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ArmyList Kursk German

The wargame Battlegroup with a focus on Kursk

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0% found this document useful (0 votes)
259 views35 pages

ArmyList Kursk German

The wargame Battlegroup with a focus on Kursk

Uploaded by

kri.karlsson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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his book contains four [Army Lists, for bastlegroups constructed from four different types of divisions, There are two for the Germans - Panzer divisions and infantry divisions, and two for the Russians - tank corps and rifle divisions, These are the principle organisations that fought the Battle ‘of Kursk, and the character of the parent unit will be apparent in your battlogroup. The Panzer division {always popular) has the majority of the tanks, but an infantry division can also have some tank support, but will mostly be relying upon its infantry and artillery. Also, when on the defensive, players will find that an infantry (or rifle) division is well ‘worth considering, as these have access to lots of prepared defences and thus can be far more effective fighting on the defensive than their tank-heavy counterparts, Each Army List is organised into ten. different types of units, divided into THE ARMYLI two halves. The first has clled Front Line Assets. Ths consists ofthe principle combat units ofthe bate- r0up, its infontry, tanks and anf, along with its battlefield command and any prepared defences. ‘The second half is called Support Assets, sacond line and specialist ‘units which lend aid to the front line. These include such specialists ce units, Engineers, Logistics, Additional Fire Support and Specialist Units. as Reconnaissa ‘Support Assets can only be taken by first including Front Line assets, For leach Front Line asset i your batile-group you are allowed to purchase a unit froma Support section. Which Support section you can take is dictatad by which Front cluded in Line Asset was chosen. The details are covered below, and again in the ‘Army Lists themselves, STS FRONT LINE ASSETS Forward Headquarters ‘This is the battlegroup commander (that’s you) and any specialist units which are attached to him, such as Communications units, The Forward Headquarters can sometimes be a fighting unit right up to operating in the tank, whilst attached to it might be radio vehicles, messengers or other sub-commanders. For each Forward Headquarters ‘unit in your battlegroup you can include a single unit chosen from cither Logistics, Specialist units or Additional Fire Support Infantry ‘These are the ground-pounders, the squadls and platoons of fg infantry, which might be directly supported by infantey-bore heavy weapons like machine guns or lighter mortars iS For each infantry unit in your battle- {group you can also include single ‘unit chosen from either Engineers, Reconnaissance or Specialist units ‘Tanks ‘The front line armous, squadrons of the main fighting vehicles, including, self-propelled guns as well as the tanks For each Tank unit in your Daitlegroup you can also include single unit from cither Engineers, Logistics, Reconnaissance or Specialist oy BATTLEGROUP + KuKSK lie Axtillery. ‘These are the guns dedicated to supporting your own battlegroup. ‘They might be deployed in close ‘support, as actual models on the table, or abit further to the rear as off-table support. These are the battalion’s, regiment's or division's ‘own ‘organic’ guns. Larger guns from the supporting corps, army and front Jevel artillery units must be taken from Additional Fire Support For each Artillery unit in your battle- ‘group you can also includea single unit from Additional Fire Support. Defences ‘This part ofthe army listean only be ‘used ifthe battlegroup is the defender ian Attack-Defence scenario, in which case they may be dug-in to [prepared positions, behind minefields and antitank ditches, inside pillboxes and strong points, etc. Defences do not allow a battlegroup toinelude any extra support units SUPPORTING ASSETS Reconnaissance Any battlegroup can be supported by