0% found this document useful (0 votes)
12 views3 pages

Thuun

Uploaded by

Jonathan Boose
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
12 views3 pages

Thuun

Uploaded by

Jonathan Boose
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Monk 2 Acolyte Cody

CLASS & LEVEL BACKGROUND PLAYER NAME


Thuun Vola
Half-Orc
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH - Loves eggs (pickled)
15 +4 40ft.
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 2d8 + 0


● +4 Strength
DEXTERITY - Will give it all away for

18
● +6 Dexterity
Constitution
/ 16 Astryn
CURRENT HIT POINTS IDEALS
Intelligence

+4 Wisdom
1) Astryn
Charisma 2) Cade (Coalfoot Gang)
CONSTITUTION SAVING THROWS 3) Dubey Brothers
TEMPORARY HIT POINTS BONDS

11
Acrobatics (Dex) Total 2 SUCCESSES - Alcoholism
+0 Animal Handling (Wis)
d8 FAILURES - Illiterate
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE Athletics (Str)

8 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
SHELTER OF THE FAITHFUL (Acolyte): As an acolyte, you
command the respect of those who share your faith, and you
Insight (Wis)
Nunchaku +6 1d6 B can perform the religious ceremonies of your deity. You and
-1 ● +3
your adventuring companions can expect to receive free
healing and care at a temple, shrine, or other established
+4 Intimidation (Cha) Longbow +6 1d8 P presence of your faith, though you must provide any material
components needed for spells. Those who share your
WISDOM Investigation (Int) religion will support you (but only you) at a modest lifestyle.
Medicine (Wis)
Darts (10) +6 1d4 P
12 Nature (Int)
You might also have ties to a specific temple dedicated to
your chosen deity or pantheon, and you have a residence
there. This could be the temple where you used to serve, if
you remain on good terms with it, or a temple where you
Perception (Wis) have found a new home. While near your temple, you can
+1 call upon the priests for assistance, provided the assistance
● +4 Performance (Cha) you ask for is not hazardous and you remain in good
standing with your temple
Persuasion (Cha)
CHARISMA
DARKVISION (Half-Orc): you have superior vision in dark
● +1 Religion (Int) and dim Conditions. You can see in dim light within 60 feet
15 ● +6 Sleight of Hand (Dex)
of you as if it were bright light, and in Darkness as if it were
dim light.
Stealth (Dex) Chi Points: /2 RELENTLESS ENDURANCE (Half-Orc): When you are
+2 Survival (Wis)
reduced to 0 Hit Points but not killed outright, you can drop
to 1 hit point instead. You can't use this feature again until
you finish a Long Rest.
SKILLS ATTACKS & SPELLCASTING
SAVAGE ATTACKS (Half-Orc): When you score a critical hit
with a melee weapon Attack, you can roll one of the
weapon's damage dice one additional time and add it to the
11 PASSIVE WISDOM (PERCEPTION)
- Dube (dead extra damage of the critical hit.
CP
MARTIAL ARTS (Monk): At 1st level, your practice of martial
homie's) arts gives you mastery of combat styles that use unarmed
strikes and monk weapons, which are shortswords and any
- Weapons: Simple weapons, SP
- Smith's Tools simple melee weapons that don't have the two-handed or
heavy property (see PHB 78 for full details).
shortswords, longbow - Explorer's Pack
- Tools: Musical instrument (Dube), CHI (Monk): Starting at 2nd level, your training allows you to
EP - Duster harness the mystic energy of chi. Your access to this energy
smith's tools is represented by a number of chi points. Your monk level
- Languages: Common, Orcish (+2 - Holy Symbol determines the number of points you have, as shown in the
Chi Points column of the Monk table (see PHB 78 for full
others) GP 29 (Tattoos) details).
- Prayer Beads
PP - Incense (5 sticks)
- Common Clothes
- Vestments

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

You might also like