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The wargame Battlegroup with a focus on Kursk
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his book contains four
[Army Lists, for bastlegroups
constructed from four different
types of divisions, There are two
for the Germans - Panzer divisions
and infantry divisions, and two for
the Russians - tank corps and rifle
divisions, These are the principle
organisations that fought the Battle
‘of Kursk, and the character of the
parent unit will be apparent in your
battlogroup. The Panzer division
{always popular) has the majority of
the tanks, but an infantry division
can also have some tank support,
but will mostly be relying upon its
infantry and artillery. Also, when on
the defensive, players will find that
an infantry (or rifle) division is well
‘worth considering, as these have
access to lots of prepared defences
and thus can be far more effective
fighting on the defensive than their
tank-heavy counterparts,
 
Each Army List is organised into ten.
different types of units, divided into
THE
ARMYLI
two halves. The first has clled
Front Line Assets. Ths consists ofthe
principle combat units ofthe bate-
r0up, its infontry, tanks and anf,
along with its battlefield command
and any prepared defences.
‘The second half is called Support
Assets, sacond line and specialist
‘units which lend aid to the front
line. These include such specialists
ce units, Engineers,
Logistics, Additional Fire Support
and Specialist Units.
as Reconnaissa
 
‘Support Assets can only be taken by
first including Front Line assets, For
leach Front Line asset i
your batile-group you are allowed
to purchase a unit froma Support
section. Which Support section you
can take is dictatad by which Front
 
cluded in
 
Line Asset was chosen. The details
are covered below, and again in the
‘Army Lists themselves,
 
STS
FRONT LINE ASSETS
Forward Headquarters
‘This is the battlegroup commander
(that’s you) and any specialist units
which are attached to him, such as
Communications units, The Forward
Headquarters can sometimes be a
fighting unit right up to operating in
the tank, whilst attached to it might
be radio vehicles, messengers or other
sub-commanders.
For each Forward Headquarters
‘unit in your battlegroup you can
include a single unit chosen from
cither Logistics, Specialist units or
Additional Fire Support
Infantry
‘These are the ground-pounders,
the squadls and platoons of fg
infantry, which might be directly
supported by infantey-bore heavy
weapons like machine guns or lighter
mortars
 
iS
For each infantry unit in your battle-
{group you can also include single
‘unit chosen from either
Engineers, Reconnaissance or
Specialist units
‘Tanks
‘The front line armous,
squadrons of the main
fighting vehicles, including,
self-propelled guns as well as
the tanks
For each Tank unit in your
Daitlegroup you can also
include single unit from
cither Engineers, Logistics,
Reconnaissance or Specialistoy
BATTLEGROUP + KuKSK lie
Axtillery.
‘These are the guns dedicated to
supporting your own battlegroup.
‘They might be deployed in close
‘support, as actual models on the
table, or abit further to the rear
as off-table support. These are the
battalion’s, regiment's or division's
‘own ‘organic’ guns. Larger guns from
the supporting corps, army and front
Jevel artillery units must be taken
from Additional Fire Support
For each Artillery unit in your battle-
‘group you can also includea single
unit from Additional Fire Support.
Defences
‘This part ofthe army listean only be
‘used ifthe battlegroup is the defender
ian Attack-Defence scenario, in
which case they may be dug-in to
[prepared positions, behind minefields
and antitank ditches, inside pillboxes
and strong points, etc.
Defences do not allow a battlegroup
toinelude any extra support units
SUPPORTING ASSETS
Reconnaissance
Any battlegroup can be supported
by its parent division's (or corps’)
reconnaissance units, seeking out the
enemy for ther and aicing the battle~
group commander by providing
‘him with good intelligence on the
enemy's positions and movements,
Reconnaissance units vary from
infantry patrols on foot, to fast
‘moving units on motoreycles (or
even horses), toarmoured cars and
light tanks and can also include aerial
reconnaissance unite,
Logistics
‘Second line logistical support units
include supply vehicles, which bring,
extra ammunition and fuel to the
front lines, to the medical support of
aid posts and combat medics, They
aren‘tfighting units, but stil faléilan
Important role
Engineers
‘Negotiating a batlofeld requires
aay engineering asks, from
building Exidges and clearing
‘minefiolds, to clearing enemy strong
points with special weapon like
flamethyowers. Engineer support
‘includes all his, inthe form of
pioneer (or sapper) units and
specialised engineering vehicles, lke
bridgelaying vehicles, demolition
‘urits and recovery vehicles
Additional Fire Support
Beyond your batilegroup’s parent
division, there isa whole array of
‘extza artillery units which can lend
support, Demand upon these units is
always great, and every battlegroup
commander cannot have all the
aid he would like, but corps, front
and army command can lend the
support of heavier guns, as well as
providing a few useful tactics, Hike
counter-battery fire missions to attack.
off-table enemy artillery or pre-timed.
Dbarrages and air steikes,
‘This section also includes the army’s
Close Air Support Table, which are
laced chowld an aircraft arrive to aid
the batilegroup.
Above: $8 soliiers (etal dsneunted covers)
advance in an ant partisan exes.
“This photo woe tte in Mey 1943, perhans
uring the buildup for Operation Clade.
(undesrchi Bild 183-1991-0205-510)
 