its parent division's (or corps’) reconnaissance units, seeking out the enemy for ther and aicing the battle~ group commander by providing ‘him with good intelligence on the enemy's positions and movements, Reconnaissance units vary from infantry patrols on foot, to fast ‘moving units on motoreycles (or even horses), toarmoured cars and light tanks and can also include aerial reconnaissance unite, Logistics ‘Second line logistical support units include supply vehicles, which bring, extra ammunition and fuel to the front lines, to the medical support of aid posts and combat medics, They aren‘tfighting units, but stil faléilan Important role Engineers ‘Negotiating a batlofeld requires aay engineering asks, from building Exidges and clearing ‘minefiolds, to clearing enemy strong points with special weapon like flamethyowers. Engineer support ‘includes all his, inthe form of pioneer (or sapper) units and specialised engineering vehicles, lke bridgelaying vehicles, demolition ‘urits and recovery vehicles Additional Fire Support Beyond your batilegroup’s parent division, there isa whole array of ‘extza artillery units which can lend support, Demand upon these units is always great, and every battlegroup commander cannot have all the aid he would like, but corps, front and army command can lend the support of heavier guns, as well as providing a few useful tactics, Hike counter-battery fire missions to attack. off-table enemy artillery or pre-timed. Dbarrages and air steikes, ‘This section also includes the army’s Close Air Support Table, which are laced chowld an aircraft arrive to aid the batilegroup. Above: $8 soliiers (etal dsneunted covers) advance in an ant partisan exes. “This photo woe tte in Mey 1943, perhans uring the buildup for Operation Clade. (undesrchi Bild 183-1991-0205-510) Specialist Units ‘These are the oddities and rare units. ‘These are units or vehicles that don't casily fit into the other categories, as well as rare unis which, whilst present at Kursk, would not have formed the backbone of a battlegroup - often this inclucles uncommon heavy anti-tank or anti-aircraft guns lr some unique, Flite’ rated units zatings, how many Otficer units it includes and how many Scout units When creating a battlegroup, units are ‘bought’, using pois. Before a game, the players should have set a points limit, for example 1000 points, and these points are spent on units ‘As you select a unit, note it down con the organisation chart along with its Batlle Rating, until you have no points left. You should only expend the points available to you: do not ‘oxceed the total USING THE BATTLE GROUP ARMY LISTS. ‘The Army Lists includad! allow you to selecta (hopefully) balanced force to play a game. The easiest way of Going this isto use a Battle Group (Organisation Chart (Gee the example overleaf). This chart contains all the lfferent types of unit and places tonote down points values, battle “= PATTEGROUP - KURSK UNIT AVAILABILITY ST TABLE INFANTRY REQUIREME! ‘The Amy Lists elso place some GameLevel Max Restricted! German Infantry Russian Infantry resirctions on how many units your Points Units Min Mac Min. Max battlegroup can include. Squad 350 «2 Tsquad—Tplatoon squad 2plaioons Platoon 750. «3 platen 2pltioons platoon platoons Infantry Platoons Company 1500 4 plains Splaicens 2platoae 6 platons Absattlegroupmustinchidesome | Battalion 3000 5 Splatoons Gplatoons Splatoons 9 patoons infantry It cannet function without infantry to support the tanks and dole the ground it captures, The Restricted Units take more thana single unitofa ‘German player and Russian player ‘Thearmy listenotesome unitsas __—Restricted unit, But each one still have different maximum limits, being Restricted’, these are are units counts es a Restricted choice. because! the different character 10 whichan army just would not of their fighting forces and the hhave easy access. Restricted units “Unique Units quantities of infantry each side are limited by the size of game. Ina Some unite have the ‘Unique’ ‘could historically eld. The size of squaci-level game. you may take two special rule. This means you can the game also