Monk 2                                       Acolyte                               Cody
CLASS & LEVEL                               BACKGROUND                             PLAYER NAME
                    Thuun Vola
                                                                                       Half-Orc
            CHARACTER NAME                                                              RACE                                        ALIGNMENT                              EXPERIENCE POINTS
                                     INSPIRATION
 STRENGTH                                                                                                                                         - Loves eggs (pickled)
                                                                          15                   +4                      40ft.
   15               +2           PROFICIENCY BONUS
                                                                          ARMOR
                                                                           CLASS               INITIATIVE               SPEED
     +2                                                                                                                                                               PERSONALITY TRAITS
                                                                       Hit Point Maximum 2d8 + 0
                     ●    +4    Strength
 DEXTERITY                                                                                                                                        - Will give it all away for
   18
                     ●    +6    Dexterity
                                Constitution
                                                                                                   / 16                                           Astryn
                                                                                         CURRENT HIT POINTS                                                                  IDEALS
                                Intelligence
     +4                         Wisdom
                                                                                                                                                  1) Astryn
                                Charisma                                                                                                          2) Cade (Coalfoot Gang)
CONSTITUTION                   SAVING THROWS                                                                                                      3) Dubey Brothers
                                                                                       TEMPORARY HIT POINTS                                                                  BONDS
   11
                                Acrobatics (Dex)                       Total 2                           SUCCESSES                                - Alcoholism
     +0                         Animal Handling (Wis)
                                                                                  d8                        FAILURES                              - Illiterate
                                Arcana (Int)                                     HIT DICE                      DEATH SAVES                                                   FLAWS
INTELLIGENCE                    Athletics (Str)
     8                          Deception (Cha)
                                History (Int)
                                                                      NAME                      ATK BONUS DAMAGE/TYPE
                                                                                                                                                SHELTER OF THE FAITHFUL (Acolyte): As an acolyte, you
                                                                                                                                                command the respect of those who share your faith, and you
                                Insight (Wis)
                                                                      Nunchaku                  +6             1d6              B               can perform the religious ceremonies of your deity. You and
     -1              ●    +3
                                                                                                                                                your adventuring companions can expect to receive free
                                                                                                                                                healing and care at a temple, shrine, or other established
                          +4    Intimidation (Cha)                    Longbow                   +6             1d8              P               presence of your faith, though you must provide any material
                                                                                                                                                components needed for spells. Those who share your
  WISDOM                        Investigation (Int)                                                                                             religion will support you (but only you) at a modest lifestyle.
                                Medicine (Wis)
                                                                      Darts (10)                +6             1d4              P
   12                           Nature (Int)
                                                                                                                                                You might also have ties to a specific temple dedicated to
                                                                                                                                                your chosen deity or pantheon, and you have a residence
                                                                                                                                                there. This could be the temple where you used to serve, if
                                                                                                                                                you remain on good terms with it, or a temple where you
                                Perception (Wis)                                                                                                have found a new home. While near your temple, you can
     +1                                                                                                                                         call upon the priests for assistance, provided the assistance
                     ●    +4    Performance (Cha)                                                                                               you ask for is not hazardous and you remain in good
                                                                                                                                                standing with your temple
                                Persuasion (Cha)
 CHARISMA
                                                                                                                                                DARKVISION (Half-Orc): you have superior vision in dark
                     ●    +1    Religion (Int)                                                                                                  and dim Conditions. You can see in dim light within 60 feet
   15                ●    +6    Sleight of Hand (Dex)
                                                                                                                                                of you as if it were bright light, and in Darkness as if it were
                                                                                                                                                dim light.
                                Stealth (Dex)                                      Chi Points:                  /2                              RELENTLESS ENDURANCE (Half-Orc): When you are
     +2                         Survival (Wis)
                                                                                                                                                reduced to 0 Hit Points but not killed outright, you can drop
                                                                                                                                                to 1 hit point instead. You can't use this feature again until
                                                                                                                                                you finish a Long Rest.
                                   SKILLS                                              ATTACKS & SPELLCASTING
                                                                                                                                                SAVAGE ATTACKS (Half-Orc): When you score a critical hit
                                                                                                                                                with a melee weapon Attack, you can roll one of the
                                                                                                                                                weapon's damage dice one additional time and add it to the
11               PASSIVE WISDOM (PERCEPTION)
                                                                                       - Dube (dead                                             extra damage of the critical hit.
                                                                 CP
                                                                                                                                                MARTIAL ARTS (Monk): At 1st level, your practice of martial
                                                                                       homie's)                                                 arts gives you mastery of combat styles that use unarmed
                                                                                                                                                strikes and monk weapons, which are shortswords and any
- Weapons: Simple weapons,                                       SP
                                                                                       - Smith's Tools                                          simple melee weapons that don't have the two-handed or
                                                                                                                                                heavy property (see PHB 78 for full details).
shortswords, longbow                                                                   - Explorer's Pack
- Tools: Musical instrument (Dube),                                                                                                             CHI (Monk): Starting at 2nd level, your training allows you to
                                                                 EP                    - Duster                                                 harness the mystic energy of chi. Your access to this energy
smith's tools                                                                                                                                   is represented by a number of chi points. Your monk level
- Languages: Common, Orcish (+2                                                        - Holy Symbol                                            determines the number of points you have, as shown in the
                                                                                                                                                Chi Points column of the Monk table (see PHB 78 for full
others)                                                          GP       29           (Tattoos)                                                details).
                                                                                       - Prayer Beads
                                                                 PP                    - Incense (5 sticks)
                                                                                       - Common Clothes
                                                                                       - Vestments
          OTHER PROFICIENCIES & LANGUAGES                                                      EQUIPMENT                                                             FEATURES & TRAITS
                                                  TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                                             AGE                                         HEIGHT                     WEIGHT
CHARACTER NAME                                               EYES                                        SKIN                       HAIR
                                                                                                                          NAME
                                                                                                                                     SYMBOL
  CHARACTER APPEARANCE                                                                            ALLIES & ORGANIZATIONS
                                                                                               ADDITIONAL FEATURES & TRAITS
  CHARACTER BACKSTORY                                                                                       TREASURE
                         TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
                                                                                                             SPELLCASTING                             SPELL SAVE DC       SPELL ATTACK
                               SPELLCASTING                                                                     ABILITY                                                      BONUS
                               CLASS
                    0                    CANTRIPS                                  3                                                                         6
                SPELL
                LEVEL
                         SLOTS TOTAL          SLOTS EXPENDED
                    1                                                                                                                                        7
                EPAR
                                       SPELL NAME
                    ED
               PR
                                                                                   4
SPELLS KNOWN
                                                               TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.