Specialist Units
‘These are the oddities and rare units.
‘These are units or vehicles that don't
casily fit into the other categories,
as well as rare unis which, whilst
present at Kursk, would not have
formed the backbone of a battlegroup
- often this inclucles uncommon
heavy anti-tank or anti-aircraft guns
lr some unique, Flite’ rated units
zatings, how many Otficer units it
includes and how many Scout units
When creating a battlegroup, units
are ‘bought’, using pois. Before a
game, the players should have set a
points limit, for example 1000 points,
and these points are spent on units
‘As you select a unit, note it down
con the organisation chart along with
its Batlle Rating, until you have no
points left. You should only expend
the points available to you: do not
‘oxceed the total
USING THE BATTLE GROUP
ARMY LISTS.
‘The Army Lists includad! allow you
to selecta (hopefully) balanced force
to play a game. The easiest way of
Going this isto use a Battle Group
(Organisation Chart (Gee the example
overleaf). This chart contains all the
lfferent types of unit and places
tonote down points values, battle“= PATTEGROUP - KURSK
 
 
      
 
UNIT AVAILABILITY
   
ST TABLE
   
INFANTRY REQUIREME!
   
  
  
  
   
  
   
   
  
    
   
    
 
‘The Amy Lists elso place some GameLevel Max Restricted! German Infantry Russian Infantry
resirctions on how many units your Points Units Min Mac Min. Max
battlegroup can include. Squad 350 «2 Tsquad—Tplatoon squad 2plaioons
Platoon 750. «3 platen 2pltioons platoon platoons
Infantry Platoons Company 1500 4 plains Splaicens 2platoae 6 platons
Absattlegroupmustinchidesome | Battalion 3000 5 Splatoons Gplatoons Splatoons 9 patoons
 
 
infantry It cannet function without
infantry to support the tanks and
 
 
dole the ground it captures, The Restricted Units take more thana single unitofa
‘German player and Russian player ‘Thearmy listenotesome unitsas __—Restricted unit, But each one still
have different maximum limits, being Restricted’, these are are units counts es a Restricted choice.
because! the different character 10 whichan army just would not
of their fighting forces and the hhave easy access. Restricted units “Unique Units
quantities of infantry each side are limited by the size of game. Ina Some unite have the ‘Unique’
‘could historically eld. The size of squaci-level game. you may take two special rule. This means you can
the game also dictates the minimam restricted units. Ina Platoon-level_ only include one of them, regardless
and maximumamount of infantry game youmay take three Restricted _of the size ofthe game, Some
your force can include, shownon _uaits, na Company-level game, very rare units are rated as both,
the Infantry Requirement Table you may take four Restricted units ‘Restrieted! and “Unig this means.
above. Inabatialion-lovel game, you may _ you only have one, andl it counts as
take five Restricted units, You can _one of your restricted choices,BATTLEGROUP + KURSK ai
EXAMPLE OF USING
AN ARMY LIST
In this example, [will be selecting
a Russian Tank Comps battlegroup
‘of 600 points for a platoon-level,
rneeting engagement game In
this size of game Iean include a
maximum of throe Restricted choices.
First, must meet the minimum
requirement of infantry in a platoon
‘game, which is ada) a platoon!
start with a motorised rifle platoon
for 58 points. For its own ‘organi’
platoon support [also include a
Maxim MG team for 18 pts and
an anti-tank rifle team for 14 pts.
Inall that is 90 points and 7 BR.
“Tho platoon also allows me up to
four choices from Reconnaissance,
Engineers or Specialist Units.
Next | need some tanks, [Il include a
734 platoon for 100 pls, and an SU-75
battery for 75 pts. That is another 15,
BR, and the SU-76 battery is my first
Restricted choice. Fach allows mea
farther two support choices.
So far Ive spent 265 pts on the core
of my force. Next for some artillery
‘units ll inelude a Forward Observer
‘Team for 16 pisand1 BR Hle will be
spotting fora heavy mortar battery of
‘two 120mm mortars, each upgraded
swith a loader team for 78 pts So that
is another 94 pts and 3 BR inall. [also
allows me up to two additional fire
‘support choices should I want them.
mot the clefender in an Attack/
Defence scenario, 50 can’t take any
Defences. But I still have 254 points
left to go. Next Fl Took at some
Support choices.
Firstly, Reconnaissance. My force will
bbe screened by a Mechanised Infantry
Patrol in a White scout car, with anti-
tank grenades for 33 ptsand 3.BR and
a Jeep recee team for 18 pts and 1 BR
‘Usefully, both can also spot for the
morar battery too.
rom Logistics I'l take a single
supply wagon for4 points and 1 BR.
From Special Units my force will
include a SU-152 for 52 pts and 3 BR
Using both my allowed adcitional
fire support choices, I'l take ¢ 2nd
priority artillery request for my FAO,
land a counter-battery fire mission
‘That is just 20 points‘and 0 BR.
My grand total is now 486 points, and
34 BR. That leaves me another 114
points to spend
‘To assist my FAO further [ll take
a wire feam from the Forward HQ
section, for pis and OBR. That
also allows me a further additional
fire support or logicsties choice. I'l
take the fire suppor, in the form of
a timed Katyusha barrage for 30 pis
and 0 BR.
  