dictates the minimam restricted units. Ina Platoon-level_ only include one of them, regardless and maximumamount of infantry game youmay take three Restricted _of the size ofthe game, Some your force can include, shownon _uaits, na Company-level game, very rare units are rated as both, the Infantry Requirement Table you may take four Restricted units ‘Restrieted! and “Unig this means. above. Inabatialion-lovel game, you may _ you only have one, andl it counts as take five Restricted units, You can _one of your restricted choices, BATTLEGROUP + KURSK ai EXAMPLE OF USING AN ARMY LIST In this example, [will be selecting a Russian Tank Comps battlegroup ‘of 600 points for a platoon-level, rneeting engagement game In this size of game Iean include a maximum of throe Restricted choices. First, must meet the minimum requirement of infantry in a platoon ‘game, which is ada) a platoon! start with a motorised rifle platoon for 58 points. For its own ‘organi’ platoon support [also include a Maxim MG team for 18 pts and an anti-tank rifle team for 14 pts. Inall that is 90 points and 7 BR. “Tho platoon also allows me up to four choices from Reconnaissance, Engineers or Specialist Units. Next | need some tanks, [Il include a 734 platoon for 100 pls, and an SU-75 battery for 75 pts. That is another 15, BR, and the SU-76 battery is my first Restricted choice. Fach allows mea farther two support choices. So far Ive spent 265 pts on the core of my force. Next for some artillery ‘units ll inelude a Forward Observer ‘Team for 16 pisand1 BR Hle will be spotting fora heavy mortar battery of ‘two 120mm mortars, each upgraded swith a loader team for 78 pts So that is another 94 pts and 3 BR inall. [also allows me up to two additional fire ‘support choices should I want them. mot the clefender in an Attack/ Defence scenario, 50 can’t take any Defences. But I still have 254 points left to go. Next Fl Took at some Support choices. Firstly, Reconnaissance. My force will bbe screened by a Mechanised Infantry Patrol in a White scout car, with anti- tank grenades for 33 ptsand 3.BR and a Jeep recee team for 18 pts and 1 BR ‘Usefully, both can also spot for the morar battery too. rom Logistics I'l take a single supply wagon for4 points and 1 BR. From Special Units my force will include a SU-152 for 52 pts and 3 BR Using both my allowed adcitional fire support choices, I'l take ¢ 2nd priority artillery request for my FAO, land a counter-battery fire mission ‘That is just 20 points‘and 0 BR. My grand total is now 486 points, and 34 BR. That leaves me another 114 points to spend ‘To assist my FAO further [ll take a wire feam from the Forward HQ section, for pis and OBR. That also allows me a further additional fire support or logicsties choice. I'l take the fire suppor, in the form of a timed Katyusha barrage for 30 pis and 0 BR. __movilixeucrrs Po roca ear SUPRONTASSETS 'EAI-TLEGROUP ORGANISATION HART have just 77 points left, and feel 1 need more tanks. I can only get one T- 34 for that, but a whole platoon of T- 60s. take the platoon of three light ‘tanks for 50 pts and another 6 BR. With jst 27 pts left 1 have no anti- aircraft defence, should Lrisk it? ‘The cheapest is 28 pts, so I would be 1 point over. My opponent agrees to this, so 1 can take a quad Maxim ‘MG mounted on a Gaz truck for 28 pis.and 2 BR. It is also my seeonki Restricted choice. Done! My battlegroup is now ready for action, It cost 601 pts, and will start the baitle with a healthy total ‘0/40 BR. Tt also hes two Seout units ‘bat only one Dificar (and no Senior ‘Officer at all, meaning command anct ‘control are going to be touch and go ‘with at least 27 units, 1, ens Eakige “Wi BATTLEGROUP - KURSK VEHICLE PROFILES: Each vehicie has its own profile, giving details ofits movement, armour and armament, as follows; VEHICLE ‘MOVEMENT ARMOUR, ‘ARMAMENT OFF Road Read __Spacial_] Front Side Rear | Weapon’ Mount Ammo Panzer IV H e w K PNao] oN | z5mmias Tore > MG Coaxial Z MG Bow a Off-Road: the di (in inches) for a normal move, whilst travelling off-road (or partially on a road and off-road). nce a vehicle can move on the rable top Road: the vehicle's top