Unit 3 Inheritance
Unit 3 Inheritance
Unit 3 :
Advanced Functions -
Inline,
Friend-
Virtual -
Types of Inheritance
Pure Virtual function
- Abstract class -
UML
State Chart Diagram
- UML Activity Diagram
Inheritance
02 Syntax
1. Code Reusability
04 Advantages
2. Method Overriding (Hence, Runtime Polymorphism.)
3. Use of Virtual Keyword
Inheritance Types
01 Single 02 Multiple 03 Hierarchical
04 Multilevel
05 Hybrid
Modes of
Inheritance
If we derive a sub class from a public base class. Then the public
01 Public member of the base class will become public in the derived class and
protected members of the base class will become protected in derived
class
If we derive a sub class from a Protected base class. Then both public
02 Protected
member and protected members of the base class will become
protected in derived class.
If we derive a sub class from a Private base class. Then both public
03 private member and protected members of the base class will become
Private in derived class.
Syntax:
class Classname // base class
{
..........
};
class classname: access_specifier baseclassname
{
…
};
Example
#include <iostream> void product()
using namespace std; {
class base //single base class cout << "Product = " << x * y;
{ public: }
int x; };
void getdata()
{ int main()
cout << "Enter the value of x = "; {
cin >> x; derived a; //object of derived class
}
}; a.getdata();
class derived : public base //single derived
{ a.readdata();
int y;
public: a.product();
void readdata()
{ return 0;
cout << "Enter the value of y = "; }
cin >> y;
}
Applications of Single Inheritance
Student
Multiple Inheritance
Syntax:
class A // base class
{
..........
};
class B
{
..........
}
class c : access_specifier A, access_specifier B // derived class
{
...........
};
Example:
Distributed Database
Multilevel Inheritance
A derived class can be derived from another derived class. A child class
can be the parent of another class.
Syntax:
class A // base class
{
..........
};
class B
{
..........
}
class C : access_specifier B
// derived class
{
...........
};
public:
// base class car()
class Vehicle {
{ cout<<"Car has 4 Wheels”;
public: }
Vehicle() };
{ // main function
cout << "This is a Vehicle"; int main()
} {
}; //creating object of sub class will
class fourWheeler: public Vehicle //invoke the constructor of base classes
{ public: Car obj;
fourWheeler() return 0;
{ }
cout<<"Objects with 4 wheels are
vehicles"<<endl;
}
};
// sub class derived from two base classes
class Car: public fourWheeler{
Hierarichal Inheritance
• In Hierarichal Inheritance we
have several classes that are
derived from a common base
class (or parent class).
• Here in the diagram Class 1,
Class 2 and Class 3 are derived
from a common parent class
called Base Class.
Hierarchical Inheritance
How to implement Hierarchal Inheritance in C++
class A {
// Body of Class A • In the example present in the left we have class
}; // Base Class A as a parent class and class B and class C that
inherits some property of Class A.
class B : access_specifier A
• While performing inheritance it is necessary to
{ specify the access_specifier which can be public,
// Body of Class B private or protected.
}; // Derived Class
class C : access_specifier A
{
// Body of Class C
}; // Derived Class
Example
#include <iostream> class C : public A //C is also derived from
using namespace std; class base
class A //single base class {
{ public:
public: void sum()
int x, y; {
void getdata() cout << "\nSum= " << x + y;
{ }
cout << "\nEnter value of x and y:\n"; };
cin >> x >> y; int main()
} {
}; B obj1; //object of derived class B
class B : public A //B is derived from class base C obj2; //object of derived class C
{ obj1.getdata();
public: obj1.product();
void product() obj2.getdata();
{ obj2.sum();
cout << "\nProduct= " << x * y; return 0;
} }
};
Example of Hierarchical Inheritance
class C
{
// Class C body
};
Access Specifiers
In C++ we have basically three types of access specifiers :
• Public : Here members of the class are accessible outside the class as
well.
• Private : Here members of the class are not accessible outside the
class.
• Protected : Here the members cannot be accessed outside the class,
but can be accessed in inherited classes.
Example of Hybrid Inheritance
class A class C
{
{ public:
public:
int x; int y;
}; C()
{
class B : public A
{ y = 4;
public: }
B()
};
{
x = 10;
class D : public B, public C
} { public:
}; void sum()
{
cout << "Sum= " << x + y;
Order of Constructor Call
Base class constructors are always called in the derived class constructors.
Whenever you create derived class object, first the base class default constructor is
executed and then the derived class's constructor finishes execution.
Points to Remember
Note:
where friend is a keyword used as a function
modifier. A friend declaration is valid only
03 within or outside the class definition.