  
 
__movilixeucrrs
Po roca ear
SUPRONTASSETS
'EAI-TLEGROUP ORGANISATION HART
 
 
have just 77 points left, and feel 1
need more tanks. I can only get one T-
34 for that, but a whole platoon of T-
60s. take the platoon of three light
‘tanks for 50 pts and another 6 BR.
With jst 27 pts left 1 have no anti-
aircraft defence, should Lrisk it?
‘The cheapest is 28 pts, so I would be
1 point over. My opponent agrees
to this, so 1 can take a quad Maxim
‘MG mounted on a Gaz truck for 28
pis.and 2 BR. It is also my seeonki
Restricted choice.
Done! My battlegroup is now ready
for action, It cost 601 pts, and will
start the baitle with a healthy total
‘0/40 BR. Tt also hes two Seout units
‘bat only one Dificar (and no Senior
‘Officer at all, meaning command anct
‘control are going to be touch and go
‘with at least 27 units,
        
 
 
1, ens Eakige“Wi BATTLEGROUP - KURSK
 
 
 
 
 
 
VEHICLE PROFILES:
Each vehicie has its own profile, giving details ofits
movement, armour and armament, as follows;
VEHICLE ‘MOVEMENT ARMOUR, ‘ARMAMENT
OFF Road Read __Spacial_] Front Side Rear | Weapon’ Mount Ammo
Panzer IV H e w K PNao] oN | z5mmias Tore >
MG Coaxial Z
MG Bow a
 
 
 
 
 
 
Off-Road: the di
(in inches) for a normal move, whilst travelling off-road (or
partially on a road and off-road).
 
nce a vehicle can move on the rable top
Road: the vehicle's top speed, travelling flat out whilst it
stays on a road for its entire move.
Special: any special rales the vehicle has for movement,
such as extra mobility or being unzeliabe. The full rules ean,
be found in the Unit Special Rules section
 
Armour: rated from A to O (with A as the best), each vehicle
has an armour rating for front, side and rear armour These
are used for hits from the vehicle's front quarter, left and
right quarter and rear quarter: It also notes ifa vahiele is
Open Topped. The vehicle's side armour due to its Shiirzen
Js given in brackets,
‘Weapon: the vehicle's main armament and any secondary
»weapons are listed here. The weapon's full profile will be
‘given in the gun profiles section.
‘Mount: how the weapon is mounted, dictating its arc of fire,
 
Ammo: the number of shots the weapon has for the
‘entire game, This s not a literal number; but represents
“ouret of firing at the enemy, given that one shot rolled
for isn't actually one shot fired. Before the siart ofa game,
ammunition must be allocated 2s either HE or AP So, if
vehicle has an ammunition capacity of 9, it could allocate
this as 4 HE and 5 AP, or 7 HE and 2AP. This is entirely
up to the commanging player: Some guns only have one
ammunition type, s0 they automatically have just that! A
vehicle that runs cut of a type of ammunition cannot fire it
‘again unti] itis re-supplied.
 
 
 
 
 
 
 
GUN PROFILES
As well as vehicles, all guns also have a profile
WEAPON ammo | HE EFFECT RANGE
010 | 1020 | 2030 "| 3040 | a5 | som
S50mmt60 (P2k38) | HE 3/et 2 2 2 2 2
AP : 5 5 4 3 2 Z
 
 
Ammunition: the types of ammunition available for that
‘gun, usual HE (High Explosive) or AP (Armour Piercing).
Some guns only have one type.
HEE Effect: the number of dice and the roll required to inlict
damage with the gun’s high explosive shell, used against
infantry and deployed guns. Expressed! as 3/6+, this means
three dice needing 6+.
 
 
Armour Penetration Values: each sholl’s value, ated from
15 toll (with 15 as the best) when rolling to penetrate a
vehicle's armour For HE rounds this is a constant value,
because a sholl’s blast doesn’t get smaller over range. For AP,
shells the value reduces over range, as the shell's velocity
naturally drops off. Some longer guns include a penetration,
‘Value for the 50-70" range hand.
 
 
85“a = sartiecrour + Kuask
 
GERMAN EQUIPMENT
‘The following pages detail the game profiles for all the German armoured
‘vehicles, soft-skinned! vehicles and guns atthe Battle of Kursk. For ease of
reference during game play they are repeated in the Appendix.
   
 
ARMOURED VEHICLES
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
     
 
 
 
 
 
 
 
 
 
 
