-- ORIGINAL CREATOR: Depr1
--Fixed lags by stommmDev for toasters if the creator wants to shut down this
script i will
-- If this script isn't on pastebin or the user who uploaded this isn't called
"Delros12"
-- (and yes my pastebin account is Delros12) or the link is not
https://pastebin.com/2NNDTLjL
-- then this is not the original link of this script.
-- The original link of the script gets edited constantly for updates, if you use
the original
-- link you will be able to enjoy the most recent updates of this script without
changing to
-- another link which contains updated script.
-- Enjoy! :)
-- Controls: Q to sneak, use the keypad numbers 1-9 to change blocks, choose a
empty slot i
-- you want to remove a block.
-- this script will transform you into steve when used
local targetName = game.Players.LocalPlayer.Name
local player = game.Players:FindFirstChild(targetName)
function putTexture(part, frontF, backF, topF, bottomF, leftF, rightF, className)
local faces = {"Front", "Back", "Top", "Bottom", "Left", "Right"}
for i,f in pairs(faces) do
local decal = Instance.new(className, part)
if i == 1 then decal.Texture = frontF decal.Name = f end
if i == 2 then decal.Texture = backF or frontF decal.Name = f end
if i == 3 then decal.Texture = topF or frontF decal.Name = f end
if i == 4 then decal.Texture = bottomF or frontF decal.Name = f end
if i == 5 then decal.Texture = leftF or frontF decal.Name = f end
if i == 6 then decal.Texture = rightF or frontF decal.Name = f end
decal.Face = f
end
return part
end
function makeSquare(position, size, color, transparency, parent)
local label = Instance.new("TextLabel", parent)
label.Text = ""
label.BorderSizePixel = 0
label.BackgroundTransparency = transparency
label.Position = position
label.Size = size
label.BackgroundColor3 = color
end
function putToolBarSlot(position, image)
local playerGui = player:FindFirstChild("PlayerGui")
if playerGui then
local gui = playerGui:FindFirstChild("ToolBar") or
Instance.new("ScreenGui", playerGui)
gui.Name = "ToolBar"
local slot = Instance.new("ImageLabel", gui)
slot.Position = position
slot.Size = UDim2.new(0, 32, 0, 32)
slot.BackgroundTransparency = 1
slot.ImageTransparency = 0
slot.Image = image
slot.ZIndex = 2
makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 32, 0, 32),
Color3.new(95/255, 89/255, 76/255), 0, slot)
makeSquare(UDim2.new(0, 0, 0, 0), UDim2.new(0, 2, 0, 32),
Color3.new(0/255, 0/255, 0/255), 0.5, slot)
makeSquare(UDim2.new(0, 2, 0, 0), UDim2.new(0, 30, 0, 2),
Color3.new(0/255, 0/255, 0/255), 0.5, slot)
makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 36, 0, 2),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, -2, 0, -2), UDim2.new(0, 2, 0, 36),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, 0, 0, 32), UDim2.new(0, 34, 0, 2),
Color3.new(130/255, 130/255, 130/255), 0, slot)
makeSquare(UDim2.new(0, 32, 0, 0), UDim2.new(0, 2, 0, 34),
Color3.new(130/255, 130/255, 130/255), 0, slot)
makeSquare(UDim2.new(0, -4, 0, -2), UDim2.new(0, 2, 0, 38),
Color3.new(130/255, 130/255, 130/255), 0, slot)
