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Astrethra

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38 views5 pages

Astrethra

Uploaded by

chrome10225
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Welcome to Astrethra

Quick notes confront the challenges that shape the destiny of this
enchanting realm.
This is a homebrew setting that I’ve been working on in
my head for awhile and this document goes over some The history of Astrethra
of the lore and information about the location Astrethra
which is just a small part of a larger world. The Ancient Races (5,000 years ago)
The gods work together to form the world outside their
But aside from that we are gonna start you all at level respective planes of existance.
1 or 3 depending on how the discussion goes.
The Setting The Elven Accord (3,000 years ago)

A young realm nestled within the grand tapestry of a The wood elves forged an alliance with the ancient
larger world, Within the boundaries of this land, five trees, establishing Elverathen as a sanctuary of natural
major cities stand as pillars of civilization, each holding harmony.
its distinct identity and shaping the destiny of its Cliffside Treaty (1,000 years ago)
inhabitants. Races from different lands came together at Skyhaven,
In the heart of dense woodlands, shrouded in a forming a pact to promote unity and cooperation. this
verdant canopy, lies the elven city Elverathen, a bothers the nearby population of wood elfs who up until
testament to the harmony between nature and the fair now have held dominion over this land.
folk who dwell within. Their connection to the ancient
trees and mystical creatures paints a vibrant portrait of Human Expansion (600 years ago)
life in harmony with the whispering winds and rustling Humans migrated north and founded Northwatch, a city
leaves. that quickly grew into a thriving hub of trade and
Perched precariously on the edge of a towering cliff, culture. though they destroy most of the once massive
Skyhaven overlooks a breathtaking expanse. Here, a forest that was Astrethra.
diverse array of races converges, creating a melting pot
of cultures and perspectives. The city serves as a Dwarven Forge Mastery (400 years ago)
Dwarves in Stoneforge perfected their craftsmanship,
gateway, welcoming travelers and adventurers drawn by creating legendary weapons and armors sought by
the allure of the unknown. warriors across the realms.
To the north, cradled against the rugged embrace of
imposing mountains, the bustling human metropolis The Stoneheart Rebellion (300 years
Northwatch thrives. Its streets echo with the vibrant ago)
energy of commerce and the mingling of diverse voices. A faction within Stoneforge rebelled against the ruling
This city stands as a testament to the resilience and council, seeking greater autonomy. The conflict resulted
determination of humanity, forging alliances and in the construction of underground fortifications and
shaping the fate of the northern lands. tunnels beneath the city, shaping its current layout.
On the opposite side of the formidable mountain
range, the dwarven city Stoneforge stands proudly as The Cataclysm (200 years ago)
the realm’s forge and anvil. Famed for crafting the most The shadowlands was ravaged by a series of magical
exquisite weapons and armors, the dwarves’ storms, leaving the southeastern region scarred and
craftsmanship is sought by warriors far and wide. The creating an opportunity for an evil overlord to rise.
echoes of hammer on anvil resound through the
mountain valleys, a symphony of creation echoing The Veil’s Unraveling (150 years ago)
across the peaks. Mysterious occurrences in the Shadowlands led to the
In the southeastern reaches, a dark shadow looms. weakening of the barrier between the material plane
Here, the land is scarred by magical storms that ravage and the Shadowfell. This event has had a lasting impact,
the landscape, leaving behind massive craters as silent causing sporadic disturbances and making the
witnesses to their destructive power. Within this Shadowlands a place of both dread and opportunity.
tumultuous domain resides an evil overlord, an
ambitious figure seeking to dominate Astrethra, driven Overlord’s Ascendance (100 years ago)
by a thirst for power and a hunger for the spoils of The evil overlord seized control of The Shadowlands,
conquest. spreading dark influence and plotting to extend their
Astrethra, with its diverse cities and the looming dominion over Astrethra.
threat of the overlord in the southeast, beckons
adventurers to explore its mysteries, forge alliances, and

