Amethyst - Apotheosis
Amethyst - Apotheosis
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      Creator & Head Writer                                 Mitchem, Dirk Lancer, Douglas Warshowski,                   Bluegrass Geek, Rob Heinsoo, Stephen Horsley, DM-
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1: FUNDAMENTALS            6     Koana Academic                189   Weapon Groups                  234
A Story                    16    Krysallis                     189   Resizing Weapon                238
The History                17    Mutaharrik Captain            189   Weapon Properties              238
Magic and Faith            20    Order of the Cloth            190   Weapon Descriptions            240
Required to Play           21    Ravnorra                      191   Ammunition                     242
                                 Scholar Warden                191   Grenades & Explosives          242
2: HAGIOGRAPHY             24    Urmage                        192   Armor                          243
Affiliations               25    Angel Sniper                  193   Techan Gear                    251
Backgrounds                44    Banner Head                   194   Special Materials              256
Organizations              69    Brother of Blood              194   Techan Vehicles                257
                                 Echan Generalist              195   Aircraft                       264
3: GENESIS                 76    Field Machinist               195   Vehicle Modifications          269
The Line of Fae            77    Field Medic                   195
Relations and Traditions   78    Infantry Support Specialist   196   8: MAGIC                       272
Fae Descendants            80    Man-at-Arms                   196   The Source                     273
Fae Racial Traits          81    Overseer                      196   The Gates                      273
Chaparrans                 82    Recon Sniper                  196   Pleroma                        274
Damaskans                  86    Ring Fighter                  197   Attricana Spells               275
Gimfen                     90    Sapper                        197   Ixindar and Mengus             276
Laudenians                 94    Selkirk Brawler               197   Nihilimancy                    276
Narros                     97    Sierra Madre Pistolero        199   Artifacts                      278
Pagus                      100   York Gun Dancer               199   The Eight Shards of Amethyst   281
Tenenbri                   103
Tilen                      107   6: CHARACTER RULES            202   9: CULTURE                     288
Human                      111   Durability                    203   Alien Similarity               289
Kodiaks                    115   Explosives                    205   Echalogical Influence
Inter-Species Romance      117   Engineering                   206         & Corpus Continuity      289
Fae Mixed Blood            119   Vehicle Operation             207   Cultural Landscape             290
Half-Fae (Human/Fae)       120   Echan Disruption Field        208   Languages                      290
                                 Range Expansion               211   Religion                       294
4: CLASSES                 124   Feats                         211   Medieval Trappings             299
Fantasy Classes            125   General Feats                 212   Travel                         301
Techan Classes             127   Racial Feats                  212
Grounder                   128   Wizard Feats                  213
                                 Front Grounder Feats          213
                                                                     10: THE WORLD                  304
Front Grounder             132
                                                                     Bastions                       306
Heavy Grounder             136   Heavy Grounder Feats          215
                                                                     Angel                          307
Gunslinger                 141   Gunslinger Feats              216
                                                                     Mann                           309
Marshal                    149   Marshal Feats                 217
                                                                     Selkirk                        311
Operator                   157   Mechanic Operator Feats       219
                                                                     Sierra Madre                   313
Mechanic Operator          159   Medic Operator Feats          219
                                                                     York                           315
Medic Operator             162   Sniper Feats                  221
                                                                     The World Beyond               317
Sniper                     168   Vanguard Feats                222
                                                                     Abidan                         317
Vanguard                   175
                                                                     Baruch Malkut                  320
                                 7: EQUIPMENT                  226   Dawnamoak/Towers of Jibaro     322
5: ADVANCEMENT             184   Resources                     228   Fargon                         324
Academy of Logos           185   Currency                      228   The Finer Fire Pits            325
Crimson Leaf               186   Tech Level                    230   Kannos                         327
Janoahn Wall Captain       187   Echan Weapons                 232   Laudenia                       328
Kinshoa Master             187   Techan Weapons                233   Limshau                        330
Knight of Abraham          187   Weapon Rules                  233   Salvabrooke                    333
Seliquam                334
Free Houses             336
The Wild                336
Wastelands              338
INDEX                   406
W
                    hen Aiden Camus was twelve, his watch stopped.
                    He sat frozen on a field of broken glass, eyes fixed on
                    the sky. Screams filled his ears coming from the
                    wounded, the dazed onlookers at the edge of the dev-
astation, and from the fallen boy beside him.
    He was older than Aiden by several years, with mottled chin stubble
and crewcut hair. His eyes were shut as he wailed. He reached for Aid-
en, still locked out of time as the events of the past minute began to sink
in.
    Blood dripped from deep slices across Aiden’s palms as he held up
his weight. Pain started to jostle his attention. His eyes fell back to the
destruction surrounding him. The overturned cars, the shattered win-
dows, the buckled pavement, the memories that would never fade.
    On its surface, his watch looked undamaged. It hadn’t broken when
he fell. The battery hadn’t died. It had a miniature electric motor pow-
ered by the motion of his arm, intended to keep perfect time forever.
    Both children lay crumpled in the middle of the street, flanked by
splintered wood and twisted steel. A fountain sprayed from a broken
hydrant at the intersection corner a few yards away, trickling water over
Aiden’s matted brown hair.
    He noticed survivors at the periphery desperately attempting to rally
support. The vehicles on the fringe had stalled, blocking traffic into the
scene. Traffic lights had gone dark. Cellular phones refused to turn on.
Scores of people were still fleeing from what they saw, or rather what
they refused to believe they saw.
    Aiden remained still, even when the surrounding yells blended into
sirens or when the aircraft began swarming above. He felt emergency
workers attempting to rouse him from his daze. He repeated the last
few moments over in his mind, trying to find some rationale for what
had happened and why. It wasn’t that it shouldn’t have happened, rather
that it couldn’t have.
    His watch’s balance wheel which charged the battery had seized. The
ratchet and rotor locked the hands three seconds into the third minute
past ten o'clock.
    It was a Sunday.
    Aiden's life until then had been filled with concessions—moments of
happiness he accepted only because his dreams could never be fulfilled.
He preferred aspirations over practical goals. Aiden, like all children,
desired the impossible, until reality forced its way in.
    The recovery would be orderly. The damage would soon be re-
paired. The dead would be mourned. The events of the last few minutes
would be reported and then forgotten. Everything would fall back into
place.
    Except Aiden and his stopped watch.
•••
     LEGENDS
     Legends are like prestige classes in the older d20
     games, replacing the final three levels of a character
     class. They offer optional divergent paths unique to
     Amethyst with specific rewards as much based on role
     playing than combat rewards. Although this is a new
E
             xperts in dressing death had reconstructed        brother. Wishes were magical and romantic and had a
             what was left of her body. They placed a plas-    peculiar tendency of coming true. Aiden wished his moth-
             tic smile on her face. The waxy finish of the     er would come back, but that could never happen.
             skin convinced Aiden this was less his mother
and more an imitation. Friends of his father, military vet-                             * * *
erans, brought the closed casket up. Father Tom, like the
church, was new. One by one, friends neither he nor                 After a week, Aiden was back in class. The students
Martin knew offered hands and hugs. The mass was long          kept their distance, even William. Lara was the only one
with prayer passages reminding the mournful of god's           that attempted to console him, offering a hug and asking
grand purpose. Aiden ignored them. He never paid at-           how he was. No one else bothered, keeping a wide berth
tention during regular mass; the words felt equally hollow     as the orphan passed them. To acknowledge his loss
now. Aiden hoped the blue eyed and golden scaled drag-         would be to admit that it occurred, that something abnor-
on would rip off the roof and whisk him to a new life.         mal could happen in an ordinary world. Were all the vic-
The church's packed capacity marched to the casket,            tims that day as disregarded? If only it had been cancer
touching, praying, crying.                                     like Aiden’s father, something average, common, and pre-
     Aiden was relieved to see the afternoon light as he       dictable. Lara offered him a half sandwich at lunch.
followed the pallbearers out of the church. Martin of-              Martin sat with Aiden on the UTR. Such a wonder
fered tears for each weeper and wailer walking by. Aiden       was lost on Aiden. He wanted to open a book and read
nodded and hugged but remained dry save an occasional          but was afraid of Martin's reaction. Aiden just leaned for-
sniff. More words of divinity leapt from a priest's lips as    ward, feeling the breeze across his face. He didn't close
the casket slipped through the open maw of the marble          his eyes and imagine a dragon. He thought of when his
wall at the necropolis.                                        imagination was all that was required.
     Aiden looked scornful at the cross at the entrance.            What about magic and Elisa the elvish princess?
He wondered if God was real as well. An omnipotent,                 Aiden pondered what other fictions could invade his
omnipresent, omniscient being, benevolent and divine?          life. Martin reached over and began to coddle his
Then why was she dead? Did the dragon break the rules?         brother's hair.
No creature shaped like that could fly, yet it did. No ani-
mal could breathe fire, yet it did. They couldn't exist, but
there they were.
     Father Tom's words, though carefully chosen, were no
more uplifting than the compassionate whispers of distant
family members.                                                                        Rejected laudenian sketch
     "Men pale in the wisdom of God,” he said to Aiden.
“Not even I can understand why things happen when they
happen. There is a reason for everything, Aiden. God has
placed you on a path; there is something to learn from
this. Even the worst of times are intended, by his will, to
guide us. Occasionally, his hand must be firm. In times
like this, our faith in his plan must remain strong."
     "She was killed by a dragon, father." Aiden empha-
sized dragon as much as killed. Father Tom didn't say
much after that.
     As they exited the mausoleum, Aiden glanced at the
wall, the periphery of the city. The monstrosity stood
twenty stories and topped with battlements. It enclosed
                                                                                                                             23
all ten thousand square kilometers of the city. It was only
the latest iteration, with monuments of previous walls
counted like tree rings to mark age and expansion. The
last one was the tallest, the longest to build, and the most
resolute in keeping everything that wasn't in, out. Aiden
heard people calling it the crown. Years ago, when Aiden
asked Martin what was beyond the wall, his brother had
said, "Nothing you should care about."
     He’d lied.
     Aiden wished he had asked his mother. He wished he
had discovered the truth by her telling him, by closing the
codex and whispering, "It's all real." He should have fol-
lowed what Leach had suggested and just asked her. Aid-
en wished that if the cost was to be that great, he
would’ve preferred ignorance a few more years. Wishes
kept Aiden a child. Wishes separated Aiden from his
A
             ffiliations, Backgrounds, and Organizations are related,
             though their roots and functions in the game are not.
             Where affiliations describe who you know and back-
             grounds where you came from, organizations explain who
you are with. Affiliations are built to replicate the effects of Icons
from The 13th Age Roleplaying Game and thus offer specific benefits
based on the relationship and how often said relationship appears in
the game. Backgrounds function identically to the core rules, except
that Amethyst provides a number of predefined backgrounds with de-
tailed descriptions, which provide a benefit for investing more deeply
in them, in addition to the bonus they grant toward related applica-
tions. Organizations, a new mechanic to those unfamiliar to Amethyst
involves an association the players have with a larger group, akin to
membership or employment. However, association is strictly by
choice and having no membership in an organization is a choice in it-
self. The benefits from organizations are usually more tangible, in
the form of special missions, additional equipment, or bonuses to spe-
cific kinds of checks.
AFFILIATIONS
As it cannot be stressed enough, affiliations replicate icons. Though
affiliations can result in singular powerful NPCs being involved, by
using affiliations, Amethyst doesn’t force bizarre machinations into ef-
fect in order for players to encounter specific characters (or even two
degrees of relation to them) in a very large continent at regular inter-
vals. Although reoccurring NPCs are encouraged, it may not always
be logical for that to happen. Affiliations encompass empires, cults,
organizations, and even entire armies.
LOCATION                                                      HISTORY
Most elder tilen live isolated lives as the leaders of        After the Fall (in the first age), several fae used forbid-
small hidden villages, or wander the land, alone or with      den knowledge to steal the power of Ixindar for them-
itinerant caravans of their descendants. There are ru-        selves, to bring life after death and extend the lives of
                                                                                                                             29
mored to be at least a half-dozen elder tilen in Canam        those willing to turn their souls to corruption. This be-
with most across the ocean. Specific locations are            came known as necromancy, a branch of Ixindar magic
known only to a few and as such can appear based on           banned by the rest of Kakodomania (as it encourages a
random chance.                                                selfish approach to negative magic rather than one dedi-
                                                              cated to the god Mengus). It swallowed up dragons and
COMMON KNOWLEDGE                                              fae alike, the latter turning into creatures that could live
                                                              forever, as long as they could devour the essence of the
The elder tilen are those few fae infected by corruption
                                                              living. Through echalogical influence, this became
which were then flushed of it with the opening of the
                                                              known as vampirism. The first necromancers were also
white gate in the new age. Using old fantasy tropes, el-
                                                              the first vampires, and back then, the names were syn-
der tilen are ex-vampires, though not ones turned by
                                                              onymous (though to themselves, they were called ghu-
choice. Even among those whose hands were forced,
                                                              lath). They tempted or forced others to be thralls.
only a few managed to turn to the light. Estimates
                                                              During the exodus, when fae and dragon fled into the
place the current elder tilen population between 15 and
                                                              formless void of the gates before the first hammer, the
40 worldwide and yet, through their descendants, this
                                                              ghulath lords followed, returning during the age of man.
small group is responsible for all the tilen seen in the
                                                              However, when the white gate opened, the flood of
world. However, only the elder tilen carry the stain of
                                                              magic washed the corruption free from many of the
their past lives, passing on the obligation to their kin to
                                                              ghulath thralls—especially those whose hands were
maintain the struggle to stave off corruption and battle
30
     forced. They became penitent, wracked with guilt, and
     fled their lords to seek sanctuary where they could.
                                                                 DAWNAMOAK
     Many were killed just trying to escape. Others were         (AMBIGUOUS)
     hunted down by old enemies repudiating absolution.          “Like a mother forgiving all the sins of the son, nature ab-
     Eventually some found solace, settled down, and start-      solved man of his past transgressions. The hammer was
     ed families, all the while maintaining contact with the     an act of God, not of nature.”
     others, promising to gather in secret locations every ten
     years to ensure they have followed the path of virtue.      LOCATION
     Their descendants took the task to create a race, and af-   Dawnamoak is a massive forest occupying most of what
     ter five hundred years their numbers have grown,            was New Mexico, Texas and Mexico. Although the
     though their slow breeding rate and the dire actions of     towers of Jibaro can be considered its capital, there are
     fearful humans leave them always teetering on the edge      no maps denoting specific villages within the forest. It
     of extinction.                                              is all assumed chaparran territory.
COMMON KNOWLEDGE                                             FARGON
The towers of Jibaro are the equivalent of Mecca in the      (HEROIC)
chaparran culture. It is their holiest city and fervently    “Bring down sin and rock. They both crumble under the
defended by fanatical fae to the extent that non-            pick of truth. Climb up brothers. More treasures await
chaparrans are prohibited from getting close to the tow-     those in Oaken’s good graces.”
ers. Most never even make it that far into the forest.
There have been a few notable exceptions—specifically
druids and respected holy men from various races.            LOCATION
Each tower focuses on a specific facet of chaparran cul-     Fargon is incredibly isolated with most people only
ture, one for the unique chaparran spellcraft, one for the   hearing or reading stories about it. Cut off by forest,
chaparran holy warriors, and the other the virtually inac-   rock, and beast, it resides in the far north, in a region
cessible central tower and pillar of the chaparran faith.    once called Alaska.
Saturated through the rest of Dawnamoak are perhaps
hundreds of even thousands of chaparran villages, shift-     COMMON KNOWLEDGE
ing and amalgamating so often as to make detailing           Despite the largest narros city being the Finer Fire Pits,
them pointless. Although chaparrans can be found in          most narros come from Fargon, a legendary empire of
most most of the forests of Canam, they are most con-        dwarves that, after a brief rebellion, suffered no set-
centrated within the forest of Dawnamoak.                    backs in their expansion across a virtually empty land-
                                                             scape. Simply put, the empire ran out of narros. The
ADVENTURES                                                   cities are too tall, too expansive, and life beyond spiritu-
Adventurers entering the forest may affront the locals if    al growth or martial discipline can get a little boring.
not showing respect. Most chaparrans leaving the forest      After the cities went up, the dwarves dug down, though
do so because of a quest bequeathed from an authority        not to the extent their brethren in the Finer Fire Pits
within the tower. Though rare, the high priests and          did. As result, many of their largest cities look empty,
generals of Jibaro have congregated with outsiders for a     and their realm and the lands nearby are filled with ru-
common need, most often involving human and cor-             ins built centuries ago and then simply abandoned to
rupted threats.                                              the elements. Those in Fargon don’t fit the cliché of
                                                             the fantasy dwarf like their southern cousins, with only
                                                             a small portion of the population focused on mining.
ALLIES                                                       The others dedicated themselves to military or farming,
Technically, Dawnamoak has no alliance with anyone.          resulting in even more narros leaving their cities. The
They respect laudenians but rarely encounter them.           armies defended convoys and engaged with the rising
They have no misgivings about the other fae peoples,         anathema and kodiak threats. And then there are those
but hold no particular alliances with them either, prefer-   that find the constant obligations to the state taxing and
ring the solitude of the forest.                             the lack of any non-narros contact tiresome. They un-
                                                             dergo the months-long trek to escape from their lands
ENEMIES                                                      to stake a claim in the south.
Like most chaparrans, those in Dawnamoak have de-
clared a jihad against Baruch Malkut. There is also con-     ADVENTURES
siderably animosity between the chaparrans within the        Fargon’s armies seldom operate within the kingdom,
towers and most of the bastions, despite most bastions       utilized primarily in eastern defense preventing an inva-
not even knowing Dawnamoak exists.                           sion from kodiaks or fae anathema The narros also de-
                                                             fend the convoys between Fargon and their trading              31
HISTORY                                                      partners elsewhere. Occasionally, missions demand
Dawnamoak was probably one of the first fae communi-         longer journeys, ones taking years to complete.
ties established after Attricana’s opening. The chapar-
rans gathered in a location of heavy magic and began         ALLIES
shaping the wood to their whim. These towers of Jibaro       Fargon’s alliance with Selkirk and Seliquam is common
are not the same as the ones from the first age—they’re      knowledge. They also share common ground with the
not even close to their original location— but are con-      Finer Fire Pits. Despite how close they are, Fargon
siderably larger. After the towers grew, the knowledge       does not enjoy any positive relations with Laudenia.
of them resonated through every chaparran village, even
ones too distant to receive the message. And like the
Hajj, most chaparrans are expected to renew their faith      ENEMIES
within a tower of their choosing. Those not embracing        Fargon is under threat from the various fae anathema
the way of war or the way of magic are permitted within      and from bandits, some admittedly armed by the narros
the tallest tower to undergo the greatest tests of faith,    themselves in a perhaps overly successful attempt to
ones which those who enter never speak of.                   entice the bears to turn their aggression to the boggs
                                                             and skeggs.
     HISTORY                                                      Pits endorse an open gate-policy to outsiders. Everyone
     Nations in the south had no idea Fargon even existed         is welcome as long as they provide a function. It is not a
     until convoys started appearing from the north. Up un-       tourist attraction, and the population disdains sight-
     til that point, the only civilized outsiders they had en-    seers. Traders, merchants, miners, farmers and even ar-
     countered were the techan humans of Selkirk, with            mies are all welcome. Finer Fire Pits is extremely prof-
     whom they forged a profitable trading agreement that         itable, leading to the nation acquiring considerable in-
     persists to this day. Fargon’s history until then wasn’t     fluence compared to its neighbors. The militarization
     tranquil by any sense. The first city built by the narros    of the foundries could arm a nation in a week.
     was a modest metropolis called Rhinforge which be-               The side effect of this industry is a rather unhealthy
     came very successful very quickly and led its ruler, Rar-    atmosphere pervading the entire subterranean complex.
     ikon Baxs to declare himself king of everything he           It’s altogether too hot, even in the winter months.
     could see. He amassed a fortune in efforts to bribe ko-      Many outsiders can’t stand the environment for more
     diak and anathema to fight for his side in an attempt to     than a few days, probably an intentional design.
     conquer the known world. There was a fanatical expan-
     sion where the narros built city after city with few peo-    ADVENTURES
     ple to live in with the expectations that the narros         With tens of thousands of miles snaking underground,
     would congregate in time under their singular emperor.       connecting the huge foundry chambers to smaller fur-
          This didn’t go well with the other fledging towns,      naces, colonies and mines, there is no short of adven-
     and the other narros rose up behind a new ruler, Thala-      ture. A party of sellswords could earn a living for dec-
     gos Gin. Gin razed Rhinforge to rubble and rebuilt his       ades without ever walking down the same tunnel twice
     capital, Thos Thalagos, upon the ashes. Despite as-          or even seeing the sun. There is no shortage of demand
     sumptions that Gin would make the same mistakes, he          to protect the miners from the threats that lie in the
     in turn began an extended rule defined by humility and       depths.
     respect. His first decree was to draw his narros back to
     the northern lands, abandoning many of the southern          ALLIES
     colonies to be repopulated by humans and other fae.          Being a civilized fae nation, the narros of the Finer Fire
     His second decree was to re-establish the traditions of      Pits enjoy a healthy relationship with the elvish neigh-
     ancient narros, moving away from the greedy disposi-         bors in Limshau and with the gimfen of Gnimfall, the
     tion of those like in the Finer Fire Pits. Despite scaling   latter helping design the foundries that define the land-
     back the reach of the kingdom, Fargon rose quickly to        scape of the Pits. The narros even maintain a positive
     be the largest narros nations ever seen on the Earth.        relationship with the human nations of Abidan and Kan-
                                                                  nos, though the general attitude to humanity is ironical-
     FINER FIRE PITS                                              ly cold given the heat generating from the nation of
     (HEROIC)                                                     Finer.
     “Foolish Humans. The best route is down, never up. I
     read their history—always building up. Up…why? What          ENEMIES
     is up there? Clouds. Water. I can dig and get that and it    Like most fae nations, Finer Fire Pits abhor the internal
     would cost far less.”                                        and foreign policies of Baruch Malkut. The narros, like
                                                                  their fictional dwarven counterparts, also have a sworn
     LOCATION                                                     ancient hatred against the pagus and tenenbri. Finally,
                                                                  they hold a special grudge against the Bugbears of Dag-
32
     The passing traveler is most likely to miss the Finer
     Fire Pits unless specifically looking for it. Completely     ron, the skegg lords of the north whose constant raiding
     subterranean, there are virtually no marks of civilization   frequently disrupts the flow of much-needed supplies
     on the surface outside of the main gate. A sprawling         to the forges.
     kingdom contained within a single underground me-
     tropolis, the Pits occupy a patch of land once known as      HISTORY
     Rockford Illinois, stretching out for seventy-five kilo-     The Finer Vallis was claimed by the still living nation’s
     meters is every direction, the largest single echan com-     founder, Garach (Garachthinakus) Glim, purchased
     munity in Canam. Technically, a portion of the Finer         from local humans hording the land on hopes of buying
     Fire Pits resides underneath the Kingdom of Kannos.          their way into a bastion. Glim and his followers carved
                                                                  out the first and largest cave—it wasn’t dicovered like
     COMMON KNOWLEDGE                                             the techans of Sierra Madre. A technology alliance with
     The narros of the Finer Fire Pits fit the clichéd mold of    the gimfen provided the know-how to build the found-
     the dwarves read about in fiction. They grow their           ries and the dwarves never looked back. In its 400 year
     beards; they mine for riches; they treat other races like    history, Finer Fire Pits has never suffered an attack by
     dirt though never to the point of goading armed con-         any sizable force despite facing small threats daily from
     flict. At least these dwarves bathe, and despite their       unearthed abominations. In the present, Garach Glim
     crusty demeanor to non-narros, those who live in the         continues to work alongside his comrades, delegating
his authority to a council of elders, all of whom defer to      vans or atolls. Rarely do cells act altruistic but excep-
his wisdom when needed. However, many neighboring               tions have been known to occur. Regardless, missions
nations whisper accusations that Glim and his people            rarely involve the assistance of echan civilians, as this
keep themselves underground in order to prevent being           goes against the Iron Sons charter.
dragged into a war.
                                                                ALLIES
IRON SONS                                                       The Iron Sons are technically allies with most bastions,
(AMBIGUOUS)                                                     though some cities publicly denounce them. Because
“I’ve seen every horror this fantasy world could throw at       General Chauk has technically broken several bastion
me, so I know where the chaos will lead. This civility they     laws in the operation of the Iron Sons, he is considered
parade around in, it’s a farce, and it could be a generation,   a criminal. Many bastions have banned the Iron Sons in
two maybe, until it crumbles. Bastion born are a sorry lot      their cities though employ them for foreign work. Both
of cradle-crying newborns desperate to escape but too           Angel and York have employed the Iron Sons (despite
afraid to climb. We’re the ones with the guns, the man-         Angel officially labeling them a terrorist organization,
power, and most of all, the resolve. They can have their        the Sons maintain a public message box just outside the
magic—we have the laws of the natural world.”                   gates of the bastion and never want for work in that re-
                                                                gion) as well as Selkirk on fewer occasions, but they
LOCATION                                                        have not been employed by Mann or Sierra Madre.
Seemingly everywhere—the Iron Sons are known for
operating dozens of cells across Canam. In every basti-         ENEMIES
on, in dozens of atolls, there will be someone represent-       The Iron Sons represent the worst of techan culture in
ing the famous mercenary company.                               the eyes of the echan world so are banned in Kannos,
                                                                Abidan, and Baruch Malkut. Iron Sons are allowed to
                                                                enter Limshau as long as they leave all their high-tech
COMMON KNOWLEDGE                                                equipment at the gates, but all other fae cultures des-
The Iron Sons’ singular leader is General Chauk,                pise them. There are stories of whole cells vanishing in
though the organization rarely requires his guidance.           chaparran woods.
Barely maintaining a public image, many people believe
he either never existed in the first place or has been
dead for decades. Chauk’s doctrine is embraced by his           HISTORY
many cells scattered about the world and they function          The Iron Sons are believed to have been around for
autonomously, lacking little direction from quadrant            about a hundred years and have gone through four com-
commanders. There have been a few occasions where               manders in that time, Chauk being the longest standing
cells have united to tackle larger missions but there has       commander in the company’s history. The founder was
yet to be a situation where there has been a general call       William Pentecost, a fanatical religious figure banned
to arms. With over a hundred cells comprised of be-             from Angel after gathering a cult of armed soldiers.
tween 5 and 500 personnel, the Iron Sons are stretched          Outcast, Pentecost led his people to what he believed
thin across Canam, though still numbering larger than           was the new promised land where all machines would
any other mercenary company on the continent. It is             function, a valley where he would build his city of To-
each cell’s responsibility to interpret Iron Son policy         pia. Alas, Pentecost never found his prophesized valley
which best suits their environment. Being left to their         and the Cult of Iron Sons began leasing themselves out
down judgment, not all cells act alike, with some acting        to wandering techan caravans and atolls. Pentecost van-
malicious while others civilized. Though their mission          ished, was presumed killed, and left his fragmenting        33
statement includes the annihilation of the world of             society to the first real general, Falco Young. Young
magic and the retaking of nature by the will of man,            adapted Pentecost’s visions and the modern interpreta-
some cells have tolerated fae involvement. There have           tion of the Iron Sons was born. The echo of their once
been occurrences where a cell has been disavowed,               religion fanaticism can still be heard today, though
even branded criminals by the rest of the organization.         greatly muted.
Given the number of cells across Canam, it’s difficult
for said groups to move through techan communities              KANNOS
without being discovered.
                                                                (HEROIC)
                                                                “Give me a horse and I will ride God down.”
ADVENTURES
There are both missions an Iron Sons cell undertakes
on its own as well as well as those handed to them from
                                                                LOCATION
                                                                One of the largest kingdoms in Canam, Kannos is a
above. These usually include missions promoting the
                                                                sprawling land of plains, valleys, and rivers claiming
organization’s own agenda or those of bastions. Occa-
                                                                most of the former northern Middle America east of the
sionally, cells are hired long-term to augment local mili-
                                                                mountains, claiming (at least in name) large parts of the
tary, though this usually only occurs with techan cara-
     lands once known as Montana, Wyoming, the Dakotas,            ADVENTURES
     Minnesota, and Manitoba. The borders of Kannos are            Kannos is a vast, expansive kingdom with no shortage of
     vaguely defined, as controlled regions brush against the      adventure. Despite being known for its flatlands, Kan-
     wildlands of Alpinas as well as the deadly Sana Marsh.        nos has its fair share of mountains, the most famous be-
     Kannos is often considered an immense buffer zone             ing the home of the infamous Kereptis Rifts and the
     preventing many of the wilder species from pushing in-        catacombs he built from magic in order to store magic.
     to the more civilized nations of the east and south like      As for serving the nation, Kannos is under constant at-
     Limshau, Abidan, Gnimfall and Finer Fire Pits. A low          tack in the west from puggs and boggs. From the south,
     population density has resulted in wide expanses be-          the state enlists brave souls to venture in the Sana
     tween towns and cities.                                       Marsh in hopes of finding a secret to end the curse
                                                                   there. Heading into the north finds the windy waste-
     COMMON KNOWLEDGE                                              lands of Alpinas, along with skeggs, kodiaks, and possi-
     Kannos is known for livestock, horses, and a bizarre          bly dozens of other undocumented beasts. The king-
     form of government. Basically, only those that own            dom is also known throughout the continent for a tradi-
     land can rule the people of said land. However, the           tion known as the Great Hunt, which the current ruler
     economy is run by the farming and manufacturing in-           calls whenever a particularly dangerous monster appears
     dustry, which landowners are not allowed to involve           within the realm: a fabulous reward is offered (paid for
     themselves in. They can only rent out a property and          by the business owners most affected by the creature's
     possess the land. Business owners have the wealth             depredations) to anyone who brings in the monster's
     while the landowners set the policy. Despite such a           head. The Great Hunt draws adventurers both echan
     strange arrangement, the “kingdom” of Kannos contin-          and techan from across the land, for the reward is usual-
     ues to function. The established ruler of the nation is       ly enough to set the winner up for life.
     determined by the family with the largest claims to
     property, despite not being even close to the richest. A      ALLIES
     royal family can remove themselves out of power by            Kannos has a firm alliance with Abidan and an even
     selling their land and going into business, forfeiting        stronger one with Limshau, probably the strongest bond
     their claim to the throne but acquiring amazing               with between any two nations in all of Canam. Kannos
     wealth—something which has occurred more than once.           and Limshau share many basic philosophical principles,
     Although this does mean that a wealthy businessman            principles which prevent stronger ties with Abidan. De-
     can sell his assets and buy his way onto the throne, the      spite this, Abidan and Kannos still possess a solid peace
     established king or queen is prohibited from altering         treaty and friendly relations.
     the constitution: only a conclave of twenty-seven lead-
     ing landowners with very specific and sometimes bi-
     zarre qualifications can alter the ultimate law of the land   ENEMIES
     (the one time a king tried to usurp this power, his reign     Of all the nations of Canam, Kannos has been the loud-
     did not last very long).                                      est voice to start a war with Baruch Malkut. Despite
         The present monarch is Queen Bodika Nezekin, a            not being directly attacked, the Kannos line has been
     woman with a manner as steely as her hair, who openly         unwavering in their defense of Limshau. Beyond rival
     supports the war hounds calling for a preemptive strike       kingdoms, Kannos is also under threat from all manners
     against Baruch Malkut but cannot yet persuade those           of monsters.
     who hold the kingdom's purse strings to finance such an
     action.                                                       HISTORY
34       Kannos cities are separated by ranches, military out-     Kannos was a later kingdom formed after the collapse of
     posts, and “saddlements”—villages more built to ac-           the bastion of Appareci (which was itself built upon an
     commodate resting mounts than their owners. One as-           old city called Billings, Montana. Unlike Sebring, Ap-
     pect of the nation a traveler won’t find a lot of are tem-    pareci was not destroyed, rather it just suffered too
     ples, churches, or synagogues. For reasons historians         many disruption events in a highly saturated land and
     find fascinating, a rational “naturalist” movement swept      the people simply couldn’t hold onto their technology.
     through the kingdom in its fledging decades, supported        They adapted, the nation survived, and with no walls to
     by the king. As royalty is determined by human inge-          govern them, their claims expanded. Appareci's great
     nuity, the founding ruler Tarazed Matvala declared God        keep and the inner ward of the town that now surrounds
     as being unnecessary. There is no state religion and          it still show the signs of their techan past, although the
     those establishing centers for worship are forced to pay      steel-and-concrete buildings have subsequently be-
     taxes as much as any business. This has resulted in           come ornamented with buttresses, crenellations and
     many religious centers branching into business or fold-       gargoyles, and the machines have lost since sputtered
     ing altogether. Religion and worship still occurs in Kan-     and stopped. It was at some point that the first king,
     nos—it’s something which cannot be avoided—but its            Tarazed Matvala, took the throne and established the
     rarity is a shocking occurrence in such a fantasy world as    state policy still being followed today. It was also
     modern Earth.                                                 around this time that diplomatic relations were forged
with the older nation of Limshau. Abidan would occur          ADVENTURES
later and the three nations would form an alliance in         Having any connection to Laudenia or the Ascension in
hopes of pushing back the encroaching Baruch Malkut.          general would be a rare one indeed, even if one was a
Kannos hoped such an alliance would lead to a massive         native to the city. When one leaves, they seldom re-
crusade with Kannos Kavalry as the spearfront. Howev-         turn, as the migrations of the floating keeps is known
er, Limshau has stalled war in hopes or sowing the            only to a few. The cities have been known to send car-
seeds of rebellion within the local populations, some-        avans to the Earth, most often to either seek out lost
thing which has yet to occur. Today, Kannos continues         magic, or more commonly, finding rare materials the
to defend against anathema from the west while main-          elves have difficulty replicating with magic. Many of
taining trade and relations with allies to the east. It has   the ruling laudenians have a fascination for powerful
made it their personal responsibility to clean out the Sa-    magic, especially the legendary foundation anchors.
na Marsh as well as cull the populations of anathema
before it becomes a plague. Given such declarations,
it’s no surprise Kannos has one of the largest armies in      ALLIES
Canam.                                                        Laudenia maintains no contact with anyone and has no
                                                              alliances.
LAUDENIA                                                      ENEMIES
(AMBIGUOUS)                                                   That being said, the empire in the sky also has no ene-
“We look upon those below and they appear as ants…I
                                                              mies to speak of, not unless you count time.
find no illusion in this comparison. The manners and ways
                                                                 And dragons…maybe the occasional dragon.
of insects should not bother us. It’s a game of numbers
and those with the most hoard over those with little.
With an ear to heaven, we see how pointless it all is.        HISTORY
Chaos begets magic and those who control the chaos            Laudenians fled to the sky well before the fall of the
control the universe.”                                        First Hammer. When Attricana returned, so did the ex-
                                                              alted fae. Limshau records claim only the Alkanost (the
LOCATION                                                      largest vessel) actually survived from the previous age,
                                                              and everything, including the capital of Laudenia, had
No one is really sure where Laudenia is. Like an aerial
                                                              to be rebuilt. With the fae’s extensive knowledge of
Brigadoon, dozens if not hundreds of people across the
                                                              magic, this wasn’t hard. Today, the cities grow and
globe claim to have spotted it briefly and then been un-
                                                              change depending on the moods of the designers. After
able to find it again, but the only reliable accounts have
                                                              the laudenians secured their foothold in the sky, they
it drifting somewhere between Selkirk and Fargon,
                                                              cut themselves off from the ground world and declared
among the coastal mountains of the former Pacific
                                                              their race apart from all matters of the surface. By gen-
Northwest.
                                                              eral policy they avoid any conflict, even ones in their
                                                              best interest. This is not the consensus of the entire
COMMON KNOWLEDGE                                              population, only the majority of the ruling echelon.
What’s known is just conjecture. The Laudenians took          There are voices, even within the echelon, of taking are
to the sky in constructed keeps and flying vessels to         more interest in the world, as coming wars may be una-
avoid ground contact. Fae anathema come about be-             voidable.
cause of the degradation of the fae over thousands of
years. Being the oldest, the Laudenians are now the
fewest, and fled to the skies in order to prevent further     LIMSHAU                                                     35
degradation. It was only a theory but it proved correct,      (HEROIC)
and the legend of the Ascension was born—a network            “Only by uniting and merging our knowledge with those
of castles floating about the clouds only the Laudenians      of humans, narros, and gimfen, can we build a future.”
had access to. Flying vessels from techan aircraft to
magically amplified thermal ships have tried finding          LOCATION
these keeps and rumors claim a few succeeded. There           Limshau is a large nation with indefinite borders given
are legends of colossal citadels like Aeronopolis and Sel-    its proximity to Tranquiss and the Sana Marsh. The
mana, but the most sought after is Laudenia itself, the       Continental Cross bisects the kingdom which occupies
nexus of Ascension and the home to the majority of            most of the lands once known as Nebraska, Kansas, Io-
laudenians. Within their territory, most laudenians           wa, Missouri, and Illinois. The white-walled city of
don’t care much for the affairs of others, especially         Limshau itself was built upon a grassy plain that was, in
those on the ground, and it would take a lost to jostle       the distant past, the location of the town of Wichita,
them from their meditation.                                   Kansas.
     COMMON                                                           ADVENTURES
     KNOWLEDGE                                                        Beyond the fact that both librarians and custodians are
     Limshau breaks many rules assumed integral to any na-            sent on missions to either collect research or acquire lost
     tion. Although technically considered a monarchy, and            or stolen books, Limshau also contracts out missions to
     its leader is called a king by everyone (except himself          those loyal to the nation. Very often these free-lances
     and anyone within earshot of him), the position is an            contain at least one custodian or librarian. Limshau’s
     elected one, with the winner ruling for the duration of          interests include missions into Tranquiss and the Sana
     his life or until he retires. That said, damaskans tend          Marsh as well as destabilizing the nation of Baruch
     not to fix what isn't broken, and as a result the descend-       Malkut.
     ant of the city's founder, Ravenar Limshau, still rules
     the nation. Additionally, the vast majority of the nation        ALLIES
     dedicated most of its resources to the non-profitable            Limshau is a proud nation with many allies, including
     pursuit of acquiring and documenting knowledge: eve-             Kannos, Abidan, Gnimfall, and Finer Fire Pits. Librari-
     rything from historical records to religious texts, techan       ans and custodians have representatives in each of their
     engineering manuals, novels, plays, and comic books.             neighbors. Limshau even has connections with the bas-
36   Additional resources were spent on the cataloguing and           tions of Angel and York, and there is regular communi-
     protection of the millions of books and scrolls acquired         cation between Limshau and the enclave of Genai
     in this nation-wide obsession. Being a custodian or li-          (many of whose residents have distant relatives in the
     brarian is not so much a profession as it is a calling, a life   city).
     -long committed discipline. Each walled city is a glori-
     fied library with businesses and residences lodged be-           ENEMIES
     tween collections. Nowhere is this more clear than the           Despite their commendable social structure and foreign
     namesake capital, with other cities occasionally having a        policy, Limshau still has enemies, namely Baruch
     lower ratio of books to people. Zorahn is committed              Malkut. They also come under threat from anathema
     more to the defense of the nation while Primmer holds            from the west.
     the largest collection of printing presses. Limshau is al-
     so the most multi-ethnic kingdom in Canam, having a
     nearly equal population of humans and fae with the               HISTORY
     largest collection of half-fae found anywhere.                   When Ravenar Limshau III arrived in Canam, he went
                                                                      about gathering followers and learning about the new
                                                                      world (not unlike what Vincent Savarice would do cen-
                                                                      turies later). When he found the fledging bastion of
                                                                      Angel, he discovered the potential of mankind and the
strengths they possessed in ingenuity which fae lacked.       ADVENTURES
When Ravenar left to found his own nation, his follow-        Mann seldom sends people outside of their walls,
ers numbered in the tens of thousands, many being             knowing full well that they may not be allowed back in.
techans skilled in architecture and engineering gleaned       Even the slightest taint of magic can result in extermi-
from millennia without magic. Together they built the         nation. They have employed smaller mercenary com-
most advanced nation of fantasy, cities with indoor           panies occasionally, but when it comes to retrieving
plumbing and gas lamps, heat insulation, and fireproof        Mann citizens or lost technology, Mann sends its own
buildings.    Spreading from the central capital of           personnel.
Limshau, the nation expanded with similar looking
white-walled city-libraries including Abarbanel, Athe-
naeum, Escorias, Kodex, and Warraqeen. They later             ALLIES
formed the Continental Cross—a singular highway con-          Mann has no allies.
necting Angel to York. Limshau has never suffered
from invasion or engaged in outright war, though it is                    I admit in early versions of Amethyst,
expected to face a conflict eventually with Baruch                        bastion locations kept shifting loca-
Malkut when the overly tolerant and procrastinating fae                  tions. Angel shifted to Los Angeles to
finally come the realization that patience won’t destroy              San Diego and then back again. Mann
their southern enemies.                                           used to be Manhattan Island, but I felt that
                                                                  was too much an on-the-nose reference to a
             Limshau is one of the more useful af-
                                                                  certain movie of my past. I also thought the
              filiations for a character to have, as
                                                                  concept made no sense, so I shifted it to Mar-
              its central location and cosmopolitan
                                                                  tha’s Vineyard, east of Montauk Point. My
             attitudes make it a good staging
                                                                  layout designer then went and shifted both
           ground for adventures.
                                                                  bastions to somewhere in Maine (could be Bos-
                                                                  ton). Technically, I am right—York is most of
MANN                                                              what’s left of Long Island and Newark while
(VILLAINOUS)                                                      Mann lies in sight.
“What you call a nightmare of brutalist architecture en-
couraging a fanatical view of the world where only the                    There are some advantages to being
righteous judged by few are allowed to live in a technolog-
ical utopia…I call home. Let’s burn it to the ground.”
                                                                            vague in a setting book, but it also
                                                                            tends to infuriate collaborators - I've
                                                                           learned in the course of editing this
LOCATION                                                                 book that I'd been hugely wrong about
Mann is an immense stronghold of near featureless in-
terconnecting buildings so tall, they are within visual           some locations for years. Even with the direc-
range of the rival bastion of York. The original island           tions provided here, there are bound to be some
Mann sits upon was mostly washed away from past                   places that aren't easy to pinpoint. Also, pub-
manmade global climate change, but a colossal reclama-            lished adventures may have a certain amount
tion project not only rebuilt it but expanded it as well.         of travel time built in which doesn't necessari-
An outer wall now not only protects the inner city but            ly match up with the canonical locations. Best
also the landmass—not an inch of soil is visible from the
water line. The island was once innocuously known as
                                                                  thing to do is not sweat it - if it bothers you,       37
Martha’s Vineyard.
                                                                  invent some reason for why it takes two weeks
                                                                  to travel a distance you should be able to cover
                                                                  in two days, otherwise just ignore it and hope
COMMON KNOWLEDGE                                                  nobody notices.
Mann is the most technologically advanced bastion in
Canam, rumored only rivaled by the bastion of Porto
across the ocean. They are also fanatically protective of     ENEMIES
their privacy. About the only information circulating         Everyone, up to and including some of its own citizens.
about Mann is that it fires upon anyone who approaches        Mann’s crusade involves nothing less than the elimina-
their self-claimed jurisdictional waters who isn’t a citi-    tion of all life touched by magic. Oddly enough,
zen of their city and that it hunts down expatriates like     Mann’s dogma also insists that only their way of life is
criminals to be either extradited back to the city or exe-    to be allowed, so bastions like York, Selkirk, and An-
cuted. The city is also known for turning their devotion      gel—known to practice certain measures of tolerance to
to technology into a religion which encompasses every         the outside world—are fated for elimination as well.
facet of city life.                                           There is no one outside of the bastion of Mann that
                                                              those on the inside don’t look down upon.
     HISTORY                                                           ALLIES
     Like many bastions, the history of Mann is marred in              Depending on the tribe, pagus can sometimes depend
     mystery, but in Mann’s situation, even the origin of the          on other tribes or typhox dragons, but that’s about it.
     city’s construction remains a conundrum, with theories
     including that the city is a gift from God, the result of         ENEMIES
     man’s last forays into nanotechnology, or the conse-              Pagus are hated by most everybody, even their own
     quence of discovered alien knowledge.                             kind. Just about everyone would rather see them wiped
                                                                       off the Earth.
     PAGUS WARBANDS
     (VILLAINOUS)                                                      HISTORY
     “We are the brush in which the master paints. Cleaned             In an event known as the Fall, the black star of Ixindar
     of all pigment, we await a stain to define us. If our gods        swept over the Earth, and in that moment, a million fae
     fail to direct us, the blood of society will paint the canvas.”   rose up and walked away from their families and their
                                                                       villages. When they were seen again, they had lost
     LOCATION                                                          their entire fae identity and resembled blank-faced or-
     Pagus warbands are concentrated mostly in the seclud-             ganic automata slaved under the voice of their living
     ed lands of Apocrypha though quite a few have been                god, Mengus. A fast reproductive cycle created an army
     spotted in the rest of Canam. Pagus have a natural fear           the other fae had troubles dealing with. Most pagus
     of water and mountains unless their wills are overridden          were killed by the first Hammer but managed to return
     by shemjaza or dragon, and have such kept mostly in               with the reopening of the gates millions of years later.
     their nation. Exceptions have occurred and attacks                It didn’t take long for their numbers to grow. However,
     have been reported as far south as Sierra Madre.                  lacking the unifying voice of Mengus, many pagus have
                                                                       started to act uncontrollably, going insane, and attack-
                                                                       ing indiscriminately. Worse still—in the eyes of other
     COMMON KNOWLEDGE                                                  followers of Ixindar—some pagus have begun acting
     The modern pagus are descended from the original                  civil, regaining some measure of self-control. This is all
     strain of elves corrupted by the fall of Ixindar. They            believed to be a fragment of their chaotic origins not
     despise all other fae and find their various cultures re-         completely flushed away by corruption. Pagus are still
     pulsive. Set to their own devices, pagus generally don’t          programmed to follow the voice of Mengus, or in her
     exhibit any positive emotions and are incapable of feel-          absence, the voice of her champions, but this need of
     ing anything other than hatred. They respect power                total control has shown the forces of evil that the pagus
     and will answer respectfully to only that which they              can no longer be relied upon to be the singular force to
     have no hopes in defeating. Although able to respect              wipe the planet clean of chaos.
     more powerful enemies, pagus will not stop an attack if
     they believed themselves capable of winning, and as
     such will die not realizing they were overmatched. On-            SALVABROOKE
     ly faced against clearly superior commanders will pagus           (HEROIC)
     fall in line, and thus far, only dragons have been able to        “I remember reading about this constructed amusement
     do this. The only exception are the shemjaza which the            park in Earth’s past where people would pay to interact
     pagus are programmed to follow blindly. Despite being             with fairy tales, where magic was a fabrication of strings
     corruptions of Ixindar, the pagus still carry with them           and electronics. You could ride wooden dragons and play
38   the echo of Attricana, and left without supervision, turn
     wild and unpredictable. With no underlying fae culture
                                                                       fantasy with actors in rubber suits. This is just like that…
                                                                       only the fairy tales are real.
     or even a place in the fae ladder, pagus generally fall in-           The dragons are still wood though.”
     to tribes and begin developing unique traditions based
     on their warlike nature. A few tribes have actually act-          LOCATION
     ed civil in certain circumstances under the leadership of         Salvabrooke is a small civilization by Canam standards
     wiser minds.                                                      though is still the largest population of gimfen one can
                                                                       find in the world. A single large everlasting oak tree
     ADVENTURES                                                        marks the only unconcealed entrance to the valley, be-
     Pagus generally don’t undertake or offer missions.                lieved to have been built over the ruins of an old city
     They find a village or caravan to raid and then raid              known as Salt Lake, though the geography has altered
     them. Pagus don’t think three or even two moves                   considerably since then.
     ahead. They only care about satisfying their own im-
     mediate needs. Civilized pagus tribes, few that they              COMMON KNOWLEDGE
     are, have issues surviving against their own kind the             Salvabrooke’s geography makes it extremely difficult to
     racism of their enemies.                                          find or even gain entrance to the valley without the na-
                                                                       tive gimfen discovering it. Most general travelers ap-
proach from the western gateway, marked by a magical-       park was a slow process starting with one town and ex-
ly imbued oak tree rumored to be the extension of a         panding to others. The defining traits of the valley are
fallen chapparan that was buried at that spot. The gim-     only a hundred years old, but since then, the population
fen welcome outsiders but discourage many from stay-        of the valley has exploded, mostly from gimfen immi-
ing very long. The entire economy of the nation (which      grants but also from outsider looking to join the indus-
is not much more than a scattering of towns within a        try. The visiting population has been known to shift
day’s walking distance) is based on recreation, generat-    from a few hundred to tens of thousands depending on
ing income from visiting tourists. Like Finer Fire Pits,    season and periodic festivals. The recent arrival of
there is some revenue earned from manufacturing and         techan tourists in the last fifty years has caused an eco-
farming, but the highest earnings come from the leisure     nomic boon, and the strangest visual marker of progress
industry. Every form of fantasy can be entertained and      as huge echan terrain transports shuffle about in echan
fae from across the world have gathered to earn money       villages looking for parking.
showcasing their uniqueness. Salvabrooke is part cir-
cus, part freak show, part burlesque house, and in some
places, part bordello.
                                                            SELIQUAM
                                                            (HEROIC/AMBIGUOUS)
                                                            “Most fantasy worlds in fiction are all too small, so that
ADVENTURES                                                  walking from empire to empire wouldn’t take more than a
The humorous irony is that under normal circumstanc-        day, lest the book be more about the journey. That’s
es, Salvabrooke would be considered an adventure,           where I’m from, a fantasy world within one.”
though one where no one’s lives were at stake.
Salvebrooke is a popular destination for techans looking
to encounter the outside fantasy world without the          LOCATION
hardships that face the people that actually live there.    The Seliquam Federation occupies the lands once
However, under the surface, Salvabrooke is constantly       known as southern British Columbia and northern
monitoring the migration patterns of nearby anathema,       Washington state, including Vancouver and the other
who often come very close to stumbling into the valley.     coastal islands, Haida Gwaii, and the Olympic Peninsu-
Salvabrooke also operates a diligent police force to        la, with most of the nations concentrated around the
make sure tourists behave (while at the same time turn-     valley of the former Fraser River (now known as the
ing a blind eye to the gimfen pickpockets, confidence       River Seliquam). It is a vibrant landscape featuring
tricksters, and fraudulent sellers of knockoff goods,       every type of topography contained in a small space.
which are treated as 'part of the experience.')
                                                            COMMON KNOWLEDGE
ALLIES                                                      Oftentimes considered a forgotten land, Seliquam is
Salvabrooke technically has no allies as it has made no     surrounded on nearly all sides by predatory anathema
attempts to forge treaties with any neighbors. Despite      and magically imbued beasts. As such, the civilized fae
this, it is expected that if the gimfen were to come un-    and human settlements have gathered together into lo-
der threat, Kannos and Limshau would rush to defend.        calized communities ranging from a few connected vil-
                                                            lages to small nations. These alliances are defined
                                                            more through proximity and shared threats than ethnic
ENEMIES                                                     or racial similarities. Even in the remote rainforests,
That being said, Salvabrooke also has no real enemies       there is some accepted mingling between chaparrans
as they are too small to be a concern to anyone. Even
                                                                                                                         39
                                                            and their neighbors. There are accepted tolerances
anathema mostly leave them alone, since actually reach-     within Seliquam that would be appalling in larger na-
ing the valley is far more difficult than seeking easier    tions.
prey elsewhere.                                                  This does equate Seliquam somewhat to the United
                                                            Nations of Earth’s past—in other words, almost com-
HISTORY                                                     pletely ineffectual as a governing body, filled with petty
Salvabrooke emerged very organically over several cen-      squabbling, divided by centuries-old grudges, mostly
turies as gimfen continued to congregate in the valley      paralyzed by a general inability to compromise, and po-
beyond the lone tree. Although not resulting in con-        litically dominated by a small handful of powerful mem-
flict, these were fae that swore against the technically    ber states that favor their own goals over the general
curious gimfen, creating a bizarre schism in the species-   good. If the anathema threat were to suddenly vanish,
-identical gimfen focusing on a different aspect of their   it’s generally assumed that the tenuous agreements be-
stereotype. Many of their kind fall in between, but         tween these nations would crumble. Until then, Seli-
where gimfen engineers dedicate themselves to learn-        quam stands as an inexplicable microcosm of the entire
ing about the machines of man, the playful gimfen of        continent—one still naïve of the true evils waiting to in-
Salvabrooke only care about joviality and relaxation. In    fect the land.
fantasy books, these were different species, gnomes and
halflings. The evolution to a nation-wide amusement
     ADVENTURES                                                    lations between the nations, at least they are more in-
     Finding adventure is not hard. Nearly every caravan           clined to snipe at each other with sternly worded mis-
     travelling from town to town runs the risk of being raid-     sives from across their desks than with well aimed rifles
     ed by feral monsters or less civilized folk. There are        from across the river.
     those that don’t recognize political borders or ethnic tol-
     erances. Mercenaries have been paid by one nation to          SELKIRK
     attack another and then receive money by their targets        (HEROIC)
     for the counterattack. Hostile landscapes sit over hills;     “Six in the day
     dungeons wind within every hill.                              Six in the shade
         Seldom are people hired for missions outside of Sel-      Half at play
     iquam, but there is no ending of quests within in. As an      While the others trade
     affiliation, one must be specific as to which nation to al-   A shovel in the ground
     ly with, as this can create negative relationships with       Beats a rifle in the hand
     other Seliquam nations. This is the only affiliation you      When the dwarves come round
     can have both a positive and a negative relationship          Charge the military band”
     with. The only organization that is united under the
     banner of Seliquam is the Train Guard, a peacekeeping
     force only tasked with defending the region from out-
                                                                   LOCATION
     side threats, not to handle internal conflicts. Someone       Selkirk resides inside a mountain range of the same
     can also forge a relationship with all of Seliquam by         name, east of Seliquam, nearby the ruins of an old
     making a connection with the Grand Council, the unit-         techan town called Revelstoke. Virtually isolated, only
     ed governing body which attempts to keep the nation’s         a few roads exist from the colony, the most well-known
     common interests inline.                                      being the pass of Dianaso which runs from Selkirk to
                                                                   Fargon in the north.
     ALLIES
     Seliquam’s only known alliances comes from Selkirk via
                                                                   COMMON KNOWLEDGE
     the town of Gateway and from Fargon traders in the            Selkirk is an extremely remote bastion few people have
     north.                                                        accidentally stumbled upon. It is the only bastion to
                                                                   openly maintain trade with echan nations, notably Far-
                                                                   gon. Isolation has also sparred the colony direct attack
     ENEMIES                                                       save for a few flying creatures. As such, Selkirk’s mili-
     The only known enemy of Seliquam other than Seli-             tary only encounters resistance when escorting convoys
     quam itself is the region of Xixion and the invading          to trading posts. Still functioning manufacturing facili-
     anathema.                                                     ties are one of the few aspects of Selkirk still keeping it
                                                                   as a bastion, as the miners seldom encounter any of the
     HISTORY                                                       high technology of the upper levels in their day-to-day
     During Rarikon Baxs’ fanatical expansion of Fargon            lives. Selkirk uses lighter than air vehicles and mag-
     (before it was known as Fargon), the narros erected cit-      netically elevated ground vehicles and trains.
     ies and mines almost all the way to Xixion. The down-
     side was that there was virtually no narros to inhabit        ADVENTURES
     them, and when the Bax Empire collapsed under the             Every square inch around Selkirk is teaming with po-
40   weight of Thalagos Gin’s crusade, many of these south-
     ern cities were abandoned save for a few proud and bel-
                                                                   tential “adventure”—if you equate adventure with ter-
                                                                   rifying risks no person should ever put themselves
     ligerent dwarves unwilling to walk away from their own        through. The hostile landscape would be enough, but
     accomplishments. Human and other fae migrated into            couple that with bands of anathema wandering the for-
     the region afterwards to claim many of these abandoned        ests that love to prey on humans when not at war with
     cities, though most were left to be overgrown by fero-        the kodiaks. Selkirk, unlike other bastions, is not self-
     cious vegetation. These cities became the capitals of         sufficient, so must trade with outsiders like Seliquam
     the first republics, most of which remain today. Others       and Fargon in order to survive. These caravans need
     grew from smaller adjacent towns sharing mutual inter-        constant protection and nearly every one suffers an at-
     ests.                                                         tack.
         The chaos to geography from magical saturation cre-
     ated hundreds of lakes and rivers, forcing most travel
     between nations by boat. This division created an envi-
                                                                   ALLIES
     ronment where the nations within Seliquam developed           Selkirk prides itself in being forthcoming to strangers,
     at different rates and into different methods of govern-      rare that they are, and maintains successful trade and
     ment. The Grand Council eventually formed when the            military treaties with both Seliquam and Fargon. Trade
     infighting grew so extreme that the region was in dire        agreements have also been established with Kannos,
     danger of being overrun: while it does little to foster re-   Angel, and a half-dozen techan atolls around the region,
                                                                   though these are sporadic.
ENEMIES                                                        ADVENTURES
Officially, like all bastions, Selkirk has an enemy in         Adventure is a broad word, and for the people of Sierra
Mann despite never having contact with that bastion.           Madre it mostly means including a unique ingredient in
Beyond this, Selkirk has suffered direct attack from a         supper. They seldom want to leave and with a battery
few dragons and from creatures uncovered in the pro-           of automated weaponry and a wasteland filled with zoo-
cess of mining. The anathema around the region are al-         logical nightmares protecting their territory, they don’t
so a nuisance but little more than that as they often          have to. Those that do are truly extraordinary in their
make bad climbers.                                             capacity for curiosity—to see a world that frightens oth-
                                                               ers. Missions from Sierra Madre come because of a
HISTORY                                                        need of some vital piece of knowledge the city lacks,
Unlike other bastions, Selkirk is well aware of the fact it    perhaps technology from a rival bastion (Sierra Madre's
started life as a fallout shelter, but what is less known is   technological advancement tends to be very idiosyn-
that said shelter began life as a remote mine which be-        cratic, and many advances a lower-tech bastion would
came renown internationally when remarkable though             take for granted can be completely unknown). Perhaps
inexplicable deposits of rare metals were discovered, in-      a prior expedition was lost. Regardless, to see anyone
cluding silver, gold, platinum, and most extraordinarily,      from Sierra Madre is rare.
rhodium—perhaps the largest deposit on the planet. As
the population grew, the city quickly ran out of sup-          ALLIES
plies. With inadequate resources to develop renewable          Although the bastion has made contact with both York
staples, Selkirk began reaching out to the outside world,      and Angel, there is no official treaty with either. The
quickly discovering the elves of Laudenia, the dwarves         nearest nations to Sierra Madre are echan and formal re-
of Fargon, and other magical oddities. Selkirk has             lations have never been established.
maintained its isolation out of necessity rather than
choice, protecting its resources, knowing full well that it    ENEMIES
may all stop working or dry up one day, and the colony         Oddly enough, Sierra Madre is the only bastion Mann
would then be unceremoniously abandoned.                       has not outright declared an adversary. Although there
                                                               are plenty of wandering monsters in the area most are
SIERRA MADRE                                                   unintelligent primordial beasts, and none of them have
(HEROIC)                                                       coalesced into a worthy threat. As the bastion is easier
“Our sun is manufactured. Our food is engineered. We           to access than Mann, Sierra Madre has also been target-
live in a chamber forged by magic into a Euclidian geomet-     ed by rival techans looking to pilfer valuable technolo-
ric shape. We accept that. It’s unexceptional.”                gy.
LOCATION                                                       HISTORY
Despite assumptions, Sierra Madre is not located under         The catalyst of expansion from the original fallout shel-
the ruins of Mexico City. It’s in fact Toluca, starting        ter began with the uncovering of a bizarre magma pock-
life, like most bastions, as a fallout shelter. Its distant    et, the result of the magical saturation after the opening
and subterranean location has spared it from most con-         of Attricana. The chamber was named after its distinc-
flict, though it also means that those from the bastion        tive shape, the Torus, though later the entire expanse
are the least experienced of the outside world.                took on the name of the shelter, Sierra Madre. The to-
                                                                                                                               41
                                                               rus is so large that after 450 years, the city has yet to ex-
                                                               pand to the surface. There are rumors that Sierra Ma-
COMMON KNOWLEDGE                                               dre has records which predate Attricana’s open but such
Sierra Madre is an isolated bastion stationed under-           records have been locked up away from prying eyes.
ground under the ruins of an old city still with the rem-
nants of old mankind atop. Unlike Selkirk, isolated by
geography, Sierra Madre is isolated by distance and by         THORNSHROUD
choice. The torus is the largest enclosed chamber ever         (VILLAINOUS)
recorded, lit by an artificial sun and populated by a cul-     “Don’t think of this as a good death. It means nothing,
ture only rivaled by the bastion of Mann in its techno-        just as your life was up to this moment. Those you gave
logical advancement.                                           your life to protect will die soon after you. And in the
    Having pushed out the remaining fragments of               timeframe of galaxies, everything you have done, every-
Bronze Age religions centuries ago, what remains is a          thing your ancestors did, or anything your descendants
spiritual belief that endorses an immortal soul without        will ever do...is meaningless.”
the belief in deities.
                                                               LOCATION
                                                               Unknown, though it is believed he is in Canam.
     COMMON KNOWLEDGE                                             TYPHOX DRAGONS
     Thornshroud is a legend to most, so even common              (VILLAINOUS)
     knowledge is scarce. He is described as little more than     “We command our people with absolute discipline. The
     a decaying head atop an enchanted armor of such im-          fae continue to devolve into discord. The universe is on
     pressive complexity, some have confused it as being          our side. In the end, patience assures our victory.”
     mechanical in origin. In the ranking of followers of Ix-
     indar, it is believed Thornshroud is a singular authority
     answerable to no one. He can command pagus,                  LOCATION
     shemjaza, and even dragons, though it is thought to the      Unlike archon dragons, typhox dragons do have a cen-
     latter he has not extended this authority. The first ru-     tral location and it is, unfortunately, located in Canam,
     mors of Thornshroud emerged from books smuggled              claiming the immense patch of land known once as
     from the other side of the world but only date back          Eastern Canada starting with Quebec. This region is
     about 75 years, meaning he is a recent creation. These       thankfully locked out from the rest of Canam thanks to
     same rumors compare his construction to that of the fa-      the widening of the Gulf of St. Lawrence and engorging
     mous legend of Gebermach, the living machine which           of the great lakes into one singular body of water. The
     killed Amethyst. Gebermach was created by Mengus             land pass has also been obstructed by a hazardous
     but since Mengus has been silent in the modern age, no       mountain pass that rose from the Earth after the open-
     one is sure who built Thornshroud.                           ing of Attricana to ensure the pagus were kept in place.
                                                                                                                         45
     Marshes and swamps cover most of the countryside in             impossible to deny. With the semi-echan town of
     the kingdom of Baruch Malkut. A massive landscaping             Genai within the walls, one would expect Angel
     effort connects distant towns and cities by roadways.           residents to be tolerant to the ways outside, but the
     This has led the more nefarious segments of Malkut so-          adverse is actually true. The purpose of the wall is not
     ciety to adapt their skills to the surrounding environ-         just to keep enchantment out, but to shield themselves
     ment. Bandits and outlaws master subterfuge and                 from having to acknowledge the reality of what’s
     stealth, utilizing the natural cover of the landscape. A        around them. Very few leave. Those who do are either
     few have found a calling within the military, working as        nomads hoping to find riches, part of a defense force
     spies or assassins. These individuals are known as Ba-          who patrol the outside of the wall hunting down the
     ruch thuggees.                                                  raiders that plague the forests around the city, or
         Thuggees leaving the "Blessed Kingdom" for any              followers of childish dreams inspired by excursions into
     reason find their title a burden or a curse. Declaring          the echan town hidden in the shadow of the
     yourself a thuggee in Limshau or Gnimfall may likely            southeastern wall.
     net you jail time or expulsion. Openly wielding your ti-
     tle in a free house may get you executed. You must              BASTION-BORN — MANN
     keep your identity secret, either because of a mission or          Path: Regional
     to prevent a lynching. Most following this path by                 Prerequisites: Human, born and raised in Mann.
     choice seldom have problems using their training to net            Suggested Applications: Regional knowledge (East
     themselves personal benefit, as their morals and values         Cross), engineering, science, techan knowledge, vehicle
     have already been stretched. The qualifying mission             operation.
     for the order is to sneak into a rival city and slay a figure      Expertise (+3): Your bonus to science or techan
     of importance. A few rare cases found the final deed            knowledge checks with this background increase by +1.
     abhorrent to their nature and escaped, carrying their
     training with them into the outside world. Some try to          Mann characters face an uphill struggle. Outcast, they
     find new lives pursuing a nobler course. These are de-          are prohibited to return to their bastion of birth.
     clared traitors, with bounties are placed upon their            Mannites either take jobs in other bastions or they roam
     heads.                                                          the outside world, selling what they find in echa to
                                                                     trade in techa. To gain the benefits from choosing this
     BASTION-BORN — ANGEL                                            background, a character must have lived in Mann for
         Path: Regional                                              some time. Perhaps they committed a crime or took a
         Prerequisites: Human, born and raised in Genai or           liking to the outside world and were ostracized for it.
     Angel.                                                          Leaving might have been by choice, but the separation
         Suggested Applications: Regional knowledge, engi-           was not amicable, for Mann is jealous of its secrets and
     neering, sciences, techan knowledge, vehicle operation          prefers to ‘disappear’ rather than banish subversive
         Good Neighbors (+1): You gain Sinitic as a bonus            elements. The Mann character is most likely alone and
     language.                                                       clearly inexperienced with dealing with the outside
         Of the World (+3): If you fail a check related to           world. Despite the circumstances of her escape, she
     knowledge of the fantasy world, you can reattempt it            may be the most fundamental in her beliefs. Mannites
     with a +2 bonus: if you succeed the second time, your           not only dislike magic, they despise it. Among other
     information is mostly wrong, but there is a sizeable            techans, the person from Mann is looked upon with
     grain of truth to it (although you have no way of know-         respect and trepidation. Mann is the most advanced
     ing what is true and what isn't until you try to apply that     bastion in Canam, as well as the most mysterious. No
46   knowledge).                                                     one attempting to enter has ever survived and those
                                                                     that have escaped have a mark on their heads, for the
     Although Angel does not fear the outside world as much          knowledge locked in their minds is too dangerous a
     as Sierra Madre and Mann, they still insist on keeping          commodity to be allowed to roam outside the bastion.
     that world as far away as possible, erecting a vast wall to
     keep the enchanted world out; despite their traditions          BASTION-BORN — SELKIRK
     and general acceptance of fantasy, even Genai residents             Path: Regional
     are still techan. Despite their voluntarily isolation,              Prerequisites: Techan human, born and raised in
     those from Angel are far from ignorant of the world             Selkirk.
     beyond the walls – they just wish it wasn’t there. Angel            Suggested Applications:       Regional knowledge
     characters are not exposed to the enchanted world for           (Kesakas), engineering, science, techan knowledge, ve-
     much of their youth. Television doesn’t talk about it.          hicle operation.
     Books don’t discuss it. Even schools avoid the topic.               Brother Tongue (+2): You gain Narroni as a bonus
     Like tales of oversized mutant rabbits carrying baskets         language.
     of eggs or jolly obese contortionists offering gifts to             Miner’s Eyes (+5): You gain nightvision—able to
     children, eventually the truth is revealed, not                 see in near darkness, though not in complete darkness.
     consciously, but because it becomes increasingly
Characters from Selkirk are born into a world of             to cowardice in the face of enchantment, those from
darkness and live most of their lives in the mines.          Sierra Madre are the quickest to adapt when forced to.
Those that do depart are aware of the echan folk out-        This also means the majority of those from the
side, particularly the narros, and trade and military        underground bastion rarely return, taken in by the
patrols find their company acceptable.           Selkirk’s   whispers of a fantasy world.
military seeks to make the Pass of Dianaso safe. Others
trek south to find warmer climates and warmer beds.          BASTION-BORN — YORK
Those that end up taking root around Angel often sign           Path: Regional
up for military duty outside the walls.                         Prerequisites: Human, born and raised in York.
    There is a stereotype attributed to Selkirk, that the       Suggested Applications: Regional knowledge York
residents are all brutish and loud. This is unfortunately    (East Cross), engineering, science, techan knowledge,
true. The chance that a character from Selkirk stems         vehicle operation.
from the mines is high. They have been trained from             Expertise (+2): Your bonus to regional knowledge
birth to extend their body’s endurance and survive in        checks with this background increase by +1.
conditions that would kill most others. Since all must
serve in the military at some point, they are also trained   With no imposing city walls to keep the outside where
to live in the outside world. Rarely does a single           it belongs, the people of York welcome tourists and
Selkirk grunt lose a hand-to-hand fight against an           travelers. However, tolerance of magic does not equate
equivalent rank from any other bastion. They are             to acceptance of it. Those taking advantage of their
usually the most prepared in the open world and don’t        friendliness and flaunting such enchantment may find
often experience the culture shock that plagues many         themselves victims of a mob, or at very least a polite
other techans.                                               warning from the YSDF to remove themselves from the
                                                             bastion forthwith. Due to the prevalence of passing
BASTION-BORN — SIERRA                                        magic users in York, citizens neither fear nor loathe the
MADRE                                                        echans: they just prefer living their lives with air
    Path: Regional                                           conditioning, elevators, and parking meters. York
    Prerequisites: Human, born and raised in Sierra Ma-      citizens can leave and re-enter the bastion as they wish,
dre.                                                         and are some of the most commonly seen techans in all
    Suggested Applications: Regional knowledge, engi-        of Canam. York is also the most aggressive in patrolling
neering, science, techan knowledge, vehicle operation        their borders. Although York has a fenceline, it is a
    Expertise (+2): Your bonus to science checks with        vastly inadequate barricade, leaving the city to depend
this background increase by +1.                              on open fields patrolled by a large militia of soldiers and
                                                             low-tech robots known as zeros to protect it. They
Those who leave Sierra Madre are the most unprepared         must stand on constant guard from attacks. They also
for the outside world. A techan from Sierra Madre is of-     operate a counter-intelligence organization that
ten considered the most naïve of any bastion resident        monitors activity within the rival bastion of Mann.
