Codmw2 Manual

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Important Health Warning About Playing Video Games

Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to certain
visual images, including flashing lights or patterns that may appear in video games.
Even people who have no history of seizures or epilepsy may have an undiagnosed
condition that can cause these “photosensitive epileptic seizures” while watching video
games.
These seizures may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above symptoms—
children and teenagers are more likely than adults to experience these seizures. The
risk of photosensitive epileptic seizures may be reduced by taking the following
precautions: Sit farther from the screen; use a smaller screen; play in a well-lit room;
and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a doctor
before playing.

ESRB Game Ratings


The Entertainment Software Rating Board (ESRB) ratings are designed to provide
consumers, especially parents, with concise, impartial guidance about the age-
appropriateness and content of computer and video games. This information can
help consumers make informed purchase decisions about which games they deem
suitable for their children and families.
ESRB ratings have two equal parts:
• Rating Symbols suggest age appropriateness for the game. These symbols
appear on the front of virtually every game box available for retail sale or
rental in the United States and Canada.
• Content Descriptors indicate elements in a game that may have triggered a
particular rating and/or may be of interest or concern. The descriptors appear
on the back of the box next to the rating symbol.

ON FRONT ON BACK
VIDEO
GAME
E

For more information, visit www.ESRB.org


TABLE OF CONTENTS
Game Controls..........................................................................................................................2

Main Menu................................................................................................................................3

Heads-Up Display (HUD)..........................................................................................................4

Health System..........................................................................................................................5

Pause/Objectives Screen.........................................................................................................5

Multiplayer Objectives Screen.................................................................................................5

Options......................................................................................................................................5

Stats..........................................................................................................................................5

Credits......................................................................................................................................6

Customer Support..................................................................................................................15

Software License Agreement.................................................................................................16

1
Game Controls

Default Button Command


W Forward
S Back
A Left
D Right
SHIFT Sprint
Left Mouse Button Attack
Right Mouse Button Aim Down Sight
E Melee
N Nightvision
3 Grenade Launcher
4 (MP), 5 (SP) C4, UAV, Airstrike & Helicopter
4 Claymore
1 Next Weapon
2 Previous Weapon
Middle Mouse Button, G Throw Frag Grenade
Throw Smoke,
Q
Flashbang Grenades
F Activate
R Reload Weapon
Tab Key View Score
Space bar Up Stance/Jump
CTRL Key Go prone
C Crouch
Pause Key Pause

2
Default Button Command
Esc Key Menu
~ Bring up console
T Multiplayer Text Chat
Y Multiplayer Team Chat
Z Multiplayer Voice Chat
F1 Multiplayer Vote Yes
F2 Multiplayer Vote No
F4 Multiplayer Scores
F12 Take a Screenshot

Main Menu
Choose between the Story, Special Ops and Multiplayer Modern Warfare® 2 experience, as well as
view your completion percentages for each mode.

CAMPAIGN
Pick up where Call of Duty ®4: Modern Warfare ® ended and continue the single player experience
in the Modern Warfare™2 campaign. From the Story menu you can resume your most recent
campaign or start a new one. You may also use the Mission Select option to replay an already
completed mission at any difficulty.
Note: Modern Warfare®2 uses an automatic checkpoint save system to save your game progress.
You may also choose to use the Save and Quit option from the in-game Pause menu.

SPECIAL OPS
Take on a variety of custom-designed challenging missions in Special Ops—solo or with a friend.
Experience co-op play in Special Ops locally or remotely online. You can also use this menu to
revisit any unlocked Special Ops mission and attempt to complete it on one of three difficulties.

3
MULTIPLAYER
Compete with other Modern Warfare ®2 players online and locally in a variety of maps and game
modes in Multiplayer (MP). Unlock new weapons, attachments, perks and rank up in MP!

HEADS-UP DISPLAY
4

5
11
Hold use button to pick up item

N 1

W
TIE 40
8 0
0 SP Only
2
12

10 6 7 3

1. Compass – Shows the direction you are facing.


2. Stance Indicator – Indicates whether you are standing, crouching or prone. (SP Only)
3. Inventory – Displays devices and/or weapon attachments that are currently available.
4. G
 renade Indicator – Icon warning you that there is a grenade nearby, arrow indicates
the location of the grenade.
5. Damage Indicator – Red marker shows that you are taking damage and the direction
the damage is coming from. (See Health System, below)
6. U
 se Icon – This only appears when you are near a weapon or interactive object, indicates
what button to press to interact with the weapon or object.
7. Ammo Count – Shows remaining bullets for currently equipped weapon, as well as
remaining grenade supplies.
8. Match Info – Displays current score, team icon and time remaining in match. (MP Only)
9. Mini-Map – Shows map of local area plus locations of friendlies and known hostiles.
10. XP Bar – Shows progress on your current rank in MP. (MP Only)

