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We Are What We Are

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0% found this document useful (0 votes)
939 views4 pages

We Are What We Are

Uploaded by

el.baguette420
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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WE ARE

What
We Are

Version 1.0; by Kai Pütz


original idea, text & most art by Tim “Samwise7” Harper
(c) 2021
mik sko (Order #41511797)
Legal & other stuff:

Release created by: Kai Pütz; (c) 2021


My blog: www.gregorius21778.wordpress.com
My other titles: at drivethrurpg.com

Original idea, text & most art by Tim “Samwise7” Harper; used with permission.

Samwise on mewe.com: https://mewe.com/i/samwiseseven_rpg

Samwise blog: https://samwise7rpg.blogspot.com/?m=1

Samwise on YouTube: https://www.youtube.com/user/samwise7rpg

Samwise on DTRPG.com https://www.drivethrurpg.com/browse/pub/7384/Samwise7RPG

Me, Gregorius21778, merely edited the stuff, condensed it, added perhaps a sentence or two
and Samwise7´s ideas into something MörkBorg(tm) compatible. With rules and stuff.

Further Artwork: Skull by Henriette Boldt, used with permission.

We Are What We Are is an independent production by Gregorius21778 and is not affiliated with Ockult
Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.

MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.

2 New Optional Character Classes.

The Sin-Eater and the Parasite Skeleton.

Enjoy!

mik sko (Order #41511797)


#1 Digested Memory: Sometimes Sin-eaters acquire memories and
THE DEAD ARE CORRUPT. temporary abilities from those they devour. Roll an Intelligence test
THE STOMACHS OF SIN-EATERS against a DR decided upon by the Referee to “search” for a memory of
a corpse you feasted upon for a turn no longer than 1d3 days ago.
PURIFY THEIR
ROTTING FLESH. #2 Monstrous Limbs: “Malformed” does not always equal “weak”. Your
unarmed attacks deal 1d6 damage.

The ghastly life of the poor sods who end up #3 Horrible Teeth: You file and sharpen your ever-growing teeth, which
devouring the dead is never chosen, rather it is grants you a savage bite. DR:10 to attack, deals d6 damage. Must be
often a form of punishment handed down by close to the target. 1-2 on a d6 that the enemy gets a free attack.
fate.
#4 Caustic Stomach: may spit stomach acid 1d2 times per hour. DR: 10
Theologians have debated about the qualities of these attack, deals 1d2 damage to living beings and 1d8 against undead.
unfortunate souls who seem to be holiness garbed in Alchemists sometimes sell this stomach acid: 50s for a bottle with 4 +
disgusting wretchedness. Are they malign beings Presence uses.
warped by arcane chaos, do they belong to a cursed
bloodline, or are they touched by some cruel god? #5 Bane of the Undead: -2 DR on all tests to attack or defend against
Many believe that their souls are eternally damned as Undead.
the cost for forgiving those they eat. When a Sin-Eater
dies, their bodies are salted and burned. Their #6 Hallowed by the Meal: at the beginning of an adventure, the
remains are not allowed to be buried in the hallowed digested fate, virtues and sins either grants you a power equal to a
ground of most cemeteries. random clean or unclean scroll -once-. No need to roll to use it.

The Two-Headed Basilisks of the One True


Faith abhor them. But from the lowliest peasant to
the grandest king, many call for them near the final
end, so that they might find peace in the hereafter.

Begins with games with 1d6 x10 silver and


1d4 Omens. HP: Toughness +2d6

Starts with a Femur, No Armor and random


starting equipment

Abilities
Horrid, greasy, pockmarked and sickly looking:
Most of your life, you were... (d6):
roll 3d6-2 for Presence.
1: … hiding in the back allies in a large city of
Malformed in Limb & Body: you may only wear Schleswig.
Tier 1 Armor and may never wield zweihänder or
battle axes. 2-3: … at home near a sacred copse in Sarkash.

Eater of the Dead: may eat -any- organic matter 4: … living at the fringes of the Palace of the Shadow
without getting sick, no matter how foul. King.

Twisted Wretches: you begin the game with one 5: … on a pilgrimage from city to city and village to
specialty, and may roll for another the first time village in Grift.
the character gets better. May re-roll one or both
when getting better latter on. 6: … eating the dead in the Wästland; those that
were brought to you as well as those you found left
behind.

mik sko (Order #41511797)


WEAK-WILLED HOSTS ARE AN victim is in close range, you may spend an Omen
OPEN INVITATION to sink your bony fingers into its back, grasps
the spine, and then rip out the soon-to-be host's
entire skeletal structure through the bleeding
You are now a Parasite Skeleton, a wound. You then slip into the bloody exit wound
victim of a necromantic ritual gone awry. Your like it's a new set of clothes, before sealing up
the injury. The whole process of "melding" with
mind is trapped within your spell-wrought
a host takes a full turn, as the nervous system
bones. Bones that thirst for a living host, NEED a and other bodily connections join with your
living host, or your soul bleeds out skeleton. The back of the host remains
into the nether. Hosts do not last. Withered horrendously scarred .
corpses is what you leave behind. Over and over
again. BUT YOU ARE ALIVE! ALIVE! ! ! You may tear free from a host in one full round,
but only if you have at least one hit point left.
Once you were.... (d6): When reduced to negative hit points while clad
in flesh, you are trapped within the host and
1# ...a sacrifice that soon was clad with its destroyed along with the flesh if not healed
murderer´s flesh and power. within a turn.

2-3# ...a victim to the own ritual that went wrong. BeGin the game with one of
the following:
4-5# ...somebody... you forgot... but you are !! 1# My New Marionette: when you got yourself a new
ALIVE!! host, the removed skeleton will serve you if you succeed
on a DR:12 Presence test and spend an Omen.
6# … DEAD. You were brought back...
2# Whispering Skull: you own a skull that whispers to
you, and you only. Will mystically answer 1d4 yes-or-no
questions to you per adventure.
Begins with games with 2d6 x10 silver and
1d4 Omens. HP: Toughness +1d6 3# Silver Sacrificial Dagger: 1d4 damage; 1d6 against
undead, 1d8 against ghosts & phantoms (even if
Starts with a 1d2 Unclearn Scrolls & random insubstantial).
starting equipment. Roll 1d2 for armor & 1d4
for weapons. 4# Oracle Bones: roll the bones; roll a d6. If the result is
lower than your current Omen, you gain one Omen. If
the result is a 5-6, you lose one Omen. May not be used
if you have no Omen at all.
Abilities
Bare Bones in the Wrong Body: roll 3d6-2 for 5# Your Original Shriveled Heart: the first time the
Strength. All Agility tests while inside a host body character dies, the heart turns to dust instead and the
are DR+2. May not wear heavy armor or wield character immediately heals back to 1 hit point and
zweihänder. Counts as undead. rolls for improvement.

6# Whispers from Beyond: when you speak out what


Clad in Flesh: you always count as wearing at least they say, you and everyone who hears it must pass a
medium armor while inside of a host body, and may DR:10 Presence test or will be frightened and confused
choose to ignore all damage from one attack but for 2d6 minus Presence minutes.
“degrade” the body (medium to light to gone).

Parasite: at the start of each adventure, the


current host body will only last for 1d12 further
days before its life energy is completely devoured
and the enslaved flesh dies. Without a body, your
naked bones only last for 6+Toughness turns before
the soul-life seeps away (1 hit point at the start of
every turn). If an unwitting or helpless, unarmored,

mik sko (Order #41511797)

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