Friend Function
Syntax: Case 2:
class second; forward declaration
class first class sample
{ {
private: private:
-------------- int x;
public: float y;
friend return_type public:
fname(first one, second two); virtual void display();
}; virtual static int sum(); //error
class second }
{ int sample::sum()
private: {}
------------------
public:
friend return_type
fname(first one, second two);
};
Friend Function Example
class sample Example: void main()
{ {
private: clrscr();
int x;
public: sample obj;
void getdata();
friend void display(sample abc); obj.getdata();
}; cout<<"Accessing the private data by non -
void sample::getdata() member function"<<endl;
{ display(obj);
cout<<"Enter a value for x\n"<<endl;
cin>>x; getch();
} }*/
void display(sample abc)
{
cout<<"Entered Number is "<<abc.x<<endl;
}
Friend Function Example
class first Example: }
{
friend class second; void second::disp(first temp)
private: {
int x; cout<<"Entered Number is = "<<temp.x<<endl;
public: }
void getdata();
}; void main()
{
class second
{ first objx;
public: second objy;
void disp(first temp); objx.getdata();
}; objy.disp(objx);
}
void first::getdata()
{
cout<<"Enter a Number ?"<<endl;
cin>>x;
Friend Function Example
class second; //Forward void first::getdata() int temp;
Declaration { temp = one.x + two.y;
class first cout<<"Enter a Value for X"<<endl; return(temp);
{ cin>>x; }
private: } void main()
int x; void second::getdata() {
public: { first a;
void getdata(); cout<<"Enter a value for Y"<<endl; second b;
void display(); cin>>y; a.getdata();
friend int sum(first one,second two); } b.getdata();
}; void first::display() a.display();
class second { b.display();
{ cout<<"Entered Number is X = "; int te = sum(a,b);
private: } cout<<"Sum of the two
int y; void second::display() Private data variable (X + Y)";
public: { cout<<" = "<<te<<endl;
void getdata(); cout<<"Entered Number is Y = ";
void display(); } }
friend int sum(first one,second two); int sum (first one,second two)
}; {
Inline Member Function
Inline functions are used in C++ to reduce the overhead of a normal function call.
A member function that is both declared and defined in the class member list is called an inline member function.
The inline specifier is a hint to the compiler that inline substitution of the function body is to be preferred to the
usual function call implementation.
private: {
------------- ----------------
public: ----------------
3) If a function is recursive.
4) If a function return type is other than void, and the return statement doesn’t exist
in function body.
#include <iostream>
using namespace std;
inline int cube(int s)
{
return s*s*s;
}
int main()
{
cout << "The cube of 3 is: " << cube(3) << "\n";
return 0;
}
All the functions defined inside the class are implicitly inline. Thus, all the restrictions of inline
functions are also applied here.
If you need to explicitly declare inline function in the class then just declare the function inside
the class and define it outside the class using inline keyword
#include <iostream>
using namespace std;
class operation inline void operation :: sum()
{ {
int a,b,add; add = a+b;
cout << "Addition of two numbers: " << a+b << "\n";
public: }
void get();
void sum(); int main()
}; {
inline void operation :: cout << "Program using inline function\n";
get() operation s;
{ s.get();
cout << "Enter first s.sum();
value:"; return 0;
cin >> a; }
cout << "Enter second
value:";
cin >> b;
}
Output:
Enter first value: 45 Enter second value: 15 Addition of two numbers: 60 Difference of two numbers: 30 Product of two numbers: 675 Division of two numbers: 3
Virtual function
• Virtual Function is a function in base class, which is
overridden in the derived class, and which tells the Syntax
compiler to perform Late Binding on this function.
01 virtual return_type function_name (arg);
• Virtual Keyword is used to make a member function of
the base class Virtual. Virtual functions allow the most Example
specific version of a member function in an inheritance virtual void show()
hierarchy to be selected for execution. Virtual functions 02 {
make polymorphism possible. cout << "Base class\n";
Key: }
protected: public:
float length,breath,side,radius,area,height; void getdata()
}; {
class Shape: public Point cout<<"Enter the Value of the Side of the Box:"<<endl;
{ cin>>side;
public: }
virtual void getdata()=0; void display()
virtual void display()=0; {
}; area = pow(side,4);
class Rectangle:public Shape cout<<"The Area of the Square is:"<<area<<endl;
{ }
public: };
void getdata() void main()
{ {
cout<<"Enter the Breadth Value:"<<endl; Shape *s;
cin>>breath; Rectangle r;
cout<<"Enter the Length Value:"<<endl; Square t;
cin>>length; s = &r;
} s->getdata();
void display() s->display();
{ s = &t;
area = length * breath; s->getdata();
cout<<"The Area of the Rectangle is:"<<area<<endl; s->display();
} }
};
Difference in invocation for virtual and non virtual function
class Base Example: class Base
{ public: { public:
void show() virtual void show()
{
{
cout << "Base class";
cout << "Base class\n";
}
}; } };
class Derived:public Base class Derived:public Base
{ public: { public:
void show() void show()
{ {
cout << "Derived Class"; cout << "Derived Class";
} } };
}
int main()
int main()
{
{
Base* b; //Base class pointer Base* b; //Base class pointer
Derived d; //Derived class object Derived d; //Derived class object
b = &d; b = &d;
b->show(); //Early Binding Occurs b->show(); //Late Binding Occurs
} }
Difference in invocation for virtual and non virtual function
Example: std::cout << "Derived::foo\n";
#include<iostream> }
using namespace std; virtual void bar()
class Base { {
public: std::cout << "Derived::bar\n";
void foo() }
{ };
std::cout << "Base::foo\n";
} int main() {
virtual void bar() Derived d;
{ Base* b = &d;
std::cout << "Base::bar\n"; b->foo(); // calls Base::foo
} b->bar(); // calls Derived::bar
}; }
#include <iostream>
Example:
class Sword : public Weapon
class Weapon { {
public: public:
virtual ~Weapon() = default; void attack() const override
virtual void attack() const = 0; {
}; // Calls default member function (Weapon::attack)
Weapon::attack();
void Weapon::attack() const std::cout << "Sword attack...\n";
{ }
std::cout << "Default attack..\n"; };
}
Abstract Class
• Abstract class cannot be instantiated, but pointers and references of Abstract class type
can be created.