4
11. C
 rosshair – Indicates where you are currently pointing your weapon. Turns red when
positioned over an enemy, green when positioned over a friendly. Walking or running causes
the crosshair to grow wider or sometimes disappear altogether, indicating a loss of accuracy.
Stopping movement, crouching and going prone increase accuracy.*
*Note: When you press the ADS button, you will aim down the sights or scope of your weapon.
This will greatly increase your accuracy and decrease your movement speed. While in ADS the
crosshair will disappear.

HEALTH SYSTEM
When you take damage from enemy fire, blood splatter will appear and the damage indicator will
show you the direction the fire is coming from. If you can find cover and avoid enemy fire you will
eventually recover and be able to continue at full strength.

PAUSE/OBJECTIVES SCREEN
Press the Esc Key any time in Story or Special Ops to pause the game and access this menu.
From here you may access game Options (described below), restart the current level, revert to
your last checkpoint, lower the difficulty of the game if the mission is too hard, or save and quit to
the Main Menu.

MULTIPLAYER OBJECTIVES
SCREEN
Modern Warfare ®2 cannot be paused while playing in MP mode. Esc Key in MP will bring up
a menu that will allow you to choose a new class (taking effect on your next spawn), view the
description of your current game mode, and access the Options menu. Keep in mind that the MP
match is still active in the background when you are in this screen.

OPTIONS
You may access the Options menu from the main menus or in-game via the Pause/Objectives
Screen and MP Objectives Screen. In this menu you can choose different control schemes, or
adjust various game settings such as control sensitivity or look inversion.

STATS
In the Story and Special Ops main menus you may access the Stats option to view statistics for
each mode, such as play time and completion percentage. In Multiplayer various statistics are
available via the Barracks section.

5
Credits
INFINITY WARD Alexander Roycewicz Chance Glasco
Directed by Paul Sandler Zach Volker
Jason West Nathan Silvers Lei Yang
Sean Slayback
Engineering Leads Geoffrey Smith Motion Capture Integration
Richard Baker Charlie Wiederhold Mario Perez
Robert Field
Francesco Gigliotti Art Director Technical Animation Lead
Earl Hammon, Jr Richard Kriegler Eric Pierce

Engineering Technical Art Director Technical Animation


Chad Barb Michael A. Boon Neel Kar
Alessandro Bartolucci Cheng Lor
Simon Cournoyer Art Leads
Jon Davis Christopher Cherubini Audio Lead
Joel Gompert Joel Emslie Mark Ganus
John Haggerty Robert Gaines
Chris Lambert Audio
Jon Shiring Art Chrissy Arya
Jiesang Song Brad Allen Stephen Miller
Rayme C. Vinson Peter Chen
Andrew Wang William Cho Written by
Derric Eady Jesse Stern
Design Leads Steven Giesler
Todd Alderman Jeff Heath Additional Writing
Steve Fukuda David Johnson Steve Fukuda
Mackey McCandlish Ryan M. Lastimosa
Zied Rieke Oscar Lopez Story by
Tim McGrath Todd Alderman
Design and Scripting Taehoon Oh Steve Fukuda
Roger Abrahamsson Sami Onur Mackey McCandlish
Mohammad Alavi Velinda Pelayo Zied Rieke
Keith “Ned” Bell Serozh Sarkisyan Jesse Stern
Mike Denny Richard N. Smith Jason West
Christopher Dionne Theerapol Srisuphan
Preston Glenn Todd Sue Writer’s Assistant
Chad Grenier Aaron Tracy
Jordan Hirsh Animation Leads
Jake Keating Mark Grigsby CEO/CFO
Julian Luo Paul Messerly
Vince Zampella
Brent McCleod
Jason McCord Animation
Producer
Jon Porter Bruce Ferriz
Mark A. Rubin