1
The Current Era Despite their scarcity, dragonborn are often drawn to
roles echoing their connection to dragons, becoming
The cities stand on the brink of uncertainty as adventurers or leaders in their communities. Viewed
adventurers, diplomats, and heroes converge on with a mix of fascination and curiosity, their presence in
Astrethra to face the looming threat of the overlord and Astrethra adds an air of enigma to the unfolding tale of
navigate the complex web of alliances and conflicts that this captivating realm.
shape the present day. Changes: Containing the blood of dragons
Elverathen: The Sylvan Sanctuary dragonborns live longer in this setting averaging 150
Nestled deep within an ancient forest, Elverathen is a years
sylvan sanctuary ruled by wood elves. The city Dwarfs
harmoniously blends with nature, built upon elevated Dwarves thrive within the resilient stone walls of
platforms among the towering trees. Luminescent flora Stoneforge, their citadel and forge. Known for their
illuminates the city at night, and the air carries the exceptional craftsmanship, dwarves produce the realm’s
enchanting melodies of woodland creatures. finest weapons and armor. These industrious beings,
Skyhaven: City on the Edge characterized by sturdy builds and magnificent beards,
Perched on the precipice of a colossal cliff, Skyhaven is are driven by a strong sense of tradition and pride. The
a city where different races converge, forming a vibrant subterranean tunnels beneath Stoneforge echo with the
and diverse community. Portions of the city include rhythmic melody of hammer on anvil, as dwarven
bildings clinging the cliffside, connected by intricate artisans tirelessly shape the very bedrock of their
bridges, and the city offers breathtaking views of the existence.
sprawling landscape below. Skyhaven is a hub of trade, Elfs
culture, and adventure. Within the borders of Astrethra, elves play a vital role,
Northwatch: Bastion of the North primarily dwelling in the sylvan haven of Elverathen.
Located on the northern side of the imposing mountain Possessing an inherent attunement to nature, these
range, Northwatch is a bustling human metropolis elves exhibit a profound connection with the towering
known for its resilience and determination. The city’s trees enveloping their city.Known for their agility,
architecture reflects a blend of practicality and artistic mastery of archery, and proficiency in magic, elves in
expression. Its strategic position makes it a key player Astrethra stand as protectors of the woodlands,
in regional politics and trade, drawing people from all contributing a sense of magic and natural wisdom to the
walks of life. broader narrative of Astrethra.
Changes: Elfs are very long lived some having seen
Stoneforge: Dwarven Citadel the most ancient of history living upwards of 1,500
Carved into the heart of towering mountains, years.
Stoneforge is a dwarven citadel renowned for its Halflings
mastery of craftsmanship. The city echoes with the Halflings carve out their niche, with a notable presence
rhythmic clang of hammers on anvils, producing some in the bustling city of Skyhaven and smaller towns
of the finest weapons and armors in the realm. throughout the region. Known for their cheerful
Stoneforge is a testament to dwarven industriousness, disposition and nimble natures, halflings are a common
with intricate tunnels and sturdy stone architecture. sight in the crowded streets, marketplaces, and lively
Races of Astrethra neighborhoods of Skyhaven. Whether weaving tales in
cozy taverns or navigating the busy markets, halflings
There are many races in this world though these are the bring an air of warmth and camaraderie to the varied
ones who either come from Astrethra or can be found landscapes of Astrethra.
commonly within its boarders though others exist
beyond them. Humans
Note: Additionally there are some small changes to In the diverse landscape of Astrethra, humans stand out
some races that are noted here. (It’s mostly age related as resilient and adaptable pioneers. Their influence is
people are on average longer lived here). felt across the realm, where they engage in various
pursuits, from trade to the arts. Known for their
Dragonborns dynamic spirit, humans contribute to the evolving
Dragonborn are a rare and mysterious presence. Born narrative of Astrethra, embodying a drive for exploration
of ancient dragon heritage, these humanoid beings, with and enterprise
scales and draconic features, are scarce within the Changes: Humans are one of the most diverse people
bustling cities but find sanctuary in isolated enclaves. in the land and thus they all gain proficiency in one
The origin of their lineage is steeped in mystery, and additional skill, additionally Humans are slightly longer
their sporadic appearance has led to various theories. lived at most living 120 years.
2
Religion Nickname : The Dreamweaver
Domain : Moon, Dreams, Reflection
The world as well as the other planes of existence are Teachings : Embracing the mysteries of the night and
the creation of the following gods. finding inspiration in dreams.
Hierarchy: Luna holds a mystical place, symbolizing
Elias - God of the Sun and Light
: The Radiant. the ever-changing nature of existence.
Nickname Major Temple: Moonlit Sanctum, built within a
Domain : Sun, Light, Purity serene moonlit glade.
Teachings : Embracing the warmth of enlightenment
and fostering goodness through illumination. Valor - God of Courage and Heroism
Hierarchy: Revered as a primary deity, Elias holds a Nickname : The Valiant Guardian
central position in the pantheon. Domain : Courage, Heroism, Justice
Major Temple: The Luminous Sanctuary, located Teachings : Encouraging acts of bravery, honor, and
atop a sunlit peak in the central mountains. protection of the weak.
Hierarchy: Valor is highly esteemed, representing the
Thea - Deity of Thunder and Storms
: The Thundercaller embodiment of righteous strength.
Nickname Major Temple: Citadel of Valor, a towering fortress
Domain : Thunder, Storms, Energy overlooking a vast expanse.
Teachings : Finding strength in the tumultuous, and
harnessing the power of storms for resilience. Shadara - God of Shadows and Secrets
Hierarchy: Thea is considered a forceful deity, Nickname : The Shadowmaster
respected for her elemental might. Domain : Shadows, Secrets, Subterfuge
Major Temple: Storm’s Embrace, situated on a cliff Teachings : Navigating the unseen, finding strength in
overlooking the roaring sea. secrecy, and understanding the balance of shadows.
Hierarchy: Shadara holds a mysterious position,
Silvana - Goddess of Nature and the
respected for the wisdom concealed within darkness.
Major Temple: Shadow’s Veil, located within a
Woodlands
Nickname : The Verdant Guardian concealed cavern beneath a city.
Domain : Nature, Woodlands, Harmony
Teachings : Nurturing the balance between living Marina - Goddess of the Seas and Water
creatures and the natural world. Nickname : The Aquan Guardian
Hierarchy: Silvana is revered as a guiding force, Domain : Seas, Water, Emotion
closely tied to the cycles of nature. Teachings : Embracing the ebb and flow of life, finding
Major Temple: Sylvan Grove, hidden deep within an strength in adaptability.
ancient and enchanted forest. Hierarchy: Marina holds a revered position,
Finnian - Deity of Smithing and embodying the ever-changing nature of the seas.
Major Temple: Tidal Sanctuary, a majestic structure
Craftsmanship
Nickname : The Artisan’s Forge perched on a cliff, overlooking the vast ocean.
Domain : Smithing, Craftsmanship, Creation Adrian - Deity of Travel and
Teachings : Honoring the art of creation and the skill Exploration
of the artisan. Nickname : The Voyager
Hierarchy: Finnian holds a respected place, seen as a Domain : Travel, Exploration, Discovery
patron of craftsmanship. Teachings : Encouraging the pursuit of adventure,
Major Temple: Forgeheart Citadel, located within the discovery, and understanding of diverse cultures.
heart of a mountainous range. Hierarchy: Adrian is a wanderer, revered for the
freedom and knowledge gained through exploration.
Major Temple: Horizon’s Haven, situated in a
Seraphina - Goddess of Wisdom and
Knowledge nomadic city that moves with the changing seasons.
Nickname : The Wise Oracle
Domain : Wisdom, Knowledge, Insight Mortis - Deity of Time and Death
Teachings : Pursuit of wisdom through learning, Nickname : The Eternal Reaper
reflection, and sharing knowledge. Domain : Time, Death, Transition
Hierarchy: Seraphina is revered as a source of divine Teachings : Acknowledging the inevitability of time
insight, often sought for guidance. and the cycle of life and death.
Major Temple: Celestial Archives, situated on a Hierarchy: Mortis is a solemn deity, respected for
mountaintop, filled with ancient scrolls and tomes. their role in the natural order of existence.
Major Temple: Temporal Nexus, found within a
Luna - Goddess of the Moon and Dreams
secluded valley where time seems to stand still.