speed, travelling flat out whilst it stays on a road for its entire move. Special: any special rales the vehicle has for movement, such as extra mobility or being unzeliabe. The full rules ean, be found in the Unit Special Rules section Armour: rated from A to O (with A as the best), each vehicle has an armour rating for front, side and rear armour These are used for hits from the vehicle's front quarter, left and right quarter and rear quarter: It also notes ifa vahiele is Open Topped. The vehicle's side armour due to its Shiirzen Js given in brackets, ‘Weapon: the vehicle's main armament and any secondary »weapons are listed here. The weapon's full profile will be ‘given in the gun profiles section. ‘Mount: how the weapon is mounted, dictating its arc of fire, Ammo: the number of shots the weapon has for the ‘entire game, This s not a literal number; but represents “ouret of firing at the enemy, given that one shot rolled for isn't actually one shot fired. Before the siart ofa game, ammunition must be allocated 2s either HE or AP So, if vehicle has an ammunition capacity of 9, it could allocate this as 4 HE and 5 AP, or 7 HE and 2AP. This is entirely up to the commanging player: Some guns only have one ammunition type, s0 they automatically have just that! A vehicle that runs cut of a type of ammunition cannot fire it ‘again unti] itis re-supplied. GUN PROFILES As well as vehicles, all guns also have a profile WEAPON ammo | HE EFFECT RANGE 010 | 1020 | 2030 "| 3040 | a5 | som S50mmt60 (P2k38) | HE 3/et 2 2 2 2 2 AP : 5 5 4 3 2 Z Ammunition: the types of ammunition available for that ‘gun, usual HE (High Explosive) or AP (Armour Piercing). Some guns only have one type. HEE Effect: the number of dice and the roll required to inlict damage with the gun’s high explosive shell, used against infantry and deployed guns. Expressed! as 3/6+, this means three dice needing 6+. Armour Penetration Values: each sholl’s value, ated from 15 toll (with 15 as the best) when rolling to penetrate a vehicle's armour For HE rounds this is a constant value, because a sholl’s blast doesn’t get smaller over range. For AP, shells the value reduces over range, as the shell's velocity naturally drops off. Some longer guns include a penetration, ‘Value for the 50-70" range hand. 85 “a = sartiecrour + Kuask GERMAN EQUIPMENT ‘The following pages detail the game profiles for all the German armoured ‘vehicles, soft-skinned! vehicles and guns atthe Battle of Kursk. For ease of reference during game play they are repeated in the Appendix. ARMOURED VEHICLES PANZER III SERIES VEHICLE MOVEMENT ARMOUR Otefeed ond Specel | fron See Dee | Were Panzer © ~ Pa Ly | oN | comme Ture 10 Me Coodal Ne bo Voici MOVEMENT ARMOUR ARMAMENT reRoad Road Speal_| Front ile Rear | Wenner ae ane Panzer ICL 5 ~ ft [ys |W | sommuco = 3 Ne Coadal Xe Soe VEICLE MOVEMENT ARMOUR ARMAMENT fend Road Specel_| Tron Sle Rear | Weapon ase cas Panzer ITM « [w]e Nan] | sommueo rare : Ne Coodal Ne bor : VEHICLE MOVEMENT ARMOUR ARMAMENT OieRoad “Road” Spedal | Frome Ske Rear | Weare Mount Arete Panzer HIN Pa K PNan] N | zmmias fret ‘ | Ne Coal Ne sor = VERICLE 7 MOVEMENT ARMOUR ARMAMENT Oi Road Road Special | Front Side Rear | Weapon Mount oan Sarampancer i 1 Nw] oN | Bimetaonee | tort ‘ Ne Cos : Ne Sow : VEINCLE MOVEMENT ‘ARMOUR ARMAMENT fostRond Road _Speciel_| Front Ske Rear | Weapon see nas Panzer TH wz] - few [ow | w [ipemayein | ture Cheeraton Tank |e Conal PANZER IV SERIES ‘VEHICLE MOVEMENT ‘ARMOUR ‘ARMAMENT JofResd Road Special | Front Side Rear | Weapon Mount Ammo Panzer IV EFL s 2 to] w | oN | Ame Turret 5 MG Coaxial MG ow VEHICLE "MOVEMENT ARMOUR ARMAMENT JOfRoad Road Special _| Front Side Rear | Weapon! Mount Ammo Panzer 1V.G. oe at : LE |Nao| NS | emis ‘Tare ° NG Coaxial z | NC Bow VEHICLE MOVEMENT ‘ARMOUR ARMAMENT JOF-Road Rond _Special_| Frost Side Rear | Weapon Mount Ammo Panzer 1V H a 2 K [Nay N | Zmetss Turret ° | MG Co-axial | MG Bow PANZERV ‘VEHICLE MOVEMENT ARMOUR ARMAMENT Jort-Road Road Special _| Front Side Rear | Weapon! Mount Ammo Panther ww | a | umetate | mm | K | 7 Tanet 8 Coandal Bow PANZER VI VEHICLE ‘MOVEMENT ARMOUR ‘ARMAMENT