6
Associate Producers Concept Art Additional Voice Talent
Pete Blumel Brad Allen Eugene Alpers
John Wasilczyk Joel Emslie Gabrielle Al-Rajhi
Neel Kar Will Arnett
Office Manager Richard Kriegler Troy Baker
Janice Lohr Turner Richard N. Smith Brian Bloom
Alex Bronquette
Human Resources Battlechatter Dialogue Coy Clark
Generalist Sean Slayback Michael Cudlitz
Kristin Cotterell Enayat Delawary
Additional Menu Scripting Daniel Gamburg
Executive Assistants Julian Luo Josh Gilman
Carly Gillis Brent McLeod Anna Graves
Cathie Ichige Mark Grigsby
QA Manager Curtis Jackson
Reception Mike Seal Boris Kievsky
Lisa Stone Kristof Konrad
QA Floor Leads Mauricio Lange
Creative Strategist Ed Harmer Eugene Lazareb
Justin Harris Matt Lindquist
Robert Bowling
David Lodge
Quality Assurance Dave Mallow
PR Director, Owned
Jordan Marder
Properties (ATVI) Mary Benitez
Graham McTavish
Mike Mantarro Chelsy Berry
Matt Mercer
Candice Capen
Glenn Morshower
Director of Marketing Terran Casey
Sam Sako
(ATVI) Michael Penrod
Randy Stonitsch
Byron Beede Anthony Rubin
Fred Tatasciore
Georgeina Schaller
Justin Theroux
President/CCO Chris Shepherd
Kirk Thornton
Jason West John Theodore
Fred Toma
Daniel Wapner
Alex Veadov
IT Manager Jim Ward
Bryan Kuhn Cast (in order of
Kai Wulff
appearance)
System Administrator Lance Henriksen
Main Themes by
Drew McCoy Keith David
Hans Zimmer
Barry Pepper
Information Systems Kevin McKidd
Music Produced by
Analyst Roman Varshavsky
Craig Fairbrass Hans Zimmer
Chris Lai Lorne Balfe
Sven Holmberg
Billy Murray
Unix Systems Architect Music Composed by
Robert A. Dye Lorne Balfe

7
Additional Music Jeff Biggers Da Sour Milk Café Publishing
Thomas Bergersen Katia Lewin Palomo (ASCAP), Target Practice
Mark Mancina Music (ASCAP)
Dave Metzger Assistant Engineer BDP Music (Zomba Music/
Atli Orvarsson Adam Schmidt Universal Music Group)
Nick Phoenix Duck Down Music Inc. 2009
Jacob Shea Production Coordinator
Noah Sorota for Hans Zimmer “Danger”
Andrew Zack Marco Polo & Torae
Additional Arranging
and Programming T. Carr, M. Bruno
Music mixed at Remote
Ryeland Allison Control Productions, Inc. Coney Island’s Finest (ASCAP),
Tom Broderick M. Bruno (SOCAN/SESAC)
Clay Duncan “Crime Wave” Duck Down Music Inc. 2009
Bart Hendrickson C. Jackson, J. Fragala, D.
Andrew Kawczynski Zacharias, W. Witherspoon “New New”
A. Bond Suga City ft. Maria V
Music Editor Arkansas Bo (Marlon
50 Cent Music Publishing
Dan Pinder admin by Universal Music Jennings) and Goines
Publishing (ASCAP) (Andrew Goins)
Music Production Services Conduit Publishing
Jason Fragala (ASCAP)/Daniel
Steven Kofsky
Zacharias (ASCAP) Label Courtesy Credit:
Gold Forever Music, Inc. Conduit Entertainment
Music Supervisor
Tom Broderick (admin by Songs of Universal,
Inc.) (BMI) Cinematic Movies
Contains elements from “I Provided by SPOV
Score Wrangler
Can’t Believe You’re Gone” Yugen Blake
Bob “call me old-fashioned”
(Witherspoon/Bond) Miles Christensen
Badami
Gold Forever Music, Inc. Julio Dean
(admin by Songs of Universal, David Hicks
Soloists - Guitar
Inc.) (BMI) Paul Hunt
Tom Broderick
Vincent Kane
Used by Permission. All
Rhiwallon Leadbeater
Percussion Rights Reserved. Performed
Allen Leitch
Satnam Ramgotra by The Barrino Brothers.
Rob Millington
Ryeland Allison Used courtesy of Invictus Gemma Thompson
Records/Holland, Dozier, Steve Townrow
Violin Holland Productions.
Noah Sorota SPOV Production Babies
“Survival Skills” Baby Jacob Hartley-Blake
Music Mixed by KRS-ONE & BUCKSHOT and Mother Sarah
Alan Meyerson
R. Ibanga Jr., K. Blake, Baby Beatrice V.B. Leitch and
L. Parker Mother Scarlett
Additional Engineering
Slamm Andrews
8
Baby Elspeth M.A. Leitch and Voice Direction/Dialogue Additional Design
Mother Scarlett Engineering Steve Massey
Keith Arem
Title Sequence/Additional Additional Art
Art by Additional Voice Direction Joe Simanello
The Ant Farm Steve Fukuda
Military Technical Advisors
Producer Sound Effects Recording Lt. Col. Hank Keirsey US
Scott Carson John Paul Fasal Army (Ret.)
Emilio Cuesta USMC
Executive Creative Director Video Editing
Rob Troy Drew McCoy Weapons Provided by
Independent Studio Services
Ant Farm Production Baby Motion Capture Provided
Baby Marley Troy and by Neversoft Entertainment Armorer
Mother Lisa Larry Zanoff
Motion Capture Lead
Additional Sound Design, Kristina Adelmeyer Translations
Audio Implementation Gabrielle Al-Rajhi
and Cinematic Sound Motion Capture Alexandre Bronquete
Production Provided by Technicians Antonina Thompson
Earbash Audio, Inc. Anet Hambarsumian Leonela B. Wahrick
Justin Parish
Additional Voice Editing/ Sean Watson Predator is a U.S.
Integration Registered Trademark
Nakia Harris Stunt Action Designed by of General Atomics
Jeremy Simpson 87 Eleven Action Film Co. Aeronautical Systems, Inc.
www.87eleven.com
Additional Art Satellite Imagery Provided
Shadows in Darkness Stunt Coordinator by Geoeye
Vykarian Danny Hernandez www.geoeye.com