makeSquare(UDim2.new(0, 34, 0, -2), UDim2.new(0, 2, 0, 36),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, -2, 0, 34), UDim2.new(0, 38, 0, 2),
Color3.new(106/255, 106/255, 106/255), 0, slot)
makeSquare(UDim2.new(0, -4, 0, -4), UDim2.new(0, 40, 0, 2),
Color3.new(156/255, 156/255, 156/255), 0, slot)
end
end
function divide(x, d)
if x ~= 0 and d ~= 0 then
return x/d
else
return x
end
end -- so it doesn't divide by zero
function getDistance(v1, v2)
return math.abs((Vector3.new(math.abs(v2.X - v1.X), math.abs(v2.Y - v1.Y),
math.abs(v2.Z - v1.Z))).Magnitude)
end
function round(x)
if x%2 ~= 0.5 then
return math.floor(x+0.5)
end
return x-0.5
end
function weldTo(part1, part2)
local weld = Instance.new("Weld", part1)
weld.Part0 = part1
weld.Part1 = part2
end
function getMagnitudeXZ(velocity)
return math.abs(velocity.X) + math.abs(velocity.Z)
end
function placeBlock(block, cFPos)
local blockPlaced = Instance.new("Part", workspace)
blockPlaced.Material = "Fabric"
blockPlaced.Anchored = true
blockPlaced.Size = block.size
blockPlaced.CFrame = cFPos
putTexture(blockPlaced, block.frontTex, block.backTex,
block.topTex, block.bottomTex, block.leftTex, block.rightTex,
"Texture")
return blockPlaced
end
local toolBar = {
Dirt = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://179655033",
backTex = "rbxassetid://179655033",
topTex = "rbxassetid://179655033",
bottomTex = "rbxassetid://179655033",
leftTex = "rbxassetid://179655033",
rightTex = "rbxassetid://179655033"
},
Grass = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://96430337",
backTex = "rbxassetid://96430337",
topTex = "rbxassetid://96430265",
bottomTex = "rbxassetid://179655033",
leftTex = "rbxassetid://96430337",
rightTex = "rbxassetid://96430337"
},
Stone = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://75880927",
backTex = "rbxassetid://75880927",
topTex = "rbxassetid://75880927",
bottomTex = "rbxassetid://75880927",
leftTex = "rbxassetid://75880927",
rightTex = "rbxassetid://75880927"
},
Diamond_Ore = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://57928490",
backTex = "rbxassetid://57928490",
topTex = "rbxassetid://57928490",
bottomTex = "rbxassetid://57928490",
leftTex = "rbxassetid://57928490",
rightTex = "rbxassetid://57928490"
},
Diamond_Block = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://56749955",
backTex = "rbxassetid://56749955",
topTex = "rbxassetid://56749955",
bottomTex = "rbxassetid://56749955",
leftTex = "rbxassetid://56749955",
rightTex = "rbxassetid://56749955"
},
Wood_Planks = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://346201871",
backTex = "rbxassetid://346201871",
topTex = "rbxassetid://346201871",
bottomTex = "rbxassetid://346201871",
leftTex = "rbxassetid://346201871",
rightTex = "rbxassetid://346201871"
},
Oak_Log = {
size = Vector3.new(2.6, 2.6, 2.6),
frontTex = "rbxassetid://310831812",
backTex = "rbxassetid://310831812",
topTex = "rbxassetid://152538557",
bottomTex = "rbxassetid://152538557",
leftTex = "rbxassetid://310831812",
rightTex = "rbxassetid://310831812"
}
}
if player then