 
PANZER III SERIES
VEHICLE MOVEMENT ARMOUR
Otefeed ond Specel | fron See Dee | Were
Panzer © ~ Pa Ly | oN | comme Ture 10
Me Coodal
Ne bo
Voici MOVEMENT ARMOUR ARMAMENT
reRoad Road Speal_| Front ile Rear | Wenner ae ane
Panzer ICL 5 ~ ft [ys |W | sommuco = 3
Ne Coadal
Xe Soe
VEICLE MOVEMENT ARMOUR ARMAMENT
fend Road Specel_| Tron Sle Rear | Weapon ase cas
Panzer ITM « [w]e Nan] | sommueo rare :
Ne Coodal
Ne bor :
VEHICLE MOVEMENT ARMOUR ARMAMENT
OieRoad “Road” Spedal | Frome Ske Rear | Weare Mount Arete
Panzer HIN Pa K PNan] N | zmmias fret ‘
| Ne Coal
Ne sor =
VERICLE 7 MOVEMENT ARMOUR ARMAMENT
Oi Road Road Special | Front Side Rear | Weapon Mount oan
Sarampancer i 1 Nw] oN | Bimetaonee | tort ‘
Ne Cos :
Ne Sow :
VEINCLE MOVEMENT ‘ARMOUR ARMAMENT
fostRond Road _Speciel_| Front Ske Rear | Weapon see nas
Panzer TH wz] - few [ow | w [ipemayein | ture
Cheeraton Tank |e ConalPANZER IV SERIES
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
‘VEHICLE MOVEMENT ‘ARMOUR ‘ARMAMENT
JofResd Road Special | Front Side Rear | Weapon Mount Ammo
Panzer IV EFL s 2 to] w | oN | Ame Turret 5
MG Coaxial
MG ow
VEHICLE "MOVEMENT ARMOUR ARMAMENT
JOfRoad Road Special _| Front Side Rear | Weapon! Mount Ammo
Panzer 1V.G. oe at : LE |Nao| NS | emis ‘Tare °
NG Coaxial z
| NC Bow
VEHICLE MOVEMENT ‘ARMOUR ARMAMENT
JOF-Road Rond _Special_| Frost Side Rear | Weapon Mount Ammo
Panzer 1V H a 2 K [Nay N | Zmetss Turret °
| MG Co-axial
| MG Bow
PANZERV
‘VEHICLE MOVEMENT ARMOUR ARMAMENT
Jort-Road Road Special _| Front Side Rear | Weapon! Mount Ammo
Panther ww | a | umetate | mm | K | 7 Tanet 8
Coandal
Bow
PANZER VI
VEHICLE ‘MOVEMENT ARMOUR ‘ARMAMENT
loreRoad Read Special _| Front Side Rear | Weapon Mount Ammo
Tiger 2 : H | | 3 | semmtse Tune! °
MG Conia
MG Bow
PANZERT-3400)
‘VEHICLE “MOVEMENT ARMOUR ‘ARMAMENT
[Off Rod Road Special | Front Side Rear | Weapon Mount Ammo
134/43 a" | a6" | mobiity | x | L | om | z62mmuse ‘ume 10
MG Coexial
MG Bow
l
PANZER II
‘VEHICLE MOVEMENT ‘ARMOUR ARMAMENT
Off-Road Road Special _| Fron! Side Rear | Weapon Mount Ammo
Panzer IF = rS si N | oO | © | 20mmuss Tone 8
MG Cossxial :“& warm
 
[GROUP + KURSK
 
BORGWARD B-1V
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
VEHICLE MOVEMENT “ARMOUR ARMAMENT
lofRoad Road Special | Pront_Side Rear | Weapon Mount Ammo
|
Borgwad By | st | wt | remote | 0 | 0 | © | pemocnarge 1
contol
STURMGESC] ‘Z U1 SERIES
VEHICLE MOVEMENT "ARMOUR "ARMAMENT
JoftRond Road Special _| Front Side Rear | Weepor Mount
StuG MAE eo | : L [x [ow | emma | a
VEHICLE MOVEMENT ARMOUR ARMAMENT
Jofztoad Road Special | Front Side Rear | Weapon Mount Ammo
Stu WE o | = 2 L | ] ow | smi Hail 5
Me Pinte
VEHICLE MOVEMENT ‘ARMOUR "ARMAMENT
OF-Roxd Road Special | Front Sile Rear | Weapon Mount Amina
SWE « | 2 : v |x | ow J sosmmncas q 4
MG | Pinte
VEHICLE MOVEMENT ARMOUR, ARMAMENT
ChesRoad Road Special | front Side Rear | Weapon Mount ammo
StuG 0G e | 2 e 1 Noo] Hat 5
Pie :
‘VEHICLE MOVEMENT ARMOUR "ARMAMENT
Off-Road Road Special | Tront Side Rear Mount Ammo
Su aG © | 2 ; y Noo] Hult 4
Pine
TANK DESTROYERS
VEHICLE, ‘MOVEMENT. ARMOUR "ARMAMENT
JOfRoad Road Spars! _| Front Side Rear Mount ammo
Marder I e | oe niolo Tunet 4
Ope-Teppt
VEHICLE MOVEMENT “ARMOUR ‘ARMAMENT
lo Road Road —Special_| Front Side Rear | Weapon” ‘Mount as
Marder IH ] tlw To | zuumise Hull 4
| open-top MG Bow
VEHICLE MOVEMENT ‘ARMOUR ‘ARMAMENT
JOfRoad Road Spoaal_| Front Side Rear | Weapon Moont Ammo
Marder tM eo oT o | rmmuas ll a
pen Teppct ow S
 
 
 
 
 