loreRoad Read Special _| Front Side Rear | Weapon Mount Ammo Tiger 2 : H | | 3 | semmtse Tune! ° MG Conia MG Bow PANZERT-3400) ‘VEHICLE “MOVEMENT ARMOUR ‘ARMAMENT [Off Rod Road Special | Front Side Rear | Weapon Mount Ammo 134/43 a" | a6" | mobiity | x | L | om | z62mmuse ‘ume 10 MG Coexial MG Bow l PANZER II ‘VEHICLE MOVEMENT ‘ARMOUR ARMAMENT Off-Road Road Special _| Fron! Side Rear | Weapon Mount Ammo Panzer IF = rS si N | oO | © | 20mmuss Tone 8 MG Cossxial : “& warm [GROUP + KURSK BORGWARD B-1V VEHICLE MOVEMENT “ARMOUR ARMAMENT lofRoad Road Special | Pront_Side Rear | Weapon Mount Ammo | Borgwad By | st | wt | remote | 0 | 0 | © | pemocnarge 1 contol STURMGESC] ‘Z U1 SERIES VEHICLE MOVEMENT "ARMOUR "ARMAMENT JoftRond Road Special _| Front Side Rear | Weepor Mount StuG MAE eo | : L [x [ow | emma | a VEHICLE MOVEMENT ARMOUR ARMAMENT Jofztoad Road Special | Front Side Rear | Weapon Mount Ammo Stu WE o | = 2 L | ] ow | smi Hail 5 Me Pinte VEHICLE MOVEMENT ‘ARMOUR "ARMAMENT OF-Roxd Road Special | Front Sile Rear | Weapon Mount Amina SWE « | 2 : v |x | ow J sosmmncas q 4 MG | Pinte VEHICLE MOVEMENT ARMOUR, ARMAMENT ChesRoad Road Special | front Side Rear | Weapon Mount ammo StuG 0G e | 2 e 1 Noo] Hat 5 Pie : ‘VEHICLE MOVEMENT ARMOUR "ARMAMENT Off-Road Road Special | Tront Side Rear Mount Ammo Su aG © | 2 ; y Noo] Hult 4 Pine TANK DESTROYERS VEHICLE, ‘MOVEMENT. ARMOUR "ARMAMENT JOfRoad Road Spars! _| Front Side Rear Mount ammo Marder I e | oe niolo Tunet 4 Ope-Teppt VEHICLE MOVEMENT “ARMOUR ‘ARMAMENT lo Road Road —Special_| Front Side Rear | Weapon” ‘Mount as Marder IH ] tlw To | zuumise Hull 4 | open-top MG Bow VEHICLE MOVEMENT ‘ARMOUR ‘ARMAMENT JOfRoad Road Spoaal_| Front Side Rear | Weapon Moont Ammo Marder tM eo oT o | rmmuas ll a pen Teppct ow S w BATTLEGROUP+ KURSK el VanICLE MOVEMENT ARMOUR ARMAMENT OfeRoad Road Special _| From Sle Rear | Vieapon™ Mount Amo Marder It +] ] - ft lw o | zammss | rm (95136) oportopet | MG re fee VEnICLE ‘MOVEMENT: ARMOUR ARMAMENT Off-Road Road Special Front Side Rear | Weapon ‘Mount ‘Ammo: Ferdinand foe ee aa awnl7t all 5 VEHICLE MOVEMENT ARMOUR ARMAMENT viood Road Special | Frome Ste Rear | Weapon Mout Ammo Hoomisse e | 2 N10] 0 | smmm tl 4 Oper Tp SELP-PROPELLED GUNS VERICTE MOVEMENT "ARMOUR ‘ARMAMENT JoveRoad Road Specia_| Front Side Rene | Weapon Mout Ammo Brammbir es foam | - | Jue] ow | some all 4 ‘VEHICLE MOVEMENT ARMOUR ARMAMENT Jotoad Road Specie | Front Soar | Weapon Mount Ammo Grille H )ow L Li © | 150mm SiG33- Hull 2 | Open Tope | VEHICLE MOVEMENT ARMOUR ‘ARMAMENT Jow-noat Road Specot_| Front Side Rear | Weer Moant__Ammo illo K wv]. fw Tol o [aommscn | ia 2 Opetorred | MG tow VEHICLE = MOVEMENT ARMOUR ARMAMENT lotond Rood Spovat_| Front sido Rear | Weapon Mount An Wespe e | 2 w ToT o | iosmmzs a 3 open Tope | VEHICLE MOVEMENT ARMOUR ARMAMENT OffRonti Road Speciat_| From’ Side Rear | Weapom Maont___Amno Hommel s x Lo To | s5ommts0 Hal 2 pao OTHER VEHICLES ‘VEHICLE ~~ MOVEMENT ARMOUR. ARMAMENT. jovenow! Road Specs) _| Fron. Side Rea | Weapon Mouni Ammo MuniimsCarer| os | | - | |o|o | Tull tracked igi armoured vehicles were wed as supply whic Suc as Ue SAKfot (Mauer with armed eb) nrcineSeblpper ae tarrelesscapired 7-70, * Various corte or ut Ske 252, wore: P ARMOURED CARS VEHICLE MOVEMENT ‘ARMOUR ‘ARMAMENT [OH Roed fond Special | font Sede Ker | Were cont eee SaKiz 222 e | «| - [o]o] o | ams “iat 8 | Me Coma : VEHICLE MOVEMENT ARMOUR ‘ARMAMENT OfRomd Road Special | rome Side Rear | Wenge Mean a sékiz 705 a | - [ole feo luc fiat : VEnicae MOVEMENT ARMOUR ARMAMENT JoftRond Road Specal_| Prom Skle Rear | Weaport Moun Ama Sake 252 « | aw] - [fo] o | ames Tae * Me Conia VEHICLE MOVEMENT ARMOUR ARMAMENT [OR Ried Read Seca! | Fens Sele fees | Weel Meee 5 Anno Sak 203 aw | = | wlol o | arma ull 3 Oper Toped VEnICEE MOVEMENT ARMOUR ARMAMENT fofeNo ined Secial | Font Geel Res | eae Arno Saki 256 x [wl] - [ws ]o]o|mc saKer25i1 SDKEZ-251 SERIES ‘VEHICLE ‘MOVEMENT ARMOUR "__ ARMAMI Jot-toad Road Special | Mont Side Rear | Weapor Nous: ena sakte751/1 |e "5" lot as fae ine Oper Tamed venice MOVEMENT ARMOUR ARMAMENT lvioad Reed — Special | Front Side Rear | Weapcit™ Mount Ammo SéKte 51/2 wm | 0-0. 