(save perhaps for the youth of Angel). Being hidden               Characters from York have known about magic from
underground, the population has had virtually no             the day they were born. They see it passing through
contact with the outside. Not even Selkirk can boast         the city to the docks. The main highway is a common
that level of isolation. Nevertheless, because the           route of passage of all residents and is the only safe
majority of Sierrans follow a faith of internal meditation   route for echans. York characters have gotten used to
                                                             not voicing their opinions of the world outside. They
and personal discovery, many citizens brave the
landscape outside to fortify their souls and open their      privately bemoan the enchanted world and what it has          47
minds. Those that find the courage to leave often            sullied man into. Other bastions look at York with
conceal their origins, analyzing what they find, and         distrust, believing one false step could send a massive
when possible returning it to their home for study.          ED burst throughout the city, demolishing the brightly
Even though they possess unique technology, they             lit bastion and causing it to crumble into the madness of
strive to adapt what they find to better their own           magic.
society.    Unlike Mann, swept up in xenophobic                   A character from York has had the most experience
paranoia, characters from Sierra Madre are the most          with echans despite their feelings towards them. They
hopeful for a time when the two worlds can live              also probably know someone that has ventured into the
together. Their technology is the most advanced on           outside world and returned to tell the tale. Of all the
Canam in the field of disruption resistance but they         bastion-born, those from York are the most romantic
remain locked tightly in their underground fortress. Of      and experience the largest number of emigrants of any
all the techans found in the open world, those from          techan city. Thankfully, they are the largest growing,
Sierra Madre are the fewest.                                 so this small migration is not noticed.
    Being from Sierra Madre, characters take their
strength more from their own skills than on the
technology they flaunt. Despite being naïve and prone
     BLOOD ROYAL                                                   through to today. Alkanost and Limshau are believed
         Path: Supernatural                                        (albeit not by themselves) to possess such a pedigree,
         Prerequisite: You must pick a royal line (Savarice,       though Sharajaclypse and Savarice are most definitely
     Limshau, or Alkanost). Your species must coincide with        not. As with all royalty, the mark continues through lat-
     that line (human or half-fae, damaskan, or laudenian, re-     er generations, though with fae, this had only spread to
     spectively). You cannot be evil.                              a handful of offspring, though the dragon’s blessing has
         Suggested Applications: Regional knowledge relat-         occasionally been known to grace members of the rul-
     ed to your chosen lineage and house, diplomacy, bluff,        er’s extended family. Sharajaclypse is unmated; Al-
     intimidation, general leadership.                             kanost has only sired a half-dozen over 5,000 years;
         Aura of Admiration (+3): You gain a +1 bonus to this      Limshau has only two children, each with one child of
     background when attempting to rouse crowds or inspire         his own. Savarice’s line has sired many, making the
     followers.                                                    dragon-touched human royalty the largest in Canam.
                                                                       Being of true royal blood, you are a descendant of
        Champion Feat: If you score a critical hit, stagger an     one of these glorified family lines (Alkanost, Limshau,
           enemy, or bloody an enemy, each ally nearby             or Savarice). You currently don’t have a claim to the
           gains a +1 bonus to attack rolls against that ene-      throne; why that may be is entirely up to you, but these
           my until the start of your next turn.                   houses are highly respected, so betrayal and expulsion
                                                                   is unlikely. It’s also unlikely that you would openly an-
         The People You Know (+5): Gain an additional rela-        nounce your title to those around, as to do so without
     tionship point at character generation.                       the presence of armed men tends to attract unwelcome
                                                                   attention. Your voice resonates to those with open ears.
     The history of royalty amongst mankind is marred with         You possess a natural charismatic gravity that followers
     bloodshed. The bearers of crowns have always claimed          are eager to orbit around.
     themselves and their descendants as the chosen of God,
     but the path to reach such consecration was often paved
     with the bones of their competitors. Each conquering          BOTTLED BEAST
     warlord claimed the mandate of heaven while their                 Path: Discipline
     hands were still stained with the blood of the previous           Prerequisites: Tilen
     claimant, and earthly envoys professing to speak for the          Suggested Applications: Racial knowledge (tilen),
     divine took their side, lest they fall under the same fate.   intimidation.
     This process continues today, despite the supposedly              Regression (+5): Once per battle, use a quick action
     morally evolved view of modern man. As the old ways           to start regression. Until you end it, you gain a +2 bo-
     returned in the absence of true civility, new declara-        nus to Strength-based damage rolls. You cannot use
     tions of nobility emerged. Some of these first aristo-        any attacks or checks that involve Intelligence, Wis-
     crats and generals had no entitlement, but called them-       dom, or Charisma until you end regression.
     selves kings and queens regardless. Most of the first            Champion Feat: Your regression power improves
     rulers of man either witnessed the collapse of their vir-             to +3 to Strength-based damage rolls.
     gin kingdom, or were executed by those that deposed
     them. These included Saran Sana, Avraham Torquil,
     and Darius Konig; of these, only the last has maintained      Tilen loathe the idea of returning to their roots. The
     his lineage (and his life).                                   elders remember the old ways and detest their traits
         The fae ascribe a much more humble approach to            more so than their descendants. They preach the ways
48   royalty. The title is not claimed, but given to them
     from a higher power – not from a silent god but from
                                                                   of redemption with an emphasis on the obligation to
                                                                   repair the damage caused by their hands and others in
     the endorsement of a dragon. This has only taken place        the name of syntropy. Although virtually every tilen
     with four such individuals on this half of the world:         follows this tenet, not all of them agree to ignore their
     Elrenar Alkanost of Laudenia, Sharajaclypse of Vakai,         inner strengths, despite the worry it may cause a
     Ravenar Limshau, and Vincent Savarice of Abidan.              regression to old habits. When their blood pumps too
         To receive this blessing, one must be in an es-           quickly or if adrenaline starts to flow, their previous
     teemed position of authority and not be corrupted by          characteristics surface, though only on a visible layer.
     the power it offers. One must show true humility and          They remain themselves in every way that is important.
     benevolence in the application of authority. Even then,       Some think greater power sits buried within, and proper
     such an exalted title is uncommon. If it does occur, the      meditation and self-control could tap this resource
     individual is approached in a brilliant fashion by a drag-    without risking degeneration. Many tilen consider it
     on of the Noble or Holy lines. That dragon announces          too much of a risk and elders prohibit its practice. This
     that he or she has adopted that individual under the          hasn’t stopped some from trying, often with noble
     wing of protection. Said noble’s name is now synony-          intentions. During this moment, the tilen gains a
     mous with the dragon’s. It is even believed the first fae     heightened sense of his surroundings. He hears the
     royals possessed dragon’s blood from a pairing with a         footfalls of enemies, the beating of their hearts, their
     dragon taking elvish form.          Their lineage carries     lungs heaving with exhausted breath. The tilen’s blood
                                                                                                                     49
pumps faster. Muscles quiver and spasm. He moves           ago in another life, and they will not risk further
with speed and agility unseen, weaving through             damage to their reputation.
enemies, delivering quick and deadly blows, like a four
legged predator racing through a herd of prey.             CROSSROAD DRIFTER
    There is no set discipline, no books to read, and no      Path: Regional
teachers to find to learn this talent. Each tilen must        Suggested Applications:         Regional knowledge
discover the necessary circumstances to bring this inner   (Central, East Cross, and West Cross), survival experi-
power to the surface. Because of this uncertainly, some    ence, streetwise, thievery, bluff.
consider it too risky and many tilen would be prepared        Instinct (+2): You gain a +1 bonus to this back-
to kill a loved one if she went too far down this path.    ground when rolling for regional knowledge around the
The tilen are a fragile people, few and scattered,         Continental Cross.
dedicated to repairing the harm they inflicted centuries
     Many individuals are raised in a stable environment, de-      egotistical government, despite the veneration of its
     pendent on reliable income from parents that are always       rulers.
     present. The Crossroad Drifter is not one of these                Even fae drifters cannot stand the idea of staying
     lucky people. If he actually had a family, they were          rooted in one place, and the company they keep should
     nomads or merchants. Nearly every wanderer, in packs          share that desire. They outlive their welcome early as
     or alone, eventually migrates to the Continental Cross—       they don’t consider diplomacy a useful talent. If
     the singular highway that bisects Canam. There are            feathers are ruffled, these nomads simply pack up and
     thousands – if not tens of thousands – of miles of road       move on.
     that criss-cross the continent, but they are mostly
     unnamed and unmonitored. Only the Cross has regular           CRYPHTARON
     patrols and has been cleared wide enough for three
50   caravans to sit side by side. It is generally accepted that
                                                                      Path: Discipline
                                                                      Prerequisites: Pagus, over 20 years of age.
     travelers will pass oncoming traffic at least once a day.        Suggested Applications:      Intimidation, regional
     It is the only safe route to Angel and the only direct        knowledge (Northern Shield), racial knowledge (pagus),
     road that connects the bastion, through Antikari, to          monster knowledge (pagus, dragons, shemjaza), diplo-
     Limshau and Gnimfall. Large tributary roads break off         macy against pagus.
     to several nearby free houses and the kingdoms of                Ritual Scarring (+5): You gain one additional recov-
     Kannos, Abidan, and the Finer Fire Pits.                      ery.
         Because of slow travel time and the long distances
     between locations, thousands are born with no real            In locations where pagus are allowed to develop their
     home to speak of. These drifters learn to walk early in       own culture and their actions are not compelled by oth-
     life and never stop moving for the entirety of their lives.   ers, they still often develop traditions based around the
     Despite loyalties to family present or past, they prefer      same levels of violence. One ritual coincides with a
     to keep few ties. Their homes are temporary bed,              pagus reaching the Second Age of Krenkallakoss. A
     wagon, and stable rentals. Crusades, causes, or jobs          pagus at nine becomes an adult and is assumed to be a
     they take on are often considered peripheral, and they        warrior. Upon reaching the age of twenty, a pagus is
     never believe them obligatory. They refuse to be tied         permitted the opportunity to reach a higher level of au-
     down to rules or by the laws passed down by some              thority within the village, the equivalent to a lieutenant.
The subject undergoes repeated punishment under               revolving around fast movement and quick, decisive
sensory deprivation. The pagus is blindfolded and ren-        strikes at critical enemy weaknesses.
dered deaf. He is lowered into water and repeatedly               After an attack from a large and somewhat organized
stabbed. Salt is packed into the wounds to induce per-        bogg force 300 years ago left a section of the geology
manent scars. These marks (assuming the pagus sur-            branch in ruins, Ravenar Limshau IV decreed that a
vives) denote the pagus as a cryphtaron—a trusted war-        specific echelon of elite librarians be trained exclusively
rior all pagus can respect. If a pagus encounters a cry-      in combat, relegating their librarian skills to lesser
phtaron in passing, it is automatically assumed the elder     importance. Even before the custodians were formally
warrior is a free pagus, for those who serve the shemjaza     commissioned, there was Stratos Stormguard, a master
and death dragons rarely last long enough to be so hon-       of all arms and trusted ally of Ravenar Limshau. He
ored. Even pagus loyally following their demonic mas-         stayed behind to watch the flock when the leader went
ters have a profound adoration for the order. Cryphta-        on crusade. Stratos developed the martial practice all
ron are rarely taken alive in combat, but if rival pagus do   custodians would soon follow. The martial art was
manage to capture one, the cryphtaron is permitted to         known as gorna sersannis, though later masters would
take his own life; afterwards, his body and belongings        use the modern English term "Lotus Blade." Oddly
are returned unspoiled to the rival village. Sometimes a      enough, Stratos preferred the use of a halberd to the
captured cryphtaron is permitted the opportunity to           common twin swords employed by most custodians
fight for his freedom. He is given impossible odds            today. Stratos is one of the few to use both ends of his
against the village's greatest heroes. If he succeeds, the    weapon without losing balance. He advanced his art to
cryphtaron is permitted to either challenge the chief for     perfection before even attempting to train another. In
control of the village (which he usually does) or leave       the end, he required Ravenar to fill in the gaps in the
with additional scars to return home.                         defense Stratos could not satisfy. It would take 150
    Outside of pagus circles, a cryphtaron looks even         years before Stratos considered the discipline finished.
more revolting than his cousins. To a pagus, however,         The new discipline incorporated an agile battle stance,
the cryphtaron is a walking angel.                            able to maximize maneuverability in a restricted field of
                                                              movement. Heavy armor weighed down combatants
CUSTODIAN                                                     and blocked the advance of reinforcements; shields also
    Path: Discipline                                          proved a hazard. Pure speed became the greatest ally,
    Suggested Applications: Acrobatics, athletics, re-        along with the insight to anticipate and counter a foe’s
gional knowledge (Central, and a neighboring region),         every move and attack.            Lighter weapons were
history, an area of special knowledge of the custodian's      preferred. In their natural habitat, the custodian finds
choice.                                                       no equal.
    Custodian Training (+3): You can also use Dexterity
instead of Strength for all melee attack and damage                         The previous d20 editions of Ame-
rolls.                                                                      thyst pretty much pigeonholed custo-
    Lotus Blade (+5): When fighting with a katana and                       dians into certain classes, which were-
a wakizashi or tanto (longsword and shortsword), or a                      n't always the best thematic fit. In
yari (spear) or naginata (halberd), you can reroll your at-           13th Age, because the Custodian back-
tack on a natural roll of 2 or 3, but you must use the re-        ground itself takes care of all the parkour
roll.
                                                                  skills that are emblematic of the library ninja,
   Adventurer Feat: While using lotus blade, you gain a           and anyone can use two-weapon fighting,
      +1 bonus to AC. This bonus increased to +2
      when the escalation die reaches +4.
                                                                  there can be a lot more class variety for custo-          51
                                                                  dians, although rangers will still get the best
                                                                  use out of the dual-wielding style. My person-
   Champion Feat: When the escalation die reaches
      +6, you gain your re-roll to your attack with               al favorite combination is the bard, with the
      lotus blade with a natural 2, 3, 4 and 5.                   weapon totem (a rare exception to the tradi-
                                                                  tion of Limshau mages using the book), and in-
   Epic Feat: Enemies engaged with you require a hard
                                                                  terpreting bardic songs and battle cries as
       save (16+) to avoid an opportunity attack. You             'calling your attacks'.
       only require an easy save (6+) to disengage.
     discovered, and it is seldom necessary to hunt deserters    dungeons to seek their treasure. An independent soul
     down.                                                       still believes in the value of his training but seeks
         A loyal custodian outside the walls stands ever         personal adventure more than the acquisition of
     vigilant to fight for the freedom and the retrieval of      knowledge.
     information. Being sent on fact-finding missions or
     quests to retrieve priceless tomes, a crusading custodian
     climbs the tallest mountains and digs into the deepest
DARAWREN                                                      weapon attack as a free action after one of your ranged
    Path: Discipline, Regional                                attacks drops an enemy to 0 hp. At +5 in this back-
    Prerequisites: Trained in Jibaro.                         ground, you can do this twice per battle but only once
    Suggested Applications: Arcane knowledge, region-         per round.
al knowledge Jibaro. Racial knowledge if you are a               Champion Feat: Double your Strength bonus to
chaparran, nature.                                                  damage with ranged weapons when firing at
    The Ways of Wood (+5): You gain either a ranger’s               nearby enemies.
pet or a wizard’s familiar. If you select ranger as your
class, instead of the above benefits you can reduce the
cost of the animal companion talent to one slot.              Many of the tales about chaparrans describe them as
                                                              phenomenal archers, able to send arrows clear over the
Many wizards across the world classify the Towers of          horizon to strike a bull’s-eye. They carry bows of
Jibaro as the greatest collection of arcane magic, even       inflexible wood only they can coax to bend. When a
compared to the repositories of Limshau and Laudenia.         chaparran fires his bow, the arrow flies with enough
However, the knowledge locked inside Jibaro is accessi-       strength to pass through trees or skulls. When images
ble only to a select few, the elite spellcasters of Jibaro,   of these archers come to mind, people are thinking of
the darawren. With only one wizard graduating each a          the Dawnamoak kitarri. Technically the order did not
year, Jibaro is considered one of the most prestigious        originate from Dawnamoak, having derived from a
and daunting learning experiences in arcane wizardry          much older chaparran forest-nation from the previous
on the planet, more so than even Laudenia. Where              age. With the immigration of echa, all the grand
Laudenia's limited enrollment stems from its prohibi-         masters of kitarri-kansi (the chaparran name for their
tion of non-laudenians, Jibaro's is due to a lengthy and      martial discipline) were gathered by Sylvanakassus to
unorthodox teaching model. Although still employing           her three tower-trees of Jibaro and allowed to perfect
totems, the mandatory standard of all wizardry, Jibaro        their art. It was thought originally this effort was meant
teaches an altered viewpoint of their purpose, being on-      to compete with the emerging gorna sersannis style, but
ly a repository of words, and not the focus of magic.         Sylvan insisted this was not the case. Regardless,
Jibaro instructs its students that magic rises from the       chaparrans from all over the world converged to the
Earth, not falls from the gate. The gate may be the ulti-     towers to accept training. They returned to their
mate source of magic in the world, but the chaparrans         people in hopes of passing their skills on to others, but
cite one observable fact—there's no magic in space. All       in every situation, the second generation kitarri was a
creatures rise from the soil, and it follows logically that   pale imitation of the original student. Eventually,
magic, too, derives from Earth; magic would not exist         potentials were sent straight to Dawnamoak to
without it. The wizards of Jibaro are taught to channel       complete their training under the grand masters, all of
Pleroma—the language of magic—through material                whom are alive today.          They are Korrissessoro,
components brought up from the Earth. This can be as          Marrisikorna, and Skylenaskanna, the latter being the
extravagant as jewels but often enough it only a handful      only one to have left the towers. Skylen took her
of dirt or sand. A darawren often carries a pouch of soil     knowledge to other forests to train their chieftains and
when entering a dungeon or building.                          splinter-hounds (the leaders of a splinter-pack). The
    The tests of admittance to enter the order of dara-       other two grand masters have forbidden her to teach
wren are extremely taxing, and despite not forbidding         non-chaparrans the art, a directive she doesn’t
non-chaparrans to enter, such exceptions have been ra-        necessarily agree.
re. No laudenian, damaskan, or tenenbri has endured               With the exception of the rare kitarri trained under
the opening trials. Several narros have claimed the hon-      Skylenaskanna, all adepts of the discipline must embark
                                                              to Dawnamoak (unless already living there) to receive
                                                                                                                           53
or, as have a few kodiaks. There have been stories of
one or two humans managing to accept the title of dara-       the black-bow of the order. Most kitarri live in the na-
wren but no one has been able to confirm their names.         tion pierced by the three tower trees but most chapar-
                                                              ran villages across Canam can claim at least one
                                                              member of the order. No chaparran would even think
DAWNAMOAK KITARRI                                             of wielding a black longbow fraudulently and a non-
   Path: Discipline                                           chaparran carrying a black kitarri bow is considered to
   Prerequisites: Chaparran                                   have taken it from the original wielder’s body, and is
   Suggested Applications:           Racial knowledge         dealt with accordingly.
(chaparran), regional knowledge (Kesakas), diplomacy
when dealing with chaparrans," acrobatics, athletics,
bow use.
   Kansi Name (+2): You gain +1 to diplomatic checks
against chaparrans who have heard of your exploits.
   Power Arrow (+3/+5): You can use Strength instead
of Dexterity for all ranged attack and damage rolls with
bows. Additionally, once per battle, make a ranged
     DEATH HUNTER                                                     Outside of their duties, death hunters are detached
         Path: Discipline                                         and unfriendly. They are not necessarily mean-spirited,
         Prerequisite: From or trained in Jairus.                 but care nothing for manners or etiquette. They speak
         Suggested Applications:         Regional knowledge       bluntly of their personal demons, ranging from simple
     (Central), knowledge of necrotic effects, survival, intim-   addictions to the perverse pleasures of dominance and
     idation.                                                     masochistic activities. They are neither welcomed at
         Corrupted Resistance (+2): For every +1 in this          parties nor do they make a point to socialize with
     background, you are counted as having +10 hit points         groups. Even those with a shred of charity left don’t
     for the purposes of resisting fear.                          reveal those emotions and their rare acts kindness often
                                                                  come to the surprise of others.
        Champion Feat: The first time you are staggered in            Jairus death hunters skirt the line between nobility
           a battle, you gain additional standard action on       and wickedness and many admit – even to themselves –
           your next turn. If the enemy that staggered you        that they have crossed the line, believing only their
           generates fear, you gains a +2 bonus to attack it      oath to eliminate the corruption of Sana and other
           until the end of your next turn.                       infections like Tranquiss, Ixindar, and the Necrosea
                                                                  keeps them from turning on those they swore to
        Epic Feat: If the escalation die is +6 and you are        protect.
            staggered and engaged with an enemy which can
            generate fear, the enemy cannot disengage from        DOPPELSHIDO
            you without provoking an opportunity attack               Path: Discipline
            and is vulnerable to your attacks.                        Prerequisites: Narros
                                                                      Suggested Applications: Racial knowledge (narros),
                                                                  athletics, acrobatics, endurance.
     Jairus was a poor mining village with a small but
                                                                      Double Form (+4): Any javelin, spear, halberd, or
     promising lumber industry. Centuries ago, word came
                                                                  polearm you wield counts as a two-handed weapon and
     from the lips of dying refugees from the south of the
                                                                  as two weapons.
     collapse of a great kingdom of men. The bravest and
     best of Jairus took it upon themselves to see the extent        Champion Feat: Once per battle, when using Dou-
     of the calamity. They expected to see razed buildings              ble Form, if an enemy hits you with an oppor-
     and scorched soil. They were not prepared for the                  tunity attack, you can immediately counter at-
     Black Marsh of Sana. A curse had taken the entire land,            tack as a free action with a basic attack.
     spreading into the soil, flora, and the sky. Thick, black
     oil – unable to burn – seeped from the ground. The              Epic Feat: Any time you make an opportunity at-
     few plants that did grow had no color or leaves. The                tack, roll twice and take the highest result.
     Jairus militia found only empty huts and keeps, no
     bodies. Then they saw the shadows move. Silver
     claws lashed from the darkness and only a handful of         Normal narros circulate through many careers in their
     the group escaped to tell the tale.                          early life, only settling on their final calling after
         The first legends of the marsh were born and             experiencing many others. Families support this for
     generations later, brave warriors take it upon               their youth and adult narros can often claim many
     themselves to venture into the marsh in hopes of             feathers in their caps. A few find their calling early and
     destroying the source of the corruption. The Jairus          desire no other. They take to weapons as quickly as
54   death hunters believe that if the shapeless wild of the
     Marsh are destroyed, the marsh would weaken. The
                                                                  their eating implements, learning early skills by
                                                                  swinging at shadows and driving their blunt wasters into
     true key to its elimination is the discovery and             benches and walls. When their talents are allowed to
     destruction of King Sana’s old castle, Kardia-Gothas.        develop, they crave no other path. In a few cases, these
     To prepare themselves for the trauma of the marsh,           narros are granted an audition to tutor under (and
     recruits are taught to control their fears by undergoing a   possibly become) one of the ravnorra lords. They
     battery of ordeals to tax their mental stability.            undergo brutal training including walking and running
     Outsiders claim this leaves emotional scars so cavernous     for hours laden with heavy weights, as well as being
     that incoming terrors simply fall into the depths. They      beaten with sticks over their legs and arms until they no
     assert that death hunters are no longer stable and would     longer stumble or wince. They do not choose their own
     be prone to sudden, unpredictable acts of extreme            weapons: the master chooses the weapon best suited to
     violence if they didn’t temper that need with excursions     each student. They learn every balance point, every
     into the Marsh. The hunters may possess some                 edge with the capacity to kill, every inch of the weapon
     demented addiction to such horrors; if Kardia-Gothas         in the art of war.
     were to be found and destroyed, and the Marsh was to             By the time they reach adulthood, they can perch
     fade away, the death hunters of Jairus may turn on their     upon their hilt, edge in the soil, and stand there for days
     own people in some manic dependence on sadism.               without falling. They can twirl their swords behind
                                                                  their back, juggle them between their arms, and strike
on the upswing as well as well as the downward cleave.           Vehicles: Vehicles can be adapted but the resulting
These proud knights take positions as telokkrim—the          creation suffers a -2 penalty to maneuverability and a -1
honored guards of kings and favored guests. They             reduction to speed. Adapted vehicles can still be modi-
climb the ladders of prestige and set themselves apart       fied; modifications don't require adapting.
as the most devout disciples of combat.                          Equipment: Medical gear and professional equip-
    Their path to perfection, however, is not yet over.      ment cannot be adapted. Neither can battery cells as
The final test still waits—becoming a ravnorra lord, the     they benefit from the shielding of the adaptation while
greatest and most legendary line of narros in history.       inside the weapon (EDF checks are only for batteries
These fae equivalents of ancient samurai are considered      when outside of equipment). You should purchase an
the greatest soldiers of all the fae and the envy of every   EDF muffler bag. Batteries cannot be adapted as the
doppelshido student from the moment they pick up             procedure would drain the battery in the process.
their first blade. The majority of narros that join multi-       The original item being adapted is not retained as it
cultural adventuring parties begin their lives as dop-       is taken apart and incorporated into the new shape.
pelshido. Whether or not they intend to pursue the           This new shape is no longer sleek or beautiful. It is ug-
final tests is dependent on their individual personality.    ly, clumsy, and heavy. It spits, whines, and creaks with
Some find the final grueling tests too taxing and escape     every movement, seemingly on the verge of blowing
with only basic skills and little honor. Some may be         apart at any second, though never doing so. The tech-
masterless ronin, their sworn lord or father felled by a     nology looks clumsy, with exposed tubes and cables
coward’s weapon. The lost student must now follow an         running to backpack mounted insulated power packs.
unfocused path in search for vengeance, which might          Goggles become massive helmet assemblies. Armor
never be fulfilled.                                          hobbles around quickly, shifting its weight left and
                                                             right like a drunken narros. Worse, the style of adapta-
EXPERTEERING ENGINEER                                        tion is unique to you. Only you know exactly how you
    Path: Discipline                                         adapted the item and attempts to teach others the tech-
    Prerequisite: Gimfen                                     nique results in utter confusion for anyone other than a
    Suggested Applications:          Racial knowledge        gimfen with equal craft ranks. Even if explained, the
(gimfen), knowledge of technology, engineering, quick        exact supplies would be required, including the original
learner of machines.                                         item.
    Adaptation (+5): You learn how to reverse engineer           Furthermore, the adapted item is so fragile and re-
technology you acquire and gain the ability to rebuild it    quires so much fine-tuning by you that if the item is
with increased insulation and redundant electronics and      given to another to use, it breaks after a round. Not
gears for it to operate in ED fields without disruption.     even another gimfen could figure out the eccentricities
First, you must find or purchase a piece of technology.      of the device before it fails. As a result, you can neither
You dismantle the item and reassemble it. The new            lend nor sell your monstrosities to anyone and they are
item replicates the old in every way except it grows in      only useful to you.
size and weight. As a result, many large items cannot            Results: Adapted technology does not disrupt from
be converted.                                                ambient EDF. It can still disrupt from active attacks
    The time to accomplish the adaptation is one day (8      (EMP weapons) or if an attempt is made to enchant the
hours of hard work) per tech level of item. You must al-     weapon.
so invest gp equal to half cost of the original the item.
    Its weight increases by 100% if it weighs less than      For reasons that are not well understood, gimfen do not
10 lbs, +50% if it weighs between 10 lbs and 50 lbs, and     short out technology by their mere existence. This
+20% if it weights over 50 lbs.                              permitted them to slowly build a technological industry.
                                                             They were one of the very last species to break off from
                                                                                                                           55
    Weapons: One-handed small arms become two-
handed small arms. Two-handed small arms become              the first fae branches, and like to claim that their race’s
heavy weapons. Heavy weapons become super heavy              capacity to hold technology without disruption proves
weapons. Super heavy weapons cannot be adapted as            them to be the final form of the fae – the end result, the
they would be too large for an adventuring party to carry    ones meant to escape the cradle of Earth.
(though rumors suggest a few grind towers have them              The inherent problem with this theory is the fae’s
built in). Specialty weapons and grenades cannot be          natural imperceptiveness of technology. The various
adapted. Weapons requiring tripods when adapted au-          fae peoples have developed languages, cultures, and
tomatically come with one during the procedure.              even expanding empires. They have forged swords,
Techan melee weapons do not need to be adapted un-           laid down paths, and erected communities. After a
less they are powered: adapted melee weapons with the        certain point, however, they simply stop; even if their
augment keyword can only be mounted on exo-armor.            presence was not toxic to machines, the mere concept
    Exo-Armor: Because the increased weight and the          of industry and mechanization simply would not occur
need to adapt it to gimfen appendages, exo-armor’s           to a fae if they had not been exposed to it from outside.
check penalty incurs a further -2 penalty.                   Some claim that because they did not evolve, they lack
                                                             the instinct to better themselves that drove humanity to
                                                             its technological peak. Despite their wisdom and
56
     creative brilliance with poetry and song, fae lack the     Instead of hiding inside or underneath the grind towers
     drive to push and dominate their world, a natural          of Gnimfall or the dozens of other communities around
     byproduct of a short-lived evolved species. The            Canam, experteering engineers embark into the outside
     gimfen, although not subject to their cousins’ technical   world in search of even more knowledge. They travel
     antipathy, still lack the drive to develop their own,      the world finding technology they can either use
     especially in comparison to the fast pace of mankind.      outright, or return home to their people. Their greatest
     For thousands of years they languished with the few        ability is their knack to reverse-engineer human
     advances they stumbled upon through mere luck. All of      technology they encounter and modify it to operate
     that changed when they returned and discovered             without disruption in the lands of magic. Most employ
     humanity. The short-lived hairless apes found industry     this ability in the field of high tech weapons, but some
     and technology second nature.                              utilize it with standard gear as well. They are limited in
         Gimfen cannot innovate, but they can replicate and     what they can adapt, as the result is usually clumsier
     improve. After gleaning every nugget of information        and substantially larger than the original. Experteering
     they could acquire, they started to adapt what they        engineers are an unusual sight in Canam but their
     learned to operate outside the walls of bastions. The      presence proves that technology’s eventual dominance
     experteering engineer is the result of this growth.        over magic is inevitable.
(EX) TRAFFIC HUNTER                                         Many take to the mines. When they finally choose
    Path: Discipline                                        their preferred career, there is very little that will
    Prerequisites: Human                                    change their minds. And in turn, they throw everything
    Suggested Applications:         Regional knowledge      of themselves into that path, rejecting hobbies or
(South), deception, forgery, stealth, general knowledge     passing fads. Despite this being a common stereotype
of fae, tracking.                                           of nearly all narros, those of Fargon take this course to
    Know Their Tricks (+2): You gain a +2 to MD             near fanaticism. Each city has a skew towards a certain
against charm, illusion, or sleep effects cast by fae.      path, but it hasn’t changed a broad range of dedicated
                                                            warriors and wizards coming from the sprawling
There is a small but vocal portion of the human race        kingdom in the North.
that firmly believes that they are the true inheritors of
the planet. The invading fantasy creatures either had       FINER MINER
their chance and failed or are the result of a breach in        Path: Regional
the laws of reality and don't truly exist at all. As such       Prerequisite: Narros, from the Finer Fire Pits.
they are not afforded any dignity or rights. Any com-           Suggested Applications:        Regional knowledge
mandments or tenets that pertain to humans do not ap-       (Central), strength feats, endurance, searching
ply to fae; these creatures can be dismissed or catego-         Like it Hot (+3): You gain resist fire (11+your rank
rized as demons, fiends, or any other evil force men-       in this background)+. All fire-based attacks against you
tioned in religious and mythological texts. They must       must have a natural attack roll of higher than this num-
be more than just disregarded; they must be sup-            ber or deal half damage.
pressed, dominated, or destroyed. After a few decades,
this belief extended to enslavement, as the massive         The narros from Finer fit the stereotype of their fiction-
economic possibilities of an indentured population          al parallel. The city’s founder, Garach Glim, desired an
could not be ignored. King Darius founded Baruch            underground kingdom to rival anything found in Far-
Malkut on the elimination of the fae races, but relented    gon. When he stumbled upon an astounding treasure of
in the face of the opportunities offered by the business-   unmined minerals in the Finer Vallis, he knew his
men and landowners of the new properties he had con-        search was over. Three centuries later, Glim can still be
quered.                                                     found in any one of the thousands of miles of tunnels
    Either you came into this career naturally or were      that branch off the colossal Finer Cavern, a single cham-
bequeathed it from a family’s legacy. You were trained      ber large enough to fit the entire city of Limshau. From
on how to track and capture every type of fae. For rea-     there, huge smelters constantly burn, laying heavy de-
sons that are unquestionably complicated, you have          posits of grime and heat over everything inside.
moved away from this profession. More than likely,              Being from this region, you probably served more
when faced with this birthright, you rebuffed the re-       time in the mine than in the military. The greatest by-
sponsibility, appalled by the actions of your ancestry.     product of this life is a natural resistance to heat and a
Unfortunately, one cannot simply walk away from his or      canny eye to notice what others don’t. Narros from Fin-
her duty. The kingdom knows everyone under its law.         er take after the gimfen of Gnimfall—uncaring for per-
It never forgets, and it seldom forgives. Rejecting the     sonal grooming and fascinated by whatever glitters. But
traditions of your heritage, you have escaped the king-     where gimfen take interest in machinery, narros look for
dom, obsessed with making amends for actions you            the sparkles in stones. Narros from Finer consider
might never have committed.                                 those from Fargon too militant. A discipline that focus-
FARGON DISCIPLINED
                                                            es on punching shadows and meditating on balance
                                                            beams is pointless in contrast to a hard day’s work
                                                                                                                         57
    Path: Regional                                          where the sweat and physical exertion is reflection
    Suggested Applications:         Regional knowledge      enough. In the end, something gets accomplished. To
(Dianaso), endurance, any dedicated focused set of          a Finer narros, that’s all that matters—be useful, a feel-
skills (specify when selecting this background).            ing shared by damaskans. Damaskans, however, be-
    Dedication (+3): Once per day, if you fail a check      lieve it applies to the pursuit of mental growth while
using this background, you can reroll.                      the narros prefer physical perfection.
   Champion Feat: Anytime you recover hit points, any          Epic Feat: When you hit with a readied attack, add
      amount can be diverted to your mount instead.                +1d8 damage to the hit.
                                                             I
needs to go (at the GM's discretion), they can only die
by performing a sacrifice. Naturally, the GM should                t was a week before Aiden could sneak out of his
never tell the players exactly when this is the case, in           new house. He waited until everyone had settled.
order to maintain tension.                                         Their house was cast in an early night as the sun
                                                                   dropped behind the crown. Past 10:30 pm, Aiden
WATCHERS                                                     saw the crack of light peeking under the bottom of the
The city of Taskin-Kada is the home of a very unique         bedroom door go dark. He heard his relatives conclude
society charged with counter-intelligence for the entire     their evening bathroom rituals. The opposite bed was
nation of Abidan. Operations involve scouting in the         empty; Martin was hanging with friends that weekend,
pagus-controlled land of Apocrypha as well as extensive      drinking and forgetting his problems. Their guardians of-
surveillance of Baruch Malkut. Very often, a mixed           fered him a wide berth. He would have taken it either
band of trained operatives will be sent on a long-term       way. Aiden knew Martin was doubltful to return for sev-
mission vital to the security of the kingdom. Although       eral hours, if at all, until morning.
Watchers may comprise the majority of this unit, this is          The UTR station was a two-block walk. The few coins
                                                             in his pocket would get him to Genai. The navigation
not always exclusive. The team consists of intelligence
agents, military men, and operatives specialized in          screens were easy. The ride was forty minutes in an emp-       73
                                                             ty car. Each time the train stopped, Aiden leaned out to
various scientific and magical fields. They can be
                                                             see if anyone was boarding. He tapped his feet uneasily,
tasked with espionage or sabotage, but Abidan has
                                                             waiting for the seconds to pass before the doors closed.
never officially sent the Watchers on assassination.
                                                             Just as Aiden's imagination had turned the train into a ser-
    Watchers have a reputation for moving quickly
                                                             pent, it was now unwillingly generating various subway
without being noticed, escaping from any situation, and
                                                             denizens, none of them terribly friendly. The doors
trudging on while others fall to exhaustion. They
                                                             closed and shuffled Aiden to the next station, where he
cannot rely on support from the home country if a crisis     had to change lines, forcing a five minute wait alone on
occurs. Should any member of the Watchers be caught          the platform. His head twitched in the direction of every
or killed, Abidan will disavow any knowledge of their        little snap or pop. Distant laughs from drunken teens fad-
actions.                                                     ed as they diverted down another street.
    Prerequisite: From Abidan; at least one party mem-            The next train contained a single passenger, an elderly
ber belongs to the Taskin-Kada Watchers.                     olive-skinned man that stared incessantly at Aiden. Aiden
    Benefit: All party members gain a +1 bonus to skill      looked up occasionally, wondering who would break the
checks requiring diplomacy or when sneaking or bluff-        silence. Neither did. Aiden disembarked twenty minutes
ing.                                                         later.
                                                                  He finally stopped at the concrete barricade that
     sealed Genai from the rest of the city. Every road had a      were hidden in the shadow of the gutter. He was appre-
     gate any card-carrying member of the city could cross.        hensive about touching anything but fought through it to
     Pedestrian walkways were seldom watched with turnstiles       turn the nozzle on the lantern. The light grew bright and
     installed to monitor traffic. Aiden wondered if the gates     Aiden shifted his attention back to the book.
     were meant to keep out or in. He dodged under the                 Humans suffer from the obsolete notion that they are
     ratchet bar as there was no guard on hand to prevent          the dominant species upon this world. Man's strength for
     him.                                                          conquest comes only from population. He exists in num-
         Genai bore no resemblance to any other district in the    bers. Using numbers, by all rights, puggs deserve domin-
     city. Unlike the rest of the city, organized and methodi-     ion. The Earth requires penance from man for he com-
     cally laid out, Genai was a model of chaos. Roads split in-   mitted sins against the world that gave him birth.
     to dead ends; walkways looped around onto themselves.             Aiden didn’t notice the light form the lamp was grow-
     Buildings were built with wood and concrete, topped with      ing brighter. He was engrossed in the words, wondering
     ceramic tiles or gardens. The temple, a pagoda atop a         what puggs were, what sins the writer was referring to.
     pyramid, stood at the center of the town, towering the        The light began to drift slightly over Aiden’s head, illumi-
     buildings around it. Aiden only caught it from the corner     nating the gutter nicely. Aiden continued to read.
     of his eye as he tracked the passing street signs.                Nature offered man renewable resources, friendly
         Aiden found the address. Huangxia Street was an alley     denizens, and land uncontested by evil. He abolished this
     branching from the towering monument. The lights bare-        unwritten rule to care for the world. He committed un-
     ly reached into the dark chasm Aiden had to venture into.     forgivable sins against nature when he embraced the ma-
     Bottom lip quivering, Aiden forced himself deeper down        chine. Technology offered man growth beyond what he
     the alley, waiting for his eyes to adjust.                    could accomplish by natural means. He turned his back
         A hundred feet in, he found it. The store was three       on life.
     stories, probably an apartment complex at one point. A            Aiden finished and then realized that the light on the
     large set of unlocked wrought iron gates stood ajar and       page had shifted from his right to his left. He twisted
     portentous, like a patient basking shark. Behind them, tat-   slowly to spot the flicking flame hovering in the air beside
     tered wooden doors tapped in the breeze. Aiden re-            his head. It had opened the lantern door, drifted gently
     checked the address. From the outside it looked like ei-      from its cage, and moved closer to offer better illumina-
     ther the place had been robbed or abandoned years ago.        tion.
     The sign above rocking like a metronome was in the same           Aiden screamed and spun around, pinning himself
     Asian type Aiden had read inside the codex. At least the      against the desk. The spark of flame jumped from its spot
     number 23C was understandable.                                and fluttered around him. It was no dragon, but Aiden’s
         Aiden realized that he hadn’t considered what he was      growing anxiety of being so far from home made him
     going to do next. He was half-way across town, past           jumpy. He also didn’t like bugs, and this thing moved very
     most adults’ bedtime, staring at a store that appeared to     bug-like.
     have been forsaken. Even if it wasn’t, it would still have        It floated to the book and then tapped the page re-
     been closed. He knew he wasn’t being rational. Part of        peatedly. Aiden didn’t know how to respond, or even if
     him was wishing he had stumbled on an elderly Asian man       he should. It didn’t have legs or a head; it was just a lan-
     with a crooked wooden cane, round glasses, and a white        tern flame that had floated from its lantern. Aiden bent
     fu-manchu beard running a 24-hour corner store stocked        his head and leaned forward. It tapped the page again.
     with a witch’s brew of spices, frozen food, and bottled so-       “What?” Aiden asked.
     da with a curtained-off backroom hiding wands, magic              Tap. Tap.
     powders, and tiny creatures that looked adorable but act-         “You want me to read?”
     ed as monsters if you angered them.                               Tap.
74       Aiden considered returning home. However, since
     the door was open, there was no harm in taking a peek.
                                                                       Aiden's heart started to temper. The light drifted up
                                                                   over the book. Aiden stepped back to the desk. “If…
     He saw only glimpses in the darkness as he peaked past        you…insist.”
     the threshold. A few shelves sat in silhouette. Cheap ta-         He was about to look back down, then it occurred to
     bles and bamboo chairs lined one-half of the store. A dim     him that a flame with no fuel source was floating in the air
     lantern with a faint glow hung over an oak desk sitting at    in front of him. “You can’t be real,” Aiden whispered. It
     the other end. A few books waited open for a reader.          bobbed in the air, floating on an invisible ocean. Aiden
     Aiden willed himself through the iron jaw and past the        didn’t know if that was an answer. “You shouldn’t…
     tapping doors.                                                exist.”
         He squeaked a “hello” to announce himself but only            "Its life has no meaning unless it can light the way for
     managed a whisper. He snuck across the room and ap-           others," spoke the tall figure approaching from the shad-
     proached the oak desk. The immense open tome before           ow. Aiden jumped upon hearing him. "If only all things
     him had broken its spine at the gutter like it sat at this    had such simple ambitions."
     page for a hundred years. The cover had the finish of             The man wasn’t a dumpy figure with almond eyes and
     marble and as Aiden scrapped his finger across the tail, he   shriveled skin. This stranger towered over Aiden by sev-
     realized it was. He removed his glasses from his coat and     eral feet. His eyes were a radiant blue, skin darker than
     tried to read.                                                the room. He had fuzzy grey hair with matching whiskers
         Aiden could make out most of the words though a few       under his chin, thin with a granite physique.
     Aiden backed away from the desk into the shelf behind     ow of a smirk. Aiden was not smiling. Desperation had
him, jostling the heavy books resting upon it. The youth       set in.
glanced back and noticed a hefty volume toppling over. It          "I don't understand."
had a cover of obsidian, parading gold bosses of the gaping        "Should you?"
maws of dragons. Their front claws reached across the              "Was it Zmey?"
outer edge to the single oversized clasp keeping the book          "Zmey?" Chen pondered the sudden question. Aiden
closed. Aiden righted it quickly—with considerable             could see the man rifling through old thoughts. "Zmey is
strain—and turned back to the man.                             a myth, based on several stories. What attacked you…
     "I'm sorry," Aiden started, "I was just--"                was a death dragon."
     "Quite all right, Mr. Camus," he answered. The spark          "I couldn't find the other one in my book."
orbited the two of them. "It likes you." His voice was             "Book?"
deep and rough, with a heartening charisma in the way he           "Codex Dracontis--"
addressed the child. Aiden couldn’t place the accent but           "Oh yes. I remember that one. There are better re-
he had no problems understanding him. The man stopped          sources."
opposite of the desk and looked down to the book. "The             "That show the other dragon? The one with gold and
memoirs of Renar Alkanost, laudenian council leader,           blue scales, blue eyes, white whiskers and white talons. A
written 300 years ago." Aiden offered only a blink.            long snake body. Four arms, four talons."
"Though personally I think the fae is arrogant in his opin-        Chen circled around the desk, rolling his fingers across
ion. Most laudenians are like that."                           the spines on the shelf behind Aiden. "You know, they
     "I just wanted to look..." Aiden trailed off. "You know   say spotting a Yok-ani is a good omen. Seeing two por-
my name--"                                                     tends a blessed life." Chen found the book in question
     "I knew your mother. I sold her the books. She            and pulled it out. It was almost as large as the one already
talked about you at length. Sorry about..." he paused to       on the desk, but with no cover art. There was only a sin-
choose an appropriate word, "everything."                      gle large Asian-sinitic letter and the English words under-
     "Who are…" Aiden's voice faded and he mouthed the         neath Myths of the Kuraukou-Puru.
last word formed.                                                  "Yok-ani? Are they good?" Aiden asked.
     "I’m a collector. You may call me David…or Chen."             "Some people certainly think so," Chen responded as
     "You collect books, Davidorchen?"                         he placed the book gently on the table. He respectfully
     "I share them," Chen corrected. He opened his palm        slid the other to the side. "What do you think?" He un-
and the spark flew obediently to it. A whisper from his        clasped the latches at either end of the new book.
lips and it leapt from his hand. It bounced and fluttering         "I think it was good."
across the room, igniting every candle and lamp.                   "You sure it had four talons?"
     Aiden’s eyes followed the spark as it made its journey.       "Yes."
Aiden’s mouth fell open as he took sight of the forty rows         "Good eye for detail, considering. They grow more as
of books that encircled the chamber, every wall, floor to      they age. Three to four to five." He opened the book.
ceiling. Each volume looked as old as the book on the          The heavy-stock pages were rough on the leaf, a hemp-
desk, like the books Aiden owned. They were magnifi-           pulp hybrid. The letters were pounded heavily into the
cent. The only break in the books came from a glass            stock. "This one talks of them. They are quiet, reserved,
showcase of old weapons modern man never used. They            renowned for wisdom, and worshipped for the humility of
were obsolete devices and implements from a time Aiden         their power. Under their guidance, lands see no war, fam-
delighted to remember. They gleamed with polish as if          ine, or grief. At least that's the claim. Reality, well…I
forged and shaved into shape yesterday--broadswords,           guess they try their best." Aiden broke from the book to
throwing axes, and a single longbow shaped from black          look at Chen. "Read it," Chen added. "Stay if you wish."
wood. The flame finally returned to its home and closed
the door behind it.
                                                                   "My brother will kill me if he finds out."
                                                                   "Yes, I imagine he will."
                                                                                                                               75
     "How did you..." Aiden started.                               Aiden smiled and reassured himself. He thought of
     "I asked it to."                                          Martin's shoulder punches and whatever punishment his
     "But it's not alive."                                     new guardians would inflict if he got caught. "I'll stay," he
     "First rule of Attricana: Anything you can think          said.
of...thinks for itself."                                           "I'll make tea," said Chen as he walked to his kitchen.
     Aiden gathered his thoughts. "Attricana?”                     "Uhh, Mister?" Aiden still wasn’t ready to call him by
     Chen approached a window and opened the shutters          name. "How much is true? Dragons? Elves?"
to the moonlight. He pointed to the bright star brushing           Chen looked back at the young boy. A quiver of a
the crescent.                                                  smile crept on his face. "All of it."
     “By way that everything that can’t happen, does.”
     “Can’t happen…Dragons," Aiden said.
     "Quite right. Hard to miss when they appear as they
did."
     "They aren't real," Aiden forced himself to say,
“Can’t.”
     "So says the normal world," Chen replied with a shad-
E
            arth remains a crowded place. Millions of humans
            survived the holocaust they may or may not have brought
            on themselves. Added to that is the flood of peoples only
            previously believed to exist in fiction, with their own
cultures matching closely to those portrayed in human mythology. In
those ancient tales, the interlopers went by many names. To this day,
humans still often refer to them by these labels, sometimes thought of
as endearing, other times taken as insult.
    How these peoples respond to them is based strictly upon the
individual. Some take it a compliment being likened to noble and
whimsical creatures of legend. Others despise the comparison. None
of them ever match the mold precisely. Some may look the part, but
their personalities may differ radically. Some exhibit traits from a
variety of different legends while others are wholly unique without a
mirror in mythology.        There are also creatures birthed from
enchantment which are new to this era, possessing no history from the
previous age.
    The following races (or more properly, species) are broken up into
three categories:
     Fae: These are naturally born from magic, with no original
     primordial form to track evolution back to. They began as the
     original fae, but have been continuously slaves to magic’s whim.
     As time progresses, they continually “devolve” into more tribal,
     animalistic forms. It is believed the initial fae have long since
     vanished.      Fae peoples include descendant species like
     damaskans, laudenians, and narros. Although some claim they
     no longer fit into the category, the tilen can also be found here.
     In truth, there are dozens of fae species and only a few of the
     oldest fae actually know them all. Other variations are dealt
     with later as monsters.
     Evolved: Humanity stands as the only example of an evolved
     race (at least on Earth) that has achieved intelligence without
     the assistance of magic.
     Spawn: Spawn are those that were once normal evolved
     creatures that have succumbed to magic’s influence and have
     been altered and enhanced. For the purposes of this chapter,
     spawn races listed here are those that have been pushed by
     enchantment into a form that possess enough intelligence to
     form a community. All non-natural creatures on Earth which are
     not fae or human are spawn. In Canam, only the kodiaks have
     advanced to the point of developing a culture.
90
                                                                  Where laudenians pioneered totem magic and narros
        Small: Gimfen have a +2 AC bonus against oppor-           the forging of magical items, gimfen took pride in alche-
     tunity attacks.                                              my, stumbling into potion brewing soon after. What
                                                                  they lack are spell casters – not because they are incapa-
                                                                  ble, but because for most the principles of magic simply
     DISRUPTION REDUCTION                                         aren’t interesting (and get in the way of the study of
     Gimfen do not disrupt technology like other echan rac-       mechanism). Gimfen are never content simply to ob-
     es. You do not increase the penalties to EDF in an en-       serve the world, but believe it can always be improved.
     counter.                                                     Even the most sedentary pursue constructive hobbies
                                                                  such as basic carpentry and metalwork, while others
     LITHE & IRRATABLE                                            found a happy medium with minor gadgets and tools.
     Size is not an obstacle to you in a scrap. You may use       Many a gimfen’s home is adorned with never-used in-
     Dexterity as your primary attribute for attack and dam-      ventions.
     age rolls with all melee attacks.                                After the return of magic, the first bastions were
                                                                  barely more than a few buildings. They grew slowly
     JUMP CHARGE (RACIAL POWER)                                   under constant attack from the outside. A few collapsed
     Once per battle, if unengaged, you can engage any            or turned to magic, abandoning the old ways of science.
     nearby target and make a basic attack as a standard ac-      Others remained stubborn and fought against the en-
chantment. Such was the case with the eastern Canam         magnetism, electricity, and internal combustion – ad-    91
city of York, under barrage from dragons and pagus.         vances they would not have discovered on their own.
The bastion turned to a nearby growing civilization of      The neighboring gimfen town, Gnimfall, accepted back
gimfen for assistance. The gimfen were welcomed into        its pilgrims and the nation flourished.
the libraries to learn everything they could about hu-          Despite lacking the spark of genius necessary for
man technology, sciences of the body, machine, and          true innovation, gimfen knew one thing mankind
atom. With the help of the resourceful and inventive        didn’t: how to insulate technology from magic.
gimfen, York was able to defend itself against predators,   Although not perfect by any means, this clumsy
and their expansion became reinvigorated. Despite           procedure could help certain machinery operate without
their invaluability, this agreement with an echan people    the constant fear of disruption. The gimfen combined
was unofficial and kept secret: the gimfen were not al-     what they discovered with what they already knew and
lowed to live within the population or enter through the    within a century the landscape of gimfen communities
main gates. After their usefulness expired, the gimfen      changed. Where once there were tiny shops and
returned to their homes leaving only a few behind in        garages surrounded by farmlands, now the villages were
the city for maintenance. Thankfully, they did not          dominated by grind towers—oddities of mutated
mind being ostracized, and got a more than fair ex-         technology. They hold few people, designed primarily
change for their labors: they now held the secrets of       for defense, sound baffling, and temperature
     maintenance for underground factories. Gnimfall, the         fae who turn to the worship of Mecha in the hopes of
     largest collection of towers, is not an open-air city, but   obtaining the same grace do not lose their toxic effect
     hundreds of levels stretching more than a mile               on machinery is explained as them ‘not doing it right’).
     underground. The levels are a mixed lot of housing,          Mecha’s symbol of faith lies in the gimfen’s tools,
     factories, and processing plants so jumbled and              which he prays to every morning. They hold that
     seemingly disorganized that tourists often get lost          Mecha, the Machine God, is responsible for all the
92   without a guide. Grind towers now dot the globe,             devices the gimfen make.
     marking the presence of gimfen communities.                      Physical Qualities: Gimfen are the shortest of the
         Not all have embraced the way of technology,             major fae. They feature thin, lightly slanted eyes of
     preferring to keep a balance between nature and              bright green and blue tones. Their hair is often
     machine. Gimfen communities like Salvabrooke are             vibrantly colored and their ears taper straight back, with
     laid back, agrarian places, possessing little technology     the tips sometimes as much as an inch from the back of
     beyond that known in the immediately pre-industrial          their head. Their skin is often lightly colored, and un-
     era of humanity’s lost history. Currently there are more     like other fae, they are known to freckle. Because of
     than three million gimfen in various villages and            their quickness to adopt other cultures, anything goes
     colonies about the world. They get along with the            when it comes to their attire and whatever else they do
     narros and damaskans, but their relations with other fae     to their bodies. Gimfen enjoy their sense of humor as
     have strained since the gimfen have so often turned          well as a desire to possess shiny objects. Their
     away from their roots. Gimfen often welcome humans,          connection with nature has largely fallen by the wayside
     especially ones with a new toy.                              in favor of the new knowledge from man and their
         Most of gimfen worship “Mecha,” which they               obsessive fascination with human machinery.
     believe allows them and only them to operate                     Gimfen look like pubescent youths through the
     machinery in the presence of magic (the fact that other      majority of their lives. This makes many humans
uncomfortable when dealing with gimfen adults. They          names every century or so. Family lineage means
only break from this in their final years, when their age    nothing to them. Because of this constant variation,
rushes upon them, growing wrinkles and spots, aging          some outside critics grow concerned with potential
decades in days. Most gimfen have difficulty growing         gimfen inbreeding. Gimfen never seem to worry about
facial hair, but that doesn’t stop them from trying: a       it. Their names sometimes reflect the cultures they
flamboyant moustache or goatee may be the work of            integrate in, adopting narros and or human titles. They
decades and is seen as a major accomplishment.               also frequently, but not always, use alliterations.
    Playing a Gimfen: Gimfen are the best people to              Examples: Xris Jiggadaxion, Glynn Glengarrie,
play because they have no inhibitions. They are not          Kimma Kutaming, Malachi Boomfellow, Maris
bound by foolish honor or some obsolete drive to             Nippentuck
survive. They are neither arrogant nor afraid. They
don’t worry themselves about the petty issues that             The smallest room is still the universe to whoever lives
                                                               inside. Fae have preferred in the past to close all the doors
absorb so many others. They are the best because they          around and sit, comfortable they understand the entire
are the only fae able to embrace a new world while             world— (Noise from the Grind Tower muffles the trans-
remembering the old one. No other fae can enter a              mission).
town tavern with laser rifle on his back. They are the              They fear to open the door and discover that more
life of the party and the center of attention.                 waits across the threshold. That is what prevents us from
    A gimfen player character always follows one of two        moving forward, the refusal to expand beyond our universe.
paths: nature or technology, with technology being by          The laudenians, the tenenbri—yes, even the narros—all sit
                                                               in a room bricked in by ignorance and held by fear. Like all
far the most common. Gimfen are the first to try               fae, the gimfen emerged into a room not unlike them.
anything. They are naturally inquisitive, but this often            (Noise from the Grind Tower muffled the transmis-
gets them into trouble. Despite being great liars, an          sion).
attribute the other fae dislike, gimfen share with the              It had the same bricks bound by mortar, the same door
other fae a propensity for naiveté. They believe               all others refused to open. One would assume we would
everything is safe and everyone is honest unless proven        follow the lead and pat ourselves for understanding the
otherwise. One prevalent route is the thief, as gimfen         universe, as we perceived. Unlike our cousins, our cage
                                                               was different. Someone put in windows. Faced with the
look naturally innocent and inconspicuous (and are
                                                               truth, who would not open the door? Gimfen may be
known to let their enthusiasm for baubles get the better       small. We may be ridiculed and insulted, but we see the
of legal constraints, usually without malice; when con-        truth. The room is shrinking. How ironic those with the
fronted, a gimfen kleptomaniac will usually express            most room to breathe are the ones so adamant about es-
surprise at their thoughtlessness and promptly return          caping. In conclusion, we must— (noise from the Grind
the stolen goods with a smile), though dungeon delvers         Tower muffled the transmission).
are equally as popular. An alternative approach is the                                                        Karlis Kronas
                                                                                       (Gnimfall Address, July 23, 999 A.E.)
techan enthusiast, walking around with a modified
human firearm she can hold and fire safely. When
brandishing such a trophy, a gimfen is no longer
unassuming. There have even been gimfen spotted                            Initially, I had played with a few
sporting a heavily insulated plasma rifles on their backs.                other ideas with gimfen, including one
    All gimfen leave their village at some point in their                 where they remain child-like until the
lives but seldom make roots. They leave for a variety of               last few decades and then became
reasons including adventuring or the acquisition of
                                                                 “adults” in order to sire offspring, and an al-
treasure, fame, or technology (which for many is
                                                                 ternate take involved them morphing into
treasure). For them, adventuring is more of a career
than an opportunity. Gimfen are curious, inquisitive,            adults once they bonded with another. Both                    93
and extremely impulsive. They love to see the world              ideas were saddled with the side effect that
and often feel other cultures should be gifted with the          gimfen would age like a human when that
odd knowledge they alone possess. Gimfen come close              occurred. I thought it was initially a neat
to developing addictive personalities. They are happy            idea—gimfen could remain children forever
to try new things, especially in regards to dance and            until they decided to have children of their
food. Their unending curiosity makes them open to
anything.
                                                                 own, being forced to accept a mortal life in
    Names: Gimfen have no language of their own. In              trade (somewhat inspired by the episode “Miri”
the old world, they spoke damaskan; in the new, they             of the original Star Trek). In the end, despite
are just as likely to speak English as a first language.         the value in the fluff, I thought it was a cop-
Like the damaskans, gimfen adopt a human first name              out and abandoned both ideas and left the
either at birth or when leaving an all-fae community,            potentially disturbing idea of gimfen breeding
but – unlike the damaskans – they intentionally spell            in the setting. It may return to that previous
these names idiosyncratically, and think nothing of gen-
                                                                 idea in the future.
der-bending names or adopting a human surname as a
given name and vice versa. They also change their
     LAUDENIANS                                                           Epic Feat: If the escalation die is +6, slide waltz is
     No railing separated the platform from the clouds below,                 always in effect (though as an interrupt, it can
     despite the thousands of feet to the ground. Only a nar-                 only affect one hit per round).
     row path, scarcely wide enough for one to put two feet
     together, connected it to the tower behind. Hassanan
     walked along it steadily, gliding from foot to foot so grace-     Of all the fae, a laudenian would be the most pompous.
     fully that he hardly seemed to take a single step. The            Laudenians, like most of their cousins, believe they are
     clouds beneath him roiled in the mountain wind, yet not a         the true descendants of the original fae. The difference
     flutter disturbed his flowing robes or a single strand of his     is that they might actually be right. Some claim their
     long hair. He reached the platform and raised his long,           embracing of the sky made them immune to the physi-
     spindly hand to the crystal staff that sat upon a plinth at its   cal changes brought on by interacting with the Earth.
     center. With his other hand, he made a gesture, and the           Before the First Hammer, most laudenians lived in a
     pale, transparent image of a laudenian woman with a               floating city no one could locate unless the laudenians
     pinched face appeared in the air. “You are certain of             wished it to be found. After their return after the Sec-
     this?” the illusion said. “Completely,” said Hassanan.            ond Hammer, the city reemerged, then promptly van-
     “This experiment will conclude my research.”                      ished once again. Everyone aware of its existence
          The female wrinkled her nose. “But, such a noisome           knows the city floats around the Nankani Mountains,
     creature…”                                                        but steers clear of the sparsely inhabited lowland passes
          The magos slowly shook his head. “Necessary, my              in favor of the virtually impassible high rocks. The city
     friend. But fear not, I shall not let it touch me.” From          often remains rooted next to a mountain for years, then
     within his sleeve, he took a small transparent cube and           seemingly at random it uproots and drifts elsewhere.
     tossed it across the plinth, where it hung in the air, turn-      Since returning to Earth, the laudenians have retaken
     ing gently. He made a gesture across the staff, and the           the skies, rebuilding a vast network of floating keeps
     cube seemed to fold itself inside out. From the distortion        shrouded in the clouds.
     of space emerged a very large, confused and angry skegg,              Most people have never seen a laudenian and could
     which had been minding its own business torturing a cara-         not describe one if asked. Laudenians commonly pro-
     vaneer when this weird silvery thing had come down and            hibit outsiders from entering their keeps. Their land is
     stuffed it into a tiny box. Now released, its eyes alighted       rich in natural resources and they use these riches to
     on the laudenian, and it growled and went for his neck.           trade with the few other nations they find agreeable,
     Without seeming to move, the magos sidestepped the
                                                                       Fargon being the chief recipient of their largesse. Few
     fuming beast, extended a finger, and spoke a single word.
                                                                       non-fae ever see these floating keeps. Their single city
     The skegg froze, eyes wide, and in an instant was trans-
                                                                       appears on the surface to be one of technology, but un-
     formed into a statue of pure crystal. “Hypothesis con-
                                                                       derneath the shine of the walls flows pure magic.
     firmed,” the magos said, rubbing his cheek. “Ever to earth
                                                                       Laudenia is a dream to many that swore they saw it.
     they do return.”
                                                                           Laudenians commit to this life because of a fear of
     _______________________________________________
                                                                       degradation. If they truly were the first branch from the
                                                                       original fae, then they have watched helplessly as their
         Average Height: 5’10” – 6’7”
         Average Weight: 40-55 lbs.                                    children turned into the chaparrans, narros and dam-
         Average Starting Age: 150 years                               askans. This might not have alarmed them initially
         Estimated Life Expectancy: 10,000 years?                      beyond the observation that the laudenians themselves
         Bonus Language: Laudenian                                     were growing fewer. Then the chaparrans started to
                                                                       beget deviations, and then the narros. Damaskans fol-
94      +2 Wisdom or +2 Intelligence                                   lowed shortly behind and with each branch, the emer-
                                                                       gent race acted more feral, more uncivilized then their
                                                                       ancestors. Fearing a fate similar to the original fae, the
     EMERGENCE                                                         laudenians fled to the sky, convinced the magical influ-
     When employing a light or simple melee weapon, you
                                                                       ence stemmed from the fae’s interaction with the Earth.
     can use Wisdom in place of Strength as your primary
                                                                       Their theory may have had some merit, for the dwin-
     attack/damage attribute.
                                                                       dling of the laudenian population slowed…but did not
                                                                       stop completely.
     SLIDE WALTZ (RACIAL POWER)                                            Today, laudenians number less than 20,000, though
     Once per battle, if an enemy hits you, you can interrupt          some suspect this number is much lower, closer to
     that action and increase your AC or PD by +2. If the              5,000. Despite near immortality, their population con-
     attack misses, you can make a basic attack. If the ene-           tinues to fall. This is largely the product of the whis-
     my still hits, you recover the use of slide waltz.                pering influence of magic from which they cannot es-
        Champion Feat: The bonus to AC and PD with slide               cape, resulting in children of lesser quality in their eyes.
           waltz increases to +3                                       Laudenians reproduce extremely rarely and their even-
                                                                       tual fate appears fixed, ultimately leaving a vast, sprawl-
                                                                       ing empire of empty and forgotten castles in the air.
Laudenians rarely mate with non-laudenians, and they         tasm spells for communication and entertainment, and
strictly forbid bonding with humans under penalty of         spell-coded items fulfilling day-to-day conveniences
expulsion from the sky.                                      even for the non-magically adept; unfortunately, most
    As part of their claim to be the most ancient fae, the
laudenians believe that they pioneered the modern
                                                             of these devices do not work outside of the magical
                                                             field of the aerial realm.                                 95
study of magic, the use of Pleroma to encode spells, and         Laudenians enjoy the music of strings and their
the construction of totems to hold those spells. Their       dance often involves slow, subtle movements. Their
approach to the practice of magic reflects this attitude.    rituals, like everything involved in their culture, take
While earthbound mages favor individual style and re-        several days to complete. One festival, the Kenaz Sky,
gard the method of magic to be largely a matter of per-      occurs once every 500 years and lasts six months. The
sonal preference, laudenians are very formulaic. They        few laudenians that ever die are placed in a gargantuan
treat magic the same way techans treat the principles of     mausoleum at the base of their city. All laudenians,
science, and for much the same reason: their entire cul-     even the ones that perish far away, always wish their
ture is dependent on it, and most laudenians know at         bodies returned to their home. Their faith dictates that
least the basics of magic even if they do not practice it    is the only way they may find peace.
themselves. A laudenian sky-keep is almost indistin-             The laudenians worship a god of the ancient fae,
guishable on the surface from the more advanced basti-       Berufu, whom they believe lives not beyond the gate,
ons. The old adage that any sufficiently advanced mag-       but in the shadow realm where the universe was
ic is indistinguishable from technology is plainly at        formed. Attricana to them is a source of power but is
work in Laudenia, with magical constructs and enchant-       neither a divine entity nor the gateway to their god’s
ed barges taking the place of robots and vehicles, phan-     domain.
         Physical Qualities: Laudenians tower over all other        outside of the city is practically unheard of and few ever
     fae and even most humans. They have olive to dark              leave their home except under orders, on an extremely
     skin and often long and flowing dark hair. Their ears          important quest that requires their undivided attention;
     are smaller than a chaparrans, tapering quickly to a           only the rarest of the rare wish to see the world for
     point. Their eyes, usually dark brown and grey, always         themselves.
     reflect a glint of light as if a candle always hangs sus-           They almost never wear armor, and when they do it
     pended over their eyes. Braided hair is common but             is usually light chainmail constructed out of magically-
     tattoos and piercings are not. Most wear long robes of         infused materials – they find heavier armor insufferably
     white or green terminating just above the ankle. The           burdensome. The weapon of choice for nearly all
     more a fae species is connected to the earth, the more         laudenians is the longsword or rapier, and although they
     animalistic they become: chaparrans and narros are all         do not have the same martial traditions as the narros,
     on average stronger and sturdier, their later branches         laudenian philosophy holds the blade and the wielder to
     even more robust. Laudenians, by contrast, are almost          be one. Swords themselves do not run in families due
     impossibly slender and light-bodied, with subtly alien         to their wielders’ long lives even compared to other fae,
     body proportions. Their senses are adapted in the op-          but each lineage has their own style which is never
     posite way from the common expectation of fae: while           taught to outsiders.
     their hearing is acute (out of necessity, since sound car-          Laudenians are known to be extremely arrogant.
     ries far less well in thinner air), instead of superior vi-    They are the longest-lived of echan kind outside of
     sion in the dark, their eyes can see slightly into the ul-     dragons and most of the elders date back to before the
     traviolet spectrum. Additionally, thanks to a nictating        gate exodus. Their egotism refused to die when they
     membrane that both filters out harmful rays and guards         lacked corporeal forms and only amplified when re-
     against dust and dryness, laudenians need neither              turned to the world. Laudenians consider themselves
     squint or shy away from a blinding glare, nor do they          superior and often patronize those unlike them.
     even need to blink, only closing their eyes to sleep.          Laudenians are often revered by other fae, a fact a
     Their unyielding stares can be as disconcerting to out-        laudenian is sure to bring up. They command respect
     siders as their strangely elongated frames.                    and believe themselves correct in every assumption.
         There is a claim that no laudenian has ever died of        Laudenians are known to have the most powerful spell-
     old age. Some have been rumored to have lived for              casters of all fae. A laudenian character could be more
     15,000 years or more, though with a mere five centuries        humble than her parents, whom most likely still live in
     since the gate’s reopening, it is impossible to verify this.   the sky, but this would not mean the character isn’t still
     They reach adulthood after 150 years and don’t show            arrogant.
     any discernible growth for another 1,000. No laudenian              Names: Laudenians refuse to adopt human names.
     has ever looked over 50.                                       Thankfully, their fae names are much easier to pro-
         Playing a Laudenian: Laudenians are the best spe-          nounce than a chaparran’s or damaskan’s would be, be-
     cies because they are the oldest fae and the most proud.       ing softly sibilant and roll quite easily with the slightest
     The wisest of them have their names etched in books            effort, like all the words in their language. Instead of
     in every library of every other fae species. Laudenians        having a family name, laudenians list a roll of their an-
     forged the first magical items, pioneered the use of to-       cestors, every generation adding a name. Most laudeni-
     tems and the language of dragons, and built an empire          ans only mention one or two generations, but fanatics to
     in the sky to look upon others below. They are arrogant        laudenian heritage will often insist on announcing
     and belief themselves always to be right…but that’s            themselves tracking back five or six generations. The
     because they usually are.                                      greatest elders, of course, do not have even five or six
         It should be noted that a laudenian character would        generations to trace back: if a laudenian names three
96   be a rarity. This laudenian would be the only one in a         generations of ancestors and proclaims quietly ‘That is
     group and probably would not have seen another of his          all,’ it would be best to take them very, very seriously.
     kind in years. There would most assuredly be a reason,         The one bizarre aspect with laudenian names is that
     even if they withhold it from their companions, why            every name in a given lineage has exactly the same
     this laudenian has taken the risk of walking on the soil.      number of syllables. Most despise foreigners shorten-
     Laudenians dislike nature. They have no problems               ing them, though quite easy to do so.
     wearing metal armor and wielding forged weapons, but                Examples: Brassana Halcyos, Massinan Lasseriss,
     they abhor the natural world and have lost their empa-         Milanus Serani Lissero Renessan, Nazarini Kolbessito
     thy for it. The only reason why they have been able to         Thassatera Engiraini, Sirenus Fellerose, Sulei Kandoss
     survive unchanged these thousands of years is by flee-         Mentar
     ing to the sky, since the magic of Attricana reflects off
     the Earth. They never walk around in bare feet and                          Laudenians were heavily inspired by
     cannot stand being immersed in water. Since they nev-                      Middle Eastern cultures. In older ver-
     er perspire, the concept of washing only becomes ne-                      sions of Amethyst, their sky culture and
     cessity when dirtied from earth-walking. Even essential                 network were more developed, a fact I’ll
     natural resources are harvested for them by autonomous
     magic constructs, so a true laudenian never needs set
                                                                        be re-addressing in the next book.
     foot on the corruptive ground. To meet a laudenian
NARROS                                                            of the culture as a whole. There is a martial skill
                                                                  attached to every facet of their lives. The same
“Strike! Up! Hold! Strike! Low! Hold! Middle! Strike!”
                                                                  techniques and movements used in warfare are
The drillmaster called the moves, and the students fol-
                                                                  duplicated in the mines, planned and coordinated with
lowed them, each warrior moving as one. Each stood
                                                                  precision.
balanced on one leg atop a small, sharp pyramid, and peri-
odically the senior students would pass along the line,               Narros love the horn and drums and their battle
striking the examinees’ shins with heavy wooden rods.             marches move to the sound of heavy bass from
Not one wavered, nor even flinched. But that was only to          trumpets and skins louder than the footfalls of a
be expected. This was not a test of the students’ dedica-         thousand feet. Narros don’t dance – they don’t lack for
tion, or even of their technique. The ravnorra’s eyes nar-        physical coordination, but the wild abandon of dancing
rowed as she passed down the line. At last she came to            runs contrary to their cultural precision and discipline.
one of the students, to the untrained eye seemingly no                The narros estimate more than five million of their
different from any other. “You!” she declared. “Step out          kind walk the Earth. Narros live almost exclusively in
of line!” The young narros obeyed without hesitation.             Canam and Southam and rarely appear anywhere else.
