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The Alien 1

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0% found this document useful (0 votes)
114 views2 pages

The Alien 1

Uploaded by

Ben Caspi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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, Moves b Unpathetic: You lack emotion and empathy for

others. In fact you have a hard time understanding

The Alien
You get all the basic moves, and 3 Alien moves. Pick three:
b Flight: your race has the ability to fly either with or processing human nature. You get -1 charm (max
wings or through other means. -2) but don’t have to act under pressure due to an
b Tough Skin: Your race has really tough skin. Give overload of an emotion (stress, fear, etc)
yourself 2-armour. b Warrior: Your race are known warriors, you may
“My skills are out of this world.” take 1 extra alien weapon. You may read a bad
b Adapted: Your race thrives in a certain environment,
pick one: (Forest, Water, mountain, underground, situation with +tough.
Darkness, sky, snowy, desert) take +1 ongoing while b Sharp and Prickly: Some of your body parts are
in that environment. sharp and can be used to harm people. You now

CHARM b Nighvision: Your race is able to see in the dark. You have a (2-harm hand) natural attack.
• Manipulate Someone
also get +1 when rolling to investigate a mystery or
Read a bad situation in the dark.
• Act Under Pressure
COoL • Help Out
b Hyper Intelligence: Your race is hyper intelligent
and has allowed for the construction of advanced
• Investigate a Mystery technology. Get +1 sharp (max+2) and choose an
SHARP • Read a Bad Situation alien tech:
- Robot companion (gain an ally: subordinate)
• Kick Some Ass
TOUGH • Protect Someone
- Nanobot technology
- Hologram technology
- A hoverbike
WEIRD • Use Magic - Digitalworld encyclopedia
b Titan: Your race is stronger than humans are, get
+1 tough (max +2) and you don’t need to roll to act
Luck under pressure for feats of great strength.
Mark luck to change a roll to 12 or avoid all harm from b Mundane: Your race looks very similar to humans
an injury. which allows you to blend in easier. Get +1 to
manipulate someone when acting in a human way.
Okay bbbbbbb Doomed b Chameleon: You are able to go invisible at will.
When you want to do this roll +weird. On a 10+ you
Alien special: Whenever you spend a Luck point,
invisible for as long as you need. On a 7-9 you go
someone or something from your home planet will make invisible but it will wear off after you do a move. On
its way to earth soon. a miss you go invisible but it will wear off at a bad
Harm time.
b Psionic: Your race have telepathic abilities. You may
When you reach 4 or more, mark unstable.
communicate with others using your mind rather
Okay bbb|bbbb Dying than words. You may also gaze into someone’s mind
to gather information when investigating a mystery.
Unstable: b
To do this roll +weird instead of +charm but a miss
will cause serious problems for their mind.
Experience
b Mystic Race: Your race may be from another planet
Experience: bbbbb but they still have an affinity for magic. Choose a use
magic effect that you can choose to use
Whenever you roll and get a total of 6 or less, or when a automatically as if you have rolled a 7-9.
move tells you to, mark an experience box.

This playbook template is ©2021 by Michael Sands and Evil Hat Productions, LLC. All rights reserved. Permission to use, remix, or copy to create custom hunter playbooks is granted!
Racial features History
You come from an alien planet and you are part of an Go around the group again. When it’s your turn, pick one
alien race. Describe your home planet and your race’s Racial Weakness for each of the other hunters:
culture and history. Then pick a reason for being on earth Your race is weak to one earth substance. Pick what you’re • This hunter was the first you met when you came to
and a racial weakness. weak to. You take 1 extra harm when hurt with it and -1 earth. Ask them what was going through their mind.
Why are you on earth?: ongoing when binded or surrounded by it. • This hunter tried to kill you but you changed their
b Research: You are on earth because you simply find mind. Ask them how?
it interesting and want to learn more about it. Or Weakness:_______ • They are somehow connected to your reason for
perhaps you are researching them for a project your being on earth. Ask them how.
race is planning. Either way, anytime another hunter GEAR • This hunter helped teach you how to act in human
levels up and gets an improvement. Take note of Alien Weapons, pick up to 2 if you want.: society.
their transformation and get 1 experience. b Plasma Sniper Rifle(3-harm far slow energy) • They are your friend.
b Homeless: Your home planet was destroyed (and b Energy Sword (2-harm hand energy) • This hunter has researched your race and knows
probably most of your people) so you came to earth b Spear (2-harm Hand/close throwable) quite a lot about you. Ask them how they first dis-
b Ray Gun (3-harm close energy) covered your race.
hoping it could be your new home. You came here
on a ship which is now your closest thing to a home. b Net Launcher (1-harm close restraining) Leveling Up
You may pick 3 options from either the Experts b power gloves (1-harm Hand) When you have filled all five experience boxes, you level
haven or the mad scientists laboratory for your ship. b Rail gun (2-harm close loud automatic reload) up. Erase the marks and pick an improvement from the
b Conquest: You are on this planet to slowly execute list below.
your race’s plan to dominate and invade earth. You Getting Started Improvements
may ask your leader for help or ressources. Roll To make your alien, pick a name. Then follow the instruc- b Get +1 Weird, max +3
+charm to do so. On a 10+ They help as much as tions in this playbook to decide your ratings, racial b Get +1 Sharp, max +2
possible. On a 7-9 they help but only a bit. On a miss features, moves, and gear. Finally, introduce yourself and b Get +1 Cool, max +2
they don’t help and you must complete your next pick history. b Get +1 Tough, max +2
task. Also, when you run out of luck the invasion
Pronouns: __________________________________ b Take another alien move
begins automatically.
b Take another alien move
b Alien vs Predator: Your race’s worst nemesis lies Ratings, pick one line: b Take a move from another playbook
on this planet. You’ve come to slay them at all costs. b Charm -1, Cool +1, Sharp +2, Tough -1, Weird +2
b Take a move from another playbook
Choose a monster to be your nemesis. You get +1 b Charm 0, Cool +1, Sharp -1, Tough +1, Weird +2
ongoing when knowingly pursuing, investigating or b Charm +1, Cool -1, Sharp +1, Tough 0, Weird +2 After you have leveled up five times, you qualify for
fighting your nemesis. Using luck also brings your b Charm +1, Cool -1, Sharp 0, Tough +1, Weird +2 advanced improvements in addition to these, from the
nemesis near. b Charm +1, Cool 0, Sharp -1, Tough +1, Weird +2 list below.
b Ancient Roots: Your ancestors came to this planet
Introductions Advanced Improvements
many many years ago. Maybe some are still here?
When you get here, wait for everyone to catch up so you b Get +1 to any rating, max +3
You are here because it is your birthright. At the
can do your introductions together. b Change this hunter to a new type
beginning of each mystery you may hone your roots
Go around the group. On your turn, introduce your b Create a second hunter to play as well as this one
to gain sacred knowledge. Roll +weird. On a 10+
Alien by name and look, and tell the group what they b Mark two of the basic moves as advanced
Your roots show you what you need to defeat the
know about you. b Mark another two of the basic moves as advanced
danger ahead. On a 7-9 your roots show you how
b Retire this hunter to safety
the danger that lies ahead will affect your people, or
b Erase one used luck mark from your playbook
has in the past. On a miss they show you a terrible
b Your time here changed you or your plans. Choose a
unavoidable event.
new reason for being on earth.

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