3
Classes In Astrethra Conclusion
There are many classes that appear in Astrethra here is So this is the end of the document so I thought I would
a semi-serious section that talks about them in some come in here and thank you for doing your due diligence
way. and taking an interest in some lore and some other stuff
Barbarians: From roaving bands of raiders seeking to if you bring this part up to me we can talk about an
pillage and loot to your average individule with anger additional uncommon magic item for you to start with
management problems barbarians are among some of cuz you deserve it for going through this mess.
the toughest fighters around. If you have any other questions about the setting feel
Bards: Singing songs of adventurers far and wide a free to send them my way and we can chat, In the end
bard is always a calming sight as you sip your ale at the it’s your game as much as it is mine.
tavern before turning in for the night.
Clerics: The followers of the divine capable of healing
the greatest of wounds or causing them, clerics can be
found in any temple in every major city or most small
towns.
Druids: Attuned with nature capable of transforming
into beasts they are most common in the forests of
Elverathen.
Fighters: From the fearsome Captain of the Guard to
that one retired adventurer who runs your local tavern
fighters are everywhere.
Monks: Though not common in the secluded
mountaintops there is most certainly a lone temple or
two.
Paladins: The righteous soldiers who follow their
sworn oath to a fault to those who have fallen if there is
a reason to take up such a vow then there are Paladins
about.
Rangers: Though few in number rangers roam the
forests of Astrethra hunting game and living life they are
also known to be really good at shooting bows duh.
Rogues: No matter where you are whether you are in
a bustling city or walking alone towards a new town you
better keep your coin purse close because here there be
thieves. also murder for hire is a thing so assassins too I
suppose.
Sorcerers: Yeah they’re bloodline has given them the
power to cast powerful magic though this is quite a rare
occurance.
Warlocks: So you weren’t born with the ability of
magic like sorcerers and you don’t have the head for
learned magic, so you sold your soul or something of
great value for a few spells, an unfortunate occurance
though far too common in the Astrethra.
Wizards: Mages exist in Astrethra if you feel you’ve a
nach for magic and learning you should have your
parents scrape together their life savings and send you
to the tower of magi located in Skyhaven where you will
go through 10-15 years of grueling study and then you
have to pass the exam oh the exam yeah only about 10%
of people who take that test pass it wow you must have
like a 16 in intellegence or something like that.

4
map of Astrethra

this document was made by Grey using homebrewery


you should check it out if you want to make something
similar.

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