“Are you left- or right-handed?” she demanded.                    Their biggest concentration lies at Fargon in the utter-
    “Neither, Tomannik-mir,” the student replied, “but I          most north, with another collection in the western
am accustomed to write with my left hand.”                        mountains of Southam, where the people often clash
    The instructor nodded to one of the seniors. “Bind            with the tenenbri over an ancient religious dispute; a
his left hand behind his back.” She reached out her own           smaller colony of about a hundred thousand resides in
hand and another of the older students placed her long-           the Finer Fire Pits in Canam’s midwestern region. By
spear in it. “Defend yourself,” she said simply, raising the      sacred law, narros caves never burrow beyond 1.25
spear to the ready.                                               miles below sea level. Their mines are like a labyrinth,
_______________________________________________                   covering hundreds of square miles. Part of their belief
                                                                  system demands that they climb the highest mountain
    Average Height: 4’ – 4’9”                                     in their city (every narros city is built around and/or
    Average Weight: 195-395 lbs.                                  within a mountain) every year to reaffirm their
    Average Starting Age: 75 years                                confidence that the sun remains above.
    Estimated Life Expectancy: 1,000 years                            The few narros holy men worship an idol-less god
    Bonus Language: Narroni                                       referred to as Oaken – the spirit of Earth. Oaken lives
                                                                  deep underground at the core of the planet. The narros
   +2 Constitution or +2 Wisdom                                   dogma explains that Oaken, originally a fragment of a
                                                                  much larger being, drifted into the Solar System and
IRON ROOTS                                                        the Earth formed around him. To them, the white gate
When staggered, you have a +2 bonus to MD.                        created the fae, but Oaken provided them with a shape
                                                                  and a world. Narros believe their power comes from
   Champion Feat: You gain a bonus to damage rolls                below, not above, which may explain why most narros
      equal the escalation die bonus.                             hate to fly despite having no fear of high places. The
                                                                  root of their abhorrence for the tenenbri leads from a
                                                                  belief that their cousins dug too far and suffered
STUBBORN RESOLVE                                                  Oaken's punishment. In the narros view, the tenenbri
(RACIAL POWER)                                                    never got the message. Like man, most narros bury
After you are staggered for the first time in a battle,           their dead, though usually in stone.
your next attack roll against a single target, unless a nat-
ural 1, automatically hits.                                                   When Amethyst was a free homebrew               97
   Champion Feat: Once per battle, as a free action,                           game, I asked Nick Greenwood permis-
      spend a recovery to regain the use of stubborn                          sion to use his artwork (always a good
        resolve.                                                            idea—artists love it when you actually
                                                                         ask them). The image which sold me was of
Despite ignorant stereotyping claiming them to be                     a dwarf in monk robes assuming a martial arts
squat, long-nosed dirty miners, narros don’t really                   pose. It was not a difficult task getting Nick
resemble the fantasy creature they’re often compared                  to reimagine that old image for a new game.
to. While the majority live underground, they are not
singular in their purpose of greedily digging for riches in           Physical Qualities: Narros do not possess the heavy
the Earth. In fact, narros are among the most selfless of         trunk torso many would expect though they are still
all fae, taking on the role as protectors for all their allies.   much stronger than other similar bipeds (this is simply
     Even when outnumbered, narros often win in open              not immediately obvious). They are slower and less
combat. They are the greatest soldiers of the fae, with           agile then their cousins, but their every movement is
only the pagus threatening the claim. Almost every                made with utmost precision. Where all other fae have
narros citizen knows how to use a weapon. Soldiers                hollow bones, the narros claim their skeletons’ marrow
enforce a strict discipline in the art of war, a reflection       is solid iron. The proof is in their unbreakable
     physiques and shockingly heavy frames. Narros hate            equivalents, narros have a general aversion to body hair.
     the water and are all tremendously bad swimmers, due          Males sport tight trimmed beards, patterned sideburns
     to their size-to-weight ratio. A narros will avoid any        or short braids when they grow them; the only
98
     body of water where he cannot keep his feet on the            moustaches considered fashionable are thin side-
     bottom and still breathe.                                     whiskers. Their hair is often pulled back to a tail, loose
         Narros’ silvery skin reflects a glitter in sunlight.      strands tightly controlled. Some narros males shave
     Their skin tones range usually between peach and pale         themselves completely bald. Unlike the legends they
     white. Their ears are long but remain flush to their          inspired, female narros neither grow facial hair nor look
     heads. Their eyes, seemingly always squinting, can            overtly masculine. It is only when narros dress for war
     open extremely wide and their irises loom large in their      that males and females become indistinguishable.
     sockets, though their colors, dull browns and matted          Narros age proportionately to humans at an approxi-
     grays, don’t shine even in the brightest light. Narros        mately 12:1 ratio.
     eyes can adapt between light and dark vision in an in-            Playing a Narros: Narros are well and beyond the
     stant, and their vision extends far into the infrared         best people as there is no subtlety behind them. They
     spectrum, allowing them to see almost perfectly even in       scoff adversity and seldom run from a fight. They are
     total darkness.                                               the strongest and take pride that the entire fae species
         Narros insist on a high degree of personal grooming.      would have been wiped out long ago if it weren’t for
     Males despise painting their bodies in any way but            them. They are soldiers from birth. In the end, why
     women often do: the same abhorrence does not apply to         would anyone want to be anything but the greatest
     tattooing, but this is still a rare practice. Body piercing   warriors of legend?
     is unknown among them. Unlike their stereotyped
    A narros character should not just be some loud             greatest shame is to lose his liege lord on the battlefield,
fighter with an axe. They can be anything they choose           for this means that he has failed to perform the duty
and commit themselves 100% to that duty, often                  that should have been utmost in his mind, and he will
ignoring other concerns. They are fanatical about any           likely never be able to find another lord with such
crusade they are on. A narros would be the first to             stained honor. Warriors shamed in this way traditionally
awake in the morning to tackle the day’s goals. They            foreswear their family names and depart from narros
will ignore fleeting pleasures like smoking and sex             society on quests to redeem themselves, in order to pre-
when committed to a quest. When sworn to a lord,                vent their dishonor from reflecting upon the clan.
friend, or party, a narros will risk everything including       Those who lost their community or their lord often trav-
his own life to protect them. This focused spirit is            el alone across the world as masterless ronin. All narros
admirable but can sometimes make a narros a real drag           adventurers maintain an utter dedication to their chosen
at parties – unless they have decreed that it is now time       path, even without a crusade or cause in their hearts.
to enjoy themselves. The narros believe in hard work                Names: Unlike gimfen and damaskans, placing little
and hard play. It is common for a narros to work past           stock in their family names, narros cherish their family
the point of exhaustion during the day, party and drink         names more than their given ones. They place their
until past midnight, sleep insufficient hours, and start        family names first when writing them down and
everything again the following dawn, apparently none            announcing themselves in public. Narros refer to each
the worse for wear. They are extremely regimented in            other by their given names only in private or when
whatever direction they take in life. Mages own more            asked; using a person’s given name without their
books. Priests pray longer. Soldiers train much more            permission is considered at best a breach of etiquette, at
fiercely. They are focused in their view – some human           worst a deadly insult. Married couples call themselves
would-be wags claim that the name ‘narros’ is synony-           by their given names in their homes. Friends and
mous with their mentality.                                      family members often refer to each other by the
    Narros favor medium to heavy armor, if they wear            additional titles Kar (Father/Ruler), Mir (Mother/
armor at all. Those from Fargon prefer heavy steel              Mistress), Lan (Son, first born), Sen (Son, second born
lamellar and crested helmets superficially similar to           or later), Jes (Daughter) or the generic titles Nor (senior
those of the ancient Japanese samurai, but they tend to         or social superior), Kin (male equal), Mon (female
prefer heavier weapons as a rule; though every narros           equal), and Dan (junior or social inferior), appended to
has a particular favorite, spiked maces, hooked halberds,       the end of whichever name is used. The given names
and double swords are in overwhelming evidence in               are usually shorter than their family titles, thus making
narros armies. Rare is the narros mage whose totem is           their full names somewhat front-heavy.
not the weapon, and most of those few instead favor the             Examples: Ballakoya Kasey, Kranerose Jibbs, Rag-
shield.                                                         errick Griff, Sollomas Karan, Sorannik Mogh, Ungnaro-
    Because of their polar opposite concepts of an              na Mina
appropriate attention span, the narros and gimfen don’t
always get along. They are otherwise at least tolerant of         Foolish Humans. The best route is down, never up. I read
                                                                  their history—always building up. Up…why? What is up
most other fae, and particularly of humans – indeed, the          there? Clouds. Clouds made from water. I can dig and get
narros boast the only open trading agreement between a            that and it would cost far less. Now I am not saying that
fae kingdom and a techan bastion. However, they over-             humans are stupid. They value gold and respect the steel
whelmingly despise the tenenbri. The schism between               we forge.
the two is rarely mentioned – its roots stem from a                   However, I don’t know how they could have missed
religious dispute, a divergence of dogma that can be              coruthil. Such a wondrous element, bestowed from Oaken
                                                                  himself. The almost mystical properties of it lead me to
tracked back thousands of years in the pre-Hammer
age. Some have accused the narros of holding grudges
                                                                  believe that coruthil, before the saturation of magic, looked     99
                                                                  ordinary, containing no special properties, useless. When
far longer than socially acceptable. Still, this discord is a     enchanted energies passed through it, coruthil emerged
poor rubbing of the hatred the narros feel for the pagus.         from this dead rock. So much the better. The bastion
Not even the ogres, a lower fae branch from the narros,           humans sat on riches beyond what they can imagine for
can match the loathing felt to the corrupted fae of               thousands of years. Millions of years of unmined riches.
Ixindar. Being the primary military force for all good            This is a great time to be a narros. The humans have no
and honorable fae, the narros have clashed with pagus             idea what they were missing.
                                                                                                                   Garach Glim
more often than other peoples. A narros need not
                                                                                                                  Finer Fire Pits
require a reason to fight them and the opportunity to do                                                                225 A.E.
so would be reason enough to join a quest.
    Narros uphold their discipline when on their own or                     Originally I had the honorifics appended
outside of their community. Personal and family honor
                                                                              to the beginning of the name to try to
is very important to all narros, although their definition
of it is a trifle unusual: a person’s honor is defined by                     shake up the Japan-isms just a bit.
how thoroughly she dedicates herself to her task, and a                      But then I kept forgetting to actually
family’s honor is wrapped up in how thoroughly they                         do it myself, and so I changed it back.
have taught their scions to do this. A narros warrior’s
      PAGUS                                                         one single desire--to eliminate anything as commanded
                                                                    by their masters.
      Murok always sat by himself, away from the fire. We as-
                                                                         When the black gate was unearthed again at the
      sumed it was because he wanted to spare the rest of us
                                                                    beginning of the new age, the pagus were the first to
      the sight of his ugly mug, but one day I plucked up the
                                                                    emerge, even before the whisper of Mengus could have
      courage and went to ask him why, as he sat in the dark
      and the cold sharpening his notched blade.                    tainted the nearby humans as well. Five centuries later,
          “Because I don’t want to look at your ugly mugs,” he      the pagus number in the tens of millions with
      told me, and I went away satisfied.                           concentrations on every continent.
                                                                         A little known fact about the pagus is that Ixindar's
      _______________________________________________
                                                                    control is lessened the further one travels from Ixindar.
                                                                    Mengus strengthens its influence by channeling the
      Average Height: 6’3” – 6’7”
                                                                    gate’s syncretic power through the will of its loyal
      Average Weight: 200-250 lb.
                                                                    disciples, the shemjaza. Separated from that influence,
      Average Starting Age: 9 years.
                                                                    it falls under corrupted dragons to enforce the will of
      Estimated Life Expectancy: 40 years
                                                                    syntropy, despite not always following their avatar's will.
      Bonus Language: Paggin
                                                                    Without the control of these authorities, pagus act
                                                                    independently, though still bound by a compulsion for
         +2 Dexterity or +2 to Strength
                                                                    violence and a brutal culture that reflects that
                                                                    propensity. This is not helped by the tendency of
      STEADFAST                                                     pagus to degenerate into madness as they grow old (if
      If you fail a saving throw other than death saves, you        they survive that long). Only a noteworthy few
      may spend a recovery as a free action but regain no hit       maintain their sanity. These singular elders gain an
      points: instead, you can reroll that save. You gain a +4      enlightened view of the role pagus are forced fill in this
      bonus to the roll.                                            world. Their wisdom and strength of personality is such
                                                                    that younger pagus around them will bind themselves
      FOCUSED AGRESSION                                             without thinking to any action the elder commands.
      (RACIAL POWER)                                                Unfortunately, this usually entails the same bloody
      The first enemy that hits you in an encounter becomes         conflict forced upon them from demons and dragons.
      your focus. Your critical threat range against that ene-      Even more uncommon are the elder pagus that preach a
      my increases by 1.                                            rejection of the ideals imposed by their creator and
                                                                    controllers. These pagus attempt an unpretentious life
         Champion Feat: You gain a damage bonus to your             filled with hunting, revelry, and reproduction. They
            focus equal to your level until the focus is stag-      avoid the wars demanded by others, Regrettably, these
            gered.                                                  pagus are often still called into conflict as they must
                                                                    habitually defend their lands from outsiders, often their
         Epic Feat: If your focus makes a critical hit on you,      own kind.
             your critical range against your focus increases            Pagus have no concept of godhead. The pagus of
             by +2 (total +3) until you score a critical (then it   Kakodomania fear and worship Mengus and the
             reverts back to +1 until it scores a critical again.   shemjaza as powerful beings much stronger than
                                                                    themselves, and the same with the hordes of Apocrypha
                                                                    for their death dragon masters, but there is no
      The pagus emerged over a single night during the age          apprehension of divinity in this adoration, merely the
100   of Terros—the era before man when fae and dragon
      reigned unopposed. When the black gate of Ixindar
                                                                    deference of a bully for an even greater bully. Even
                                                                    free pagus continue this tendency, holding warleaders
      drifted over the sky on its arrival, the whisper of           and the few pagus elders (usually the two are
      Mengus corrupted a million fae to its cause. They             synonymous) in almost fawning esteem. A few free
      abandoned their families and friends. Most of these           pagus who fall in with more open-minded fae will turn
      tainted creatures were chaparran, though no part of           half-heartedly to the worship of Berufu, but those few
      faekind was left unspoiled. They vanished on an               pagus who become truly devoted members of a religion
      unspoken pilgrimage to the land where Ixindar finally         tend to favor human religions – usually Islam (the tenet
      settled.                                                      of absolute submission before God being a comforting
          Loved ones that followed who had not heard the            familiarity for them), but there have been reports of at
      whisper were killed by their own corrupted families or        least a few pagus Buddhists who, by abandoning all
      cursed themselves. When finally emerging in their             worldly attachment, have managed to abandon the
      initial raids against their ancestors centuries later, the    brutality and rage that is the pagus’ birthright.
      fae no longer resembled the peoples they escaped from.             Most travelers upon encountering roaming pagus in
      They had grown in muscle. They had lost their hair.           Canam immediately assume an impending bloody
      Their skin had grown pale. They looked nearly                 encounter. This is a proper and entirely warranted
      identical to each other and shared a single disposition,      assumption. The number of enlightened and peaceful
                                                                    pagus is miniscule, and they are seldom seen wandering
on open roads. Every fae people has sworn to their          the old fae are their ears—still pointed, but short and
destruction and will not stop to consider whether the       flush to their heads. Although pagus don't appear
target of their ire be redeemed, although those who         "stretched" like laudenians, they still look thin given
travel with companions of the ‘civilized’ fae are usually   their height. They are muscular but not well built like
given the benefit of the doubt. While non-fae like          the shorter narros. This is deceptive, as the pagus are
humans and kodiaks don't always reflect this racial         among the strongest fae. The arms of a pagus dangle
hatred, they all know to beware of the pagus. To see        nearly to his knees.
one is to assume combat; to see more is a portent to            Pagus are completely hairless, and there is no sexual    101
invasion.                                                   dimorphism, with females as strong and as violent as the
    In Canam, the vast majority of pagus currently live     males.
in the landlocked region of Apocrypha. As creatures of          Pagus have strong but animalistic senses of smell,
syntropy, they find the overwhelming chaos of nature        hearing, and sight, but they do not process them sepa-
distasteful and generally avoid mountains and large         rately as most creatures do; instead, all perceptions are
bodies of water. This has kept them sealed in this          fed directly into the centers of the pagus’ brain that
region for centuries. Pagus that are found outside this     control their instincts. This strange synthaesia allows
are often raiding bands free from the will of Ixindar.      pagus to seem to be able to see in perfect darkness, de-
They may also be expeditions seeking a safe route from      tect even magically silenced enemies behind them, and
Apocrypha. The enemies of pagus seldom ask for              track by scent creatures that normally leave no trail. It
details. It is unknown how many civilized pagus have        is not possible for them to relay this information to oth-
lost their opportunity to develop because of this.          ers, however, as they are incapable of processing it in-
    Physical Qualities: Pagus are taller than most men,     tellectually: all they can do is react to the stimulus.
looming over all other fae save laudenians. Pagus have          Playing a Pagus: Pagus are the best species to play as
pale, cracked skin marked with raised veins and bruises     they are committed and single-minded warmongers.
from rapid aging. The only recognizable feature from        There is no strategy when dealing with a pagus. You
                                                                 However, if the group is populated by noble warriors,
                                                                 an initial encounter should be established (if not fully
                                                                 played out). Kodiaks carry no inherent grudge with
                                                                 pagus nor do tilen or even most humans outside of
                                                                 Abidan, but all other fae are more inclined to decapitate
                                                                 first and ask questions later. This generally prevents
                                                                 pagus from being encountered alone in a tavern.
                                                                     Once the pleasantries of introductions have passed,
                                                                 a pagus can be a fierce and effective (as well as loyal)
                                                                 contributor to a party.
                                                                     Names: Pagus speak a guttural language assembled
                                                                 from other fae tongues. Paggin borrows heavily from
                                                                 narroni and chaparran into a patois mixed with the
                                                                 shemjaza tongue of ignotan. This language forms the
                                                                 basis of their names, despite that pagus are forbidden to
                                                                 speak pure paggin in any village controlled or
                                                                 influenced by Mengus. Pagus place their given names
                                                                 at the end and their clan names at the beginning,
                                                                 forming it into a single title broken by clicks and glottal
                                                                 stops. Outside of pagus villages, these additional names
                                                                 are dropped in favor of a more fearful title like Manik
                                                                 the Malign and Kallis the Monster.
                                                                     Examples: Alik'asti-Kross, Bagga’kes-Naga, Ghraal-
                                                                 Shotek, Manik'kalik-Manik, Monko'Kallis, Zakka’
                                                                 shoon-Kagin
maturity in their twenties but then remaining in that       and attire, reflecting brilliant greens, blue, and even
state for nearly 200 years before slowly aging, though      orange. Their eyes often expose a tilen’s presence from
never appearing older than 50 human years. Their skin       across a crowded room, as their radiance bursts from the
is cool to the touch but not cold, dry, or cracked. Their   shadows where they frequently try to hide. Though
hair is usually bleached gold or white, often streaked      passionate and kind creatures in general, tilen are
with silver. Their ears taper long and straight up,         incapable of crying. The majority of tilen are female
though the edges tend to become jagged with age.            and are on average taller than the males.
Their eyes stand out from their monochromatic skin
          When tilen get profoundly excited, stressed or           have no native martial traditions. If forced to fight, they
      angered, their ghulath traits become more exposed.           prefer heavier armor and reach weaponry, or better still,
      Their eyes glow bright red or yellow, their upper canine     crossbows or magic, the better to minimize the chance
      teeth sharpen and extend nearly to their lower gums,         of injury.
      and their nails grow long, sharp and strong. They                Tilen are emotional and expressive but rarely lose
      despise showing this side of themselves, especially to       control of their facilities. Even when they do, their fear
      those they care about.                                       of a relapse that will turn them back to darkness is
          Tilen claim the uniformity of Ixindar resulted in a      strong enough to prevent them from doing anything
      shape closer to the original fae. Many laudenians and        truly heinous. They loathe exposing their ghulath
      chaparrans view this as an insult, since each claims their   traits: it unmasks them, and tilen fear that, if others
      own form to be direct descendants of the original stock.     were to see them in that state, it would cause a violent
      The narros and tenenbri never made an official stand on      reaction and endanger them and those they care about.
      the matter, but secretly disapprove of the tilen claim.      Living so close to the specter of death, they are not only
      Most humans don’t understand why this matters to the         driven to survive, but have a pathological abhorrence of
      fae: gimfen know why it matters, but simply don’t care.      causing an unnecessary death.
      The tilen don’t assert arrogance or superiority with their       Among allies, friends, or family, tilen are open,
      contention—in their view, it is only common sense.           honest, gentle, and fiercely loyal. Once they establish a
          Playing a Tilen: Tilen are the best people to play       bond in any form, they honor and relish such
      because their colorful heritage will encourage role          attachment, knowing perfectly well how rare they are
      playing outside of combat. They are the best choice          when images of tilen can be seen on so many city walls
      because they are the fewest on the planet. When a tilen      proclaiming them to be demons from a wide range of
      enters a crowded room, they are the only ones of their       legends and religious books.
      kind in it, and heads will turn. They are a double-              As religion is usually used as an excuse for expelling
      edged sword because of their dark past and kind nature.      them from a community, most tilen have a healthy
      In the end, such a rich palette will create a more           distrust for any organized faith.          This is more
      interesting character to play.                               pronounced with human religions, as the fae faiths have
          A tilen player character must accept that their          no concept of ‘hell’ or ‘demons’ beyond the very real
      species is stigmatized as much as the tenenbri – in some     embodiments of Kakodomania, but even so, the tilen
      cases, even as much as the pagus. Tilen are executed         always harbor a suspicion that any gods they might pray
      on sight in some nations in the world (not just in Baruch    to do not want them. Those who still yearn for the
      Malkut, where all fae run this risk). They usually keep      sacred tend to be drawn to religions that are more
      to themselves and seldom advertise their presence            philosophy than faith; Buddhism in particular has a
      outside their own villages. Though almost entirely           moderate following among tilen. Of course, those who
      benign and peaceful, tilen suffer greatly at the hands of    integrate into another society will adopt the customs
      others. Most fae avoid the tilen and several human           and religion of their adopted home—until such time as
      villages openly hunt them. Despite this, tilen numbers       that religion is turned against them.
      continue to rise, as their demure nature and statuesque          Names: The first tilen elders adopted new names
      good looks are distinctly appealing, especially to           when they were pulled back into the light, mostly
      humans—which in turn often provokes others (mostly           human-inspired, to sever their connection with the past.
      humans as well) to accuse them of being evil tempters        Their descendants continue the trend, usually choosing
      and servants of darkness, planning a clandestine             a new name when they enter a new community (a
      campaign to destroy all children of God by breeding          useful practice, given their propensity for being driven
110   them out. They regard the tilen as demon masters of
      seduction—modern day succubae and incubae—whose
                                                                   out of town for perceived offenses). There is no con-
                                                                   sistent naming scheme among tilen, as they have no
      only purpose is to tempt men away from chaste and            native language of their own, usually adopting that of
      loyal human marriages, to produce an army of cambion         the nearest community for their day-to-day business.
      half-breeds. More than 85% of all tilen are female,              Examples: Azula Jaheer, Lhamah Cyrose, Mira Die-
      which does not help this growing stereotype. Never-          masko, Naga Sorenti, Saleena Kaeris, Zacheria Korvek
      theless, tilen continue to live their lives, willingly
      offering the hand of friendship at the risk of having said              Tilen began with a single character, Sa-
      hand removed.                                                           leena Kaaris, and the race expanded
          Tilen have little culture of their own. Their desire               around her. She was pulled from a much
      for acceptance makes them quick to adopt the customs
                                                                           older campaign I ran from the 90s called
      of whatever community is willing to welcome them.
      Contrary to the traditional view of vampires as beings of
                                                                       Terminals—about parallel realities collapsing
      consummate style, tilen on their own will often adopt            in on each other—and created the tilen to jus-
      drab, unassuming clothing, preferably covering as much           tify her introduction. This was years before
      skin as possible to prevent sunburn, often adopting              the vampire craze took off and I considered
      wide-brimmed hats, deep-hooded cloaks, or veils for              removing them before the 4E edition.
      good measure. Being deeply opposed to violence, they
NON-FAE RACES                                                 Evolution is the adaptation of a natural animal to its
                                                              environment. Further generations of a species may not
HUMANS                                                        necessarily be superior, but those that survive would be
“I do not understand, Nejima-san,” said the damaskan          better suited to their surroundings with an advantage
child, her lip curling in distaste. “What is the purpose of   over the competition. This process eventually resulted
this exercise, if it is not combat training?”                 in humanity – with no signs that evolution has ceased.
    Nejima sighed and adjusted the straps on his boxing       The fae continue to adapt to their surroundings as well,
gloves. “It’s many things, Denka-chan,” he explained. “I      but their development degrades their form, making
find it serves me better than meditating for clearing the     them more animalistic and feral. Even the laudenians,
mind.”                                                        the most magically endowed of all fae, fled to the skies
    The little girl shook her head. “But, if you hurt some-   to prevent degradation. Some humans, especially those
one—or if you get hurt—” Nejima smiled. “That’s part          of echa, firmly believe mankind’s turn to magic will be
of the fun,” he said. “You have to focus on your oppo-        the key to their final path to perfection, able to master
nent so you don’t get hit, and if you do you have to condi-   the world of enchantment in all its forms while fae
tion yourself so you don’t feel it, and you have to trust     continue to be slaves to it. Since only humanity has        111
that he’ll do the same. It’s almost spiritual, when you       arisen with any notable footprint as an evolved species,
think about it.”                                              they are the only ones listed, however broken into two
    The elf still did not seem convinced. “But… but...        groups: echan humans and techan humans. Though
Men… touching!” she stammered. “And in shiny under-           humanity is still the most numerous intelligent species
wear!”                                                        on the planet, less than 400 million humans live today,
    Nejima looked at the child’s red-faced visage for a       many of them outside of bastions.
moment, and then burst out laughing. “Yes, well,” he said,        Humans emerged millions of years after the last
when he had regained his composure, “Perhaps I should         magical creatures escaped or fell to dust. Mankind grew
try to explain again when you’re older.”                      from hairy apes to the form that walks with pride today.
_______________________________________________               Since their peak in the age of technology, most of the
                                                              human population has died off, leaving less than 3% to
(See The 13th Age Roleplaying Game Core Book on               rebuild. The origins of this disappearance are not fully
Human Racial Traits)                                          understood; some claim it was natural disasters resulting
   Average Starting Age: 20 years                             from the Second Hammer, others blame the
   Estimated Life Expectancy: 80 years                        encroachment of Kakodomania in the early days of the
                                                              gate’s reopening, and there are those who believe that
      mankind had already practically destroyed himself            species are found in proximity to the settlement.
      through war, pollution, and disease by the time magic        Outside of the major human nations, dozens of villages
      changed the world. Some escaped into bastions while          and communities dotted across Canam and even the
      others embraced the ways of magic. Many more were            world practice bigotry against the fae ranging from
      killed in the first few decades. After five hundred years    shunning or enslavement to expulsion or eradication,
      of living on their own, mostly xenophobic of outsiders,      but there are just as many communities who simply
      the citizens of bastions can sometimes be looked upon        welcome them with open arms.
      in a wholly different light than their magically saturated        Humans have maintained most of their old religions,
      brethren. Techa-folk often fear magic, claiming it           but virtually all religious zealotry disappeared when less
      steals their souls or changes them irreparably. The use      than 200 million people survived to the new age. They
      of magic does change a human: he stops being a               quickly banded together, abandoning old bigotries and
      creation purely of nature, and his mere existence begins     conceits from the old world. The holy lands many
      to break down the laws of the known universe just as         fought, killed, and died for were gone, and with nearly
      the fae do. Techa-folk claim this removes them from          all of the ancient sacred relics gone with them, most
      the human race. Echa-folk claim this is how man is           took this as a sign to live for the betterment of all
      supposed to be. They are both wrong, but that’s beside       mankind and not die over the buried remnants of
      the point. Until magic infuses a human, by embracing         forgotten conflicts. Sworn enemies put aside their pasts
      it as a mage or accepting its touch in weapon or armor,      in favor of rebuilding. Many of them found new
      she has a choice whether or not to let the enchantment       enemies, as well as new friends, with arriving echan
      into her spirit. Once one does, she is borne along with      peoples. In this new world, the big five religions
      the tide, and it is very difficult to come down from it.     survived: Christianity, Islam, Hinduism, Chinese
          Mankind emerged into the new dawn with nothing.          Folklore, and Buddhism. They remain the majority by
      The old cities were gone.              No corporations or    an enormous margin.           Smaller faiths – Judaism,
      organizations, no clubs or allegiances, nothing that         Sikhism, Shinto, etc. – appear in certain regions. With
      defined mankind as a species, or anchored them to their      95% of humanity eliminated at the dawn of the new
      fidelity to god or country, endured. Fragments of the        age, the survivors believed that Armageddon either had
      old age were scattered in the few ancient ruins that         passed or was yet to come. The majority of man, even
      somehow endured. Survivors had to set aside their            within the bastions, is still controlled by rulers
      ignorance and stubbornness. Many refused and died            professing a faith in an almighty power. With the
      praying for a deliverance that never arrived. Suicide        exception of a scant few, most use this belief to lead the
      took many in the first few years. Later – when the first     people in wisdom and kindness, not in fear and lunacy.
      fledging communities encountered the first non-              Those embracing echa believe in the gate as a lens of
      humans – hostilities followed.                               their faith and not necessarily a symbol.            Faiths
          Many more humans fell under the blade in conflicts       including a heaven believe it sits beyond the gateway of
      they often initiated. A pause in their fear and paranoia     Attricana. Those without a heaven (or even a god for
      resulted in a stay of annihilation, preventing man’s         that matter) believe the gate to be either a reflection of
      second near extinction.            Eventually, these first   nature or a mirror of their own soul.
      communities grew enough to sustain themselves.                    Before the gate opened, the world was divided on
      Though nations changed, ethnic groups continued to           the origin of man, firmly separated between a scientific
      grow. Racism died in the face of other, very real            theory and a religious belief. This all changed when
      monsters. Bastions formed with wide spectrums of             Attricana opened. With this new angle on the world,
      color and creed. Some cities (like Angel) did separate       many humans faced new facts: the introduction of the
112   regions for specific groups, but this usually came at the
      request of the segregated group, wishing to preserve
                                                                   fae and dragons, and a past world and history unknown
                                                                   to them. Some elected to believe their dogma accurate
      their ancient cultures against the melting pot. Outside      despite contradictory evidence, concocting extravagant
      of the bastion walls, any remaining propensities for         theories claiming the previous age did not exist at all,
      racism were usually diverted onto other species.             and the new arrivals were demons meant to be
          Humans have short memories, and there is nobody          repressed or destroyed. Others took these new peoples
      alive today who remembers the ancient hatreds and            and their similarities as the final proof of divine
      conflicts in times before the second Hammer. Few             creation, still placing man atop this ladder of progressive
      nations advocate hatred of other humans, although            superiority.     Many older religions did adapt and
      techan humans often act superior to outsiders. Echan         changed their scripture based on the new world. Some
      human nations respond well to each other with Baruch         still attempted to use fear to suppress their believers
      Malkut being a notable exception. With Darius Konig’s        while others took this as an opportunity to start over.
      doctrine of Sapien Superiority and their murder and          The vast majority of humanity accepts natural selection
      enslavement of thousands of fae and humans who don’t         as the origin of humanity, whether or not they have in-
      share their views, no other human echan kingdom will         tegrated it into another belief system.
      trade with them. Other nations like Kannos and Abidan             Many human languages died within a few
      maintain good relations with their surrounding fae           generations of the Hammer’s fall. Others merged to
      neighbors. Specific diplomatic ties depend on which          create new variations. Now only a handful remain.
Surviving vernacular soon divided into regional slangs         Without upgrading their technology, techan characters
and patois, becoming recognized languages themselves           won’t fare much better than low-level echans.
with distinct lexicons, syntaxes, and phonetic                     A techan character is a stranger in a strange land. It
pronunciations. Of the major languages, the only ones          might be Earth but centuries under the glare of
that survived more or less intact are English, French,         Attricana have changed the landscape. Techans leaving
Spanish, and Mandarin Chinese, and most of these are           the walls are truly entering a fantasy world for which
relegated to purely academic use in favor of more              they have little to no preparation. Some may leave
modern amalgams of a variety of regional languages.            willingly while others are forced to because of
English was the dominant language of the world before          obligations or because of an obsession that haunts them.
it changed and often the only one that two disparate           Some may open their eyes, welcoming the wonder of
groups of survivors would have in common, so most              this new world. Others watch with jealousy and
modern languages are hybridized with it. In Canam,             resentment. Regardless, techans are loyal to their own
the major dialects are Common English (English                 kind and don’t often welcome foreigners. While
grammar with additional vocabulary drawn from                  outside, they miss their refrigerators and computers.
Spanish, Chinese, Japanese, and a variety of indigenous        On the other hand, some techans have given up their
tongues, most prevalent in western and northern                central heating and televisions to pursue a path of
Canam), Native English/Englo-Lingo (distinct dialects,         magic, embracing the new world with a romantic naive-
but both mostly pure English with French and German            té, unaware of the horrors awaiting them. Loyal techans
influences, found in eastern Canam), and Onespeak              strive for the day when the gates close, orphaning the
(roughly equal parts Spanish and German with some              fae to the ravages of the real world, a time where
English influences, the dominant language of southeast         mankind could retake the planet as its true inheritors.
Canam). Common English is the lingua franca of the             The fae would be forced to escape back into the
human race in Canam and the few ports outside the              formless void of dreams and delusions. Those unable
continent that maintain any regular contact, and is the        or unwilling to make such a journey would be subject to
language most non-humans pick up when wishing to               the harsh reality of natural laws and perish quickly.
communicate with mankind.                                      Techans fear the future of a world where magic reigns
    The majority of bastion-born believe mankind               uncontested and humanity lives stagnant, in limbo,
earned his right for total dominion of the globe and wait      never changing, forever in a fantasy world without
for the day when technology will recover the planet            consequences.
again. A few believe in a shared future where                      Most echan humans have wholly accepted their path
technology can exist side by side with magic, though           with no desire to settle within the walls of industry.
with mankind as the true proprietors of the world.             They take on magic without worry of the consequences.
    In echa, this belief is reversed. While some think         They believe techans follow an obsolete conviction,
the new races are intruding and should be eliminated or        frantically clinging to a dying mind-set. Echan humans
enslaved, many have embraced the new world,                    insist this new world is as real as the one that came
considering it the utopia and haven predicted in               before and it deserves to exist as much as anything else.
religious texts. Only when the dark hordes and their           Those with a faith in the unseen believe it to be the
minions are eliminated and the hell gate closed will this      ultimate solution to humanity’s avarice.          If man
world truly turn into Eden.                                    continued alone, he would have destroyed the world in
    Physical Qualities: Humans continue to be more             his greed. With magic and disruption, it keeps mankind
varied than any other civilized race on Earth. They            humble and in check—Nature finally striking back for
possess virtually every possible skin color (including a       sins committed on its soil. Even those without religion
few that were physically impossible in the old world),
range in height from three feet to a towering seven, are
                                                               believe this new world is the proper one. At the very
                                                               least, it’s far more interesting. Some just don’t care
                                                                                                                            113
thin and fat, and sport a variety of hair colors and styles.   about the fate of humanity and have turned their back
Since almost every religion and ethnic group is                to selfishly embrace the romance and exotic nature of
represented on Canam, a player can select any ethnicity        their new neighbors.
of his choosing. It is suggested that upon choosing an             Then there are those on either side who simply have
ethnic group, the player takes the time to research the        yet to make a choice. It must be stressed that though
unique strengths of said group.                                millions of humans would be considered ‘echan’ simply
    Playing a Human: With such a wide range of                 because they live in regions that accept the existence of
possibilities, humanity is the best people to play. They       magic as a reality of life, only those who actively use or
have the greatest variety of options. In this new world,       expose themselves to magic are actually enchanted (and
they have the most to gain (and lose) with the coming          thus generate EDF). At the same time, there are plenty
events to follow. In the end, humanity will be the force       of so-called techans who hearken after either a simpler
that will decide the fate of the world.                        life or merely a less predictable one outside the bastion
    A player creating a human should first determine his       walls.
origin: from a bastion or from the outside world. The              Humans often seek excitement for the sheer thrill of
player character choosing a path of technology must            it. Some escape their bastions while others dedicate
have access to said technology on a regular basis.             themselves to entering one. Humans follow whims and
      dreams more than any other species. They are caught          wield or use magic though surrounded by it. The
      up on causes while others let things pass. Their short       techan or techans also must be careful to keep their
      lives force them to condense as much experience as           more sensitive gear away from the powerful magic items
      possible in a brief span of time.                            in the group or risk disruption. This problem escalates
          Names: Human names continue to evolve today.             as levels progress and more powerful technology shorts
      Now with the commingling of many ethnic groups, first        out more often and more severely, despite the shielding
114   and last names can (and usually do) represent several
      cultures. The degree of infusion of Asian blood and
                                                                   techniques some bastions developed. This struggle
                                                                   reflects in the rest of the world as well.
      languages into the general Canamite population means
      that old Chinese, Japanese, Korean, and Indian names                      There should be a lot more Chinese
      are as common, if not more so, than those originally of                   names in the examples, but I'm a lot
      European extraction.
                                                                               less familiar with Chinese than I am
          Examples: Chiaki Jones, Kim Jansen, Kiba Hebrus,
      Delacroix Lin-Wei, Miranda Okama, Robert Naseen
                                                                              with Japanese, and I thought that just
          Mixed Groups: Of course, one could mix both echan               grabbing names at random out of Hong
      and techan players together into one group. Why they             Kong action films would be in slightly poor
      would choose to unite is left up the imaginations of the         taste.
      players or DM. One idea could be a shared past
      between several characters (both raised in Angel, one in                David Obatala Chen was inspired by
      Genai, the other in the main city), a techan out of place              Egg Shen from Big Trouble in Little
      in the world or even characters romantically linked.
                                                                             China. So yeah, there’s that.
      Either way, they attempt to survive together, flying in
      the face of convention insisting the worlds live apart. In
      this situation, the techan must exercise caution and not
KODIAKS                                                      allies with knowledge, clothes, tools, and finally
                                                             weapons.      Better armed, these civilized kodiaks
In light above, I see fires by man and unman. I tell not
                                                             overwhelmed their unfortunate rivals, whether they be
apart. They better for sparking fires? I make fire here.
                                                             boggs, skeggs, or other kodiaks.
No need to set them to sky. Here they cook and warm.
                                                                 Almost all kodiaks reside in Northern Canam with a
We thank wood for burning. We plant again to make
grow more.                                                   few migrating through the rest of the continent. They
    No wood in sky. Man pray fire. Seek fire. Wrong for      are virtually unknown elsewhere. Their presence in
this.                                                        any non-kodiak community is uncommon; the only
    No pray fire, pray wood. Wood better.                    place in Canam where kodiaks and non-kodiaks
    Pray Wood.                                               regularly mingle is in the confederacy of Seliquam, in
_______________________________________________              and around the Dianaso Pass, and even there, most
                                                             kodiak bands keep to themselves.
   Average Height: 6’4” – 7’2”                                   The kodiak belief system is essentially animist, with
   Average Weight: 350 -450 lb.                              everything in nature having a spirit. Where they differ
   Average Starting Age: 15 years.                           from other animist traditions is that kodiaks do not
   Estimated Life Expectancy: 80 years                       believe that the spirits should be importuned or even
   Bonus Language: Argose                                    bothered unnecessarily. Where a human tribal hunter
                                                             might give thanks to the spirit of the prey, kodiaks
+2 Strength or +2 Constitution                               descend from predators higher on the food chain; if they
                                                             are able to catch something, that is proof that they
                                                             deserve to have caught it, and no thanks to any
IMPOSING BUT CLUMSY                                          noncorporeal power are needed. Their beliefs are more
You suffer a -1 penalty to attack rolls with weapons you     a means of explaining natural and supernatural
wield in one hand. You can wield larger weapons; these       phenomena to a culture that has no traditions of either
weapons have their damage dice scaled up:                    science or magic, and they find other species’ notions of
1d6>1d8>1d10>1d12. So a 1d8 spear inflicts 1d10 and a        gods and afterlives to be eccentric at best and
greatsword inflicts 1d12.                                    delusional at worst.       A few kodiaks who deal
                                                             extensively with the narros have converted to the
NATURAL WEAPONS                                              worship of Oaken, but this is uncommon and usually
Your claws are powerful weapons. They deal 1d6 dam-          scoffed at by their brethren.
age each level Your claws cannot be enchanted, but can           Kodiaks speak in a series of grunts and whimpers
benefit from magic items that grant their enhancement        known as Argose; they can manage other languages only
bonus to other items. They are eligible for two weapon       with difficulty, and always heavily accented. Few non-
fighting.                                                    kodiaks comprehend their language.
   Champion Feat: Your claws have their damage dice              Physical Qualities: As their name suggests, most
      scaled up: 1d6>1d8>1d10>1d12. They also gain           kodiaks are derived from northern grizzly bear stock,
      +1 bonus to attack (cumulative to a max +3).           though there are a few bands whose ancestors must
                                                             have interbred with polar bears or black bears from their
   Epic Feat: Your claws have their damage dice scaled       size and coloring. Kodiaks are enormous, with many
       up: 1d6>1d8>1d10>1d12. They also gain +1              towering over seven feet. They are covered from head
       bonus to attack (cumulative to a max +3). Their       to toe in heavy fur with large eyes and articulate claws.
       critical threat range is also increased by +1.        Their snouts are shortened to fit a proper mouth that
                                                             can articulate speech (albeit not terribly well). It is
                                                             nearly impossible to tell a female from a male upon a
                                                                                                                         115
In the north of Canam, influence from Attricana has          cursory examination, or for that matter even distinguish
forced the native bears upright. At first, these creatures   one individual from another: kodiaks tell one another
remained lawless. They quarreled amongst themselves          apart by smell more than sight. There are a branch of
and raided neighboring communities for food. Even            elder shamans revered by the kodiaks as living deities.
today, kodiaks still lack sufficient success at civilized    These are not true kodiaks, being proportioned more
society. Most cling to the quest for survival with such      like normal bears, with shorter limbs and larger torsos.
an obsession that they care for little else.                     They also rarely wear clothes or wield weapons.
    A band's disposition relies on its leader, dictating     Kodiaks only wear layers for protection. If they travel
how the tribe will act and where they will travel. Will      too far south, they stop wearing unnecessary clothes,
they hunt or forage? Will they attack or trade? A few        except armor. While not dependent on magic to live, as
tribes close to the narros in Fargon or migrating into the   fae are, kodiaks are still an inherently echan folk and
sparsely settled lands down the Dianaso pass,                disrupt technology just as the fae do. They are also
understanding that their future depended on pushing          immune to most, but not all, human ailments, although
past their fear of others, attempted a dialogue. The         they can be carriers – but they also have their own
kodiaks developed into trained hunters and farmers. As       unique disorders, which can be difficult for a non-
they brought in food, the civilized folk repaid their        kodiak physician to even diagnose let alone cure with-
116
      out the aid of magic. Kodiaks also retain some vestiges    gigantic, bipedal bear. Its roar can be heard from across
      of their ancestral hibernation instinct, and although      the room. Seeing one in battle fills enemies with dread.
      they can easily overcome it, they tend to be sluggish in   They are the biggest and the strongest. Who cares
      the winter months: however, they also are able to sur-     about anything else?
      vive on practically no food during that time, having           Kodiaks are a rare addition to any adventuring party.
      stored up sufficient reserves during the summer and        They seldom leave their tribes and when they do find
      autumn.                                                    themselves thrown together with non-kodiaks, they are
          Playing a Kodiak: Kodiaks are the best species;        often taken advantage of. Kodiaks may be the strongest
      there can be no argument. A kodiak enters the room         and most durable, but they are rarely the smartest.
      and all eyes turn. Every mouth gulps its drink. Respect    There has never been a kodiak wizard mentioned in
      is bestowed without knowing anything further. It’s a       any book, and even the darawren of Jibaro have only
ever accepted four kodiak druids. They prefer loose-                     I tend to give kodiaks a disproportion-
fitting armor to heavy plates. They avoid shields and                      ate amount of attention relative to
relish two-handed weapons, especially heavy clubs and                      how rare they are in the canon set-
battleaxes. Kodiaks are brought into a party for their                    ting. In fact, the entire concept of the
strength and not their colorful conversation. They say
little, making others skittish around them. When they
                                                                       nation of Seliquam was originally born
do associate with outsiders, it's often with other peoples       from learning that the Lushootseed name of my
bound to nature (chaparrans being the noteworthy                 hometown roughly translates to "There Are
example). Other semi-feral species often take a liking           Bears Here."
to kodiaks. There have even been a few rumors of
kodiaks taking changelings or nariisa as mates.
     No one dares cross a kodiak. They defend their
                                                             INTER-SPECIES ROMANCE
friends with violent fervor, building themselves into a      Each line of the fae is technically a separate species,
crazed frenzy like a mother bear with a cub. Kodiaks         and were it not for magic, they would not be genetically
suffer from low intelligence but should not be               compatible with one another. Likewise they are
considered stupid. They are simple and talk in basic         genetically incompatible with humans.              Magic,
phrases but only speak this way because of apathy            however, enables crossbreeding between fae lineages
towards conversation. Kodiaks can’t stand small talk.        and even with evolved and spawn races, with varying
They despise politeness and rarely return courtesy.          degrees of success. The first issue in fae-human cross-
Words like “please” and “thank you” have no mirror in        breeding is time. Fae are generally long lived, imbued
their tongue. A kodiak character has likely left his tribe   with an amazing degree of patience.             Most fae
because of dishonor or less commonly because of a            gestations take more than fourteen months, and their
command or need to wander the world. He may even             fertility cycle ranges from one to two years, not monthly
be the last of his family.                                   as with human females. Additionally, many fae refuse
     Names: Kodiaks can tell each other apart easily,        to take non-fae mates not out of bigotry but fear of
differentiating sex, age, and family line. Because of        loneliness. Nearly all fae mate for life and the idea of
this, they have no need for complicated names or family      outliving the short lifespan of their mate by hundreds or
titles. They have single names of few syllables, which       thousands of years frightens them. However, a strange
are easy to pronounce, and are not usually used within       side effect does occur in those rare situations where fae
their own communities. One account claims the                bond for life with a shorter-lived species. Throughout
kodiaks only have thirty different actually names they       all fae species, the process of pair bonding forces both
continually recycle, but this has never been proven.         sides to sacrifice part of their soul to the other. The
     Examples: Donan, Goran, Hagga, Koa, Rogan,              ceremony, differing with each species, can take less
Warro.                                                       than five minutes in a private encounter, to several
     Half Kodiak: Kodiaks rarely breed outside their         hours or even days in a public venue.                The
species. Like humans they can mate with any fae (most        consequences are eternal. Humans and fae cannot
commonly with nariisa), but their children will always       reproduce with each other without this ceremony. The
be a pureblood fae of the fae parent’s species. Humans       bonded souls push past scientific barriers. Humans may
and kodiaks cannot produce children.                         not be born enchanted creatures, but they instantly
                                                             become one when they bond with a fae. Although
                                                                                                                         117
      bonding is technically not necessary between fae, many      include vows but also exchange colored ribbons, sashes,
      frown on married couples not bonding (and it does           or scarves (depending on family tradition), which the
      increase the chances of conception). Though a few           married couple wear for life. Limshau custodians
      have tried, no one has ever successfully forced a           exchange small blades, not much use in combat,
      bonding in order to extend one’s life. Both parties must    ornately decorated with merging family symbols.
      be willing or the procedure can never finalize.             Sometimes offering said ribbon or blade is akin to a
          Unfortunately, there exists one exception to this       marriage proposal. Fae never jump into marriage and
      rule: the pagus. They somehow found a way to mate           few fae marriages have ever ended in divorce. Even
      with anything successfully, bound or not, and they do it    when elders frown and forbid the pairing, once it
      often. Pagus can bond for life like all fae, but this       occurs, nothing more is said on the matter.
      situation is extremely rare and reserved for those              In the decades after first contact, many suitors
      embracing the path of good (bonding is strictly             attempted to woo fae maidens, some for conquest and
      forbidden in Kakodomania and in any villages ruled by       others for marriage. This seldom worked: initially, the
      evil dragons, resulting in immediate execution of both      fae were skittish of mankind, and most initial meetings
118   parties). The pagus ceremony looks strangely alluring
      and involves hours of synchronized chanting from the
                                                                  ended in violence. Eventually, saner minds began to
                                                                  reach out, but the mingling of breeds would not occur
      couple and friends. The chants blend into a moan that       for many more decades. In the first century, the entire
      shakes the ground. Compared to the usual negative           planetary population of fae-human hybrids could be
      views many have of them, this remains one aspect of         counted on a single hand.
      the pagus still beautiful.                                      There is no record about which species was the first
          The longest bonding ceremony (taking three days         to yield, but the balance of probability is that it was a
      without sleep, exchanging thirty pages of vows) is with     damaskan. As is usually the case, it probably occurred
      the laudenians, who rarely take human mates.                from shared experiences. Not a single fae people or
      Laudenians share magical spirit via a special chant cast    nation condones arranged marriages, not even within
      by an arcane priest. The shortest ceremony, that of         their royalty. Fae establish a connection that overcomes
      chaparrans, takes less than five minutes: a tree is         personal beliefs and interests. Most of the time, this
      planted and the blood of both sides drips into the roots.   remains mere friendship, though this comradeship can
      The tenenbri have no ceremony; their bond occurs            be as resolute as any marriage.          Occasionally, it
      merely by both sides allowing it to do so. Gimfen           continues to form an intimate sharing of souls, and the
      ceremonies involve some poetry and vow exchanging,          two sides bond for life. This surmounts such pesky
      drinking from enchanted waters, and prayers to              hurdles as age, sex, or race. As humans and faekind
      whatever god/s they worship (if any). Damaskans             shared their lives, bonded couples began to emerge.
     In nations like Laudenia and Dawnamoak, pairing         BONDING BENEFITS
fae with human is frowned upon or outright forbidden             Locator: Both mates know each other’s exact posi-
(due to simple prejudice in the case of the chaparrans       tion within 5 miles and general direction within 25
and an ingrained fear of degradation among the laudeni-      miles.
ans). This fanatical view is most prevalent at the core of       Life Sharing: The side with the lesser life span lives
their societies: chaparrans (more than laudenians) are       longer. 20% of the difference between their maximum
often more approachable outside of their nations, and        ages is added to the age of the lesser-lived species. All
the farther one travels from the labyrinth of Vanaka, the    other age quantities are unchanged. This information is
more likely one is to find a tenenbri who appreciates a      uncommon and few outside of the fae know it. The
non-tenenbri partner as anything more than a novelty.        longer-lived side loses that same 20% quantity from his
Narros’ discipline and their preferred environment have      or her age. It’s the trade-off both must be willing to ac-
made interracial couples relatively uncommon. The            cept. This also applies to different fae species with vast-
same goes for gimfen, but with them, it’s their visible      ly different age limits: for calculation purposes, assume
age that turns most away. This leaves the vast majority      a lifespan of 5000 years for laudenians. (Example: A
of interracial couples from damaskan blood. Since            tilen female bonds with a human male. The human has
Limshau permits and encourages mingling races on             the capacity to live to 184 years while the tilen drops to
every level, the kingdom became the hub of romantic          496 years.)
voyages. In the end, most suitors encounter failure.             Whisper: Mates can both whisper messages and re-
Despite being quixotic, fae are skittish to bond,            ceive whispered replies from each other with little
especially damaskans, known for their distant emotions       chance of being overheard. They must be within a mile
in public. Fae often act alien compared to common            of one another or be able to see each other by some
human customs. They are all brutally honest and find         means, directly or indirectly. Magical silence, one foot
deception rather repugnant. Coupled with their long          of stone, one inch of common metal (or a thin sheet of
lifespans and aged wisdom, most wooers are                   lead), or 3 feet of wood or dirt blocks the whisper. The
apprehensive to speak up. Fae do not fall in love in a       effect transmits sound, not meaning. To speak a mes-
day like humans. For them, it takes time and most            sage, one must mouth the words and whisper, possibly
pursuers don’t have the necessary patience. Those            allowing observers the opportunity to read lips.
doggedly determined to win the favor of a fae’s                  Dreamspeak: After two hours of sleep, both sides
attention can be rewarded with a prize greater than the      can carry on a conversation as if they were next to each
trophy of the exotic catch or the years the bond offers.     other. The effect lasts for ten minutes and has no range
     Because fae are immune to all human disease and         limit.
without a bond are not capable of producing offspring            Consequences: If one side dies for any reason, not
with humans, females became sought after for slaves.         only do all these bonuses vanish (sometimes resulting
Sexual merchants bought and sold stock from the backs        in the surviving mate dropping dead instantly if their
of carriages for centuries. Many governing bodies            time is up), but they also suffer a -1 penalty to their PD
attempted to close these crime rings, but rumors point       or MD for life (random). This cannot be removed by
to a few still circulating. Baruch Malkut, for example,      any means. Re-bonding to a new mate does not recover
still employs thousands of slaves. Some believe those        this penalty (although it does restore the other benefits)
are urban legends meant to scare fae from leaving their      and another death compounds it. The shortened life of
homes.                                                       the longer-lived side stays shortened.
                                                                 Note: A 1st-level character can only begin the game
               I was single and very lonely when             bonded with the GM’s permission.
               writing Amethyst; just FYI. What I                                                                          119
              find interesting was that my collabo-
            rators judged that half-fae couldn’t ex-
                                                             FAE MIXED BLOOD
                                                             Crossbreeding between fae species occurs relatively
       ist if we were approaching the setting from           frequently, but the offspring of such a union, even
    a logical point of view. Unsatisfied by that, I          though they may take equally after both parents in
    created bonding to allow half-breeds to ex-              terms of appearance, are always the same species as the
    ist…the unfortunate side effect of all of this           parent lower on the devolutionary ladder:
    was the creation of Baruch Malkut.
                                                              Laudenian > Chaparran > Narros > Damaskan >
            It does, thankfully, mean that we can             Tenenbri > Gimfen > Pagus > Lesser Fae (bogg, skegg,
               legitimately talk in terms of 'species'        pugg, etc.)
              rather than 'races' - something that I
                                                             A pagus mating with any other of the major fae can only
              wish more mainstream RPGs would
                                                             produce a pagus child, for instance, whereas only a
            pick up on.                                      laudenian-laudenian pairing can produce a laudenian
                                                             child. Tilen are an exception to this rule: any offspring
      of a tilen, even with a laudenian or a human, is a pure-        distrust and seldom communicate, and the Southam
      blood tilen.                                                    tenenbri avoid everyone equally. Only damaskans,
          Human-fae unions are unusual. Instead of being              narros, and gimfen embraced their new fellow
      wholly of one species or the other, the children of such        inhabitants, occasionally in more than one sense.
      a pairing are true hybrids.                                         Those born from the rarer species like tenenbri,
                                                                      chaparran, and laudenian often find their lives difficult,
      HALF-FAE (HUMAN/FAE)                                            as their fae parent is almost always an exile from their
                                                                      native society (or becomes one shortly after the child’s
      Occasionally it bothers me that I’ll outlive my father by
                                                                      birth). Thankfully, this problem does not occur with
      two centuries at least, and that my mother will never be
                                                                      damaskans, who embrace their children, regardless of
      able to see the colors I paint on this canvas. My sensei
                                                                      who they are, and value individual differences more
      tells me not to worry about it. Focus on what they made
      when they made me, he says, and the gifts that both have        than most fae (this significantly increased the
      given me to bring their worlds together. And so I search        population of Limshau in its early days, as the lack of
      the world for new pigments to astound the eyes of the           stigma resulted in a migration of half-fae of other
      humans who see my art, and new textures to amaze the            species to its cities). Nearly all half-fae in Canam reside
      tenenbri who feel it: two worlds wrapped up in a single         in Limshau, but that still accounts for a very small
      canvas. I’ve made many friends on my journey, many of           portion of the kingdom’s population (some say less than
      whom will outlast me, some of whom I’ll say goodbye to          a thousand). Gimfen and narros half-breeds do not
      long before I’m ready to go, not a single one of them like      occur frequently, but when they do, they are treated no
      me. But I can’t say that I regret getting to know a single      differently from their fae parents except insofar as
      one of them, for any of that. We just keep on going one         allowances must be made for their height.
      day at a time.                                                      Half-fae have never developed nations or
      _______________________________________________                 communities of their own. They either remain in their
                                                                      homelands, or venture to others if not accepted.
            Average Height & Weight: Average of human and             Because a half-fae cannot be born except to a bonded
      fae                                                             couple (except half-pagus), if the child is expelled from
            Average Starting Age: 20 years                            their home culture, the entire family typically leaves as
            Estimated Life Expectancy: Average of human and           well. In human circles, feelings towards them depend
      fae                                                             on how the community responds to integration. Some
          Bonus Language: Fae parent’s language                       fearing the fae ostracize the half-breeds as much as the
          Half Half-Fae: The child of a half-fae and another          laudenians do. The only bastion which tolerates the
      fae (full or half) is a half-fae of the species of the parent   presence of half-fae is York, and even then, their
      further down the ladder. Any child of a half-fae and a          movements are as tightly regulated as the infrequent
      human is a human.                                               fae visitors: half-fae generate just as much EDF as
                                                                      purebloods do, after all.
            You inherit the fae parent’s ability bonus choices.           Physical Qualities: Half-fae share the most dominant
                                                                      characteristic of their fae parent. Their ear size is
      FAE BLOOD                                                       midway between the human size and the fae parent.
                                                                      They are also between their parent’s heights. Their
      For all effects related to race, you are considered a fae
                                                                      skin always favors the darker tone. Magic often forces
      of your parent’s species.
                                                                      submissive genes into dominance when humans and fae
                                                                      breed; blonde hair will sometimes surpass black, blue
      FAE GIFT
120   You receive the racial power of your fae parent.
                                                                      eyes over brown. Thankfully, the fae parent filters out
                                                                      genetic defects or inherited disease. Human physical
                                                                      features not seen in fae but considered appealing (like
      BONUS FEAT                                                      freckles or snaggleteeth) often pass on, but negatively
      Being part human, at 1st level, human PCs start with            viewed genetic traits such as a predisposition for bald-
      two feats instead of one.                                       ness or obesity almost never do, for reasons which sci-
                                                                      ence is unable to explain. Half-fae may grow beards
      When humans first found their world invaded by these            regardless of their fae parent.
      pointed-eared humanoids, speciesism quickly followed.               Playing a Half-Fae: Many believe the half-fae are
      Most human communities openly hated them: indeed,               the future of the Earth, the eventual course for
      the oldest may have resulted from just such a                   everyone. Together, as one mixed species, the planet’s
      xenophobic settlement. But nearly all such populations          population can truly be in peace, to unite against the
      without sufficient infrastructure to support their              coming darkness. Half-fae often let the winds call them
      technology either destroyed themselves or were                  to the open country. Though longer lived, like their fae
      destroyed by predators, lacking allies to defend them.          parent, they still desire to seek adventure like their
      Most human echan civilizations that flourished did so           human progenitor. This makes them the best species
      by declaring no ill will to their new neighbors.                to play because they have the versatility of humans with
      Laudenia and chaparrans still hold the humans in                the exotic strengths of the fae.
    Because a half-fae results only from bonded parents,       locations hostile to fae, their unique heritage may be
raising one is a blessed affair, despite the feelings of the   enough to prevent instant lynching (and, if nothing else,
community. Half-fae rarely encounter abuse within the          it is a lot easier for a half-fae to pass as a human), but
family and consequently seldom abandon their                   the best they can hope for in such places is immediate
loyalties. Only acts of fate can result in a half-fae not      ejection. Fae communities that deride mankind consid-
having a normal childhood (this, of course, assumes            er themselves too civilized for such harsh action, and
both parents are good; evil parents can commit                 merely shun an unwelcome interloper or politely ask
whatever atrocities they want against their children).         them to conclude their business and leave swiftly. Half
    Half-fae, like humans, develop their personality           -fae, for the most part, tolerate this unpredictability.     121
more from how they are raised than what their racial               Despite attempts to quash the use of the term “half-
stereotype denotes.        Ones raised in open and             elf” as a racial slur, it still gets bandied about. Many
welcoming cultures like Limshau will usually retain            half-fae try to use the term “minaan”, which is
more of their cultural roots, but with a general cosmo-        damaskan shorthand for “gifted from two” or
politan attitude; those raised in isolated or insular socie-   “mesinaan” which is similar, but comes from laudenian
ties will mostly conform to those cultural norms. A half-      as “strengths with differences,” though the laudenian
fae player character will be shaped by their home              term is not used in their language to that effect. Many
culture more than their species; to that end, it is helpful    half-damaskans actually do not object to being called
to know which parent is the fae, and in which parent’s         “half-elf,” many of them being familiar with human
culture the family resides. This will help create a            legends in which this was a term of respect.
believable back-story.                                         Unfortunately, in many communities, those of mixed
    Despite a probable pleasant childhood, when a half-        human blood are labeled as half-castes or worse, half-
fae ventures into the world, she might encounter               breeds, a derogatory slur no “minaan” takes lightly.
problems in traveling. Some nations accept those of
mixed blood as no different as any other person while
others revere or revile them as they would other fae. In
      T
                    he tea was no simple drop-bag of disheveled         books about the kid that discovered he was a demigod, or
                    twigs and bark. Chen had brought a kettle of        an heir to a kingdom, or a member of a secret order, or a
                    scolding water, a saucer and cup, and a smaller     wonder child with a wand. That's what he wanted; those
                    kettle. Inside the smaller kettle was a collec-     characters never had to give anything up. He wanted his
      tion of dried herbs, flowers, leaves, and honey. Chen             fantasy. "I don't like this place. I prefer the world I read
      poured the hot water in the small kettle, and then emp-           about."
      tied the small kettle into the cup. Aiden repeated that                 "Why?" Chen answered.
      process and emptied the larger kettle before finally speak-             "Because…I don't know…because it's different, be-
      ing to the man again.                                             cause it's amazing. Because…" Aiden felt a drop run out
          "Do you have more?"                                           of his nose. He sniffed it up quickly and swallowed.
          "Tea or dragons?" Chen replied.                               "Because my mother made it sound so wonderful." Aiden
          "About everything outside."                                   held back a tear. "And I want my dreams to be real."
          Chen waved to the room. "They're all on that sub-                   Chen placed his hand gently on Aiden's shoulder and a
      ject."                                                            tear finally broke free from his eye. "If you run from a life,
          "I want to read them all."                                    running will be your life. A fulfilling existence is defined by
          "There will be time for that. It’s getting late."             moving towards something, not away from it. You can
          "Then I want to see it myself."                               read about that world for as long as you like, but I can't
          Chen raised a brow. "A zeal for adventure got you             let you make that decision."
      already?"                                                               "Isn't it mine to make?"
          "It's just like the books. Just like the games I play."             Chen nodded. "But you need to know why you make
      Aiden was getting excited. "I want to see it all, everything      it...and now's not that time."
      that they said wasn't real, castles, magic, fae."                       Aiden's shoulders slumped and he tried to hold back in
          "It may look the dream, child, but it'll carry the chill of   his emotions. He threw Chen's arm away and bolted for
      reality. And what will it prove? Even if it feels like your       the door. He didn't look back. Aiden wanted to abandon
      fantasy, you’re not the storyteller." Aiden didn't appear         his normal life, the one filled boring classes, imposing bul-
      dissuaded. "How will you survive out there? Can you               lies, overbearing brothers, and callous gods, a life com-
      wield a sword, shoot an arrow?"                                   monplace in the real world. He wanted to be like the
          "Maybe," Aiden responded in reflex before realizing           characters he read about, like the computer avatar he
      that the most strenuous physical activity he had ever done        controlled, someone of consequence, with a life ending in
      was avoid a soccer ball when playing goalie because he            a happily ever after, not a number on a marble cover
      didn't want to get hit in the face. Chen saw through the          wedged alongside hundreds of others in a mausoleum.
      boy's naivety.                                                          Aiden slammed the gate open, and it ricocheted off
          "I don't mean to turn you away," he said, "just under-        the concrete wall. He was too angry and confused to be
      stand that many people claim that world as home, and you          frightened of switching stations or running down streets
      would not be any more special out there than in here.             with inadequate lighting. He darted across intersections
      You may wish to be a character in your own fantasy, but           without alerting the crosswalks and ducked into darkened
      this is no work of fiction. It’s real. You’re not chosen by       paths between buildings to shortcut his return home. All
      fate. Your parents were ordinary. No gods kissed you              the while he thought of what could be out there. He im-
      upon your birth. What do you do well?"                            agined the dragons, the fae, the princesses, and the possi-
          Aiden scrunched his lips, shrugged, and sighed. "I read       bilities that, until now, had only existed in fiction. Out
      books. Don't suppose that means much." The sudden                 there was everything he could not be in here.
      wash of insight over his face was unmistakable. "Magic. I
      could do that."                                                                              * * *
122       "How?" Chen motioned to the lamps. "You've just
      seen that. How could you know? Maybe it's something I                Aiden returned only minutes before sunrise. The
      do naturally no one else can."                                    door to the apartment didn't creak. He snuck into his
          "If it's all real then magic can come from books! I can       room and navigated around the unpacked boxes. The
      learn!" he begged. "I can do that! Just give me the right         moon was about to fall under the crown. Aiden slipped
      books!" The wide-eyed appeal of the youth showed his              under the sheets and closed his eyes. Despite being tired,
      commitment.                                                       he opened them moments later and rolled back to see
          Chen reached out and grasped Aiden's wrist. He                Martin’s still empty bed. Aiden moved his attention to the
      pulled the boy’s sleeve to reveal the broken watch. Chen          window, to the setting moon and its companion, to that
      pointed to the timepiece.                                         one bright star floating near the lunar horn.
          "This world," he said, pointing to the east, "and that           Attricana.
      world do not mingle. What you have here doesn't work                 It wasn't a star but a hole in the cosmos, a door to
      out there--no cars, no computers, no phones. Once you             another place. From it flowed the chaos that shaped a
      commit to that path, you can't come back."                        new world while destroying the old one.
          "I…" Aiden trailed off. He was about to say I under-             Aiden closed his eyes and dreamt, though not of drag-
      stand, but he didn't. Why was it that way? Why were               ons and elves, of knights and wizards. He dreamt of his
      there walls around the city? Why did the mere presence            mother.
      of dragon make his watch stop? Aiden remembered
                         * * *                                 "Yeah...it's ok?" Martin answered. Aiden smiled and hob-
                                                               bled with his heavy bag to the girl. "Be home by 4:00," he
    Aiden looked at the passing businessmen, politicians,      added. "Go nowhere else!"
policemen, and teachers. They all knew. Maybe not of               Aiden finally turned back and waved. "Thanks, Marty!"
magic and monsters, but they'd known enough and hadn't         he shouted. Martin watched them approach the swings
told him. They didn't care. They didn't want to know, to       with other children. Aiden placed his bag on the sand.
be reminded about what wasn't normal. Children played          When Martin was satisfied that Aiden wasn't walking into
the games. They dreamt. The avatars they took on in the        a bully trap, he continued walking. When he was out of
digital world offered them the role they could never fulfill   sight, Aiden immediately turned to Lara.
in life. Aiden looked over his classmates and wondered             "Thanks Lara," Aiden said, picking his bag back up and
how many of their dreams had been denied.                      strapping it to his back for the long haul.
    "Computer programmer!" William shouted. Aiden                  "You are invited," she answered.
realized that the books given to him were old and worn             "Thanks...I know." Aiden made for a nearby path that
for a reason. No one wrote these stories anymore. No           bisected two houses and led back to a main road.
one wanted to be reminded about what they had lost.                "Where are you going?" she asked.
    "Nice, Jeffery. Lara?" Mr. Leach asked. Aiden won-             Aiden stopped and turned back. "Better you don't
dered why his mother had made the exception. Why did           know."
she tell him those stories, search for that rare freeware?         "You're weird, Aiden."
    "An architect," Lara answered.                                 "Thanks." He smiled. He stepped away to the path
    "Good, that's productive, Aiden?"                          but kept looking at her. "Lara? Do you know about
    Weeks before, Aiden had been daydreaming of riding         what's beyond the city?"
dragons and rescuing princess, engrossed in forgetting the         "Past the wall?” she asked. Aiden nodded. “It's wild
world around him. Now he wanted to know everything,            and dangerous. Why?"
every why and every how. Leach didn't repeat himself; he           "No reason," Aiden replied, turned and upgraded his
leaned in to force Aiden's attention.                          walk to a run as he reached the path.
    "Hmm?" Aiden responded, oblivious to the subject.
The class never taught him what he really wanted to
know. He learned it because society expected him to,
because he was adept at it, because eventually childhood
must end. But fantasies were now fact, and Aiden could
learn of that without the mockery of embracing a dream.
    Leach was about to scold him again, but stopped.
"What do you want to do when you’re older?"
    "What I want?" Aiden almost mumbled.
    "Yes...I mean we have an architect, programmer, doc-
tor." He pointed to another child. "A janitor for some
reason. What do you want to be?"
    Aiden thought it over. He didn’t care how the class
would react. "I want...to be a wizard."
    The students looked to him. A few chuckled. William
gritted his teeth. He had been warned to keep quiet.
"A...wha…Aiden." the teacher stuttered. Leach could
piece together in an instant what thoughts had been cir-
cling like a maelstrom in Aiden’s mind.
    "Yes," Aiden answered.
                                                                                                                            123
    "Why?"
    Aiden tried to think of a better answer but his mind
had been fixated on the how, not the why, so no better
answer slipped out. "Because I can," he said.
* * *
FANTASY CLASSES
Certain 13th Age Roleplaying Game classes are restricted in canon
Amethyst:
•The only canon spellcasting class in Amethyst is the wizard, though
   other spellcasting classes like sorcerer and cleric can be included
   through the use of backgrounds (incarnate, gneolistic). Regard-
   less, spellcasters are extremely rare in the setting—there should
   only be one in a party.
•In The 13th Age Roleplaying Game, the bard and paladin are
   “optional” spellcasters. To remain canon, they are not able to
   select spells. Bards can still select songs.
•Barbarians are not common in the more civilized modern age, and as
   such the class is restricted to chaparrans, echan humans with wil-
   derness or wasteland backgrounds, kodiaks, and pagus.