Additional Concept Art Stunts/Motion Production Babies


Provided by Capture Actors Baby Marley Blumel and
Paul Christopher Clayton Barber Mother Cathy
Thomas Szakolczay Danny Hernandez Baby Henry Michael Boon
Tyler West Allen Jo and Mother Tulip
Ralf Koch Baby Coraline Bowling and
Voice Recording Facilities Kenny Richards Mother Heather
in Los Angeles Provided by Jackson Spidell
Baby Greg McCoy and
PCB Productions, Encino, CA Jake Swallow
Mother Lauren
Side-UK, London, UK Don Theerathada
Justin Williams Baby Audrey McCleod and
Kofi Yiadom Mother Tammy

9
Baby Shannon Seoyeon Oh Head of Production Localization QA Manager
and Mother Eunyoung Steve Ackrich David Hickey
Baby Marlee Hendrix Perez
and Mother Dallas Bobbijo Localization Assistant
Baby Emily Joyce Porter PUBLIC RELATIONS QA Manager
and Mother Wendy Director, Owned Properties Yvonne Costello
Baby Cooper Rieke and Mike Mantarro
Localization QA Lead
Mother Hatherly
PR Manager Mannix Kelly
Baby Luke Smith and
Mother Lisa John Rafacz
Localization QA Floor Lead
Baby Song Ejook and Frank Morisseau
Mother Jungwon Junior Publicists
Monica Pontrelli
Baby Hudson Geoff Volker Localization QA Testers
Joshua Selinger
and Mother Staci Sonia Sanchez Beneitez
European PR Director John Bonham
Infinity Ward Edward Brennan
Nick Grange
Special Thanks Daniele Celeghin
Lawrence Green Luis Hernandez Dalmau
Special Thanks:
Benjamin Heckendorn Dario Di Spirito
Step 3
Joshua Lacross Vincenzo Ferrara
The Navy Seals Lara Sola Gallego
PRODUCTION Aziz Janah
SERVICES - EUROPE Christopher Kocksch
ACTIVISION Aindreas Kugler
Publishing, Inc. Senior Director of
Jeremy Levi
Production Services -
Producer Sebastien Mazzerbo
Europe
Chris Williams Dario Milone
Barry Kehoe
Loic Moisan
Associate Producers Sergio Gonzalez Monroy
Localization Manager
Vincent Fennel Jeremie Morla
Fiona Ebbs Gabriel Morrisseau
Taylor Livingston
Derek Racca Kerill O’Brien-Meier
Senior Localization Giovanni Peroni
Project Manager Sergio Fernandez Redondo
Production Coordinators
Annette Lee Heberto Rios
Adrienne Arrasmith
John Banayan Marcell Witek
Localization Project Sven Zimmermann
Manager
Additional Production
Jack O’Hara IT Network Technician
Rhett Chassereau
Fergus Lindsay
Localization Support
Senior Executive Producer
Analyst Burn Lab Technician
Marcus Iremonger
Chris Osberg Todd Lambert