6: | Seamer 6 Opened Venicte MOVEMENT ARMOUR ARMAMENT JOteRoad Road Special _| Pum Sie — Rear | Wen Monies = Anteo aKa 51/3 z | ow colo] o|uc Pinte Oper toped BATTLEGROUP + KURSK elle VEHICLE MOVEMENT ARMOUR ‘ARMAMENT Jom-nond oad Special _| From site Rear | Vapor Mount Ammo Saki 251/9 2 0 ToT 0 | rmmiz at 2 Oportoget | MG Pile VEHICLE MOVEMENT ARMOUR ARMAMENT OffRnd Read Special _| From Sise Rear | weap Mount Ammo ‘SdKfz 251/10 12" 16" 3 ° | o O | 37mmLa3- Hell 15 ongrtopet | MG Pine VEHICLE MOVEMENT ARMOUR __ ARMAMENT JowRoad oad Special | front side Rear | Wenrun Mount Amo ‘saktz 251/16 16" © | 0 To | 2xtamerowers) su deh Opetopped | MG Pinte SDKEZ.350 SER saKen2509 VERICLE MOVEMENT ‘ARMOUR ARMAMENT Jon-nond Road Special _| Fromt_ Side Rear | Weapon Mout Amina Sake 250/1 2 | w |---| ovlco eels Pine Oper Tope VEHICLE ‘MOVEMENT, ARMOUR ARMAMENT Ort Road Road Special | Front Side Rear | Wry Mount ___Ammo ssakir 250/3 2 fw] - [ololo luc ine a Open Tape VERICLE MOVEMENT, ‘ARMOUR ARMAMENT Road Road Specini_| Front Side Rear | Weapon! Momt Ammo SK 50/7 w fw] - | olol o | simmmonr | rum 1 Opetoyras | Me Pine : VaMcLe MOVEMENT ARMOUR ARMAMENT Jottoad Rant Special _| front Side Rane | Worpon Sone Saki 250/8 w | 1 o Lo | o | cme wl 7 OpeeToppt | MG Pine z Venice MOVEMENT ARMOUR Jovttoad Road Spada _| Front Site Rear | Weapon ee SAK 250/9 w | 6 © ToT o | 2ommss Pine 0 Oper Teall |G cout | 100 ‘Wie BATTLEGROUP + KURSK VEHICLE MOVEMENT ARMOUR, ARMAMENT Jortrond Road Special | from Side Rear | Weapon Mount Ammo SaKiz 250/10 | o Tol] o | sms Ha » Oprctoppet | MG Pinte : VEHICEE MOVEMENT ARMOUR __ ARMAMENT Jor-noad Road Sponiat | From Sido Rear | Weapon Mount Ammo Sake 250/11 a | 6 atmnsrepat | Hal 6 MG Pte : SOFT-SKINNED VEHICLES Movement Hits Off Road Road Motorcycle a 2 Motorcycle and sidecar 6 2a" Kettengrad 22 Staff car 24" Kubelwagen 2a Schwimmwagen Steyr Heavy car Krapp Protze Opel Blitz Opel Maultier SO Heavy Truck ‘tonne Sake 10 3 tonne Sdkfs 11 S tonne Sdkfz 6 Stonne Sdktz 7 AD tonne Sdkfz 8 18 toone Sdkfz 9 Transport Special Capacity amphibious = repair The Germans used amide verity of mein: ad heaey tracks, from: various manufacturers, eilen versions and captured vehicles frm ober nations Far cieilon mito tricks tect ther a an Opel Blitz Alley trucks have the same sland profile AIRCRAFT spn nan 12 AGs 8 ee BR ing eee Mors 1S 5 eS: Aireraft Fw 10F He-1298 Ju87D Ju87G Hs-126 Fie-189A He-tit Role Fightor Fighter Boraber Dive Bomber Fighter Bornber Scout Plane Fast Scout Plane Fieseler Storch Spotier Plane Bomber Hits Weaponry 3 2xMGe Lx luster bomb or 1x large bomb 4 2xMGs 2x 20mm cannons 1x 37mm cannon 2x light bombs 4 2xMGs ‘Ts large bomb 4x small bombs 4 2 37mm cannons > None 3 2xMice 2 None 8 5 x large bombs 101 BATTLECROUP + KURSK lie GERMAN GUNS 120m mortar MORTARS WEAPON ‘AMMO | HEEFFECT RANGE oa" | am2ot | amy" | sea" Som HED [oe 7 1 7 7 0mm ve | 4a 2 aa 2 2 120mm. “HE ofa a 3 sp 3 AUTOCANNONS WEAFON AMMO | HE FFFECT RANGE 0-10" 10-20" 200" | 30-40" 40-50" 50-70" ont int 1 1 eet 1 7 AP : 2 > 1 i i s7mint 98 HE : 2 2 2 2 2 2 AP 3 3 3 > > 1 VERY LIGHT GUNS WEAPON AMMO | HEERFECE RANGE owt | swan | moar | seat | aoso | sa" 28mmPzB1 AP : Pee ans ree 1 ee srmLas(Pak%) | HE | 2/5 1 1 1 1 1 A AP 1 4 3 2 i = SomenLa2 sag [3/58 > 2 2 2 2 AP 5 4 z sel 2 I Sommtéo (Paks) | HE | 3/6 2 2 2 > 2 AP : 5 5 4 3 > LIGHT GUNS WEAPON ano | HE ERRECT RANGE car | wae | 200 | 040" | dosot | soa in G16) me Pa 2 foes: 2 z Fok ue | 4/4 > > > 2 2 7 a? : 4 4 3 Bie | : Pi. 36 HE ae z 3 3 3 3 3 ap 2 6 6 ae; 3 i FommLA3 ue | 4/4 3 3 3 3 3 3 AP 5 ? 