Ai Information
Ai Information
ARTIFICIAL INTELLIGENCE
ARTIFICIAL INTELLIGENCE
ABSTRACT
We tried to explain the brief ideas of AI and its application to various fields. It
cleared the concept of computational and conventional categories. It includes various
advanced systems such as Neural Network, Fuzzy Systems and Evolutionary
computation. AI is used in typical problems such as Pattern recognition, Natural language
processing and more. This system is working throughout the world as an artificial brain.
We can learn something about how to make machines solve problems by observing
other people or just by observing our own methods. On the other hand, most work in AI
involves studying the problems the world presents to intelligence rather than studying
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people or animals. AI researchers are free to use methods that are not observed in people
or that involve much more computing than people can do. We discussed conditions for
considering a machine to be intelligent. We argued that if the machine could successfully
pretend to be human to a knowledgeable observer then you certainly should consider it
intelligent.
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ACKNOWLEDGEMENT
The task of completion of the seminar requires co-operation and contribution of several
individuals. We students of 6th semester (Computer) are grateful to Mr.
………………….. for her kind help and guidance in the completion of the seminar. We
are highly obliged to all of them.
Thanking you,
Yours sincerely,
SOURABH SHARMA
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TABLE OF CONTENTS
1. ABSTRACT
2. ACKNOWLEDGEMENT
3. INTRODUCTION
4. HISTORY OF AI
5. GOALS
6. CATEGORIES OF AI
7. FIELDS OF AI
8. APPLICATIONS
9. FUTURE SCOPE
10. CONCLUSION
11.BIBLOGRAPHY
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INTRODUCTION
ARTIFICIAL INTELLIGENCE
ARTIFICIAL
The simple definition of artificial is that objects that are made or produced by human
beings rather than occurring naturally.
INTELLIGENCE
The simple definition of intelligence is a process of entail a set of skills of problem
solving, enabling to resolve genuine problems or difficulties that encounters and to create
an effective product and must also entail the potential for finding or creating problems
and thereby laying the groundwork for the acquisition of new knowledge.
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Artificial intelligence is a branch of science which deals with helping machines
find solution to complex problems in a more human like fashion. This generally involves
borrowing characteristics from human intelligence, and applying them as algorithms in a
computer friendly way. A more or less or flexible or efficient approach can be taken
depending on the requirements established, which influences how artificial intelligent
behavior appears.
A.I is mainly concerned with the popular mind with the robotics development, but
also the main field of practical application has been as an embedded component in the
areas of software development which require computational understandings and
modeling such as such as finance and economics, data mining and physical science.
A.I in the fields of robotics is the make a computational models of human thought
processes. It is not enough to make a program that seems to behave the way human do.
You want to make a program that does it the way humans do it.
In computer science they also the problems bcoz we have to make a computer that
are satisfy for understanding the high-level languages and that was taken to be A.I.
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HISTORY
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HISTORY OF A.I
The intellectual roots of AI, and the concept of intelligent machines, may be found
in Greek mythology. Intelligent artifacts appear in literature since then, with real
mechanical devices actually demonstrating behaviour with some degree of intelligence.
After modern computers became available following World War-II, it has become
possible to create programs that perform difficult intellectual tasks.
The first working AI programs were written in 1951 to run on the Ferranti Mark I
machine of the University of Manchester (UK): a draughts-playing program written by
Christopher Strachey and a chess-playing program written by Dietrich Prinz.
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The person who finally coined the term artificial intelligence and is regarded as
the father of the of AL is John McCarthy. In 1956 he organized a conference “the
Darthmouth summer research project on artificial intelligence" to draw the talent and
expertise of others interested in machine intelligence of a month of brainstorming. In the
following years AI research centers began forming at the Carnegie Mellon University as
well as the Massachusetts Institute of Technology (MIT) and new challenges were
faced:
1) The creation of systems that could efficiently solve problems by limiting the search.
1960:-
By the middle of the 1960s, research in the U.S. was heavily funded by the
Department of Defense and laboratories had been established around the world. AI's
founders were profoundly optimistic about the future of the new field: Herbert Simon
predicted that "machines will be capable, within twenty years, of doing any work a man
can do" and Marvin Minsky agreed, writing that "within a generation .
By the 1960’s, America and its federal government starting pushing more for
the development of AI. The Department of Defense started backing several programs in
order to stay ahead of Soviet technology. The U.S. also started to commercially market
the sale of robotics to various manufacturers. The rise of expert systems also became
popular due to the creation of Edward Feigenbaum and Robert K. Lindsay’s DENDRAL.
