GameSpot Game Guide: Command & Conquer: Tiberian Sun
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This wholly independent product is the sole property of GameSpot. It is
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their respective companies.
ISBN 1-58422-042-2
02
INTRODUCTION
Y
ou dream of global dominance, for good or for ill. You think of having an army at
your fingertips, of tipping the balance of planetary control, of having really cool
weapons and lots of firepower within your reach to preoccupy the minds of the
Earth's population. Yet, such awesome force and power elude most of us. Some of us,
sadly, live a lifetime without wreaking havoc on a neighboring country or leading guerilla
raids against some socially backward principality. All I can say to the myriad armchair
commandos out there is, "Thank the gods for Command & Conquer: Tiberian Sun!"
Finally, the vision of Tiberian Sun has come to life, filling us all with the need to engage in
formal armed conflict. Yet, even the best real-time strategy games can get frustrating
(you can lose and lose big) if you don't know what to expect. Inside this ever-helpful
guide, you'll find:
* Mission walk-throughs for the GDI and Nod campaigns
* Information on staying one step ahead of the tiberium-based economy
* Advice on base construction
* Available units for the GDI and Nod and their uses
*Tables explaining and describing in-game unit enhancement
* Multiplayer tips, tricks, and tactics
Enough of the scuttlebutt. It's time to head to the war room for your debriefing.
That's a direct order, soldier!
06
APPENDIX
How to Fight Dirty in
Multiplayer
A lack of battle readiness - iit's a problem that plagues us all... especially as we age.
What can we do to counter the effects of a lack of preparedness, you ask? Simple.
Don't get too attached to your own troops - Your troops are expendable assets. Plain and
simple. As long as you have a steady flow of tiberium coming in, use your infantry like an
infant uses diapers. If you have a unit or two attain veteran status, great. But that alone
will not win the war for you. Sheer volume will be one of the main deciding factors in bat-
tle.
Crush all those who oppose you - This is actually essential in most of the campaign mis-
sions. If you don't utterly obliterate your opponent in those missions, you don't win the
mission. But it's a good thing to keep in mind... especially for multiplayer games.
Take what isn't yours - The moment you can send an APC full of engineers over to your
enemy's base, do it. Take his stuff. You'll be better off for it. If nothing else, your enemy's
forces will be diverted as he tries to rid your presence from his territory. Oh, and before
he destroys the stuff you've captured, sell it. It's money in the bank, my friends. Money in
the bank.
It's not deception... it's acting - Hey, military types don't call it the global theater for noth-
ing. Act like you're going to attack the front of the base and then send your main forces in
through the rear. Have a squad of fast-moving vehicles tear through your enemy's main
111
GameSpot Game Guide: Command & Conquer: Tiberian Sun
tiberium field and then flank 'em with your air force as he seeks to rid the area of the
menace that is you. It's the old bait-and-switch, just like they warned you about in
Consumer Education in high school, and now it's put to work for your benefit.
Take these simple methods into account as you develop your army and start surveying
the land. In missions where you cannot build or command a base, operate by this motto:
Slow and sneaky wins the fight. Or operate by this motto: Never let 'em know what hit
them. Or try this motto: Eat at Joe's. (OK, so that last one was just silly. And it wasn't
really a slogan; it was an advertisement. Whatever.)
Finally, some quick reminders: remember to scout ahead, remember to break down each
objective into a series of smaller goals, know that there's no shame in temporarily retreat-
ing, and take the time to assess what losses would hurt your enemy most. If you can
remember these things, you're well your way to becoming a legendary force for either
good... or evil. (Heh-heh-heh.)
112
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