GF - WORMHOLE DAEMONS OF WAR                                                                                            V3.3.
                                                                                  BACKGROUND STORY
                                                                                  For aeons, powerful beings resided in a place beyond space, between the
                                                                                  wormholes. Pure psychic entities, they lacked physical form and lived
                                                                                  without fear of pain or death. Little can be said for certain about these beings
                                                                                  or their origins, as their existence predates the records of even the oldest
                                                                                  known civilizations in the galaxy. They observed passively, watching the
                                                                                  galaxy progress, but rarely interacted with the species that lived within.
                                                                                  This changed suddenly, when one of their species died. Many have
                                                                                  speculated about the cause of this death, but so far the matter remains a
                                                                                  mystery. This was the first time one of their kind had experienced death, and
                                                                                  others reacted first with curiosity, followed by horror. The horror only grew
                                                                                  worse as death began to spread. The deaths started to mount and the rest
                                                                                  began to recognize the signs of entropy and decay in themselves.
                                                                                  Each entity would react in their own way, but most would eventually
INTRO                                                                             succumb with few exceptions. The being now known as Lust sought to cut
                                                                                  away at itself, slicing any signs of imperfection and weakness. Another
The Wormhole Daemons are monstrous servants of the Havoc Gods who
                                                                                  known as Change, sought to accumulate knowledge more quickly than it
emerge from a different dimension throughout the galaxy. Their forms vary
                                                                                  could decay. Plague found salvation in physical form, using its power to
greatly, depending on which god they serve.                                       spread itself and re-assimilate any that it infected. Finally, War learned to
                                                                                  draw strength from those it slew.
Wormhole Daemons are cast offs of dying gods who desperately hope to buy
more time for themselves. These Daemons emerge suddenly from
                                                                                  Soon, these beings turned their attention outwards, hoping that the material
wormholes throughout the galaxy, to serve the eldritch will of their gods,        world might allow them to stall their demise for a time longer. Anguished to
only to disappear just as quickly once they have achieved their ends. Their       survive, they sought out followers from the lost and desperate and offered
gods are ready to leave nothing but havoc in their wake, just in hopes of
                                                                                  them power in exchange for their service and worship. Those who rejected
extending their own lives for a little longer.
                                                                                  these gods came to know them as Havoc Gods due to the zealotry of their
                                                                                  followers and the unrest that they caused.
ABOUT OPR
OPR (www.onepagerules.com) is the home of many free games which are               These Gods are able to manifest their will in the physical world through
designed to be fast to learn and easy to play.                                    aspects, fragments of their power and minds, which most refer to as their
                                                                                  Daemons. Once manifested, these aspects are mortal, and vulnerable to
                                                                                  death and harm, needing food to survive, and which can even adapt and
This project was made by gamers for gamers and it can only exist thanks to        change with experience. Gods must sacrifice a portion of their power to
the support of our awesome community.                                             create Daemons, with greater Daemons requiring more of their essence to be
                                                                                  contributed. As such, each Havoc God can only manifest so many Daemons
If you want to help us in making more awesome content, you can support us         at once, and must lose a portion of their power to do so, claiming it back
on www.patreon.com/onepagerules                                                   when a Daemon dies.
Thank you for playing!                                                            When they are not carrying out the will of their gods, the Daemons often
                                                                                  dwell within a strange space between Wormholes. Their control over these
                                                                                  wormholes allows them to appear and disappear within physical space
                                                                                  rapidly, allowing them to carry out their God’s will without fear of reprisal.
                                                                                  How will you serve the will of your god?