10
Localization Tools and Production Coordinator John Kirk
Support Provided by Christopher Codding Lance Laursen
Stephanie Deming & Damien Marshall
XLOC Inc. Blade Games World, Inc. Craig McInnes
CEO Ian McLeod
Tom Sperry Eoin O’Fearghail
CENTRAL Byron Pile
TECHNOLOGY Director of Business Ruaidhrí Power
Chief Technology Officer Development Tilman Schäfer
Steave Pearce Claas Grimm Gordon Schneider
Amy Smith
VP Art Production Producer Ronny Southwood
Alessandro Tento Emmanuel Stone
Zhu Xiaoxiao
Jason Wei
Senior Online Manager Christopher Werner
Art Director
Joel Fashingbauer Peter Wright
Xie Haitian

Engineering Artists GLOBAL BRAND


VP of Online Zhou Chen MANAGEMENT
John Bojorquez Kan Jianqing Vice President of Marketing
Cai Jingyu
Rob Kostich
Managing Director, Xu Ping
DemonWare Zhu Shi
Director of Marketing
Pat Griffith Wang Xiangyu
Byron Beede
Ning Xusong
Technical Director Yu Yang
Global Brand Manager
Wade Brainerd
DemonWare Geoff Carroll
Associate Software Nadia Alramli
Associate Brand Managers
Engineer David Brennan
Morgan Brickley Joe Korsmo
Ryan Ford
Luke Burden Mike Schaefer
Aaron Burt David Wang
STUDIO CENTRAL - David Cahill
OUTSOURCING Michael Collins
MARKETING
Director Art Production Tim Czerniak
COMMUNICATIONS
Riccard Linde Brendan Dillon
Malcolm Dowse Marketing Communications
Jonathan Frawley Sr. Director
Technical Art Directors
Paul Froese Jack Oh
Bernardo Antoniazzi
Mitch Bowler Eoghan Gaffney
Arthur Green Marketing Communications
Padraic Hallinan Manager
Production Manager
Steffen Higel Karen Starr
Michael Restifo
Tony Kelly

11
Interactive Marketing TALENT AND AUDIO QUALITY
Director MANAGEMENT ASSURANCE
Carlson Choi GROUP VP Quality Assurance/
Director, Talent and Audio Customer Service
Interactive Marketing Management Group Paul Sterngold
Manager Adam Levenson
Clinton Wu QA Senior Project Lead
Talent Acquisition Manager Henry P. Villanueva
Interactive Marketing Marchele Hardin
Assoc. Manager QA Manager
Eric So Talent Associate Glenn Vistante
Noah Sarid

ART SERVICES Talent Coordinator QUALITY


Art Services Manager Stefani Jones ASSURANCE
PRODUCTION
Todd Pruyn
TESTING
Art Services Lead FINANCE QA Project Lead
Chris Reinhart VP of Studio Finance and Erik Melen
Royalties
Raj Sain QA Testers
BUSINESS AND Xiaohu Alcocer
LEGAL AFFAIRS Finance Manager Mike Arden
David Blackwell Clinton Allen Brandon Aronson
Chris Cosby Harjinder Singh Rich Bernot
Greg Deutsch Tarikh Brown
Jane Elms Sr. Financial Analyst Robert Chaplin
Kap Kang Jason Jordan Joe Chavez
Kate Ogosta Kevin Chester
Amanda O’Keefe Finance Analyst Quentin (Tremayne) Cobb
Travis Stansbury Charles Davis
Adrian Gomez
Phil Terzian John Estioko
Jason Jordan
Mary Tuck Davion Farris
Fransisca Tan
Cory Furlow
OPERATIONS AND John Goldsworthy
STUDIO PLANNING Andrew Grass
ACTIVISION SPECIAL
Senior Director of Andrew Gulotta
THANKS
Production Services Daniel Herscher
Mike Griffith
Suzan Rude Ulysses Holguin
Brian Ward
Tabari Jeffries
Steve Pearce
Director of European Nate Kinney
Dave Stohl
Partner Relationships Bradon Miller
Sean Moline
Samuel Peterson
Michael Montoya
Carlos Moran