 
wBATTLEGROUP+ KURSK el
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
VanICLE MOVEMENT ARMOUR ARMAMENT
OfeRoad Road Special _| From Sle Rear | Vieapon™ Mount Amo
Marder It +] ] - ft lw o | zammss | rm
(95136) oportopet | MG re fee
VEnICLE ‘MOVEMENT: ARMOUR ARMAMENT
Off-Road Road Special Front Side Rear | Weapon ‘Mount ‘Ammo:
Ferdinand foe ee aa awnl7t all 5
VEHICLE MOVEMENT ARMOUR ARMAMENT
viood Road Special | Frome Ste Rear | Weapon Mout Ammo
Hoomisse e | 2 N10] 0 | smmm tl 4
Oper Tp
SELP-PROPELLED GUNS
VERICTE MOVEMENT "ARMOUR ‘ARMAMENT
JoveRoad Road Specia_| Front Side Rene | Weapon Mout Ammo
Brammbir es foam | - | Jue] ow | some all 4
‘VEHICLE MOVEMENT ARMOUR ARMAMENT
Jotoad Road Specie | Front Soar | Weapon Mount Ammo
Grille H )ow L Li © | 150mm SiG33- Hull 2
| Open Tope |
VEHICLE MOVEMENT ARMOUR ‘ARMAMENT
Jow-noat Road Specot_| Front Side Rear | Weer Moant__Ammo
illo K wv]. fw Tol o [aommscn | ia 2
Opetorred | MG tow
VEHICLE = MOVEMENT ARMOUR ARMAMENT
lotond Rood Spovat_| Front sido Rear | Weapon Mount An
Wespe e | 2 w ToT o | iosmmzs a 3
open Tope |
VEHICLE MOVEMENT ARMOUR ARMAMENT
OffRonti Road Speciat_| From’ Side Rear | Weapom Maont___Amno
Hommel s x Lo To | s5ommts0 Hal 2
pao
OTHER VEHICLES
‘VEHICLE ~~ MOVEMENT ARMOUR. ARMAMENT.
jovenow! Road Specs) _| Fron. Side Rea | Weapon Mouni Ammo
MuniimsCarer| os | | - | |o|o |
 
 
 
 
 
 
 
 
Tull tracked igi armoured vehicles were wed as supply whic Suc as Ue SAKfot (Mauer with armed eb)
nrcineSeblpper ae tarrelesscapired 7-70,
* Various corte or ut
Ske 252, wore: PARMOURED CARS
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
VEHICLE MOVEMENT ‘ARMOUR ‘ARMAMENT
[OH Roed fond Special | font Sede Ker | Were cont eee
SaKiz 222 e | «| - [o]o] o | ams “iat 8
| Me Coma :
VEHICLE MOVEMENT ARMOUR ‘ARMAMENT
OfRomd Road Special | rome Side Rear | Wenge Mean a
sékiz 705 a | - [ole feo luc fiat :
VEnicae MOVEMENT ARMOUR ARMAMENT
JoftRond Road Specal_| Prom Skle Rear | Weaport Moun Ama
Sake 252 « | aw] - [fo] o | ames Tae *
Me Conia
VEHICLE MOVEMENT ARMOUR ARMAMENT
[OR Ried Read Seca! | Fens Sele fees | Weel Meee 5 Anno
Sak 203 aw | = | wlol o | arma ull 3
Oper Toped
VEnICEE MOVEMENT ARMOUR ARMAMENT
fofeNo ined Secial | Font Geel Res | eae Arno
Saki 256 x [wl] - [ws ]o]o|mc
saKer25i1
SDKEZ-251 SERIES
‘VEHICLE ‘MOVEMENT ARMOUR "__ ARMAMI
Jot-toad Road Special | Mont Side Rear | Weapor Nous: ena
sakte751/1 |e "5" lot as fae ine
Oper Tamed
venice MOVEMENT ARMOUR ARMAMENT
lvioad Reed — Special | Front Side Rear | Weapcit™ Mount Ammo
SéKte 51/2 wm | 0-0. 6: | Seamer 6
Opened
Venicte MOVEMENT ARMOUR ARMAMENT
JOteRoad Road Special _| Pum Sie — Rear | Wen Monies = Anteo
aKa 51/3 z | ow colo] o|uc Pinte
Oper topedBATTLEGROUP + KURSK elle
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
VEHICLE MOVEMENT ARMOUR ‘ARMAMENT
Jom-nond oad Special _| From site Rear | Vapor Mount Ammo
Saki 251/9 2 0 ToT 0 | rmmiz at 2
Oportoget | MG Pile
VEHICLE MOVEMENT ARMOUR ARMAMENT
OffRnd Read Special _| From Sise Rear | weap Mount Ammo
‘SdKfz 251/10 12" 16" 3 ° | o O | 37mmLa3- Hell 15
ongrtopet | MG Pine
VEHICLE MOVEMENT ARMOUR __ ARMAMENT
JowRoad oad Special | front side Rear | Wenrun Mount Amo
‘saktz 251/16 16" © | 0 To | 2xtamerowers) su deh
Opetopped | MG Pinte
SDKEZ.350 SER
saKen2509
VERICLE MOVEMENT ‘ARMOUR ARMAMENT
Jon-nond Road Special _| Fromt_ Side Rear | Weapon Mout Amina
Sake 250/1 2 | w |---| ovlco eels Pine
Oper Tope
VEHICLE ‘MOVEMENT, ARMOUR ARMAMENT
Ort Road Road Special | Front Side Rear | Wry Mount ___Ammo
ssakir 250/3 2 fw] - [ololo luc ine a
Open Tape
VERICLE MOVEMENT, ‘ARMOUR ARMAMENT
Road Road Specini_| Front Side Rear | Weapon! Momt Ammo
SK 50/7 w fw] - | olol o | simmmonr | rum 1
Opetoyras | Me Pine :
VaMcLe MOVEMENT ARMOUR ARMAMENT
Jottoad Rant Special _| front Side Rane | Worpon Sone
Saki 250/8 w | 1 o Lo | o | cme wl 7
OpeeToppt | MG Pine z
Venice MOVEMENT ARMOUR
Jovttoad Road Spada _| Front Site Rear | Weapon ee
SAK 250/9 w | 6 © ToT o | 2ommss Pine 0
Oper Teall |G cout |
 
 
 
 
 
 
 
 
 
100‘Wie BATTLEGROUP + KURSK
 
 
 
