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Gamer's Guide to Hidden Secrets

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starnicofox
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0% found this document useful (0 votes)
30 views3 pages

Gamer's Guide to Hidden Secrets

Uploaded by

starnicofox
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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i strongly reccomend playing the level first

before reading ANYTHING below.

thank you!!

TOPPINS
-------

Mushroom - behind the asteroid in the second room of the


space station. almost always obtained on your way through
the level.

Cheese - behind a metal block in the second to last room


of the space station. nearly impossible to miss, right
on your way.

Tomato - also on your way, at the end of the second room


of the warp zone.

Sausage - guarded by a gabaghoul in the room before john


in the warp zone. NOT on your way.

Pineapple - behind the last ramp in the last room of the


warp zone during pizza time. easy to miss, requires you
to jump over the ramp entirely.

SECRETS
-------

Secret #1 - requires the player to shoulder bash out of


a super jump at the end of the third room of the space
station (the one where the glitch gremlins are introduced).
the secret has you ramming through walls while leading
innocent glitches to certain death.

Secret #2 - located in the room before john in the warp


zone. requires the player to bring a rocket from the
previous room in order to break an asteroid. the secret
has you going FULL SPEED while playing around with the
super-metal-blocks.

Secret #3 - located in the last room of the warp zone


during pizza time. it's hidden behind a dash pad in the
final section of the room. the level has you going in
and endless loop while slowly gaining speed in order to
break a super-metal-block.

TREASURE
--------

Gerome - located in the second room of the warp zone,


hidden above the gabaghoul (look for a dent in the
ceiling).

Treasure - in the second room of the space station,


hidden behind a fake wall, where you can only get to
by backtracking a lil bit after getting near the end
(or super-jumping, altough that's near impossible).
because of how the level plays out, it is only
possible to get to the treasure after pizza time,
as there is no way to get back to the space station
after getting gerome.

the treasure of the level is a vannila.

GIMMICK EXPLAINATION
--------------------

this level introduces two new gimmicks. yes, a


CYOP level with entirely new gimmicks. cool.

Glitch Gremlin - an "invincible" fast enemy that


hurts you when you get close. can be scared by going
at mach three, and can be killed by parrying it.

Super-Metal-Block - a returning old-ass gimmick from


the earlier builds, left in the game for me to put
in the level. can only be destroyed by going at
mach FOUR, not three.

the way the super-metal-block was put into the level


was a bit easy, at it is just a reskinned marble block,
but the glitch gremlin however, is an entirely new
gimmick!

so how did i do it?

first of all, the glitch gremlin isn't a "new" enemy.


it is a reskinned, remade and reprogrammed existing
enemy (yes that is something you can do).

by putting some cool-ass variables in an enemy, you


can actually change it's animations! for more info on
how exactly that's done, look it up. i don't wanna
explain that mess to you now.

but the entire enemy is just a reskinned noisey


(it CANNOT be a forknight because it has a turning
animation that is HARD CODED. sorry lul).

and as for the completely new behaviour - it is also


thanks to some cooler-ass variables.
by putting a variable called "invincible = 1" in the
enemy, you can make it completely immune to the player.
that includes collision - which makes the enemy
impossible to grab, bash and stomp. however, having
invincibility does NOT make the enemy immune to
parrying, which means the noisey can actually die.

another variable is "movespeed = 5". this variable


makes it so that the enemy moves at a much greater
(or lesser) speed that usual. in this case, the
noisey moves at about 2.5x the speed it usually does,
which makes it actually a threat when combined with
the invincibility it has.

and that's pretty much how the gimmicks came to be.


one was left over in the code of the game, one is just
a reskinned enemy.

hope my explanation made sense.

but that's pretty much all there is to this file.


hope that helped you get that juicy p-rank.

adios.

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