Fashion Design: History & Concepts
Fashion Design: History & Concepts
COLLECTION
DESIGN
• Fashion design is not always an art, since art does not seek to obtain
money and fashion in most cases does; Fashion is recognized as a
lifestyle, since to design you have to know the client from their economic
level, tastes in food, music, where they like to go out to have fun, etc.
CLOTHING - TAILORING
WHAT ARE YOU
LOOKING FOR?
• Aesthetic purpose: it aims to create a response in whoever observes it,
with beauty being its only axis.
• Ergonomic purpose: design of a cover in perfect harmony with human
physiology, making it improve in one or more aspects.
• Purpose of personality: the coverage suggests a type of life, political,
cultural, religious or character inclinations.
• End of situation: analyzing the packaging, the individual is placed in a
specific historical and geographical context.
• Emotivist purpose: through the image that is projected, an emotional
response is induced
AESTHETI ERGONOMIC PERSONALITY
C
EMOTIVIST
PSYCHOLOGY OF THE
OUTFIT
• Taking these goals into account, you can create a cover or dress.
Depending on the quality with which they are mixed and the number of
purposes mixed, we will obtain better or worse results.
• The psychology of fashion influences many aspects within the human
being, for example: the fact of how the color of a garment can change
your mood, or how it takes away or gives you confidence to join a social
group. .
• When the psychology of the individual swings between what is
established as normal, an analysis can be made through the clothing of
his personality, cultural level, ambitions, hobbies, place of origin, musical
tastes, physical conditions, complexes...
• In the event that there are peaks of some kind in the function of
what is established as psychological normality, the image could
be unfaithful to the reality of the individual, thus demonstrating an
adaptive deficiency, dependency, introspection, image
intelligence, low self-esteem, vanity... That is, the more distance
there is between the projected image and reality, the higher the
positive or negative value of the function of normal psychology.
• Fashion design differs from costume design because its main product
tends to become obsolete after one or two seasons, usually. A season is
defined as autumn-winter or spring-summer. It is generally considered
that fashion design was born in the 19th century with Charles Frederick
Worth , who was the first to sew a label with his name on garments.
While all items of clothing from any period in history are studied by
scholars as costume design, only clothing created after 1858 can be
considered fashion design.
EXAMPLES
• The type of fashion that predominated until the 1950s was "tailor-
made" fashion or HAUTE COUTURE ( FRENCH , for "high
fashion"). The term "made to measure" can be used for any
garment that is created for a particular customer. Haute couture,
however, is a protected term that can only be used by companies
that meet certain standards well defined by the Chambre
Syndicale de la Couture. However, many ready-to-wear and even
mass-market clothing brands claim to create haute couture,
which by any standards is false. A couture garment is made to
order for an individual customer, and is usually made of
expensive high-quality textiles,
made with extreme attention to detail and finish, usually using
time-consuming hand techniques.
READY TO WEAR FASHION
• "Ready-to-wear" fashion (or Prêt-à-porter ) is a midpoint between haute
couture and mass market. It is not made for individual customers, but
great care is taken in the choice and cutting of the fabric. The clothes are
made in small quantities to ensure exclusivity, which is why they are
rather expensive. Ready-to-wear collections are usually presented by
fashion houses each season during a period known as " fashion week "
that takes place twice a year.
MASS PRODUCTION
• Currently the fashion industry relies primarily on mass market sales. The
mass market meets the needs of a wide range of customers, producing
ready-to-wear clothing in
large quantities and standard sizes. Cheap materials used
They creatively produce accessible fashion. Mass market designers
generally adapt fashions established by famous names in the fashion
area. They generally wait a season to make sure a certain style will be
successful before producing their own versions of it. To save time and
money, they use cheaper textiles and simpler production techniques that
can be easily executed by a machine. The final product can be sold at a
much lower price than a product from either of the other two production
methods.