 
 
 
 
VEHICLE MOVEMENT ARMOUR, ARMAMENT
Jortrond Road Special | from Side Rear | Weapon Mount Ammo
SaKiz 250/10 | o Tol] o | sms Ha »
Oprctoppet | MG Pinte :
VEHICEE MOVEMENT ARMOUR __ ARMAMENT
Jor-noad Road Sponiat | From Sido Rear | Weapon Mount Ammo
Sake 250/11 a | 6 atmnsrepat | Hal 6
MG Pte :
 
 
 
 
 
 
 
 
 
 
SOFT-SKINNED VEHICLES
Movement Hits
Off Road Road
Motorcycle a 2
Motorcycle and sidecar 6 2a"
Kettengrad 22
Staff car 24"
Kubelwagen 2a
Schwimmwagen
Steyr Heavy car
Krapp Protze
Opel Blitz
Opel Maultier
SO
Heavy Truck
‘tonne Sake 10
3 tonne Sdkfs 11
S tonne Sdkfz 6
Stonne Sdktz 7
AD tonne Sdkfz 8
18 toone Sdkfz 9
 
 
Transport Special
Capacity
amphibious
= repair
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  
 
 
   
   
  
The Germans used amide verity of
mein: ad heaey tracks, from: various
manufacturers, eilen versions and
captured vehicles frm ober nations
Far cieilon mito tricks tect ther a
an Opel Blitz Alley trucks have the
same sland profile
 
 
AIRCRAFT
 
spn nan
12 AGs 8
ee
BR ing
eee
Mors 1S 5 eS:
Aireraft
Fw 10F
He-1298
Ju87D
Ju87G
Hs-126
Fie-189A
He-tit
 
Role
Fightor
Fighter Boraber
Dive Bomber
Fighter Bornber
Scout Plane
Fast Scout Plane
Fieseler Storch Spotier Plane
Bomber
Hits Weaponry
3 2xMGe
Lx luster bomb or
1x large bomb
4 2xMGs
2x 20mm cannons
1x 37mm cannon
2x light bombs
4 2xMGs
‘Ts large bomb
4x small bombs
 
4 2 37mm cannons
> None
3 2xMice
2 None
8 5 x large bombs
 
 
101BATTLECROUP + KURSK lie
 
 
   
GERMAN GUNS
120m mortar
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
 
MORTARS
WEAPON ‘AMMO | HEEFFECT RANGE
oa" | am2ot | amy" | sea"
Som HED [oe 7 1 7 7
0mm ve | 4a 2 aa 2 2
120mm. “HE ofa a 3 sp 3
AUTOCANNONS
WEAFON AMMO | HE FFFECT RANGE
0-10" 10-20" 200" | 30-40" 40-50" 50-70"
ont int 1 1 eet 1 7
AP : 2 > 1 i i
s7mint 98 HE : 2 2 2 2 2 2
AP 3 3 3 > > 1
VERY LIGHT GUNS
WEAPON AMMO | HEERFECE RANGE
owt | swan | moar | seat | aoso | sa"
28mmPzB1 AP : Pee ans ree 1 ee
srmLas(Pak%) | HE | 2/5 1 1 1 1 1 A
AP 1 4 3 2 i =
SomenLa2 sag [3/58 > 2 2 2 2
AP 5 4 z sel 2 I
Sommtéo (Paks) | HE | 3/6 2 2 2 > 2
AP : 5 5 4 3 >
LIGHT GUNS
WEAPON ano | HE ERRECT RANGE
car | wae | 200 | 040" | dosot | soa
in G16) me Pa 2 foes: 2 z
Fok ue | 4/4 > > > 2 2 7
a? : 4 4 3 Bie | :
Pi. 36 HE ae z 3 3 3 3 3
ap 2 6 6 ae; 3 i
FommLA3 ue | 4/4 3 3 3 3 3 3
AP 5 ? 7 é 5 a 3
Pants aka | “HE 3 3 3 3 3
ae 5 sae 6 5 4
Zammts HE 3 3 3 3 3 3
AP z 8 s Ze An 6 5 a
Zam sae | aya 3 3 4 3 3 3
ae = an | a | ey 9 é 7
.2mnmnt42 ne | 4/4 3 3 3 3 3 :
AP ° 6 3 4 5 :
Heamnat 54 ne | aja 3 3 4 3 3 2
AP : 7 7 eels aie
 
 
 
 
 
 
 
 
102“Wi barizcrour- ursk
 
 
 
 
 
 
 
MEDIUM GUNS
WEAPON AMMO | HE EFFECT RANGE
o1o | 1020" | msor_ | soso' | sosor | 500"
s8mmi56 HE ays 3 3 3 fe es 3
AP 2 9 8 5 D 6 5
88mmU71 Pek43) | HE 4/3 3 3 3 3 3 3
AP 6 » u B 2 w
100mmK18 HE s/s 1 a 4 ea ras 4
AP a 10 0 8 eed ‘
105mmL28 HE 3 3 3 gee |e 3 2
o5mmL42 HE z a 4 ee =
122mmL23 HE 5 5 5 5 5 =
150mmL12 (6iG33)_| “HE 5 5 5 5 5 -
150mmL30 HE 5 5 5 5 5
50min Nebelwerfer | “HE 4 4 4 4 4 4
HEAVY GUNS
WEAPON amo | He EFFECT RANGE
oxo" | 1020" | 230 | 3040" | oso" | sao
170mmL50 HE oft 6 6 6 6 6 6
210mmt31 HE 7/20 7 7 7 2 e 7
210mm Nebelwrerter | “THE 6/2" 5 5 5 5 5 5
280mm Nebelwverfer | HE 8/2+ 6 6 6 6 6 6
 
