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Cap 1a

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Cap 1a

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Extra

tra Atta
Attack Hit Points
ts
At 10th level, you can attack twice, instead of once, Hit Dice: 1d8 per cleric level
whenever you take the Attack action on your turn. Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your
Font of Inspirati
tion Constitution modifier per cleric level after 1st
You regain all of your expended uses of Bardic Inspiration
when you finish a short or long rest.
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Peeerless Skill Tools: None
Starting at 14th level, when you make an ability check, you
Saving Throws: Wisdom, Charisma
can expend one use of Bardic Inspiration. Roll a Bardic
Skills: Choose two from History, Insight, Medicine,
Inspiration die and add the number rolled to your ability
Persuasion, and Religion
check. You can choose to do so after you roll the die for the
ability check, but before the DM tells you whether you Spellcastin
ting Abi
Abilityy
succeed or fail. Spell save DC = 8 + your proficiency bonus + your
Wisdom modifier
Battl
Bat
ttle Magic
At 17th level, you have mastered the art of weaving Spell attack modifier = your proficiency bonus + your
spellcasting and weapon use into a single harmonious act. Wisdom modifier
When you use your action to cast a bard spell, you can
Minimum Ability Score = you must have at least 11 + spell
make one weapon attack as a bonus action.
level of Wisdom score to cast a spell
Superior Inspirati
tion
At 20th level, when you roll initiative and have no uses of Equipment
Bardic Inspiration left, you regain one use. You start with 4d4 x 10 silver pieces (or 120 sp on average)
to buy your equipment.

Cleric Spellcastin
ting
As a conduit for divine power, you can cast cleric spells.
Clerics are those individuals capable of directing energies
See the end of chapter VI for the cleric spell list.
derived from particular entities known properly in the
World as powers, though often referred to as deities or
Can
Cantripps
gods. All priests belong to faiths that venerate these powers
At 1st level, you know three cantrips of your choice from
and advocate their aims and goals.
the cleric spell list. You learn additional cleric cantrips of
The peoples of the Realms tend to be generally tolerant
your choice at higher levels, as shown in the Cantrips
of all faiths, such that in larger cities there are temple
Known column o f the Cleric table.
districts of various faiths of dissimilar alignments and goals
existing side by side. Faiths and temples maintain varying Pre
repparin
ng and Ca
Castin
Cast
t ng Spells
levels of influence in the local government, and only in a The Cleric table shows how many spell slots you have to
few cases is there a state religion.
cast your spells of 1st level and higher. To cast one of these
Clerics in the World are always subject to some religion,
spells, you must expend a slot of the spell’s level or higher.
gaining special abilities granted by the power in question,
You regain all expended spell slots when you finish a long
also being divided into two groups within their faith's rest and expend at least one hour in prayers.
organization, though members of one group easily and You prepare the list of cleric spells that are available for
often cross into the other group. Hierarchybound clerics
you to cast, choosing from the cleric spell list. When you do
are those who are usually tied down to a specific location,
so, choose a number of cleric spells equal to your Wisdom
such as a temple, shrine, or monastery, and work primarily modifier + your cleric level (minimum of one spell). The
to the good of that location, the church, and the community, spells must be of a level for which you have spell slots.
though not necessarily in that order. Mission clerics at For example, if you are a 3rdlevel cleric, you have four
large agents entrusted to wander the length and breadth of
1stlevel and two 2ndlevel spell slots. With a Wisdom of 16,
Realms spreading the basic tenets and beliefs of their faith.
your list of prepared spells can include six spells of 1st or
Many of the priests found in adventuring parties, working 2nd level, in any combination.
alongside merchants, or in mercenary companies are If you prepare the 1stlevel spell cure wounds, you can
mission priests. However, the line is a fuzzy one, such that cast it using a 1stlevel or 2ndlevel slot.
a cleric who has spent his life in the hierarchy may
Casting the spell doesn’t remove it from your list of
suddenly decide, for the good of his order, to engage in a
prepared spells.
quest for an artifact, gather a group of likeminded You can change your list of prepared spells when you
adventurers, and set off as a mission cleric. Similarly, a finish a long rest. Preparing a new list of cleric spells also
cleric who has spent her life in adventuring companies,
requires time spent in prayer and meditation: at least 1
tithing a large part of her earnings to setting up shrines for
minute per spell level for each spell on your list in addition
the power she follows, may determine to retire to a temple
to the hour that you spend to recover any spell slots used.
to use the experience she has gained to teach others, and
enter the church hierarchy in that fashion. Rittual Ca
Cast
stt ng
stin
As a cleric, you gain the following class features. You can cast a cleric spell as a ritual (and you can't cast it in
any other way, except as ritual) if that spell has the ritual
tag. You do not have to prepare the spell to cast it as a
ritual, but it must be of a level that you have access to.

CHAPTER 1 | CHARACTER CREATION


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