local char = player.Character
if char then
for _,cM in pairs(char:GetChildren()) do
if cM.ClassName == "CharacterMesh" then cM:Destroy() end
end
--[]
local gui = player.PlayerGui:FindFirstChild("ToolBar") or
Instance.new("ScreenGui", player.PlayerGui)
gui.Name = "ToolBar"
makeSquare(UDim2.new(0.5, -166, 1, -111), UDim2.new(0, 364, 0, 44),
Color3.new(0/255, 0/255, 0/255), 0, gui)
local blocks = {"Dirt", "Grass", "Stone", "Diamond_Ore",
"Diamond_Block", "Wood_Planks", "Oak_Log"}
for i = 1, 9 do
if toolBar[blocks[i]] ~= nil then
putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105),
toolBar[blocks[i]].frontTex)
else
putToolBarSlot(UDim2.new(0.5, -160 + ((i-1)*40), 1, -105),
"")
end
end
local humRootPart = char:WaitForChild("HumanoidRootPart")
local head = char:WaitForChild("Head")
local torso = char:WaitForChild("Torso")
local lArm = char:WaitForChild("Left Arm")
local rArm = char:WaitForChild("Right Arm")
local lLeg = char:WaitForChild("Left Leg")
local rLeg = char:WaitForChild("Right Leg")
head.Size = Vector3.new(1.3, 1.3, 1.3)
putTexture(head, "rbxassetid://38738031", "rbxassetid://36047330",
"rbxassetid://36047341", "rbxassetid://36047347",
"rbxassetid://36047323", "rbxassetid://36047315", "Decal")
head:WaitForChild("Mesh"):Destroy()
head:WaitForChild("face"):Destroy()
torso.Size = Vector3.new(1.3, 1.95, 0.65)
putTexture(torso, "rbxassetid://38934753", "rbxassetid://38934731",
"rbxassetid://38934780", "rbxassetid://38934740",
"rbxassetid://38934762", "rbxassetid://38934762", "Decal")
lArm.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(lArm, "rbxassetid://38934581", "rbxassetid://38934560",
"rbxassetid://38934613", "rbxassetid://38934568",
"rbxassetid://38934601", "rbxassetid://38934591", "Decal")
rArm.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(rArm, "rbxassetid://38934560", "rbxassetid://38934581",
"rbxassetid://38934613", "rbxassetid://38934568",
"rbxassetid://38934601", "rbxassetid://38934591", "Decal")
lLeg.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(lLeg, "rbxassetid://38936226", "rbxassetid://38936209",
"rbxassetid://38934719", "rbxassetid://38934712",
"rbxassetid://38936255", "rbxassetid://38936242", "Decal")
rLeg.Size = Vector3.new(0.65, 1.95, 0.65)
putTexture(rLeg, "rbxassetid://38936209", "rbxassetid://38936226",
"rbxassetid://38934719", "rbxassetid://38934712",
"rbxassetid://38936242", "rbxassetid://38936255", "Decal")
char.Humanoid:ClearAllChildren()
char.Animate:Remove()
-- now for the real stuff
-- |
-- |
-- V
Instance.new("BlockMesh", torso)
Instance.new("BlockMesh", lArm)
Instance.new("BlockMesh", rArm)
Instance.new("BlockMesh", lLeg)
Instance.new("BlockMesh", rLeg)
local camera = workspace.Camera
local camPart = Instance.new("Part", camera)
camPart.Size = Vector3.new(0, 0, 0)
camPart.CFrame = camera.CFrame
camPart.Transparency = 1
--[[local cameraHand = Instance.new("Part", camera)
cameraHand.Size = Vector3.new(0.65, 1.95, 0.65)
cameraHand.CanCollide = false
cameraHand.Anchored = true
cameraHand.Name = "CameraHand"
putTexture(cameraHand, "rbxassetid://38934560",