TOTEM MAGIC
The term ‘wizard’ covers a wide spectrum of spellcasters and magic
users across the world. They may wish to protect good, or destroy eve-
rything around. They still, however, follow one common belief: The
gates contain unlimited power and sit waiting to be harnessed. Wiz-
ards discovered long ago that certain shortcuts exist to channel ener-
gies from the gates. It is an almost scientific study of the ways of mag-
ic.
    Non-human mages revealed that certain words in vocal and writ-
ten form channel immense power from the gates. This power lay with
the dragons for millions of years before the fae pursued this path.
These words, found in the ancient tongue of the first language ever
spoken, Pleroma, have been described as the base code of the uni-
verse: the word is the thing, and the thing is the word. A wizard must
first understand how the word works in all ways by contemplating it
in every dimension (quite literally – both written and spoken Pleroma
extend into at least four dimensions), absorbing its meaning into his
or her soul. Wizards all share a common desire to study the behavior
of these ancient words and discover new ways to utilize their poten-
tial. The books of a spell caster reflect this wish. The bigger the li-
brary, the greater the understanding the wizard possesses of the ar-
cane arts.
         A mage need not be completely fluent in Pleroma to          them as others would quest for magic weapons. A wiz-
      use this power, of course, since it defies human and           ard’s honor insists these items either remain in their
      even fae psychology to truly master it: instead, each          location or be taken to Kirjath-Sepher or Limshau for
      mage is bound to a totem, a metaphysical cheat sheet           storage. The wizard must be able to cast the spell to
      that helps them visualize the multi-dimensional script         inscribe the word on his focus totem.
      that makes up a spell formula. The final key to the                At 1st level, a wizard chooses a totem. Specific to-
      spell is the power word. The mage inscribes the word           tems offer certain abilities depending on their type.
      on his totem and memorizes it. When the mage speaks            Wizard can change his totem later, but it takes time and
      that word, the energy channels through the totem and           money. Totems can never be spread over multiple
      the spell is cast. Each spell resembles a different symbol     pieces (so it could never be armor).
      or sets of symbols, depending on the complexity or                 Available Totems include:
      power from the spell – to those without understanding,
      they are meaningless squiggles, but to the arcane adept            Book of Knowledge: The most common totem on
      they leap from the totem’s surface, glittering in three        Earth is the book. It is the most powerful totem and the
      dimensions and extending backward and forward in               easiest to master. Schools dot the planet dedicated to
      time. Some, particularly magic rituals, are so large they      this belief. More wizards use book totems than any oth-
      cannot fit on a totem and must be in their own book for        er. Limshau employs them almost exclusively: all dam-
      recall. The most common focus totem is the spellbook;          askan mages trained in a Koana academy use the book,
      however, different cultures favor different totems.            and as most human mages learn their craft from
      Nevertheless, each totem is unique to the caster – what        Limshau, the tendency has carried over. They believe
      precise form it takes and how mundane or extravagant it        that power from Attricana and Ixindar has its own rules
      looks depends on the staidness or flamboyance of the           and is not random, which means it can be eventually
      wizard.                                                        understood. All mages carry books, but the final Plero-
                                                                     ma power words rest inscribed in the book wizard’s to-
      MAGIC SOURCE                                                   tem. When you cast a spell, it emanates from your
      Magic stems from one of two sources. One choice                hands, not your book. A few cautious wizards have even
      comes from Attricana, the other from Ixindar. Where            strapped their books to their belt to grab at a moment’s
      Attricana is chaotic and whimsical, Ixindar is never-          notice while keeping their hands otherwise free. The
      changing and uniform. There is little flash with Ixindar       advantage of a book is that it can include Pleroma trig-
      magic. It is also a corrupting force, whispering new           ger words and several rituals all in one (in contrast to
      thoughts and ideas into its caster. It's not a healthy op-     other totems where additional books are needed for
      tion for heroic characters, but it does offer a variety of     rituals.
      different abilities and powers, not the least of which is          Benefit: Utility Spells become recharge 17+ after
      the replication of magic without disruption.                   each use. This means regardless of the utility spell you
          Spellcasters bound to Ixindar can replicate many of        use, after casting it, you have a chance to immediately
      the effects of those bound to Attricana, but their magic       recover it.
      is always devoid of the spark of life that Attricana magic         Orb of Imposition: The orb is an uncommon choice
      has. The disciplines of necromancy (manipulating life          for most fae and is often found with wizards practicing
      force) and nihilimancy (directly negating matter and           the darker side of magic, the energy tied to the polar
      energy) are tied exclusively to Ixindar: this includes all     power of Ixindar. Occasionally, a few tenenbri have
      powers that deal negative energy damage, which are not         been seen using an orb, but this choice is seen predomi-
      available to Attricana casters in a canon Amethyst game.       nantly with negative casters or with humans that come
126                                                                  about their training from a less than respectable source.
                                                                         Benefit: You are counted as one level higher for
      TOTEM MASTERY                                                  calculating damage with attack spells.
      A totem is required for all spells, and serves as an imple-        Shield of Strength: Although wizards cannot use
      ment for spellcasting (even if the implement type is not       armor as a totem, they can choose a shield. The symbols
      normally permitted for the class). A wizard can only           usually start on the inside, but as the wizard learns more
      cast spells if his totem is in his possession (i.e., holding   spells, they must eventually cover the front as well. The
      it or simply touching it). The word in physical form           narros are regarded as the instigators of this totem, and
      must be in hand when the wizard speaks it. If the to-          only they and the occasional human mage use it.
      tem is stolen or taken in combat, the wizard is power-             The shield can only be light steel, wooden, mag-
      less. Stealing a totem is useless to a thief as there is not   narros, coruthil, or angelite. You use this shield as an
      enough information about the word for another caster to        implement.
      use it. Another wizard could learn the spell but by the            Benefit: You suffer no attack penalties for holding a
      time they understand it, they have already committed           shield. Additionally, you gain a +5 AC bonus with Ab-
      enough research to find the words on their own.                juration instead of +4.
          Certain high-level spells (9th level) are so rare they         Staff of Defense: Outside of the book, the staff is
      can only be found inscribed on unique items spread             one of the most common totems used, being the oldest
      around the world. Sometimes, wizards must quest for            known application of the craft. Many less civilized com-
munities capable of competent wizardry often use it. A         that remain stalwart even in the face of overwhelming
staff also remains popular with the traveling wizard, as       horrors.
it’s less clumsy and can easily be disguised as a walking          Of course, many bastion-born take jaunts into echa
stick. Staff totem mages continue to stay fashionable          without fear of reprisal, but tourists stick to the main
with many fae races, especially chaparrans and laudeni-        road and sleep in large caravans escorted by guns and
ans, the latter admitting the efficacy of no other totem       swords, spending most of their time in large cities, safe
except for the rare laudenian sword magos.                     from the dreadful fiends of fairy tales. Such travelers
     Benefit: You gain the champion feat for counter-          are naïve, their adventures sanitized, pre-chewed for
magic—you can now cast counter-magic twice per bat-            their consumption to be swallowed easily. A techan
tle. The epic feat for counter-magic is now a champion         party has no such luxuries. They venture in the deep
feat.                                                          forest, into the darkest dungeons, taking on the worst of
     Weapon of Confrontation: Although choosing a              horrors.     They rescue lost vacationers, scavenge
weapon seemingly appears without penalty, the bene-            technology, and defend their cities from invading forces
fits are double-edged. First, weapons have the smallest        on all sides. Techans don’t take on these jobs for glory,
available surface area of any totem, limiting the number       but out of duty for the bastion where they were born,
of spell triggers that can be encoded on it. Additionally,     out of loyalty to another, or for the acquisition of power
wizards with weapon totems often have a need to wield          and wealth.
them in combat despite never being able to match a                 In this new time in this new world, techans care
fighter on even ground. This does not stop a large num-        nothing for gender, race, age, or religion. They don’t
ber of wizards from using weapons, chiefly those for           judge their comrades based on beliefs, preferences, or
whom magic is a tool rather than an art. Narros and            vices. In the end, they are all human—techan humans,
tenenbri, of course, argue about who developed it first.       and as members of the true human race, they must
Narros began with the shield but claim the transition to       work together to push back the wave of enchantment
weapon was an obvious one while the tenenbri claim             which threatens to drive out mankind’s footprint
they hold the sole claim on the weapon totem. Compli-          forever.
cating the matter further is a small tradition of laudeni-
an sword magos who claim that they originated the              NON-TECHANS AND TECHAN
practice. Many human cultures embrace the weapon
totem as well.                                                 CLASSES
     The weapon can only be a sword, axe, falchion,            The military skills of the techan classes are not exclu-
maul, or warhammer. The weapon must be composed                sive to the bastions, although the technology that sup-
mostly of wood and/or steel (or magnarros, coruthil, or        ports them is. With the GM’s permission, an echan hu-
angelite).                                                     man or even a non-human might take a techan class
     Benefit: You suffer no attack penalties wielding a        (although only gimfen can fully benefit from such a
light or simple one- or two-handed weapon. The attack          selection). It should be stressed, however, that such a
penalty for wielding a heavy or martial one– or two-           choice would be highly unusual, and should only occur
handed weapon is reduced to –2.                                under exceptional circumstances.
   Adventurer Feat: Your penalty for wielding a heavy
      or martial one– or two-handed weapon is re-              TECHAN AMMUNITION
      duced to 0.                                              In other editions of Amethyst, we insisted that players
                                                               track their ammunition. To honor the philosophy of
                                                               The 13th Age Roleplaying Game, we are removing that
TECHAN CLASSES                                                 limitation. A GM is encouraged to insert a shortage          127
                                                               from time to time, perhaps tied to negative relationships
Techan classes are cut from a different cloth from
                                                               with bastions. A party should make contact with a sup-
traditional fantasy roles. Where one group stumbles
                                                               plier (bastion or atoll) once ever few weeks to re-supply.
into each other after a round of mead in a dingy tavern,
                                                               If they don’t, a GM should/could inform the group they
techan parties have usually trained together as a
                                                               only have one or two battles left in which to use their
cohesive unit long before attempting a voyage in the
                                                               firearms before running out. Alternately, you can have
wastelands. A techan party must operate as cohesive
                                                               the groups’ ammunition last four to six battles before
unit, remaining in contact and providing support. They
                                                               requiring a supply. This resupply could involve visiting
can’t act selfishly or abandon their comrades in need.
                                                               a merchant or simply returning to the party’s vehicle,
In the middle of battle, their loyalty is not for their gov-
                                                               equating a full heal-up to an ammunition re-supply.
ernment or for the coins in their purse, but for the
                                                                   This rule does not apply to special weapons which
brothers and sisters alongside them in the thick of com-
                                                               very much have a limited ammo supply.
bat. Techans have no healing magic, no elemental
                                                                   Additionally, this refers to only total ammunition
control over water or air, no symbiosis or sympathy from
                                                               supply and not clip size, as weapons still need to be re-
the surrounding environment. When in open echa, they
                                                               loaded when empty. Each time an attack roll is made,
are foreigners at best, unwelcome invaders at worst. In
                                                               ammunition is expended, even if it is an attack roll
order to survive, they must form groups, loyal bonds
                                                               made twice.
      GROUNDER                                                      doomed to fail. Let others deal with objectives and just
                                                                    let you shoot something.
      Grounders in the military are often soldiers, occasionally        Builds: Both the front grounder and heavy grounder
      referred to as grunts. They occupy the largest ratio of       have the same stats, gear, and basic attacks but have
      the armed forces of any bastion. You stand out from the       different level progression tables.
      others. You have exhibited a natural talent that could            Ability Scores: You need Dexterity or Strength to
      have paved the way for officer training, but for a variety    wield weapons, based on your inherent training. You
      of reasons, you declined. You prefer to be a member of        gain a +2 bonus with one as long as it isn’t the same
      a team rather than the leader of an army. If you are part     ability you increase with your racial bonus. Additional-
      of a mercenary company, you could have become disen-          ly, you can either use Strength or Dexterity as your at-
      franchised, tempted by the offers of wealth, or took on a     tack and damage attribute with ranged weapons.
      personal mission that forced you to leave the service.
          Although demonstrating some natural leadership
      skills, your range of authority is usually limited to those   GEAR
      brothers-in-arms you can see around you. When the             At 1st level, grounders start with a one-handed simple
      firing starts, you rely on training and inherent reflexes     melee weapon for emergencies along with one or two
      to save yourself and your team. You have embraced this        firearms. They also gain one armor set. Additionally, a
      path with a profound gusto. You can handle any weap-          grounder can start with either 25 UC or roll 1d6 x 10
      on and any armor, up to the largest powered suits. You        UC.
      are a grounder, and like the medieval knights of ancient
      legend (and those that have taken their place today)          ARMOR
      you are the first and last line of defense. Your rifle is     Grounders can wear either light or heavy armor. Gener-
      your sword and your faith absolute—faith that the group       ally, it is believed that a heavier weapon specialist
      you have joined operates as a well-oiled machine. And         would also lumber in the heaviest armor, though this is
      unlike technology, this is not a machine that can be          by no means a rule. Because of the need to wield two-
      broken by magic.                                              handed weapons, grounders seldom use shields.
          Play Style: You are responsible for the safety of the
      comrades next to you. Since you are considered the               Grounder Armor and AC
      source of the heaviest weapons, you will also gather the      Type              Base AC
      most attention. Without you, the others would be over-        None              10
      run. There are two variations of grounder, the front          Light             13
      grounder and the heavy grounder. One is committed to          Heavy             15
      mobility and lighter weapons, the other is dedicated to       Shield               +1
      heavier weapons at the cost of maneuverability.
      Grounders fill a variety of roles. You can be the leader      WEAPONS
      or the heavy support. You can target enemies from a           Firearms can be pistols, rifles, or heavier weapons like
      distance or get up close. You are only as good as the         machine guns. Although a player certainly can select a
      men and women next to you. The majority of your               special weapon at 1st level, these have limited ammo,
      abilities require the help of others to succeed. Your         and after being used, are effectively worthless until new
      power is the weapon in your hand and the strength you         ammo can be procured. It is suggested a grounder take
      offer your allies as backup. On your own, you are             a two-handed weapon along with a backup pistol. Cer-
      FRONT/HEAVY GROUNDER STATS
128   Ability Bonus                         +2 Strength or Dexterity (different from racial bonus)
      Initiative                            Dex mod + Level
      Armor Class (heavy armor)             15 + middle mod of Con/Dex/Wis + Level
      Armor Class (light armor)             13 + middle mod of Con/Dex/Wis + Level
      Physical Defense                      10 + middle mod of Str/Con/Dex + Level
      Mental Defense                        10 + middle mod of Int/Wis/Cha + Level
      Hit Points                            (8 + Con mod) x Level modifier (see level progression)
      Recoveries                            (probably) 9
      Recovery Dice                         (1d10 x Level) + Con mod
      Backgrounds                           8 points, max 5 in any background
      Icon Relationships                    3 points
      Talents                               3 (see level progression chart)
      Feats                                 1 per Level
FRONT GROUNDER LEVEL PROGRESSION
Grounder      Total Hit Points           Total       Maneuvers     Maneuver    Class     Level-up     Damage Bonus
Level                                    Feats        Known          Pool      Talents   Ability      From Ability
                                                                   Available             Bonuses      Score
  Level 1      (8+CON mod) x3        1 adventurer         3        1st level      3                    ability modifier
  Level 2      (8+CON mod) x4        2 adventurer         4        1st level      3                    ability modifier
         Champion Feat: You gain a second use per battle of            Epic Feat: Damage is no longer halved.
            slow is smooth. Additionally, you can pop free
            from two enemies instead of just one. You can
            still only inflict damage on one enemy each time.
                                                                   FIRE SUPPORT (ANY)
                                                                   Back! Back vile fiend! This...is an actual fiend, right?
                                                                   Flexible ranged attack
      FRONT GROUNDER                                               Triggering Roll: Any hit with a natural 16+ on a nearby
      Even if you answer to another authority, when the bul-         unengaged target.
      lets fly, you act on instinct as part of a unit. You keep    Effect: The target is pushed to far away.
      your weapons light so you can move without stumbling.
                                                                       Champion Feat: If you score a critical hit on the
      You will seldom employ heavy auto weapons and prefer
                                                                          target, it is dazed.
      maneuvers to frontal assaults. The majority of your
      abilities should be ones that assist the group as a whole
      rather than deliver the maximum damage to a target.              Epic Feat: If you score a critical hit on the target, it
                                                                           is weakened as well as dazed.
      CLASS FEATURES
      The front grounder has two class features: Action shot       CAUTERIZE (ANY)
      and brotherhood.                                             It has to hurt if it’s going to heal.
                                                                   Flexible ranged attack
      ACTION SHOT                                                  Special: You can use this maneuver once per battle.
      If an enemy engages a nearby ally, you gain a basic at-      Triggering Roll: Any hit.
      tack as an interrupt against the triggering enemy.           Target: You or an ally you are next to.
         Champion Feat: You can use action shot against            Effect: The target can heal using a recovery but only
            enemies which close in from far away to nearby.          recovers half hit points.
                                                                       Adventurer Feat: The target also automatically pass-
         Epic Feat: The target of action shot is vulnerable to            es the next save required before the beginning
             your attack.                                                 of your next turn.
MAGIC BULLET                                                    Champion Feat: Quick reload can be used twice per
That’s some bullet.                                                encounter.
Flexible ranged attack
Triggering Roll: Any natural 20
Effect: The bullet exits the target and makes another        STUPID MANEUVER (ANY)
  ranged attack against any other nearby enemy.              "Hey ugly!     Look at me! Your mother fornicates
   Adventurer Feat: If the second attack rolls a natural
                                                             with...with something uglier than you!
      20, you can use magic bullet again.                    Flexible ranged attack
                                                             Triggering Roll: Any miss on an unengaged target.
                                                             Effect: The enemy you missed suffers a –2 penalty to
   Champion Feat: You gain a +2 bonus to any subse-            any attack which does not include you until the end
      quent attacks rolls with magic bullet.
                                                               of its next turn.
   Epic Feat: Magic bullet can now activate if you kill a       Champion Feat: It’s really pissed; the target can suf-
                                                                   fer a –4 penalty instead of a –2 but then it will
                                                                                                                         133
       non-mook target with any natural even hit.
                                                                   have a +2 bonus to attack you.
      HEAVY GROUNDER                                                   Champion Feat: Roll 1d3 twice and take the highest
      Your job is not to talk but to deliver maximum stopping             value when determining possible targets.
      power. You wield the heaviest weapons and the heavi-
      est armor. You are also often the slowest. You take or-          Epic Feat: Enlarge the area—you can affect 1d4 ene-
      ders rather than give them in hopes those orders in-                 mies (roll twice and take the highest value).
      clude the release of hundreds of rounds of ammunition.
      You will have the most powerful weapons in the entire
      team and you use them to keep enemies at bay, pinning         SOLID STANCE
      them and bringing down the largest opponents in the           If you don't move on your turn, you gain a +2 bonus to PD
      encounter.                                                    and a +1 bonus to AC until the start of your next turn.
         Epic Feat: Add your Dexterity bonus to damage.            Adventurer Feat: Roll twice for the number of tar-
                                                                      gets and take the higher value (including reck-
                                                                      less).
      RIDDLE THE TARGET
      Don’t let up until the body hits the floor.                  Champion Feat: Increase the number of targets
      Ranged attack (auto)                                            (including reckless) by +1.
138   At-Will
      Target: One nearby enemy                                     Epic Feat: Only allies engaged with enemies suffer
      Attack: Dexterity + Level vs. AC                                 reckless damage.
      Hit: WEAPON + Dexterity damage. You can increase
        the weapon damage by 1 die by using one additional
        burst from your weapon. You must have available
        ammunition in your clip.
      Miss: Damage equal to your level.
         Adventurer Feat: You can increase your weapon die
            by 2 at the cost of two bursts of ammunition.
3rd LEVEL POWERS                                                Epic Feat: The target is also hampered while prone.
GREATER AREA DENIAL
They’re not getting near us!
Support power (auto)                                         5th LEVEL POWERS
Battle                                                       BLITZ
Target: A region between you and up to 1d4+1 ene-            Eyes open, still firing blind.
  mies in a group.                                           Ranged attack (auto)
Effect: You can make a ranged attack against any tar-        Battle
  gets that passes through said region as an interrupt.      Target: Up to 5 nearby enemies.
  All targeted enemies need one extra move action to         Attack: Dexterity –2 + Level vs. AC
  pass through the region until the start of your next       Hit: WEAPON + Dexterity damage
  turn.                                                      Miss: Damage equal to your level.
Special: Use a move action at the beginning of your
  next turn to continue using greater area denial. You
                                                             Special: Any allies engaged with targeted enemies suf-
                                                               fer one fourth damage inflicted on the enemy.
                                                                                                                        139
  can only target the same enemies as last time and
                                                                Champion Feat: Double the ammunition usage for
  only ones that weren’t attacked the previous turn.
                                                                   each attack to remove the attack penalty.
   Champion Feat: Roll 1d4+1 twice and take the high-
      est value when determining possible targets.              Epic Feat: Increase the number of targets by +1.
                                                                    Allies no longer suffer damage.
   Epic Feat: Enlarge the area—you can affect 1d6 ene-
       mies (roll twice and take the highest value).
      SHORT CONTROLLED BURST                                      9th LEVEL POWERS
      I’m being civilized and checking my targets.                FALL OF HEAVEN
      Ranged attack (auto)                                        Death am I, and my present task Destruction.
      At-Will                                                     Ranged attack (auto)
      Target: One or two enemies.                                 Daily
      Attack: Dexterity + Level vs. AC                            Requirement: The escalation die must be +4 or higher.
      Hit: WEAPON damage                                          Target: Each nearby enemy.
      Miss: Damage equal to your level.                           Attack: Dexterity + Level vs. AC
         Champion Feat: Target up to three enemies.               Hit: WEAPON + Dexterity damage, and the target is
                                                                    stunned until the beginning of your next turn.
         Epic Feat: Instead of targeting three enemies, you       Miss: Damage equal to your level.
             make three attack rolls, breaking the attacks up
                                                                     Epic Feat: You can target all enemies you can see.
             against any combination of enemies.
                                                                  MEASURED RESPONSE
      7th LEVEL POWERS                                            Proportionate retribution only. No point in wasting am-
      CLOUD OF HELLFIRE                                           mo on the dead.
      Time to blot out the sun.                                   Ranged attack (auto)
      Ranged attack (auto)                                        Daily
      At-Will                                                     Target: One enemy
      Target: 1d4 enemies far away.                               Attack: Dexterity + Level vs. AC. The target is vulner-
      Attack: Dexterity + Level vs. AC                              able to this attack.
      Hit: WEAPON + Dexterity damage, and the target is           Hit: WEAPON + 2x Dexterity damage. Increase your
        hampered until the beginning of your next turn.             weapon damage by 1 die.
      Miss: Damage equal to your level.                           Miss: No damage, but you recover the use of measured
         Champion Feat: Allies gain a +2 bonus to attack hit        response.
            targets until the beginning of your next turn.           Epic Feat: Increase you weapon damage by 1 die,
                                                                         and increase your attribute modifier to x3.
         Epic Feat: Enemies hit are vulnerable until the begin-
             ning of your next turn.
                                                                               The grounder was originally a single
                                                                               class from 4th Edition, but as time
      MACHINE OF DESTRUCTION                                                  went on, it became split into two varia-
      Say hello to my really, really big friend.                            tions—one that rains down area effects
      Ranged attack (auto)                                            and one involved in direct one-on-on fighting.
      Battle                                                          I’ve always kept them connected, which result-
      Effect: You are stuck until the end of your next turn.          ed in grounder being the largest and most com-
       While stuck from this power, all additional powers             plicated class in the 13th Age adaptation. I
       are reduced from a standard action to a move ac-               always figured a five-person party would actu-
       tion. You cannot use this power if already stuck               ally have one of each build. Snipers and gun-
140    from an outside source
                                                                      slingers I always considered optional. The
         Champion Feat: While stuck from this power, you              grounder was simply the most realistic option.
            gain a +2 bonus to PD and AC.
                                                                                Archetypally speaking, this is the
         Epic Feat: If stuck from an outside source, as long as
                                                                                  least interesting option, due to the
             your are not helpless or hampered, you can acti-
             vate machine of destruction, even if you already                     spectacular lack of grunt soldier pro-
             activated it this battle.                                           tagonists in movies (and the spectac-
                                                                              ular lack of personality in modern FPS
                                                                      avatars). Try looking at 'Starship Troopers',
                                                                      'Full Metal Jacket,' 'Stalingrad,' and the quirk-
                                                                      ier '90s or '00s shooter games for inspiration.
GUNSLINGER
The gunslinger is all about being close. Employing skill
and a stroke of luck, you maneuver until the enemy
cannot avoid your attack. You evade fire while return-
ing it with pinpoint accuracy. Although occasionally
using stealth and trickery in your attacks, just as often
you leap boldly—and some may say insanely—into the
thick of enemy fire. You avoid any weapons or gear
which could encumber you—agility is vital in every-
thing you do. While the rest of your allies remain back,
you move through enemy lines, disrupting their strate-
gies, and striking important targets. Like the sniper,
you role is detached from the rest of the party, but just
because your friends can’t see you doesn’t mean they
don’t benefit from your contribution.
    However, unlike the sniper, said contribution does
not come in the form of status effects and hindrances.
It’s about copious amount of firepower dedicated to one
or many opponents at once. It is not unheard of for you
to jump into a dense collection of enemies, downing
every one before they even see you. You employ light
weapons in this practice, slipping by fallen enemies and
dancing through battle lines to find your target.
    Play Style: You are responsible for the safety of the
comrades in your party. You use movement and agility-
based maneuvers to move within close range in order to
maximize the potential of shorter range, one-handed
weapons. Your maneuvers are just that. You employ
them in conjunction with kata powers that allow in-
creased gunfire, either to one or multiple targets.
    Ability Scores: You use Dexterity for gunslinger
attack rolls. You also employ Wisdom with certain pow-
ers, maneuvers, and talents. You gain a +2 bonus with
one of your choice.
GEAR
At 1st level, gunslingers start with a one-handed simple
melee weapon for emergencies along with up to two
pistols. They also gain one armor set. Additionally, a
gunslinger can start with either 25 UC or roll 1d6 x 10
UC.
                                                                                                                      141
ARMOR
Gunslingers should wear light armor in order to remain
mobile. If they attempt to wear heavy armor, they suf-
fer attacks penalties with one-handed firearms.
142   Talents
      Feats
                                          3
                                          1 per Level
      ly similar to guns, and only inflict a -2 penalty: other      Gunslinger Ranged Weapons
      ranged weapons inflict -4. The GM may also rule that       One-Handed Firearm     Two-Handed Firearm
      particularly primitive firearms (such as muzzle-loaders)   Light
      are sufficiently far removed from what you're familiar        1d4 pistol             1d6 rifle
      with to warrant the -2 penalty, depending on your home     Medium
      bastion's tech level. They do not count as one-handed         1d6 pistol             1d8 machine gun
                                                                 Heavy
      small arms.
                                                                    1d8 hand cannon        1d10 heavy gun
         Gunslinger Melee Weapons
      One-Handed               Two Handed                        BASIC ATTACKS
      Small                                                      MELEE ATTACK
         1d4 knife               1d6 club
                                                                 At-Will
      Light or Simple
                                                                 Target: One enemy
         1d6 shortsword, tonfa   1d8 spear
                                                                 Attack: Strength + Level vs. AC
                                                                 Hit: WEAPON + Strength damage
                                                                 Miss: Damage equal to your level
RANGED ATTACK                                              MANEUVERS
At-Will                                                    Maneuvers are movement based powers that affect how
Target: One enemy                                          you move and how you employ your attacks.
Attack: Dexterity + Level vs. AC                               At 1st level, you begin with two maneuvers. When
Hit: WEAPON + Dexterity damage                             you reach a level when you are able to select an addi-
Miss: Damage equal to your level                           tional maneuver (4th, 7th, 10th), you can elect to gain
                                                           an additional feat instead.
GUNSLINGER CLASS
FEATURES                                                   CLASS TALENTS
You have the following class features.                     Choose three of the following class talents.
         Champion Feat: The penalty increases to –3.                 Epic Feat: Your bonus to AC and PD now applies to
                                                                         all attacks.
         Epic Feat: Your critical threat range against an ene-
             my suffering from above penalty increases by +1.
                                                                  HYDROSTATIC SHOCK
                                                                  If you are wielding a single one-handed small arm,
      DUAL WIELDING                                               once a round as a free action, select one creature you
      When wielding two-one handed small arms, you are            have hit during your turn. The target suffers an addi-
      counted as wielding two melee weapons (re-roll all nat-     tional 1d4 damage at the beginning of its turn.
      ural 2 attack rolls). In addition, you can reduce the           5th level gunslinger   +2d4 damage.
      damage die of your weapons by one step (1d10 to 1d8 to          8th level gunslinger   +3d4 damage.
      1d6 to 1d4) and make a ranged attack. If you hit, you
      can make a second attack as a free action.                     Adventurer Feat: Increase the die from d4 to d6.
         Adventurer Feat: If attacking different targets, do         Champion Feat: Increase the die from d6 to d8.
            not reduce your damage die.
                                                                     Epic Feat: Increase the die from d8 to d10.
144      Champion Feat: If you hit with the second attack,
            you can inflict half damage but gain a +2 bonus
            to AC and PD until the beginning of your next         QUICKDRAW
            turn.                                                 You gain a +2 bonus to Initiative.
                                                                     Adventurer Feat: Increase your initiative bonus by
         Epic Feat: If you hit with the first attack and attack         your Wisdom modifier.
             the same target with the second, increase your
             crit range with the second by 2.                        Champion Feat: If you act first in a battle, on your
                                                                        first turn, roll twice for all attacks and take the
                                                                        higher result. Also, re-roll all damage dice
                                                                        where the result is 1.
   Epic Feat: If you hit a creature larger than you with       Champion Feat: Double your Wisdom modifier on a
       an opportunity attack, you can pop free from all           hit.
       other enemies and move with the enemy you
       hit.                                                    Epic Feat: You can inflict a critical hit.
      KINETIC AND FLUID                                                 Champion Feat: You gain your Wisdom bonus to all
      You spin, tumble, and jump through an enemy’s flank,                 damage rolls until you engage your target.
      avoiding fire and counterattacking with deadly accura-
      cy.
      Battle                                                         EQUILIBRIUM
      Move action                                                    "The geometric distribution of antagonists in any gun
      Requirement: You must be unengaged.                            battle is completely f***ing unpredictable. But it
      Effect: Move twice. Enemies cannot engage you until            sounds way cooler the other way."
       the beginning of your next turn.                              Battle
         Adventurer Feat: If you have an available standard          Interrupt action
            action, you can take it between your moves.              Trigger: An enemy misses with a melee attack.
                                                                     Effect: Make a basic ranged attack against the enemy
                                                                       that missed you. If you miss, you recover the use of
         Champion Feat: You gain a +4 bonus to AC and PD
            from ranged attacks.                                       this power.
                                                                        Adventurer Feat: Make two basic ranged attacks but
                                                                           only one against the triggering enemy. You must
      OUT OF THE FIGHT                                                     miss twice to recover the power.
      You know when your body has taken enough punish-
      ment. You pull yourself out of combat.                            Champion Feat: You use the triggering enemy as a
      Battle                                                               shield; you gain a +4 bonus to AC. The next
      Interrupt action                                                     enemy attack that misses hits the first enemy. If
      Trigger: You are staggered.                                          the attack still hits, you recover this power.
      Effect: Pop free from all enemies.
         Adventurer Feat: You also cannot be engaged until
            the beginning of your next turn.                         LIMBER UP
                                                                     It’s the eighteenth rule.
                                                                     At-Will
         Champion Feat: You gain a +2 bonus to AC against
                                                                     Move action
            opportunity attacks until no longer staggered or
                                                                     Effect: You gain a +5 bonus to all checks to balance,
148         killed.
                                                                       jump, or climb until the end of your turn.
                                                                        Champion Feat: Increase the bonus to +10 but this
      SLIPPERY BUGGER                                                      power cannot be used the rest of the day.
      It’s like you’re covered in grease...you could still be, but
      that has nothing to do with this power.
      At-Will                                                        WHERE THEY DON’T EXPECT YOU
      Move action                                                    Float like a butterfly, sting like a gun.
      Target: One engaged enemy.                                     Battle
      Attack: Wisdom + Level vs. PD                                  Interrupt action
      Hit: You pop free from the target.                             Trigger: You are hit.
         Champion Feat: This power is reduced to a quick             Effect: The attack is a miss.
            action.                                                     Adventurer Feat: Spend a recovery as a quick action
                                                                           to recover the use of this power.
      BASIC ATTACKS
      MELEE ATTACK                                                 RANGED ATTACK
      At-Will                                                      At-Will
      Target: One enemy                                            Target: One enemy
      Attack: Strength + Level vs. AC                              Attack: Dexterity + Level vs. AC
      Hit: WEAPON + Strength damage                                Hit: WEAPON + Dexterity damage
      Miss: Damage equal to your level                             Miss: Damage equal to your level
CLASS FEATURES                                               FOR THE GOOD OF THE TEAM
All marshals gains the following class feature.              You can sacrifice your standard action on your turn to
                                                             give another ally in line of sight a move action either on
BIG PICTURE                                                  your turn or as an additional move action on his turn.
Use an interrupt to boost an ally's effectiveness. The       Likewise, you can also sacrifice your move action to
ally inflicts extra damage equal to your Wisdom or Cha-      give another ally a quick action either on your turn or as
risma modifier + your level on his next hit. The modifi-     an additional quick action on his turn. Additionally,
er damage doubles at 5th level and triples at 8th level.     once per day, you can swap your initiative order with
When you use big picture, you lose your standard action      another ally.
on your next turn.                                              Champion Feat: When you sacrifice an action, the
                                                                   target ally gains the same type of action.
   Adventurer Feat: Add both your Wisdom and Cha-
      risma modifier as a damage bonus. Both modifi-
      ers double at 5th level and triple at 8th level.          Epic Feat: Once per battle, when you sacrifice a
                                                                    move action to give an ally a move action, the
                                                                    ally can take a standard action instead.
   Champion Feat: Double your level damage to the
      hit.
                                                                         This is where I impose an unfortunate
   Epic Feat: You only lose your move action instead of                  house rule that the player with the
       your standard action on your next turn.
                                                                        least amount of social graces cannot
                                                                      play the marshal. I know that character
ENCOURAGING SUPPORT                                              attributes are what matters, but it won’t pre-
Once per battle, when you rally, one ally next to you            vent a player from putting his foot in his
with 1 or more hit points remaining can rally for free as        mouth. Die rolls can only do so much.
well. The ally is not counted as having rallied.
   Adventurer Feat: You affect up to two allies next to      CLASS TALENTS
      you or one nearby.                                     Choose three of the following class talents. You can
                                                             select an additional talent at 5th and 8th level.
   Champion Feat: You can use encouraging support
      twice per battle.                                      BOAR’S HEAD
                                                             If you move, one unengaged ally next to you can move
   Epic Feat: You gain a +2 bonus when attempting            with you. This is usually used to move ranged weapons
       subsequent rallies. Each time you fail, the bonus     further away from oncoming opponents.
       increases by +1 until you pass.
                                                                Adventurer Feat: If you use a move action for any
                                                                   reason, you can still use boar’s head—you can
                                                                   move allies without moving yourself.
FIELD ADVICE
Once per battle, you can use a move action to grant an
ally next to you a +3 bonus to their next save. The bo-         Champion Feat: Target one engaged ally and said ally
nus does not apply to saving throws against uncon-                 pops free.
sciousness or death.                                                                                                       151
                                                                Epic Feat: You affect up to two allies next to you.
   Adventurer Feat: If the ally still fails the save, they
      obviously weren’t listening, and you recover the
      use of field advice.
                                                             CONTROL THE BATTLE THEATRE
                                                             If you nominate an ambush, two allies with the highest
   Champion Feat: FIGHT DAMN YOU! FIGHT!
                                                             initiative can ambush with you.
      Field advice now works on saves against death.
                                                                Adventurer Feat: During the ambush, all enemies
   Epic Feat: Once per day, field advice can make the              are vulnerable to your and allies’ attacks.
       affected ally automatically pass the save.
                                                                Champion Feat: Three allies with the highest initia-
                                                                   tive can ambush with you.
         Champion Feat: You can spend a recovery with face          Champion Feat: Once per day, you gain three re-
            slap and the ally recovers the hit points.                 coveries you can award.
         Champion Feat: If the ally misses and you hit again     PLAN OF ATTACK
            on your turn, you can add half the damage from       If an ally scores a critical hit, you can select another ally
            your last turn and this turn.                        to gain a +2 to his critical threat on his next attack roll.
                                                                    Adventurer Feat: The bonus to critical threat in-
         Epic Feat: Once per battle, your selected ally auto-          creases to +3 instead of +2.
             matically hits, regardless of the roll.
                                                                    Champion Feat: Once per day, instead of scoring a
                                                                       critical threat, the selected ally’s hit can be
      KNOW A GUY WHO KNOWS A GUY                                       turned into a critical hit.
      You gain a +1 bonus to a positive relationship of your
      choice.
                                                                    Epic Feat: If the escalation die is 5+, the benefitting
         Champion Feat: Once per level, you can reroll your             ally can roll twice and take the higher result.
            relationship dice.
         Epic Feat: Each time you roll relationship die, you     SACRIFICAL BOOST
152          can increase one die roll result by +1.             Once per turn, as a quick action, you can sacrifice a re-
                                                                 covery to give an ally a recovery.
                                                                    Adventurer Feat: Instead of gaining a recovery, the
      MARK OF THE PUPPETEER                                            selected ally can gain an additional move action
      If you hit an enemy with a ranged attack that is not en-         on his turn.
      gaged with you but is engaged with another ally, you
      can inflict half damage and said ally can pop free.
                                                                    Champion Feat: Instead of gaining a recovery, the
         Adventurer Feat: If you kill the target with your             selected ally can use your recovery value as a
            attack, said ally can pop free of all enemies.             damage bonus on his next hit that turn.
         Champion Feat: Said ally gains a +2 bonus to PD and        Epic Feat: When spending a recovery you have giv-
            AC until the beginning of your next turn.                   en, the selected ally gains a bonus equal to half
                                                                        your recovery value.
         Epic Feat: You can now affect two allies engaged
             with the targeted enemy.
153
      TRUE LEADER                                                     BY EXAMPLE
      Once per turn, you can use a quick action to reduce the         You don't keep back and order from a distance; you
      escalation die by 1 (you can’t reduce it below +3), and         stand shoulder to shoulder with those you lead.
      use it to give another ally an additional standard action       Effect: Nearby allies gain a +1 bonus to PD or MD.
      on their turn.                                                  Booster: Targeted allies in range gain a +1 bonus to AC.
         Adventurer Feat: You can reduce the escalation die              Adventurer Feat: The bonus is to PD and MD
            twice with a single action and select two allies.
                                                                         Champion Feat: The bonus increases to +2 for PD,
         Champion Feat: If the escalation die is +6, you can                MD, and AC.
            turn an ally’s hit into a critical hit as an interrupt;
            the escalation die is reduced to +3.                         Epic Feat: After the booster is activated, the first
                                                                             critical hit on an ally is turned into a normal hit.
         Epic Feat: Once per day, you can reduce the escala-
             tion die from +6 to 0, and all allies gain the ben-
             efits of a quick rest.                                   ENCOURAGING FIRE
                                                                      You stand with your allies and support their fire.
                                                                      Effect: When a nearby ally misses with an attack, the
      VIVO!                                                            “encouragement” pool increases by +1 (max +6).
      If you use a sacrifice, you gain a +5 bonus to your re-          When a nearby ally uses the pool, it is reduced to 0.
      prieve save. This bonus reduces by 1 each time you use          Booster: The pool increases by +2 for each miss.
      it.                                                                Adventurer Feat: The encouragement pool is not
         Adventurer Feat: The bonus to reprieve increases                   used up when an ally using it misses.
            by +3.
                                                                         Champion Feat: If the pool reaches +6, the next hits
         Champion Feat: The bonus to reprieve increases by                  using the pool is turned into a critical hit.
            +3.
                                                                         Epic Feat: When an ally rolls a natural 1, the pool is
         Epic Feat: The bonus to reprieve increases by +3;                   increased by +2 (+3 when boosted).
             additionally, you can offer your bonus to an ally.
                                                                      FOLLOW MY LEAD
      COMMAND PRESENCE AURAS                                          You see, that’s how it’s done. Now suck less!
      You can use words and actions to inspire those around           Effect: If you score a critical hit, The next nearby ally’s
      you. These come in the form of command presence                  critical threat increases by +1; if the next ally fails to
      auras. You gain two at 1st level, gaining an additional          score a critical hit, this bonus increases to +2 for the
      aura at 4th level, 7th level, and 10th level. Auras affect       next nearby ally, and so on (max +5) until the begin-
      nearby targets (sometimes allies; sometimes enemies).            ning of your next turn. When an ally scores a critical
          You activate an aura as a standard action, which lasts       hit, this bonus is removed.
      until you end it as a quick action or until you fall uncon-     Booster: All nearby allies gain a +1 to their critical
      scious. In addition, each aura can also be temporarily           threat.
154   boosted. You may have multiple auras in effect.                    Adventurer Feat: If no allies score a critical hit, you
          Booster: Each command presence aura can be                        gain the threat bonus on your next turn.
      boosted once a day. Boosting one still allows the boost-
      ing of others. This means multiple auras can be boost-             Champion Feat: You or any ally benefitting from the
      ed. Boosting takes a quick action and can occur any-                  max +5 threat bonus can turn a hit into a critical
      time the referenced aura is in affect. Once boosted, the              hit automatically.
      effect lasts until the end of the battle.
          Affect: Auras affect nearby allies or enemies. It
                                                                         Epic Feat: The threat bonus begins at +2 and in-
      affects all eligible nearby targets but the GM can pro-
                                                                             creases by +2 to a max of +6.
      hibit certain allies from benefitting, most likely because
      they cannot hear the marshal.
HEARTEN THE SQUAD                                          MOST INTERESTING PERSON IN
You are only as good as your weakest link.                 THE WORLD
Effect: When using recoveries, allies increase their re-   I don't always save the world, but when I do...
 covery die by one step (1d6 to 1d8 to 1d10 to 1d12).      Effect: Nearby allies gain a +1 bonus to any skill
Booster: When using recoveries, nearby allies roll one      checks they apply a background to.
 die twice and take the higher result.                     Booster: The range of this aura becomes unlimited.
   Champion Feat: When boosted, nearby allies roll            Champion Feat: The bonus increases to +2.
      two die twice and take the higher results.
                                                              Epic Feat: When boosted, allies can add the escala-
   Epic Feat: When boosted, nearby allies roll three die          tion die to their skill checks.
       twice and take the higher results.
                                                           POWERFUL UNITED
INTIMIDATING MUG                                           We are more powerful than the sum of our parts.
Opponents take one look at you and begin to rethink        Effect: Each nearby ally can sacrifice his or her action
their approach.                                             to give another nearby ally a lesser action on either
Effect: All nearby enemies require one additional move      one’s turn.
 action to engage you and allies next to you.              Booster: At the end of the initiative order, pick one
Booster: Nearby enemies must make a save to engage          nearby ally to gain a single standard action.
 allies next to you.
                                                              Adventurer Feat: When boosted, the selected ally
   Adventurer Feat: Affect nearby allies as well.                gains a full turn.
   Champion Feat: When boosted, each ally can pop             Champion Feat: When an ally sacrifices an action,
      free as a quick action once.                               the target ally gains the same type of action.
   Epic Feat: When boosted, select one enemy—it               Epic Feat: Once each per battle, each ally can sacri-
       now takes two actions to engage you or any ally.           fice a move action to give another ally a stand-
                                                                  ard action.
MASK OF AUTHORITY
Your friends believe themselves better knowing you are     SELF ABSORBED
around.                                                    Actually, it’s all about me.
Effect: Nearby allies gain a +2 bonus to damage rolls.     Effect: Each time you suffer damage from a non-critical
Booster: If an ally in range misses with an attack roll,    hit which does not include another ally, you divert
  he gains a cumulative +1 bonus to his next damage         half of the damage to a nearby ally you can see. The
  roll (max +10).                                           affected ally is pulled next to you if not already (if the
   Adventurer Feat: Damage bonus increases to +4;           ally cannot be moved, the ally cannot take damage).
      boosted damage increases by +2.                      Booster: If an ally is staggered by the shunted damage,
                                                            said ally gains a basic attack immediately.
   Champion Feat: Damage bonus increases to +6;               Adventurer Feat: You can control the shunted dam-
      boosted damage increases by +3.                            age (up to half damage inflicted to a nearby ally).     155
   Epic Feat: Damage bonus increases to +8; boosted           Champion Feat: You can divert any amount of dam-
       damage increases by +4 (maximum is now +12).              age to a nearby ally (including all of it).
      A LABORIOUS TASK                                                 Champion Feat: Push the shiny red button thrice
      If you fail a skill check related to engineering, electron-         and the target is stunned until the beginning of
      ics, or any sciences, you can spend a recovery as a free            your next turn.
      action and re-roll.
         Adventurer Feat: You gain a +5 bonus to the reroll.           Epic Feat: Push the shiny red button thrice and in-
                                                                           flict ongoing damage. The ongoing damage
         Champion Feat: The bonus to the reroll increases                  equals 5 times your level. As usual, a normal
            to +10.                                                        save (11+) ends the damage. A critical hit
                                                                           doesn’t double this ongoing damage.
         Epic Feat: You can’t fail the reroll.
                                                                    DISRUPTION INSURANCE
                                                                    It turns out, it only needed a bolt twist. Any technology
      A SCIENTIST, NOT A SOLDIER                                    you wield gains +3 bonus to disruption saves.
      If you hit an enemy with any type of attack, you can             Adventurer Feat: All allies next to you benefit from
      inflict half-damage and you can pop free of that enemy.             your disruption bonus as well.
         Adventurer Feat: You now inflict full damage and
            can still pop free.                                        Champion Feat: Any technology you wield automati-
                                                                          cally passes all disruption saves.
         Champion Feat: You can still pop free if you miss.
                                                                       Epic Feat: All allies next to you automatically pass all
         Epic Feat: If you pop free, you can move to be near               disruptions saves.
             the target instead of next to it.
                                                                    ECONOMIC PLATING
      BUTTON SAVANT                                                 You gain a +2 bonus to AC when wearing light armor.
      If you score a critical hit without the benefit of pushing       Adventurer Feat: If you push the shiny red button to
      the shiny red button, you gain a use of shiny red button.           boost AC and PD and are still hit, you recover
      You cannot have more than your total allowed button                 that use of shiny red button.
      pushes.
         Adventurer Feat: At the end of a battle, you gain a           Champion Feat: Your bonus to AC increases to +4
            push of the shiny red button.
                                                                       Epic Feat: When you push the shiny red button to
         Champion Feat: As a move action, spend a recovery,                boost AC and PD, you gain a +4 instead of +2.
            but recover no hit points; instead, you gain an
            additional use of shiny red button you must use
160         before the end of the battle.                           FIRING MECHANISM TWEAK
                                                                    You can now push the shiny red button to reroll a
         Epic Feat: Once per day, you can implement two             missed ranged attack roll. Like usual, rerolls use am-
             effects when pushing the shiny red button.             munition.
                                                                       Adventurer Feat: Push the shiny red button before a
                                                                          ranged attack roll to roll the attack roll thrice
      CRIPPLING MODIFICATION                                              and take the higher result.
      You can now push the shiny red button to add addition-
      al effects when rolling damage.                                  Champion Feat: Once per turn, you can push the
        Condition               Effect                                    shiny red button after hitting a target to make a
        When rolling for        Target is hampered until the              second attack roll against the same target.
        damage                  beginning of your next turn.
        When rolling for        Target is vulnerable until the
        damage                  beginning of your next turn.
INCREASE FIRING POTENTIAL                                     normal save (11+). Results can include improved criti-
You can now push the shiny red button after hitting a         cal threat on an enemy, the disarming of dungeon traps,
target but before rolling for damage to increase your         or applying logic to resolve situation before it devolves
critical threat range by +1.                                  into violence.
   Adventurer Feat: Push the shiny red button twice to           Adventurer Feat: Your bonus increases to +6. You
      increase the critical threat range by +2.                     also gain a +1 bonus to MD.
   Champion Feat: Push the shiny red button thrice to            Champion Feat: If you roll a natural 2 through 9
      increase the critical threat range by +3.                     with your skill check, you actually rolled a 10.
   Champion Feat: You use a free action instead of a            Epic Feat: You can target two enemies.
      move action.
   Epic Feat: You gain a move and a standard action.         LIFE AND LIMB
                                                             Once per battle, if you hit a target, you can pop free and
                                                             the target cannot engage you until the end of your next
CLASS TALENTS                                                turn.
Choose three of the following class talents.                    Adventurer Feat: You can use life and limb twice
                                                                   per battle.
DEFILADE
Twice per battle, if an enemy hits you with a non-              Champion Feat: You can use life and limb thrice per
critical ranged attack, you can turn that attack as a miss         battle.
as an interrupt.
   Adventurer Feat: You can use defilade four times             Epic Feat: Life and limb can be used at will.
      per battle.
                                                             MEDICAL CARE
                                                                                                                          163
   Champion Feat: All nearby and closer allies gain a
                                                             Target one ally with a move action to gain a +3 bonus to
      +1 bonus to attack any creature that misses you
                                                             MD until the end of the battle or until you select anoth-
      with a ranged attack.
                                                             er ally
   Epic Feat: You can use defilade against melee at-            Adventurer Feat: You can replace the +3 bonus
       tacks.                                                      with your Intelligence modifier.
                                                                Epic Feat: All allies next you benefit from the bonus.
      MEDICAL EXPERTISE                                            NATURAL HEALER
164   If an ally next to you hits a creature, as an immediate
      action, you can grant a damage bonus to the hit equal to
                                                                   Twice per battle, you can use a standard action to heal
                                                                   yourself or a target next to you. The target uses a re-
      your Intelligence modifier. This bonus doubles at 8th        covery but regains hit points equal to your recovery val-
      level.                                                       ue + your Intelligence modifier.
         Adventurer Feat: The damage bonus is equal to                Adventurer Feat: The target regains hit points equal
            your Intelligence + Wisdom modifier.                         to your recovery value + 3x your Intelligence
                                                                         modifier.
         Champion Feat: Once per battle, you can double
            your damage bonus on an ally’s hit.                       Champion Feat: You gain a third use per battle.
         Epic Feat: If the escalation die is +4 or higher, medi-      Epic Feat: You gain a fourth use per battle.
             cal expertise also increases the threat range by
             +1.
NOD AND SAY “INTERESTINGLY”                                MOVE TO ASSIST
You gain a +2 bonus to any Intelligence checks; this       An ally requires assistance. You race over to them in
increases to +3 if it pertains to any science.             hopes of helping.
                                                           Daily
             You can alternately stop the game             Effect: Move next to any nearby ally without provoking
             and look up the answer on the inter-            opportunity attacks. You can make a basic attack at
            net...because your character is obvious-         any point. Targeted ally can spend a recovery.
         ly smarter than you.                                 Adventurer Feat: You can move next to a ally that’s
                                                                 far away.
   Adventurer Feat: The bonuses increase to +4 and
      +6 respectively.                                        Champion Feat: If you score a critical hit, the ally
                                                                 can spend two recoveries.
   Champion Feat: You gain a +1 bonus to Intelligence.
                                                           PROTECT THE FALLEN
   Epic Feat: You gain a +1 bonus to Intelligence.         You would rather die than allow an ally under your care
                                                           to come to harm.
                                                           Daily
1st LEVEL POWERS                                           Effect: Make a basic attack and an ally next to you can
EMERGENCY PATCH                                              rally.
You stop what you are doing and see to the injuries of        Adventurer Feat: Roll twice for your attack and take
an ally.                                                         the higher result.
Daily
Target: You or one ally next to you.
                                                              Champion Feat: Two allies next to you can rally.
Effect: The target regains hit points equal to your re-
  covery value. The target can spend a recovery to re-
  gain additional hit points equal.                        SACRIFICIAL RECOVERY
   Adventurer Feat: Target regains additional hit points   If they were in place, they’d do the same.
      equal to twice your Intelligence modifier.           Daily
                                                           Target: One ally next to you
                                                           Effect: You lose 1 recovery; the target gains 1 recovery.
   Champion Feat: If the target was killed in the previ-   Special: When you use this power, make a normal save
      ous round, you bring them to 1 hit point.              (11+) to recover it for free.
                                                              Adventurer Feat: You no longer need to make a
DELAY CONTAMINATION                                              normal save to recover this power.
Nothing helps more like a whole lot of drugs
Daily                                                         Champion Feat: This power only requires a quick
Target: You or one ally                                          action to use.
Effect: Target passes its next saving throw and gains a
    +4 bonus to saves against the same condition until        Epic Feat: When the target receives your recovery,
    the end of the battle.
   Adventurer Feat: Target passes all saves for that
                                                                  they can make a normal save (11+) to gain two.
                                                                                                                       165
      condition until the end of the battle.
                                                           SUPPORT ROLE
                                                           Your attack is more of a diversion to allow others the
   Champion Feat: This is reduced to a quick action.
                                                           opportunity to recover.
                                                           Daily
                                                           Effect: Make a basic attack, and two allies you can see
FIND THE VEIN
                                                             can make saving throws against conditions they suffer
It’s so much easier when they don’t squirm.
                                                             from.
Daily
Effect: You gain a +5 bonus to any heal or medical            Adventurer Feat: Allies gain a +4 bonus to the save.
  checks required by the end of your next turn.
                                                              Champion Feat: Targeted allies automatically pass
   Adventurer Feat: The bonus increases to +10.                  normal saves.
      3rd LEVEL POWERS                                                GOT NO GURNEY
      AMPHETAMINE INJECTION                                           No one, no one gets left behind.
      This one boosts focus and alertness.                            Daily
      Daily                                                           Effect: You and one ally next to you pop-free from all
      Target: Two allies (which can include you)                          enemies and move away from any previously en-
      Effect: Target is immune to being dazed for the rest of             gaged enemies (they become nearby). Your ally
        the battle.                                                       can make a ranged attack.
Adventurer Feat: Target three allies. Adventurer Feat: You also make a ranged attack.
         Champion Feat: When you first use this power,                   Champion Feat: All enemies are vulnerable to your
            increase the escalation die by 1.                               attacks during this power.
                                                                         Epic Feat: Roll twice for all attacks and take the
      CATECHOMALINE INJECTION                                                higher result.
      This one boosts the target’s fight or flights hormones.
      Daily
      Target: Two allies (which can include you) next to you          THEREPUTIC NIHILISM
      Effect: Target gains a +2 bonus to AC and PD until the          Most treatments do more harm than good. This is not
        end of the battle.                                            that.
                                                                      Daily
         Adventurer Feat: Target three allies.                        Flexible attack
                                                                      Trigger: You hit with an attack
         Champion Feat: When you first use this power, the            Effect: You inflict ongoing damage equal to five times
            first attack against an affected ally misses.
                                                                        your level plus your Intelligence modifier.
                                                                         Adventurer Feat: Double your Intelligence modifier.
                    This power and others like it does
                    make the broad assumption that the                   Champion Feat: The save to recover from the dam-
                   medic operator has access to drugs and                   age increases to hard (16+).
                is able to administer them without access
          to a lab. I would normally say, just go with it.               Epic Feat: If you use a recovery and reset this pow-
                                                                             er, the enemy fails it’s first save.
          There are justifications which can be made, but
          the truth is I didn’t want to force the medic to
          track his ingredients. If this still feels thin, one        5th LEVEL POWERS
          could always rebrand the powers.                            MEDICAL MASTER
                                                                      No, really, I don’t have a god complex.
                    Despite the clinical connotations of              Daily
                                                                      Target: Two allies (which can include you) next to you
                      the word, pharmaceuticals are most-             Effect: The target can spend one recovery, recover hit points,
                      ly natural derivatives anyway. It                 and gain a +2 bonus to MD for the rest of the battle.
                     should be assumed that a field medic                Champion Feat: The bonus to MD is equal to your
166                in a hostile environment where ma-
          chines regularly break should at least know the
                                                                            Intelligence modifier.
          medical uses of stinging nettles, leeches, and                 Epic Feat: The target can spend two recoveries.
          moldy bread.
PATTERN RECOGNITION                                             Epic Feat: The effect now requires a hard save
You quickly ascertain your enemy’s tactics and motives.             (16+).
You taunt it to open a weakness.
Daily
Effect: Until the end of the battle, add your Intelli-
                                                             MAJOR MEDICAL MIRACLE
  gence bonus to all damage rolls. This bonus doubles
                                                             "'Playing' god? Please."
                                                             Daily
  at 5th level and triples at 8th level.
                                                             Target: One ally next to you.
   Champion Feat: Stop your damage bonus as a free           Effect: If the ally has been killed in the battle or the
      action and increase the escalation die by 1.               last ten minutes, she awakens with one hit point.
                                                                 Alternately, an ally can spend as may recoveries as       167
   Epic Feat: Stop your damage bonus as a free action            he wants.
       and your next hit becomes a critical hit.             Special: This power cannot be reset.
                                                                Epic Feat: A target can be revived if killed in the past
                                                                    hour.
POUND THE CHEST
“LIVE, DAMN YOU! LIVE”
Daily
Target: One ally next to you that has been reduced to
  zero hit points or has bee killed in the previous round.
Effect: Target spends a recovery, is stable, but remains
  unconscious until making a hard save (16+).
   Champion Feat: If the target has no recoveries, use
      one of your own.
         Epic Feat: No exit wound occurs for four consecu-             Champion Feat: If you miss the second attack, you
             tive turns.                                                  regain this power.
         Champion Feat: The bonus increases to +10.                  Adventurer Feat: Use a recovery and reset this
                                                                        power.
      SWIFT, SILENT, DEADLY                                          Champion Feat: You are counted as two levels high-
      From across the field of battle, your bullet finds its            er when calculating damage.
      mark.
      Battle
      Quick action                                                THAT’S ONE, TWO, THREE
      Effect: You gain a +2 bonus to all sniper ranged attack     “God is not on the side of battalions, but on the side
       rolls until the end of your next turn.                     that shoots best.”
         Adventurer Feat: You can sustain this power with a       Daily
            quick action for one additional turn.                 Standard action
                                                                  Effect: Make three sniper ranged attacks.
         Epic Feat: You can sustain this power until you are
             hit with an attack.                                  ZERO YOUR WEAPON
                                                                  You take a moment to configure the targeting scope to
                                                                  compensate for the range to the target.
      SYSTEMIC INFLAMMATORY                                       Battle
                                                                  Quick action
      RESPONSE
                                                                  Effect: Any range penalties with your next sniper
      The bullet pierced a vital organ and the subject strug-
                                                                   ranged attack suffers is reduced by 2.
      gles to breathe.
      Battle                                                         Adventurer Feat: If you miss with the attack, you
      Quick action                                                      recover this power.
      Requirement: You hit with a sniper ranged attack this
       turn.                                                         Champion Feat: Until you move, this power does
      Effect: You also inflict ongoing damage equal to your             not expire.
       alternate ability. This value doubles at 5th level and
       triples at 8th level.
         Adventurer Feat: If you hit the target while suffering
            from this ongoing damage, the save increases to
            hard (16+).
174
         Champion Feat: If you hit the target while suffering
            from this ongoing damage, the target fails its
            next save for it.
VANGUARD                                                        Vanguard Armor and AC
                                                             Type              Base AC
You are specialized in the application of a craft that       None              10
some people consider primitive. Despite any ranged           Light             13
combat skills you may have, you prefer to make things        Heavy             14
personal. You have practiced day and night in the per-       Shield             +1
fection of the craft. There may be countless reasons
why you prefer close combat over firearms, but the pri-      WEAPONS
mary one is usually self-empowerment. Your strengths         Despite classed as a techan, the vanguard is often seen
rely on your lethality in every situation. You require no    sporting medieval weapons. Though possibly forged
augmentation, no steel or explosives to articulate your      from machines, their dated inspiration cannot be de-
skill. Your weapons cannot be removed. There is no           nied. It is only later in life could you possibly wield
scanner or sensor to identify you as a threat. You often     more advanced melee weapons. However, when re-
lead a group through the door. You can suppress oppo-        quiring range, you still prefer civilized firearms.
nents without causing harm; remove a threat without             Primitive weapons: There is nothing stopping you
making a sound. Firearms are a final, violent solution       from wielding medieval ranged weapons in a pinch,
and most times a restrained hand is needed.                  especially if your normal weapons suffer disruption or
    As a warrior, you've been trained from an early age      run out of ammunition. However, because they are not
by choice or by inheritance to take the role of a combat-    your specialty, you suffer attack penalties with such
ant. Your natural gifts were discovered and focused into     weapons. This starts as low as –2 for crossbows but can
a lifelong dedication. This is not to assume you're a        be as high as –4 for longbows and slings. They do not
warmonger, as such training comes early with the re-         count as one-handed small arms.
sponsibility to know restraint. For many, having the
skills is a means for self-discovery. This can apply in         Vanguard Melee Weapons
the application of hand-to-hand combat, the use of me-       One-Handed               Two Handed
lee weapons, or in the proficiency of small-arms. You        Small
might have devoted your life to the implement of one            1d4 knife               1d6 club
craft or the broad use of many.                              Light or Simple
    Play Style: The vanguard can fill a vital role in a         1d6 shortsword, tonfa   1d8 spear
techan party. Being a close combat defender means the
vanguard may be the only opposition from monsters               Vanguard Ranged Weapons
wishing to close the distance to your ranged allies.         One-Handed Firearm     Two-Handed Firearm
Even if opponents attempt to move, you can keep with         Light
them and prevent your allies from coming to harm.               1d4 pistol            1d6 bolt rifle
    With martial feats, you can specialize in a variety of   Medium
different regional variations of melee and unarmed              1d6 pistol            1d8 rifle
combat. This will radically alter how you apply the          Heavy
powers of the class. You can be a direct fist and kick          1d8 hand cannon       1d10 rifle cannon
fighter or a wrestler. You can specialize in flips, locks,
or direct blunt force trauma. You also have stances
which are always in effect unless you activate another       BASIC ATTACKS
stance.                                                      MELEE ATTACK
    Ability Scores: You use Dexterity or Strength as a
vanguard (see class features). You gain a +2 bonus with
                                                             At-Will
                                                             Target: One enemy
                                                                                                                       175
one of your choice.                                          Attack: Strength or Dexterity + Level vs. AC*
                                                             Hit: WEAPON + Strength or Dexterity damage*
GEAR                                                         Miss: Damage equal to your level
At 1st level, vanguards start with a melee weapon or two     *: See Martial Discipline
along with one firearm. They also gain one armor set.
Additionally, a vanguard can start with either 25 UC or      RANGED ATTACK
roll 1d6 x 10 UC.                                            At-Will
                                                             Target: One enemy
ARMOR                                                        Attack: Dexterity + Level vs. AC
As a vanguard, you can technically wear any armor you        Hit: WEAPON + Dexterity damage
want, though this may affect how your class operates.        Miss: Damage equal to your level
You gain a bonus to AC depending on which ability you
select for your vanguard attack and damage rolls and
which armor you wear.
      VANGUARD LEVEL PROGRESSION
      Sniper       Total Hit Points         Total          Martial   Martial      Class     Level-up    Damage Bonus From
      Level                                 Feats          Feats     Stances     Talents    Ability     Ability Score
                                                                                            Bonuses
      1            (8+CON mod) x3        1 adventurer         1         1           3                   ability modifier
      2            (8+CON mod) x4        2 adventurer         2         2           3                   ability modifier
                                                                   MAKE AN OPENING
                                                                   You gain an additional use of distinct advantage per
                                                                   battle.
MOBILE ONE                                                  DOMINATOR
If you are wearing light armor, you gain a +1 bonus to      Until you end the stance, target an enemy’s PD instead
attack rolls against any targets you have marked.           of AC but don’t add ability damage to the hit.
   Adventurer Feat: If you are engaged with two or             Adventurer Feat: Add the escalation die to damage.
      more enemies, you can use a move action to
      pop free of one of them.                                 Champion Feat: You gain a +4 bonus to overcome
                                                                  damage resistance.
   Champion Feat: Your bonus increases to +2.
                                                            EPIC RISE
PROTECTIVE SHROUD                                           Until you end the stance, you gain a bonus to MD and
When wearing heavy armor, you gain a +1 bonus to AC         PD equal to half the escalation die.
against any targets you have marked.                           Adventurer Feat: You can now ignore damage with
   Adventurer Feat: Once per day, when you are stag-              each hit you take equal to half the escalation die.
      gered by your marked target, your next hit
      against it is a critical.                                Champion Feat: You can now use a move action to
                                                                  recover hit points equal to the escalation die.
   Champion Feat: Your bonus increases to +2.                     At 8th level, this increases to the full die value.
         Epic Feat: Unless grabbed or stuck, you can pop free        Epic Feat: If you hit a target suffering from Clear
             at will as a move action.                                   Advantage, you extend the daze another turn.
      GRAPPLER
                                                                  BALANCE AND DIRECTION
      Until you end the stance, hitting marked targets while
                                                                  You are trained in the advanced hand-to-hand skills of
      wielding natural weapons can also grab them. You can
                                                                  karate, muay Thai, taekwondo.
      only grab one at a time. While a target is grabbed, you
      suffer a –4 penalty to attack other targets.                   Adventurer Feat: While wielding natural weapons,
                                                                        you gain a +1 bonus to AC and PD against me-
         Adventurer Feat: You can spend a move action to
                                                                        lee attacks.
            render a grabbed target stuck until the beginning
            of your next turn.
                                                                  BOUNCING COMBO
         Epic Feat: Double your ability modifier to damage
             rolls against targets you are grabbing.                 Adventurer Feat: If you stagger or drop a non-mook
                                                                        with an unarmed attack, you gain a move action
                                                                        that must be used before the end of your turn.
      INTERNAL STYLE
      Until you end the stance, you gain a +2 bonuses to all
                                                                  CAN KICK
      saves and are immune to being confused. You cannot
      be confused when you begin this stance.                        Adventurer Feat: Use a move action on the same
                                                                        turn after you hit a target to inflict additional
         Adventurer Feat: The bonus to saves increases to
                                                                        damage equal to your 2 + level.
            +4 and you are immune to fear.
                                                                     Champion Feat: Increase the damage to 4 + your
         Champion Feat: If you started this stance on your              level.
            first turn and maintain it until the end of the
            battle, after the battle, all healing effects are
            doubled.                                                 Epic Feat: Increase damage to 8 + your level.
KAYFABE MANEUVER
                                                             THE RITUAL OF DANCE
                                                                                                                         181
   Adventurer Feat: If you roll a natural even hit
      against a marked and engaged enemy currently           AND DAMAGE
      also engaged with an ally, said ally can pop free.     Like many martial arts like capoeira and wushu, your
                                                             combat style has become flamboyant and entertaining.
   Champion Feat: Said ally can also make an oppor-             Champion Feat: While using only natural weapons,
      tunity attack against the disengaging enemy.                 you can use a move action to engage nearby
                                                                   targets without disengaging from existing targets
                                                                   (GM discretion in case certain targets cannot be
MASTER DEGREE MARTIAL ARTIST                                       reached).
   Epic Feat: If you score a critical hit, increase weapon
       damage die by 1.                                         Epic: If you score a critical hit on a marked enemy
                                                                     with a natural melee weapon, you can pop free
                                                                     of any number of enemies you want.
                                                                    D
      TOSSER                                                                     avid Chen held a paper bag of various fruits,
                                                                                 purchased from Genai farms, grown under
         Champion Feat: If you score a critical hit on an ene-                   sunlight with rain fallen from clouds. They
            my your size, use a move action that same turn                       weren't genetically modified replicas designed
            to throw the enemy, disengaging him from you            to be cultivated in foreign environments. They weren't
            and all other allies. It suffers additional damage      grown in atmospheric controlled multi-leveled greenhous-
            equal to a missed basic attack.                         es. The shop was still open, being tended by Chen's single
                                                                    employee, a fifteen-year-old Asian girl with trimmed
                                                                    straight black hair, oversized glasses, a long neck and a
      TRUE ENLIGHTENMENT OF                                         chest as flat as Ganymede--moon or myth. As Chen ap-
      THE ART                                                       proached the open gate with his groceries, he heard Aid-
      The core belief system of many martial arts.                  en's shout behind him.
                                                                        "I don't want to be what they tell me!"
         Adventurer Feat: As a quick action, spend a recover,
                                                                        Aiden had gotten his attention. Chen turned around.
            gain no hit points, but gain resist all damage 11+
                                                                        "Pardon?" Chen asked.
            until the end of your next turn. If you suffer not
                                                                        "I don't want to be like them, like my brother!"
            damage by the time the resist expires, you re-
                                                                        "There are many things you can do to be different,
            gain the recovery.
                                                                    Aiden."
                                                                        "I want to be what I want!" Every sentence got loud-
         Champion Feat: The resist increases to 16+.                er. "Why do I have to settle for what they say I can be? I
                                                                    don't have to now! I don't want to be part of this! How
         Epic Feat: The resist increases to 18+. You can            can I go back, knowing what I know? I want magic! I want
             spend a standard action once to sustain the re-        dragons! I want everything they said I couldn't have!"
             sist without spending a recovery.                          Chen stepped forward. Aiden had also gotten the
                                                                    attention of Chen's employee, leaning in from her duties
                                                                    to see the commotion. "It will take a long time," Chen
      WAY OF THE TURN                                               answered. "Not all the books were right. It'll be years
      You specialize in aikido, judo, shuai jiao, or other mar-     before you’re ready, and it doesn't always take."
      tial arts specializing in redirecting an opponent’s mo-           "The sooner I start..."
      mentum.                                                           "Even knowing what you'll have to give up. Cars?"
         Champion Feat: If you hit with a melee attack, you
                                                                        "Don't drive."
            can inflict half damage and the target is weak-
                                                                        "Television?"
            ened until the beginning of your next turn.
                                                                        "Nothing good on."
                                                                        "Computers?"
                                                                        "I play games with magic." Aiden had an answer for
         Epic Feat: If you score a critical hit, you can elect to   everything, he though ahead.
             do no damage and target is stunned until the               "Refrigerators?" Except that one. "Central heating?"
             beginning of your next turn.                           Chen paused and emphasized the next one. "Electricity?"
                                                                        "Can’t I make my own?"
                                                                        Chen smiled with nod. "Yes, you may actually." He
                      While options for more mystical               nudged his chin in the direction of the door. "Enter then."
                      martial artists exist in other 13th               Aiden approached the entrance and noticed the girl
                      Age supplements, if you want to use           staring at him.