7 é 5 a 3 Pants aka | “HE 3 3 3 3 3 ae 5 sae 6 5 4 Zammts HE 3 3 3 3 3 3 AP z 8 s Ze An 6 5 a Zam sae | aya 3 3 4 3 3 3 ae = an | a | ey 9 é 7 .2mnmnt42 ne | 4/4 3 3 3 3 3 : AP ° 6 3 4 5 : Heamnat 54 ne | aja 3 3 4 3 3 2 AP : 7 7 eels aie 102 “Wi barizcrour- ursk MEDIUM GUNS WEAPON AMMO | HE EFFECT RANGE o1o | 1020" | msor_ | soso' | sosor | 500" s8mmi56 HE ays 3 3 3 fe es 3 AP 2 9 8 5 D 6 5 88mmU71 Pek43) | HE 4/3 3 3 3 3 3 3 AP 6 » u B 2 w 100mmK18 HE s/s 1 a 4 ea ras 4 AP a 10 0 8 eed ‘ 105mmL28 HE 3 3 3 gee |e 3 2 o5mmL42 HE z a 4 ee = 122mmL23 HE 5 5 5 5 5 = 150mmL12 (6iG33)_| “HE 5 5 5 5 5 - 150mmL30 HE 5 5 5 5 5 50min Nebelwerfer | “HE 4 4 4 4 4 4 HEAVY GUNS WEAPON amo | He EFFECT RANGE oxo" | 1020" | 230 | 3040" | oso" | sao 170mmL50 HE oft 6 6 6 6 6 6 210mmt31 HE 7/20 7 7 7 2 e 7 210mm Nebelwrerter | “THE 6/2" 5 5 5 5 5 5 280mm Nebelwverfer | HE 8/2+ 6 6 6 6 6 6 18 - EASTERN FRONT 1943 - PANZER DIVISION BATTLEGROUP (also Panzer Grenadier Division) FORWARD HEADQUARTERS UNITS fn taken from Forwarel Headquarters allows a support choice from either: Logisties or Additional Fire Support Forward Signals Unit ..........18 pts 11 BR Unit Composition: 3 men Transport: Medium Radio Truck Special Rules: Communications Options: Upgrade Medium Truck to: SdKiz 251/3 Radio Half Track. .....0..+.2. 46 PIS Sake 2515 SAK 2-250/3 Radio Half Track +6 pts Forward Headquarters + 24pls 34 BR Replace gee cek wit Unit Composition: 3 men snes) e tone Transport: SIK62 251/301 SAK 251/6 ee eee aout Special Rules: Senior Oificer, Artillery Spotter, Unique To ips one PelVH 450 pts 420R Options: Replace’ men and SaKfs 251/3 with: fees susan RCS Comms Relay Team ...........14 pts O-r BR Panzer J *6ps ‘Unit Composition: 2 men Panzer IVG sosree #26018 | | transport: None Pelee *2pts | | special Rule: Communications Tiger +61 pt Wire Team seT pts OiBR Lufowaffe Air Control Officer. ..26 pis 1-r BR Unit Composition: 2 men Unit Composition: 2 men “Transport: None ‘Transport: Kibolwagon Special Rule: Wire Communications Special Rules: Officer, Air Spotter 3+, Unique fis Upgrade Lalstvigan Motorcycle Dispatch Rider ....12 pts 0-+ BR Unit Composition: I man Megan Truck 1 #2pt SARTO ceicae POre 42 pw | | Transport Motorcycle Sake 251/3 apps | | SPecial Rute: Dispatsnes Dispatch Rider 04 “Mle BATTLECROUP + KURSK INFANTRY UNITS Each unit taken from Infantry allows a support choice from: Recon: sance, Engineers or Specialist unis. Panzer Grenadier Platoon For enc Platoon you may cheose 4 Support its 100pts 1-rBR Platoon Composition: 1 Panzer Grenadier Platoon Light Mortar team Adpts 1-4 BR Command Squad, 3 Panzer Grenaclicr Squads and 3 Unit Composition: 2 ren with Seam mortar MG Teams and up wo 4 Platoon Support Options Include a3 man loader team ops ‘Panzer Grenadier Platoon Command Squad * “Unie Composition: 6 men Heavy Machine Gun team......18 pts 1 BR “Transport: Medium truck or Fleavy car......#4p' Unit Composition: men witha tripod MGM Special Rules: Oificer, Mortar Spolter Replace MG34 with tripod MGA -Hpte Options: Trcludea3 man lower team +10 pis Squad may take anti-tank grenades, ..-...A5 3 Panzer Grenadier Squads Antictank Rifle team 14pts 1-1BR Unit Composition: 5 men heal Unit Composition: 2 men with AT rifle Transport: mount ina medium wuck ..... +4 pts Options: Be ee eg) |= Medium Mortarteam 24 pts 14 BR E Besar ke anieierik gare me Unit Composition: 3 men with 80mm mortar ancien Include a3 man loader team HO pts “Unit Composition: 3 men with a bipod MGM Transport: Transported in platoor’s other vehicles, ae fees: Anti-tank Gun. see 27 pts 22 BR ee a ee Unit Composition: omm PaK38 gun with crew pene Ny. ere ee ‘Upgrade anti-tank gun to 7omm PaK40 .... +14 pts He coe Include a3 man loader team vo AO pts ‘The platoon may inclucle upto four of the following Medium Trak tog] sare aalitional units, No unit may be taken more than once. Opel Maultier Tow «..-++ 8p SaKea 6 half tack tour =o eens Combat Medic. Spts OBR SIKéz 51/1 tow +16 pts Unit Composition: man Special Rute: Medic Panzer Grenadier Squad 26 pts 2 BR ‘Squad Composition: 1 Panzer Grenadier squed and 1 MG Team Panzer Grenadier Squad Unit Composition: 5 men ‘Transport : mount in a medium truck, pts Options: ‘Squad may take antitank grenades.........