Aura X: Each time a hero enters a space adjacent to this monster, that hero suffers X .
Bash: Choose an adjacent hero. That hero must test . If he fails, he suffers 3 .
Blast: This attack affects all figures adjacent to the target space.
Cause Fear: Choose a hero adjacent to this monster. That hero must test . If he fails, he moves 2
spaces directly away from this monster and is Immobilized.
Cocoon: Each hero adjacent to this monster must test . Each hero that fails is Immobilized.
Command: Each minion within 3 spaces of this monster may reroll 1 die on each of its attacks. Each
minion may only benefit from one monster with Command at a time.
Dark Prayer: Each hero within 3 spaces of this monster must test . Each hero that fails suffers 1
.
Disease: If this attack deals at least 1 , the target is diseased.
Fire Breathing: Starting with the target space, trace a path of 4 spaces in any direction. All figures
on this path are affected by this attack. Each figure rolls defense dice separately.
Fly: This monster may ignore enemy figures and the effects of terrain while moving. It must end its
movement in an empty space following normal movement rules.
Freezing: Each time a hero enters a space adjacent to this monster, that hero suffers 1 .
Grab: Choose a hero adjacent to this monster. The hero must test . If the hero fails, he is
Immobilized.
Heal: Choose a monster within 3 spaces of this monster and roll 1 red power die. The chosen
monster recovers equal to the rolled.
Immobilize: If this attack deals at least 1 (after the defense roll), the target is Immobilized.
Ironskin: This monster is immune to Pierce and to all conditions.
Knockback: Remove the target from the map, then place him on any empty space within 3 spaces of
his original space. He counts as entering that space.
Leap Attack: This monster may move its Speed, ignoring enemy figures as it does so. When if
finishes its movement, perform a single attack that targets each figure this monster moved through.
Each figure rolls defense dice separately. Limit once per turn.
Leech: Choose a hero adjacent to this monster. That hero must test . If he fails, roll 1 yellow die.
That hero suffers 1 per rolled, and this monster recovers 1 per suffered.
Morph: When this monster attacks, it uses the dice of a figure (overlord's choice) in its line of sight.
If a hero is chosen, the overlord may choose which of the hero's equipped weapon to use. The
monster cannot use any of the figure's other abilities, just the dice.
Pierce X: This attack ignores X rolled on the defense dice.
Poison: If this attack deals at least 1 (after the defense roll), the target is Poisoned.
Ravage: Both of this monster's actions on a turn may be attack actions.
Reach: This monster may attack targets up to 2 spaces away.
Scamper: This monster may move through spaces containing heroes.
Sorcery X: After making an attack roll, this monster may convert up to X range to , or up to X to
range.
Split: When this monster is defeated, replace it with 2 minions of the same type in the closest
available empty spaces, ignoring group limits.
Stealthy: Each attack that targets this monster must roll 3 additional range beyond the normally
required amount or the attack is a miss.
Stun: If this attack deals at least 1 (after the defense roll), the target is Stunned.
Summon: Choose a minion within 3 spaces of this monster. Place that minion in an empty space
adjacent to this monster.
Swallow: If a hero is defeated by this monster, remove his hero token from the map and place it on
this monster’s base. The hero cannot be revived until this monster is defeated, at which point his hero
token is placed in one of this monster’s spaces.
Swarm: This monster deals +1 for each other monster adjacent to the target.
Sweep: Perform an attack. This attack affects each figure within range of this monder's attack. Each
figure rolls defense die separately.
Undying: When this monster is defeated, remove it from the map and then replace it with a minion
of the same type, ignoring group limits.
Unmovable: This monster may choose to ignore any game effect that would force it to move.
Wither: The target suffers 1 .