DENDRAL had the ability to map the complex structures of organic chemicals, but like
many AI inventions, it began to tangle its results once the program had too many factors
built into it... the problem of creating 'artificial intelligence' will substantially be solved".
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The same predicament fell upon the program SHRDLU which would use robotics
through a computer so the user could ask questions and give commands in English.
1980:-
1990 :-
From 1990s until the turn of the century, AI has reached some incredible
landmarks with the creation of intelligent agents. Intelligent agents basically use their
surrounding environment to solve problems in the most efficient and effective manner. In
1997, the first computer (named Deep Blue) beat a world chess champion. In 1995, the
VaMP car drove an entire 158 km racing track without any help from human intelligence.
In 1999, humanoid robots began to gain popularity as well as the ability to walk around
freely. Since then, AI has been playing a big role in certain commercial markets and
throughout the World Wide Web. The more advanced AI projects, like fully adapting
commonsense knowledge, have taken a back-burner to more lucrative industries.
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GOALS
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GOALS OF A.I
The general problem of simulating (or creating) intelligence has been broken down into a
number of specific sub-problems. These consist of particular traits or capabilities that
researchers would like an intelligent system to display. The traits described below have
received the most attention.
2. Knowledge representation:-
are: objects, properties, categories and relations between objects; situations, events,
states and time; causes and effects; knowledge about knowledge (what we know
about what other people know) and many other, less well researched domains. A
representation of "what exists" is an ontology: the set of objects, relations, concepts
and so on that the machine knows about. The most general are called upper
ontologies, which attempt provides a foundation for all other knowledge.
3. Planning:-
Intelligent agents must be able to set goals and achieve them. They need
a way to visualize the future and be able to make choices that maximize the utility
(or "value") of the available choices.
In classical planning problems, the agent can assume that it is the only
thing acting on the world and it can be certain what the consequences of its actions
may be. However, if the agent is not the only actor, it must periodically ascertain
whether the world matches its predictions and it must change its plan as this
becomes necessary, requiring the agent to reason under uncertainty.
with an object).
6. Perception:-
7. Social intelligence:-
Emotion and social skills play two roles for an intelligent agent. First, it
must be able to predict the actions of others, by understanding their motives and
emotional states. (This involves elements of game theory, decision theory, as well
as the ability to model human emotions and the perceptual skills to detect
emotions.) Also, in an effort to facilitate human-computer interaction, an
intelligent machine might want to be able to display emotions—even if it does not
actually experience them itself—in order to appear sensitive to the emotional
dynamics of human interaction.
8. General intelligence:-
Most researchers think that their work will eventually be incorporated into
a machine with general intelligence (known as strong AI), combining all the skills
above and exceeding human abilities at most or all of them. A few believe that
anthropomorphic features like artificial consciousness or an artificial brain may be
required for such a project.
follow the author's argument (reason), know what is being talked about
(knowledge), and faithfully reproduce the author's intention (social intelligence). A
problem like machine translation is considered "AI-complete". In order to solve
this particular problem, you must solve all the problems.
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CATEGORIES OF A.I
1. Conventional AI.
2. Computational Intelligence (CI).
1. Conventional AI :-
Methods include:
Methods include:
Pattern recognition
o Optical character recognition
o Handwriting recognition
o Speech recognition
o Face recognition
Natural language processing, Translation and Chatter bots
Non-linear control and Robotics
Computer vision, Virtual reality and Image processing
Game theory and Strategic planning
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Automation:-
Automation is the use of machines, control systems and information
technologies to optimize productivity in the production of goods and
delivery of services. The correct incentive for applying automation is to
increase productivity, and/or quality beyond that possible with current
human labor levels so as to realize economies of scale, and/or realize
predictable quality levels. Automation greatly decreases the need for
human sensory and mental requirements while increasing load capacity,
speed, and repeatability.
Cybernetics:-
Cybernetics in some ways is like the science of organisation, with special
emphasis on the dynamic nature of the system being organised. The
human brain is just such a complex organisation which qualifies for
cybernetic study. It has all the characteristics of feedback, storage, etc.
and is also typical of many large businesses or Government departments.
Cybernetics is that of artificial intelligence, where the aim is to show how
artificially manufactured systems can demonstrate intelligent behaviour.
Intelligent agent:-
In artificial intelligence, an intelligent agent (IA) is an autonomous
entity which observes through sensors and acts upon an environment
using actuators (i.e. it is an agent) and directs its activity towards
achieving goals.