182                  the vanguard as the basis for a fan-               "Aiden," Chen said, "this is Min Xia Wen, my employ-
                                                                    ee." The girl waved and Aiden, suddenly revolted by his
                tasy martial artist (with or without the
                                                                    school clothes, responded bashfully with a nod. Chen
          Ancient Wuxia background), you can do so:                 motioned Aiden to a desk. "Have a seat."
          names of the feats aside, the mechanics serve                 Aiden followed, dangling his legs over the uncomforta-
          just as well for a narros monk as they do for a           ble stool. A fifty pound book weighted with gold leaf and
          MMA fighter from York. Just ignore the high-              wooden toggles slammed onto the desk. Chen unlocked
          tech weapon options and the restriction on                it and flipped a few of the metallic pages. There was no
          using low-tech ranged weapons, and change                 artwork and the phrases were complicated and convolut-
                                                                    ed, containing numerous syllables with meanings beyond a
          the names of your features and feats to some-
                                                                    twelve-year old's comprehension.
          thing a little bit more archaic-sounding.                     "What's this?" Aiden asked.
                                                                        "The first of many," Chen answered as he walked
                                                                    away. Aiden shared a look at Min, who shrugged back.
                                                                        Aiden examined the intimidating hardback. "You're
                                                                    only trapped if you can't find the door," Aiden repeated
                                                                    his mother's passing comment.
                                                                        Aiden leaned in and began to read.
                                                                something a young girl could emit, though greatly ampli-
                          * * *                                 fied. A throaty bellow shook the trees and scattered
                                                                birds. It was followed by something immense under the
    Children assumed the truth until learning the virtue of     canopy shuffling leaves, shifting branches, and snapping
doubt. They reached an age when they began to question          undergrowth.
the world around them. They turned to parents for reas-             A hawk with a span to cross an expressway lifted from
surance. The goblins were never under the bed. No one           a lower perch, jostled by the unseen beast brazenly bully-
snuck down the chimney to take cookies or leave pre-            ing its way through the forest. The bird vanished back
sents. The disappointment that followed discovering the         into the thick.
truth never settled. Aiden had reached that point when              Aiden assumed that a jutting rock larger than Chen’s
dreams rooted in reality replaced those impossible to           store was the peak of small crag only a few kilometers
achieve.                                                        from the city. He then noticed it gradually turning. The
    Every legend, myth, and tale his mother had narrated        rock was not attached to the ground; it hung silently, dan-
was a fiction that Aiden had so badly wanted to be real.        gling from an unseen string.
He realized that every one of them held some fragment of            Aiden caught a faint whisper in the breeze, not as such
fact. Historical accounts of modern empires, works of           carried by the wind but part of it. He leaned to the edge
whimsy from when mankind ruled the planet alone. She            of the wall. The whisper was from no beast; it was com-
was preparing him for the inevitable day when he would          forting, tempting, an aria of the air--feminine and beautiful.
discover it for himself. There was no set time when                 Aiden imagined everything that could be out there, all
someone was told. Like sex, it was just something picked        the wonders denied by science. Everything he had read
up or stumbled through mostly be accident. The wrong            about, hiding past those trees, as easy as crossing a street.
book was opened, the wrong program watched. The                 Aiden made a promise to himself at that moment while
child asked the proper questions at an improper time.           standing at the edge of the wall. He would become what
Parents muddled their way through the answers.                  he had read about, what he was told he could not be. He
    Aiden had a dragon.                                         would pass from his world to one echoing the whims of
    His mother had known the real world better than             writers for thousands of years. He would have his fantasy.
most, better than her husband, better than Martin. She          It would be real.
knew more than most people about what was out there.                Aiden smiled.
With those books, she had told him everything.
* * *
ECHAN LEGENDS
ACADEMY OF LOGOS
Very few wizards are actually religious. Since the study is based
around a discipline that many have claimed as scientific, they usually
prefer to explain the methods of magic through what they see and
understand rather than depend on the unexplained. To wizards, the
universe is still knowable, even if it appears to make no sense.
    During the reign of Vincent Savarice, an order of priests in
Abidan, with the support of their paladin king, began investigating
the position of the magical Pleroma language in various fae faiths.
They wanted to determine if Pleroma and its abilities might have any
spiritual connection with the Abrahamic religions still widespread
across the world. Some priests, clerics, and rabbis denounced the
practice as heresy, but as one noteworthy and respected cleric sup-
porting the practice put it, “God could wink out the sun and stop the
Earth from moving – throwing a lightning bolt from a wand pales in
comparison.” A similarly modest Jesuit complimented the remark by
adding, “Wizards are merely priests in denial.”
    Eventually, this small community of faith-bound wizards deter-
mined that the Pleroma language was most likely written by God and
then given to the dragons. While some fundamentalist zealots have
classified dragons as the advocates of hell, many in Abidan, and espe-
      cially those in the order, believe them to be generals of    publicly or privately. Part of this may be because of
      God’s army, nothing short of angels that the mortals         Salvabrooke’s laissez-faire view of law enforcement:
      were taught to respect and fear. If so, then Pleroma is      gimfen don’t consider something a crime unless it does
      the divine language in which the words ‘let there be         serious harm to someone, and the worst the largest com-
      light’ were spoken. They called it the power of logos—       munities complain about are pickpockets and the occa-
      the ability of God to create something by speaking it,       sional confidence scam, though both are practically an
      given to His servants as a reward for piety and from         infestation across the land. The fact that a criminal or-
      thence bestowed upon man and fae for some unknowa-           ganization has been tolerated for so long baffles those
      ble purpose.                                                 who don’t know the full details.
          Within a decade of the Abidan investigation, the             The Crimson Leaf actually considers itself the final
      Academy of Logos was formed—an elite order of Abra-          word of law in Salvabrooke. They are a ruthless vigilan-
      hamic holy men that study Pleroma not as a path to con-      te force of trained gimfen whose sole purpose is to pro-
      trolling the universe but as a path to becoming closer to    tect the innocent of the land from the greater evils that
      God. They exhibit unique powers known only to them,          aim to exploit them. Every Malkut slaver that attempts
      variations on common spells with abilities the casters       to invade gimfen territory becomes their target and few
      have professed as divine. Other wizards, especially Ko-      of their caravans have survived the journey.
      ana students, consider them too highly specialized to            The Crimson Leaf claims a membership between
      attain true enlightenment: Logians claim that other          100 to 250 which travel throughout Salvabrooke and
      academies cannot be properly enlightened because they        beyond, acting nonchalant and going about their lives
      do not know what lofty peak they seek to reach. There        until given a mission. This usually takes the form of a
      is still respect between the two sides, and conflicts        short, specific list of crimes, unique to each member,
      don’t break out when they share a room. Like most            which the assassin is expected to punish immediately
      organizations born in Abidan, the Academy of Logos is        upon becoming aware of them. A farmer may be mind-
      one of the most humble, benevolent religious sects in        ing his crops and observes a crime detailed on his or her
      Canam, with fingers in humanitarian needs and mis-           response list. He would leap into action and return to
      sionary duties.                                              his duties before anyone knew he was gone. A Crimson
          Prerequisites: From Abidan; religious background         Leaf may interfere to prevent in a crime not on his list if
      suggested; spellcaster required.                             he actually witnesses it, but otherwise is expected to
                                                                   leave it to another of the brethren to avoid compromis-
      ACADEMY OF LOGOS FEATURES                                    ing the order’s secrecy.
         Act of God? (8th level): You gain the cleric’s heal           As a member of this group, you possess your own list
      spell. You have access to heal feats.                        of crimes to respond to. There is no jury, just an execu-
         Grace of God? (9th level): You gain the Healing           tioner. These crimes are not petty or trivial, but severe
      domain (requires Act of God).                                transgressions: slavery, rape, robbery with violence, and
         Finger of God (10th level): You can select a feat         theft of sentimental treasures are common entries. De-
      from either the heal spell or the Healing domain.            spite what other purposes you have in life, regardless of
                                                                   the mission you may be on or the job you have accept-
                     With the GM's permission, you could           ed, your duties as a Crimson Leaf always take prece-
                     justify taking the cleric class if your       dence. Nothing else matters, even if it leads to the fail-
                                                                   ure of your job and the abandonment of your friends.
                     concept involves joining the Acade-
                                                                   As a Leaf, you are not foolish, employing all your skills,
                    my. You'd still be a wizard canoni-            whether direct or stealthy, to accomplish your goals.
186             cally (and choose a totem: book or staff
          would be most appropriate), and you wouldn't
                                                                   You’re patient, willing to hold until the target’s fate is
                                                                   certain. When the course is set, nothing else matters.
          take the 8th-level feature of this legend                    Prerequisite: Gimfen from Salvabrooke.
          (although you'd be considered to meet the re-
          quirement for the 9th-level one, assuming you            CRIMSON LEAF FEATURES
          don't take the Healing domain normally).                     Slippery Little Bugger (8th level): Once per battle,
                                                                   you can replace your standard action with two move
                                                                   actions. You can pop free as a free action this same
      CRIMSON LEAF                                                 turn.
      Not much is known about the Salvabrooke assassin’s               Nemesis (9th level): Once per battle, if you hit a
      guild, the Crimson Leaf. What marks them apart from          target, it becomes your nemesis. It suffers a –2 penalty
      other such guilds is that, despite being labeled a radical   to any attack which does not include you. Your crit
      order against the greater good by the nation’s ruling        range against your nemesis increases by +1.
      government, there is no bounty placed on their capture.          Nothing Else Matters (10th level): As long as you
      One Salvabrooke state official labeled them in private       move on your turn and end your movement closer to
      statement as being “a humorous irritation.” Despite          your nemesis, you gain a +2 bonus to AC against all ene-
      calls for their apprehension from Limshau, Kannos, and       mies. Once engaged with your nemesis, the bonus ap-
      Abidan, Salvabrooke has made no effort to rein them in,      plies only against it.
JANOAHN WALL CAPTAIN                                         stimuli. Many followers have reported encountering
As captain of the Janoahn wall, you have served selfless-    visions that have either reaffirmed their faith or disillu-
ly for the protection of nothing short of the world. The     sioned them. After this period of isolation, the disciple
Tethuss Bridge is the only route pagus take when at-         is then encouraged to leave his home to contemplate on
tempting to cross from their lands into the south. They      the experience, waiting for a moment of clarity. Those
hate water and despise the treacheries of mountain trav-     that depart often return to question the morals and mo-
el. All that remains is the bridge and, as a wall captain,   tives of their empire. On a few rare occasions, they do
you direct your phalanx to maintain their shields in firm    not return, and either take to the open road, become
lock against whatever evil attempts to crash against it.     hermits, or turn into kythix.
You effortlessly guide your line to repel armies ten             As a Kinshoa master, you realized that enlighten-
times the size. As a team, your group could withstand        ment comes from the discipline to control one’s body
the onslaught of dragons, giants, or a pagus invasion.       and mind. You can perceive what cannot be seen. You
    You don’t need religion to have a crusade and your       can taste emotions on your lips and smell the impulses
belief is secure in the church of the shield wall. Your      of your enemies. With such perceptions of the world,
devotion to this faith is unwavering and your piety in       nothing comes as a surprise, and you never know fear.
this conviction ensures its walls will never crack against   It is said you are aware of your own death moments be-
any assault to its tenets. As shields are locked and         fore your final breath. You despise deception and have
weapons are brandished, you preach to your choir to          left your people because the corrupted values of its gov-
defend the house of blades and plates against the hea-       ernment made you ill.
thens desperate to break your line. But the walls of this        Prerequisite: Tenenbri
church are held by the wills of men, not gods, and as
long as they have conviction in themselves and their         KINSHOA MASTER FEATURES
captain, the house will never crumble. You are the pas-          Wisdom Like an Ocean (8th Level): If you have a
tor of a devout order, your followers hanging on your        higher initiative than all enemies in an encounter and
words – the sage of this church of war.                      are not surprised yourself, you ambush your opponent.
    Prerequisite: Knight of the Wall.                            Iaodona (9th Level): You gain the following bonus-
                                                             es to all ambushed targets: +1 bonus to attack rolls; +4
JANOAHN WALL CAPTAIN                                         bonus to damage rolls, and your crit range expands by 2.
                                                             This lasts until the enemy’s first turn.
FEATURES                                                         Awakening of Enlightenment (10th level): If an
    Rooted Defense (8th level): You gain a +3 bonus to
                                                             adjacent enemy scores a critical hit on you, as a reaction
AC against enemies the turn they engage you.
                                                             you can spend a recovery, but regain no hit points; in-
    Maintain the Line (9th level): If you and another        stead, you gain a basic attack that must include the tar-
adjacent ally both wield shields, you and your ally’s
                                                             get. This attack automatically hits.
shield bonus to AC increases by +1. This is considered
a shield lock.
    Lockdown (10th level): While in a shield lock, you       KNIGHT OF ABRAHAM
may wield two-handed weapons with one hand.                  A member of the order of Abraham stands as the iconic
                                                             knight of legend, the quintessential guardian in shining
KINSHOA MASTER                                               armor known previously only in story and myth. Across
                                                             many barriers of language and culture such valiant de-
“It will come to all of us. In time… Chaparrans will be-
                                                             fenders reveal themselves through determined purpose,
come plants and animals, narros will become rocks, dam-
                                                             ironclad beliefs, and unwavering integrity. You main-
askans will become memories, laudenians—clouds, gim-
fen—dreams…and us…we’ll become the darkness.”                tain your moral fiber, especially when those morals are       187
                                           Sharajaclypse     the most inconvenient. You respect the laws of your
                                                             faith, not necessarily the laws of where you reside. You
                                                             believe in chivalry and honor, mercy and valor. You will
Most tenenbri are social creatures, but only among
                                                             never take the life of one who cannot defend himself.
themselves. Tenenbri understand well the distaste
                                                             You will always prefer to protect the innocent, the poor,
other races have for them, and to a certain extent, a
                                                             or the weak over the defeat of your enemies.
deep current of repressed self-loathing extends
                                                                 Courage is important, but you must temper that
throughout the entire species. It appears a natural in-
                                                             courage with common sense – to know when to fight
stinct for tenenbri to seek contemplative isolation at
                                                             and when not to. You must maintain your faith in the
some point during their lives.
                                                             integrity and kindness of civilized people and/or to your
    The tenenbri that pursue this path of isolation even-
                                                             God. Since a good and merciful God never asks a fol-
tually discover their attuned senses pick up far more
                                                             lower to die needlessly, you are not required to die for
than the normal world presents. The tenenbri’s wide-
                                                             your faith, your lord, or even for your own honor. You
spread faith in Oaken claims that the only way to truly
                                                             only willingly die to protect others or to defeat evil in
experience their god’s grace is to remove all other phys-
                                                             whatever forms it takes. You give to charity but will not
ical senses. Temples in Vanaka have prayer chambers
                                                             give away your last sovereign if it means you are unable
with stagnant pools that can be sealed from external
188
      to be charitable on the morrow. You are courteous to           KNIGHT OF ABRAHAM FEATURES
      others, will forgive the sins of anyone if asked in sinceri-       Of Legend (8th level): Your air of nobility strength-
      ty, and act in humility of your own strengths and abili-       ens those around. At the start of battle, every nearby
      ties. As a member of the order, you must follow these          ally receives a +2 bonus to every attack roll until they
      simple edicts: benevolence, faith, humility, integrity,        score a hit.
      loyalty, mercy, and patience. You must adhere to these             Strike Down the Infidel (9th level): You bring forth
      and keep the standards you wish to uphold. Breaking            all remaining might, saving nothing for your victory
      any of these ideals brings upon you a personal shame           march. If you score a natural even hit with a melee
      even if no others witness the act. You never look for an       weapon, apply your Wisdom bonus to damage.
      excuse to bypass your morals. You must never slay an               Devout Aura of Courage (10th level): You are im-
      enemy unarmed or helpless, never turn against an ally          mune to fear.
      for selfish motives, and never ignore those in need.
          Prerequisites:     Squire of Abraham background,
      Rousing Speech; you also must return to Janoah to re-
      ceive the honor.
KOANA ACADEMIC                                                   Many chaparrans pursue this devotion through their
Upon finally graduating, the Koana apprentice is be-         children, hoping they are gifted as one of these cousin
lieved to have a greater comprehension of the arcane         races. They think of their species as a whole and don’t
arts than equivalent graduates do from other schools,        preoccupy themselves with the lack of their own en-
endowed with the understanding that all power from           lightenment. A few radicals have gone to burying
Attricana attempts to encourage life in every possible       themselves in fertile soil for years at a time, never jos-
form, from the beautiful to the revolting. Koana teach-      tling save for the donations of food from family and
ings encourage this ideal, which is why their spells have    passers-by. Others refuse to leave their named-tree for
an unusual slant for being slightly whimsical. Instead of    their entire lives and make its survival and development
mere balls of fire or lightning leaping from fingers, Ko-    the only priority. Others decide to reach unity with
ana wizards create living, semi-intelligent beings that      nature by the absolute discipline of their craft. This can
act apparently on their own in service of their master for   come in the form of adept magic use or the perfection
the brief time they exist. They live for their creator and   of melee and ranged combat, of which the latter is the
willingly die for them, happy that they were able to ful-    most common. As one of these rare chaparrans, you
fill such a noble life in such a short time. The Koana       begin to exhibit strange properties, mostly physical.
professors, or academics, play with their spells with an     Your hair is the color of grass, leaves grow from the
especially creative whimsy. The spells run, dance, or        strands, and when you curl your fingers around your
fly around while normal spells accomplish their task and     totem or weapon, you become one. Whether a weapon
vanish. In the scope of the brilliance that is Attricana     or a totem, your hand vanishes into the wood and you
magic, Koana wizards know how to add gusto to their          feel every bend and twist of the item as if it was a com-
spellcraft.                                                  plete appendage. You may separate as easily but this is
     Prerequisites: Intelligence 16, spellcaster with a      only the first step … eventually, you may be able to
totem; either the Koana Student background or an hon-        push yourself further, to take the next step in fae evolu-
orary degree from any Koana academy.                         tion.
                                                                 Prerequisite: Chaparran
              Although the Koana academies are
              happy to study gneolistics and incar-          KRYSALLIS FEATURES
                                                                 Weapon/Implement Synergy (8th level): Choose
              nates, there is very little incentive for
                                                             one ranged weapon or totem you wield, which must be
             such people to enroll, since on a fun-          made predominantly of wood. You and the object be-
        damental level, those who have inborn                come one, and you cannot be disarmed. When you hit,
    magic and those who must study Pleroma to                re-roll the two lowest damage dice results and take the
    practice it are as different in their approaches         higher values.
    as chalk and cheese.                                         Inner Reservoir (9th level): Once per battle, you
                                                             can turn any even hit into a critical hit.
                                                                 Drawing from Temporary Paradise (10th level):
KOANA ACADEMIC FEATURES
                                                             The first time you rally in a battle, your next attack roll
    Thinks for Itself (8th level): Once per battle, you
                                                             gains a +4 bonus to attack.
may re-roll one ranged spell.
    Mastery of the Unknown (9th level): Any damaging
spell you cast increases its number of damage dice by        MUTAHARRIK CAPTAIN
one.                                                         Leading the Kannos Kavaliers are the Mutaharrik Cap-
                                                                                                                           189
    Spellcraft Mastery (10th level): You gain one addi-      tains. You’ve probably spent more hours on your horse
tional 7th level spell.                                      than others have on their own feet. Regardless if you
                                                             raised your steed from birth or bought it from a stable,
KRYSALLIS                                                    as an elite from Kannos, you can prepare any animal for
Chaparrans accept chaos in all its forms. Their commu-       combat within a week. You do not afford yourself any
nities are often small. They act on instinct and allow       luxuries over the men under your command. You wear
emotion and personal morality to maintain the funda-         the same light armor, ride a horse with no barding, and
mental civility of their culture over the peskiness of       charge alongside the line rather than behind it.
actual laws. They also embrace the idea of the overall           You and your animal are now one combined spirit
fate of the fae to succumb to eventual anarchy. They         and you no longer need to whistle for its attention or
believe nirvana and true heaven in the Eden promised         whip it to speed, requiring only a few words or a nudge.
by Berufu awaits when the fae unreservedly accept            It may even act on its own if needed. The elite officers
their fate—to merge with the world around, to vanish         of Kannos forego all other pleasantries in favor of their
from reality altogether. Each further branch takes them      bond. You don’t bother with wives or children. It has
one step closer to understanding the purpose of exist-       even been said a Captain’s steed lives for the entire life
ence and the chaparrans hold a devout faith that their       of its master, dying the second its Captain does.
descendant races like the nariisa and sylphids are one
step closer to paradise.
          Prerequisites: Kavalier or Halfmaster background;         Master Warhorse (10th level): While you are mount-
      you must have a horse, and return to Kannos for promo-     ed, your mount can use a move action without costing
      tion.                                                      you an action.
190
land nor titles.                                               RAVNORRA
    Since these humble beginnings, the order has grown         Narros take pride in their vocation and seldom break
in number, but their reputation has never faltered.            their disciplined lives for merriment or debauchery, lest
Newer members are not so enigmatic. Keeping their              they bring dishonor to their names. Though many nar-
names and accepting claims of property and treasure,           ros devote themselves to mining and the acquisition
they are still as devout in the faith as their founders.       and creation of goods, some dedicate themselves to the
They are brought in from various military channels and         noble path of defending their house and the innocent.
trained separately in isolation to be the greatest line of     Narros soldiers all follow a strict code of honor, but a
assassins the land has ever known.                             few take their discipline to an amazing degree.
    Each bears a golden death's-head ring with ruby                All your life, you have lived alongside your blade.
eyes as their only badge of office, a magical device that      The crest on your shield is father and mother. Your
projects the feared red robes and golden skull mask of         house is an ideal you will defend to the end. You wake
the King's agents over their normal appearance, allow-         to don your armor and seldom remove it save for sleep
ing them to disappear completely into a crowd once             or death. You will know neither mate nor child: your
their deadly work is done.                                     defense of the house and realm take precedence over
    You are not one to play fair. To be of the order is to     all other desires. To break these oaths not only brings
know every cheat, every dirty play you can exploit to          dishonor to you, but to the house and family as well. If
eliminate your target. You might have been once a ban-         such a code is broken, or if the house and/or lord is de-
dit or a slaver or a paid assassin. Now a loyal member of      stroyed, you become an outcast, a ‘vorronar’ or ronin,
the cloth, you follow the edicts of their holy cause, to       set adrift on the waves of fate to find a cause or to live
eliminate all who disagree with the commandments of            by the sword. You may continue your code, or do your
King Darius. Any who fail to understand his wisdom             best just to stay alive.
will meet the fate of all heathens, regardless if their ears       Many humans have remarked upon the similarity
are pointed or not.                                            between the narros noble warrior and the ancient samu-
    If you venture from your homeland, you do so on a          rai, and most ravnorra, ronin or not, adopt the term
mission for the betterment of the king’s power. Your           when dealing with humans: to them, it is the proper
loyalty is to the king and the king only. Even other           translation.
citizens of Baruch Malkut are not immune to your wrath             Prerequisites: Doppelshido background.
if they don’t show total piety to the true authority.
    Prerequisite: Human from Baruch Malkut.
                                                               RAVNORRA FEATURES
                                                                    Hatamoto (8th level): Gain additional damage with
ORDER OF THE CLOTH FEATURES                                    your doppelshido weapon equal to your level.
     Death Grip (8th level): You can grab an enemy you              Inner Spirit (9th level): The first time you rally, you
hit with a melee attack. The target remains grabbed            gain a +2 to all attack rolls until the end of your next
until it disengages. While grabbing an enemy, any time         turn.
you hit that enemy with an attack you deal extra dam-               Weapon Mastery (10th level): Once per battle, as a
age equal to your Intelligence modifier.                       quick action, you can make your enemy vulnerable un-
     Pull to the Ground (9th level): Once per battle, if a     til the end of your turn.
target is grabbed for three turns, at the start of the
fourth, the target helpless until the end of your turn.
     Cheat (10th level): If you roll a natural 1 on an at-     SCHOLAR WARDEN
tack roll, spend a recovery surge as a free action, but        The Guild of Ilm, formed in 365 A.E. by Fisher Cali-
                                                               bannis, took on the duties to administer and coordinate
                                                                                                                              191
regain no hit points; instead, that attack roll becomes a
natural 20. It is neither a critical hit nor an automatic      the external operations of custodians on the periphery
hit.                                                           of Limshau and beyond. They operated from the
                                                               Limshau capital until Calibannis’s death at the ripe hu-
              The Order of the Cloth underwent                 man age of 205, where he left his power and assets to
               some metamorphosis during the writ-             his bonded companion, Lannis Aerialiss. Lannis was
                                                               responsible for the aggressive push of custodians out-
              ing of the Fate edition of Amethyst,             side of the borders of Limshau. Before, the custodians
              due to my efforts to make Baruch                 would defend the cities and the farms but never active-
         Malkut character options a little more                ly seek out knowledge beyond their borders. Librarians
    interesting. The illusory red uniforms in par-             would commit to such crusades all the time, though
    ticular were my additions, inspired in equal               their quests usually took them to private collections and
    parts by the Red Death costume of 'Phantom                 other libraries to seek their prizes. The Guild of Ilm
    of the Opera', the Imperial guard of 'Star                 was an elite order tasked with retrieving knowledge
                                                               from riskier locations, dungeons, and abandoned (or not
    Wars,' and the iconic hooded robes of
                                                               so abandoned) castles. The guild carries considerable
    'Assassin's Creed'.                                        respect in this field and has never been seriously chal-
      lenged on the accuracy of their accounts. Librarians
      take the lackluster assignments: the Guild of Ilm sends                    The scholar warden in my group en-
      their custodians only where a librarian’s life would be in                visions himself as a fantasy version
      danger or if the situation itself requires a more aggres-                 of Indiana Jones.
      sive hand. Of all the custodians in Limshau, those of
      Ilm are truly warrior scholars, earning the nickname,
      “Scholar Warden.”
          You are an elite member of the guild. You returned                    In the setting background, any promi-
      to the Guild’s office in Warraqeen and have taken on                      nent custodian or librarian can be a
      the oath of the order. To be a member of the guild is to                 Warden of Ilm—we only declared high
      be nearly fanatical in the perseverance of knowledge                   level characters eligible for the game.
      and free thinking. Unlike other custodians, you are               With that, a GM could easily have a low
      expected to record your adventures and missions for              level Scholar Warden and even allow a player
      planned documentation and publication later. You do
                                                                       to be one earlier on, though not benefitting
      not quest for your own greed. You do not travel the
192   land seeking gold or glory. You are selfless in your path        from the legend bonuses until reaching 8th
      to free the world from those that would suppress the             level.
      truth. Words are gold; books are the real treasure, and
      heaven is a world without fear.                              URMAGE
          Prerequisite: Custodian
                                                                   The question of who first acquired the arcane arts from
                                                                   dragons may never be resolved, any more than the de-
      SCHOLAR WARDEN FEATURES                                      bate over whose physical form most resembles the an-
         Instant Reflexes (8th level): Instead of readying a       cient fae. Despite this uncertainty, laudenians have the
      single action, you can defer your entire turn until a        most credible claim and are still known as some of the
      specified trigger occurs (this otherwise follows the nor-    most powerful mages on the planet. Their upper eche-
      mal rules for readying an action).                           lons of wizards are the urmages, the first masters of ar-
         Lightning Strike (9th Level): Once per battle, you        cane power. Their home tower of Elsius stands higher
      can take a standard action in response to any event out-     in the sky than any other constructed object (though
      side of your turn, as if you had readied an action. This     not actually the tallest building). They do have proof of
      does not change your position in the initiative count.       design for nearly two dozen spells, and a full quarter of
         Balance of Power (10th level): You can pop-free as a      the magic items that scatter the landscape are theirs.
      quick action.                                                   Your position as an urmage represents the elite, the
envy of all wizards in Canam. Though not possessing         URMAGE FEATURES
the absolute book knowledge and history of every spell          Alter Power Type (8th level): You can switch the
like Koana mages, you possess a mastery of the Pleroma      damage keywords of any of your spells freely between
language that nearly equals the dragons themselves.         Cold, Fire, Force, Lightning, Radiant, or Thunder. You
You can play with magic, dance it around with your          can reassign keywords again whenever you gain a new
whim, and even create new variations of spells no one       level.
has seen before. You can even resist the magical might          Element Synergy (9th level): Choose one of the
of your enemies. True, Limshau mages know more              following damage types: Cold, Fire, Force, Lightning,
about the history of arcane, the who and the when, but      Radiant, Thunder. You gain resist to that type.
you know the why and the how, and with that power               Magic Recall (16th level): Once per battle, if a spell
you can control the very fabric of the universe. The
only faith you need is in your totem. You strive to reach
                                                            you cast misses, you immediately recover it but there is     193
                                                            no miss effect.
that moment when you are fully adept in Pleroma, as
                                                            TECHAN LEGENDS
fluent as any finite god. At this point, you may be able
to understand the cosmos itself and control your fate.
With the onslaught of Attricana, laudenians’ days are       While intended for use with techan classes, these paths
few, with every fifth child born as one of the lesser fae   are open to any character that meets the prerequisites
species. As once the ancient fae vanished to obscurity,     (even echan characters).
so your people may one day soon. But the elder race
never fully understood the influence of Attricana. Per-     ANGEL SNIPER
haps, with enough power, you can finally comprehend         The Angel outer wall is one of the greatest works of
the ways of magic. Perhaps, you will stop being a slave     construction in the known world. A monstrous barri-
to it and finally be its master.                            cade surrounds the city, accented by defense towers
    Prerequisite: Laudenian, spellcaster with totem.        able to see as far off as Antikari. Along with gatehouses,
                                                            flanking towers prevent even the largest armies from an
                                                            easy assault. The wall is not solid, being filled with an
                                                            intricate network of battlements and sniper holes. Most
      of the bogg raiders migrating towards the wall never see         The War Pose (9th level): You can wield two-
      their enemies. The Angel snipers take them out while         handed small-arms as one-handed small arms. If you do
      still deep in the forest. As an Angel soldier, you are       so, any attack suffers a -1 penalty for each weapon. The
      trained not only to deliver long range fire, but to do so    weapon still counts as a two-handed small arm for pro-
      to several targets. When boggs or puggs emerge to at-        voking opportunity attacks and movement penalties.
      tack, they do so in overwhelming numbers. There is no            Onslaught (10th level): Your feet are planted and
      time for aiming. You must take out as many of those          you wait until the enemy forces are close enough to see
      little bastards as you can before they get too close to      your eyes. They expect you to run. You don’t. They
      your city.                                                   realize too late your unshakable will. At the start of
           Angel snipers surpass all others on Earth, even those   your turn (before any actions), you can choose to be
      from the xenophobic city of Mann, another bastion            stuck until the start of your next turn. If you do so, all
      boasting a defensive wall. Most Angel snipers carry out      your basic attacks have their actions reduced from
      their tours inside or on the walls of the bastion, but al-   standard to move.
      most every single mission outside the walls—whether
      in a shuttle or in a scrambler—carries at least one sniper   BROTHER OF BLOOD
      with them. Rival bastions have copied their discipline       On the battlefield, every ally is a brother. You are a
      and training, but the results have never been exactly        member of a team and you’ve all worked together long
      duplicated.                                                  enough to understand each other’s patterns. You know
           Prerequisite: Techan human from Angel.                  when one is hurt, regardless of where on the battlefield.
                                                                   You would never take risks that will endanger another
      ANGEL SNIPER FEATURES                                        brother’s life. You would never step out of formation;
          Automatic Reflexes (8th level): Once per battle,         never leave a brother’s side. They must depend on you
      you can make two basic sniper attacks as a single stand-     as you depend on them. If one of your own falls, noth-
      ard action.                                                  ing short of god’s finger on the battlefield will stop you
          Waste of Skill (9th level): Once per round, if you       from carrying your injured out of combat.
      score a critical hit with a sniper weapon on a mook and          Those in the fantasy world think nothing of team-
      kill said mook, make one additional regular basic attack     work. They’ve their own little places staked out in the
      against a different target.                                  combat theatre. Good for them. They probably met in
          Second Shooter (10th level): If you kill a target with   a tavern yesterday. As for you and your team, you are
      a miss effect from a basic sniper attack, you gain a basic   perfectly tuned machine that is far greater than the sum
      sniper effect against an enemy near the first. It’s the      of its parts.
      same bullet.                                                     Prerequisite: At least one other party member also
                                                                   selects this legend.
      BANNER HEAD
      You may not be the leader, but everyone across the bat-
      tlefield thinks you are. You stand taller and bolder than
      the rest. Your stare can lock upon an enemy from across
      a field. Your foes know well and truly if you have them
      in your crosshairs. You have no concept of subtlety and
      are known to do foolish acts in the cause of intimida-
      tion. Your allies may object but often times, these at-
194
      tempts work. You can make even the most fearless
      monsters flinch from your stare.
          You are not a pretty individual. You are not one for
      arts and crafts. You have no hobbies. You have one job.
      You shoot people twice in the chest and once in the
      head. You do it for no other reason than the objective
      you have been asked to carry out. Your loyalty runs only
      to the men and women next to you. To them, you’re
      the champion hero. To your foes, you are the one target
      they need to take down. You want them to think that.
      What good is war if there is no one to shoot at?
          Prerequisite: Member of a techan-style military or
      paramilitary organization.
                                                                                                                            197
198
     There is no downtime and seldom a moment’s rest.          unheard to jump in the midst of an enemy squad, take
Everyone plays; everyone wins; everyone loses; every-          every one down at point blank range, and walk away
one gets plastered afterwards. The only time a Selkirk         without a scratch. To do that, you must get close,
citizen is not on a team is when they are ‘traded’ to the      study your targets, and make every shot count. You
military. Fairly quickly, the same approach warriors           study a scene in seconds and know exactly where to
took on the game field was adapted to the battlefield.         stand and in what position to offer the greatest level of
     Considering that the bastion is located in the middle     defense while making your weapons lethal with a single
of one of the highest concentrations of magic in Canam,        shot.
little of the Selkirk technology could operate outside of          Prerequisite: Techan human from Sierra Madre.
their mountain. This forced them to adopt melee tech-
niques as a standard military practice, a tendency             SIERRA MADRE PISTOLERO
strengthened by their association with the narros. Alt-        FEATURES
hough many from Selkirk still insist on carrying heavy             Elegant Reload (8th level): While wielding two one
weapons and heavier armor, a few prefer to translate           -handed small arms, you can reload both as a single
their game skills to combat. When the Selkirk miners           move action.
first arrived in Fargon, the narros were impressed with            Gun Maga (9th level): With a dazzling show of skill,
the great skill of the miners in unarmed fighting, de-         you unleash a hail of ammunition against everyone
spite the apparent lack of discipline in the technique – a     around you. Once per round, if you are wielding two
deceptive lack, for the brawler’s style in application is as   one-handed small arms and score a critical hit, you gain
focused and precise as the wushu-like practices the nar-       a basic attack with your off-hand weapon against anoth-
ros have always held dear. The Selkirks brought over           er target.
another pastime—wrestling—that the narros quickly                  Mayhem Sonata (10th level): You perform a ballet
embraced, to the point that there is now an annual tour-       of destruction. Once a round, while wielding two one-
nament in Thos Thalagos in which echans and techans            handed small arms, you can double your ammunition
show off their skills on equitable terms. The Selkirk          usage (split between your two weapons any way you
brawler has become a common sight on all caravans              choose) and double your ability bonus to damage. You
from the bastion and every citizen knows how to be-            can apply mayhem sonata after you hit. If you do not
have in a scrum.                                               have enough ammunition, you cannot perform Mayhem
     Prerequisites: Techan human from Selkirk (or with         Sonata.
GM's permission, narros from Thos Thalagos), Strength
or Constitution 14+.
                                                               YORK GUN DANCER
SELKIRK BRAWLER FEATURES                                       Residents of York cope with echan encroachment daily.
    Born in the Mines (8th level): Select a 7th level or       The natives watch, warily or willingly, as travelers walk
lower maneuver from the fighter class.                         along the main avenue from the west gates to the docks.
    Big Gloves (9th level): If using natural weapons,          While the income from the docks and immigrants force
you grab a target by hitting them. They remain that            even the least open-minded citizens to tolerate this traf-
way until they or you disengage. Once per battle, as a         fic, York continuously deals with racial violence be-
quick action, you can increase your grip one a target.         tween the techan population and outsiders, be it di-
They are stuck and cannot disengage until the end of           rected inward or outward. The military and police are
your next turn.                                                taught early on that most of their weapons will break
    Head Slam (10th level): You deliver the attack di-         down or be ineffective against most forces attacking
rectly, noggin to noggin. Use a move action to inflict         their city. With training from those skilled in echan
                                                               lore, the York military developed a system of analyzing
                                                                                                                            199
2d6 damage on a target you are grabbing. If you have
one grabbed creature in each hand, use a minor action          enemies and determining the most sensitive place to
to inflict 2d6 damage on each target. You can only use         strike with the most damage.
head slam once per round.                                          ‘Gun dancer’ is a slang term attached to those indi-
                                                               viduals exhibiting remarkable skill in this martial art.
                                                               There is no formal academy or dojo where one acquires
SIERRA MADRE PISTOLERO                                         the title: it is acquired through the school of hard
From the flamboyant culture of Sierra Madre comes the          knocks, its warriors emerging with a prowess exceeding
natural successor to the ancient gunslingers of legend.        the others – a natural grasp of the skills, as if never
You believe your abilities to be naturally canny skills        needing to be taught.
developed over years of hard training and discipline.              You have been given such a moniker. You are able
You possess the capacity to be in the right place at the       to examine a target in an eyeblink and determine the
right time in close combat to place a perfect shot.            perfect point at which to inflict the greatest harm. In
You prefer to present yourself in close quarters, pre-         addition, you have developed a harmony with the area
venting enemies from striking from a distance. You             around you, always analyzing your surroundings for the
maneuver to get close, maximizing your firing potential        best cover and field of fire. This allows you to avoid
while reducing the capacity to be hit in return. It is not     hits while still maintaining your concentration on the
200
target. You rarely remain still in combat, constantly          not this close to a magical dead zone. The village of Genai
moving from cover to cover, always with a vital enemy          was ignored because of a long forgotten arrangement
weakness firmly locked in your crosshairs.                     made centuries ago with the city's original builders.
    Prerequisite: From York, proficient in one-handed               Aiden's destination was hundreds of miles away. Deep
small arms.                                                    in an area his brother called a wasteland was a city popu-
                                                               lated by millions of fae, humans, and books. It had been
YORK GUN DANCER FEATURES                                       described more as a library than a city. Aiden could fur-
                                                               ther his reading, having spent Chen's biblio nearly dry of
     Precise Shot (8th level): Once per battle, you can
                                                               words. He couldn't deny his ulterior motive, a city of fae
add an additional 2 dice of weapon damage to your last
                                                               and humans. Every pointed eared female a princess in his
hit.
                                                               eyes.
     Improved Reaction Time (9th level): You gain a +2
                                                                    Aiden had imagined her with unblemished naked skin
bonus to initiative. If you act first before any enemies,
                                                               riding a unicorn through an unspoiled landscape. He, the
you can’t miss your first attack roll.                         noble knight or wizard watches through the bushes, smit-
     Gun Waltz (10th level): Like a ballet, you sashay         ten. He jumps out to save the virtue of the virgin against
and sidestep, firing at opponents and avoiding every           a mob of hungry orcs, or boggs, whatever the story en-
counterattack. Every time you drop, stagger, or score a        dorsed. She beds him against a tree in her gratitude. He
critical hit on an engaged non-mook target with a one-         follows her into the woods, taken by the fae into their
handed small arm, you can pop-free (if needed) and             flock to live for an eternity in enchanted bliss.
engage another nearby target as a free action.                      Despite aspirations of fancy, Aiden had proven himself
                                                               an academic with enough saved and invested for the best
                                                               universities. Out of high school, he could have been
                                                               scooped up quickly and molded into an efficient, ground-
                                                               ed, and functional member of society. He would do Mar-
                                                               tin, and his vision of their parents’ ideals, proud. Now
                                                               Aiden was nineteen and a hundred feet from all he had
T
                                                               ever seen. Ahead lay everything he had read about.
            he outer gates of the southern wall groaned        Some books were fiction, written by authors hundreds of
            open for morning travelers. The rising spring      years dead. They spoke of faeries and demons, dragons
            sun brushed a graceful wave of heat across Aid-    and kings. Following that, Aiden would find a book claim-
            en's face. He looked back at Angel's wall, per-    ing to be fact which told similar tales.
forated with sniper holes and artillery placements. He              Dragons and unicorns had adorned crests and flags for
wasn't rethinking his decision, only taking in how unambig-    centuries before being discovered as truth. It could not
uous the boundary between the two worlds was.                  be coincidence.
    Aiden had hardly spent a day away from Chen's biblio.           Aiden hated the prospect of booking passage on an
Reading about dragons were only the beginning. Anything        Echan Terrain Vehicle, but there was little hope of him
science denied as true, Aiden desired to learn. He re-         making it through the forest on his own, not with boggs
membered the story his mother had told him, of the sin-        on the rise. On occasion, an armed caravan would arrive
gular focus of Willum Raenis. The character's aspirations      at the wall and pick up passengers for a price bordering
were above his station, no higher than a princess, a target    extortion. The passengers would be escorted to one of
that could never be struck. All Aiden needed to do was         the safe primitive human havens on the other side, most
sacrifice his central heating, internet, and cable TV. Mar-    of which were controlled by the free house of Antikari.
tin thought it was selfish, and that Aiden's decision was           This was one of those occasions, and Aiden was un-
like a virus that would spread to others, somehow disa-
vowing thousands of years of progress, rejecting what
                                                               willing to wait for a medieval wagon. He planned his de-
                                                               parture weeks ahead; only those in the biblio knew of it.
                                                                                                                             201
mankind was most proud of--the very automation of his          A note on a countertop was all he afforded Martin.
society.
    As Aiden walked further past the gate, the level and          Martin
planed pavement began to show cracks from shifting soil           I’m not going to waste time explaining. I got my
and snaking roots. At the edge, it had turned to rubble.       passcard and I’m leaving. I’m going to Limshau. I don’t
The dirt felt the same as those in parks and planters in the   know how long I’m going to be, or where I might go from
city. The sun looked no different. Ahead was the forest.       there. I know you don’t understand which is why I won’t
Against the barricade and under cover of shade sat hun-        bother explaining.
dreds of shacks and shanties populated by thousands that          Aiden
took pilgrimage to Angel in hopes of being blessed with
admittance. If born inside, your citizenship could not be
refuted. Trapped between the forest of Cyon and the city
of Angel, refugees scavenged the city's garbage along with
fragments leftover by more successful travelers. Some
eked out a simple existence selling horses or trinkets
from either side of the crown. There were no fae here,
DURABILITY
Following 13th Age Roleplaying Game philosophy, Amethyst endors-
es rules meant to increase player survivability. Despite not being in-
cluded in other editions, we support this inclusion in all versions of
this setting (and its adaption would be relatively simple).
    The most important element of these rules is sacrifice—making
the player rather than the GM or the dice responsible for when a char-
acter's life ends. Additionally, there are rules meant to impose status
affects at several stages of injury.
These rules only apply to players and important NPCs, including piv-
otal characters and villains. GM’s shouldn’t go overboard—only one
villain in a campaign should benefit. As for allied NPCs, the GM
must be wary of supporting too many “Pet NPCs” and leave it to only
one or two characters.
STAGGERED
When staggered, you suffer a –3 penalty to all saves. This includes
ongoing damage. Additionally, when you suffer a hit which drops
your hit points to below staggered, you are also dazed until the end of
your next turn.
    The penalty to saves persist until you are restored to full hit points
or until the end of the battle (not when your hit points are raised
above staggered). Special healing like the cleric’s mighty healing
spell, healing potions, or a nano injection if healing above your stag-
gered value will also remove the penalty.
    Optional Variation: An alternative to the above rule—increase the
penalty to –5 and allow the players to modifier this penalty by their
Constitution modifier (with the maximum bonus of negating the pen-
alty completely). This could be especially cruel with those suffering a
penalty to Constitution.
WOUNDED (0 HP OR BELOW)
When reduced to 0 hit points or less, you neither fall unconscious nor
are you required to make death saves.            You are considered
“wounded”.
   You are still able to make full actions; however, while below 0 hit
points, you are also weakened and unable to rally. At the beginning
      of your turn, you suffers 1d4 points of damage which         tually, one opponent will land a killing blow and end
      cannot be reduced by resistance. Additionally, any at-       your diversion.
      tempts to recover hit points only recover half their val-         Hit That Switch, No Matter the Cost: Sometimes
      ue. The penalty to saves from being staggered persist.       it’s not about killing an enemy or breaking up an army.
           These penalties continue until you are healed above     Perhaps it’s about just making it one more foot—even a
      0 hit points or reduced to negative half your hit points,    few extra inches—to reach something important. Hit
      which is when you are finally killed. Additionally, you      that button; throw that switch; live long enough to dis-
      remain weakened until restored to full hit points or un-     cover who the murderer was. It could even be more no-
      til the end of the battle (not when your hit points are      ble than that—holding the very life of an ally in your
      raised above 0). Special healing like the cleric’s mighty    hands, and you simply cannot let them slip from your
      healing spell, healing potions, or a nano injection if       fingers.
      healing above 0 hit points will remove the weakened
      condition but not the penalty to saves (that require ad-     SACRIFICIAL BENEFITS
      ditional healing above the character’s staggered value).     When committing a sacrifice, you receive several bene-
           Optional: There are many variations to this rule.       fits. Several trigger the end of the sacrifice (most often
      The GM can have players make death saves and fall un-        equaling death, see aftermath) when finished. When
      conscious when stabilized or they could voluntarily fall     you commit to a sacrifice, select up to three benefits
      unconscious in order to make death saves and perhaps         you wish to receive.
      recover. This also hopefully removes the player as a po-         Attack Boost: When making an attack roll, you can
      tential target from enemies.                                 alter the natural result by 1 or 2. This can result in the
                                                                   triggering of maneuvers or in the scoring of critical hits.
      SACRIFICE                                                        Broad Skill Bonus: You gain a +10 bonus to all skill
      Committing an act of sacrifice should not be taken           checks you already have a bonus in.
      lightly. Even if your survive the ordeal, it should leave        Damage Immunity: If you make no attack roll on
      a lasting impact on you (obviously), your allies, and the    your turn, you are immune to all damage. If you make
      entire campaign.                                             an attack, a skill check, or succeed in your objective (if
          You can voluntarily sacrifice only after being re-       not an attack or skill check), the sacrifice ends.
      duced to below 0 hit points. You immediately recover             Damage Sponge: You gain resist (all damage) 16+.
      from every condition you suffer from, including those            Increased Defense: All your defenses increase by
      from being staggered and below 0 hit points. You no          +4.
      longer suffer from hit point degradation from being be-          Increased Speed: Instead of gaining a quick, move,
      low 0 hit points. You also cannot recover hit points by      and a standard action on your turn, you gain a move and
      ANY means, including magical healing and rallying.           two standard actions.
          You can commit to sacrifice either as a free action on       One Hit: One single attack against an enemy is not
      your turn or as an interrupt. After the benefits of the      only an automatic hit but also a critical hit. You inflict
      sacrifice have passed, the character moves onto the af-      additional damage equal to your level x 5. After the hit,
      termath.                                                     the sacrifice ends.
          The important aspect with sacrifice is creating an           Specific Skill Bonus: You pass any skill check you
      objective—what drives the character’s will to survive a      already have a bonus in. Once you apply this bonus, it
      few moments longer. This objective allows the player         only applies to these checks and no other. Once you no
      to properly select the benefits as well as creating the      longer have to roll for the skill, the sacrifice ends.
      trigger for the aftermath.                                       Wall: You engage all nearby enemies and said ene-
204                                                                mies are stuck. All allies engaged with nearby enemies
      EXAMPLES OF SACRIFICE                                        automatically pop free. All engaged enemies suffer a –3
         One Final Attack: A primary villain or monstrous          penalty to any attacks which don’t include you. Ene-
      thug has critically wounded you and/or an ally. Your         mies moving near you become engaged automatically.
      wounds are severe but the survivability of others de-
      mands this evil be taken down now and at any cost.           AFTERMATH
         Holding the Line: Your allies just need one more          If the sacrifice has not ended by the time you reach
      minute—just one more—to succeed. It’s all up to you          negative half your hit points, the sacrifice ends. You
      to hold back the masses. As allies escape and/or suc-        move onto the aftermath. If an NPC is committing the
      ceed at their task, you fall knowing your side has won.      sacrifice, said NPC is dead. He has ceased to be. He’s
         Take the Bullet: A colossal enemy, either in size or      expired and gone to meet his maker. A stiff, bereft of
      importance, is about to execute the killing blow on you,     life, he rests in peace. However, players have one final
      an ally, or an innocent bystander. You leap in and take      chance to recover (assuming they have not found them-
      the hit.                                                     selves in a situation which they in no way can find
         Rush Into Legend: You dive into the thick of com-         themselves out of. This is known as a reprieve save. If
      bat, knowing full well that escape is not an option. You     you pass a 16+ save, you are stabilized but unconscious.
      break up enemy lines, throwing them into chaos. Even-        You could still die (like, falling from space). If you fail
the save, if you still want to live, and there is the possi-
bility of doing so, you can recover but at the cost of 1
                                                               EXPLOSIVES
point of constitution and 10 hit points which are not re-      Explosives come in two forms, thrown and planted.
coverable.                                                     Thrown explosives are most often grenades, but ulti-
    If your fate is decided and your end if near, depend-      mately, virtually any explosive can throw and any explo-
ing on the situation, you can still be afforded a final mo-    sive can be primed in a location to explode when certain
ment. Do with it what you wish—yell the name of a              conditions arise. Many techans are able to plant or
loved one, make a short heroic speech, perhaps include         throw explosives.
a flashback or two, ponder the sudden appearance of
cherry blossoms. In the end, you die, and your allies          THROWN
will remember you fondly afterwards (unless it’s not           To throw a primed explosive (including grenades),
that sort of game).                                            make the following ranged attack against each.
                                                                   Target: 1d4 enemies nearby or far away (preferably
           Yes, that’s a reference to 1995’s Mek-              far away, see below)                                         205
            ton Zeta. My early gaming was al-                      Attack: Dexterity + Level vs. PD
            most exclusively sourced from R.                       Hit: WEAPON+ Dexterity damage
                                                                   Miss: Damage equal to your level.
           Talsorian Games.
                                                                   Special: Any targets not hit, as well as those nearby,
                                                               suffer miss damage equal to your level. This means if
                                                               you throw an explosive near allies (this includes you),
             The GM always has the option to save              they will suffer miss damage as well.
               you by fiat. Bear in mind that, if
              your GM is anything like me, she                 PLANTED
              will probably do this in order to sub-           Placing an explosive for maximum effect against a struc-
           ject you to a fate worse than death and             ture calls for a check, as does disarming an explosive de-
    thereby advance the plot: having you wake up               vice. Only someone with a background associated with
    naked in a dark hole with no memory of how                 demolitions should attempt planting explosives.
    you got there is a classic routine. Don't rely on              Action: If the explosive is already built to be plant-
    this - you have no control over if, when, or               ed, (like a mine or claymore), it only takes a standard
    how it happens.                                            action to set. If not, it takes 4 standard actions. These
      can done in with any number of allies contributing           can be thrown or fired from a launcher without
      (assuming they have similar skill). The detonation it-       requiring a skill check. A grenade can still be used with
      self is based on the detonator.                              another detonator, but this requires a separate detonator
          Explosive Attack: Unlike thrown weapons, planted         and the use of the demolitions check to plant it.
      explosives require an Intelligence-based attack.                 Explosives: Explosives all require a separate
          Target: 1d4 enemies nearby or far away (preferably       detonator. Some explosives are not designed to be used
      far away, see below).                                        as an explosive and may be overly sensitive as well as
          Attack: Intelligence + Level vs. PD                      cumbersome. Explosives can be triggered without a de-
          Hit: WEAPON+ Intelligence damage                         molitions check, but one is required to plant a
          Miss: Damage equal to your level.                        detonator.
          Special: Any targets not hit, as well as those nearby,
      suffer miss damage equal to your level. This means           DISARMING EXPLOSIVES
      detonate an explosive near allies (this includes you),       Disarming an explosive that has been set by someone
      they will suffer miss damage as well.                        else requires a check using the same skill. It requires a
                                                                   standard action per attempt and the DC is either set by
                   Here’s a concept—certain actions re-            the GM or by the skill check by the one that set the ex-
                   quire multiple actions to complete.             plosive. Unless you fail by ten or more, the explosive
                  These can be accomplished in the requi-          does not go off if you fail the check.
                site number of turns, but if you are able
          to use more than one standard action in a turn,          DIRECT ATTACHMENT
          or if an ally near you is able to help, you can          If you attach a planted explosive directly to a creature or
                                                                   structure, you roll for attack but automatically hit. If a
          accomplish tasks quicker.
                                                                   structure, it is automatically considered a critical hit.
          Wiring Explosives: A DC15 skill check is required
      to wire an additional explosive to the first one. This       SYMPATHETIC DETONATION
      does not increase damage—it only allows you to target 1      Explosives caught in an explosive blast have a chance to
      additional target (1d4+1). Only one detonator is re-         explode as well. For every nearby sympathetic explo-
      quired unless the explosives are spread out. There is        sive, make a 10+ save. On a fail, it explodes as well,
      technically no limit on the number of additional explo-      counting as an additional wired explosive (increasing
      sives wired up, but when reaching +3 targets, the explo-     the number of targets attacked)—meaning it target 1
      sive instead targets an additional 1d4 targets (the in-      additional enemy (the increase is as follows: 1d4, 1d4+1,
      crease is as follows: 1d4, 1d4+1, 1d4+2, 2d4, 2d4+1,         1d4+2, 2d4, 2d4+1, 2d4+2, 3d4, etc.).
      2d4+2, 3d4, etc.).
                                                                   PROXY DETONATION
      DETONATORS                                                   If a character who sets an explosive with a timed deto-
          Timed Detonator: A DC15 skill check is required          nator (or one that is not directly triggered) is killed, ren-
      to plant a timed detonator. Timed explosives detonate        dered unconscious or otherwise indisposed, the explo-
      at a set time and cannot be prematurely detonated.           sive still goes off per its conditions on the indicated
      Detonation requires no action.                               turn. If an explosive is triggered by someone other than
          Remote Detonator: A DC15 skill check is required         the character who made the skill check, the one who set
      to plant a remote detonator. Detonation requires a           the explosive still makes the attack, but the one trigger-
206   quick action. Regardless of who takes the action to det-     ing it uses the action.
      onate, who sets the explosive makes the attack.
          Triggered Explosives: A DC20 skill check is re-          ENGINEERING
      quired to plant a triggered detonator. These go off          One of the aspects of technology is the using of ma-
      when a target is nearby the explosive. Detonation is         chines to add convenience to daily life and create solu-
      considered a reaction attack.                                tion to problems previously believed unsolvable. Mag-
          Failure: If you fail the skill check, the explosive      ic, despite being a shortcut, is often considered too dif-
      fails to detonate. Since the roll is usually known, you      ficult a path to use, but for many, it is the only option
      may attempt to reroll on a later turn.                       considering the plague of disruption sweeping the
          Proper Placement: You can carefully set the explo-       world.
      sive in such a way to do maximum damage. If you beat             You use engineering (if you have a background re-
      the DC roll by 10 or more, you deal additional damage        lated to it) to craft and repair mechanical objects, in-
      with the explosive equal to your level + your Wisdom         cluding electronics, general machines, techan armor,
      modifier.                                                    exo-armor, techan weapons, and vehicles.
          Grenades: These explosives come equipped with
      either an impact detonator or a 1-round timer detonator
      (exploding at the beginning or end of your next turn—
      your choice), chosen when you use the grenade. They
REPAIRING BROKEN GEAR                                        condition for the sabotage.
Most repair checks are made to fix complex electronic           Detection and Removal: An engineering check is
or mechanical devices if they break either from an at-       required to spot and remove sabotage (one check for
tack or from disruption.                                     each). The DC is the same as the DC to perform the
   Time: Repairing objects usually take one hour.            sabotage.
The time can be reduced to 10 minutes by increasing
the DC by 5.                                                 VEHICLE OPERATION
   DC: Base DC15 + 2/tech level.                             In previous editions of Amethyst, there were complicat-
   Success: The item works again.                            ed rules for driving and vehicle operation. We have de-
   Failure: The device is not repaired. GM’s discretion      cided to remove the majority of them. If you have a
whether the repair can be attempted again.                   background near or in a bastion (or similarly techan-
                                                             orientated society), then you know how to drive or pilot
BUILDING TECHNOLOGY                                          both ground vehicles and/or aircraft. Routine tasks such
If you have the time and the parts, but are nowhere          as ordinary driving don't require a skill check. You only
near a bastion or a market that sells technology, you        make a check when experiencing unusual circumstance
may try to build the item from scratch.                      (such as stormy weather or a slippery surface), perform-
    You can only build items with a rated tech level (0-     ing a stunt, or if trying to operate a vehicle while being
6). You must have the item’s cost in widgets (not just       attacked or attacking.
the uc, the widgets) on hand. The item’s TL is the                Speed: There are six stages of movement, very
time in days it takes to build the item. You need at         slow, slow, normal, fast, very fast, and extremely fast. A
least 6 hours of work on the item for it to be considered    vehicle can increase it’s movement by one step each
a day’s work. At the end of each day, you must make an       time it moves, and each vehicle has a top speed. Speed
engineering check to beat the build DC. If you beat          really only comes into play when ramming and when at-
the DC, you count the day in question towards the time       tempting to move alongside another vehicle. We’ve left
required to build the item. TL0 items and items with-        the rest up to you based on the situation.
out a listed level take one day to construct. Vehicles            Vehicle Action: Operating a vehicle can be part of a
and exo-armor take twice as long. You cannot build de-       move or standard action. If you simply control a vehi-
molitions, medical, or repair kits, or boosters or medical   cle, it’s a move action. If you perform an attack with it,
injections.                                                  it’s a standard action. If you fail a skill check, you could
    Failure: If you fail, the work time is wasted (1 day)    lose control or crash the vehicle depending on the cir-
but the widgets are not.                                     cumstances. There shouldn’t be one singular roll to de-
                                                             termine if a vehicle crashes or not. If you fail the skill
REVERSE ENGINEERING                                          check, you should be allowed a saving throw to regain
                                                             control of the vehicle.
You can use engineering to convert found technology               Crash: A crash is a catastrophic failure in vehicle
into widgets to be used in the creation of other technol-    control. If you crash, you hit difficult terrain or an ob-
ogy, and to figure out how the item works in the case of     struction. The vehicle and all occupants inside take
unfamiliar devices.                                          damage according to the vehicle's original speed.
    Time: 1 hour. Reverse engineering destroys the
                                                                Speed                            Damage
item.
                                                                Very Slow                        1d8
    DC: 15 + 2/tech level.
                                                                Slow                             2d8
    Success: You acquire half the item’s value in widg-
ets, and figure out how the thing works.
                                                                Normal
                                                                Fast
                                                                                                 3d8
                                                                                                 4d8                        207
    Failure: You acquire one-tenth of the item’s value
                                                                Very Fast                        5d8
in widgets.
                                                                Extremely Fast                   6d8
208
    Magical energies and creatures generate what is                        Yes, we’ve taken out the roll at the
called an Echan Disruption Field (or Enchanted                             end of the initiative order. As long as
Disruption Field), or EDF. Some bastions even rate an                     the players behave, I no longer believed
ED-I, or ED Index, which charts the hot spots in the                    they should be punished for embracing
world which users of technology need to avoid. The
low level EDF saturating the entire world interrupts
                                                                  technology. They know the threat is there. I
radio waves and abrogates the ability of anything other           stopped rolling years ago, reserving it for role
than gold wires to channel electricity, preventing                playing events.
communication between the bastions and limiting the
lifespan of batteries.                                                   I firmly believe in making their gear fail
                                                                            at dramatically appropriate but high-
  STUNT OR CONDITION                      DC       ACTION                   ly inconvenient moments.         Some
  Driver’s attack                           15     Standard                games, such as Fate, have a means of
  Evasive driving                                                         compensating players when something
      +1 to AC & PD (for one turn)         15      Standard          goes wrong unexpectedly. Since 13th Age
      +2 to AC & PD (for one turn)         20      Standard       doesn't, I recommend allowing the character to
      +3 to AC & PD (for one turn)         25      Standard       re-do their action with something that works,
      +4 to AC & PD (for one turn)         30      Standard       as long as they do it with a suitable display of
      +5 to AC & PD (for one turn)         35      Standard       frustrated badassery.
  Flight conditions
      Strong wind                          +5      —                The GM makes a single d20 roll to check if an item
      Raging storm                         +10     —           is disrupted and which tech level is affected.
      Tornado / Hurricane                  +15     —              Modified Disruption    Result
  Jump                                    15-30    Standard       D20 Roll
  Road conditions                                                 0 or lower¹            All Tech Levels affected
      Gravel                               +5      —              1                      Tech Levels 1 and up affected
      Rain / Snow                          +10     —              2                      Tech Levels 2 and up affected
  Easy Stunt                               15                     3                      Tech Levels 3 and up affected
  Hard stunt                               20                     4                      Tech Levels 4 and up affected
  Crazy stunt                              25                     5                      Tech Levels 5 and up affected
  Insane stunt                             30                     6                      Tech Levels 6 affected
                                                                  7-20                   No disruption effects
                                                                  Natural 20             Critical Collapse
DISRUPTION EVENTS
Disruption is a constant threat, but the rules applying to      ¹Tech Level 0 items are only affected if the roll is modi-
it usually only occur when they are the most inconven-          fied. The result indicates the highest tech level items
ient. Disruption events can occur under the following           which are affected that round, if at all.
circumstances:
     • The first time in an battle that someone attempts
          to use the device;
     • Whenever a creature that generates EDF touches
          the device (echans attempting to use the de-
                                                                                                                             209
          vice always results in disruption of TL1 and
          higher devices, no roll required);
     • Any time the device or its wielder is directly af-
          fected by magic (any spell or supernatural ef-
          fect; enchanting the weapon always disrupts it,
          no roll required);
     • Whenever the device or its wielder suffers a criti-
          cal hit from a magical creature;
     • If the device or its wielder is hit by an attack from
          a pincher weapon.
          Any time outside of a battle that the GM judg-
          es appropriate (using technology in a highly
          magical area, etc).
      The result of the disruption roll determines the mini-          EDF Roll Modifiers: The GM is invited to increase
      mum tech level that can be affected by a disruption          the risk of EDF by adding penalties to the EDF roll.
      event, with the highest TL items not currently suffer-          Roll Penalty
      ing disruption being affected first.                            -1 for every non-gimfen echan PC in the encounter
          A targeted disruption always affects the item or char-             (including echan humans).
      acter targeted. Any number of targeted disruptions can          The following penalties are not cumulative, but do
      occur in a round. General disruption events usually on-                stack with each other:
      ly affect one device at a time. Outside of a battle, treat      -2 if any aberrations creatures are in the encounter.
      disruption events as targeted disruptions or choose the         -1 if any magical or natural beasts are in the encoun-
      affected character randomly. If a general disruption                   ter.
      event occurs in combat, the character with the lowest           -1 if any fey/fae creatures are in the encounter.
      initiative is affected by the first event, the next lowest
      by the second event, and so on. If the character has no      EFFECTS OF DISRUPTION
      devices of the affected level, no disruption event oc-       A disrupted item no longer functions. Any special abili-
      curs. Once all players have been rolled for, return to       ties or properties the item has cannot be used. Ballistic
      the bottom of the initiative order. Monsters using tech-     weapons jam and energy weapons lose their charge.
210
      nology have their own rules and are not affected by a        Most exo-armor stops moving, rendering the user either
      disruption roll.                                             immobile or restrained. The effect remains until the
          If the player has multiple items at the same tech lev-   character makes a disruption saving throw. A character
      el, equipment disrupts in the following order: Weapon        with a background in engineering can replace the dis-
      currently in hand, gear in use, armor being worn, and        ruption save with the following check: DC15 + (2 x
      any vehicle occupied. If the character does not have a       Tech Level of item). The character makes one save or
      device of the given type, move on to the next in se-         skill check per round per affected item at the end of
      quence. Equipment not actively in use disrupts in the        their turn. If the roll succeeds, the device is immedi-
      same order, if there are no active devices. If there are     ately restored to normal functioning. If the roll fails, it
      multiple items of the same type, only one is affected        suffers one of the following additional effects
      (chosen either randomly or by what would be most im-         (determined by how many consecutive failed rolls have
      mediately inconvenient for the character).                   been made for the device).
          A player cannot be subject to another disruption             1st Failure: If the first saving throw fails, the item
      event until every player has been subject to one this se-    remains disrupted.
      quence. Additionally, an item cannot be disrupted                2nd Failure: If the second saving throw fails, the
      twice (even after it recovers) before every disruptable      item remains disrupted.
      item the character is carrying has been disrupted once
      this sequence.
   3rd Failure: A third and final failed saving throw ren-
ders the item broken. It is non-functional. It must now
                                                                  FEATS
be fixed.                                                         Amethyst characters may select any feats from The
                                                                  13th Age Roleplaying Game for which they meet the
                                                                  prerequisites.
ECHA-SAFE TECHNOLOGY
Various technological items are more resistant to disrup-         ADEPT ENGINEER
tion: either the technology is so basic that there is noth-
ing for magic to latch onto, or it is so heavily shielded            Adventurer Feat: You gain a +3 bonus to all skill
that the EDF cannot affect it.                                          checks regarding engineering.
    The following cannot be affected by a routine dis-
ruption event:
    • Items with the immune property;                             AIRCRAFT SPECIALIZATION
    • Any item created by the experteering engineer’s                Adventurer Feat: Gain a +3 bonus with all checks
          adaptation feature;                                           involving aircraft.
    • Any armor not requiring a battery cell
    • Boosters and medical injections;
    • All TL0 gear except TL0 weapons;                            BETTER THAN 20/20
    This does not mean that the item can never be dis-
                                                                     Adventurer Feat: Weapons without a sniper scope
rupted, but doing so requires a targeted disruption
                                                                        gain the properties of one.
event. Magic can get at anything that depends on mov-
ing parts or variable energy states, even something as
simple as a windmill or waterwheel, so it’s best not to           BURST FIRE
invite it in.
                                                                     Adventurer Feat: When firing a weapon with an
                                                                        auto setting, you can fire five rounds per attack
RANGE EXPANSION                                                         roll and add an additional +1 damage.
Amethyst introduces ranges beyond what is discussed
in The 13th Age Roleplaying Game. In addition to en-
gaged, nearby, and far away, Amethyst introduces dis-             CROSSFIRE
tant and extreme.
                                                                     Adventurer Feat: If you attack the same nearby ene-
                                                                        my as another ally previously has this round with
DISTANT                                                                 the Crossfire feat, you gain a +1 bonus to attack.
While nearby targets are one move away and far away
targets are two, distant targets are 3-5 moves away.
When the GM sets the stage of the battle, she factors in
environmental conditions as well as the size of the area          DISCHARGE BURN
to classify distant range.                                           Adventurer Feat: When firing a one-handed small
    Weapons able to shoot targets far away can still do so              arm at an engaged target, you inflict +1 damage.
against distant targets, but they suffer a –4 penalty to at-
tack rolls (this is in addition to the penalties already in-
curred for weapons like axes, javelins, and spears at far         GROUND VEHICLE SPECIALIZATION
away targets).
                                                                     Adventurer Feat: Gain a +3 bonus with all checks
                                                                        involving ground vehicles.
                                                                                                                             211
EXTREME
Extreme range is beyond the limit of normal vision.
Targets this far out general take 6-10 moves to reach.            GUN-SOMETHING-SOMETHING
Like distant range, when the GM sets the stage of the
battle, he factors in environmental conditions as well as            Adventurer Feat: You treat one-handed small arms
the size of the area to classify extreme range.                         as melee weapons against engaged targets.
    Generally, medieval weapons cannot reach targets
this far out, especially weapons like axes, crossbows and
slings; however, extremely strong creatures and charac-           LIKE A WIDGET BAG
ters may be able to reach this range with spears, jave-              Adventurer Feat: You gain the operator’s widget
lins, and longbows. All small arms, one-handed and two                  bag.
-handed, can reach targets at extreme range.
    Regardless of the weapon used, it suffers a –8 penal-
ty to attack rolls against targets this far out (this is in ad-
dition to the penalties already incurred for weapons like
axes, javelins, and spears at far away targets).
      FEAT LISTS
      GENERAL FEATS
      FEAT NAME                           PRE-REQ          TIER: WHY YOU’D WANT IT
      Adept Engineer                      None             A: Gain a +3 bonus to engineering skill checks.
      Aircraft Specialization             None             A: Gain a +3 bonus to checks involving aircraft.
      Better Than 20/20                   None             A: Weapons without a sniper scope gain the properties of one.
      Burst Fire                          None             A: Auto weapons add +1 damage.
      Crossfire                           None             A: You and ally with Crossfire gain +1 bonus to attack the same target.
      Discharge Burn                      None             A: One-handed small arms inflict +1 damage to engaged targets.
      Ground Vehicle Specialization       None             A: Gain a +3 bonus to checks involving vehicle.
      Gun-Something-Something             None             A: One-handed small arms are melee weapons to engaged targets.
      Like A Widget Bag                   None             A: Gain the operator’s widget bag.
      BACKGROUND FEATS
      BACKGROUND NAME                 PRE-REQ                 TIER: WHY YOU’D WANT IT
      Ancient Wuxia                   Ancient Wuxia           C: Spend a recovery and gain resistance 17+ for one turn.
      Blood Royal                     Blood Royal             C: Nearby allies gain a +1 attack bonus if you stagger or bloody or score a
                                                                 critical hit on an enemy.
      Bottled Beast                   Bottled Beast           C: Regression improves to +3 to Str-based damage rolls.
      Custodian                       Custodian               A: +1 bonus to AC (+2 if escalation is +4) when using lotus blade.
                                                              C: Reroll attack rolls on natural 2-5 when escalation die is +6
                                                              E: Enemies require a hard save to disengage; you require an easy save to
                                                                 disengage.
      Dawnamoak Kitarri               Kitarri                 C: x2 Str modifier with ranged weapons against nearby targets.
      Death Hunter                    Death Hunter            C: Gain a standard action after being staggered.
                                                              E: If escalation is +6 and you’re staggered, fear generating enemies are vul-
                                                                 nerable to your attacks.
      Doppelshido                     Doppelshido             C: 1/ battle, counterattack if an opportunity attack hits you.
                                                              E: When making an opportunity attack, roll twice.
      Halfmaster                      Halfmaster              C: Use reach tricks 3 times per battle.
      Juggernaut                      Juggernaut              C: Gain a +2 bonus to damage if wielding a shield.
      Kavalier                        Kavalier                A: If using a saddle, gain +1 to PD while mounted and a +2 to acrobatic
                                                                 checks while mounted.
                                                              C: When recovering HP, any amount can be given to your mount.
      Kinetassana                     Kinetassana             C: At the start of battle, if there is a nearby enemy, you gain a +4 to initia-
                                                                 tive and start the battle engaged.
                                                              E: When you hit with a readied attack, add +1d8 damage.
      Knight of the Wall              Knight of the Wall      C: If an enemy hits the shield wall, a nearby enemy makes a basic attack as
                                                                 an interrupt.