"rbxassetid://38934581",
"rbxassetid://38934613", "rbxassetid://38934568",
"rbxassetid://38934601", "rbxassetid://38934591", "Decal")
local cameraHandWeld = Instance.new("Motor6D", camPart)
cameraHandWeld.Part0 = camPart
cameraHandWeld.Part1 = cameraHand
cameraHandWeld.C0 = CFrame.new(5, 0, 0)
]]--
local humanoid = char:WaitForChild("Humanoid")
humanoid.HipHeight = 0.3
local rootJoint = Instance.new("Motor6D", torso)
rootJoint.Name = "RootJoint"
rootJoint.Part0 = humRootPart
rootJoint.Part1 = torso
rootJoint.C1 = CFrame.new(0, 0.05, 0)
local neck = Instance.new("Motor6D", torso)
neck.Name = "Neck"
neck.Part0 = head
neck.Part1 = torso
local lS = Instance.new("Motor6D", torso)
lS.Name = "Left Shoulder"
lS.Part0 = lArm
lS.Part1 = torso
lS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0)
lS.C1 = CFrame.new(0.65, 0.975, 0)
local rS = Instance.new("Motor6D", torso)
rS.Name = "Right Shoulder"
rS.Part0 = rArm
rS.Part1 = torso
rS.C0 = CFrame.new(-0.325, 0.975, 0) * CFrame.Angles(0, 0, 0)
rS.C1 = CFrame.new(-0.65, 0.975, 0) * CFrame.Angles(0, -math.rad(180),
0)
local lH = Instance.new("Motor6D", torso)
lH.Name = "Left Hip"
lH.Part0 = lLeg
lH.Part1 = torso
lH.C0 = CFrame.new(0, 0.975, 0)
lH.C1 = CFrame.new(0.325, -0.975, 0) * CFrame.Angles(0, 0, 0)
local rH = Instance.new("Motor6D", torso)
rH.Name = "Right Hip"
rH.Part0 = rLeg
rH.Part1 = torso
rH.C0 = CFrame.new(0, 0.975, 0)
rH.C1 = CFrame.new(-0.325, -0.975, 0) * CFrame.Angles(0, -
math.rad(180), 0)
for _,p in pairs(char:GetChildren()) do
if p.Name ~= "HumanoidRootPart" and p.ClassName == "Part" then
local hit = Instance.new("Part", char)
hit.Name = "DamagePart"
hit.BrickColor = BrickColor.new("Bright red")
hit.Material = "SmoothPlastic"
hit.Transparency = 1
hit.Size = Vector3.new(p.Size.X + 0.05, p.Size.Y + 0.05,
p.Size.Z + 0.05)
hit.CanCollide = false
weldTo(hit, p)
end
end
local ticks = 0
local times = 0
local walkAnim = 0
local increaseWalkAnim = 1
local idleAnimRotX = 0
local idleAnimRotZ = 0
local sneaking = 0
local RS = game:GetService("RunService").RenderStepped
local Mouse = player:GetMouse()
local oldHP = humanoid.Health
local damageTime = 0
local punchRotX = 0
local punchRotY = 0
local punchRotZ = 0
local punchSpeed = 0
local punching = 0
local selectedBlock = 8
local punchEnded = 1
local itemOnHand = nil
local handItem = Instance.new("Part", char)
handItem.Name = "HandItem"
handItem.Size = Vector3.new(0.52, 0.52, 0.52)
handItem.Transparency = 1
handItem.CanCollide = false
local handItemWeld = Instance.new("Weld", char)
handItemWeld.Part0 = handItem
handItemWeld.Part1 = lArm
handItemWeld.C1 = CFrame.new(0, -0.9, -0.6) * CFrame.Angles(math.rad(-
10), math.rad(45), 0)
local sound = Instance.new("Sound", char)
sound.Name = "Hurt"
sound.Volume = 10
sound.SoundId = "rbxassetid://535690488"
local facesToResize = {"Front", "Back", "Left", "Right", "Bottom",
"Top"}
Mouse.Button1Down:connect(function()
if punchEnded == 1 then punching = 1 end
if Mouse.Target then
if getDistance(head.CFrame.p, Mouse.Hit.p) <= 10.4 then
local humanoid =
