Actions What To Do How To Do It
You can use any action as many times You must use all the action points you
1 space/square = 50 feet per turn as there are action point
slots for that action. have per turn
Movement
AP AP AP AP AP Forward Move Forward 1 Space N/A
AP AP AP AP Turn Turn 1/8th R or L N/A
AP Drop Anchor Stop the Ship N/A
AP Raise Anchor Resume Sailing N/A
Offense
AP AP AP AP AP Personally Use 1 character attack on a vessel (Various Outcomes) (Must still work for
Attack/Cast or creature distance, 1 space = 50ft)
Roll to hit, 1 square per 3 numbers on d20, (ex.
AP AP Mangonel
1 Shot R or L If 5 squares away, DC15) Damage- 3d12 to Hull
(Big) HP
Roll to hit(x2), 1 square per 2 numbers on d20,
AP AP AP AP Ballista
2 Shots F, B, R, and/or L (ex. If 5 squares away, DC10) Damage- 1d12 to
(Small) Hull HP
AP AP AP AP AP Arrow 1 Volley of 10 Arrows F, B, R, and/or Roll to hit, 1 square per 1 number on d20, (ex.
Volley L If 5 squares away, DC5) Damage- 1d10 crew.
Attacking Ship Rolls d20 +1 for every 10 crew rounding down,
Attempt to Grapple another Ship
AP Grapple Ship to your Ship
Defending Ship Rolls d20 +1 for every 10 crew rounding down.
Defending ship can choose to fail this save.
Order your crew to invade attacking and defending ship roll 1d10+1 for each 10 crew
AP Board Ship another ship (must be grappled members rounding up. Higher number = casualties caused,
first) lower number: divide by 2 = casualties caused
Attacking Ship Rolls 1d10+(spaces traveled this turn), Defending
AP Ram Ship Ram another ship head-on ship rolls 1d8. Winner deals 2d10+3 Hull HP damage and 1d4+3
crew casualties.
Defense
Crew members are ordered to Arrow Volley Damage (Crew Casualties)
AP Take Cover take cover. is halved
AP
Brace for Crew members are ordered to
brace for a ship ramming
Ship Ram Crew Casualties is halved
Impact
AP AP AP Crew members repair their
AP AP Repair Damage damaged hull.
Heal 1d6 hull HP
AP AP AP AP AP
Tend the Crew members give medical treatment to their
fallen crew members, allowing them to ADD 1d4 Crew
Wounded return to the fight.
AP AP AP AP AP
Stall/ Study the Do Nothing N/A
Situation
Attempt to dislodge an enemy ship's grapple
AP Fiend Off hold on your ship by loosing enemy boarding DC18 on d20
hooks and violently turning the ship's wheel
Order your crew to dive off of
AP Abandon Ship the ship
N/A
Not a surrender, rather a request
AP Request Parley for a truce to attempt to DC15 on d20
communicate with the enemy
Raise the white flag surrendering
AP Surrender your ship to the enemy
N/A