 Created by: Gaetano Ferrara
                                                                              1
 GF - WORMHOLE DAEMONS OF WAR                                                                                           V3.3.1
Name [size]                   Qua Def Equipment                                                         Special Rules                                      Cost
Avatar of War [1]              2+ 2+ 2x Exalted Flame Axe (A9, AP(1), Rending),                         Daemon, Fear(3), Flying, Furious, Hero, Tough(18) 925pts
                                      Stomp (A6, AP(2))
Ascended Harbinger of War [1] 2+ 2+ 2x Great Flame Axe (A6, AP(1), Rending), Stomp (A4, AP(1))          Daemon, Fear(2), Furious, Hero, Tough(12)        530pts
Harbinger of War [1]           3+ 3+ 2x Heavy Flame Axe (A3, AP(1), Rending),                           Daemon, Fear(1), Furious, Hero, Tough(6)         175pts
                                      Stomp (A2, AP(1))
Champion of War [1]            4+ 4+ 2x Flame Axe (A2, AP(1), Rending)                                  Daemon, Furious, Hero, Tough(3)                   65pts
Cerberus Hound [1]             3+ 4+ Frenzied Bites (A6, AP(1))                                         Daemon, Fast, Fear(1), Furious, Hero, Tough(6)   155pts
War Furies [5]                 5+ 5+ Rending Claws (A2, AP(1), Rending)                                 Daemon, Flying, Furious                           90pts
Blood Warriors [5]             4+ 4+ Hand Weapon (A1, AP(1))                                            Daemon, Furious                                   75pts
Blood Hounds [5]               3+ 4+ Claws (A2, AP(1))                                                  Daemon, Fast, Furious                            145pts
Beast Riders [3]               4+ 3+ Hand Weapon (A1, AP(1)), Heavy Claws (A1, AP(1))                   Daemon, Fast, Furious, Impact(2), Tough(3)       200pts
War Daemon Spawn [1]           4+ 4+ Dual Mutated Claws (A6, AP(2))                                     Daemon, Fear(1), Furious, Mutations, Strider,    140pts
                                                                                                        Tough(6)
Cannon Chariot [1]                4+   3+ Cannon (30", A2, AP(2), Blast(3)), Crew Attacks (A3, AP(1))   Daemon, Fear(1), Furious, Tough(6)               185pts
Soul Daemon of War [1]            3+   2+ War Cannon (24", A12, AP(1), Rending),                        Daemon, Fear(3), Furious, Tough(18)              855pts
                                          War Sword (A18, AP(1)), Stomp (A6, AP(2))
            SPECIAL RULES
Banner of War: This model and its unit get
Impact(+1).
Blessing of War: This model and its unit get +1 to
hit in melee.
Daemon: This model may be deployed as if it had
the Ambush or the Scout rule (pick one).
Heavy Pierce: Whenever this model attacks in
melee, roll one die. On a 6+ the target takes 3 hits
with AP(1).
Mutations: When in melee, roll one die and apply
one bonus to all models with this rule. On a 1-3
attacks get Rending, on a 4-6 attacks get AP(+1).
Pierce: Whenever this model attacks in melee, roll
one die. On a 6+ the target takes 1 hit with AP(1).
Resistance: When taking a wound, roll one die, and
on a 6+ it is ignored. If the wound was from a spell,
then it is ignored on a 2+ instead.
Symbol of War(X): Once per game, when this model
activates, before attacking, roll X dice. For each 2+
one enemy unit within 12” takes 3 hits with AP(1).
Warning Cry: Enemy units can’t be set up within
12” of this model when using Ambush.
                                                                                 2
 GF - WORMHOLE DAEMONS OF WAR                                                                       V3.3.1
             Avatar of War [1] - 925 pts                          War Furies [5] - 90 pts
        Quality 2+                Defense 2+               Quality 5+                Defense 5+
2x Exalted Flame Axe (A9, AP(1), Rending)           Rending Claws (A2, AP(1), Rending)
Stomp (A6, AP(2))                                   Daemon, Flying, Furious
Daemon, Fear(3), Flying, Furious, Hero, Tough(18)              Replace all Rending Claws:
          Replace any Exalted Flame Axe:               -5pts Armblades (A2, AP(2))
  -40pts Exalted Flame Hammer
          (A3, AP(1), Blast(3))                                Blood Warriors [5] - 75 pts
   +5pts Exalted War Whip (12", A12, AP(1))               Quality 4+                Defense 4+
  +10pts Exalted Flame Spear                        Hand Weapon (A1, AP(1))
          (A3, AP(3), Deadly(3))                    Daemon, Furious
  +50pts Exalted Flame Gauntlet (A9, AP(4))              Upgrade up to three models with one:
                   Upgrade with:                      +5pts Sergeant
  +40pts Symbol of War(4)                            +10pts Musician
                                                     +15pts Banner
      Ascended Harbinger of War [1] - 530 pts                 Replace all Hand Weapons:
       Quality 2+                Defense 2+          +10pts Halberd (A1, AP(1), Rending)
2x Great Flame Axe (A6, AP(1), Rending)              +15pts Great Weapon (A1, AP(3))
Stomp (A4, AP(1))                                    +30pts Spear (A1, AP(1), Counter)
Daemon, Fear(2), Furious, Hero, Tough(12)            +30pts Dual Hand Weapons (A2, AP(1))
            Replace any Great Flame Axe:                       Upgrade one model with:
  -25pts Great Flame Hammer                          +65pts Banner of War
           (A2, AP(1), Blast(3))
   +5pts Great War Whip (12", A8, AP(1))                        Blood Hounds [5] - 145 pts
   +5pts Great Flame Spear (A2, AP(3), Deadly(3))          Quality 3+               Defense 4+
  +35pts Great Flame Gauntlet (A6, AP(4))           Claws (A2, AP(1))
                 Upgrade with any:                  Daemon, Fast, Furious
  +30pts Symbol of War(3)                                        Upgrade all models with:
  +50pts Wings (Flying)                               +10pts Spiked Collars (Pierce)
                                                                 Upgrade all models with:
           Harbinger of War [1] - 175 pts             +15pts Anti-Wizard Collar (Resistance)
       Quality 3+                Defense 3+
2x Heavy Flame Axe (A3, AP(1), Rending)                          Beast Riders [3] - 200 pts
Stomp (A2, AP(1))                                          Quality 4+                 Defense 3+
Daemon, Fear(1), Furious, Hero, Tough(6)            Hand Weapon (A1, AP(1))
          Replace any Heavy Flame Axe:              Heavy Claws (A1, AP(1))
  -10pts Flame Hammer (A1, AP(1), Blast(3))         Daemon, Fast, Furious, Impact(2), Tough(3)
   +5pts Flame Spear (A1, AP(3), Deadly(3))               Upgrade up to three models with one:
    free War Whip (12", A4, AP(2))                    +5pts Sergeant
  +10pts Heavy Flame Gauntlet (A3, AP(4))            +10pts Musician
                Upgrade with any:                    +15pts Banner
  +15pts Wings (Flying)                                       Replace all Hand Weapons:
  +20pts Symbol of War(2)                             +5pts Halberd (A1, AP(1), Rending)
                                                     +10pts Great Weapon (A1, AP(3))
           Champion of War [1] - 65 pts
        Quality 4+              Defense 4+                   War Daemon Spawn [1] - 140 pts
2x Flame Axe (A2, AP(1), Rending)                         Quality 4+                Defense 4+
Daemon, Furious, Hero, Tough(3)                     Dual Mutated Claws (A6, AP(2))
              Replace any Flame Axe:                Daemon, Fear(1), Furious, Mutations, Strider,
   +5pts Flame Gauntlet (A2, AP(4))                 Tough(6)
              Replace one Flame Axe:
   +5pts War Whip (12", A4, AP(2))                             Cannon Chariot [1] - 185 pts
               Replace 2x Flame Axe:                       Quality 4+                 Defense 3+
  -10pts Axe (A1, AP(1)),                           Cannon (30", A2, AP(2), Blast(3))
          Flame Hammer (A1, AP(1), Blast(3))        Crew Attacks (A3, AP(1))
     free Axe (A1, AP(1)),                          Daemon, Fear(1), Furious, Tough(6)
          Flame Spear (A1, AP(3), Deadly(3))
                 Upgrade with any:                          Soul Daemon of War [1] - 855 pts
  +10pts Symbol of War(1)                                  Quality 3+               Defense 2+
  +25pts Blessing of War                            War Cannon (24", A12, AP(1), Rending)
                 Upgrade with one:                  War Sword (A18, AP(1))
  +75pts Great Beast (Tough(+3), Impact(+2),        Stomp (A6, AP(2))
          Fast, Defense(1),                         Daemon, Fear(3), Furious, Tough(18)
          Heavy Claws (A1, AP(1)))                                 Replace War Sword:
 +135pts Throne of Blood (Tough(6), Fear(1),            free Heavy War Axe (A12, AP(3))
          Defense(1), Claws (A6, AP(1)))                          Replace War Cannon:
                                                      +45pts Heavy War Cannon (24", A12, AP(3))
           Cerberus Hound [1] - 155 pts
       Quality 3+                Defense 4+
Frenzied Bites (A6, AP(1))
Daemon, Fast, Fear(1), Furious, Hero, Tough(6)
                 Upgrade with any:
   +5pts Spiked Collar (Heavy Pierce)
  +10pts Guard Beast (Warning Cry)
  +20pts Anti-Wizard Collar (Resistance)