      Laudenian Magos                 Laudenian Magos         C: 1/day, recharge One Word.
      Librarian                       Librarian               C: Increase subject to +10; Select another branch expertise
      Redcap                          Redcap                  C: 1/battle, if you kill an engaged enemy, engage another enemy as a free
                                                                 action without provoking opportunity attacks.
212                                                           E: If you kill an engaged enemy, you gain a +2 bonus to damage until the end
                                                                 of your next turn. If you drop another engaged enemy before then, the
                                                                 duration extends until the end of the next turn and the damage increases
                                                                 by another +2 (cumulative to a maximum of +6 damage).
      Sworn Hand of Vengeance         Sworn Hand of           C: When the escalation die is +6, your next hit on a sworn enemy is a criti-
                                      Vengeance                  cal hit.
      RACIAL FEATS
      POWER AFFECTED           PRE-REQ       TIER: WHY YOU’D WANT IT
      Weald Walk               Chaparrans    C: You gain three uses per battle of Weald Walk.
      Gravity Focus            Damaskans     C: Your bonuses to AC and PD increase to +3. Walk on walls, ignoring opportunity at-
                                                tacks and engagement. You must still come down at the end of your movement. Gain
                                                one additional use of gravity focus (2 total) per battle.
                                             E: Your bonuses to AC and PD increase to +4. You can now walk on ceilings. You also
                                                gain one additional use of gravity focus (3 total) per battle.
      Jump Charge              Gimfen        C: If you score a critical hit with jump charge, increase the escalation dice by +1. Once
                                                per battle, when the escalation dice reaches +6, you recover the use of jump charge.
                                             C: Once per battle, if you kill a target with jump charge, you can immediately use it again
                                                as a free action.
RACIAL FEATS (Continued)
 POWER AFFECTED           PRE-REQ      TIER: WHY YOU’D WANT IT
 Slide Waltz              Laudenians   C: The bonus to AC and PD with slide waltz increases to +3.
                                       E: If the escalation die is +6, slide waltz is always in effect (though as an interrupt, it can
                                          only affect one hit per round.
 Iron Roots               Narros       C: You gain a bonus to damage rolls equal the escalation die bonus.
 Stubborn Resolve         Narros       C: 1/battle, a free action + recovery regained the use of stubborn resolve
 Focused Aggression       Pagus        C: Gain a damage bonus to your focus equal to your level until the focus is staggered.
                                       E: If your focus makes a critical hit on you, your critical range against your focus increases
                                          by +2 (total +3) until you score a critical (then it reverts back to +1 until it scores a
                                          critical again.
 Piezo Scream             Tenenbri     C: Recovering from piezo scream is now a hard save ends, 16+. Targets also suffer dam-
                                          age (1st level—2d4, 3rd level—2d8, 5th level—4d6, 7th level—6d6, 9th level—10d6.
                                       C: You can increase the range of piezo scream, affecting up to three additional nearby
                                          targets of your choosing.
 Blood Surge              Tilen        A: You can reverse your power, inflicting damage upon yourself to heal the target. You
                                          can control the amount of damage dealt: even though you are willing, hit point recovery
                                          is 1:1 rather than 2:1.
                                       C: Instead of healing damage, hit points you gain through blood surge can be temporary
                                          hit points. You choose which when you use the power.
                                       E: You gain a second use of blood surge per battle.
 Natural Weapons          Kodiak       C: Your claw have their damage dice scaled up: 1d6>1d8>1d10>1d12. They also gain
                                          +1 bonus to attack (cumulative to a max +3).
                                       E: Your claw have their damage dice scaled up: 1d6>1d8>1d10>1d12. They also gain
                                          +1 bonus to attack (cumulative to a max +3). Their critical threat range is also in-
                                          creased by +1.
WIZARD FEATS
POWER AFFECTED               PRE-REQ      TIER: WHY YOU’D WANT IT
Weapon of Confrontation      Wizard       A: Your penalty for wielding a heavy or martial one– or two-handed weapon
                                            is reduced to 0.
MARSHAL FEATS
POWER AFFECTED               PRE-REQ         TIER: WHY YOU’D WANT IT
Big Picture                  Class Feature   A: Add both your Wisdom and Charisma modifier as a damage bonus. Both modifi-
                                                ers double at 5th level and triple at 8th level.
                                             C: Double your level damage to the hit.
                                             E: Only lose your move action instead of your standard action on your next turn.
Encouraging Support          Class Feature   A: You affect up to two allies next to you or one nearby.
                                             C: You can use encouraging support twice per battle.
                                             E: You gain a +2 bonus when attempting subsequent rallies. Each time you fail, the
                                                                                                                                          217
                                                bonus increases by +1 until you pass.
Field Advice                 Class Feature   A: If the ally still fails the save, they obviously weren’t listening, and you recover the
                                                use of field advice.
                                             C: Field advice now works on saves against death.
                                             E: Once per day, field advice can make the affected ally automatically pass the save.
For The Good of The Team     Class Feature   C: When you sacrifice an action, the target ally gains the same type of action.
                                             E: Once per battle, you can scale up a sacrificed a move action to a standard.
Boars Head                   Talent          A: If you use a move action for any reason, you can still use boar’s head—you can
                                                move allies without moving yourself.
                                             C: Target one engaged ally and said ally pops free.
                                             E: You affect up to two allies next to you.
Control The Battle Theater   Talent          A: During the ambush, all enemies are vulnerable to your and allies’ attacks.
                                             C: Three allies with the highest initiative can ambush with you.
                                             E: If in an ambush, you and all allies gain a +2 bonus to initiative. You and allies gain
                                                a +2 bonus to attack until the first enemy’s turn.
Face Slap                    Talent          A: Ally can spend a recovery and regain hit points.
                                             C: You can spend a recovery with face slap and the ally recovers the hit points.
                                             E: Spend an additional recovery and remove the dazed condition.
      MARSHAL FEATS (Continued)
      POWER AFFECTED               PRE-REQ   TIER: WHY YOU’D WANT IT
      Focus Target                 Talent    A: Selected ally gains a +2 bonus to attack.
                                             C: If the ally misses and you hit again on your turn, you can add half the damage from
                                                your last turn and this turn.
                                             E: Once per battle, your selected ally automatically hits, regardless of the roll.
      Mark Of The Puppeteer        Talent    A: If you kill the target with your attack, said ally can pop free of all enemies.
                                             C: Said ally gains a +2 bonus to PD and AC until the beginning of your next turn.
                                             E: You can now affect two allies engaged with the targeted enemy.
      Plan Of Attack               Talent    A: The bonus to critical threat increases to +3 instead of +2.
                                             C: Once per day, instead of scoring a critical threat, the selected ally’s hit can be turned
                                                into a critical hit.
                                             E: If the escalation die is 5+, the ally can roll twice and take the higher result.
      Reading Body Language        Talent    A: The bonus increases to +3.
                                             C: Once per day, if you don’t like your skill check with this talent, re-roll.
                                             E: You can skip rolling with this talent and just take a natural 10.
      True Leader                  Talent    A: You can reduce the escalation die twice with a single action and select two allies.
                                             C: If the escalation die is +6, you can turn an ally’s hit into a critical hit as an interrupt;
                                                the escalation die is reduced to +3.
                                             E: 1/day, you can reduce the escalation die from +6 to 0, and all allies gain the benefits
                                                of a quick rest.
      Know a Guy Who Knows         Talent    C: Once per level, you can reroll your relationship dice.
      a Guy                                  E: Each time you roll relationship die, you can increase one die roll result by +1.
      Pat On The Back              Talent    A: You gain two recoveries you can award (you can award two recoveries to one ally
                                                or one recovery each to two allies).
                                             C: Once per day, you gain three recoveries you can award.
      Sacrificial Boost            Talent    A: Instead of gaining a recovery, the selected ally can gain an additional move action on
                                                his turn.
                                             C: Instead of gaining a recovery, the selected ally can use your recovery value as a dam-
                                                age bonus on his next hit that turn.
                                             E: Instead of gaining a recovery, the selected ally can use your recovery value as a dam-
                                                age bonus on his next hit that turn.
      Vivo!                        Talent    A: The bonus to reprieve increases by +3.
                                             C: The bonus to reprieve increases by +3.
                                             E: The bonus to reprieve increases by +3; you can offer your bonus to an ally.
      By Example                   Aura      A: The bonus is to PD and MD.
                                             C: The bonus increases to +2 for PD, MD, and AC.
                                             E: After booster activates, the first critical hit on an ally is turned into a normal hit.
      Stirring Speech              Aura      A: Targeted allies are immune to being confused.
                                             C: When boosted, targeted allies are immune to being hampered.
                                             E: When boosted, targeted allies are also immune to being vulnerable.
      Follow My Lead               Aura      A: If no allies score a critical hit, you gain the threat bonus on your next turn.
                                             C: You or any ally benefitting from the max +5 threat bonus can turn a hit into a critical
                                                hit automatically.
                                             E: The threat bonus begins at +2 and increases by +2 to a max of +6.
      Powerful United              Aura      A: When boosted, the selected ally gains a full turn.
218                                          C: When an ally sacrifices an action, the target ally gains the same type of action.
                                             E: Each can scale up a sacrificed move action to a standard once per battle.
      Intimidating Mug             Aura      A: Affect nearby allies as well.
                                             C: When boosted, each ally can pop free as a quick action once.
                                             E: When boosted, select 1 enemy—it now takes two actions to engage you or any ally.
      Mask of Authority            Aura      A: Damage bonus increases to +4; boosted damage increases by +2.
                                             C: Damage bonus increases to +6; boosted damage increases by +3.
                                             E: Damage bonus increases to +8; boosted damage increases by +4 (max +12).
      Hearten The Squad            Aura      C: When boosted, nearby allies roll two die twice and take the higher results.
                                             E: When boosted, nearby allies roll three die twice and take the higher results.
      Subtle Encouragement         Aura      C: Increase bonus to saves to +3.
                                             E: When boosted, allies pass normal saves.
      Encouraging Fire             Aura      A: The encouragement pool is not used up when an ally using it misses.
                                             C: If the pool reaches +6, the next hits using the pool is turned into a critical hit.
                                             E: When an ally rolls a natural 1, the pool is increased by +2 (+3 when boosted).
      Most Interesting Person In   Aura      C: The bonus increases to +2.
      The World                              E: When boosted, allies can add the escalation die to their skill checks.
      Self Absorbed                Aura      A: You can control the shunted damage (up to half damage inflicted to a nearby ally).
                                             C: You can divert any amount of damage to a nearby ally (including all of it).
                                             E: Divert critical hit damage as well. Additionally, two allies gain basic attacks.
MECHANIC OPERATOR FEATS
POWER AFFECTED                 PRE-REQ       TIER: WHY YOU’D WANT IT
Midas Touch                    Class         A: Increase midas touch by one step.
                               Feature       C: Increase midas touch by one step.
                                             E: Increase midas touch by one step.
Shiny Red Button               Class         A: You can push the button 2 additional times per day.
                               Feature       C: You can push the jolly, candy like button 2 additional times per day.
                                             E: Push the button 2 additional times per day.
A Laborious Task               Talent        A: You gain a +5 bonus to the reroll.
                                             C: The bonus to the reroll increases to +10.
                                             E: You can’t fail the reroll.
A Scientist, Not A Soldier     Talent        A: You now inflict full damage and can still pop free.
                                             C: You can still pop free if you miss.
                                             E: If you pop free, you can move to be near the target instead of next to it.
Button Savant                  Talent        A: At the end of a battle, you gain a push of the shiny red button.
                                             C: As a move action, spend a recovery, but recover no hit points; instead, you gain an
                                                additional use of shiny red button you must use before the end of the battle.
                                             E: Once per day, you can implement two effects when pushing the shiny red button.
Crippling Modification         Talent        A: Push shiny red button twice: target is dazed until the beginning of your next turn.
                                             C: Push shiny red button thrice: target is stunned until the beginning of your next turn.
                                             E: Push the shiny red button thrice and inflict ongoing damage equals to 5 times your
                                                level. A normal save (11+) ends the damage. A critical hit doesn’t double this damage.
Disruptive Insurance           Talent        A: All allies next you benefit from your disruption bonus as well.
                                             C: Any technology you wield automatically passes all disruption saves.
                                             E: All allies next you automatically pass all disruptions saves.
Economic Plating               Talent        A: If you push the shiny red button to boost AC and PD and are still hit, you recover
                                                that use of shiny red button.
                                             C: Your bonus to AC increases to +4
                                             E: When you push the shiny red button to boost AC and PD, gain a +4 instead of +2.
Firing Mechanism Tweak         Talent        A: Push the shiny red button before a ranged attack roll to roll the attack roll thrice and
                                                take the higher result.
                                             C: Once per turn, you can push the shiny red button after hitting a target to make a
                                                second attack roll against the same target.
Increase Firing Potential      Talent        A: Push the shiny red button twice to increase the critical threat range by +2.
                                             C: Push the shiny red button thrice to increase the critical threat range by +3.
Intelligent Design             Talent        A: You can add your intelligent design damage with a natural even hit as well.
                                             C: Replace Dexterity with Intelligence when adding attribute bonus to ranged attacks.
                                             E: Press the shiny red button to add your intelligent design damage to your hit if not a
                                                critical or an even hit.
MacGuy Something               Talent        A: Add your Intelligence modifier to the save.
                                             C: Use MacGuy something twice per day. If you fail a save, recover that use.
More Science                   Talent        A: Your bonus increases to +6. You also gain a +1 bonus to MD.
                                             C: If you roll a natural 2 through 9 with your skill check, you actually rolled a 10.
                                             E: Your bonus to MD increases to +3. You can also add your Intelligence modifier to
                                                your normal save employ more science.
Overdrive                      Talent        A: You can use overdrive twice per day.
                                             C: You can double your Intelligence modifier when rolling the overdrive skill check.          219
Tech Support                   Talent        A: Take a quarter of the damage on a miss or inflict half damage on an ally next to you.
                                             C: Allies next to you also benefit from tech support.
Weapon Guru                    Talent        A: When you score a critical hit, midas touch increases by one step.
                                             C: Push the shiny red button to increase midas touch by one step.
                                             E: Push the shiny red button and increase midas touch by two steps but your weapon
                                                cannot be used on your next turn.
SNIPER FEATS
POWER AFFECTED          PRE-REQ         TIER: WHY YOU’D WANT IT
Marksman Talent         Class Feature   A: After hitting a target with a sniper ranged attack, increase the attack roll by +1.
                                        C: After hitting a target with a sniper ranged attack, increase the attack roll by +2 total.
                                        E: After hitting a target using a sniper ranged attack, increase your attack roll by +3 total.
Range Adjustment        Class Feature   A: Reduce range penalties by half.
                                        C: You suffer no range penalties to distant targets.
                                        E: The penalty to extreme targets is reduced to –2.
Sniper Ranged Attack    Class Feature   A: Increase your miss damage by your alternate attribute.
                                        C: Increase your hit damage by your alternate attribute.
                                        E: If you score a critical hit, triple your alternate attribute bonus to damage.
Bloody Or Piercing      Talent          A: Increase the bonus to marksman talent to +7.
                                        C: If you hit the target’s PD, you still inflict damage as if you missed.
                                        E: Increase the bonus to marksman talent to +9.
Boom! Head Shot         Talent          A: All nearby non-mooks suffer damage equivalent to a miss with a sniper ranged attack.
                                        C: If you kill a mook with a sniper ranged attack, you cane make another sniper ranged
                                           attack with a move action.
                                        E: Instead of being dazed, targets are nearby targets are stunned.
Direct Damage           Talent          A: Inflict the full difference in damage.
                                        C: One per battle, double your direct damage value.
                                        E: Once per battle, inflict damage and inflict a condition with marksman talent.
From The Hip            Talent          A: The penalty decreases to –2.
                                        C: The penalty decreases to 0
No Exit Wound           Talent          A: No exit wound occurs for two consecutive turns.
                                        C: Increase damage inflicted by your alternative ability.
                                        E: No exit wound occurs for four consecutive turns.
Perfect Aim             Talent          A: If you reach a +4 bonus, you can reroll all natural 1s on the attack roll.
                                        C: If you reach a +4 bonus, you increase your level by 1 when calculating damage.
Sharpshooter            Talent          A: Increase the bonus to +5.
                                        C: You gain a second use of sharpshooter per battle.
                                        E: You gain a third use of sharpshooter per battle.
Twitch                  Talent          A: Bonuses increase to +2 on initiative and +3 on your first attack roll.
                                        C: If you act first in an battle, set the escalation die to +1 after you turn is finished.
Act Of God              Power           A: If you hit with the second attack, make a third attack against another target.
                                        C: If you miss the second attack, you regain this power.
Checking The Wind       Power           A: Use a recovery to reset this power.
                                        C: The bonus increases to +5.
Coup De Main
Failure Not An Option
                        Power
                        Power
                                        A: If you have the highest initiative, the ambush is nullified.
                                        A: You can employ marksman talent with the first re-rolled attack.
                                                                                                                                         221
                                        C: You gain a second re-roll.
                                        E: Continue re-rolling a miss until you hit or roll a natural 1.
Hand Signs              Power           A: You can affect any ally you can see.
                                        C: Use a standard action instead of a move, and you can affect two allies.
Markerlight             Power           A: Denote one ally to benefit from the markerlight and improve the bonus to +3.
                                        E: Allies gain a +1 bonus to their crit range against the markerlight target.
Oswald Maneuver         Power           A: You no longer suffer the attack penalty.
                                        C: You now can inflict full damage.
                                        E: This power is reduced to a quick action and if the second attack hits, you can make a
                                           third, though this one suffers a - 2 penalty to attack and inflicts half-damage.
Perfect Camouflage      Power           A: You can sustain this power for one additional turn.
                                        C: The bonus increases to +10.
Swift, Silent, Deadly   Power           A: You can sustain this power with a quick action for one additional turn.
                                        E: You can sustain this power until you are hit with an attack.
Systemic Inflammatory   Power           A: If you hit while suffering from ongoing damage, increases save to hard (16+).
Response                                C: If you hit the target suffering from ongoing damage, the target fails its next save for it.
      SNIPER FEATS (Continued)
      POWER AFFECTED        PRE-REQ         TIER: WHY YOU’D WANT IT
      Tender Spot           Power           A: Use a recovery and reset this power.
                                            C: You are counted as two levels higher when calculating damage.
      Zero Your Weapon      Power           A: If you miss with the attack, you recover this power.
                                            C: Until you move, this power does not expire.
      VANGUARD FEATS
      POWER AFFECTED        PRE-REQ          TIER: WHY YOU’D WANT IT
      Armor Specialty       Class Feature    C: The bonus increases to +2.
      Distinct Advantage    Class Feature    A: You gain a second use per battle.
                                             C:You gain a third use per battle.
                                             E: You gain a fourth use per battle.
      Martial Stances       Class Feature    C: Although activated separately, you can use two martial stances simultaneously.
                                             E: Although activated separately, you can use three martial stances simultaneously.
      Mark For Death        Class Feature    A: The target remains marked even after it disengages but not if you disengage.
                                             C: You gain an additional use per battle and, you can mark two targets at once.
                                             E: You gain an additional use per battle and you can mark three targets at once.
      Natural Weapon        Class Feature    C: Base damage of natural melee weapons increase by one (1d6 > 1d8 > 1d10 > 1d12).
                                             E: Base damage of natural melee weapons increase by one step (1d8 > 1d10 > 1d12).
      C-C-C-Combo Breaker   Talent           A: You can elect to not roll to attack, hit automatically, but only inflict 1/4 damage.
                                             C: You now inflict half-damage if not rolling to attack.
                                             E: If the target is marked, you roll to attack and inflict half damage on a miss.
      Kung-Fu Grip          Talent           A: Enemies attempting to disengage from you need a hard save (16+) to avoid an op-
                                                portunity attack.
                                             C: Enemies cannot disengage from you without provoking an opportunity attack (they
                                                can still pop free).
      In your Face          Talent           A: Marked targets are vulnerable to you.
                                             C: You gain a second use of this ability.
                                             E: Targets marked this way remain so until killed.
      Mobile One            Talent           A: If you are engaged with two or more enemies, you can use a move action to pop
                                                free of one of them.
                                             C: Your bonus increases to +2.
      Protective Shroud     Talent           A: Once per day, when you are staggered, your next hit is a critical.
                                             C: Your bonus increases to +2.
      Stumble Strike        Talent           C: If you miss the enemy with the above attack, spend a recovery—regaining no hit
                                                points—to turn it into a hit.
      Counter Pose          Stance           A: If you miss your attack roll with the bonus, decrease the bonus to +1 on your next
                                                attack. This stacks if your enemy hits you again.
                                             C: The bonus increases to +3 the first attack and +2 on the second.
      Defensive Posture     Stance           A: If and enemy scores a critical hit on you, make a basic melee attack as a reaction.
                                             C: If an enemy staggers you, make a basic melee attack as a reaction.
                                             E: Gain a basic melee attack as a reaction if you are hit a second time before your turn.
      Dominator             Stance           A: Add the escalation die to damage.
                                             C: You gain a +4 bonus to overcome damage resistance.
222   Epic Rise             Stance           A: You can now ignore damage with each hit you take equal to half the escalation die.
                                             C: You can now use a move action to recover hit points equal to the escalation die. At
                                                8th level, this increases to the full die value.
      External Style        Stance           C: Spend a recovery as a free action after a hit, recover no hit points, but add half that
                                                value to your last hit this turn.
                                             E: Targets staggered by your attack are stunned until the beginning of your next turn.
      Focus Sights          Stance           A: Add your ability modifier when rolling a miss against your focus.
                                             C: If you roll a natural even hit on your focus, you gain a use of distinct advantage
                                                against your focus and use it immediately.
                                             E: If you inflict the killing blow on your focus, you can select a new focus.
      Full Wushu            Stance           C: If free, you can move to and engage one nearby enemy and make a basic melee at-
                                                tack as a standard action.
                                             E: Unless grabbed or stuck, you can pop free at will as a move action.
      Grappler              Stance           A: You can spend a move action to render a grabbed target stuck until the beginning of
                                                your next turn.
                                             E: Double your ability modifier to damage rolls against targets you are grabbing.
VANGUARD FEATS (Continued)
POWER AFFECTED                 PRE-REQ   TIER: WHY YOU’D WANT IT
Internal Style                 Stance    A: The bonus to saves increases to +4 and you are immune to fear.
                                         C: If you started this stance on your first turn and maintain it until the end of the bat-
                                            tle, after the battle, all healing effects are doubled.
                                         E: You pass any attempts to rally.
Opponent Control               Stance    A: If you hit a marked target, one ally also engaged with that enemy can pop-free.
                                         C: If a marked enemy you are engaged with hits another ally it is engaged with, you
                                            gain a basic melee attack as a reaction.
                                         E: If you are staggered, the penalty for marked enemies making attacks not including
                                            you as a target increases to –4.
Clear Advantage                Martial   C: When using distinct advantage, you can elect to not inflict additional damage; in-
                                            stead, the target is dazed until the beginning of your next turn.
                                         E: If you hit a target suffering from Clear Advantage, extend the daze another turn.
Balance And Direction          Martial   A: While wielding natural weapons, gain a +1 to AC and PD against melee attacks.
Bouncing Combo                 Martial   A: If you stagger or drop a non-mook with an unarmed attack, you gain a move action
                                            that must be used before the end of your turn.
Can Kick                       Martial   A: Use a move action on the same turn after you hit a target to inflict additional dam-
                                            age equal to your 2 + level.
                                         C: Increase the damage to 4 + your level.
                                         E: Increase damage to 8 + your level.
Evolution Of Pankration        Martial   A: If you engage a single opponent your size, your crit range is expanded by 2.
                                         C: If engaging a single marked opponent your size and roll a natural even hit, the tar-
                                            get is stuck until the beginning of your next turn.
                                         E: Use your Evolution of Pankration abilities on two engaged and targets at once.
Game of Sticks                 Martial   A: If wielding a staff weapon roll twice for opportunity attacks and take the higher
                                            result.
                                         C: Once per battle, you can attack a nearby target without engaging it. If you miss,
                                            you regain this ability.
Gunkata                        Martial   A: One-handed small arms are melee weapons when attacking engaged targets.
                                         C: If wielding 2 1-handed small arms, +1 shield bonus to AC against engaged enemies.
Jumping Knee                   Martial   A: If you move and engage a single target in the same turn, roll twice to attack, take
                                            the higher result, and add 1 additional weapon die of damage (unarmed attack).
                                         C: If you use jumping knee against a target adjacent to ab obstruction, they take triple
                                            your attribute damage.
Kayfabe Maneuver               Martial   A: If you roll a natural even hit against a marked and engaged enemy currently also
                                            engaged with an ally, said ally can pop free
                                         C: Said ally can also make an opportunity attack against the disengaging enemy.
Master Degree Martial Artist   Martial   E: If you score a critical hit, increase weapon damage die by 1.
Nerve Cluster                  Martial   A: If you roll a natural even hit against a marked target and use distinct advantage,
                                            increase the weapon die by 1.
                                         C: If you add damage from nerve cluster and the target becomes staggered, increase
                                            the weapon damage by 1.
Non-Lethal Intent              Martial   A: If you inflict damage with a melee attack equal to half the enemy’s staggered hit
                                            points, you can elect to inflict no damage and the target is stunned for five minutes
                                            or until the target is hit with an attack.
                                         C: When employing non-lethal intent, add two weapon dice damage.                             223
Swords Of Grace                Martial   A: Once per round, when wielding two melee weapons, you gain a +2 bonus to AC
                                            until the beginning of your next turn if you miss a marked target.
                                         C: If you score a critical hit wielding a one-handed weapon on a marked target, the
                                            bonus to AC increases to +4.
Tag Team                       Martial   A: If an ally engaged with a marked enemy you are engaged with and hits said enemy,
                                            the ally inflict additional damage equal to your Dexterity or Strength modifier.
The Ritual Of Dance And        Martial   C: While using only natural weapons, use a move action to engage nearby targets
Damage                                      without disengaging from existing targets.
                                         E: If you score a critical hit on a marked enemy with a natural melee weapon, you can
                                            pop free of any number of enemies you want.
Tosser                         Martial   C: If you score a critical hit on an enemy your size, use a move action that same turn
                                            to throw the enemy, disengaging him from you and all other allies. It suffers addi-
                                            tional damage equal to a missed basic attack.
      VANGUARD FEATS (Continued)
      POWER AFFECTED          PRE-REQ   TIER: WHY YOU’D WANT IT
      True Enlightenment Of   Martial   A: As a quick action, spend a recover, gain no hit points, but gain resist all damage 11+ until
      The Art                              the end of your next turn. If you suffer not damage by the time the resist expires, you
                                           regain the recovery.
                                        C: The resist increases to 16+.
                                        E: The resist increases to 18+. You can spend a standard action once to sustain the resist
                                           without spending a recovery.
      Way of The Turn         Martial   A: If you hit with a melee attack, you can inflict half damage and the target is weakened until
                                           the beginning of your next turn.
                                        E: If you score a critical hit, you can elect to do no damage and target is stunned until the
                                           beginning of your next turn.
224
T
            he ETV was due to arrive in a few hours, as-       it as it danced around the tome, happy and delighted at
            suming it survived the trip through Cyon. It       having been called, for its life was meaningless if it had
            wasn't just the boggs but the radiant magic per-   nothing to shine upon.
            meating the forest that people feared. Aiden           The child was taken back. She recoiled from Aiden,
leaned against the warm concrete wall of the bastion           her bottom lip quivering. "Y-You’re magic?"
crown, overhearing pilgrims making cases in hopes of ad-           Aiden shrugged. "Not really. It’s a gift from my teach-
mittance. They tried to barter their passage by claiming       er." This did not alleviate the child. She stepped back,
possession of some vital knowledge to better mankind.          turned, and fled to her mother. The catkin fluttered be-
     Aiden was reading a book, as he often did. This one       side Aiden, as confused as he was. If a parent wanted to
was fiction; he had checked. A sharp page corner nicked        train her child to seek life in a bastion, it began early and
a small divot of skin from the base of his index finger, not   fear was an easy implement to wield. "I guess that’s nec-
enough to bleed. He caressed the redness, his finger           essary," Aiden whispered. He held up the open book to
skimming over the old scar on his palm from when he            the spark. It blinked and hid between the pages. Aiden
grabbed the broken window during Zmey's attack. Aiden          slipped his spellbook back into his satchel. It was a con-
still thought of the creature as Zmey, though its real name    venient term for it, spellbook. Wizards referred to them
was Goetion is Lifeless. Dragon names were like that,          as totems, requiring to always be in contact when at-
part name, part phrase. Aiden's finger followed the scar       tempting magic. It didn't matter what Aiden called it; he
as it bisected every line in his palm, from life to mercury.   had yet to cast any spells. He wasn't, what some people
His left had fared better with only a leathery patch at the    called, a radiant. Yet. All fae were born that way. For
wrist to mark the event.                                       humans, it was a choice, one which Aiden was required to
     Aiden’s black button shirt and grey trousers were         make if he wanted to cast any spells. He very much want-
from Angel but a gifted Asian girl in Genai with no tech-      ed it, but for some reason it had yet to take.
nology to assist her handcrafted the brown wool sweater.           The laudenian totems were of ivory, bone, or steel.
His longcoat was also purchased off the benches of the         Chaparrans were always wood. Narros took to using
Genai market. Aiden hadn't changed his style of glasses        weapons, swords and axes mostly, a few shields. The idea
since acquiring his first set. Technology had fashioned his    of wands came mostly from the whims of writers. Few
thermal underwear and orthopedic hiking shoes, extrava-        casters ever needed them. They were the training wheels
gances he allowed himself. The only visible mark connect-      of sorcerers. Children used them in areas where magic
ing him to Angel was the broken watch still wrapped            was taught young. Aiden was never given such a crutch to
around his wrist.                                              depend on. No competent caster ever employed a wand.
     "Going out or coming in?" a child asked. She was may-     Hands were needed open to fiddle the fingers properly in
be twelve, tall for her age but narrow enough to fall          controlling the spells cast. With one hand taken by the
through a rabbit hole. She looked surprisingly fashionable,    totem, putting a wand in the other was a colossal waste of
no doubt in an attempt by her family to prove they were-       digits.
n't indigent. Aiden was unsure why she singled him out.            All that was important were the words, to say the
She spoke his English, not one of the various patois Aiden     right one, the right way, and to understand its meaning.
had been warned to expect.                                     To speak the name and create it from nothing. There
     "Going out,” Aiden answered.                              were other ways to harness magic, but Pleroma—the lan-
     "Why?" she asked.                                         guage of magic—was the most powerful and the path cho-
     "Why not?" Aiden closed the book. "What about             sen by wizards. The spark that Chen had given Aiden was
you?"                                                          a living light drawn from nowhere, created with intelli-
     "Going in.” She nudged to her mother, the woman           gence, and aware its life only lasted until dismissed. It
layered in linen with a talc-covered face discussing creden-   knew this and didn’t care, lovingly loyal to its creator or
tials with the outer guard. “Mom grows spiky fruit. Ap-
parently that's hard."
                                                               controller until discharged.
                                                                   No matter how many laws of the universe the white
                                                                                                                               225
     Aiden nodded. "I'm sure she'll get in then."              gate modified, none of them were altered in ways that de-
     "Why are you leaving?" she asked. She wanted to           stroyed life. They allowed greater variations without
know; it wasn't idle banter. She had never been inside a       voiding existing ones. Aiden remembered what Chen had
bastion in her life. She was looking forward to frozen din-    said, that anything Aiden could think of thought for itself.
ners.                                                              Humans not employing magic created dead zones
     "Because there are things you can't do in there."         where the disruption of technology was moderated, but
     "Like what?"                                              never fully suppressed. The city of Angel was one of the
     Aiden placed the novel between his legs and removed       few bastions left.
a larger book from his pack. This one was crafted by am-
ateur hands with a badly sewn cover wrapped in leather.
The pages were rough and frayed and had a dappled tex-
ture. The words were written with the flaws and imper-
fections of a clumsy human hand. Aiden held the book up
edge on. He brought his lips to the spine and whistled.
     A glowing ball of catkin lifted from the center of the
book. A tail of glitter, its only appendage, dangled behind
A
              lthough Earth now resembles the ancient landscapes of
              fantasy, medieval it is not. The push for survival did not
              retard progress, and those building the first cities after
              gate-fall, even if outside the first fledging bastions, still
possessed enough talent to build insulated housing and double-paned
glass. Most basic technology still works the majority of the time,
despite the occasional hiccup. Most of all, the knowledge from
thousands of years of trial and error remained. The armor of today is
lighter, stronger, and more maneuverable than the armor of legend.
Swords are sharper and more balanced. Purely mechanical devices
below a certain complexity, especially agricultural machinery, are
retooled to accept animal or human power. Additionally, the func-
tional limits of technology vary from place to place according to the
density of the EDF. Prevented from developing complicated
machines, many survivors delved into new areas, pioneers in
alternative paths of development previously considered obsolete
given the onset of the industrial revolution.
    Simultaneously, bastions have employed their advanced expertise
to weaving better clothes and forging better armor. Originally
intended only for their own populations, some have learned the value
of these goods outside their walls. Though their high tech weapons
and devices are useless on the outside, bastions could still sell mass-
produced, durable creature comforts, and even advanced versions of
low-tech technologies, replacing tempered steel with carbon
nanotubes, wood with advanced plastics, wool and cotton with
synthetic fibers. This resulted in a torrent of new exports, boosting
the economy of growing nations. The process to create these items in
bulk necessitates the use of bastion knowledge and machinery,
methods only replicated where the EDF is low or virtually
nonexistent; thus markets usually sell these items for outrageous
markups. Bastions like Angel and especially York turned this into a
substantial windfall as the money turned in (gold, silver, and
platinum) could be converted into raw materials. Disruption-immune
bastion exports have found their way across the echan countryside,
employed by almost every manner of individual, though often only
held by human hands. Many of the more old-fashioned fae,
especially laudenians and chaparrans, despise these items.
    It is clear, therefore, that the chief obstacle faced in open echa to a
lifestyle not entirely unlike that of, say, the mid-20th century pre-
Hammer is not lack of knowledge and development, but the lack of
the dedicated infrastructure required to take advantage of it. The
rare echans granted a peek inside the bastions (and allowed to come
out again) often wax rhapsodical about two things: electric lighting
and flush toilets. In fact, indoor plumbing is far from an impossibility
in echan communities, powered as it is entirely by simple mechanical
processes – what most of echa lacks is the extensive sewage and water
table management facilities necessary to maintain such conveniences
(even so, many present-day castles are equipped with running water
and modern lavatorial facilities). Electricity is more problematic;
though the processes for generating it work normally, even simple
batteries lose their charge two to ten times faster than in techan
communities, and even the most conductive wiring is incapable of
carrying a current more than a few hundred feet. Thus, electric
power is an extreme rarity in echa.
    The greatest distinction between technology and magic is
progress. Technology improves as a civilization endeavors to better
itself. The desire to advance from a primitive design encourages the
development of better materials, better processes, and better
machines. There has never been a point where a society was content
      with what it had achieved. Based in the most basic           of energy resources, the only mineral wealth they can
      evolutionary drive, a species must expand both in            usually claim is plentiful quantities of silicon. Only
      knowledge and in scope in order to remain competitive        Selkirk sits on or near a mine. This left most available
      against rivals. These rivals include other nations as well   resources in the hands of echan cultures. The narros, of
      as other species. This compulsory habit in humans is         course, are the best miners and control the most valua-
      almost totally absent in non-evolved species like the        ble pits, but human settlements frequently grew around
      fae, and even magically uplifted species like the ko-        the narros mines to aid in exporting the excess mineral
      diaks are slow to embrace this biological obligation to      wealth.
      subsume or subjugate underdeveloped people, building             The remaining resources are the common elements
      upon a ruined foundation of past accomplishments.            most took for granted years ago: copper, silver, gold,
          Magic does not improve; when it changes, it does so      platinum, iron, coal, etc. In the new age, new riches
      on its own, and in random and unpredictable ways.            like angelite and coruthil have also emerged. The
      Creatures of magic are the same the world over, except       bastions need such resources badly and some have
      when they devolve, and even then the mutation usually        secretly established trade agreements with outside
      takes the same form whenever it occurs from the same         sources.
      stock. The spells of yesteryear are the same cast today.
      Arcane knowledge and the ways of Pleroma passed
      down from the dragons in the previous age are finite.
                                                                   CURRENCY
      Though occasionally new spells are uncovered, they           Without an extensive system of banking and trade
      have not improved the knowledge of the language or           exchanges, each kingdom issues its own currency.
      how it is able to alter the world when uttered. No           Since the concept of paper money in any great quantity
      matter how powerful magic is, it does have limits, and       relies on a trust that market economies are simply
      only the most powerful dragons seem capable of               unable to match, nearly all of these currencies are
      transcending those limits.        Additionally, the only     issued in coin. Thankfully, the fae nations, long before
      creatures gifted with such enlightenment about               man’s arrival, already decided that – despite what stamp
      Pleroma are creatures without the biological compulsion      was cast into the coin – the best way to ensure fair
      to better their species. Therefore there has never been      commerce was to make the value of the coin equal to
      an attempt by the fae to improve upon it, and a human        that of the metal it is made from. It is not unheard of
      lifetime is too severely limited to understand all the       for travelers to pay their way in coins of equal value, but
      chaotic variables associated with magic.                     from a dozen different kingdoms. Because magic has
          With this impediment, many echalogians on both           difficulty forging valuable metals without the aid of a
      sides of the magical/technological axis have predicted       philosopher’s stone (the holy grail of alchemy and still
      that eventually, science will inevitably discover how to     only legend), the fae restricted their coins to a small
      overcome their sensitivity to magical effects; theories of   branch of metals, namely gold, silver, and copper. This
      quantum mechanics already posit machines capable of          was standardized amongst the gimfen, damaskans, and
      making minute adjustments to their own inner                 narros (the latter being believed to have pioneered the
      workings to compensate for the vagaries of the EDF.          practice); chaparrans and laudenians preferred barter to
      Additionally, bastions like Porto and Mann have put          money in their own communities (and still do). Narros
      forward proposals for creating a field that simulates a      eventually added two more to the range, a dull silver
      negative energy signature not unlike the energy from         coin made from palladium and platinum, and an ultra-
      Ixindar. This would result in an “anti-magic field” that     rare angelite mint. In the modern world, the fae
      would render all magic within it inert. If successful, the   continued this practice and have endorsed a set of rules
228   retaking of the Earth by men and machines would be           when dealing with currency.
      inevitable.                                                      Rather than deal with the complexities of money-
                                                                   changing in a culture where trade is sporadic at best,
                                                                   most human nations have simply adopted the fae
      RESOURCES                                                    tradition wholesale.      Coins trade at the fair market
      Before man fell from his seat of power, he managed to        value of their constituent metals. They are all properly
      strip Earth of almost all non-renewable resources. He        stamped for authenticity and are distributed in near
      extinguished nearly all fossil fuels, forcing bastions to    identical weight to other coins of equal value. Though
      develop alternate sources. Oil and gasoline are scarce       each nation issues its own currency with its own unique
      after the Hammer, and with a lack of industrial-scale        signature, a coin from Abidan and a coin from Torquil
      cultivation, vegetable-based fuels are not easily manu-      are of more or less equal purity and value. As the most
      factured on the scale required by a techan population.       prolific mines in Canam are operated by the narros and
      The biggest hurdle for any formed authority was loca-        nearly all nations must deal with them for the raw
      tion. Many centers of techa positioned themselves on         metals necessary to make the coins in the first place,
      the coast for obvious reasons. Some utilize the sinful       they alone have the economic clout to ensure the
      energy of the atom while others embraced cleaner re-         system remains equitable across the continent.
      sources like geothermal, tidal, or solar power. However,         Baruch Malkut is the only nation that still employs a
      while coastal locations are generally rich in these kinds    standardized       banknote      system      for     higher
denominations, issuing paper with no face value to           over it, making its aesthetic worth far higher than the
represent stored riches. Baruch shopkeepers, though          pearl’s value itself. It is often used when flamboyant
encouraged to report those passing unfamiliar money,         purchases are made, especially in front of prospective
often take foreign gold, as the coins can be melted and      mates. It is commonly considered a sign of arrogance if
re-stamped. Despite a continued push to eliminate the        used for mediocre acquisitions. The laudenian mark is
exchange of this money within their borders, it still        merely a glossy disk of brass but is enchanted with a
occurs. The Malkut slavers, for example, freely accept       permanent magical endowment. The coin has no ap-
foreign coins.                                               parent weight and can float in midair. It cannot be bro-
                                                             ken, or bent, nor can it be picked from its owner’s
ECHAN CURRENCY                                               purse. The coins reappear in the owner’s possession
For simplicity, all echan coins trade equally with each      until willingly handed to another. Though the magic
other. Many kingdoms take foreign gold, melt it, and re      can be pulled off it and used in a constructive way, only
-stamp it with their mark. Because of this practice, the     the laudenian elder casters know how to accomplish
Limshau chryso is the most widely circulated currency        this.
in Canam, followed distantly by the narros golden foot.          The narros opus does not have enough angelite to
Here are some examples of Canam currency:                    forge an item but enough coins gathered could be
                                                             employed in such a way; however, the coins are worth
   Copper/Brass/Bronze Coins (=1 cp)                         more in their issue than they are in their content and
Abidan/Limshau/Gimfen penny (plural: pennies)                the cost of extracting the usable angelite from the coin
Baruch Malkut copper                                         would increase the cost of forging the item by upwards
Kannos kuedo                                                 of 10%.
Narros copper tooth                                              Quinox has a unique currency used in the high court
Orchis casten                                                and in prestigious markets. It is a small monocrystal
Torquil penny (plural: pence)                                three inches across. The unbroken crystal is completely
   Silver Coins (=1 sp)                                      pure with no grain boundaries—a perfect crystal lattice.
Abidan dagot                                                 The ingot boules issued by the state are identical with
Kannos kroenan                                               no markings for their authenticity. None is required, as
Baruch Malkut silver                                         no single person within and without the House of
Gimfen pebble                                                Quinox knows how the treasury creates such perfection.
Limshau carmot                                               Chaparrans and laudenians prefer a barter system, but
Orchis noman                                                 when forced to use money they employ their neigh-
Narros silver finger                                         bors' (in this case, Limshau).
Torquil sterling                                                 Games need not employ this system of currency;
   Gold Coins (=1 gp)                                        just assume the gold they acquire is universal. As an
Abidan sovereign                                             optional rule, GMs are welcomed to include the
Kannos kannon                                                currency titles above purely as flavor to a scene, or they
Baruch Malkut dollar                                         may impose a rule system upon them, forcing players to
Gimfen gold stone                                            track what kinds of money they have and its local value.
Limshau chryso                                               If so, a few guidelines should be followed:
Narros golden foot                                                 Unique currency is only accepted by the race in
Torquil crown                                                      question and they are often unwilling to trade it
   Platinum/Palladium Coins (=1 pp)                                over to more acceptable legal tender.
Limshau tollar
Narros pallis spirit
                                                                   No one outside of Baruch Malkut accepts their
                                                                   money and no legitimate vendor in the “blessed
                                                                                                                           229
   Unique Currency (Various)                                       kingdom” converts their coins or bills to foreign
Narros angelite opus (=500 gp)                                     money.
Laudenian enchanted mark (=10,000 gp)
                                                                   Banknotes are legal tender, but are usually issued
Gimfen pearl (=50 gp)
                                                                   in the form of custom letters of credit and have an
Quinox crystal (=5 gp)
                                                                   accepted range from their bank. Usually, this range
                                                                   is within 100 miles. Outside of this, the notes are
Houses Antikari, Ogium, Plicato, and Solum all use                 refused. Several shops in large cities refuse to deal
various other nations’ currencies. When Torquil was in             with large monies (over 500 gp) and will only accept
its prime, it instigated a massive run of its coins, which
                                                                   banknotes from local banks. Banknotes are seldom
was the dominant tender for nearly a century until the
                                                                   exchanged back to coins unless given as loose
kingdom’s collapse. Even after, it continued circulation
                                                                   change in a purchase.
for many decades and is still found today, though
                                                                   Gems and jewelry are not legal tender and must be
overwhelmed by the distribution of Limshau coins.
                                                                   traded for currency or banknotes.
Unique currency is often not accepted outside of the
region of issue, except by collectors. The gimfen pearl
is an actual pearl but with nearly pin-thin etch-work all
      UNIVERSAL CREDITS (UC)                                      In the end, very little is more satisfying than returning
      It would be great to think that one could pass into the     to a bastion with your holds overflowing with gold.
      walls of a city of industry with a bag of gold and buy a
      laser gun. Alas, it is not that simple. Because of          TECH LEVELS
      bastions’ desperate need for resources, currency is         Tech levels indicate the differences between the basti-
      printed on the cheapest of materials.           They all    ons. Some of these city-states reached pinnacles of ad-
      commonly feature a half-plastic/half paper medium           vancement before others. Some struggled to survive
      impossible to copy with more than 300 counterfeit           while others flourished. With the EDF making long-
      measures including holographic imagery and computer         range communication impossible, the bastions grew and
      encoding. Each has special imprinting from its home         developed separately from their brethren. After 500
      bastion. No bastion currency can be exchanged with          years, they are not about to start sharing. Bastions
      any other bastion currency. For the sake of clarity,        would not only fight for technology but for the people
      these moneys are given the term Universal Credits (uc),     possessing the knowledge to build it. Tech levels indi-
      for they represent the legal tender of all bastion          cate the possible origin of a weapon as well as its dam-
      currency.                                                   age potential. Anyone finding and using high tech gear
          Various Bastion Currencies: Angel dollar, Mann          is skittish about flaunting it in a lower-TL bastion for
      credit, Sierra Madre bar, Selkirk shilling, and York        fear it will be confiscated, dismantled, and reverse engi-
      dollar.                                                     neered.
          Although you cannot trade one bastion currency for          Seven tech levels exist. These are broad categoriza-
      another bastion currency, they are all considered equal     tions reflecting both how advanced a device is and how
      in value in regards to echan currency. Bastions are         easily disrupted it is by EDF. There are often excep-
      always happy to convert echan currency into their own       tions when a bastion develops a device higher than their
      denominations, because echan currency is worth the          stated tech level. Higher tech level bastions gain access
      value of its metal, and bastions are always in the need     to all levels below them. ‘Tech Level’ is not a term
      for echan currency. Converting money the other way          that is used in-universe, but most bastions are broadly
      generally involves finding a black-marketeer, who will      aware of the tiers of distinction between one another
      exchange uc for gold at a ruinous markup; most people       and have their own methods of classifying those differ-
      leaving a bastion find it easier and more economical to     ences.
      convert their money into exportable trade goods and             Tech Level 0: This level covers all technological
      sell them at the first large market town outside.           development from the early industrial level to the start
          Every bastion except Mann will accept echan             of the microchip revolution. Most, but not all TL0
      currency regardless of its national stamp. For this         technology is relatively safe from disruption, although
      purpose 1 uc = 1 gp. There are no fractions or change       this depends on the strength of the local EDF, and as
      and exchange banks will not accept lower value              always, the less advanced the machine, the safer.
      currencies unless they add up to a single uc. Banks will        Vehicles: Wheeled or tracked ground vehicles and
      also not give out or return echan currency as they are      propeller-driven aircraft running on simple chemical
      smelted and put to applicable use; gold in particular is    fuels instead of electricity (alcohol-based fuel is more
      essential, as most modern electrical wiring is made from    accessible and stable in EDF than petroleum or bio-
      it due to its near total impermeability to most magic.      diesel, but limits the output of the engine significantly)
      No bastions accept unique echan currency.                   or human- or animal-power. Military craft flaunt armor
          The Treasure Conundrum: Alas, unlike echans,            and tank treads. Fly by wire.
      techan characters will seldom (if ever) find their
230
                                                                      Weapons: Bolt action and flechette rounds fire from
      technology in the lair of a dragon (or any other creature   most guns. More primitive black-powder firearms are
      for that matter). This means techans must return to a       in use in some areas, but advanced versions of bows and
      bastion or techan merchant to re-arm and upgrade their      crossbows are more generally favored.
      technology or depend on a trained engineer to build             Medical: Natural healing only. Surgery can cure
      arms or armor over a long period of time. Nothing they      most wounds, but recovery can last a while.
      find in field will be applicable to them (except as             Tech Level 1: This is the most basic level required
      widgets).                                                   to be considered ‘high-tech’. Almost all technological
          If characters gain a level in a dungeon, they won’t     advances from this point on are dependent upon elec-
      conveniently find a higher level weapon after they slay     tricity.
      the next big monster. In long, protracted adventures,           Vehicles: Aircraft utilize aero-forms with jet engines
      this may create problems. Vehicles are a wise base of       or propellers. Vehicles roll on wheels but possess trac-
      operations as they may hold many times over the             tion control and anti-lock brakes. Armored vehicles
      ammunition capacity of a single techan character. This      become lighter and radar-resistant.
      may solve the problematic issue of ammunition but not           Weapons: Electronically stacked projectiles and
      about the eventual need to upgrade technology. Alas,        caseless ammunition. Basic energy weapons are limited
      the echan wilderness is not called a wasteland by the       to short range electric shocks.
      techans for nothing. The GM has options to offset this.
    Medical: Natural healing mostly, assisted by EKGs             Medical: Rapid healing injections, designer drugs,
and X-Ray machines. Surgical recovery times are im-           gene therapy, and beneficial viruses. Healing time cut
proved by synthetic skin and anti-rejection drugs.            in half with medical attention.
    Tech Level 2: At this level, almost every form of             Tech Level 4: Refinements in the manipulation of
technology has integrated electronics and advanced            magnetic fields and energy levels characterize this
computer control.                                             stage.
    Vehicles: Ground vehicles now sport computer navi-            Vehicles: Magnetic vehicles reduce in size and now
gation, climate control, and electronic stability. Aircraft   replace wheels in common transport. Fanjets shrink and
can now fly themselves if need be. Advanced aerospace         become more efficient.
has given way to vectored thrust and vertical-take-off            Weapons: The beginning of basic laser weaponry.
aircraft.                                                     Advanced magnetics. Prototype exo-armor appears.
    Weapons: Computer tracking and targeting. Infra-              Medical: Most known diseases are curable. Healing
red and thermal imaging is available, but not standard.       time cut to one-third with medical attention. Nanotech
Firearms haven’t changed but have grown more compli-          healing is in its infancy.
cated with advanced reloading and higher firing rates.            Tech Level 5: At this level, energy is almost as
Advances in construction make them lighter with larger        freely manipulable as matter and nanotechnology is
calibers.                                                     ubiquitous.
    Medical: Computer diagnostic beds, MRIs, and ro-              Vehicles: Robots appear beyond the role of “dumb
botic assisted surgery.                                       tool.” Exo-armor is mass produced. Wheeled traffic              231
    Tech Level 3: This is a liminal stage. Old technolo-      virtually nonexistent or, if it exists, can traverse any ter-
gies are simultaneously being advanced and refined at         rain. Ramjets shrink and provide massive thrust in small
the same time as their inevitable (but still somewhat         packages, revolutionizing transportation outside the
primitive) replacements are entering circulation. This        magnetic-traffic.
is the last tech level that an observer from the 21 st cen-       Weapons: Laser weapons “tunable.” Plasma wea-
tury pre-Hammer might still find familiar.                    ponry. Bolt weapons are outdated.
    Vehicles: Vertical take-off fan craft and wingless jets       Medical: Nanotechnology can heal any wounds and
keep aircraft aloft, are much more stable, and can fly        even regenerate limbs.
rings around more primitive craft. Aircraft designs are           Tech Level 6: Any sufficiently advanced technology
no longer dominated by their massive aero-forms.              would be indistinguishable from magic, if magic didn’t
Ground vehicles still use wheels but now mass transit         break sufficiently advanced technology.
magnetic vehicles appear as an alternative.                       Vehicles: Antigravity replaces all previous transpor-
    Weapons: Bolt weapons remain the choice for most          tation.
but the way they fire improves. Railcannons and self-             Weapons: Disruptors, vapor rifles, disintegrator wea-
propelled projectiles exist, but are not common.              ponry.
                                                                  Medical: Complete body reconstruction.
      APPLICATION OF TECH LEVELS                                        Carbon Crossbow: This super light crossbow was
      The tech level determines how easily the item is affect-      exported from York originally, but replicas have been
      ed by disruption rolls (see below) and affects the diffi-     found across Canam. The weapon is a sleek, smooth,
      culty and cost of repairs and modifications to the item.      multi-piece item of black and silver, constructed not of
      Tech levels can also be used as a guide to determine          steel, but of plastics and carbon fiber. This makes the
      when certain items should be made available to charac-        weapon less clumsy than ancient designs. It is not a
      ters. High tech levels also generally pair up with bonus-     weapon starting characters can own.
      es (attack and damage for weapons, AC for armor, etc.)            Property: The carbon crossbow comes with a range-
        TECH LEVEL         TIER                   BONUS             finding scope.
                                                                        Compound Longbow: Compound bows are
        TL0                Adventurer                   0
                                                                    fashioned of steel or aluminum – a few rare models are
        TL1                Adventurer                   0
                                                                    constructed from magnarros or angelite. They are
        TL2                Adventurer                  +1           bolted and adjusted by computer. Their power comes
        TL3                Champion                    +2           from a series of pulleys, cams, and levers. They do not
        TL4                Champion                    +2           warp and can be adjusted for a variety of conditions. It
        TL5                Epic                        +3           is not a weapon starting characters can own.
        TL6                Epic                        +3
                                                                    LIMSHAU WEAPONS
      ECHAN WEAPONS                                                 Modern Limshau weapons were adapted from
                                                                    knowledge acquired from refugees leaving Angel when
      Most fae races remain steadfast in their traditions and       Ravenar visited the walls hundreds of years ago, and the
      techniques. A laudenian bow looks the same now as it          designs and names of these weapons were taken from
      always did. Only the damaskans continue to evolve             the traditions of old Asia from which most of these
      with knowledge collected from their human allies, and         displaced peoples descended. All Limshau weapons
      weapons from Limshau revel in a newfound                      look plain and featureless, sporting neither jewels in
      understanding of the forge and hammer.                        their pommels nor intricate weavings on their handles,
                                                                    but the swords are extremely sharp and feature holes
      BASTION EXPORTS                                               along the blade to lighten the weapon without
      Some manufacturers in bastions employ advanced tech-          sacrificing tensile strength by a significant margin. Ad-
      nology to create melee weapons of amazing quality.            ditionally, modern Limshau weapons benefit from ad-
      The materials melt at exacting points and are chemical-       vanced forging techniques and significantly better qual-
      ly combined to a perfect ratio, their edges shaved to         ity steel than their original namesakes, making them
      almost an atom’s sharpness. Bows are no longer strung         much less brittle and given them significantly more
      animal hides around bent wood but cables wound                longevity than an equivalent from the old world.
      around a mechanism of levers. All bastion export weap-            Special: Characters with Limshau backgrounds are
      ons are finely calibrated, lighter and sturdier than their    able to select these weapons at creation.
      echan equivalents. However, bastion exports look plain            Property: Wielding a Limshau melee weapon be-
      and somewhat ordinary; maker symbols offer some               stows a +1 bonus to AC until the beginning of your next
      style, usually engraved in the steel itself, but are rarely   turn if you hit an enemy with a melee attack.
      ostentatious. Often enough, they are built for effective-         Limshau Repeating Crossbow: This unique weapon
      ness, not glory, so seldom do they strike fear in oppo-       has found popularity recently with custodians in the
      nents when raised in anger. They won’t rouse the mass-        outer cities, and has since spread into wider circulation.
232   es when pulled from their scabbard. Because of the            This single-hand crossbow carries a strap around the
      niche market for such items, echan weapons made and           user’s arm, allowing the weapon to be reloaded with a
      exported from techa fetch steep prices and rarely can         single hand, making it the only full-size crossbow that
      buyers justify the expense. A prospective buyer can           can be loaded and fired repeatedly with a single hand.
      usually spot one of these rare weapons by their extrava-          Property: Reloading takes a free action, but after six
      gant cost. They are still counted as echan weapons and        shots, you must take a standard action to reload it.
      are not affected by disruption. Most fae (except gimfen
      and damaskans) disdain bastion exports, but anyone
      else who can get them wields them as proudly as if
      pulled from a narros fire pit, a result of technological
      know-how, not magical aptitude.
          Property: Generally, bastion exports inflict slightly
      more damage than traditional weapons (1d6 to 1d8 to
      1d10 to 1d12), see table.
          Brass Knuckles: A no fuss weapon, brass knuckles
      are a simple melee weapon.
                                                              capable of adapting themselves to any chaparran (or
 ECHAN WEAPONS                                                other worthy spirit) wielding them. Black bows do not
  WEAPON                  Recommended          Price          bond permanently to a user but they have been known
                          Damage                              to “play favorites”. Being a non-chaparran and gaining
  One-Handed                                                  the benefits of a black bow is rare, but has been known
  Makana                          1d6          15 gp          to happen.
                                                                  Property: You can use Strength instead of Dexterity
  Bastion bastard sword          1d10          350 gp/uc
                                                              with ranged attacks while using a Kitarri Black Bow
  Bastion short                   1d6          310 gp/uc
                                                              (and it is one of the few bows able to inflict 1d10 dam-
  Limshau katana                 1d10          400 gp
                                                              age).
  Limshau nagamaki                1d8          230 gp
  Limshau tanto                   1d4          250 gp
  Limshau wakazashi               1d6          350 gp         TECHAN WEAPONS
  Narros krollish                1d10          50 gp          Techan weapons are listed by broad examples: if every
  Two-Handed
                                                              variation from every bastion were to be detailed, the list
                                                              would take up half the book. However, some unique
  Compound longbow               1d10          350 gp/uc
                                                              weapons are included.
  Carbon crossbow                 1d8          330 gp/uc
                                                                  Standard Equipment: At character creation, a player
  Bastion greatsword             1d12          330 gp/uc
                                                              can select any TL0 weapon fitting for their class except
  Bastion longsword              1d10          315 gp/uc      for super heavy weapons and specialty weapons.
  Kitarri black bow              1d10          — gp
  Limshau crossbow                1d8          300 gp
  Limshau odachi                 1d10          400 gp
                                                              WEAPON RULES
  Limshau naginata               1d10          400 gp
                                                              The following rules apply to all weapons included here:
                                                                   Reloading Weapons: All weapons are manual or clip
  Limshau yari                   1d10          380 gp
                                                              -loading. Though these clips may be energy cells, they
OTHER ECHAN WEAPONS                                           all necessitate the same time to reload. Reloading one
    Makana: Chaparrans do not like using metal weap-          techan weapon of any type requires a move action. Cer-
ons if they can avoid it. While they will use swords if       tain powers.
they have to, most prefer the makana – a thin, sharp-              Switching Weapons: Although drawing a weapon is
edged club made of very dense wood, studded with              a quick action, switching weapons without dropping one
stone, bone, or occasionally steel studs at regular inter-    requires two quick actions (one to return—or sheath a
vals along opposite sides of its length. The makana           weapon – the other to draw the second). Although this
handles similarly to a sword under normal usage, but          would never be an issue with fantasy players, techan
can also be wielded like a club without requiring the         players may often switch weapons several times during
user to shift their grip.                                     an encounter. Some abilities and feats may alter this
    Narros Krollish: The narros krollish was considered       rule.
the standard weapon of choice for most narros serving in           Basic Chemical Projectiles: The vast majority of
the military. This practice has waned in the centuries        techan weapons in echa rely on basic chemical propul-
since the narros’ return, only keeping the tradition with-    sion. The earliest firearms used chemical explosives to
in Fargon. Narros born or raised elsewhere run the risk       propel its deadly shell toward its victim. Although the
of never picking up one. The krollish is a multi-             chemicals evolved as knowledge did, the result re-
                                                              mained the same. Requiring no energy cell, standard
                                                                                                                            233
function weapon featuring no less than three different
ways to inflict damage on a target. Its business end          ballistic firearms seldom broke down. As time contin-
sports both an axe and a hammer, formed from a single         ued, the chemicals became easier to locate. Even in the
block of steel. That head is topped on a long staff tow-      largest, most advanced bastions, chemical firearms are
ering over most narros wielding it.                           still popular among those leaving the safety of their
    Kitarri Black Bow: Legend claims that the wood            walls. Assault rifles, autoloaders, bolt sniper rifles, all
inside of a kitarri black bow is partly infused with the      caseless weapons, light machine guns, machine pistols,
spirit of dead chaparran. It is commonly known that           all shotguns, pocket pistols, sniper cannons, and subma-
when a chaparran dies, it is placed without coffin in the     chine guns utilize chemical projectiles. There are also
dirt along with a single acorn. The tree which grows          two subsets of BCP weaponry:
requires neither light nor water. Chaparrans are able to           Caseless Ammunition: Caseless weapons use unique
command wood to naturally grow objects for them to            clipless, caseless ammunition. A square-shaped round is
use, including weapons. It was at some point where            the entire firing mechanism. The shell is encased inside
these two traditions merged, and these trees enchanted        a solid propellant coffin, connected to others, and fed as
with the spirit of passed fae were used/asked to create       a clip. Each bullet, when fired, incinerates its case,
great structures and items for the elite of chaparran soci-   ejecting the remnants with the bullet. Caseless weap-
ety. The temples of Jibaro are thought to be such ex-         ons possess massive clip capacities.
amples. Kitarri black bows are believed to be another,             Electronic Stacked Projectiles (ESP): No longer are
                                                              bullets loaded from an external clip and launched via a
      A. Plasma Rifle                J. Rotary Cannon
      (Collapsed/Deployed)           K. Thumper Laser Can-
      B. Caseless Pistol                non
      C. Pocket Pistol               L. Vapor Rifle
      D. Pulse Carbine               M. Gauss Repeater
      E. Plasma Grenade              (Medium & Large User
      F. Submachine Gun              Configuration)
      G. SPP Rifle                   N. Caseless Rifle
      H. Rail Pistol                 O. Pulse Capacitor Rifle
      I. Ion Rifle
      firing pin. Now they are loaded directly into the barrel,
      separated only by the propellant. The concept dates
      back to traditional fireworks except the stacked projec-
      tile weapon does not need to fire its entire payload
      when ignited. Electrical pulses launch the bullets in the
      proper order. Misfires are pushed out by the next
      round, preventing backfire. This removes the need for a
      clip, a firing pin, or for that matter, any moving parts at
      all. The greatest advantage of this technology is a phe-
      nomenal firing rate, capable of discharging rounds liter-
      ally as a stream of bullets.
      WEAPON GROUPS
      The weapons covered here are grouped into the follow-
      ing categories based on their general utility. They do
      not fall into the normal categories of simple, military, or
      superior weapons.
          Heavy Weapons: These are large weapon systems
      that require a tripod, a base, a platform, or any other
      stable point from which to fire.
          Properties: Because of their cumbersome nature, if
      you move or are moved any distance you suffer a -4
      penalty to attack rolls with heavy weapons until the
      start of your next turn (you can shoot first and then
      move to avoid the penalty on your turn). You also suffer
      the penalty when using a heavy weapon against targets
      engaged with you.
          Small Arms, One-Handed: These are single-handed
      firearms which are renowned for their ease of use and
      compact style, making them an easy choice for those
    Specialty Weapons: These are weapons with a               Note: Specialty weapons are often rare and ammo is
unique function that require specific training. These      generally scarce and limited. Unlike normal weapons,
include sonic weapons, pulse weaponry, and rocket          players need to track ammunition for these weapons
launchers. Specialty weapons also count as one- or two-    and understand that it can and will eventually run out.
handed small arms, heavy weapons or super heavy               Super Heavy Weapons: These are weapons with
weapons for all purposes except proficiency.               the potential of incredible damage but with a cumber-
    Properties: Specialty weapons can only be used         some design. All super heavy weapons come equipped
with a no-frills basic ranged attack (no maneuvers or      with either a vehicle mount or a tripod. These large
triggered special abilities) or its own special attack.    weapon systems require a tripod, a base, a platform, or
                                                           any other stable point from which to fire. Examples
      HEAVY WEAPONS
      WEAPON                   PRICE        CLIP/CELL    TL        BONUS      PROPERTIES
      Machine light cannon     65           120          0         0          heavy auto
      Rotary cannon            2,300        300          1         0          heavy auto
      ESP maelstrom            10,000       400          2         +1         heavy auto
      “God’s Eye” sniper gun   14,000       10           2         +1         high crit, sniper
      Ion cannon               22,000       40           3         +2         Pincher
      Coil light gun           42,000       40           3         +2         Gauss
      Nuclear particle lance   43,000       30           3         +2         High-crit, nuclear
      Linear collider          45,000       60           3         +2         heavy auto, nuclear
      Sonic devastator         28,000       40           3         +2         Sonic
      Railcannon               75,000       120          4         +2         Gauss, heavy auto, high crit
      Solid laser cannon       80,000       30           4         +2         Laser
      Thumper laser cannon     134,000      100          5         +3         Heavy auto, high crit, laser
      Pulse mini-gun           144,000      100          6         +3         Heavy auto, plasma
      Capacitor apocalypse     162,000      100          6         +3         Heavy auto, plasma
      SPECIALTY WEAPONS (Can only be used with a “no-frills” ranged basic action)
      WEAPON                              PRICE      CLIP/CELL     TL       BONUS      PROPERTIES
      Capsicum spray                      20         3             0        0          1-handed
      Grenade launcher                    60         1             0        0          1-handed, grenade
      Grenade light weapon                300        6             0        0          2-handed, grenade
      Electroshock gun                    2,000      1             1        0          1-handed
      Glue gun                            2,000      1             1        0          Exp, heavy weapon
      Net gun                             1,000      1             1        0          2-handed
      Rocket launcher                     500        1             1        0          Heavy weapon, exp
      Grenade launcher, mark II           2,000      4             3        +1         1-handed, grenade
      Laser guided rocket launcher        3,500      1             2        +1         2-handed, exp, guided
      Tank heavy gun                      3,400      1             2        +1         2-handed, exp
      Grenade launcher, mark III          19,200     6             5        +3         1-handed, grenade
      Sonic stunner                       18,000     10            3        +2         2-handed
236   Restrainment field
      Smart guided rocket launcher
                                          45,000
                                          5,500
                                                     1
                                                     1
                                                                   4
                                                                   4
                                                                            +2
                                                                            +2
                                                                                       1-handed
                                                                                       2-handed, exp, guided
      Plasma thrower                      34,000     10            5        +3         2-handed, plasma
      Plasma artillery                    98,000     4             6        +3         Plasma, exp, super heavy weapon
      Vapor rifle                         200,000    6             6        +3         2-handed
                                                                                                                        245
          Tech-Mail: The most advanced non-powered armor           mounts. Because the amarok is Large, you can install
      available from the bastions appeared from various            super heavy weapons as heavy weapons. Likewise you
      sources nearly at the same time. Based on medieval           can install heavy weapons or two-handed small arms in
      scale mail, tech-mail utilizes overlapping discs no bigger   these mounts as two-handed small arms and one-
      than gold coins interlaced together to form a durable        handed small arms, respectively. You suffer a -3 penal-
      but flexible covering. The discs, comprised of silicon,      ty to attack rolls against medium or smaller targets en-
      ceramic, and titanium, spread out impacts across the         gaged with you.
      entire body, allowing for greater protection. The                Auto-Reload: You have a mechanism to reload your
      exacting pattern of the scales is proportioned perfectly     weapons (since you have no arms). You can reload
      to maximize protection where needed most. Of course,         three clips/cells before needing external loading (you
      to most of its users, the fact that it has no complex com-   either have to exit the suit to reload or have an ally do it
      ponents to disrupt is what makes it of superior value.       for you). Reloading still takes a move action using this
          Resistance: You gain a +3 item bonus to saving           system. External reloading requires a standard, a move,
      throws against any ongoing damage.                           and a quick action.
          Removal (recharge 16+): As a free action, instantly          Nightvision: You can see in complete darkness.
      recover from a condition you suffer from.                        Mecha: The amarok motive system allows you to
          Yowie Suit: Not designed for actual combat, this
      clumsy but effective piece of camouflage offers some
      rudimentary protection. It is not terribly heavy but its
      overlapping layers of fake foliage renders fast
      movement nearly impossible. Pouches and straps
      conceal various other camouflage patterns which can
      unfold or release to alter the appearance of the suit.
          Stage 1 Stealth: In any earth or forest terrain you
      gain the benefits from the suit. You gain a +2 bonus to
      stealth-related checks, a +5 if you move.
          Stage 2 Stealth: As a move action, you gain invis-
      ibility until you move or make an attack. After five
      uses, this ability requires a day to charge.
      EXO-ARMOR
      DESCRIPTIONS
          Amarok: Angel developed its first pow-
      ered armor after recovering a disabled
      Mann design some years ago. By a mira-
      cle of engineering skill, the Angel sci-
      entists successfully circumvented
      Mann’s failsafes: before the armor
      destroyed itself, a basic under-
      standing of compact robotic
      design had been gleaned. The
246   amarok is the direct descend-
      ant of that knowledge. Angel
      being far less insular than
      any other bastion other than
      York, the amarok has since
      become the most common
      exo design seen outside
      bastion walls.
          Large Armor:       The
      amarok is a Large armor.
          Weapon Limbs: You
      have neither limbs nor
      manipulators to hold onto
      external weapons.       You
      have no threatening reach
      and cannot make opportuni-
      ty attacks. You are equipped
      with three heavy weapon
pop free from any enemies smaller than you as a move          bonus strength checks (but not Strength-based attacks).
action.                                                           Disruption: All functions cannot be used except AC
    EDF Recovery (recharge 16+): Quick action. If             bonus and EDF recovery power. You are also stuck
disrupted, the machine comes back online.                     until you take a standard action, a move action, and a
    Disruption: All functions cannot be used except AC        quick action to manually release yourself from the ar-
bonus and EDF recovery power. You are also stuck              mor.
until you take a standard action, a move action, and a            EDF Recovery (recharge 16+): Quick action. If
quick action to manually release yourself from the ar-        disrupted, the machine comes back online.
mor.                                                              Gauntlets: Gauntlets inflict 1d8 damage. The en-
    Apostle Motor Slave: The main front line defender         hancement bonus of the armor is also the bonus for the
of Mann, this intimidating armor requires its user to slip    gauntlets.
into a form-fitting suit that mounts tightly in the control       Large Armor: The apostle is a Large armor.
area. The pilot’s head fits only partially into the               Motive System: If you are unengaged, you can trav-
machine’s helmet with most of the user sitting in the         erse two move positions as one move action.
trunk of the armor. The pilot's arms extend to the                Regeneration: Apostle regenerates its own hit
elbows and the legs only to the knees. The apostle is         points at 1 per turn.
banned technology outside of Mann: the secretive bas-             Resistances: Resist fire, acid, cold, and poison 11+.
tion has threatened dire retribution on any foreign gov-          Weapon Mount: Gain a shoulder or arm mounted
ernment caught using them and considers their use             assembly, which frees up a hand. This mount acts as a
outside of Mann’s walls blasphemy, claiming the               hand or a brace for holding or mounting weapons.
knowledge was bestowed upon them from God.                        Combat Exoskeleton: The combat exoskeleton
Although this prevents their deployment in other              initially appeared in Selkirk, reverse engineered from
bastions, mercenary units have no such loyalties to the       stolen Mann technology. The suit resembles an
fanatical city. The security systems of earlier models        oversized piece of medieval plate, reinforced by limbs
are also less advanced than later Mann developments,          of titanium and amplified by synthetic muscle fibers
as nearly all powered armor technology in Canam is re-        running through the entire assembly. Though not very
verse-engineered from this design.                            pretty, the Com-Exo has proved its usefulness in
   Amplified      Strength:                                   combat.