12
Anthony Moreno QA CRG Floor Lead QA COMPATABILITY
Craig Nelson Jonathan Mack LAB
Gabe Noto QA-CL Lab Project Leads
Pete (Romulo) Pedroza QA CRG Tester Robert Fenoglio
Brian Post Christian Vasco Farid Kazimi
Greg Sands Austin Kienzle
Chad Schmidt
Adam Smith QA NETWORK LAB QA-CL Lab Testers
Lou Studdert Manager, QA Operations Albert Lee
Ryan Trondsen Chris Keim William Whaley
Jose Vega
Levett Washington QA Network Lab
Matt Wellman Project Leads QA MASTERING LAB
Jessie Jones Sr. Manager, QA
Leonard Rodriguez Technologies
TECHNICAL
REQUIREMENTS Indra Yee
GROUP QA Network Lab Tester
Bryan Chice Mastering Lab Supervisor
Director, QA
John Donnelly
Christopher Wilson
QA MULTIPLAYER Lead Mastering
TRG Manager LAB Lab Technician
John Rosser
QA Multiplayer Lab Lead Sean Kim
Garrett Oshiro
TRG Submissions Leads
Senior Mastering
Daniel L. Nichols
QA MPL Senior Tester Lab Technician
Christopher Norman
Shamen’e Childress Danny Feng
TRG Submissions Adjutant
QA MPL Acting Floor Leads Mastering Lab Technicians
Dustin Carter
and Testers Tyree Deramus
Mikey Ackland Jose Hernandez
QA CODE RELEASE Matt Brannon Kai Hsu
GROUP Jon Bunch Rodrigo Magana
Emmanuel Cruz Steven Rodriguez
QA Certification Lab
Nick Gram Leejay Ronquillo
Senior Leads
Mario Ibarra Orbel Shakhmalian
Cyra Talton
Bruce James Gary Washington
Brandon Valdez
Bobby Jones
Jaemin Kang
QA Certification Lab QA-MIS
Brian Lay
Project Lead
Chris Mintzias Senior Manager,
Fausto Lorenzano Travis Otten QA Technologies
Richard Salmon Indra Yee
QA CRG Project Lead
Matt Ryan

13
QA-MIS Manager Database Technicians Brian Carlson
Dave Garcia-Gomez Christopher Shanley Michael Clarke
Timothy Toledo Randolph d’Amore
QA-MIS Technicians Seth d’Amore
Chris Gill DBS Senior Tester Maria Gonzalez
Teddy Hwang Wayne Williams Rachel Overton
Brian Martin Jacqueline Jolie Sheltmire
Jeremy Torres DBS Testers Nadine Theuzillot
Lawrence Wei Allison Diaz Jennifer Vitiello
David Trinh Marc Williams
QA-MIS Junior Technicians Randi Williams-Pardo Rachel Levine
Lovely Morata Joanne Vistante
Neal Nikaido Beth Kiefner
Orren Webber QA OPERATIONS
GROUP Manual Design
Technology Technician Director, QA Operations Ignited, LLC
Sean Olson George Viegas
Packaging Design by
QA-MIS Equipment Operations and Hamagami & Carroll
Coordinators Planning Supervisor
Long Le Jeremy Shortell Fonts licensed from:
Coleman Thaxton III Operations Associate T26, Inc.
Paul Colbert Monotype
Elsner+Flake Type
QA DATABASE CUSTOMER Comnsulting GmbH
ADMINISTRATION SUPPORT
GROUP
Customer Support
Senior Lead Database Managers
Administrator Gary Bolduc
Jeremy Richards Michael Hill

Lead Database QA SPECIAL THANKS


Administrator Abby Alvarado
Kelly Huffine Nuria Andres

Bink Video. Copyright © 1997–2009 by RAD Game Tools, Inc.


Miles Sound System. Copyright © 1991–2009 by RAD Game Tools, Inc

The characters and events depicted in this game are fictitious. Any similarity to actual persons,
living or dead, is purely coincidental.

14
Customer Support

Note: Please do not contact Customer Support for hints/codes/cheats; only technical issues.
Internet: http://www.activision.com/support
Our support section of the Web has the most up-to-date information available. We update the
support pages daily, so please check here first for solutions. If you cannot find an answer to your
issue, you can submit a question/incident to us using the online support form. A response may
take anywhere from 24–72 hours depending on the volume of messages we receive and the
nature of your problem.
Note: All support is handled in English only.
Note: The multiplayer components of Activision games are handled only through
Internet support.
Phone: (310) 255-2050
You can call our 24-hour automated voice system for answers to our most frequently asked
questions at the above number. Contact a Customer Support representative at the same
number between the hours of 9:00 a.m. and 5:00 p.m. (Pacific Time), Monday through Friday,
except holidays.
Please see the Limited Warranty contained within our Software License Agreement for warranty
replacements. We recommend that you first contact an Activision Technical Support
Representative by phone or Internet before sending your product to us. In many cases,
a replacement is not necessary to resolve your problem. Our support representatives will help
you determine if a replacement is necessary. If a replacement is appropriate we can issue you
an Incident/Reference number to help process your replacement. Non-warranty game returns/
refunds should be dealt with by the retailer or online site where you purchased the product.
Register your product online at http://register.activision.com so we can enter you in our
monthly drawing for a fabulous Activision prize.

