under
write important details about those entries, if a setting element or character the copyright laws of the United States of America. Any reproduction or
changes too far away from your original choices, you should absolutely feel unauthorized use of the material or artwork contained herein is prohibited
free to go back through the page and change your answers to reflect the without the express written permission of Scratchpad Publishing.
new nature of that element or character. For this reason, it is recommended © 2019 Scratchpad Publishing
that you write your answers in pencil, so that they can be easily erased in the
future. This book is a tool to help you and your fellow players keep track of All other character names, locations, organizations, and objects are
your setting, and you should feel free to use it in whatever way best fits the property of their respective owners, and their use does not imply an
needs of your group. endorsement of or a relationship with Scratchpad Publishing LLC.
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