The Beast
IT’S THE 18TH CENTURY. YOU’RE A BAND OF LOW-
RENT VAGABONDS IN THE ARSE-END OF EASTERN
EUROPE; YOU WORK FOR THE BARON, WHO YOU
HATE, BUT THIS IS THE ONLY WORK YOU CAN GET.
THE BEAST - A POWERFUL AND ANCIENT MONSTER -
IS TERRORISING THE TOWN AND MASSACRING THE
INHABITANTS. EITHER YOU KILL IT, OR THE BARON
HOLDS YOU RESPONSIBLE
Dear Vagabonds,
CONGRATULATIONS! THE BARON HAS HIRED YOU TO HUNT
AND DISPOSE OF THE TERRIFYING BEAST THAT HAS BEEN
ATTACKING THE TOWN! EXPLORE OUR QUAINT TOWN AND
UNCOVER THE MYSTERIOUS ON HOW TO BEAT THE BEAST.
UTILIZE YOUR SKILLS AND WORK TOGETHER, OR BECOME
ANOTHER VICTIM OF THE BEAST - NOBODY IS SAFE.
Succeed or Fail: Equipment:
When you act and the outcome is in doubt, roll a D10. If the action Throughout your adventure, you may come across
fits your background, explain how and add another D10 to the roll. pieces of equipment! Whether you buy them, steal
If you’ve got the relevant skill, again add another D10 to the roll. them, or luck out and stumble upon some - they will
give you an advantage.
Add all the dice together and compare to the GM’s roll, based on the
difficulty of the task: Equipment is rated between 1 (poor) and 5
(superlative); add the equipment’s value to dice rolls
Easy: D10 Challenging: 2D10 Hard: 3D10
if you think they would benefit you in this action.
If you score more than the GM, it goes well for you; equal or less, it
You start with two pieces of equipment that will be
goes badly. These are standard tasks. When you decide to go up
rated at a 2, choose wisely!
against the Beast, it rolls D20s instead of D10s!
INJURY AND MADNESS:
When you get injured or suffer extreme stress - generally when you fail a roll -
roll ENDURE (1D10) vs 1D10 per time you’ve been injured/deranged. if you have
endure as a skill, you have an advantage - roll twice and take the better roll. n fused!
t o be co , and
ka y G M
Its O tr usty
On a success, you press on. On a failure, You’re out of action and need rescuing. s k y ou r
s wer any
A l l an
y ‘
If you’re not rescued, you’re at the mercy of the Beast. th e
est ions!
qu
Stay safe, and stay sane!
What we know about the Beast?
UNFORTUNATELY, WE KNOW NEXT TO NOTHING ABOUT THE BEAST. ALL WE ARE
CERTAIN ABOUT IS THAT ITS BEYOND DANGEROUS, AND IS WRECKING HAVOC ON OUR
TOWNSFOLK! THERE ARE RUMOURS IT HAS MINIONS OF SOME KIND WORKING
To Find out -
ALONGSIDE IT, BE CAUTIOUS!
WITH EACH PIECE OF KNOWLEDGE YOU GAIN, THE EASIER IT’LL BE TO DEFEAT THE
BEAST.
Supernatural Weakness?
Weaknesses
Mundane Weakness?
Frame a scene with the help of the GM to determine how you’re attempting to
learn the east’s weaknesses. Play it through until it comes to a critical point
where the outcome is in doubt - if that roll succeeds, you learn of one of the
Beast’s weaknesses. If it fails, the Beast learns of one of your weaknesses - or
makes a new one.
Weaknesses may or may not be shared amongst the Beast and its minions. A
serious weakness (i.e. the Beast’s minions poison the town well) will affect BEWAR
E! The
goal, a Beast
every Vagabond in the party. Make note of the weaknesses for you and your nd its has a
do any m inions
enemies as you learn them. thing t will
reach o help t
it! Tru hem
st No O
ne!
When you take advantage of a relevant weakness, your opponent (monster or
player), downgrades their dice size by 1 for each weakness
(D20>D12>D10>D8>D6>D4).