15
SOFTWARE LICENSE AGREEMENT

IMPORTANT - READ CAREFULLY: USE OF THIS PROGRAM IS SUBJECT TO THE SOFTWARE LICENSE TERMS SET FORTH
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DOWNLOADING, INSTALLING AND/OR USING THIS PROGRAM, YOU ACCEPT THE TERMS OF THIS LICENSE WITH ACTIVISION
PUBLISHING, INC. AND ITS AFFILIATES (“ACTIVISION”).

LIMITED USE LICENSE. Activision grants you the non-exclusive, non-transferable, limited right and license to install and use
one copy of this Program solely and exclusively for your personal use. All rights not specifically granted under this Agreement
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this Program onto your computer hard drive.

PROGRAM UTILITIES. This Program may contain certain design, programming and processing utilities, tools, assets and other
resources (“Program Utilities”) for use with this Program that allow you to create customized new game levels and other related
game materials for personal use in connection with the Program (“New Game Materials”). The use of any Program Utilities is
subject to the following additional license restrictions:

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• You agree that, as a condition to your using the Program Utilities, you will not use or allow third parties to use the Program
Utilities and the New Game Materials created by you for any commercial purposes, including but not limited to selling,
renting, leasing, licensing, distributing, or otherwise transferring the ownership of such New Game Materials, whether on
a stand alone basis or packaged in combination with the New Game Materials created by others, through any and all
distribution channels, including, without limitation, retail sales and on-line electronic distribution. You agree not to solicit,
initiate or encourage any proposal or offer from any person or entity to create any New Game Materials for commercial
distribution. You agree to promptly inform Activision in writing of any instances of your receipt of any such proposal or offer.

• If you decide to make available the use of the New Game Materials created by you to other gamers, you agree to do so solely
without charge.

• New Game Materials shall not contain modifications to any COM, EXE or DLL files or to any other executable Product files.

• New Game Materials may be created only if such New Game Materials can be used exclusively in combination with the retail
version of the Program. New Game Materials may not be designed to be used as a stand-alone product.

• New Game Materials must not contain any illegal, obscene or defamatory materials, materials that infringe rights of
privacy and publicity of third parties or (without appropriate irrevocable licenses granted specifically for that purpose) any
trademarks, copyright-protected works or other properties of third parties.

• All New Game Materials must contain prominent identification at least in any on-line description and with reasonable
duration on the opening screen: (a) the name and E-mail address of the New Game Materials’ creator(s) and (b) the words
“THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION.”

• All New Game Materials created by you shall be exclusively owned by Activision and/or its licensors as a derivative work
(as such term is described under U.S. copyright law) of the Program and Activision and its licensors may use any New Game
Materials made publicly available by you for any purpose whatsoever, including but not limited to, for purpose of advertising
and promoting the Program.

LIMITED SOFTWARE WARRANTY. Excepting patches, updates and any downloaded content, and this Program if you are
downloading it from an authorized Activision online reseller, Activision warrants to the original consumer purchaser of this
Program that the recording medium on which the Program is recorded will be free from defects in material and workmanship
for 90 days from the date of purchase. If the purchaser finds the recorded medium of the Program defective within 90 days of
original purchase, Activision agrees to replace, free of charge, such recorded medium of the Program discovered to be defective
within such period upon its receipt of the recorded medium of the Program, as long as the Program is still being manufactured by
Activision. In the event that the Program is no longer available, Activision retains the right to substitute a similar product of equal
or greater value. This warranty is limited to the recording medium of the Program as originally provided by Activision and is not
applicable to normal wear and tear. This warranty shall not be applicable and shall be void if the defect has arisen through abuse,
mistreatment or neglect. This remedy is the purchaser’s sole, exclusive remedy, and is in lieu of all other express warranties.
Any implied warranties on this product prescribed by statute, including but not limited to an implied warranty of merchantability
or fitness for a particular purpose, are expressly limited in duration to the 90-day period described above. Activision reserves
the right to modify this warranty prospectively at any time and from time to time in our sole discretion.