Mouse.Target.Parent:FindFirstChild("Humanoid")
if humanoid then
humanoid.Health = humanoid.Health - 10
local parts = Mouse.Target.Parent:GetChildren()
for _,p in pairs(parts) do
if p.ClassName == "Part" then
p.Velocity =
Vector3.new(p.Velocity.X + (head.CFrame.lookVector.X * 18), p.Velocity.Y +
(head.CFrame.lookVector.Y * 18) + 8, p.Velocity.Z + (head.CFrame.lookVector.Z *
18))
end
end
return
end
local x = Mouse.Target.CFrame.p.X
local y = Mouse.Target.CFrame.p.Y
local z = Mouse.Target.CFrame.p.Z
if Mouse.TargetSurface.Name == "Right" then x = x +
2.6 end
if Mouse.TargetSurface.Name == "Left" then x = x -
2.6 end
if Mouse.TargetSurface.Name == "Top" then y = y + 2.6
end
if Mouse.TargetSurface.Name == "Bottom" then y = y -
2.6 end
if Mouse.TargetSurface.Name == "Back" then z = z +
2.6 end
if Mouse.TargetSurface.Name == "Front" then z = z -
2.6 end
if Mouse.Target.Size.X > 2.6 or Mouse.Target.Size.Y >
2.6 or Mouse.Target.Size.Z > 2.6 then
x = Mouse.Hit.p.X
y = Mouse.Hit.p.Y
z = Mouse.Hit.p.Z
end
-- local x = round(math.abs(mouseX)/2.6)*2.6
-- local y = round(math.abs(mouseY)/2.6)*2.6
-- local z = round(math.abs(mouseZ)/2.6)*2.6
-- if Mouse.Hit.p.X < 0 then x = x * -1 end
-- if Mouse.Hit.p.Y < 0 then y = y * -1 end
-- if Mouse.Hit.p.Z < 0 then z = z * -1 end
if selectedBlock == 0 then
local blk = placeBlock(toolBar.Dirt,
CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 1 then
local blk = placeBlock(toolBar.Grass,
CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 2 then
local blk = placeBlock(toolBar.Stone,
CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 3 then
local blk = placeBlock(toolBar.Diamond_Ore,
CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 4 then
local blk = placeBlock(toolBar.Diamond_Block,
CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 5 then
local blk = placeBlock(toolBar.Wood_Planks,
CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 6 then
local blk = placeBlock(toolBar.Oak_Log,
CFrame.new(x, y, z))
for _,f in pairs(facesToResize) do
blk:WaitForChild(f).StudsPerTileU = 2.6
blk:WaitForChild(f).StudsPerTileV = 2.6
end
elseif selectedBlock == 7 or selectedBlock == 8 then
if Mouse.Target.Size.X <= 10 and
Mouse.Target.Size.Y <= 10 and Mouse.Target.Size.Z <= 10 then
Mouse.Target.Parent = nil
end
end
end
end
end)
local hasItemOnHand = 0
local hi = 0
-- selection thingy
local selectLabel = Instance.new("TextLabel", gui)
selectLabel.Size = UDim2.new(0, 32, 0, 32)
selectLabel.Position = UDim2.new(0.5, -160 + (selectedBlock*40), 1, -
105)
selectLabel.BackgroundTransparency = 0.5
selectLabel.BackgroundColor3 = Color3.new(1, 1, 1)
selectLabel.BorderSizePixel = 0
selectLabel.Text = ""
selectLabel.ZIndex = 3
--
Mouse.KeyDown:connect(function(key)
if key == "q" then
sneaking = 1
humanoid.WalkSpeed = humanoid.WalkSpeed / 2
rootJoint.C1 = CFrame.new(0, 0.325, 0) *
CFrame.Angles(math.rad(sneaking*45), 0, 0)
lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-
math.rad(sneaking*45), 0, 0)
rH.C0 = CFrame.new(0, 0.975, 0) *
CFrame.Angles(math.rad(sneaking*45), 0, 0)
--print("Sneaking...")