The apostle gains a +2                                            Amplified Strength: The CE gains a +5 bonus
                                                                   strength checks (but not Strength-based attacks).
                                                                                Disruption: All functions cannot be
                                                                                    used except AC bonus and EDF
                                                                                       recovery power. You are also
                                                                                         stuck until you take a standard
                                                                                           action, a move action, and a
                                                                                             quick action to manually
                                                                                                release yourself from
                                                                                                                           247
      the armor.                                                the machine comes back online.
         EDF Recovery (recharge 16+): Quick action. If              Firearm Stabilization: Even though you are medium
      disrupted, the machine comes back online.                 -sized, you can wield heavy weapons as if they are two-
          Gauntlets: Gauntlets inflict 1d6 damage. The en-      handed small arms and super heavy weapons as if they
      hancement bonus of the armor is also the bonus for the    are heavy weapons.
      gauntlets.                                                    Gauntlets: Gauntlets inflict 1d8 damage. If you
          Large Armor: The exoskeleton is a Large armor.                  already inflict 1d8 or more damage with un-
          Resistances: Resist cold and fire 11+.                                         armed attacks, increase the
          Special: Donning and powering the combat exo-                                      damage dice by one step
      skeleton requires at least 5 minutes.                                                    (1d8 > 1d10 > 1d12 >
          Covenant: The most advanced armor currently                                             2d6 > d28 > 2d10).
      available in open echa, the covenant tracks its ori-                                          The enhancement
      gins to a secret caste of the same name within                                                bonus of the armor
      Mann society. This organization is charged with                                               is also the bonus for
      recovering and/or eliminating dissident factions                                              the gauntlets.
      from their own civilization. They are one of the few
      permitted to leave Mann with the sole objective to
      eradicating any possibility of their technology falling
      in enemy hands. Unfortunately, despite numerous
      failsafes in Mann hardware, a few of these armors
      have found themselves in the hands of those
      very same adversaries.
          Disruption: All functions cannot be used
      except AC and EDF recovery power. You
      are also stuck until you take a move and a
      quick action to manually release yourself
      from the armor.
         EDF       Recovery   (recharge   16+):
      Quick action. If disrupted, the machine
      comes back online.
          Gravity Anchors: You can climb
      without a skill check.
          Gravity Drive: You suffer no
      damage from a fall.
          Jump Jets (recharge 16+): As a
      move action, pop free from all ene-
      mies and move up to two catego-
      ries.
          Maneuverability: You gain a +2
      bonus to all acrobatic skill checks.
          Gladiator: Originally built as a
      heavy lift assistant for use in the
      Selkirk mines, the gladiator found
248   popularity later as a muscle aug-
      menter for weapon applications by
      the defense division. Eventually a
      new suit, the tanker, was purpose-
      built for the role, but the gladiator's
      smaller size kept it in regular use, and
      it remains the more popular model.
      Depending on its loadout, it can serve
      as both a ranged weapons platform and a
      close-combat vehicle.
          Disruption: All functions cannot be
      used except AC and EDF recovery power.
      You are also stuck until you take a move
      action and a quick action to manually
      release yourself from the armor.
         EDF Recovery (recharge
      16+): Quick action. If disrupted,
    Weapon Mount: You have a shoulder or arm mount-          gauntlets .
ed assembly, which frees up a hand. This mount acts as           Jump Jets (recharge 16+): As a move action, pop
a hand or a brace for holding or mounting weapons.           free from all enemies and move up to two categories.
    Mobile Motor Armor: In the wasteland of open echa,           Large Armor: The Rack is a Large armor.
not all treasures are enchanted. In the mad dash to              Special: Donning and powering the Rack requires at
traverse this dangerous environment, occasional              least 5 minutes.
travelers fail, leaving their bodies clutching on to the         Skinplate: This is a small powered armor, every suit
lingering threads of their failed technology, to be found    of which is adjusted specifically to the user and con-
by others. There are rumors of some mercenary                forms tightly to the contours of the body. It employs a
companies that refuse allegiance to any bastion and          combination of lightweight polymers and aramids
flaunt technology that rivals anything behind the walls      reinforced with carbon fullerene rings. Solid limbs are
by reverse engineering found relics, lost between            made from silicon carbide ceramic which slide perfectly
bastion states, fallen from orbit, or survived from the      to allow movement via a magnetorheological fluid. The
previous age.       Other than the named exo-armor           suit covers the entire body, with an attached helmet
flaunted by bastions, mercenary companies have               that seals it completely.
produced prototypes of their own design, even selling            Defense Bonus: Gain +5 item bonus to Reflex de-
them to other mercenary companies (though reserving          fense and +5 item bonus to Fortitude defense.
the more advanced models for themselves). These                  Disruption: All functions cannot be used except AC
unique designs are simply called mobile motor armors.        EDF recovery power. You are also stuck until you take
No two look alike, but they all share similar properties.    a move and a quick action to manually release yourself
    Disruption: All functions cannot be used except AC       from the armor.
and EDF recovery power. You are also stuck until you             EDF Recovery (recharge 16+): Quick action. If
take a standard action, a move action, and a quick action    disrupted, the machine comes back online.
to manually release yourself from the armor.                     Jump Jets (recharge 11+): As a move action, pop
    EDF Recovery (recharge 16+): Quick action. If            free from all enemies and move up to two categories.
disrupted, the machine comes back online.                        Resistances: Resist fire, lightning, acid, and poison
    Gauntlets: Gauntlets inflict 1d6 damage. The en-         11+.
hancement bonus of the armor is also the bonus for the           Special: Donning the skinplate requires at least 5
gauntlets.                                                   minutes.
    Large or Agile: The armor can either be medium               Tanker: The successor of the smaller gladiator, the
and agile or large and intimidating. If medium, the ar-      impressive tanker has unfortunately not found as much
mor gains a +2 item bonus to all acrobatic skill checks.     recognition. The military division has critiqued the size
If large, you can wield two-handed weapons as one-           of the machine and the logistics division has criticized
handed weapons.                                              its cost in comparison to its lighter and cheaper cousin.
    Resistances: Gain resist cold and fire 11+.              Despite this, the tanker is still the preferred model for
    Special: Donning and powering the mobile motor           Selkirk military in long duration trade missions with the
armor requires at least 5 minutes.                           narros and as an intimidating adjunct to diplomatic Oro-
    ‘Rack’ Power Suit: Following the trend of virtually      bas and Train Guard escorts, though it is seldom seen
all other exo armors, the Rack resulted from Sierra          outside of these roles. In truth, its reputation as a weak-
Madre reverse engineering an apostle motor slave with        er system is undeserving, as the tanker is considered
the intent of creating an anti-echan armor specialized in    one of the most powerful weapon platforms on the con-
close combat. Adding their own sense of flamboyance,         tinent.
the end result is smaller and more agile, though still not       Disruption: All functions cannot be used except AC
to the extent of the Skinplate design. The suit is large     and EDF recovery power. You are also stuck until you          249
but thinner in areas to reduce weight. The catchy nick-      take a standard action, a move action, and a quick action
name comes from the positioning of the pilot within the      to manually release yourself from the armor.
frame, which to an outside observer looks profoundly             EDF Recovery (recharge 16+): Quick action. If
uncomfortable (though it feels just as well-fitted as the    disrupted, the machine comes back online.
Skinplate).                                                      Firearm Stabilization: You can wield heavy weapons
    Amplified Strength: Gain a +2 item bonus to athlet-      as if they are one-handed small arms and super heavy
ic skill checks and Strength ability checks (but not         weapons as if they are two-handed small arms.
Strength attacks).                                               Gauntlets: Gauntlets inflict 1d8 damage. The en-
    Disruption: All functions cannot be used except AC       hancement bonus of the armor is also the bonus for the
(+TL), Fortitude bonus, and EDF recovery power. You          gauntlets. If you already inflict 1d8 or more damage
are also stuck until you take a move action and a quick      with unarmed attacks, then increase the damage dice by
action to manually release yourself from the armor.          one step (1d8 > 1d10 > 1d12 > 2d6 > d28 > 2d10).
    EDF Recovery (recharge 16+): Quick action. If                Weapon Mount: You have a shoulder or arm mount-
disrupted, the machine comes back online.                    ed assembly, which frees up a hand. This mount acts as
    Gauntlets: Gauntlets inflict 1d8 damage. The en-         a hand or a brace for holding or mounting weapons.
hancement bonus of the armor is also the bonus for the           Testament: The most dominant and imposing suit
      SHIELDS                                                      SHIELDS DESCRIPTIONS
      SHIELD                           TL    HP    TH    PRICE         Active Dissuasion System: The successor of the
      Active dissuasion system         5     —     —     27,500    energy envelope, the ADS contains a more powerful
      Energy envelope                  5     20    20    50,000    capacitor to respond to outside attack. The resulting
                                                                   system does not actually offer superior protection; if
      Janoahn master shield            0     —           40
                                                                   anything, it is slightly worse, but is kept in production
      Limshau buckler                  0                 50        due to an unintended side-effect. The ADS capacitor
      Repulsor engine                  4     —     —     20,000    prevents breakdown of its energy shield by temporarily
                                                                   overcharging the repulsor field a microsecond before
      in the known world, the testament appeared only re-          impact. This maintains shield integrity, but also dis-
      cently as Mann started to take a more vested interest in     charges a significant electric shock which can disable or
      external affairs. Often flanked by a lance of Mann mili-     kill nearby soft targets. The ADS takes two battery
      tary hardware, the testament isn’t subtle: it is designed    cells: one for its shield and one for its force feedback
      to take on the largest of targets or engage entire enemy     system.
      squads by itself. There has not been a report of a testa-        Force Feedback: Enemies that inflict a melee attack
      ment being operated by anyone not in service of the          on you take damage equal to a melee miss.
      fanatical bastion. If this were to occur, Mann would             Energy Envelope: The most advanced active de-
      stop at nothing to ensure its retrieval or elimination.      fense system available, the energy shield covers its user
          Disruption: All functions cannot be used except AC       only a centimeter from his skin, and thus is capable of
      and EDF recovery power. You are also stuck until you         protecting against all incoming attacks. Its only draw-
      take a standard action, a move action, and a quick action    back is its tendency to temporarily neutralize when its
      to manually release yourself from the armor.                 user makes a melee physical attack.
          Gauntlets: Gauntlets inflict 1d8 damage. The en-             Backpack Mount: The energy envelope does not
      hancement bonus of the armor is also the bonus for the       use up a hand.
      gauntlets.                                                       Hit Points: The envelope has its own hit points, the
          Gravity Drive: You suffer no damage from a fall.         same as exo-armor. These hit points cannot be re-
          Large Armor: The testament is a Large armor.             paired. The energy envelope regains all lost hit points
          Nightvision: You can see in the dark.                    after a full heal up.
          Phase (recharge 16+): As a move action, teleport to          Limitation: You lose your shield bonus to AC until
      any position up to distant away from your current loca-      the start of your next turn if you hit with a melee attack.
      tion..                                                           Janoahn Master Shield: Though many from the
          Regeneration: Testament regenerates its own hit          Bulwark employ the standard fare from the armories in
      points at 1 per turn.                                        the kingdom, the front line, and most knights and
          Resistances: Resist fire, lightning, acid, and poison    paladins sworn to the Wall, guard with a more advanced
      11+.                                                         shield exclusive to Abidan. The master shield is lens-
          Sensor Net: You gain a +3 bonus to checks to notice      shaped giving it increased rigidity. It is also wrapped
      movement.                                                    with hide leather and additional steel belts for
          Repair Drone (recharge 11+): As a move action, the       reinforcement. Most shields destined for the Wall are
      armor recovers 5 hit points.                                 also spiked.
          Vulture-System: This basic powered suit enables              Limshau Buckler: The Limshau buckler is not a
      flight via a set of turbines, control surfaces, and          common sight but it has found popularity with some
      vectored thrusters, but offers only rudimentary              custodians. The buckler occupies a hand and is
250   protection for its pilot. It also suffers from a limited
      range for each flight.
                                                                   designed for offense as well as defense.
                                                                       Property: Along with its bonus to AC, the buckler
          Boosters: You gain a +5 item bonus to athletic skill     counts as a club for purposes of two weapon feats and
      checks when jumping. You take no damage from a fall          powers.
      and always land on your feet.                                    Repulsor Engine: This device is less a method of
          Disruption: The booster system and jump jets can-        resisting damage and more of a way of discouraging at-
      not be used.                                                 tack. It resonates an acoustic, magnetic, and gravita-
          EDF Recovery (recharge 16+): Quick action. If            tional pulse from its user, preventing or dissuading tar-
      disrupted, the machine comes back online.                    gets from delivering melee attacks.
          Hyperjets (recharge 16+): As a free action, you gain         Property: Gain a +4 bonus to AC against opportuni-
      flight. This ends until you stop using it or until the end   ty attacks.
      of the battle.                                                   Induce Pressure Wave (recharge 16+): As a quick
          Special: Donning and powering the Vulture-System         action, you pop-free from all engaged creatures affected
      requires at least 5 minutes.                                 targets are stunned until the beginning of your next
                                                                   turn.
TECHAN GEAR                                                 UNIQUE ITEMS
                                                            ITEM                                      COST      TL
COMBAT ACCESSORIES                                          Anti-echan network                        3,000     3
ITEM                                      COST         TL   Anti-gravity generator                    16,000    5
Laser sight                               1,000        2    Big ear                                   3,000     3
Suppressor                                50           0    Boosters                                  Special   1-6
Scope, digital                            1,000        3    Camera ball                               1,400     3
Scope, targeting                          680          0    EDF muffler bag                           250       2
Bayonet plug                              20           0    Disruption muffler crate                  500       3
                                                            Disruption patch                          20        1
DETONATORS
                                                            Electro optical sensor                    10,000    4
ITEM                                      COST    TL
                                                            Flash goggles                             2,600     2
Friend/ foe trigger                       300     3
                                                            Gravity lens                              9,000     6
Impact trigger                            5       0
                                                            Grip gloves                               1,800     3
Magnetic trigger                          150     2
                                                            Holographic generator                     25,000    5
Motion trigger                            150     2
                                                            Infrared goggles                          12,000    3
Pressure trigger                          50      1
                                                            Lie detector                              2,500     3
Radio remote                              75      2
                                                            Light bender                              20,000    6
Timer                                     20      0
                                                            Metal detector                            1,500     3
Trip trigger                              10      0
                                                            Nano-healer                               100       5
Wired remote                              25      0
                                                            Rover robot                               3,000     3
SKILL SYNERGIES                                             Ultrasound goggles                        25,000    5
ITEM                                      COST     TL
Demolitions kit                           360      1        subject to a significant markup by canny merchants well
Medical kit                               360      1        aware of the demand for such machined goods.
Repair kit                                360      1
      featured, they involve a departure from regular                   Size: The size of the vehicle. A huge+ is twice the
      movement rules.                                               size of a huge creature.
                                                                        Cost: The purchase price to acquire the vehicle.
                    The easiest way to handle vehicle                   Tech Level (TL): Unlike other equipment, a vehi-
                    combat or fights between vehicles               cle’s tech level does not grant enhancement bonuses,
                    and extra-large creatures is to treat           only determines its susceptibility to disruption.
                                                                        Weapon Mounts: Certain vehicles come equipped
                   them as only moving relative to each
                                                                    with mounting hardware to attach weapons. When avail-
              other rather than to the terrain. For in-             able, the mount is able to house any class of weapon
          stance, if a party in a scrambler happens to be           listed (the vehicle’s size is not taken into account when
          trying to escape from (just for the sake of argu-         determining the class of weaponry, as is the case with
          ment) a rampaging gigantic dire moose charg-              exo-armor). Adding a weapon mount to a vehicle that
          ing at them along a forest path, you can just             doesn’t have one costs 1000 uc for a two-handed small
          track the relative positions of the vehicle and           arm and 5000 uc for a heavy weapon. A vehicle must
          the moose and treat ruts or twists in the road            have a hit point total greater than 60 to mount a heavy
                                                                    weapon.
          as special events that modify other actions
          (making it harder to aim, etc).
                                                                    ENERGY SUPPLY
                                                                    Vehicles use rechargeable energy cells, not internal
      VEHICLE STATISTICS                                            combustion. In canon Amethyst, only ETVs have the
258       Capacity (CAP): The standard capacity or crew.            capacity to either recharge themselves or run indefinite-
      Only one person is needed to drive the vehicle; other         ly from a bastion. Most of the time, this involves solar
      crewmembers serve as gunners or co-pilots. Each un-           replenishment; in the case of the nuke truck, it’s from
      used passenger slot allows the vehicle to carry an addi-      its namesake reactor. Other vehicles don’t have such
      tional 300 pounds of cargo.                                   luxury. Generally a GM has one of two options: ignore
          Cargo Capacity (CARGO): The amount of cargo the           fuel for all vehicles, or have non-ETVs run on one re-
      vehicle is designed to carry in pounds.                       chargeable energy cell per day. Energy cells are re-
          Maneuver (MAN): The modifier added to any vehi-           chargeable and can be purchased for 50 UC spares.
      cle skill checks.                                             Cells can be recharged at any bastion, techan atoll, or in
          Speed: The maximum speed of the vehicle                   a pinch, even larger ETVs. Vehicles like nuke trucks
          AC: The vehicle’s base AC. Add the driver level to        and behemoths can easily recharge energy cells, provid-
      determine the final AC. Attempts to target creatures          ing a mobile base of operations.
      within vehicles use the vehicle's AC instead of the tar-
      get's normal AC or PD.
          Resistance (RESIST): The vehicle’s resistance to
      various attacks. This number is to resist (all damage).
      Enclose vehicles protects those inside.
          Hit Points (HP): The vehicle’s hit points.
             Despite organizations and player ori-             Tracked Armored Personnel Carrier (APC): Slow,
             gins, I generally always give my              awkward, but reliable, the tracked APC design dates
            techan players transportation. In the          back to ancient man. The modern model employs a
          campaigns I run, only one group has had          half-track configuration—easy for the common driver to
                                                           use as its controls match those of the common truck.
      enough techan players to justify an ETV. In          Primary propulsion is delivered through a caterpillar
    another game, the players rode around atop a           tread replacing the rear axle while a pair of massive tires
    giant snail called “Pig”.                              controls the steering in the front. The enclosed cabin
       It was an odd game.                                 and cargo area provide sufficient protection through
                                                           heavy gauge steel. From the outside, the halftrack APC
STANDARD GROUND VEHICLES                                   appears primitive, and it is certainly less prone to
                                                           disruption than more advanced vehicles, but the power
    4-wheel All-Terrain Vehicle (ATV): All-terrain
                                                           requirements of the tracks remain steep, limiting its
vehicles are miniaturized motorized buggies that are
                                                           range. In York, where they first appeared, they found
seldom employed for long missions outside of a bastion,
                                                           use with the military patrolling around the city.
though York survivalists and thrill seekers occasionally
                                                               Weapon Mounts: Halftrack APCs come equipped
employ them on short excursions from the city. They
                                                           with two turret heavy weapon mounts.
don’t offer the protection their larger cousins have.
                                                               Enclosure: This vehicle protects those inside; they
When seen in deep echa, they operate as scouts from a
                                                           gain the benefits of the resist value.
larger convoy.
                                                               Tank: It is a fact of progress that weapons
    Special: ATVs operate like mounts for the purposes
                                                           technology will always outstrip armor. The classic tank
of combat instead of vehicles.
                                                           was almost engineered into extinction as advances in
    Armored Truck (AT): Armored trucks offer amazing
                                                           armor-piercing weaponry continually surpassed the
resistance to outside damage without the high costs of
                                                           ability of tank designers to compensate. However,
dedicated ETVs. Tires are run-flat, and the wheels are
                                                           when those same anti-tank guns have a better-than-
as protected as the rest of the truck. The enclosed
                                                           average chance of misfiring, many crews find several
cabin may have open gun-hole sliders while offering
                                                           inches of composite armor separating them from the
cover to those inside. Since most outside techan
                                                           outside to be a great comfort. Even most monsters have
expeditions from Angel employ ETVs, most armored
                                                           trouble combating the matrix of synthetic diamond tiles
trucks outside of bastions are used by York.
                                                           sandwiched between layers of steel. Add to that a
    Weapon Mounts: ATs are equipped with a single
                                                           sealed, self-contained environment and soon, the
turret heavy weapon mount.
                                                           number of tank volunteers surged within large bastion
    Enclosure: This vehicle protects those inside; they
                                                           expeditionary armies. Modern tanks offer the security
gain the benefits of the resist value.
                                                           and safety of solid weight. At more than 40 tons, the
    Bike: Though motorbike variations number in the
                                                           modern tank (namely the York Mark V Partisan and the
hundreds, the ones employed in echa often rest
                                                           ugly Angel TDM-001 “Toad”) can still zip over the
mounted behind ETVs and larger trucks, used for
                                                           landscape despite the profusion of obstacles willing to
scouting and emergencies. These are durable basic
                                                           stand in its way.
machines with strong chassis and thick, large, run-flat
                                                               Weapon Mounts:         Tanks contain three turret
tires with heavy treads. They don’t offer any protection
                                                           mounts for a heavy weapons.
to the rider. Some manufacturers refer to them as
                                                               Special: Tanks suffer no penalties for passing
enduros.
                                                           through rough terrain. Terrain behind a tank move-
    Special: Bikes operate like mounts for the purposes
of combat instead of vehicles.
                                                           ment is no longer rough. They may even be totally
                                                           submerged in water, bringing in air from an outside
                                                                                                                         259
    Buggy: Outside of echa, this title usually refers to
                                                           snorkel that rises up 10 feet from the hull.
semi-enclosed vehicles with a wide footprint upon the
                                                               Enclosure: This vehicle protects those inside; they
ground with tires spaced far to the corners. They are
                                                           gain the benefits of the resist value.
much larger than a standard car. The buggy encloses
                                                               Truck: This descriptor covers a wide range of vehi-
the crew in a steel and plastic frame that offers
                                                           cles, from the open flatbed to the all terrain 4x4. Not
protection from a crash but not from the outside
                                                           even remotely designed for the echan world, wheeled
environment. The body is formed in such a way that
                                                           trucks are still employed regardless: thankfully, their
shifting a tumbled vehicle back to its wheels is a
                                                           lack of complicated parts compared with other vehicles
relatively simple procedure. Thick steel roll bars
                                                           makes them easy to repair when they inevitably break
prevent damage to the frame or the people inside,
                                                           down. Smaller mercenary groups use them, and York
provided they are strapped in. These buggies, though
                                                           operates hundreds, shepherding people between the
designed for wild terrain, don’t possess the lifespan or
                                                           bastion and various military outposts surrounding the
durability for extended excursions within it. Like
                                                           city. Like most all-terrain wheeled vehicles (save
enduro bikes, they usually supplement convoys rather
                                                           ETVs), wheeled trucks seen outside of bastions are
than dominate them.
                                                           from York.
          Enclosure: This vehicle protects those inside; they      They start from svelte and nimble bikes to gargantuan
      gain the benefits of the resist value.                       dirt trains like the behemoth and sand shark.
          Wheeled Vehicles: Almost all vehicles seen outside           Behemoth: The behemoth matches its name
      of bastions still use wheels.          In case of critical   perfectly. This goliath lumbers over the landscape,
      disruption, they can still unlatch their drive train, hook   delivering power equally to its 8x8 drivetrain. Massive
      on some beasts of burden, and convert into wagons            steel-reinforced rubber/carbon tires supply little
      (some remain that way). Even the most advanced               cushioning, relying on the beast’s floating platform
      bastions still employ wheeled transportation for the         suspension system to keep it smooth and stable. Its
      majority of their population. The only real exception is     eight wheels cover a footprint 40 feet wide and 60 feet
      Selkirk, which has no roads. Despite Mann’s and Sierra       long, and the three-level atrocity towers nearly twenty-
      Madre’s magnetic technology or Angel’s hover vehicles,       five feet tall. This monster usually heralds its approach
      most of the population still lumbers over pavement.          with the cracking of trees and snapping of bushes as it
260   The most advanced variations of these are the ETVs
      listed later. Some expeditions can’t afford such luxuries
                                                                   pushes and heaves through forest and grassland.
                                                                   Though at home in the arid and rocky terrain around
      and modify city vehicles to serve their purposes outside     Selkirk where it was built, in the varied landscape of
      of bastions. Because of dwindling fossil fuels, all          the southern lands, the behemoth is somewhat overkill.
      wheeled vehicles run off battery powered electric            The brute clumsily bullies its way through whatever
      turbines.                                                    stands in front. The fat and awkward TDM-001 Toad
                                                                   prances gracefully in comparison.        When spotted
      ECHAN TERRAIN VEHICLES                                       outside Dianaso, the behemoth serves a broader
      Virtually all Wasteland All-Terrain Transports, or           purpose, as either a mobile base of operations for
      WATTs (usually referred to just as ETVs in standard          mercenary groups or as a nomadic home for families.
      parlance), come from Angel or Selkirk originally, alt-       The behemoth was not designed to be a military vessel
      hough organizations such as the Iron Sons that operate       so lacks any weapon mounts, counting on its population
      out of multiple bastions make use of the technology          for defense.
      wherever they go. These models are impractical for city          Enclosure: This vehicle protects those inside; they
      use, being generally too large and/or clumsy for narrow      gain the benefits of the resist value.
      city streets. They employ a modular design, shielded             Sealed: The behemoth is waterproof. The crew is
      electronics, massive wheels, and grunt horsepower.           immune to all external inhaled diseases and poisons
                                                                   until the vehicle is destroyed.
    Terrain: The behemoth suffers no penalties for           popular outside of the Dianaso pass. The nomad uses
passing through difficult terrain. Terrain the behemoth      wheels like the behemoth, though only having six. It
passes over is no longer difficult. It may even be totally   features a center pivot so the vehicle can maneuver in
submerged in water, bringing in air from an outside          tighter confines like the land shark. It is the smallest at
snorkel that rises up 10 feet from the hull.                 only 20 feet tall and 30 feet long. This model has found
    EDF Recovery (Recovery 11+): Quick action. If            use all over Canam and, along with the scrambler, is the
disrupted, the machine comes back online.                    most common ETV seen in open echa.
    Land Shark: Also from Selkirk, this successor to the         The nomad moves via four separate electric motors
behemoth is substantially smaller, and while its rede-       contained in each of the axles. It receives power to all
signed motor system requires roughly as much power           of them from its contained main drive in the rear of the
intake, it is much more efficient and can make do on a       vehicle, snuggled next to its ample cargo hold. The
single battery instead of two. The 8x8 wheel system          cabin occupies the entirety of the forward module.
was replaced by an even more durable 4x4 tri-drive           Unlike the land shark and behemoth, the nomad only
sprocket caterpillar system. In the middle of the 40-        has two levels but an efficient design makes it almost as
foot long vehicle is a pivot segment, allowing the
vehicle enhanced mobility in tighter areas. Despite its
                                                             roomy as the shark, with separated cabins and full air
                                                             and waste management system. The nomad is both
                                                                                                                           261
convoluted drive system, the land shark is faster than       waterproof and self-sustaining. However, because of its
the behemoth but not as roomy. It gained more                smaller size, a rechargeable power system was never
popularity as a mobile command post for mercenary            offered standard.
groups and military, and armed variants lead most                EDF Recovery (Recovery 11+): Quick action. If
Selkirk convoys into the Deep Pass.            While the     disrupted, the machine comes back online.
behemoth is wide and fat, the land shark is thin and tall.       Enclosure: This vehicle protects those inside; they
Even though only 20 feet wide, it still stands 25 feet       gain the benefits of the resist value.
high, as tall as its predecessor.                                Sealed: The nomad is waterproof. The crew is im-
    Armament: The land shark carries a single heavy          mune to all external inhaled diseases and poisons until
weapon turret mount.                                         the vehicle is destroyed.
    EDF Recovery (Recovery 11+): Quick action. If                Terrain: The nomad suffers no penalties for passing
disrupted, the machine comes back online.                    through difficult terrain. Terrain the nomad passes over
    Enclosure: This vehicle protects those inside; they      is no longer difficult. It may even be totally submerged
gain the benefits of the resist value.                       in water, bringing in air from an outside snorkel that
    Nomad: The final Selkirk land cruiser variant            rises up 10 feet from the hull.
released is the smallest of the trio, and by far the most
          “Nuke Truck” (TDM-002 Maco): In order to                suffers 10d10+100 points of fire damage. Everything up
      combat EDF interference outside their walls, Angel          to distant suffers a +20 attack vs. PD for 10d10 points of
      R&D created a vehicle with its own shielded micro-          damage (half damage on a miss).
      nuclear fission power pack. The result is an extremely          EDF Recovery (Recovery 11+): Quick action. If
      expensive and risky long-range carrier, the TDM-002         disrupted, the machine comes back online.
      maco, mostly referred to as the “the nuke truck.” The           Enclosure: This vehicle protects those inside; they
      reactor, though miniature, is enough to keep the vehicle    gain the benefits of the resist value.
      going and its systems fully powered for a full year             Sealed: The nuke truck is waterproof. The crew is
      before needing service.       Because of the reduced        immune to all external inhaled diseases and poisons
      degradation of Uranium-235 in the EDF and its               until the vehicle is destroyed.
      increased resistance to shedding neutrons, scientists           Special: To repair or even work on an engine of this
      switched to Radium 226 and Thorium 232, which               complexity imposes a -5 penalty to the engineer skill
      accelerate their decay while in magic. Since these          check.
      materials cannot be found easily in nature, the only way        Panther, Verkelen Alpha-1: Angel’s government-
      to service and re-supply a nuke truck involves taking it    funded arms maker dedicated to ETV and anti-echan
      to one of only two breeder reactors in Canam: one in        R&D, Verkelen, started drawing plans to compete in
      York and the other in Angel. The breeder reactors           the ETV market just under a century ago. The result,
      expel more fissionable materials than they receive, but     after millions of uc in development and testing, proved
      the process is not cheap and a full service and re-supply   brilliant. The panther features a completely enclosed
      of a nuke truck takes a week and costs 10,000 uc.           stretched ovoid body with two forks sticking forward
      However, the advantages are plain to see. The               and back where the spoke-less wheels are mounted.
      extensive radiation shielding virtually removes any         Huge computer-controlled gas shocks absorb impact by
      chance of the reactor shorting out in the EDF, although     predicting upcoming terrain and adjusting accordingly.
      the rest of the vehicle’s onboard systems aren’t quite so   The panther features a gyroscopic stabilization control
      well protected.                                             system (GSCS), preventing it from toppling over.
          Critical Mass: If the nuke truck is destroyed, the      Unless fully deactivated, the panther can never be
      reactor melts. This causes everything up to far away        unbalanced from any maneuver or attack.              The
262
computer works with the driver, allowing the bike to        shark, the scrambler is the preferred choice among
lean over when the vehicle intends to maneuver but          smaller techan groups.
sensors detect if it will result in a fall. The GSCS even       Enclosure: This vehicle protects those inside; they
allows the vehicle to adjust its angle of attack on         gain the benefits of the resist value.
upcoming terrain.          The panther’s wheels are             Properties: The scrambler can illuminate a 100 foot
magnetically driven, capable of stopping and forcing its    area. Despite its size, the scrambler suffers no penalties
wheels into a lock. Each wheel carries enough torque to     to movement.
lift the entire body of the panther on one axle. The            Sealed: The scrambler is waterproof. The crew is
GSCS can then maintain that angle. With this ability,       immune to all external inhaled diseases and poisons
the panther could even climb a steep hill it has no hope    until the vehicle is destroyed.
of scaling by simply walking up its side.                       EDF Recovery (Recovery 11+): Quick action. If
     Properties: The Panther requires a DC25 Strength       disrupted, the machine comes back online.
check to be pushed over or moved. It can fit another            Wanderer, Verkelen Mark II: The wanderer began
medium sized creature, but all drive rolls in the           its life as a next generation ground interceptor for the
cramped space suffers a -4 penalty.                         Angel military. As time passed before a successful
     EDF Recovery (Recovery 11+): Quick action. If          prototype could reach testing, advances in hover
disrupted, the machine comes back online.                   technology surpassed ground possibilities and the newly
     Enclosure: This vehicle protects those inside; they    formed Crimson Starlight soon captured the public
gain the benefits of the resist value.                      attention and the entirety of military funding. Verkelen
     Sealed: The panther is waterproof. The crew is im-     shelved the designs and mothballed the prototype for
mune to all external inhaled diseases and poisons until     almost a hundred years until the increase in mercenary
the vehicle is destroyed.                                   forces and the desire for echan expeditions encouraged
     Scrambler, Verkelen Mark IV: Selkirk produces the      a revisit to the old design. The wanderer measures
largest ETVs in the world but at one point Angel made       thirty feet long but the main body only measures eight
a play for the prize. They released two models within
ten years, both large and somewhat clumsy, though in
                                                            feet across. A complex motor system involving four
                                                            large axles mounted on hydraulic powered limbs is
                                                                                                                         263
the end, nowhere near to the immensity of those from        capable of raising the craft anywhere from five to fifteen
Selkirk. The most popular of all these was the              feet off the ground and/or widening its wheel
scrambler ETV. This vehicle keeps the crew in a             placement to as far as twenty feet across. Two wheels
tightly sealed environment, elevated twenty feet above      are attached at each axle. The entire motor assembly
the ground. It rolls on six massive thick-treaded, steel-   also sits under a large swivel joint, allowing the entire
sidewall supported run-flat tires eight feet across. The    cabin to rotate on its center. When traveling at any
scrambler can lose up to two tires without being            substantial speed or when committing any hazardous
disabled. The multi-level cabin can hold five people in     maneuvers, the wanderer must widen its drivetrain or
relative comfort with many of the amenities the crew        risk tumbling over.
enjoys at home, including full sewage recycling and             EDF Recovery (Recovery 11+): Quick action. If
kitchen as well sleeping areas. It also sports one of the   disrupted, the machine comes back online.
largest headlight assemblies of any vehicle, equipped           Enclosure: This vehicle protects those inside; they
with twenty forward-mounted high intensity discharge        gain the benefits of the resist value.
lights capable of illuminating a cone of terrain hundreds       Motor System: The motive-limbs are neither fast
of feet long. Much smaller than the behemoth or land        nor articulate, and require a move action to shift config-
                                                            uration. By default, the wheels are spaced twenty feet
      apart. The wanderer can squeeze by adjusting this con-       engines. It operates as both a transport and as an attack
      figuration.                                                  vehicle capable of parking over a location and securing
          Sealed: The wanderer is waterproof. The crew is          ground like a tank. It doesn't deliver the massive
      immune to all external inhaled diseases and poisons          punch of a focused attack helicopter but can nearly
      until the vehicle is destroyed.                              equal one when accounting for maneuverability. It is
264       Turrets: The wanderer comes equipped with two
      turret mounts for two-handed small arms.
                                                                   equipped with a laser range finder, thermal imaging
                                                                   night sights, and a digital ballistic computer. Both the
                                                                   fuel and ammunition are compartmentalized to enhance
      AIRCRAFT                                                     survivability.
                                                                       Armament: Two heavy weapon turrets or three two-
      Generally, most techans avoid air travel outside of basti-   handed small-arm turrets.
      ons, stemming from the susceptibility of avionics to             Auto-Reload: You have a mechanism to reload your
      disrupt. Techans are paranoid enough worrying about          weapons. You can reload three clips/cells before need-
      an ETV breaking down: add in the possibility of falling      ing external loading. Reloading still takes a move ac-
      to one's death and most people opt for ground travel.        tion using this system. You must land for external re-
      There are noteworthy exceptions, and these all come in       loading.
      the form of lighter-than-air vehicles.                           EDF Recovery (Recovery 11+): Quick action. If
                                                                   disrupted, the machine comes back online.
      AIRCRAFT DESCRIPTIONS                                            Enclosure: This vehicle protects those inside; they
          Angel Hammerhead: This military aircraft uses fan-       gain the benefits of the resist value.
      jets to keep itself airborne and is unable to stay aloft         Pressurized: The crew is immune to all poisons and
      otherwise: thankfully, the fanjets have a built-in redun-    gas effects until the vehicle is destroyed.
      dancy that can compensate if the craft loses one of its          Sensors: You can see in the dark.
     Armored Zeppelin: Thankfully, along with magnet-          is the only model employed by a bastion.
ic fields, lighter than air vehicles depend on a science            Enclosure: This vehicle protects those inside; they
undisrupted by magic. Before they developed magnetic           gain the benefits of the resist value.
technology, Selkirk employed low-tech rigid airships                Lifting Bags: This aircraft is equipped with eight
filled with helium to transport themselves around the          lifting bags. If deflated, you can use heated air in lieu    265
mountains. Because of its resistance to disruption, the        of helium but the vessel suffers a -1 penalty to maneu-
zeppelin remains a popular choice for long journeys.           verability for each bag filled this way.
Even if its fanjet nacelles short out, the craft will remain        Movement: The zeppelin can hover. In addition,
airborne. Engineers later added retractable sails for          the zeppelin has sails. In an emergency, you can use
emergency propulsion if the primary drive fails. Inter-        them to substitute normal propulsion at very slow
nal cells separate the helium to prevent a catastrophic        speed.
collapse in case of a puncture. The craft can lose pres-            Pressurized: The crew is immune to all poisons at-
sure from more than half of its twelve segments and still      tacks until the vehicle is destroyed.
not fall. Its ultralight polymer and metal envelope co-             Repair Drone: A repair drone buzzes around inside
vers an internal aramid skin. The shell, wrapped               the superstructure, patching breaches in the baffles be-
around an aluminum skeleton, maintains its shape even          fore they hemorrhage their gas. Once per minute, a
when deflated, unlike standard balloons or blimps.             repair drone can seal a single breach as a standard action
This allows a greater capacity of gas and cargo. The           (taken by the pilot), using one charge in the process.
majority of the crew lives in a pressurized segment in-             Special—Resupply Helium: If out of helium, all
side the superstructure. Though several echans and             bastions and even some techan forts can resupply you.
techans use airships, the armored zeppelin from Selkirk
      AIRCRAFT
      NAME                     CAP    CARGO     MAN.    SPEED            AC   RESIST.   HP    SIZE       COST      TL
      Angel Hammerhead         2+2    500       -2      Extremely Fast   15   11+       60    Large      15,000    2
      Armored zeppelin         1+15   2000      -3      Normal           15   11+       80    Huge+      63,500    2
      Mann Pantokrator         1+6    1500      -1      Extremely Fast   15   16+       100   Huge       162,500   4
266   Thermal blimp            1+4    300       -5      Normal           13   6+        50    Huge       22,500    ,0
      Thermal frame standard   1+15   1000      -6      Slow             15   6+        100   Huge       42,500    0
      Thermal frame, large     1+30   2000      -7      Slow             16   6+        150   Huge+      52,000    1
      York Wasp                1      5         -2      Very Fast        15   11+       40    Medium     5,000     3
      The price varies depending on the location but the av-     fully armed soldiers.
      erage cost to fill a balloon is between 300-600 uc.            Armament: Two two-handed weapon turrets and
          Mann Pantokrator: The only known Mann aircraft         one heavy weapon turret OR two heavy weapon turrets
      seen outside of the bastion’s walls, the pantokrator was   OR one super heavy weapon turret.
      intentionally over-engineered to increase survivability        Auto-Reload: You have a mechanism to reload your
      in echa. Two pylon-mounted fanjets provide lateral         weapons. You can reload three clips/cells before need-
      movement and rudimentary lift if the vehicle’s primary     ing external loading. Reloading still takes a move ac-
      any-gravity module is damaged. The vessel also fea-        tion using this system. You must land for external re-
      tures visible weapon pods to increase intimidation. Its    loading.
      size and payload have dubbed it a "flying fortress". In-       EDF Recovery (Recovery 11+): Quick action. If
      creased armor makes it virtually impenetrable to ground    disrupted, the machine comes back online.
      small arms fire. The rear cargo area can hold up to six
    Enclosure: This vehicle protects those inside; they      tives. With the exception of Selkirk, still employing a
gain the benefits of the resist value.                       model of gasbag craft when flying outside of its perime-
    Movement: The pantokrator can hover.                     ter, all the other bastions abandoned airships in favor of
    Pressurized: The crew is immune to all poisons and       faster, more maneuverable vectored-thrust and rotor-lift
gas effects until the vehicle is destroyed.                  variations. This knowledge refused to fall into antiqui-
    Regeneration: The pantokrator can regenerate its         ty and a few stubborn engineers, relics proclaiming a
own hit points at 3 per round.                               lost art, sold or imparted this expertise to the outside
    Sensors: You can see in the dark.                        world. Airships moved in their own direction. Though
    York Wasp: The wasp is a one man aerial transport        a few rare models employ solar or battery powered pro-
popular in the eastern bastion. It is used in law enforce-   pulsion, the majority (including all those under control
ment, traffic control, and military divisions assigned to    of echans) utilize reliable methods including wind,
urban warfare. The wasp is occasionally fitted with          steam, and dependable manpower. The laudenians are
weapons but is mostly used for reconnaissance. It has        believed to employ a variety of airship powered by mag-
no room for passengers, as the craft wraps around its        ic to travel between their semi-mythical castles in the
user.                                                        air, but no non-laudenian has ever seen such a craft.
    Armament: Wasps have a single weapon turret to
hold a two-handed small-arm.
                                                             Thermals (as they are often known) remain popular in
                                                             Canam and Lauropa more than in any other region in
                                                                                                                          267
    Auto-Reload: You have a mechanism to reload your         the world, though few attempt to cross the expanse be-
weapon. You can reload three clips/cells before needing      tween these great lands. In Canam, they proved more
external loading. Reloading still takes a move action        popular given the continent's girth and the influx of
using this system. You must land for external reloading.     ground-based raiders. Almost every echan city, from
    Enclosure: This vehicle protects those inside; they      Janoah to Limshau to Victrix, sports mooring towers. In
gain the benefits of the resist value.                       Gnimfall, mooring cables hang from every grind tower.
    Movement: The wasp can hover.                            York and Selkirk are the only bastions to allow the
    Pressurized: The pilot is immune to all poisons and      mooring of echan thermals. Pilots must tread carefully
gas effects until the vehicle is destroyed.                  when plotting a course: the northeast region of Canam
    Sensors: You can see in the dark as well as invisible    swarms with dragons, and airship skeletons are scattered
targets.                                                     across the Gloam to the south. The sky is still not safe
                                                             but is considerably healthier in comparison to ground
THERMAL AIRSHIPS                                             travel.
Since helium or hydrogen are hard to come by in the               Thermals are broken up into two subgroups: blimps
modern world, designers started brainstorming alterna-       and frames. All variations gain their lift through differ-
                                                             entials in temperature between the outside air and the
      gasses contained within airbladders resting inside the        residing inside the balloon assembly. Some models
      structure. The choice of thermal lift over lighter gas        come equipped with galleys and sleeping bays. Two
      comes from access: refining helium (the safer choice) is      sizes fly over most of Canam with the larger reserved for
      costly and requires techan processes to produce. The          mercenary units, public transportation, and charter
      method of heating the air inside the balloon comes ei-        flights. Manual propulsion keeps this vehicle incredibly
      ther from a natural heat (a coal fire for example) or from    slow, and most of those who can afford it and justify the
      a magical one. All models are controlled by non-              disruption risk opt to upgrade to an automatic system.
      amplified mechanical flight control systems. This in-             If using the manual system, the standard frame re-
      volves a series of pulleys and cables that directly trans-    quires 1 additional crewmember and the large model
      mit instructions to the control surfaces – though ineffec-    requires an additional 3. The large variant is by no
      tive on faster aircraft, this method is perfect for slower-   means the largest; it's just the largest public option.
      moving airships. Even on the larger thermal frames, a         Gnimfall flies the Ziggurat-Ex-Mundi between the vari-
      slightly more advanced servo-tab system allows the            ous grind towers around Canam. It can hold up to fifty
      shifting of these massive fins with little force-feedback.    gimfen in comfort (though humans find the accommo-
      All thermals are equipped with a basic pedal-based mo-        dations cramped). The ZEM's advanced steam drive
      tor system requiring simple brute constitution for accel-     makes it the fastest airship known. The largest frame
      eration, making travel by flier just as exhausting as trav-   of all comes from Limshau, the Abecedarian. Measur-
      el by foot, at least for a portion of a group. Rumors per-    ing a thousand feet long and weighing 150 tons, this 120
      sist that it is possible to permanently enchant an airship.   -passenger transport connects with all the smaller cities
      Though a basic blimp or standard frame without any            in the kingdom.
      propulsion or control modifications could theoretically           Enclosure: This vehicle protects those inside; they
      be enchanted, the possibility of the enchantment dis-         gain the benefits of the resist value.
      rupting the control surfaces may be too high. Moreover,           Lifting Bags: This aircraft is equipped with six lift-
      the amount of spellwork required would be staggering.         ing bags.
      Not only would the entire craft need to be animated,              Properties: The larger thermal frame uses a slightly
      but so would its propulsion system and flame. Add to          more complicated flight control system over the smaller
      that the need to make the spells permanent and the            frames and blimps, and thus, counts as a tech level 1
      result is a procedure probably costing upwards of             vehicle, though receiving a +5 bonus to all saving
      3,000,000 gp not event taking into account the rarity of      throws against disruption.
      casters capable of accomplishing such a feat.
           Lift: All thermals come with a torch to heat the air.    OTHER LOW-TECH VEHICLES
      It is either coal or propane. Usually a thermal has           EDF is not kind to mechanical propulsion systems, es-
      enough flame to keep it airborne for a week. This sim-        pecially those that rely on regularity – although the
      ple energy source can be resupplied at any village-sized      chemistry and physics work the same as ever, the sys-
      or larger settlement at a negligible cost (anywhere be-       tematic processes required by a fuel injection system is
      tween 5-10 gp).                                               too easily interrupted. Interestingly, the chance of dis-
           Movement Mode: All thermals can hover.                   ruption seems to rise according to the volatility of the
           Properties: The maximum altitude of any thermal is       fuel source: steam power (relying only on pressure) is
      12,375 feet. Being a lighter-than-air vehicle, thermals       almost totally safe, while high-octane gasoline, even if it
      do not suffer from altitude loss if they begin to crash.      were readily available, causes the vehicle’s engine to
           Blimp: Blimps are hot-air ships with a non-rigid         break down almost the instant it is turned on. Alcohol-
      structure. Without pressure, they deflate. After cold air     based carburetors are the most stable combustion en-
268   is pumped in and then heated, the baffles fill up and
      the final shape takes form. Only the passenger car or
                                                                    gines, functioning with minimal difficulty in low-EDF
                                                                    areas and disrupting once or twice a day or so but easily
      gondola has rigid construction. The difference between        set to working order again, and even the occasional en-
      blimps and simple hot-air balloons is the addition of tail    gine burning refined vegetable oil can be made to run
      fins and propulsion.                                          as long as one has a capable mechanic on hand to repair
           Enclosure: This vehicle protects those inside; they      it a half-dozen times a day. This presumes that the de-
      gain the benefits of the resist value.                        vice only sees low-grade use, and is kept out of combat
           Lifting Bags: This aircraft is equipped with four        – a crop harvester is far more reliable than a jalopy, and
      lifting bags.                                                 not only are such low-powered engines totally unsuita-
           Frame: This refers to a rigid airship—a dirigible        ble for the stress of conflict, but the pressure of EDF
      maintaining its shape from a framework instead of inter-      that builds up in such circumstances would inevitably
      nal pressure via a lifting gas. The rigid design offers the   get to the unshielded mechanism. Low-tech vehicles
      advantage of an increased lift capacity as the vessel can     are all TL1, can move up to fast and have no tactical
      feature more and larger lifting bags inside the super-        properties – such vehicles disrupt immediately if com-
      structure.                                                    bat breaks out.
           Unlike blimps, where the crew sits in a gondola un-
      derneath the main balloon, frames appear to only have a
      small cockpit with the cargo and crew compartments
  VEHICLE MODIFICATIONS
MODIFICATION                                              COST        TL    DESCRIPTION
EPCM I                                                    500         1     +1 item bonus to AC
Parachute                                                 500         --    Emergency escape method
Weapon mount (2-handed small-arm)                         500         --    Mount a 2-handed small arm
Electronics flash reprogramming                           900         --    Increase Speed by one category
Fly by wire••                                             1,700       2     +3 maneuverability
Reinforced chassis I                                      900         --    +10 hit points
Suspension upgrade I•                                     900         --    Reduce maneuverability by 1
EPCM II                                                   2,500       2     +2 item bonus to AC
Reinforced chassis II                                     2,500       --    +20 hit points (min 40 hit points)
Sails••                                                   2,500       --    Increase Speed by one category
Suspension upgrade II•                                    2,500       --    Reduce maneuverability by 1
Weapon turret (heavy weapon)                              2,500       --    Mount a heavy weapon
Reinforced chassis III                                    6,500       --    +30 hit points (min 80 hit points)
Weapon turret (super heavy weapon)                        6,500       --    Mount a super heavy weapon
Complete composite retrofit I                             8,500       --    +2 item bonus to resistance
Repair drone••                                            8,500       3     Repair holes in balloons
Suspension upgrade III•                                   8,500       2     Reduce maneuverability by 1
EPCM III                                                  12,500      3     +3 item bonus to AC
Premiere performance suspension•                          12,500      2     +1 item bonus to maneuverability
Steam drive••                                             12,500      1     Increase Speed by two categories
Complete composite retrofit II                            22,500      1     +4 item bonus to resistance
Reinforced chassis IV                                     32,500      1     +50 hit points (min 100)
EPCM IV                                                   62,500      4     +4 item bonus to AC
Visual active camouflage                                  62,500      5     Total concealment / invisibility
•Ground vehicle only             ••Thermal only
                                                                   A
      tion.
          Repair Drone: A repair drone buzzes around inside                       iden needed to change his money. Bastion
      the superstructure, patching breaches in the baffles be-                    currency was worthless plastic and paper.
      fore they hemorrhage their gas. The driver of the vehi-                     The bank was a wooden hut with a steel door
      cle can use a standard action to make the repair drone                      guarded by three men wielding dull broad-
      patch one breach.                                            swords, archaic revolvers, and crater-ridden faces. The
          A repair drone can seal a single breach once per mi-     man inside sat on a plush chair and looked thin enough to
      nute.                                                        pass through the iron bars separating him from Aiden. A
          Sails: These pectoral and dorsal mounted sails pro-      safe behind him had sunken into the dirt.
      vide a small boost in speed and can provide movement             "How much?" the cashier barked.
      in an emergency if other means are neutralized. The              Aiden passed his bills through the bars. "Five hun-
      sails can be drawn in and unfurled in one minute. This       dred."
      modification can only be added onto frames, not blimps.          "Looks like four--"
          Property: Increase the speed by one category when            "It's five," Aiden snapped. There was no way to ex-
      deployed.                                                    change money in the bastion. Angel would accept echan
          Steam Drive: This basic powerplant uses steam to
                                                                   currency because of the raw materials involved, gold and
      not only power the propellers but also heat the air bal-
                                                                   silver, but they would never trade it back. The cashier
                                                                   counted the bills twice.
      loons as well. It replaces the basic standard torch with a
                                                                       "Exchange rate isn't good this time of year."
      much more powerful boiler, connected to a double-
                                                                       "Exchange? There's no trade, how could there be--"
      action steam engine. This requires a source of heat as
                                                                       "It's not good this time of year," he interrupted. The
      well as a supply of water. The average thermal can run
                                                                   cashier opened the safe and rattled a few bags. "What do
      for four days before requiring more water, a week be-
                                                                   ya want?" he continued. "Kroenan? Carmots? Tence?
      fore requiring more coal or propane. Being a basic en-       Torquil tence does quite well. A lot of places take it."
      gine, the steam drive counts as TL1 but gains a +5 bo-           "Limshau currency please, carmots, chrysos--actually.
270   nus to any disruption saves.
          Property: Increase the speed by two categories.
                                                                   Yes, tence would be good. I don't know...fifty?" Aiden
                                                                   had no idea.
          Suspension Upgrade: This modification improves               "Want gold?"
      maneuverability with stiffer coils and springs. Various          "Yes, lovely."
      parts of the vehicle are replaced with lighter carbon fi-        The man chuckled and tendered the coins in a bag.
      ber and aluminum components.                                 Aiden knew it was short but had no angle to argue.
          Special: You can add multiple levels of this modifi-
      cation to the same vehicle: its effects stack.                                         * * *
          Level I Property: Reduce maneuverability penalty
      by 1 (maximum 0).                                                The Echan Terrain Vehicle wasn’t a simple pantherbike
          Level II Property: Reduce maneuverability penalty        but scrambler, all thirty feet and forty tons of it. It rolled
      by 2 (maximum 0).                                            on six thick-treaded, steel-sidewall run-flat tires, each ten-
          Level III Property: Reduce maneuverability penal-        feet across. Twenty high-intensity discharge bulbs
      ty by 3 (maximum 0).                                         breathed a swath of light across the clearing. The vehicle
          Visual Active Camouflage System: This is an active       had a center pivot separating the engine cluster from the
      cloaking system that can conceal a vehicle when not          cabin, allowing it to navigate around tight spaces and keep
      engaged in combat.                                           its drive train insulated from magical disruption. Despite
          Thermoptics (recharge 16+): As a standard action,        the layers of padding, the vehicle still needed servicing
every thousand miles; magic always found a crack to work        trees fell out of focus at this speed. Aiden couldn’t hear
itself through. This specific scrambler had a battery of        anything; the vibrations in the suspension transmitted its
photovoltaic cells glued to the roof for additional range.      noise through the frame of the vehicle.
    Aiden followed the other passengers to the entrance,            The grey wall of Angel faded behind, and Aiden felt an
the last to climb the steps, and the only one to notice the     unexpected level of anxiety wash over him. Would the
black wooden arrow shaft embedded in the side of the            dragon save his life again if he were in need? Its name was
vehicle. It had caved a crater in the panel twice the size of   Genai, a title the city within the city took in tribute. Every
Aiden's head. Aiden motioned to the scrambler captain, a        time Aiden approached the pagoda atop the pyramid
thin man with neither a nametag nor hair. "Uh...excuse          where Genai was rumored to reside, he was shooed away
me?" Aiden called out.                                          by the sentinel monks.
    Hairless looked up and followed Aiden's eyes to the             “If you walk from this city, from these walls, you will
arrow rooted in the plate. At first, Hairless was unsure        always be a child. You will always live in your fantasy.”
what had drawn Aiden's attention. The arrow was obvi-           Martin's words came back to him as Aiden closed his eyes
ously an annoyance that had paid him no mind when it            and imagined what and whom he would find. No dream
occurred. He stepped up to Aiden's level and reached            would do it justice. No fantasy could be too extreme.
out to grab the exposed shaft.                                  Anything he could think of was real. Why would anyone
    "Oh don't worry about that," Hairless said as he            want anything else? Was the library city of Limshau encir-
strained against the arrow. "Picked it up on another run."      cled by a pristine white wall? Was there a marsh that
    Aiden nodded and placed a foot inside the cabin. He         marked the corruption of a fallen human kingdom? Were
immediately noticed the still sharp and polished bodkin         there faerie shapechangers that would marry a man if he
sticking an inch into the compartment. That made him            stole their scarf?
uneasy. Aiden leaned out again. "Aren't these hulls ar-             At first Aiden thought the quick thuds outside came
mored?"                                                         from loose stones on the road or tree branches scraping
    "Six inches."                                               across the scrambler. Aiden looked out the window and
    "Who?" Aiden started. He glanced inside, following          made out a squatty humanoid shape with a fat head losing
the shaft through the foot-thick sandwich of kevlar, steel,     ground in its pursuit of the vehicle. Aiden couldn’t make
carbon, titanium and plastic. The arrowhead had kept its        out much more than that given the vehicle’s speed. The
point unbroken through the armor. "I mean. That's clean         creature hobbled clumsily, a bundle of rock-tipped spears
through."                                                       under its arm. Another creature appeared ahead, poking
    Hairless moved in closer as he pulled hard against the      up from behind a bush, launching similar projectiles inef-
wood. "Look..." He pulled hard and the shaft finally broke      fectually against the reinforced hull of the vehicle. Unlike
free. "Don't worry yourself, and don't scare the others.        the refined arrow Aiden had seen embedded in the
We're not going anywhere near them on this run. We'll           scrambler previously, these had no possibility of penetrat-
be a minute covering this up. Gotta keep the chaos out."        ing the ETV. Not even the run-flat tires could be pierced
Aiden nodded timidly and entered the cabin.                     by these weapons. Nevertheless, to quell passenger con-
    The seats were of little comfort but a world apart          cern and possibly just for the thrill, Aiden heard the high-
from a horse’s back. The crew sat on the deck above and         pitched oscillating mechanical buzz of the techans’ retalia-
seldom came down. Aiden didn't introduce himself to the         tory response.
other passengers, offering them only a nod and indirect             A second later, a torrent of chemically propelled pro-
eye-contact.                                                    jectiles sheared a path across the horizon, cutting down
    The older couple and their prepubescent child, all          the fae and any other wildlife unfortunate enough to get
dressed in tatters, must have been stranded outside the         caught in the crossfire. A half-dozen more shapes
wall for years before affording the tickets to return to a      emerged from cover, unafraid of the gatling gun’s on-
world they tried to escape. The two adult men opposite
of the cabin were obviously brothers; one lost in music
                                                                slaught. The fae deflected their ineffective spears off the
                                                                tires and windows. The vehicle shuddered a moment and
                                                                                                                                 271
from headphones, the other reading a tablet computer.           the passengers all jumped from their seats as the scram-
Both looked naïve with polyester pants and rayon jackets,       bler flattened an obstruction.
probably fated for Salvabrooke, the vehicle's penultimate           "Holy shit!" The driver’s voice resonated from the top
destination.                                                    level. "Did you see that? Head came off from the jaw!"
    Salvabrooke was an adulterated sampling of the out-         The other passengers were terrified. Aiden was still glued
side world, watered down and sanitized for ignorant out-        to the window. There were two more collisions as the
siders, a secluded enclave with few predators and legal         fae were torn apart under the tires. One leapt up and
brothels, all run by welcoming fae.                             pounded its head across the door. Aiden jolted back
    The scrambler produced a canine-like yap, followed by       from the window as a bloodied hand thumped across it.
further woofs as the engine's various electric motors acti-     Aiden still couldn’t catch the details though he was pretty
vated. The growling increased to a whine and the vehicle        certain the creature had a smile that ran ear to ear.
launched with surge that tossed loose bags about the cab-           The attack ended as quickly as it began.
in. The vehicle moved at the pace that technology found             "Don't worry, folks," Hairless voiced over the inter-
comfortable.                                                    com. "Nothing we haven't dealt with a dozen times be-
    It was a cumbersome machine, flattening unscarred           fore." The scrambler continued without incident through
terrain, marking its path with uprooted vegetation. The         the remainder of Cyon.
THE SOURCE
Magic focuses its power through three sources:
    Pleroma: The root of all spellcraft is the power to create something
by speaking its name. This magic is imbued in the language of drag-
ons. All wizards access magic in this way. To the uneducated, this
language is simply called draconic. To everyone else, it is Pleroma.
    Magical Materials: Not only are there new elements like angelite,
coruthil, and magnarros (born from previously rare minerals), there are
also thousands of materials and combinations of elements that pro-
duce different results in the presence of magic. The arts of alchemy
and magical crafting are born from these materials. Those with the
knowledge to forge items of enchantment are simply educated in the
exacting ratios of alloys and ingredients required. Miscalculate by
only 0.01 percent or 1 milligram, and the material becomes magically
inert.
    Magical Beings: Just as some monsters are inherently magical crea-
tures, some people possess magical abilities on their own, whether
from birth or spontaneously manifested later in life: gneolistics, mys-
tics, vivicators and the like are some such, although all the forms such
‘blessings’ take are many and varied. These appear at random,
though some people claim that this gift must come from some divine
source. Both creatures wicked and wise have claimed such power.
They can offer mild magical enhancements or powerful spell-like
effects to almost rival wizards.
THE GATES
Many scientists dedicating their lives to the study of Attricana ascribe
to the theory that the white gate is a tear in the fabric of space con-
necting our universe to another. This other universe has rules of
chemistry and physics abnormal to our own. Radiating from this tear
is an unquantifiable aura where the clashing of two universes results
in the bizarre repudiation of scientific laws currently infecting the
globe. Authorities on the side of magic refute this, arguing that the
white gate does lead to another world, but not another universe: a
realm reserved for gods and/or those who pass on through at the ends
of their lives. Still another argument goes that the white gate leads to
outside our universe, to the flotsam our cosmos floats in, a literal in-
finity impossible to comprehend or even quantify in our reality.
    Despite these arguments, physical laws change within the wake of
this white gate. These changes are not always constant and often
change with little to no warning. Because of this chaos, the principles
of natural selection and evolution are rendered ineffective, as they
cannot compensate fast enough for the changes in reality. Mutations
that do occur create huge deviations that are systemic through a spe-
cies, changing many suddenly but all in the same way. Interestingly,
magic tends to suppress harmful mutations in any body it affects;
while defects may still exist within a magical creature’s genome, the
influence of enchantment usually prevents such traits from becoming
manifest (as is the case with the tenenbri and cystic fibrosis).
    In the Terros age, the fae (the only beings to achieve intelligence
after the dragons) never tried to define the rules of Attricana. Since
they had no concept of any previous world, there was no frame of ref-
erence to define the differences. Humanity on the other hand, was
able to differentiate which rules were unchanged and which were
altered. For one, no matter how many scientific laws the white gate
modifies, none are altered to such a degree as to prevent any existing
forms of life from continuing to live. Many of the laws concerning
biology and chemistry are amendments rather than wholesale altera-
      tions. These allow greater variations of life without        ence of magic, but the human mind can seemingly tell
      voiding existing ones.                                       magic that it is not wanted here, and it appears to listen.
          The laws of physics are more varied and incon-           However, magic is constant and though it can be re-
      sistent. Certain principles are fixed and have never         duced, it can never be fully suppressed.
      shown any signs of changing. Magnetism works the                 Most animals wandering the wild, despite being
      same as ever, as does electricity, although the conduc-      evolved creatures and theoretically resistant to magical
      tivity of any material other than gold over long distances   influence like man, eventually succumbed to its power.
      is severely reduced in the presence of EDF. Other laws       Though not every member of every species turned into
      work mostly the same way, but with varying degrees of        some kind of monster, every major genus (even plants
      inconsistency depending on the strength of the local         and bacteria) has produced at least one species begotten
      magical field. Gravity is particularly susceptible to al-    of magic. Some grew massive in size while others were
      teration by magic, and it is suspected (though not con-      able to channel great energy previously untapped. Giv-
      firmed) that the range of the electromagnetic spectrum       en time, a few of them developed rudimentary intelli-
      has expanded (researchers take as proof of this the fact     gence of their own (kodiaks being a prime example).
      that creatures subjected to invisibility magic can still         Unlike animals, in the 500 years mankind has been
      see, when by all rights they should be rendered blind).      exposed to magic, there has been virtually no major
      Pressure and kinesis are problematic: while on a basic       alteration to human physiology. There are reports of a
      level they work the same as they did before the gate         few minor aberrations occurring in northern Canam and
      reopened, in closed systems above a certain complexity,      across the world in Lauropa and Slav, but overall hu-
      the laws of thermodynamics suddenly take a vacation as       mans seem resistant to the whims of the wave. One
      mechanical systems simply lose their built-up energy,        popular theory states that, if a race is intelligent enough
      causing pumps to void and gears to seize spontaneously       to handle magic, they can prevent its total dominance.
      with no indicator of where the lost energy has gone.         Dumber animals become slaves while smarter ones be-
          One group of intrepid scientists believed they found     come masters. The fae, of course, are not an evolved
      the secret to understanding the chaos from Attricana.        species and thus not factored in to this theory.
      They referred to it as the “Flow of Everything,” a mas-          Almost all magic in the world is from Attricana and
      sive cause-and-effect chart of millions of entries of data   finding sources of Ixindar magic is difficult except in
      that connect with other entries via 2 to 2000 different      Kakodomania, the heart of its power. The black gate of
      yes/no questions. These scientists became obsessed           Ixindar corrupts rather than creates. Where Attricana is
      with explaining all the altered rules and the conditions     the embodiment of chaos and spontaneity, Ixindar codi-
      causing one to go into effect in one moment and then         fies order and structure, allowing it to mimic many of
      do the opposite in the next. With the millions of differ-    Attricana's spells, though without its spark of life. The
      ent factors involved, all the original scientists died be-   source of corruption has been hotly contested. Does
      fore ever solving even 1% of the entire system, without      Ixindar lead to hell or to a universe at the edge of
      even discovering proof that it worked. Though subse-         death? If Attricana is every possible permutation,
      quent experts have picked up the torch, modern disci-        would it be also every type of dimension, and if so
      ples of flow theory accept that even if every single al-     would Ixindar then be a doorway to nothing? If Attrica-
      tered rule is explained and connected, it would not          na is infinity, then Ixindar would be zero. Magic from
      make the slightest bit of difference. One echalogian         Ixindar radiates stasis, and therefore does not disrupt
      dismissed the entire escapade as pointless, as the num-      scientific laws. The creatures do not radiate EDF, nor
      ber of factors actually needing to be observed was im-       do their spells. Instead, Ixindar fills the minds of those
      plausible. Some point out that this is exactly the same      using its power with the conviction of perfect order:
274   approach that echan wizards take to the study of magic,
      but such commentators are rarely given credibility.
                                                                   with every use, the wielder becomes more and more
                                                                   rigid in their thinking and set in their ways.
          In locations saturated with magic via casters and
      monsters, the overall influence of Attricana increases.
      Observations have proved that more spawn creatures
                                                                   PLEROMA
      appear in regions populated by other magical beings or       ‘Pleroma’ is a pre-Hammer philosophical concept, rep-
      in populations where magic use is prevalent. Magic also      resenting the entirety of divine power. It was adopted
      appears to be drawn to life; in areas where life does not    first by human wizards and thinkers and later by the fae
      exist, magic does not follow. In light of this discovery,    as the name for the draconic language, since the tongue
      several techans have proposed moving to Antarctica, or       itself has no internal name. Even spellcasters, re-
      even to the moon (if some way of overcoming the ambi-        nowned for their logical approach and cynical minds,
      ent EDF long enough to get an orbital vehicle out of         use the term despite its divine connotation. To many
      the atmosphere could be found).                              of them, it may still be a light above our world, and to a
          Inversely, humans – being natural beings graced          greater extent, our universe, but there may be nothing
      with intelligence and thus capable of observing the uni-     divine or spiritual about it; even so, it does represent
      verse in a quantum sense – can actively suppress the         the ultimate power to change the universe with a word.
      influence of magic if enough of them refuse to accept it     Pleroma allows individuals to direct power normally
      into themselves; it is not necessary to deny the exist-      reserved for gods in myth.
    Pleroma is known to exist in at least three physical      anyway moments later. From dancing lights to light-
dimensions. Though more are theorized, humans and             ning leaping from fingers, every spell carries some indi-
fae are only capable of perceiving three, giving each         cation that an intelligence other than the spellcaster is
letter three views: this occasionally makes different         at work. Some wizards, particularly of the Koana
symbols look identical when viewed at the same angle.         schools, nurture this intelligence, while others constant-
Most mages have no knowledge of the true nature of            ly attempt to refine their spell in an attempt to mini-
Pleroma, as it is possible to cast any spell ever con-        mize the apparent outside influence – with only limited
ceived by man or fae with a mere fifty-five letters, less     success.
than twenty percent of the total characters of the lan-
guage. Some casters suspect even more powerful spells         ENCHANTMENT
exist hidden in the script’s barely-glimpsed fourth phsi-     As the famous quote passed among wizards goes,
cal dimension and point to foundation anchors as proof,       “Anything you can think of thinks for itself.” Attricana
constructed as receptacles for these rare and powerful        is about life in every possible combination, breaking
spells. This may explain why one cannot copy the spell        rules that nature declares incontrovertible. A creature
from an anchor, as it is impossible for a three-              or force derived from these broken rules emanates that
dimensional being to transcribe it properly even if they      same chaos. Since technology is based on the principle
can (barely) conceive of it in mind.                          that a given procedure will produce the same result
    Learning the true language of dragons and their           every time, machines and magic cannot long
written word is extremely difficult and even the oldest       commingle. This created a chain reaction 500 years
laudenians can only claim partial fluency. The original       ago, forcing all remaining fragments of working
Bibles of Drasago were created in the original tongue,        technology into the bastions. Although all fae are slaves
though thankfully, they can be converted to the flat          to magic, humans have a choice, being born via the
variety with a simple wave of the hand: more poetic           normal rules of biology. They can choose to accept the
passages lose much in the translation. The small num-         world of magic or remain disciplines of science. There
ber of souls aware of Pleroma’s true complexities point       is no good or evil in this conflict. There is only opinion,
to the impossibility of this language occurring naturally     and there is no wrong answer. However, the choice is
as proof of their divine origin and the existence of God:     often permanent. By wielding that magic sword or by
no species could ever evolve a language requiring so          casting that spell, a human ties his soul to Attricana,
many dimensions to fully comprehend. Another theory           becoming one with the world of magic, and disrupting
is that the language was not naturally evolved, but ra-       technology just as an elf would.
ther constructed and tied to the universe in a way no
one has been able to explain. Yet another theory was
put forward by Kereptis Rifts, who postulated, “As            SATURATION POINT
three-dimensional beings, we project our language onto            Saturation Point: Human characters start at level 1
two dimensions. A naturally-evolved four-dimensional          with a saturation point total of 0. You gain saturation
language would then logically only emerge from a spe-         points under the following circumstances:
cies existing in five.” It is possible, however, that Rifts       +1: You wield a magic weapon (per minute).
was not thinking big enough.                                      +1: You wear magic armor (per hour).
                                                                  +1: You benefit from magic items in your possession
             Pleroma came about because I wanted              (per hour).
             a language the Decipher Language                     +1: You study the arcane arts (per day).
                                                                  +1: A beneficial magical effect (including magical
            spell couldn’t decipher.
                                                              healing) is placed upon you.
                                                                  +1: You drink a potion.