 
 
 
 
 
 
 
 
 
 
18- EASTERN FRONT 1943 -
PANZER DIVISION
BATTLEGROUP
(also Panzer Grenadier Division)
FORWARD HEADQUARTERS UNITS
fn taken from Forwarel Headquarters allows a support choice from either: Logisties or Additional Fire Support
  
 
 
 
 
Forward Signals Unit ..........18 pts 11 BR
Unit Composition: 3 men
Transport: Medium Radio Truck
Special Rules: Communications
Options: Upgrade Medium Truck to:
 
 
 
 
 
 
 
 
 
 
SdKiz 251/3 Radio Half Track. .....0..+.2. 46 PIS
Sake 2515 SAK 2-250/3 Radio Half Track +6 pts
Forward Headquarters + 24pls 34 BR Replace gee cek wit
Unit Composition: 3 men snes) e tone
Transport: SIK62 251/301 SAK 251/6 ee eee aout
Special Rules: Senior Oificer, Artillery Spotter, Unique To ips one
PelVH 450 pts 420R
Options: Replace’ men and SaKfs 251/3 with:
fees susan RCS Comms Relay Team ...........14 pts O-r BR
Panzer J *6ps ‘Unit Composition: 2 men
Panzer IVG sosree #26018 | | transport: None
Pelee *2pts | | special Rule: Communications
Tiger +61 pt
Wire Team seT pts OiBR
Lufowaffe Air Control Officer. ..26 pis 1-r BR Unit Composition: 2 men
Unit Composition: 2 men “Transport: None
‘Transport: Kibolwagon Special Rule: Wire Communications
 
Special Rules: Officer, Air Spotter 3+, Unique
 
fis Upgrade Lalstvigan Motorcycle Dispatch Rider ....12 pts 0-+ BR
Unit Composition: I man
 
 
 
 
 
 
 
 
Megan Truck 1 #2pt
SARTO ceicae POre 42 pw | | Transport Motorcycle
Sake 251/3 apps | | SPecial Rute: Dispatsnes
 
 
 
 
Dispatch Rider
04“Mle BATTLECROUP + KURSK
INFANTRY UNITS
Each unit taken from Infantry allows a support choice from: Recon:
 
sance, Engineers or Specialist unis.
 
Panzer Grenadier Platoon
For enc Platoon you may cheose 4 Support its
 
 
 
 
100pts 1-rBR
 
 
 
 
 
 
Platoon Composition: 1 Panzer Grenadier Platoon Light Mortar team Adpts 1-4 BR
Command Squad, 3 Panzer Grenaclicr Squads and 3 Unit Composition: 2 ren with Seam mortar
MG Teams and up wo 4 Platoon Support Options Include a3 man loader team ops
‘Panzer Grenadier Platoon Command Squad *
“Unie Composition: 6 men Heavy Machine Gun team......18 pts 1 BR
“Transport: Medium truck or Fleavy car......#4p' Unit Composition: men witha tripod MGM
Special Rules: Oificer, Mortar Spolter Replace MG34 with tripod MGA -Hpte
Options: Trcludea3 man lower team +10 pis
Squad may take anti-tank grenades, ..-...A5
3 Panzer Grenadier Squads Antictank Rifle team 14pts 1-1BR
Unit Composition: 5 men heal Unit Composition: 2 men with AT rifle
Transport: mount ina medium wuck ..... +4 pts
Options:
Be ee eg) |= Medium Mortarteam 24 pts 14 BR
E Besar ke anieierik gare me Unit Composition: 3 men with 80mm mortar
ancien Include a3 man loader team HO pts
“Unit Composition: 3 men with a bipod MGM
Transport: Transported in platoor’s other vehicles, ae
fees: Anti-tank Gun. see 27 pts 22 BR
ee a ee Unit Composition: omm PaK38 gun with crew
pene Ny. ere ee ‘Upgrade anti-tank gun to 7omm PaK40 .... +14 pts
He coe Include a3 man loader team vo AO pts
‘The platoon may inclucle upto four of the following Medium Trak tog] sare
aalitional units, No unit may be taken more than once. Opel Maultier Tow «..-++ 8p
SaKea 6 half tack tour =o eens
Combat Medic. Spts OBR SIKéz 51/1 tow +16 pts
Unit Composition: man
Special Rute: Medic
Panzer Grenadier Squad 26 pts 2 BR
‘Squad Composition: 1 Panzer Grenadier squed
and 1 MG Team
Panzer Grenadier Squad
Unit Composition: 5 men
‘Transport : mount in a medium truck, pts
Options:
‘Squad may take antitank grenades.........=5 pts
MG Team
‘Unit Composition: 3 men with a bipod MG34
‘Transport: Transported in platoon’s other vehicles.
Options:
Upgrade any MG34 for bipod MGA. pts
 
 
Gane Size Infantry Restrictions
Ina Squad-level game you must include at least 1 Tnfientry squad.
You cwot include more thax 1 Infantry platoon
 
 
 