end
if key == "8" then
selectedBlock = 7
itemOnHand = nil
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
if hasItemOnHand == 1 then hi = 1 end
end
if key == "9" then
selectedBlock = 8
itemOnHand = nil
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
if hasItemOnHand == 1 then hi = 1 end
end
if key == "1" then
selectedBlock = 0
itemOnHand = toolBar.Dirt
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex,
itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "2" then
selectedBlock = 1
itemOnHand = toolBar.Grass
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex,
itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "3" then
selectedBlock = 2
itemOnHand = toolBar.Stone
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex,
itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "4" then
selectedBlock = 3
itemOnHand = toolBar.Diamond_Ore
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex,
itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "5" then
selectedBlock = 4
itemOnHand = toolBar.Diamond_Block
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex,
itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "6" then
selectedBlock = 5
itemOnHand = toolBar.Wood_Planks
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex,
itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if key == "7" then
selectedBlock = 6
itemOnHand = toolBar.Oak_Log
for _,d in pairs(handItem:GetChildren()) do
d:Destroy()
end
putTexture(handItem, itemOnHand.frontTex,
itemOnHand.backTex,
itemOnHand.topTex, itemOnHand.bottomTex,
itemOnHand.leftTex, itemOnHand.rightTex, "Texture")
for _,f in pairs(facesToResize) do
handItem:WaitForChild(f).StudsPerTileU = 0.52
handItem:WaitForChild(f).StudsPerTileV = 0.52
end
end
if (key == "0" or key == "1" or key == "2"
or key == "3" or key == "4" or key == "5"
or key == "6" or key == "7") and hasItemOnHand == 0 then hi
= 1 end
selectLabel.Position = UDim2.new(0.5, -160 +
((selectedBlock)*40), 1, -105)
end)
Mouse.KeyUp:connect(function(key)
if key == "q" then
sneaking = 0
humanoid.WalkSpeed = humanoid.WalkSpeed * 2
rootJoint.C1 = CFrame.new(0, 0.05, 0) * CFrame.Angles(0, 0,
0)
lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0)
rH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(0, 0, 0)
--print("Stopped sneaking...")
end
end)
while RS:wait() do
if itemOnHand ~= nil then
hasItemOnHand = 1
handItem.Transparency = 0
else
hasItemOnHand = 0
handItem.Transparency = 1
end
if humanoid.Health < oldHP then
damageTime = 60
sound:Play()
end
oldHP = humanoid.Health
if damageTime > 0 and humanoid.Health > 0 then
for _,p in pairs(char:GetChildren()) do
if p.Name ~= "HumanoidRootPart" and p.ClassName ==
"Part" then
if p.Name == "DamagePart" then
p.Transparency = 0.5
end
end
end
damageTime = damageTime - 2
if damageTime <= 0 then
for _,p in pairs(char:GetChildren()) do
if p.Name ~= "HumanoidRootPart" and p.ClassName
== "Part" then
if p.Name == "DamagePart" then
p.Transparency = 1
end
end
end
end
end
camPart.CFrame = camera.CFrame
neck.C1 = CFrame.new(0, 0.975, 0) *
CFrame.fromEulerAnglesXYZ(math.rad(sneaking*45), math.rad(camPart.Orientation.Y -
torso.Orientation.Y), 0)
neck.C0 = CFrame.new(0, -0.65, 0) * CFrame.Angles(-
math.rad(camPart.Orientation.X - torso.Orientation.X - (sneaking*45)), 0, 0)
