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Potions DND 5e

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0% found this document useful (0 votes)
1K views5 pages

Potions DND 5e

Uploaded by

Facu Murga
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Oil of Slipperiness

Source: Dungeon Master's Guide


Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The
oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one
additional vial is required for each size category above Medium). Applying the oil takes 10 minutes.
The affected creature then gains the effect of a Freedom of Movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square,
duplicating the effect of the Grease spell in that area for 8 hours.

Philter of Love
Source: Dungeon Master's Guide
Potion, uncommon
The next time you see a creature within 10 minutes after drinking this philter, you become charmed
by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to,
you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid
contains one easy-to-miss bubble shaped like a heart.

Potion of Animal Friendship


Source: Dungeon Master's Guide
Potion, uncommon
When you drink this potion, you can cast the Animal Friendship spell (save DC 13) for 1 hour at will.
Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw,
or a squirrel hair.

Potion of Fire Breath


Source: Dungeon Master's Guide
Potion, uncommon
After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you.
The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or
half as much damage on a successful one. The effect ends after you exhale the fire three times or
when 1 hour has passed.
This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it
is opened.

Potion of Giant Strength


Source: Dungeon Master's Guide
Potion, rarity varies
When you drink this potion, your Strength score changes for 1 hour. The type of giant determines
the score (see the table below). This potion has no effect on you if your Strength is equal to or
greater than that score.
This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate
type. The potion of frost giant strength and the potion of stone giant strength have the same effect.

Potion of Growth
Source: Dungeon Master's Guide
Potion, uncommon
When you drink this potion, you gain the "enlarge" effect of the Enlarge/Reduce spell for 1d4 hours
(no concentration required). The red in the potion's liquid continuously expands from a tiny beat to
color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.

Potion of Healing
Source: Dungeon Master's Guide
Potion, rarity varies
You regain hit points when you drink this potion. The number of hit points depends on the potion's
rarity, as shown in the Potions of Healing table. Whatever its potency, the potion's red liquid
glimmers when agitated.

Potion of Poison
Source: Dungeon Master's Guide
Potion, uncommon
This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion.
However, it is actually poison masked by illusion magic. An Identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving
throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take
3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a
successful save, the poison damage you take on your subsequent turns decreases by 1d6. The
poison ends when the damage decreases to 0.

Potion of Resistance
Source: Dungeon Master's Guide
Potion, uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses
the type or determines it randomly from the options below.

Potion of Water Breathing


Source: Dungeon Master's Guide
Potion, uncommon
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the
sea and has a jellyfish-like bubble floating in it.

Elixir of Health
Source: Dungeon Master's Guide
Potion, rare
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened,
paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.

Oil of Etherealness
Source: Dungeon Master's Guide
Potion, rare
Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can
cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one
additional vial is required for each size category above Medium). Applying the oil takes 10 minutes.
The affected creature then gains the effect of the Etherealness spell for 1 hour.

Potion of Clairvoyance
Source: Dungeon Master's Guide
Potion, rare
When you drink this potion, you gain the effect of the Clairvoyance spell. An eyeball bobs in this
yellowish liquid but vanishes when the potion is opened.

Potion of Diminution
Source: Dungeon Master's Guide
Potion, rare
When you drink this potion, you gain the "reduce" effect of the Enlarge/Reduce spell for 1d4 hours
(no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and
then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.

Potion of Gaseous Form


Source: Dungeon Master's Guide
Potion, rare
When you drink this potion, you gain the effect of the Gaseous Form spell for 1 hour (no
concentration required) or until you end the effect as a bonus action. This potion's container seems
to hold fog that moves and pours like water.

Potion of Heroism
Source: Dungeon Master's Guide

Potion, rare
For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same
duration, you are under the effect of the Bless spell (no concentration required). This blue potion
bubbles and steams as if boiling.
Potion of Invulnerability
Source: Dungeon Master's Guide
Potion, rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion's syrupy
liquid looks like liquified iron.

Potion of Mind Reading


Source: Dungeon Master's Guide
Potion, rare
When you drink this potion, you gain the effect of the Detect Thoughts spell (save DC 13). The
potion's dense, purple liquid has an ovoid cloud of pink floating in it.

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