We Are What We Are
We Are What We Are
What
We Are
Original idea, text & most art by Tim “Samwise7” Harper; used with permission.
Me, Gregorius21778, merely edited the stuff, condensed it, added perhaps a sentence or two
and Samwise7´s ideas into something MörkBorg(tm) compatible. With rules and stuff.
We Are What We Are is an independent production by Gregorius21778 and is not affiliated with Ockult
Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party License.
Enjoy!
The ghastly life of the poor sods who end up #3 Horrible Teeth: You file and sharpen your ever-growing teeth, which
devouring the dead is never chosen, rather it is grants you a savage bite. DR:10 to attack, deals d6 damage. Must be
often a form of punishment handed down by close to the target. 1-2 on a d6 that the enemy gets a free attack.
fate.
#4 Caustic Stomach: may spit stomach acid 1d2 times per hour. DR: 10
Theologians have debated about the qualities of these attack, deals 1d2 damage to living beings and 1d8 against undead.
unfortunate souls who seem to be holiness garbed in Alchemists sometimes sell this stomach acid: 50s for a bottle with 4 +
disgusting wretchedness. Are they malign beings Presence uses.
warped by arcane chaos, do they belong to a cursed
bloodline, or are they touched by some cruel god? #5 Bane of the Undead: -2 DR on all tests to attack or defend against
Many believe that their souls are eternally damned as Undead.
the cost for forgiving those they eat. When a Sin-Eater
dies, their bodies are salted and burned. Their #6 Hallowed by the Meal: at the beginning of an adventure, the
remains are not allowed to be buried in the hallowed digested fate, virtues and sins either grants you a power equal to a
ground of most cemeteries. random clean or unclean scroll -once-. No need to roll to use it.
Abilities
Horrid, greasy, pockmarked and sickly looking:
Most of your life, you were... (d6):
roll 3d6-2 for Presence.
1: … hiding in the back allies in a large city of
Malformed in Limb & Body: you may only wear Schleswig.
Tier 1 Armor and may never wield zweihänder or
battle axes. 2-3: … at home near a sacred copse in Sarkash.
Eater of the Dead: may eat -any- organic matter 4: … living at the fringes of the Palace of the Shadow
without getting sick, no matter how foul. King.
Twisted Wretches: you begin the game with one 5: … on a pilgrimage from city to city and village to
specialty, and may roll for another the first time village in Grift.
the character gets better. May re-roll one or both
when getting better latter on. 6: … eating the dead in the Wästland; those that
were brought to you as well as those you found left
behind.
2-3# ...a victim to the own ritual that went wrong. BeGin the game with one of
the following:
4-5# ...somebody... you forgot... but you are !! 1# My New Marionette: when you got yourself a new
ALIVE!! host, the removed skeleton will serve you if you succeed
on a DR:12 Presence test and spend an Omen.
6# … DEAD. You were brought back...
2# Whispering Skull: you own a skull that whispers to
you, and you only. Will mystically answer 1d4 yes-or-no
questions to you per adventure.
Begins with games with 2d6 x10 silver and
1d4 Omens. HP: Toughness +1d6 3# Silver Sacrificial Dagger: 1d4 damage; 1d6 against
undead, 1d8 against ghosts & phantoms (even if
Starts with a 1d2 Unclearn Scrolls & random insubstantial).
starting equipment. Roll 1d2 for armor & 1d4
for weapons. 4# Oracle Bones: roll the bones; roll a d6. If the result is
lower than your current Omen, you gain one Omen. If
the result is a 5-6, you lose one Omen. May not be used
if you have no Omen at all.
Abilities
Bare Bones in the Wrong Body: roll 3d6-2 for 5# Your Original Shriveled Heart: the first time the
Strength. All Agility tests while inside a host body character dies, the heart turns to dust instead and the
are DR+2. May not wear heavy armor or wield character immediately heals back to 1 hit point and
zweihänder. Counts as undead. rolls for improvement.