if getMagnitudeXZ(torso.Velocity) > 1 then
if walkAnim >= 1 then
increaseWalkAnim = -1
elseif walkAnim <= -1 then
increaseWalkAnim = 1
end
walkAnim = walkAnim + (increaseWalkAnim/(10+(sneaking*20)))
else
walkAnim = 0
end
--lH.C0 = CFrame.new(0, 0.975, 0) * CFrame.Angles(-
math.rad(sneaking*45), 0, 0)
--rH.C0 = CFrame.new(0, 0.975, 0) *
CFrame.Angles(math.rad(sneaking*45), 0, 0)
lH.C0 = lH.C0:lerp(CFrame.new(0, 0.975, 0) * CFrame.Angles(-
math.rad(sneaking*45) + math.rad(damageTime*1.5) +
math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1)
rH.C0 = rH.C0:lerp(CFrame.new(0, 0.975, 0) *
CFrame.Angles(math.rad(sneaking*45) + math.rad(damageTime*1.5) +
math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0, 0), 0.1)
--
--rootJoint.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0)
--print(math.abs(head.Orientation.Y) -
math.abs(humRootPart.Orientation.Y))
--if (head.Orientation.Y * 2) - (head.Orientation.Y +
torso.Orientation.Y) > 45 then
--humRootPart.CFrame = humRootPart.CFrame *
CFrame.Angles(0, math.rad(-45 + head.Orientation.Y), 0)
--print("-45")
--end
--if (head.Orientation.Y * 2) - (head.Orientation.Y +
torso.Orientation.Y) < -45 then
--humRootPart.CFrame = humRootPart.CFrame *
CFrame.Angles(0, math.rad(45 + head.Orientation.Y), 0)
--print("45")
--end
--move these arms
rootJoint.C1 = rootJoint.C1:lerp(CFrame.new(0, 0.325, 0) *
CFrame.Angles(math.rad(sneaking*45), math.rad(punchRotY), 0), 0.2)
lS.C0 = lS.C0:lerp(CFrame.new(-0.325, 0.975, 0) *
CFrame.Angles(idleAnimRotX/20 + math.rad(-hasItemOnHand*10) + math.rad(punchRotX) +
math.rad(damageTime*1.5) +
math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0,
math.rad(punchRotZ) + idleAnimRotZ/20), 0.025+(math.min(1,
getMagnitudeXZ(torso.Velocity))/12) + divide(punchSpeed, 6) + hi)
rS.C0 = rS.C0:lerp(CFrame.new(-0.325, 0.975, 0) *
CFrame.Angles(idleAnimRotX/20 + math.rad(damageTime*1.5) +
math.rad(walkAnim*getMagnitudeXZ(torso.Velocity)*5/(1+sneaking)), 0,
idleAnimRotZ/20), 0.025+(math.min(1, getMagnitudeXZ(torso.Velocity))/12))
if punching == 1 and punchEnded == 1 then
punching = 0
--print("steve uses punch!!")
local coPunch = coroutine.wrap(function()
punchEnded = 0
punchSpeed = 1
punchRotX = -60
punchRotY = -8
punchRotZ = -35
wait(0.075)
punchSpeed = 1
punchRotX = -75
punchRotY = 8
punchRotZ = 40
wait(0.075)
punchSpeed = 1
punchRotX = -20
punchRotZ = 40
wait(0.075)
punchSpeed = 3.5
punchRotX = 0
punchRotY = 0
punchRotZ = 0
punchEnded = 1
wait(0.06)
punchSpeed = 0
end)
coPunch()
end
if ticks > 20 then
ticks = 0
if times == 0 then
times = times + 1
idleAnimRotX = -1
idleAnimRotZ = 0
elseif times == 1 then
times = times + 1
idleAnimRotX = -0.75
idleAnimRotZ = -0.75
elseif times == 2 then
times = times + 1
idleAnimRotX = 0
idleAnimRotZ = -1
elseif times == 3 then
times = times + 1
idleAnimRotX = 0.75
idleAnimRotZ = -0.75
--idleAnimRotX = 0.75
--idleAnimRotZ = -0
elseif times == 4 then
times = times + 1
idleAnimRotX = 1
idleAnimRotZ = 0
--idleAnimRotX = 1
--idleAnimRotZ = 0
elseif times == 5 then
times = times + 1
idleAnimRotX = 0.75
idleAnimRotZ = 0.75
elseif times == 6 then
times = times + 1
idleAnimRotX = 0
idleAnimRotZ = 1
elseif times == 7 then
times = 0
idleAnimRotX = -0.75
idleAnimRotZ = 0.75
end
end
if hi == 1 then hi = 0 end
ticks = ticks + 1
end
end
end