• Abstract class can have normal functions and variables along with a pure virtual function.
• Abstract classes are mainly used for Upcasting, so that its derived classes can use its
interface.
• Classes inheriting an Abstract Class must implement all pure virtual functions, or else they
will become Abstract too.
Pure virtual function
/Abstract base class Example:
class Base int main()
{ {
public: Base obj; //Compile Time Error
virtual void show() = 0; // Pure Virtual Function Base *b;
}; Derived d;
b = &d;
class Derived:public Base b->show();
{ }
public:
void show()
{
cout << "Implementation of Virtual Function in
Derived class\n";
}
};
State chart diagram
18CS202J OBJECT ORIENTED DESIGN AND PROGRAMMING
State diagram
• A state diagram is used to represent the condition of the system or
part of the system at finite instances of time. It’s
a behavioural diagram and it represents the behaviour using finite
state transitions. State diagrams are also referred to as State
machines and State-chart Diagrams.
Uses of state chart diagram
• State chart diagrams are useful to model reactive systems
-Reactive systems can be defined as a system that responds to external or internal events.
• State chart diagram describes the flow of control from one state to
another state.
Purpose
Following are the main purposes of using State chart diagrams:
To model dynamic aspect of a system.
To model life time of a reactive system.
To describe different states of an object during its life time.
Define a state machine to model states of an object.
Difference between state diagram and
flowchart
The basic purpose of a state diagram is to portray various changes in state of the
class and not the processes or commands causing the changes.
However, a flowchart on the other hand portrays the processes or commands that
on execution change the state of class or an object of the class.
When to use State charts
So the main usages can be described as:
To model object states of a system.
To model reactive system. Reactive system consists of reactive
objects.
To identify events responsible for state changes.
Forward and reverse engineering.
How to draw state charts
Before drawing a State chart diagram we must have clarified the following points:
Identify important objects to be analysed.
Identify the states.
Identify the events.
Elements of state chart diagrams
• Initial State: This shows the starting point of the state chart diagram that is where
the activity starts.
Elements of state chart diagrams
• State: A state represents a condition of a modelled entity for which some action is
performed. The state is indicated by using a rectangle with rounded corners and
contains compartments
Elements of state chart diagrams
• Composite state – We use a rounded rectangle to represent a
composite state also. We represent a state with internal activities
using a composite state.
Elements of state chart diagrams
• Fork – We use a rounded solid rectangular bar to represent a Fork notation with
incoming arrow from the parent state and outgoing arrows towards the newly
created states. We use the fork notation to represent a state splitting into two or
more concurrent states.
Elements of state chart diagrams
• Join – We use a rounded solid rectangular bar to represent a Join notation with
incoming arrows from the joining states and outgoing arrow towards the common
goal state. We use the join notation when two or more states concurrently
converge into one on the occurrence of an event or events.
Elements of state chart diagrams
• Transition: It is indicated by an arrow. Transition is a relationship between two
states which indicates that Event/ Action an object in the first state will enter the
second state and performs certain specified actions.
Elements of state chart diagrams
• Transition – We use a solid arrow to represent the transition or change of control
from one state to another. The arrow is labelled with the event which causes the
change in state.
Elements of state chart diagrams
• Self transition – We use a solid arrow pointing back to the state itself to represent
a self transition. There might be scenarios when the state of the object does not
change upon the occurrence of an event. We use self transitions to represent such
cases.
Elements of state chart diagrams
• Final State: The end of the state chart diagram is represented by a solid circle
surrounded by a circle.
Example state chart for ATM card PIN Verification
•
Example state chart for order management system
ACTIVITY DIAGRAM