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DND Potions

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jerivev628
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0% found this document useful (0 votes)
453 views6 pages

DND Potions

Uploaded by

jerivev628
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
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Flavour Name DnD Potion Name Rarity Min. Price (GP) Max.

Price (GP)
Cliff's Clingy
Climbing Syrup Potion of Climbing Common 50 100

Hubert's Insta-
heal Herbal Tea Potion of Healing Common 50 100

Sunsual Slipery
Eel Oil Oil of Slipperiness Uncommon 101 500

Philter of Love Uncommon 101 500


Potion of Animal Friendship Uncommon 101 500

Greg's Hot Sauce Potion of Fire Breath Uncommon 101 500

Hubert's
Premium Insta-
heal Herbal Tea Potion of Greater Healing Uncommon 101 500

The Embigening
Solution Potion of Growth Uncommon 101 500

Big Boys Quick


Gains Injectable Potion of Hill Giant Strength Uncommon 101 500

Potion of Poison Uncommon 101 500


Terry's Tough
Stuff Sludge Potion of Resistance Uncommon 101 500
Potion of Water Breathing Uncommon 101 500
Love Laugh
LIVE Karens pH
neutral detox Elixir of Health Rare 501 5000

Oil of Etherealness Rare 501 5000


Potion of Clairvoyance Rare 501 5000

Potion of Diminution Rare 501 5000


Potion of Fire Giant Strength Rare 501 5000
Potion of Frost Giant Strength Rare 501 5000

Potion of Gaseous Form Rare 501 5000


Potion of Heroism Rare 501 5000
Potion of Invulnerability Rare 501 5000
Potion of Mind Reading Rare 501 5000
Potion of Stone Giant Strength Rare 501 5000
Potion of Superior Healing Rare 501 5000

Oil of Sharpness Very Rare 5001 50000


Potion of Cloud Giant Strength Very Rare 5001 50000
Potion of Flying Very Rare 5001 50000

Invisable
Isabelle's Magic
Escape Pills Very Rare 5001 50000

Potion of Longevity Very Rare 5001 50000

Potion of Speed Very Rare 5001 50000


Potion of Supreme Healing Very Rare 5001 50000

Potion of Vitality Very Rare 5001 50000


Potion of Storm Giant Strength Legendary 50001
Min. Level Crafting Time (days) Crafting Price (GP) Min. Crafting Level

1 1 25 3

1 1 25 3

1 4 100 3

1 4 100 3
1 4 100 3

1 4 100 3

1 5 100 3

1 4 100 3

1 4 100 3

1 4 100 3

1 4 100 3
1 4 100 3

5 40 1000 6

5 40 1000 6
5 40 1000 6

5 40 1000 6
5 40 1000 6
5 40 1000 6

5 40 1000 6
5 40 1000 6
5 40 1000 6
5 40 1000 6
5 40 1000 6
5 15 1000 6

11 400 10000 11
11 400 10000 11
11 400 10000 11

11 400 10000 11

11 400 10000 11

11 400 10000 11
11 20 10000 11

11 400 10000 11
17 2000 50000 17
Effects
When drunk, a creature gains a climbing speed equivalent to its walking speed for 1 hour and gains
advantage on Strength (Athletics) checks made to climb.

When drunk, a creature regains 2d4 + 2 HP.


The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect
of a freedom of movement spell for 8 hours. The oil can be poured on the ground covering a 10-foot square,
creating the grease spell effect for 8 hours.
The creature that drinks this potion will become charmed by the next creature it sees within 10 minutes for a
duration of 1 hour.
When drunk, a creature can perform the animal friendship spell (save DC 13) for 1 hour at will.
When drunk, a creature can use its bonus action to exhale fire at a target within 30 feet. The target must take
4d6 fire damage or succeed on a DC 13 Dexterity saving throw to halve the damage. The effect ends after
exhaling fire 3 times, or after 1 hour.

When drunk, a creature regains 4d4 + 4 HP.

When drunk, a creature gains the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration
required).

When drunk, a creature’s Strength score is increased to 21 for 1 hour.

An identify spell will reveal its true nature. When drunk, a creature takes 3d6 poison damage and must
succeed on a DC 13 Constitution saving throw or be poisoned. If poisoned, the creature takes 3d6 poison
damage at the start of each of its turns until the effect is ended. The creature can repeat the saving throw at
the end of each of its turns. On a successful save, the damage on each subsequent turn is decreased by 1d6
until it hits 0.
A potion that when drunk, grants a creature resistance to one type of damage for 1 hour. The DM chooses the
damage type.
When drunk, a creature can breathe underwater for 1 hour.

When drunk, it cures any disease; removed blinded, deafened, paralyzed, and poisoned conditions.
The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect
of the etherealness spell for 1 hour.
When drunk, a creature gains the effect of the clairvoyance spell.
When drunk, a creature gains the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration
required).
When drunk, a creature’s Strength score is increased to 25 for 1 hour.
When drunk, a creature’s Strength score is increased to 23 for 1 hour.

When drunk, a creature gains the effect of the gaseous form spell for 1 hour (no concentration required).
When drunk, a creature gains 10 temporary HP that last for 1 hour as well as the effects of the bless spell (no
concentration required) for the same duration.
When drunk, a creature gains resistance to all damage for 1 minute.
When drunk, a creature gains the effect of the detect thoughts spell (save DC 13).
When drunk, a creature’s Strength score is increased to 23 for 1 hour.
When drunk, a creature regains 8d4 + 8 HP.
The vial has enough oil to coat one slashing or piercing weapon or up to 5 pieces of ammunition; 1 minute to
apply. The coated item has a +3 bonus to attack and damage rolls for 1 hour.
When drunk, a creature’s Strength score is increased to 27 for 1 hour.
When drunk, a creature gains a flying speed equal to its walking speed for 1 hour.

When drunk, a creature becomes invisible for 1 hour along with anything it’s carrying or wearing. The effect
ends early if the creature makes an attack or casts a spell.
When drunk, a creature’s physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each
subsequent time a creature drinks this potion, there is 10% cumulative chance that it will instead age 1d6 +6
years.

When drunk, a creature gains the effect of the haste spell for 1 minute (no concentration required).
When drunk, a creature regains 10d4 + 20 HP.
Crimson liquid that pulses like a heartbeat with dull light. When drunk, a creature’s exhaustion is removed
and any diseases or poison effects are cured. For the next 24 hours, the creature regains the maximum
number of HP for any Hit Die spent.
When drunk, a creature’s Strength score is increased to 29 for 1 hour.

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