Intelligent control:-
Intelligent Control or self-organising/learning control is a new emerging
discipline that is designed to deal with problems. Rather than being
model based, it is experiential based. Intelligent Control is the amalgam
of the disciplines of Artificial Intelligence, Systems Theory and
Operations Research. It uses most recent experiences or evidence to
improve its performance through a variety of learning schemas, that for
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Data mining:-
Data mining (the analysis step of the "Knowledge Discovery in
Databases" process, or KDD), an interdisciplinary subfield of computer
science, is the computational process of discovering patterns in large data
sets involving methods at the intersection of artificial intelligence,
machine learning, statistics, and database systems. The overall goal of the
data mining process is to extract information from a data set and
transform it into an understandable structure for further use
Behavior-based robotics:-
Behavior-based robotics is a branch of robotics that bridges artificial
intelligence (AI), engineering and cognitive science. Its dual goals are:
(1) To develop methods for con- trolling artificial systems, ranging
from physical robots to simulated ones and other autonomous
software agents
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(2) To use robotics to model and understand biological sys- tems more
fully, typically, animals ranging from insects to humans. Cognitive
robotics.
Developmental robotics:-
Developmental Robotics (DevRob), sometimes called epigenetic
robotics, is a methodology that uses metaphors from neural
development and developmental psychology to develop the mind for
autonomous robots.
The program that simulates the functions of genome to develop a
robot's mental capabilities is called a developmental program.
Evolutionary robotics:-
Evolutionary robotics (ER) is a methodology that uses evolutionary
computation to develop controllers for autonomous robots
Chatbot:-
Chatterbot, a chatter robot is a type of conversational agent, a computer
program designed to simulate an intelligent conversation with one or
more human users via auditory or textual methods.
Internet Relay Chat bot, a set of scripts or an independent program that
connects to Internet Relay Chat as a client, and so appears to other IRC
users as another user.
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Knowledge Representation:-
Knowledge representation (KR) is an area of artificial intelligence
research aimed at representing knowledge in symbols to facilitate
inferencing from those knowledge elements, creating new elements of
knowledge.
The KR can be made to be independent of the underlying knowledge
model or knowledge base system (KBS) such as a semantic network
planners and funders concerning the importance and potential of current AI developments
and future directions.
APPLICATIONS
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APPLICATIONS OF A.I
Artificial intelligence has been used in a wide range of fields including medical
diagnosis, stock trading, robot control, law, scientific discovery and toys.
Heavy industry:-
Game Playing :-
This prospered greatly with the Digital Revolution, and helped
introduce people, especially children, to a life of dealing with various
types of Artificial Intelligence
You can also buy machines that can play master level chess for a few
hundred dollars. There is some AI in them, but they play well against
people mainly through brute force computation--looking at hundreds
of thousands of positions.
The internet is the best example were one can buy machine and play
various games.
Speech Recognition :-
In the 1990s, computer speech recognition reached a practical level for
Computer Vision :-
The world is composed of three-dimensional objects, but the inputs to
the human eye and computer’s TV cameras are two dimensional.
Some useful programs can work solely in two dimensions, but full
computer vision requires partial three-dimensional information that is
not just a set of two-dimensional views. At present there are only
limited ways of representing three-dimensional information directly,
and they are not as good as what humans evidently use.
Expert Systems :-
A ``knowledge engineer'' interviews experts in a certain domain and
tries to embody their knowledge in a computer program for carrying
out some task. How well this works depends on whether the
intellectual mechanisms required for the task are within the present
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state of AI. One of the first expert systems was MYCIN in 1974,
which diagnosed bacterial infections of the blood and suggested
treatments. It did better than medical students or practicing doctors,
provided its limitations were observed.
Heuristic Classification :-
One of the most feasible kinds of expert system given the present
knowledge of AI is to put some information in one of a fixed set of
categories using several sources of information. An example is
advising whether to accept a proposed credit card purchase.
Information is available about the owner of the credit card, his record
of payment and also about the item he is buying and about the
establishment from which he is buying it (e.g., about whether there
have been previous credit card frauds at this establishment).
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FUTURE SCOPE
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CONCLUSION
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CONCLUSION
BIBLIOGRAPHY
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BIBLIOGRAPHY
LINKS:-
www.google.com
www.wikipedia.com
http://www.aaai.org/
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http://ww0w-formal.stanford.edu/
http://insight.zdnet.co.uk/hardware/emergingtech/
http://www.genetic-programming.com/