In Platoon-leve! guone you ms take a lost 1 Infantry platoon
You: cmmot include mare than 2 Ifetry platcons.
In Company level games you must take at lest 2 Infantry platcons.
‘You cannot fnctude more than 3 Infentry platoons
sh Battalion-Leve! garies you must take atleast 3 Infantry platcons.
You canmot include more than 6 Infantry plaicons106
 
 
 
 
Armoured Assault Pioneer Platoon
For exc Platoon you miay choose 4 Support writs
Platoon Composition: 1 Assault Pioneer Platoon
Command Squad, 3 Assault Pioneer Squads and 3 MG
Teams and up tod Platoon Support Options.
Assault Pioneer Platoon Command Squad
Unit Composition: 6 men with anti-tank grenades
‘Transport: SdKfe 251/16
Special Rules: Officer, Mortar Spotter
3 Assault Pioneer Squads
Unit Composition: 5 men with anti-tank grenades
and 2.demoliton changes *
‘Transport: SaKfz 251/1
Options:
‘Squad may takea flamethrower. ......... +0 pts
‘Squad may take a mine sweeper sSps
3MG Teams
Unit Composition: 3 men with a bipod MG34
‘Transport: Transported in platoon’s other vehicles.
Options:
Upgrade any MG34 for bipod MGI2...... +4 pts
Platoon Support Options
The entire platoon may be upgraded to Elite For
455 pts +7-e DR
‘The platoon may include up o four ofthe following
additional units. No unit may be taken more than once.
‘Combat Medic ceceess Opts OBR
Unit Composition: | man
Special Rule: Medic
199 pts 19-v BR (Restricted)
 
Heavy Machine Gun team ......21 pts 1-v BR
Unit Composition: $ men with a tripod MG34
Replace MG31 with tspod MG2 Hops
Include a man Towler team cos 110 pts
Antitank Rifleteam...........16pts Iv BR
 
Unit Composition: 2 men with AT nille
 
Anti-tank Gun... Opts 2VBR
Unit Composition: 50mm PaK38 gun with 3 crew
‘Upgrade antitank aun to 75mm PaKi0 .... #14 pts
 
Include a3 man loader team +10 pis
Medium Track tow rece HPS
(Opel Maulticr Tow ..- z 48 pts
SAKE 6 half rack tow 48 pts
SAKFr 251/110 cece He pts
 
Pak 40 and SS crew
 
Self Propelled Infantry Gun
SKF 251 /9 Flalftrack Rpts 13 BR
Gillgsteae apts 2-7 BR
 
‘Towed Anti-Aircraft gun Sipts 2v BR
Unit Composition: 20mm Flak end 3 crew
Mdium Truck tow. +4 pis
SAKE 10 half track tow 48 pls
Upgrade AA gun to 20mm Flakvierling.... +12 pis
Sake 1 half track tow 48 pisWe BATTLEGROUP + KURSK
 
 
Armoured Panzer Grenadier Platoon
For each Platcon you may choose 4 Support units
Platoon Composition: 1 Panzer Grenadier Platoon
‘Command Squad, 3 Panzer Grenadier Squads and 3
MG Teams and up to 4 Platoon Support Options.
Panzer Grenadier Platoon Command Squad
Unit Composition: 6 men,
‘Transport: Sakz 251/10
Special Rules: Offices, Mortar Spotter
 
Options:
Squad may take anti-tank grenades. ...... $5 pis
3 Panzer Grenadier Squads
Unit Composition: 5 men *
‘Transport: SdKiz.251/1
Options:
Squad may take anti-tank grenades ....... +5 pts
3MG Teams
Unit Composition: 3 men witha bipod MG31
‘Transport: Transported in platoon’ other vehicles.
Options:
Upgrade any MG for biped MC#2...... +4 pis
Platoon Support Options
‘The entire platoon may be upgraded to Flite for
155 pls +7-e BR
‘The platoon may include up to four of the following
additional units. No unit may be taken more than once:
Combat Medic... Spts O-vBR
Unit Composition: | man
Special Rule: Medic
Light Mortar team ............l4 pts 1-v BR
‘Unit Composition: 2 men with 5mm mortar
Include a3 man loader team +10 pis
Heavy Machine Gun team.....21 pts 1-v BR
Unit Composition: 3 men with a tripod MG
Replace MG34 with tripod MG42, pis
Include a3 man loader team see #10 pts
162pts  15-v BR
Anti-tank Rifle team -J6 pts 1-v BR
Unit Composition: 2 men with AT rifle
 
 
Medium Mortar team -24pts LBR
Unit Composition: 3 men with Somm mortar
Replace with SdK fz 251/2 46pis
Include aman loader eam coeeees #10 pts
Anti-tank Gun......... 27 pts 24rBR
Unit Composition: Sdenm PaK38 gun with 3 crew
Upgrade antitank gun to 75mm PaK40 .... #14 pls
Include a3 man loader team +10 pis
Medium Track tow 14 pis
Opel Maultier Tow 48 ps
‘SaKfz 6 half track tow +8 ps
SdKfz 251/1 tow +16 pis,
Self Propelled Infantry Gun
51/9 Halftrack « 26 pts 14 BR
pts
    
Towed Anti-Aircraft gun 28 pts 26 BR
‘Unit Composition: 20mm Flak and 3 crew
Medium Truck tow
‘dK z 10 half track tow
Upgrade Aa gun to 20mm FlaKvierling,
‘SdK fz TI half track tow.
sakes 2510
 
 
 
1