=5 pts MG Team ‘Unit Composition: 3 men with a bipod MG34 ‘Transport: Transported in platoon’s other vehicles. Options: Upgrade any MG34 for bipod MGA. pts Gane Size Infantry Restrictions Ina Squad-level game you must include at least 1 Tnfientry squad. You cwot include more thax 1 Infantry platoon In Platoon-leve! guone you ms take a lost 1 Infantry platoon You: cmmot include mare than 2 Ifetry platcons. In Company level games you must take at lest 2 Infantry platcons. ‘You cannot fnctude more than 3 Infentry platoons sh Battalion-Leve! garies you must take atleast 3 Infantry platcons. You canmot include more than 6 Infantry plaicons 106 Armoured Assault Pioneer Platoon For exc Platoon you miay choose 4 Support writs Platoon Composition: 1 Assault Pioneer Platoon Command Squad, 3 Assault Pioneer Squads and 3 MG Teams and up tod Platoon Support Options. Assault Pioneer Platoon Command Squad Unit Composition: 6 men with anti-tank grenades ‘Transport: SdKfe 251/16 Special Rules: Officer, Mortar Spotter 3 Assault Pioneer Squads Unit Composition: 5 men with anti-tank grenades and 2.demoliton changes * ‘Transport: SaKfz 251/1 Options: ‘Squad may takea flamethrower. ......... +0 pts ‘Squad may take a mine sweeper sSps 3MG Teams Unit Composition: 3 men with a bipod MG34 ‘Transport: Transported in platoon’s other vehicles. Options: Upgrade any MG34 for bipod MGI2...... +4 pts Platoon Support Options The entire platoon may be upgraded to Elite For 455 pts +7-e DR ‘The platoon may include up o four ofthe following additional units. No unit may be taken more than once. ‘Combat Medic ceceess Opts OBR Unit Composition: | man Special Rule: Medic 199 pts 19-v BR (Restricted) Heavy Machine Gun team ......21 pts 1-v BR Unit Composition: $ men with a tripod MG34 Replace MG31 with tspod MG2 Hops Include a man Towler team cos 110 pts Antitank Rifleteam...........16pts Iv BR Unit Composition: 2 men with AT nille Anti-tank Gun... Opts 2VBR Unit Composition: 50mm PaK38 gun with 3 crew ‘Upgrade antitank aun to 75mm PaKi0 .... #14 pts Include a3 man loader team +10 pis Medium Track tow rece HPS (Opel Maulticr Tow ..- z 48 pts SAKE 6 half rack tow 48 pts SAKFr 251/110 cece He pts Pak 40 and SS crew Self Propelled Infantry Gun SKF 251 /9 Flalftrack Rpts 13 BR Gillgsteae apts 2-7 BR ‘Towed Anti-Aircraft gun Sipts 2v BR Unit Composition: 20mm Flak end 3 crew Mdium Truck tow. +4 pis SAKE 10 half track tow 48 pls Upgrade AA gun to 20mm Flakvierling.... +12 pis Sake 1 half track tow 48 pis We BATTLEGROUP + KURSK Armoured Panzer Grenadier Platoon For each Platcon you may choose 4 Support units Platoon Composition: 1 Panzer Grenadier Platoon ‘Command Squad, 3 Panzer Grenadier Squads and 3 MG Teams and up to 4 Platoon Support Options. Panzer Grenadier Platoon Command Squad Unit Composition: 6 men, ‘Transport: Sakz 251/10 Special Rules: Offices, Mortar Spotter Options: Squad may take anti-tank grenades. ...... $5 pis 3 Panzer Grenadier Squads Unit Composition: 5 men * ‘Transport: SdKiz.251/1 Options: Squad may take anti-tank grenades ....... +5 pts 3MG Teams Unit Composition: 3 men witha bipod MG31 ‘Transport: Transported in platoon’ other vehicles. Options: Upgrade any MG for biped MC#2...... +4 pis Platoon Support Options ‘The entire platoon may be upgraded to Flite for 155 pls +7-e BR ‘The platoon may include up to four of the following additional units. No unit may be taken more than once: Combat Medic... Spts O-vBR Unit Composition: | man Special Rule: Medic Light Mortar team ............l4 pts 1-v BR ‘Unit Composition: 2 men with 5mm mortar Include a3 man loader team +10 pis Heavy Machine Gun team.....21 pts 1-v BR Unit Composition: 3 men with a tripod MG Replace MG34 with tripod MG42, pis Include a3 man loader team see #10 pts 162pts 15-v BR Anti-tank Rifle team -J6 pts 1-v BR Unit Composition: 2 men with AT rifle Medium Mortar team -24pts LBR Unit Composition: 3 men with Somm mortar Replace with SdK fz 251/2 46pis Include aman loader eam coeeees #10 pts Anti-tank Gun......... 27 pts 24rBR Unit Composition: Sdenm PaK38 gun with 3 crew Upgrade antitank gun to 75mm PaK40 .... #14 pls Include a3 man loader team +10 pis Medium Track tow 14 pis Opel Maultier Tow 48 ps ‘SaKfz 6 half track tow +8 ps SdKfz 251/1 tow +16 pis, Self Propelled Infantry Gun 51/9 Halftrack « 26 pts 14 BR pts Towed Anti-Aircraft gun 28 pts 26 BR ‘Unit Composition: 20mm Flak and 3 crew Medium Truck tow ‘dK z 10 half track tow Upgrade Aa gun to 20mm FlaKvierling, ‘SdK fz TI half track tow. sakes 2510 1

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