EXCEPT AS SET FORTH ABOVE, THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES, WHETHER ORAL OR WRITTEN,
EXPRESS OR IMPLIED, INCLUDING ANY WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
NON-INFRINGEMENT, AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY KIND SHALL BE BINDING ON OR OBLIGATE
ACTIVISION. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGE
RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THIS PRODUCT, INCLUDING DAMAGE TO PROPERTY AND, TO
THE EXTENT PERMITTED BY LAW, DAMAGES FOR PERSONAL INJURY, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS
AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR
EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND
YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.

Except with respect to patches, updates, downloaded content and this Program if you download it from an authorized Activision
online reseller, please refer to Warranty procedures relating to your country of residence from the lists below.

If you download this Program from an authorized Activision online reseller, please refer to your authorized Activision online
reseller for warranty information and procedures.

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When returning the Software for warranty replacement, the original Software disks must be sent only in protective packaging
and include: (1) photocopy of your dated sales receipt; (2) your name and return address typed or clearly printed; (3) a brief
note describing the defect, the problem(s) you are encountering, and the system on which you are running the Software;
and (4) if you are returning the Software after the ninety (90) day warranty period, but within one (1) year after the date of
purchase, please include check or money order for $10.00 U.S. (AUD $20 for Australia (subject to availability), or £6.00 sterling
for Europe) currency per CD or floppy disk replacement or $15.00 U.S.(AUD $25 for Australia (subject to availability) or £9.00
sterling for Europe) per DVD replacement.

Note: Certified mail recommended.

In the United States, send to:


Warranty Replacements, Activision Publishing, Inc., P.O. Box 67713, Los Angeles, California 90067

In Europe, send to:


Warranty Replacements, Activision (UK) Ltd., 3 Roundwood Avenue, Stockley Park, Uxbridge UB11 1AF, United Kingdom

In Australia and Asia Pacific territories, send to:


Warranty Replacements, Activision Asia Pacific, Level 5, 51 Rawson Street, Epping, NSW 2121, Australia

LIMITATION ON DAMAGES. IN NO EVENT WILL ACTIVISION BE LIABLE FOR SPECIAL, INCIDENTAL OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE OR MALFUNCTION OF THE PROGRAM, INCLUDING DAMAGES TO PROPERTY,
LOSS OF GOODWILL, COMPUTER FAILURE OR MALFUNCTION AND, TO THE EXTENT PERMITTED BY LAW, DAMAGES FOR
PERSONAL INJURIES, EVEN IF ACTIVISION HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. ACTIVISION’S
LIABILITY SHALL NOT EXCEED THE ACTUAL PRICE PAID FOR THE LICENSE TO USE THIS PROGRAM. SOME STATES/
COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR
LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS AND/OR EXCLUSION OR
LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY
HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO JURISDICTION.

TERMINATION. Without prejudice to any other rights of Activision, this Agreement will terminate automatically if you fail to
comply with its terms and conditions. In such event, you must destroy all copies of this Program and all of its component parts.

U.S. GOVERNMENT RESTRICTED RIGHTS. The Program and documentation have been developed entirely at private expense
and are provided as “Commercial Computer Software” or “restricted computer software.” Use, duplication or disclosure by
the U.S. Government or a U.S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of
the Rights in Technical Data and Computer Software clauses in DFARS 252.227-7013 or as set forth in subparagraph (c)(1)
and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52.227-19, as applicable. The Contractor/
Manufacturer is Activision Publishing, Inc., 3100 Ocean Park Boulevard, Santa Monica, California 90405.

INJUNCTION. Because Activision would be irreparably damaged if the terms of this Agreement were not specifically enforced,
you agree that Activision shall be entitled, without bond, other security or proof of damages, to appropriate equitable rem-
edies with respect to breaches of this Agreement, in addition to such other remedies as Activision may otherwise have under
applicable laws.

INDEMNITY. You agree to indemnify, defend and hold Activision, its partners, affiliates, contractors, officers, directors,
employees and agents harmless from all damages, losses and expenses arising directly or indirectly from your acts and
omissions to act in using the Product pursuant to the terms of this Agreement.

MISCELLANEOUS. This Agreement represents the complete agreement concerning this license between the parties and
supersedes all prior agreements and representations between them. It may be amended only by a writing executed by both
parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only
to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected. This
Agreement shall be construed under California law as such law is applied to agreements between California residents entered
into and to be performed within California, except as governed by federal law and you consent to the exclusive jurisdiction of
the state and federal courts in Los Angeles, California.

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