Domain of Trickery Cleric lvl.
5 Urchin Maura
Mariette Argith CLASS & LEVEL BACKGROUND PLAYER NAME
Changeling/drow base-main form True Neutral /
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
/ INSPIRATION
Trusts nobody. She seems very loving on the
13 +1 30ft
STRENGTH
surface tho. Hyper-focused in all situations,
0 ARMOR shes a little intense, if you will.
+3 PROFICIENCY BONUS CLASS INITIATIVE SPEED
10 PERSONALITY TRAITS
Hit Point Maximum 38 5d8
0 Strength
Duty. It's not my place to question commands,
38
DEXTERITY +1 Dexterity only to execute them.
+1 +2 Constitution
CURRENT HIT POINTS
Sacrifice. Nothing valuable is given freely.
IDEALS
+1 Intelligence
12 ● +6 Wisdom
No family, no connections to a church of Lolth,
CONSTITUTION
● +2 Charisma
SAVING THROWS
38 no connections to the drow tribe she was
brought up by.
TEMPORARY HIT POINTS BONDS
+2
5d8
+1 Acrobatics (Dex) Total SUCCESSES Egoistic deep inside. Closed off. What she
14 displays is completely different than how she
+3 Animal Handling (Wis)
5d8 FAILURES
feels.
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE 0 Athletics (Str)
+1 ● +2 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
Lvl 2: Lvl 1. Spell slots unlocked.
+1 History (Int)
Crossbow 1d8 Piercing Channel divinity charges:1.
13 ● 6 Insight (Wis) Turn Undead
Invoke Duplicity.
=1 Intimidation (Cha) Dagger 1d4 Piercing Lvl 3: Lvl 1-2. Spell slots unlocked.
Lvl 4: Lvl 2. Spell slots unlocked.
WISDOM +1 Investigation (Int)
New Cantrip.
Shield 1d4 impr Bludgeoning/ NA
Feat:Ritual Caster.
+3
● +6 Medicine (Wis)
Lvl5:Lvl 3. Spell slots unlocked.
+1 Nature (Int) Cantrips: Dancing Lights. Produce Flame. Blade ward. Guidance.
Destroy Undead.
Class action: Blessing of the trickster.
● +6 Perception (Wis) Spells: LVL1. Healing Word. Disguise Self. Guiding bolt.
17 Create/Destroy Water. Command. Charm Person.
(Since she was brouht up by drow and it's her main form)
-1 Performance (Cha) Drow Magic: You know the dancing lights cantrip. When you reach
LVL2. Spiritual Weapon. Mirror Image. Pass without Trace. Hold
3rd level, you can cast the faerie fire spell once with this trait and
Person. Prayer Of Healing.
-1 Persuasion (Cha) regain the ability to do so when you finish a long rest. When you
CHARISMA LVL3: Feign Death. Mass Healing Word. Speak With Dead. Fear.
reach 5th level, you can cast the darkness spell once with this trait
● +4 Religion (Int) Channel Divinity: Turn Undead. Invoke Duplicity.
and regain the ability to do so when you finish a long rest. Charisma
-1 ● +4 Sleight of Hand (Dex)
Ritual: Speak With Dead. Find Familliar.
is your spellcasting ability for these spells.
Drow Weapon Training: You have proficiency with rapiers,
Shield bashing gets the dmg of an mprovised weapon because it adds
● +4 Stealth (Dex) shortswords, and hand crossbows.
to AC.
8 Superior Darkvision: Darkvision with double the range.
+3 Survival (Wis)
Shapechanger. As an action, you can change your appearance and
SKILLS ATTACKS & SPELLCASTING your voice. You determine the specifics of the changes, including
your coloration, hair length, and sex. You can also adjust your height
and weight, but not so much that your size changes. You can make
13 PASSIVE WISDOM (PERCEPTION)
Carried Gear [PHB, p. 143]: yourself appear as a member of another race, though none of your
CP / game statistics change. You can't duplicate the appearance of a
leather armor (AC 11), shield creature you've never seen, and you must adopt a form that has the
same basic arrangement of limbs that you have. Your clothing and
(AC +2), dagger, belt pouch, equipment aren't changed by this trait.
Armor: light armor, medium armor, shields SP / You stay in the new form until you use an action to revert to your true
set of common clothes, a form or until you die.
Weapons: simple weapons small knife, token from Unsettling Visage. When a creature you can see makes an attack roll
EP / against you, you can use your reaction to impose disadvantage on
parents, religious idol. (This the roll. You must use this feature before knowing whether the attack
Tools: disguise kit, thieves' tools hits or misses.
load is about 39 lbs.; add 1 lb.
GP / Using this trait reveals your shapeshifting nature to any creature
Saving Throws: Wisdom, Charisma per 50 coins carried.) within 30 feet that can see you. Once you use this trait, you can’t
use it again until you finish a short or long rest.
PP /
Skills: Deception, Insight, Medicine, Religion, Sleight
of Hand, Stealth
Languages: Common, Elvish
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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25 170cm 60kg
Mariette Argith
AGE HEIGHT WEIGHT
Wine red/pink Bluish gray White
CHARACTER NAME EYES SKIN HAIR
N/A NAME
No family, no connections to a N/A
church of Lolth, no connections to
the drow tribe she was brought up
by.
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Changeling Traits [MotM, p. 10]
? Creature Type: Fey
? Age: 28 years old
? Medium Size (true form: 5' 4", 107 lbs.)
? Changeling Instincts (added proficiencies)
? Shapechanger (as action, transform into any Small or Medium humanoid that you have seen, or
back into your true form; equipment worn or carried does not change, revert to true form if killed)
Cleric Class Features [PHB p. 57]
? Ritual Casting
? Blessing of the Trickster (grant Stealth advantage to another with touch, lasting 1 hour or other
use)
? Channel Divinity (1 use betw. short or long rests)
? Channel Divinity: Turn Undead (within 30 ft., Wisdom save or turned 1 min. or until damaged)
? Channel Divinity: Invoke Duplicity (illusionary copy within 30 ft., bonus action to move up to 120 ft.)
? Destroy Undead (CR 1/2 or lower)
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
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Domain of Trickery- Lolth sworn Cleric
Wisdom DC 14 +6
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 2 2 6 /
Dancing Lights. Feign Death.
●
Produce Flame. Mass Healing Word.
●
Blade ward. Speak With Dead.
●
Guidance. Fear.
●
● Find Familliar.
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 4 7 /
EPAR
SPELL NAME
ED
PR
Healing Word
Disguise Self
4 /
● Guiding bolt.
● Create/Destroy Water.
Command.
SPELLS KNOWN
● Charm Person.
8 /
2 3 3
● Spiritual Weapon
● . Mirror Image
● . Pass without Trace.
5 /
● Hold Person.
● Prayer Of Healing.
9 /
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.