                                                                                                                            275
ATTRICANA SPELLS                                                  +10: You are brought back from the dead via a spell
Most spells originate from Attricana. The white gate          or spell-life effect.
does not force a particular morality upon its casters, but        +20: You bond with a non-human.
the general disposition of magic supports life in all its         +20: You select a supernatural trait.
forms, beneficent and harmful alike. Unique Attricana             The moment you reach a saturation point of 20, you
spells are those blessed enchantments exclusive to the        begin to generate EDF (but you do not stop accruing
white gate, including all spells with the Good descriptor     saturation points). As long as you do not accrue any
as well as monster summoning spells. In the case of the       additional points, you remove 1 from your saturation
latter, monsters are not actually summoned—they are           point total every week (unless bonded or selecting a
created at that moment by will of the spellcaster, happy      supernatural trait; if so, your total can never drop below
to return to the chaos of Attricana once that purpose is      20).
fulfilled.
    All spells drawing upon Attricana appear alive when
cast; they exist with enough intelligence to accomplish
their task along with the drive to succeed at it. To fail
would be worse than death, even if that death occurs
      IXINDAR AND MENGUS                                            SAEQAAR
      It is a common misconception, fed by the religions of         The deified language of Pleroma has a dark
      many cultures, that Ixindar is the physical manifestation     counterpart, brought to this world by Ixindar and
      of Hell. Such proponents point to the demons that             Mengus’ whisper. This tongue is both the metaphorical
      emerged from it as proof. Yet Ixindar, for all its malice,    and literal mirror of Pleroma, but draws its power from
      is not a force for chaos but for order – absolute, unyield-   the black gate instead of the white, further reinforcing
      ing, incontrovertible structure. Its drive, more a natural    the theory that Pleroma is not the language of dragons
      law than a goal, is that all life must end or operate in      at all. The symbols of this corrupted tongue resemble
      service of order. When Ixindar corrupts, what it really       that of Pleroma as seen through a mirror, and are able to
      does is subvert any originality in a subject. Its form of     replicate similar results, but it only imitates the might of
      order results in degrading the real world to a constant       Attricana without the energy of chaos behind it. Ixindar
      level. This would not be the null background radiation        does not spontaneously create anything; it must infect
      the universe may be fated to reach but a collective con-      and convert what it finds to its side. There was
      sciousness possessing a power only described as abso-         originally no accepted name for this language; as with
      lute and divine. Another way to describe it would be          Pleroma, the name of the thing is the thing itself. Later
      that of a hive or overmind—to unify all thought and to        it received its own sobriquet, saeqaar, a word with no
      make that thought able to control the universe. A cos-        meaning that can be rendered in any human tongue.
      mos with one occupant would have neither emotions             While Pleroma utterances can be colorful and dancing
      nor a sense of individuality. Another concept follows         with life, saeqaar words when spoken are sonorant and
      the idea that Attricana may be infinity while Ixindar is      uniform – those who have heard them and lived to tell
      zero. One is everything while the other is nothing.           the tale speak of them as sounding like the tolling of
      Given this, a single consciousness in an infinite space       funeral bells, with only their disturbing harmonics dis-
      would be zero, while a single conscious in zero space         tinguishing different words. Appropriate, then, that the
      would be infinite. That would-be infinite being has a         typhox dragons found in this language the tools for cre-
      name, and it is Mengus.                                       ating the most corrupt of the magical arts, necromancy.
          For as long as anyone cared to remember, Mengus
      has not been referred to by any other name; no mis-                       The concept of flipping the law/chaos
      translation or even spelling error has ever marred the                   dynamic began from a conversation
      name of the embodiment of perfect order. No creature                     with Conan Veitch regarding the pagus
      has ever claimed to have seen Mengus and everyone                      and how they act. It was a simultaneous
      accepts that it no longer possesses a physical body or            revelation which unfortunately led to certain
      lacks the capacity to form in the real world. A few drag-
                                                                        elements of the prior 2008 3.5 OGL game being
      ons suggested Amethyst and Mengus are two sides of a
      single metaphorical coin – a balance the world requires.          rendered non-canon (revealing how recent that
      Perhaps they were one god-like creature split into two,           change was). Conan, for example, loved the
      and Amethyst retained the body. Even a common gen-                chaos monsters—the grotesqueries—we creat-
      der assignment given to Mengus is up to debate. In the            ed, and has been trying to justify their re-
      Gospel of Lazarus, page 956, paragraph 10 verse 5, Laz-           inclusion ever since.
      arus was quoted as saying, “I once allowed Mengus to
      peer into my soul. I do believe she flinched. Not all
      can be corrupted.” Lazarus never explained this pas-          NIHILIMANCY
                                                                    For those falling for this lure, the price far outweighs
276
      sage, but whatever the case, the gender assignment
      stuck in some circles.                                        the gains. The damage is paid by both the user's mind
          Because Mengus could only look outward from Ix-           and by those around. This path to immortality, later
      indar, when Amethyst buried the gate, her influence           known as nihilimancy (pronounced either ny-li-mansy
      was frozen and locked inside. Nevertheless, some              or neel-li-mansy), is growing amongst humans. Those
      echalogians have theorized that the great acts of barba-      few powerful enough to take advantage of the total po-
      rism that have marred human history were due to the           tential of nihilimancy have risen to positions of authori-
      whisper, and the continual fear of hell and demons            ty, though none of them would admit it. Those op-
      emerged from her playful manipulation of mankind’s            posed to corruption have yet to see the disciples of ni-
      nightmares. Even now, despite the great force of the          hilimancy congregate. They don't send out newsletters
      second hammer, Ixindar is still not completely free:          or coordinate strategies. There's no need to. Since they
      Mengus must strive towards her ambitions of godhead           all share common motivations, they all strive to follow
      through her proxies the shemjaza and typhox dragons,          the whispers of their unseen, unheard, and unacknowl-
      and through the subtle influence of the whisper spread-       edged idol.
      ing secretly across the world from Ixindar’s resting place        The practice of nihilimancy will be dealt with at
      in Kakodomania.                                               more length in a future book. For now, there are a few
                                                                    general rules:
                                                                                                                           277
282
of Sepher returned with their lords’ bodies, declaring no        7 Total Amethyst Relics: +3 enhancement bonus
further conflict would occur that day. The crystal               8 Total Amethyst Relics: +4 enhancement bonus
vanished from the minds of both armies, and passed               Reserve (recharge 11+): Free action; reset one daily
from hand to hand until it was found among the                spell.
treasure hoard of a group of boggs annihilated by a              Power (recharge 11+): Free action; if the group pos-
patrol from Porto and taken back to the bastion for           sesses all Amethyst Relics. Until the start of your next
study. The intellectual elite of Porto poked and              turn, all spells require only a quick action to activate.
prodded the crystal but could not understand its
mysterious properties. This item, unlike other echan
artifacts, generated little disruption in comparison to its   THE BRACERS / ARMS OF                                       283
power. In a final attempt to unlock its secrets, they         TRUTH / THE PRESENCE OF
surreptitiously contacted an echan expert in another
bastion, David Chen from Genai. However, while it
                                                              RHINFORGE
was being transported there, a wandering dragon               The great dwarven city of Thos Thalagos was actually
attacked the flyer, sending it plummeting to earth in         built atop the ruins of a previous smaller narros mine
the midst of the forest of Crax and scattering the cargo      called Rhinforge, though few remember this. The tiny
for miles. To the best of anyone’s knowledge, the             village of Rhinforge was the wealthiest mine in the
amulet was never recovered.                                   north. Storehouses had to be built to hold the treasures
                                                              they had unearthed. The mine's leader, Rarikon Baxs,
                                                              refused to share this treasure with neighboring camps,
THE AMULET/STORMCAGE/                                         with plans to use the money to hire an army of swords
THE EYE OF GOD                                                to conquer all of the land that would eventually be
    Property: The amulet grants an enhancement bonus          called Fargon. It was during this time that Baxs
to PD and MD.                                                 discovered the amethyst shards, two long, wide and flat
    On Its Own: +1 enhancement bonus                          pieces, just slightly shorter than a forearm.
    3 Total Amethyst Relics: +2 enhancement bonus
          To his amazement, Baxs realized the shards could      ever speak Baxs’ name again, excising this dark period
      not be cracked by any weapon in his arsenal and           from the narros’ history.
      ordered them to be set within his cuirass, but this           More than 200 years passed before the bracers
      ended up not being feasible and he later had them         resurfaced, having somehow traveled another 450 miles
      placed within a set of forearm protectors in hopes they   south to wind up under Mt. Selkirk, eventually
      would improve his bowmanship. This they could not         appearing intact from the back of a mining machine
      accomplish, but he found that they did protect him        operated by the techan humans of the new bastion.
284   from harm. Near invulnerable, Baxs took it as a sign to   Finding the discovery unusual, the miners brought
      crusade, to finally take the land as his own.             them to their supervisor, who immediately ordered
          To prevent the formation of a corrupted empire, all   them locked in the company vault, where they remain
      the surrounding camps banded together. They struck        in hiding to this day.
      Rhinforge before mercenary reinforcements could
      arrive. The combined might broke the back of the          THE BRACERS / ARMS OF TRUTH /
      city’s lackluster militia and Baxs was forced to flee
      south, his hands and pockets bursting with pilfered
                                                                THE PRESENCE OF RHINFORGE
      gold. Considering him too dangerous to allow free, the        Property: The bracers, on their own, grant a +1
      commander and now ruler of the mine, Thalagos Gin,        shield bonus to AC without requiring the use of a hand;
      placed a hefty bounty upon Baxs' head. The despot         therefore the user can attack with either or both hands
      was finally located and chased up the face of Mt.         without loosing the bonus.
      Tirocinia, an active volcano. To deny the prize of his        +5 Amethyst Relics: The shield bonus to AC in-
      opponents, Baxs hurled himself to the flames and was      creases to +2.
      engulfed by the molten rock. Thalagos Gin had the             Property: The bracers grant an enhancement bonus
      mining town renamed and decreed that none should          to PD and MD.
                                                                    On Its Own: +1 enhancement bonus
                                                                    3 Total Amethyst Relics: +2 enhancement bonus
   7 Total Amethyst Relics: +3 enhancement bonus             through many owners over the intervening years,
   8 Total Amethyst Relics: +4 enhancement bonus             appearing at various times mounted as a bracelet, a belt
    Resilience: You increase your maximum hit points         buckle or a boot buckle by various dignitaries of the
by the total number Amethyst artifacts nearby multi-         Blessed Kingdom.
plied by 4.
    Force Shield (recharge 11+): Free action; if the         THE BUCKLE / THE BELT, BOOTS, or
group possesses all Amethyst relics, until the end of        BRACELET OF DRAGONKIND
your next turn, you gain a +6 bonus to AC. If you are            Flash (recharge 11+): Minor action; you gain a
hit with attack during that time, you recover the use of     standard action. For every additional Amethyst relic the
this power.                                                  group possesses, the recharge difficulty reduces by 1.
                                                                 Good Boots (Boots): You gain a +1 bonus to balanc-
THE BUCKLE / THE BELT,                                       ing or jumping. This bonus increases by 1 for every
BOOTS, or BRACELET OF                                        additional Amethyst relic the group possesses.
                                                                 5 Total Amethyst relics: Your weight is reduced to
DRAGONKIND                                                   nearly zero. You can both walk on water without sink-
The only group or individual more obsessed with              ing and over pressure traps without setting them off.
locating powerful magic than the Order of Myre is                Property (Belt): You gain 1 recovery.
Darius Konig, king of Baruch Malkut. The kingdom                 3 Total Amethyst Relics: 2 recoveries
has always been magically underprivileged: therefore,            7 Total Amethyst Relics: 3 recoveries
the king ordered all items of any significant power              8 Total Amethyst Relics: 4 recoveries
belonged to the kingdom and required them to be                  6 Total Amethyst relics: Once a day, as a move ac-
handed over to prolocutors trained to categorize and         tion, you can release yourself from the bonds of gravity.
quantify their powers. Konig also demanded any texts         This is not a fly speed as this provides no means of pro-
or records of such items be tendered for examination.        pulsion; you simply have a weight of zero. Once you
The prized trophy he sought was the manifest of Myre,        begin the effect, it remains until you end it with a move
the massive tome detailing all which lays within the         action or you take a full heal up. Because you are
Castle Myre vaults, be they magical or remnants from         weightless, you pass all required checks when jumping,
the old age of man. Darius coveted these artifacts and       climbing, balancing and you cannot fall (thus, you can-
any others with the promise of power.                        not suffer falling damage). Your speed while airborne is
    It was in their fervent pursuit that an Amethyst         dependent on your capacity push away from objects.
crystal was found, worn as a belt buckle by the noble of     You continue in a straight line unless you are able to
a small village called Eathar, who claimed the item was      grab another object or able to push yourself in another
found on the corpse of a slain elvish princess. In truth,    direction. If you end the effect while still in the air, you
he had stolen the buckle from its former owner, but          fall.
upon its discovery Konig insisted such treasures                 Property (Bracelet): You can climb any surface al-
belonged to the kingdom and appropriated it for              lowing a DC. Additionally, if you roll a natural 1 on any
himself.                                                     damage die, re-roll
    The amethyst gem had a longer history than that,             2 Total Amethyst relics: You do not suffer any at-
having been forged into its present form by a mage from      tack penalties when wielding weapons.
Laurama, Rhuunazodaeus. Rhuuna was not a powerful                4 Total Amethyst relics: If you roll a natural 1 or 2
caster but did have a reputation amongst the other           on any damage die, re-roll.
chaparrans of the forest. She stumbled upon the                  8 Total Amethyst relics: The enhancement bonus
amethyst crystal in the most fitting way for a chaparran,    of any weapon you wield with the same hand as the              285
finding it within a tree. A lightning strike during an       bracelet increases by +1 (max +4).
unusually intense storm cracked an old conifer from tip
to root. As Rhunna examined the char, she found the
violet crystal embedded in its bark. This specific tree
had predated the chaparrans’ arrival and was dubbed
the "Mending Tree" by their holy order for its ability to
repulse the Tranquiss plague. Realizing the purity of
                                                             S
the tree lay in this crystal, Rhuuna took it and fled back
to her village. The Mending Tree was dead, but the                       everal hours later, just outside the forest,
crystal took on its name initially, as the Mending Sap.                  Aiden heard the whining of a failed bearing.
Rhuuna, in hope of channeling the crystal's power,                       The vehicle surged then decelerated, bucking
affixed it to a buckle and tied it around her right wrist,               the passengers inside. A small pop echoed
believing she could channel its energy into her              from the cockpit above. Clear English curses followed
knowledge of Pleroma to cure the plague. She would           and the vehicle stopped. Hairless jumped down from the
not have her chance, as she was taken by slavers shortly     upper hatch and opened the lower door from the outside.
thereafter, her ultimate unfortunate fate a mystery.            "What’s the problem?" Aiden asked. Hairless snapped
The buckle, its true powers unknown, was passed              open a hand-sized plastic container and pulled out a disc-
      shaped piece of plastic. It was red around the edge and        him carry one. It wasn’t more than a dagger; it was off
      white in the center. He placed the disc close to one of        balance, not very sharp, and not worth enough to be sto-
      the passengers, but nothing changed, then to another with      len. Aiden had desired one of the untarnished swords
      the same result. When the innocuous plastic approached         from Chen’s collection. Brandishing it confidently against
      Aiden, the red expanded to fill the disc. Hairless brought     an opponent was effective if it was held right. He never
      the sensor down and seized Aiden’s collar roughly.             really held it right.
           After being tossed to the dirt, Aiden shouted, "What’s        "Know how to use it?"
      the matter with you?!"                                             "Not really," Aiden mumbled.
           “Son of a bitch,” Hairless snapped. He grabbed Aid-           "Well…neither do they." Hairless went to close the
      en’s bag and dropped it abruptly on the dry crimson soil.      door.
      "You book my ride and don’t bother telling me you're               "Which way!" Aiden shouted.
      magic?"                                                            Hairless poked his head out and pointed. "The road,
           "I’m not!" Aiden glanced at the other passengers.         eight hours. Make good progress, you’ll beat nightfall."
      They stared back at him, confused, angry, and scared.          Aiden's head followed the man’s point to a river of mis-
           "That ident card even yours?" Hairless snapped as he      matched rocks that wound under a skeletal canopy of
      took a step to the fallen boy.                                 leafless trees.
           "You can’t forge those!"                                      "That’s a road?"
           "Where is it then? What you got on ya?" Aiden sat             "You expecting golden bricks? Just stick close to the
      there, unable or unwilling to answer. Hairless kicked Aid-     path and pray it doesn't end." Hairless tapped his throttle
      en’s shin. "Where is it?" Aiden fumbled in his pack and        and the engine belched. "At least this way, we don’t have
      drew out his spellbook. He might have yet to turn, but         to detour. You were the only one going to Antikari."
      the words and Chen's spark hidden inside were still en-            "Glad I could help," Aiden muttered low enough to
      chanted. "You got to be kidding. You want to be a wiz-         not be heard. Hairless closed the hatch and the vehicle
      ard?”                                                          lurched forward without giving its passengers time to pre-
           “Yes,” Aiden muttered almost to a whisper.                pare. The scrambler swiveled past Aiden, picking up
           “From a bastion?"                                         speed after it passed, leaving a small cloud of dust in its
           "Yes," Aiden answered more resolute as he got back        wake.
      to his feet. "What’s wrong with that?”
           "The hell’s your problem?”                                                          * * *
           "I’m not a radiant. I haven’t turned."
           "Regardless, you’re walking now. Back or forward,             It wasn't much of a road, but someone once strewn
      your choice. Forward’s safer."                                 these rocks here with a purpose. The trees and bushes
           Aiden looked to a barren gravel field, the bushes and     were pulled aside creating a path wide enough to accom-
      the scattering of short trees. "This isn’t Antikari."          modate a wagon. It was not an often used road.
           "We’re at the border. Safe out of Cyon."                      Aiden kept his walk brisk. He didn't pass any travelers
           Aiden's eyes wandered around at the expanse. It was       or found any evidence that there ever had been any for a
      nearly a desert. Echa had a tendency to glorify extremes.      hundred years. He couldn’t see Angel.
      Woods to wasteland, plains to peaks, with hardly a bush            Aiden wasn’t sure why he had noticed the rock. It
      or hill to mark the transition. Aiden could see a dark         was a small round stone not unlike a million others on the
      patch of forest at the edge of the horizon. "There’s no-       path. It was smooth and grey with specks of black. It
      body here."                                                    would offer a couple skips if tossed skillfully across a lake.
           "Don’t care," Hairless replied as he closed the lower     It stood straight on a point against an ocean of flat broth-
      door and began scaling up the ladder to the upper hatch.       ers. Aiden reached down and picked it up. The bottom
286   "Soil my machine with what you got. Should've taken a
      wagon."
                                                                     wasn’t flat. He rolled his thumb across its surface and
                                                                     wondered how it found itself standing and how it could
           "I didn’t think it would break down. Honestly. I          remain that way all this time. Was it chance or was it
      thought these were insulated?"                                 magic? Aiden placed the rock back. It immediately fell
           "Only from the outside. You could blow the whole          over. He tried again, but failed. Aiden finally kicked the
      works with a spell if you were stupid enough." Hairless        stone casually off the path before continuing down the
      opened the hatch and sat in the copilot’s chair. He stuck      road.
      his head out. "No need to be too scared. Boggs rarely
      migrate this far from cover. Just keep your eyes open for                                * * *
      puggs."
           "Puggs?" Rodents of the fae tree, a wingless locust           Aiden was not on the Continental Cross--the moder-
      swarm, a growing infestation that plagued the land. If         ately traveled highway that bisected Canam which he had
      found alone or in small numbers, puggs were no better          read about. In order to save time, the scrambler crew
      than rabid dogs, dogs with fingers to hold any weapons         had gone northeast and made Aiden walk south. Aiden
      they found. Aiden had read stories.                            wondered if it truly was eight hours or eight days at his
           "Oh, don’t worry," Hairless replies. "A swift kick usu-   pace.
      ally kills one. You've a gun or a blade?"                          Night fell with no Antikari. Aiden hoped to find gas-
           "Blade," Aiden answered. It wasn’t much. Minx made        fed fires atop of posts and the revelry of rowdy humans
behind tavern walls. When he entered the forest the              dietary needs without the pesky drawbacks of weight. It
road began to narrow. The light from Attricana beamed            was supposed to be filling. It wasn’t.
down from a cloudless night. Aiden could almost read by               Still savoring the last few bites, Aiden began pushing
it. It looked as any star. It warranted worship as he imag-      through the fragments of debris around the crash. The
ined the constellations did when people could still make         faintest violet glow concealed in a broken crate caught his
most of them out. Now this single brightness reigned             eye. As Aiden approached, he fell under the shadow of
orphaned in the night. It was not like the other stars.          the steel sentinel, leaving only the purple light upon his
This star required no cresting backbone over the dark-           face.
ness to stay up. Aiden walked but every step was predi-               His hand rolled through fluttering pieces of snow that
cated by the dread of breaking a twig and beckoning pred-        felt neither cold nor wet and refused to melt in the
ators. The canopy above was thickening, dimming the              warmth of his hand. Sprinkles of the white packing foam
light as Aiden braved deeper.                                    fell onto the soil.
    The lake Aiden approached was almost inviting. He                 The item dropped to his knees; the violet light grew
stared at its stillness, it's perfectly smooth skin. It un-      beyond a glint. The spark considered it competition and
nerved him. He felt the wind but the water refused to            flew down to illuminate the stone as best it could. Aiden
obey. Aiden's mouth crumpled and he swallowed. His               noticed four pearl-colored claws clamped around the out-
canteen had been emptied by dusk. He approached the              er edges of the unrefined jagged gem inset. The fingers of
beach slowly and unscrewed the top off the decanter.             the lizard curled around back, not to form a hand, but to
The strap fell off his shoulder and dangled precarious           merge with other fingers. Two golden loops could sup-
close to the mirrored surface. Aiden stopped before              port a chain if Aiden were inclined to flaunt the jewel
breaking the surface. He carefully pulled the canteen            from his neck. Such an item was jarring amongst the jag-
back. He was positive he'd read something about this, but        ged metal and broken technology.
he couldn't recall the details. He would rather be thirsty.           Aiden starred into the crystal.
Aiden backed from the beach and continued alongside,                  He felt it staring back.
following the fading path. It led him back into the dense
growth.
    When Aiden began his journey, he had refused any
working technology. No flashlight. The perky and loyal
spark that hovered around him tried to settle his nerves
by shining as brightly as it could, but even that only
reached a few feet. The spark was only an aide in reading
and lighting candles. In a pinch, it might be able to light a
fire, but that could cost its life and Aiden wasn’t prepared
to cast it to oblivion just yet. He still had no capacity to
make one on his own. Aiden kept his pace slow but com-
mitted as Attricana became nearly completely obscured.
    The vegetation started to clear, instilling some mo-
mentary hope in him that the road would return. Instead,
it opened into a small clearing dominated by a jarring and
unbefitting metal tree. Vines had begun winding their way
through the shell. A few charred segments of titanium sat
behind it. Aiden recognized it as only the tail end of some
great beast. Beast, Aiden had to get out his fantasy think-
ing. It was an aircraft, or was rather a portion of one larg-
er than he had ever seen back home.
                                                                                                                               287
    Aiden's spark knew it was important and buzzed
around the silver hull, delighted that it was able to cast its
own reflection. The tail had opened a hole in the forest
canopy when it fell, breaking apart bushes and branches
on impact. Aiden could tell it wasn’t an Angel aircraft.
There was something too faultless about the hull, perfect-
ly smooth, without an exposed rivet or puckered seam
save where the rest of the hull was torn away. The skin
was a sword-thin carbon composite, a sandwich weave
beyond the likes seen in Angel. A jagged opening offered
Aiden cover from the elements.
    He let his satchel fall aside and took a moment to eat.
He unfurled the foil of an Angel nutrient supplement--500
calories of everything one might need in the wilderness,
bound tightly in a pressed package of grains, nuts, and                                  Rejected vanguard sketch
dried fruits. It was genetically engineered to maximize
T
            he world of Amethyst may be one of fantasy, but it is nev-
            ertheless built upon the common knowledge earned
            throughout human history dealing with building construc-
            tion, agriculture, medication, and sanitation. Even though
anyone with advanced knowledge to better a technological society
was allowed entry into bastions, many people outside still possessed
the general knowledge developed centuries before nuclear power,
computers, and antibiotics. In addition, many on the outside soon
progressed on their own, rediscovering advances their protected
brothers and sisters embraced years earlier. A few possessing this
knowledge used it as currency to earn themselves entry into bastions.
Others realized this knowledge, primitive by the standards of ad-
vanced cities, begot more power and influence on the outside.
    Of course, any technical knowledge past about the point when
electricity comes into play is rendered more or less useless by sur-
rounding magic, preventing progress and forcing immigration for
those wishing to pursue this path. Still, every bastion and even the
free cities have sprawling villages outside their walls of people either
trying to get in or pandering to those entering or leaving. Outside, the
world of fantasy still shares some striking similarities with the world
of the past.
ALIEN SIMILARITY
One of the greatest examples of echalogical influence—the first after
the shock of how human-like fae appeared—occurred soon after the
first civilized meeting. It had been widely accepted that Angel was
the first city to have contact with the echan world, making sense giv-
en the age of the bastion. Despite the vagueness of history, there was
one known positive initial encounter between the elders of Genai and
Ravenar Limshau III when he and his loyal retinue came before the
fledgling walls. The human elders were modern and understanding,
not obtuse and arrogant about tradition. Ravenar’s group was open
and thoughtful, despite the language barrier that Ravenar was quick
to defeat with his astonishing skill. The Genai hosts opted for vege-
tarian food, believing it to be the most amicable, and not knowing the
damaskans’ traditions, presented an assorted selection of cutlery to
use. How shocking it must have been when Ravenar Limshau chose
the chopsticks without hesitation and handled them with a skill re-
served for his mirrors across the table. Many said later the relationship
that blossomed between humans and damaskans began in that room.
Was he reading their minds? Had he been taught beforehand? No: all
damaskans had always used them, as did chaparrans (though theirs
were always formed out of living wood), while narros and tenenbri
had always used utensils similar to those of the ancient Greeks. In
the same way, the narros culture had always borne a surprising resem-
blance to that of the human civilizations of old Asia, and the more
agrarian gimfen culture to the agricultural societies of the old British
Isles. Even the cleverest scholars were at a loss to explain such simi-
larity between peoples separated by millions of years.
Chaparra: The chaparrans refused to alter their Englo-Lingo: This bizarre patois popped up around
292   language from their roots and have been obtuse to adapt
      given the exposure from other cultures. Chaparrans
                                                                  the eastern bastion of York and is thought to have
                                                                  emerged from the bastion of Mann, where it is the
      believe their tongue is the closest to the original old     national language. Englo-Lingo filters out most of the
      language, Faena. Later chaparran branch species have        Sinitic donations that found themselves in modern
      an even more complicated version of this vernacular.        English and added older French and German slang to
      Chaparran written form, an elegant and beautiful style      create a bizarre phonology that shifts through three
      known as Faen, has never been adapted or altered. It is     different Germanic languages every sentence. Dozens
      also nearly impossible to translate unless one is           of villages on the east coast insist upon it and York
      chaparran. Chaparra is syllable-timed, making the           accepts it as their second official language, being
      speech sound like lasting poem of perfect rhythm            different enough from common English to make the
      though, unlike Laudenian, it is filled with hard alveolar   bastion effectively bilingual.
      and glottal sounds. The written form of chaparra and
      laudenian are nearly identical.                                         Despite the fact that I'm reasonably
          Damaskan: The language used by the fae of                           fluent in German but only know cereal
      Damaska and Limshau, as well as all gimfen, is the                     -box French, I always put a lot more
      most widely known non-human tongue in the world.                    French into Englo-Lingo than either Ger-
      More humans speak Damaskan than any other fae                   man or Dutch, because Quebec.
      language. It is substantially easier to learn than
    Ferran: A simplistic version of Damaskan, Ferran is a      Along with the holy language of dragons, Old Fae is
jagged, rough tongue used by the lower branches from           impossible to learn by most mortals.
the damaskans like puggs, boggs, and skeggs. It differs            Onespeak: Similar to Narroni, Onespeak is a
slightly with every village, making a proper translation       partially manufactured language devised by Baruch
from any source difficult.                                     Malkut and imposed on the population. Using a regu-
    Guttoran: Even harder to learn is the sharp dialect of     larized form of classical English as its structure, it bor-
the narros branch species (like chiggoths and oggraks).        rows heavily from Spanish and Portuguese, and contains
Since they have no real culture and are extremely              thousands of words with no known etymology. This
phobic of society, their language is chaotic and hard to       language was devised to unite mankind but it ended up
define. Guttoran as a term is a misnomer since there           further isolating the kingdom from the rest of the world.
has never been a consensus of the phonology to define          It is the only official language of Baruch Malkut, and
it as a language. It is thought that every group has           although the upper classes are usually perfectly conver-
personalized the language intentionally to prevent even        sant in Englo-Lingo, use of any language other than
neighbors to relating to them easily.                          Onespeak by the general populace is discouraged.
    Ignotan: The native language of all denizens of
Kakodomania and servants of Mengus, Ignotan is a                            Any bits of Onespeak in the flavor
simple sounding language easy to pick up but hard to                        text throughout the book are meant to
master.      Its written form is perfection itself.                         be read in a thick (but very clipped
Completely phonetic, one could learn the basics of its                     and precise) Jamaican accent. It really
speech in a day. The language is complicated but every
phoneme makes intuitive sense. Like all creations of
                                                                       should be closer to Brazilian, but more
syntropy, it is nearly mechanical in its application, and          people in North America know what a Jamai-
thus makes for lousy poetry. All shemjaza, typhox                  can accent sounds like.
dragons, and most pagus speak Ignotan.
    Indic: This is an amalgamation of old human                    Paggin: This language formed secretly among the
languages Hindi, Punjabi, and Urdu. It is not often            pagus that lived out of control of the shemjaza. Pagus
spoken in Canam but still pops up from time to time.           in Kakodomania speak Ignotan only.              Those in
    Laudenian: There is a seemingly never-ending               Apocrypha and Ažhi Dahaka speak only Paggin unless a
debate between the chaparrans and laudenians about             shemjaza strolls into their village: any pagus that speaks
which species is closer to the original fae. The               paggin to a shemjaza is instantly executed (of course,
laudenian language is slightly more askew from its             any pagus who speaks to a shemjaza unbidden runs the
roots, an evolution of the original that would progress        risk anyway). Rebellious pagus consider paggin the first
into Damaskan later. Their written form, however, is           mark of an independent pagus culture.
closer to the chaparran system. The language flows                 Pleroma: The language of the dragons, called
beautifully and is extremely poetic and fluid with a           Adonnaisis in all fae languages but having no name in
strong base in syllable-stress. Only laudenians speak          its own, is considered the very first language spoken by
laudenian; they are unwilling to teach it to anyone else,      any intelligent creature on the planet. The language
and find the mispronunciations of the few self-taught          and its written form are intrinsically linked with
speakers highly distasteful.                                   Attricana and it is thought that the dragon god
    Narroni: The narroni tongue is often confusing to          Amethyst created the world of magic by speaking the
linguists (though surprisingly easy to learn), its grammar     correct words. This is the language all spellcasters use
being superficially similar to certain old Asian languages     when casting magic but even they cannot carry a
but with a sound system like a roughly equal mix of pre
-Hammer Gaelic, Russian, and Turkish, despite being
                                                               conversation with it. Only dragons are fluent. The
                                                               language itself cannot be pronounced by any creature
                                                                                                                             293
constructed out of wholecloth. The original narros’            that doesn’t have a prehensile tongue and an intrinsical-
speech was a local patois of Laudenian, but as time            ly pandimensional understanding of reality, so the
went on, they found that the language was completely           intensity of magic with mortals will always be limited.
impractical for their present needs. Modern Narroni                Romanic: Another language seldom heard in Canam,
was constructed in committee and implemented                   this merging of French, Italian, Portuguese, Romanian,
instantly after it was cleared.         As a constructed       and Spanish is thought to be the lingua-franca of
language, it is efficient and elegant in its simplicity, and   Lauropa and the dominant language of the bastion of
is neither hard to learn nor hard to master. It is the         Porto.
simplest echan language to use and thus can be picked              Semitic: A growing dialect in Canam, this language
up easily by even techans.                                     underwent the fewest changes over the past few
    Old Fae: Further chaparran branches continued to           centuries. A descendant of Arabic, Aramaic, and
degrade the syntax of their parent tongue until finally,       Hebrew, it is a common second language to those in
the lower species like faeries, sylphids, and dojenn           Abidan and its outlining villages. It is often heard in
began speaking in a bizarre language of songs and              locations of religious importance.
whispers even the chaparrans couldn’t understand.                  Saeqaar: The mirror of the dragon language, this
                                                               tongue has the same written form (albeit mirrored) and
      a similar pronunciation. It is spoken solely by typhox
      dragons and shemjaza for the purposes of spellcasting.
                                                                    RELIGION
      Its actual name is not known (saeqaar being an Ignotan        A common belief in many religions is that the Almighty,
      word), and it is probable that like Pleroma, the name for     whatever form it may take, wrote the rules of the
      the language would have to encompass the entire               universe everyone must follow. Some say the only way
      language itself. There is no word for the tongue in any       to hear the voice of the divine is beyond the grave.
      fae language and they refuse to create one.                   Some also say the Almighty exists in the flotsam that
          Sinitic: A fast growing language in Canam, Sinitic        keeps the universe from flying apart. Others think it
      came into being with the influx of various Asian              lives within Attricana, and/or it may be the realm itself.
      refugees that appeared on the continent’s west coast          Some others say it is a "they", as hundreds if not
      seeking an escape from the fallout of the Hammer and          thousands of spirits or gods watch us from an identical
      the growing power of Kakodomania. There, they                 world on the other side.
      combined with the already large Asian-derived                      There is no right.
      population gathering in the fledgling city of Angel, and           Catastrophes are good for religion, and the wave of
      out of necessity their cultures and languages began to        enchantment sweeping away the old world was no
      merge. Modern Sinitic uses the more regular grammar           exception. Religion offers hope and order in a world
      of old Korean and Japanese, with a roughly equal              seemingly on the brink of destruction. It promises a
      mixture of vocabulary from Mandarin and Cantonese,            plan stemmed from intelligence – that everything
      Japanese, Korean, Thai and Vietnamese. Most of the            happens for a reason. As Earth falls more towards the
      tonal features of the original languages have been            realms of magic and enchantment, many have flocked
      abandoned, though a few remain. Written Sinitic uses a        to religion to answer their questions. In this age,
      refinement of the old Japanese kanji and hiragana             miracles occur daily, and worshippers find proof of god
      scripts called kanja, but can be written equally clearly in   everywhere. After more than 6 billion people died
      English orthography. It is the common second language         following the Second Hammer and subsequent fallout,
      in Angel and a common tongue for hundreds of miles            the religions that survived found little reason to fight
      around, including Limshau, where it was a popular             over conviction, and in any case the old holy lands were
      choice among damaskans when first learning a human            gone or made inaccessible, their idols and icons
      language, and Fargon (due to the inexplicable cultural        shattered into dust. Many smaller faiths died along
      similarities between old Asia and the narros).                with those who had once believed in them. When
                                                                    Attricana opened, newer beliefs arrived with newer
                    I like to make jokes about how no-              populations. A few humans embraced these faiths
                                                                    while some fae embraced human ideology.
                    body can read katakana anymore                       Given their immense power, it is no surprise that
                    except the Limshau librarians re-               dragons are the focus of many faiths, either as gods
                   sponsible for preserving and catalogu-           themselves or as angels of a god. Those who still pro-
               ing old doujinshi manga.                             fess belief in a less tangible supreme power, though,
                                                                    still have no proofs one way or the other. God or gods
          Slavic: An extremely rare language in Canam, Slavic       remain as quiet and as elusive as before.
      amalgamates Belorussian, Bulgarian, Czech, Polish,                 Atheism is surprisingly rare, even among bastion
      Russian, Serbo-Croatia, Slovak, and Ukrainian. There          populations (although bastions have a higher rate of
      is no village in Canam that uses it exclusively. It is        them). Agnosticism is far more common. Almost 60%
      thought to emerge from several echan and techan               of all humans in the world, and a clear majority of the
294   nations in the similarly named continent of Slav,             bastion-born, don’t subscribe to any specific faith
      including the bastion of Krebet.                              though almost all subscribe to some form of spirituality.
          Tenenbra: The tenenbri (a lesser seen fae in
      Canam) are the sole speakers of this tongue, which                          We have occasionally been accused of
      stands clearly as the most bizarre of any fae language.                    allowing our skepticism to show too
      Tenenbra is an agglutinative language that compounds                       much in our treatment of religion, or
      flowing vowels, sibilants and fricatives with sudden and                  using the outsider's perspective of the
      sometimes harsh dental and labial stops, interspersed
                                                                            dogma to influence our depiction of it.
      with whistles, clicks, and chirps. This strange phonetic
      characteristic came from their voices’ capacity to double         We've tried to keep this kind of intrusion to a
      as echo-location devices. Most words are three or more            minimum, but if we've slipped up somewhere
      syllables long, but may encompass concepts that Eng-              and accidentally caused offense, we apologize
      lish would require four or five words to express. The             in advance. It is merely important to us that
      phonology also deals with the stress level of voice, im-          there not be any clear proof of one faith over
      plying different meaning depending on the volume of               another, that the possibility of divinity re-
      the words. Other than Old Fae, Tenenbra is the hard-              mains ambiguous, and that religious tolerance
      est for any outsider to learn.
                                                                        is more common than violent anathematizing.
FAITH EVOLVED                                                  Every decade or so, a crusade begins with as few as five
Many religions of man survived, though none were               or as many as five thousand to search the continent for
unchanged. Most offshoots of major religions either            this fabled temple. With little to work on, no crusade
merged or vanished, leaving only a handful. The mod-           has ever succeeded.
ern dogma of these faiths rarely resemble their                    The symbol of Amethyst is a chunk of Amethyst
forebears in many or even most particulars, even to            rock. To pray to Amethyst, worshipers place the stone
adopting certain traditions and conventions of their           to their forehead and repeat a non-magical Pleroma
erstwhile competitors.          Although many people           chant four times in different directions. Many fae races
embraced religion as an explanation of recent events, an       worship Amethyst. Amethyst himself never wrote any
almost equal number abandoned their faith, claiming            scripture or preached any gospel. He resented the dei-
the destruction of the world was proof of God’s                fication of him or his power, though not of the dragons
nonexistence. This led several splinter religions to           as a whole – a race he always tasked with shepherding
claim God created this cataclysm to punish Man, or             all the other souls of the world. One record quoted
even (as with the faith endorsed by Baruch Malkut) to          from Amethyst, “If there is a God, then he is truly infi-
cleanse the Earth of the undeserving and bring forth the       nite, and I am as far from his eternal greatness as any
true Kingdom of Heaven for the survivors. Apocalyptic          other.”
cults snapped up fanatical followers in the first few              Attricana: Like Amethyst, followers of Attricana
years, believing Judgment Day had occurred. As the             believe in creation and despise evil in all forms. Unlike
centuries passed, such zealotry dwindled, leaving only a       other religions, faith in Attricana does not presume a
few begging for attention among the moral majority.            divine intelligence. Believing in Attricana translates to
Even fundamentalist sects of major religions rarely            believing in a creation beyond science but not
lasted long, with the sole exception being the bitterly        necessarily with a conscious design. Attricana followers
intolerant Abrahamic offshoot endorsed by Baruch               consider their faith more a study of creation, the closest
Malkut.                                                        thing to a science echans have. Other faiths accuse
    The only locations where the faiths of old have            followers of Attricana of being infidels, disbelievers
remained nearly unchanged are in bastions, which kept          finding a shortcut around faith to explain the new
their faith as stable as possible (those that still followed   world. Worshiping Attricana proves that faith in an
it, that is). They still adapted to their environment,         intelligent divinity is not required to rationalize magic.
some in positive ways and some not so positive.                Some right-wing religious groups have sworn to crucify
Outside, in the open enchanted, faiths adjusted quicker        followers of Attricana for betraying God’s gifts. Across
and more severely. The Christian-based communities             the ocean, an entire culture has developed with a
took the longest to accept the new world, as the               population of Attricana-endorsing theists. When one
Christian doctrine had always held that Man was meant          who follows Attricana gains wisdom or power, he or she
to rule over all other beings of Earth. Islam, with its        believes it derives from an internal source and not from
emphasis on submission to the divine and its ready             a divine creator. Worshipping would be an incorrect
acceptance of mala’ika and djinn as articles of faith,         word to even describe it. The Attricana symbol is an
adapted much faster and more cultures rooted in that           amulet of the white star itself. Followers do not exactly
faith adapted to the new age than any other. Nearly all        pray, but stare at the gate in the morning, studying it,
secular, agnostic, atheistic, and spiritual (but not           and gaining wisdom from internal meditation. Being of
religious) societies accepted the new world with few           no intelligence, Attricana is simply neutral.
hurdles.                                                           Dragons: Many people worship dragons, the most
                                                               powerful creatures on the planet. They are immortal,
ECHAN FAITHS
                                                               predating all others by millions of years. Most dragons
                                                               refuse such responsibility, frowning on such beliefs.
                                                                                                                             295
    Amethyst: Amethyst, the dragon god of the Terros           Others accept and respect such faith but remain humble
age, fell to dust when the demon armor, Gebermach,             to their mortal origins. A few embraced the belief and
plunged the Sword of Dogurasu into the dragon’s heart.         maintain active roles in the lives of their worshippers.
Many believe his spirit lives in the Gate, waiting for the     Evil dragons manipulate this belief to create hordes of
time to return. In many ways, faith in Amethyst or             followers to do their bidding. All dragon symbols
Attricana is interchangeable, but subtle differences           resemble the dragon specifically being worshipped.
appear in the symbols. Amethyst represents all things          The appropriate method of worship varies from dragon
good. He believes in creation and life. He frowns on           to dragon. Dragons are worshipped across the world.
destruction and those who wish to control others. In               Berufu: Many elves still follow their original faith in
Canam sits an ancient temple as old as the Second              the creator of all things, Berufu – the mother of all fae.
Hammer. Its exact location has been lost to all but a          They believe Berufu lives in the shadow realm where
select few. Mentioned in the Gospel of Greka, the              the universe was formed. Attricana to them is a source
temple stands atop a mountain, surrounded by a fortress        of power, but not the home of God. According to
of stone. Only a few know of the significance of this          legend, Berufu released the fae to hundreds of worlds
temple but refer to it as the Temple of Amethyst.              across the universe through the gates. This view holds
Those following the faith hope to eventually locate it.        that shemjaza are alien fae brought into the world from
      the black gate, and the Berufu legend explains that          believe that most bastions fight against the word of
      both tap into the same resource. Amethyst and Mengus         Mecha and could solve all their problems with simple
      are not gods to them and there is no dark opposite of        belief in their almighty.
      Berufu in the faith. The concept of hell is a purely             Gimfen hold that Mecha was the firstborn of Berufu
      human invention.                                             and Oaken and became so powerful that it began
           Another variation claims Berufu was willed into         questioning the form of the universe. The parents
      existence by the god of all matter, Oaken, to be his         forbade their child from giving precious knowledge to
      mate. Together, they would create a species bound of         the fae, but it did so anyway. In response, Berufu took
      both their strengths to populate the universe. The two       away Mecha’s true name and Oaken robbed it of its
      gods formed the original fae, seeding billions if not        gender. Mecha would only be a half-god. Though
      trillions of fae in Berufu’s womb, only letting a fraction   some devout followers have become eunuchs as part of
      upon the worlds they chose. This womb is a spiritual         their devotion, this is not widely endorsed. Mecha’s
      chamber in the ethereal realm known as Otsharus              symbols are tools, any tools. Everything the mechanic
      (which may be the echalogical root of the Hebrew word,       uses is laid out in the morning and the devout thanks
      Otzar).     The number of fae souls released from            the machine god for the tools and the knowledge,
      Otsharus is fixed and when it is emptied, the species        picking up every single item and expressing gratitude
      will no longer expand into new worlds. Nothing is            for its existence. For gimfen, known to have many
      listed in the books on Berufu about mankind except           tools, this sometimes takes half the morning before any
      one controversial excerpt that claimed every human           work is done. Churches in gimfen communities are
      born steals a soul from Otsharus and the reason for the      shops where followers can discuss their god and faith
      fae de-evolution is due to the dwindling souls in the        and pick up a few items at a divine discount.
      chamber. Only fanatical laudenian and tenenbri priests           Mengus: This spirit still exists beyond the black
      hold this belief. Shemjaza also use fae souls, another       gate. Like Amethyst and Attricana, Mengus and the
      reason why their destruction is paramount with               black gate of Ixindar are virtually interchangeable.
      followers of Berufu.                                         Worshippers of Mengus believe in an overall plan for
           The sacred symbol of Berufu is a string of white        the world: not merely to reduce the universe to an
      pearls wrapped around one’s arm. Praying involves a          unchanging state, but one ordered by a single infinite
      wide variety of chants in one’s native tongue while          intelligence. Those who worship hope to share in her
      rubbing the pearls between open palms.               This    power, to combine with a greater intelligence and be
      procedure takes as much as an hour every morning.            one with a god. The Mengus symbol is a collection of
      Every fae descendant culture makes her look like             tentacles curling around each other. Mengus is the sole
      themselves, but all depictions show Berufu graceful and      deity of all shemjaza and typhox dragons as well as any
      tall for the worshipper’s species.                           pagus under their control.
           Ixindar: Opposite of Attricana, Ixindar promotes an         Oaken: Narros elevate Oaken above all other
      ordered, uniform existence, everything under complete        deities, and though they acknowledge that Berufu has a
      control. To believe in Ixindar means to encourage a          place in their mythology, it is always a subordinate
      state where the universe no longer changes.                  position. Oaken’s myth claimed he arrived into this
      Worshippers obsess about control. They don’t preach          galaxy by breaking off a monstrous intelligence billions
      their faith; they enforce it. Their homes are perfectly      of years ago. This intelligence had no name but
      organized. Though they may not wish to create a world        scattered to form all the planets of the universe magic
      devoid of life, they do believe a perfect society involves   would eventually appear on. The greatest segment
      perfect order and absolute discipline without the pesky      drifted into the loose particles around the Sun before
296   distractions of imagination, emotions, or independent
      thought.
                                                                   the planets were formed and the matter that drifted to
                                                                   Oaken formed the Earth. In this regard, Oaken is not
           Like Attricana, Ixindar possesses no intelligence,      one god, but hundreds, thousands, or even millions
      only an ideal. Worshipping Ixindar, like Attricana, may      scattered across the cosmos. Some speculate Oaken is a
      be incorrect wording. There is no deity, more the            hive mind, a combined gestalt of all the fragments.
      disciplined study of the phenomenon. Some of the             Either one or all of them together created Berufu (a
      most loyal followers of Ixindar are scientists, thinking     singular entity no matter which version of the dogma)
      Ixindar possesses a uniform, constant, and stable power      and decided to spawn the populations of the universe.
      source to help retake the planet for techa.                  Berufu however, wanted fae to dominate the worlds and
           The symbol for Ixindar is a simple black pearl,         Oaken wanted dragons. Eventually, Berufu and Oaken
      featureless. Being of no intelligence, Ixindar is simply     created the Otsharus and deposited the fae across the
      evil.                                                        many worlds, while Oaken snuck dragons onto a few of
           Mecha / Machine God: Only the gimfen worship            them as a pet project. Oaken’s mythos does not include
      Mecha or Machine God. Gimfen subscribe to the idea           Mecha except for one or two stories, all written by
      that the knowledge of technology is passed down by a         Mecha disciples.
      powerful deity beyond the gate and only to a precious            Though technically part of the same religion, the
      few. Only by worshipping the Machine God can                 dogma of the Oaken and Berufu faiths differ drastically
      technology be safely used alongside magic. Gimfen            and are full of inconsistencies. Both make huge
assumptions on other fae species outside of the Earth        religions and belief systems. If you choose a real faith,
with no evidence of their existence. Oaken dogma             you should research the details of the religion and make
includes Otsharus but claims the souls from this great       sure you understand the demands put forth. Don’t
chamber exit via the black or white gates and thus both      insult half the world by not doing your own research.
fae, pagus, and demons all use them. Man is innocent             Chinese Folk Religion: Also known as Chinese
in this and receive their souls from another power           Traditional Religion, this encompasses a vast amount of
altogether.                                                  practices including Taoism, Buddhism, and
    Narros and tenenbri (the highest ratio of believers)     Confucianism. It involves the worship of animals,
believe that Oaken tests the fae on his soil. If they        deities, the sun, the moon, and the stars (although the
don’t prove worthy, they eventually devolve to dust. If      latter has depressed somewhat in recent centuries).
all the fae eventually die, Oaken will verify to Berufu      This also includes the worship of legends, ancestors,
that dragons were the correct choice (oddly enough, no       gods, goddesses, and demigods. In all, there are
dragon professes faith or even curiosity in Oaken). The      hundreds of different figures for followers to worship.
narros mythology contends that Oaken never agreed on         These include the Jade Emperor, Cai Shen, Tu Di
the final form of the fae and since Berufu disliked          Gong, Hu Yi and Zau Shen. The concept states that a
dragons, Oaken eventually created the narros as his          mirror of Earth floats beyond Heaven with a social
favorite children. Because Oaken lives underground,          hierarchy in which all these spirits, gods, and legends
he forbids digging too deep into his realm. Narros           live in peace and war. In the past, they often clashed
believe the tenenbri dug too deep and were cursed;           over control of what once was called China. Most mod-
some tenenbri actually agree with this judgment and          ern worshippers believe this double Earth sits beyond
pray to Oaken for forgiveness, while others claim that       Attricana. One must research a path before choosing
their defiance of divine law was another test that proved    the right deity. Today, hundreds of temples dot the
their superiority.                                           landscape, and the religion appears across the globe, but
    Oaken loves picks and hammers and his symbol is          the single largest concentration of followers is found in
each of them crossing against an unrefined rock. To          Genai.
pray involves kissing the soil and chanting straight into        Christianity: Once the most schismatic faith on
the ground, rising back up with dirt on one’s lips.          Earth, the Second Hammer put an end to nearly all
    Yok-Ani: Unlike most other dragons, yok-ani              sectarianism in Christianity; without the bureaucratic
accepted and respect the faith granted them. They            organizations that had supported it in the old world,
trust in nothing but balance. The majority believe in        followers of the Cross reverted to a state similar to that
endorsing neither good nor evil; or rather, that the mere    of the earliest days of the Church, with only their sacred
concepts of ‘good’ and ‘evil’ represent a fundamental        writings to guide them instead of popes and patriarchs.
misunderstanding of the truth of the universe. Despite       Which articles of faith survived the transition are un-
this belief, yok-ani are kind and benevolent. A few          clear, but as a whole, Christians adhere far more to the
enforce pure neutrality as the only belief, but most         notions of tolerance and mercy than in pre-Hammer
preach that their followers must be as a leaf on the river   days. Christianity falls into two major camps on modern
of life, flowing where it takes them without fighting the    Earth: Techan and echan Christians. Echans believe
current. Yok-ani also despise unnecessary violence and       the Second Coming has already occurred and this new
believe drawing the sword to be the final solution.          world of miracles stands as a result of a new design.
Most devotees seldom even see a yok-ani dragon. Most         The existence of Ixindar places the image of Hell back
of them live across the planet in the mountains of           into public acceptance, and many believe the purpose
Kuraukou; one, the dragon Genai, can be found in the         of all life on the new Earth is to crusade against this
massive temple at the center of the town which bears
his name in the midst of the bastion of Angel. This
                                                             evil, to finally free the world of sin forever.
                                                                 Some fanatics still exist. It is believed Baruch
                                                                                                                          297
enormous pagoda marks the focus of the faith for the         Malkut began initially as a Christian kingdom, though
entire continent, but few can brave the bastion walls to     its tenets of faith have deviated so far from the original
reach it, and fewer still ever receive an audience with      scripture that the only thing it has in common with
the dragon himself.                                          mainstream Christianity are some of the names.
    Disciples must be able to speak Sinitic, considered      Thankfully, this is the only real exception as most other
by the yok-ani to be the most poetic and philosophical       Christian kingdoms are well respected with kind and
of human languages. The yok-ani symbol is the dragon         fair rulers (like Abidan).          The cross symbolizes
shape, snaking around a staff or sword hilt. Praying to      everything and its placement dominates worshipper
yok-ani involves striking the sword or staff into the        attire. Prayers have seldom changed, and morning mass
ground and singing, in Sinitic, a poem declaring one’s       takes just under an hour with a strict progression of
faith.                                                       prayers and actions. Christianity is found the world
                                                             over.
HUMAN FAITHS                                                     Hinduism: One of the oldest religions of man,
It should be noted that the following pages are              Hinduism maintains that the soul lives eternal,
extremely brief summaries of extremely complex               undergoing a continuous circle of life, death, and
                                                             rebirth. The beliefs of Dharma, Samsara, Moksha,
      Jnana, Ishvara, and Karma remain unchanged. They              direction to Mecca, many simply pray facing towards
      hold Brahman as the eternal and all-powerful spirit to        the east.
      which everything stems and that Ishvara is the only way           In modern days, some progressive Muslims have
      mankind can interpret Brahman.                     Several    suggested that God may one day bless the world with
      denominations of Hinduism place Vishnu or Shiva as            another prophet. Though Mohammed was the greatest
      the seat of eternal and omnipotent power. No matter           prophet of mankind, this new one would strive to unite
      the course, the faith encourages virtue and acts of good,     all species of Earth under a common shroud of wisdom
      believing that will put a soul on the road to                 and guidance. This belief is not popular across the
      enlightenment, and that evil acts lead to darkness.           world and no one is sure how such a figure would be
          A soul’s status at birth and their life is determined     greeted.
      by their karma. Karma is more than just the sum and               Muslims are taught to reject idolatry, needing no
      balance of your good and bad deeds: it is work or action      symbol but their own articles of faith. Muslims are
      and the results of that work or action. Karma is cause-       everywhere but many live in Arkonnia and Canam. In
      and-effect on a cosmic scale. It determines what              Canam, the largest population outside of bastions can
      lessons you have to learn in this and other lives and         be found in the city of Taskin-Kada in Abidan.
      what fortunes will befall you in this and future lives as a
      result of actions in this and previous lives. Gods and                    I began Amethyst as a non-practicing
      goddesses exist, but according to certain schools of                      Catholic and slowly turned to agnosti-
      Hindu thought, they are just another form of life, higher                cism and later atheism. I was a highly
      than humans but ultimately mortal.              They will              skeptical individual even as a child, but
      eventually die (some believe many have died in the
      intervening millennia). Even after the fall of the
                                                                        always was a bit of a dreamer, which is where
      Second Hammer, Hinduism remains as much a complex                 the fantasy comes from. I realized as Ame-
      religion as it ever was. Most believers of Hinduism live          thyst developed, it became a representation of
      around the outside of Western and Easter Slav, but like           my own struggles with spirituality. But even
      many faiths, it can be found in smaller numbers                   before that, while I was still a disciple, I in-
      everywhere there are humans.                                      sisted on removing divine proof from the set-
          Unlike Islam, which frowns on idolatry, Hinduism              ting. It’s such a staple of fantasy that gods
      showcases several examples, the most common being
      the Aum, a symbol found throughout the faith. Many
                                                                        are ever present and engaging in the matters of
      others embrace the mandala and even the manji                     mortals. They create the world, set the dogma,
      (swastika), any last negative connotations of which were          create the monsters, define the quests, and then
      wiped away along with the old world.                              sit back while everything starts to fall apart.
          Islam: Of all the human faiths, Islam has changed             Amethyst repudiates the idea of deus ex machi-
      the least. Muslims share six basic beliefs: in the god            na (ironic, I know), divine involvement, and
      Allah, in the books sent by Allah, in all the prophets and        the concepts of fate, destiny, and prophecy.
      messengers god sends, in predestination, in angels (or
      mala’ika), and in the day of qiyama (Judgment Day).
                                                                        Judaism: Related to Islam and Christianity, Judaism,
      Sunni and the Shi’a branches (and many others), like
                                                                    involves the worship of one, all-powerful, all-knowing,
      Christian branches, amalgamated into modern Islam.
                                                                    omnipotent, and everlasting god who created the
      They believe in the Towers of Islam (obviously related
                                                                    universe and continues to influence its development.
      to the Five Pillars or Core beliefs of Islam), Shahadah
                                                                    He created the Tora (or five books of Moses), which
298   (sole god worship), Salah (five daily prayers), Sawn
      (fasting during Ramadan), Zakat (giving charity), and
                                                                    dictates the laws and commandments (613 in total) of
                                                                    the Jewish people.          Following these rules and
      finally Hajj (the pilgrimage to Mecca), the final one still
                                                                    worshipping God earns merit, rewarding one in the
      mandatory to all Muslims once during their lifetime.
                                                                    afterlife. This afterlife exists in the Garden of Eden
          When Attricana reshaped the Earth, much of the
                                                                    that many believe sits behind Attricana. What this
      eastern Mediterranean coastline sank below the waves,
                                                                    afterlife looks like has never been defined.
      submerging the ancient city of Jerusalem and putting an
                                                                        Further, even though there are many rules and
      end to the wars of faith for good. The city of Urtioch
                                                                    principles of faith, no official creed or dogma is
      (part of the kingdom of Trinitas) sits on the new
                                                                    recognized as fully binding. The common points are
      coastline. Founded by migrating Muslims, the city
                                                                    that God exists, is all-powerful, has no physical form, is
      stands as a shining beacon of religious equality. The
                                                                    eternal, and is singular in presence. God gave humanity
      trek to Mecca is no longer simple or safe: the Hajj now
                                                                    purity at birth with a free will to choose his or her own
      tests all. No longer safely nestled in city walls, by a
                                                                    path. Mankind may atone for sins through sincere acts
      miracle of godly proportions, the Kaaba exists atop a
                                                                    of redemption.
      mountain simply called Makkah. Dangerous peaks
                                                                        Followers of Judaism must commit to prayer three
      prevent a strong civilized foothold. Every year, tens of
                                                                    times a day, although specifics differ with
      thousands attempt the voyage. Since many modern
                                                                    interpretation. They still recognize the Shabbat, the
      Muslims in Canam no longer know the specific
weekly day of rest, as well as all other Jewish holidays.
Like all monotheisms, Judaism also operates temples in
                                                             MEDIEVAL TRAPPINGS
Trinitas across the ocean. In Canam, those of Jewish         While every society is keen to claim its own system of
faith fight an unfortunate constant stigma. Since            government as right and natural, it cannot be denied
Baruch Malkut uses a distorted Yiddish translation of        that feudalism is one of the most enduring social sys-
the term “Blessed Kingdom,” some incorrectly accuse          tems ever contrived. As Attricana opened, the entirety
the kingdom of the south as being Jewish, when in fact       of the planet was unclaimed. Those few flaunting in-
they follow a hideously warped version of Christian          fluence over land or people took this opportunity to
doctrine. Thankfully, the fae – the greatest sufferers       declare what they found as theirs. Calling themselves
from Baruch Malkut’s dogmatic excesses – rarely judge        lords was an obvious next step. Even most fae, even
humans on the basis of religion.                             the truly noble and chivalrous ones, would make such
    Sikhism: Sikhs follow the teachings of the Ten           declarations on lands they deemed acceptable to build a
Gurus, dating back centuries before the Second               nation upon, even if those lands were already populat-
Hammer. Over one million worshippers still live today,       ed. Generation passed onto generation, and a landown-
scattered across the planet. The followers adhere to the     er would pass their holdings to an heir. Some claimed a
thousand page-plus scripture known as the Guru Granth        lordship by simple right of wealth or military power,
Sahib. Thankfully, this tome, like the Qur’an and Holy       while a few arrogantly declared their title bestowed by a
Bible, survived through the end of the last world. The       higher power. Eventually, the old titles returned.
book preaches a simple approach to spirituality, a           Some houses were led by lords, others by dukes, khans,
message directly revealed by God (Waheguru), who is          counts, marquises, landgraves, or barons. A few humans
singular and all-powerful. All created by God stand          even went as far to declare themselves monarchs of the
equal in all ways, regardless of race, sex, or religion.     highest order, kings and queens of divine royalty, de-
After the gates opened, many Sikhs accepted the new          fended by knights or royal guards.
races without question, being all created by God. A              Several changes did occur with the new age, influ-
laudenian priest once spoke highly of the Sikhs and          enced by the new landscape and people considering
their faith, claiming it made more sense than all other      themselves “morally evolved.” The concept of desig-
human beliefs. All Sikhs defend life in all its forms,       nating any gender or ethnicity as second-class citizens
especially those of fellow human beings and fae. They        had been expunged by the years of travail, when every-
also believe in reincarnation. Followers wake before         one banded together on equal terms for mere survival.
the sunrise and meditate on God’s name. They must            Furthermore, the fledgling aristocracy was of necessity
live their life in peace, give to those in need, and open    forced to knight local landowners and betroth their chil-
their doors to all. Sikhs are encouraged to form             dren to lesser houses to increase their power. Added to
communities where everyone is equal, and are                 that the fact that anyone could simply claim nobility
prohibited from acquiring possessions based solely on        upon the forming of a town, and the criteria for rul-
greed, acting illogically, or treating any intelligent       ership became much more egalitarian. If the town be-
species less than they would treat themselves.               came a city, the noble would become a ruler of grand
    Shinto: The “Way of the Gods,” Shinto still survives     stature.
across the world today, often practiced alongside faith in       Those human nations not declaring racial hatred to
the yok-ani. A few have even combined the two. Once          the fae would often embrace or even worship their
one of the official religions of Japan, Shinto professes     neighbors as long-lived paragons of all things desirable.
reverence and respect for nature and veneration of im-       Many fae took this idol worship to heart, never having
portant spiritual figures from the mythic past of the ad-    encountered such reverence before. This caused an
                                                                                                                         299
herent’s nation. The religion lacks a specific dogma or      increase in human-fae half-breeds as fae were often as
a fixed way to act. One does not even need to profess a      romantic as the most quixotic humans. Powerful hu-
belief in Shintoism, as in many respects it exists purely    man monarchs sought marriages with ruling members of
as a way to express humanity’s need for ceremony.            fae nations, desiring their patronage, their allegiance,
Shinto believes in family and welcomes anyone. Its           and – more importantly – their popularity in keeping
only simple commandment insists on a simple life uni-        their own people loyal. When the positive side effects
fying one’s soul with nature. Spirits worshipped in          of human-fae pairing were discovered, many human
Shinto are called kami. There are kami of various or-        aristocrats went mad pursuing a noble marriage with a
ders of power in all things, be they physical, metaphysi-    similar classed fae. Alas, fae never bond for reasons
cal, or conceptual, but the most powerful remains the        other than love and these initial requests were always
sun-goddess Amaterasu. Some believers claimed they           rejected.
found a connection between the dogma of fae and Shin-            A few nobles would eventually mix their blood with
to. They allege the Otsharus is the realm of the kami,       the fae lines, though this occurred more often by cir-
the spirits of the kami are these unbirthed fae refusing     cumstance with lower class fae than by arrangement to
to enter our world, and modern fae are, in fact, kami        forge an alliance. Human nobles having a fae spouse or
taking physical form in this world. The largest concen-      being a half-fae themselves guaranteed respect and loy-
tration of Shinto worshippers in the world is found in       alty from the people. The public considered their rul-
Genai.                                                       ers true royalty, for such long-lived sovereigns must
      contain stately blood. But to the fae, true royalty could   to those with the charisma and benevolence to become
      only be bestowed from a higher power, one that could        great and wise leaders. Such titles are not given to beg-
      destroy kingdoms with its bellowing breath of fire.         gars or shopkeepers, but to those already exhibiting
          In the history of all the fae and their descendant      promise, already leading others in virtue and gallantry.
      races, the highest rung of the social ladder was given to   Many are already leading nations, but few ever declare
      those blessed, metaphorically speaking, by a dragon’s       themselves royalty. Assuming such a position guaran-
      kiss. A benign dragon would declare the fae of noble        tees no endorsement. Though most of these fae are
      heritage, to be one apart from the rest, exhibiting ex-     appointed by word from a dragon’s lips, some are
      traordinary charisma and moral fortitude. By such           thought to actually have dragon blood running through
      blessing, the dragon would swear to channel wisdom to       their veins, inherited from bonded love between
      the members of the family name, even beyond the end         crossed species generations ago. Such pairings are
      of its own life. The royal’s family name would be syn-      known to have occurred but are infrequent, only hap-
      onymous with that of the dragon. This is not an act         pening when a dragon takes mortal form and falls for its
      done lightly or on impulse: only one or two families in     emotions and urges while in that state.
      each major species have been so exalted across the              This knowledge was not known to humans and
300   world. The laudenians have Elrenar Alkanost; dam-
      askans have Ellenthos Tellurian and Ravenar Limshau;
                                                                  when the new world took shape, many materialistic and
                                                                  selfish leaders with too much power and too many men
      chaparrans have Valentiarankerr, while tenenbri have        declared themselves royal only for the purposes of chris-
      Sharajaclypse. Despite some claims to the contrary, no      tening their land a kingdom. The most notable excep-
      narros or gimfen have been so christened.                   tion was King Savarice of Abidan, the only human in
          This has not stopped several fae from declaring         Canam to have ever received such endorsement from a
      themselves king or queen or the land they control a         dragon’s hand. Savarice’s blessing by the holy dragon
      monarchy, citing the righteousness of their conquests as    Silver River guaranteed a stature other kingdoms could
      proof of their royalty. No dragon needs to consecrate       only dream of. The title did create controversy. Sever-
      them as proof of their sovereignty. Furthermore, the        al great fae leaders like Thalagos Gin of Thos Thalagos
      blessing is by no means a guarantee of overlordship:        and Karlis Kronas of Gnimfall expressed resentment for
      even though Sharajaclypse is the only tenenbri gifted       being overlooked and the laudenian archmagos Nacola
      with a dragon on her crest, she is only a lord in Vanaka,   Falconyr condemned the choice, declaring that the
      ruled by Queen Karellanecrebet in the capital of Vakai.     blessing of a human devalued the practice entirely.
      A few nefarious gimfen and humans have fabricated           This view was not felt by Alkanost himself, who imme-
      such symbols upon their crest but dragons take forging      diately accepted the king, further declaring Savarice
      their blessing seriously. Only archon dragons ever be-      and his noble line “the first true king of men and the
      stow such titles on others, reserving their endorsements    only leader fit to guide his species.” Ravenar Limshau
TABLE: TRAVEL COSTS
SERVICE                         COST                   OVERLAND SPEED               PER DAY        PER HOUR
Dragonflyer (routine)           2 sp per mile          125 (Flight)                 300 miles      12.5 miles
Dragonflyer (charter)           4 sp per mile          125 (Flight)                 300 miles      12.5 miles
Thermal (coach)                 1 sp per mile          100 (Flight)                 240 miles      10 miles
Thermal (luxury)                2 sp per mile          100 (Flight)                 240 miles      10 miles
Wavecrasher                     1 sp per mile          100 (Sea)                    240 miles      10 miles
agreed with the godly sanction and hoped it would rally        gle controller. They don’t travel anywhere near basti-
a greater influx of immigrants to Abidan and threaten          ons, Apocrypha, Ažhi Dahaka, or Baruch Malkut and
the stability of Baruch Malkut. King Darius Konig, up-         severe winds prevent travel to or through Alpinas.
on hearing of the legend and of Savarice’s title, snorted      They seldom accept charters to unknown destinations.
at the notion, arrogantly alleging that God himself—           In the century since the introduction of the dragonflyer,
outranking any such blessing from a primitive dragon—          a network has formed in the skies over Canam, though
hallowed his noble blood. King Darius pronounced               most of the traffic is still comprised of thermals.
Savarice’s title a blasphemy, punishable by death. If
the Savarice line is eliminated, it is unlikely mankind        THERMAL SHIPS
will be fortunate to receive such an honor again for           The most common aircraft by far in echa is the thermal,
many centuries. Thankfully, because of the necessity           a slang term for all buoyant, lighter-than-air aircraft.
of expanding their control, royalty rarely if ever inter-      The term refers to their common attribute of using
marry. Though some suspect other families of such              heated air instead of helium or hydrogen to supply lift.
controversy, no dragon-blessed royal family ever mixed         Before the Second Hammer, the progress of these air-
sibling blood. The commodity of their lineage was too          craft was halted in favor of faster, mass-produced
valuable to squander on selfish ideals.                        winged vehicles, but even in areas of increased magical
                                                               disruption, hot air still rises in an atmosphere. Though
TRAVEL                                                         a helium dirigible would be more stable, the gas is hard
Most fantasy worlds in fiction present a world of ex-          to come by in the modern day, and advances in thermal
panding beauty but short distances, or else mystical           designs have offset the disadvantages of hot air. Their
means of traveling between far-flung locales. The real         moderate flying altitude allows more people to see
world is no less fantastical but far less forgiving. Travel    them in use and their presence in echan cities and even
time is a problem. Roads are few and far between, and          some bastions is relatively common. The mooring tow-
overland travel between distant locations can take             ers for thermal ships are easy to spot. Where there are
weeks or even months. Even on the Continental Cross,           thermal towers, dragonflyers often sit nearby, though
the only highway and reasonably maintained road in             flyers are more often employed for charter bookings,
Canam, it takes just under a month to reach Limshau            leaving the thermals for regular city-to-city travel.
from Angel by horse, and another six weeks from there          Thermals rarely travel to locations without a mooring
to reach York – assuming that travel is not marred by          tower, although exceptions can sometimes be made for
bandits or wandering monster attacks or the more mun-          the right price.
dane depredations of tollbooths and competing tax and
excise collectors from the various free houses along the       WAVECRASHERS
road. Most travelers who must traverse long distances,         As the Moon was pushed into a closer orbit by Attrica-
therefore, prefer to do it by air.                             na, the swells and waves in large bodies of water in-
                                                               creased in severity. This, along with Attricana’s encour-   301
DRAGONFLYERS                                                   agement of ocean storms, has thrown atmospheric sci-
The architects and engineers of the tower of Dromos            ences out the window. Air currents constantly shift,
across the sea designed and mass-produced an enchant-          making meteorology and climatology useless. Chaotic
ed flying craft for use in the southern lands of Arkonnia,     pressure systems have generated the largest oceanic
but a lack of population and financially viable investors      storms ever recorded, separating the continents behind
prevented wide distribution in their homeland. Howev-          walls of weather. This maelstrom is continuous through
er, when they reached Canam, the Dromos enchanters             every ocean and they dissipate only slightly when ap-
sold off all their stock and filled backlogs for two centu-    proaching shore. Massive coastal docks like those at
ries. The dragonflyers resemble oversized ancient              York and Angel have installed immense breakers to halt
Asian boats referred to as “junks” with large eagle            the assault.
wings made from marble or limestone extending from                 Nations from both techa and echa tried for centuries
the sides. They don’t flap and appear to have no pur-          for a safe route across the water. The only real option
pose other than cosmetic, but the boats cannot fly with-       was to travel above the clouds; Porto’s Sail Galleons and
out them. Each one can hold between six and twelve             Beluga carriers easily accomplished this task, but the
people though a few larger ones have been known to             altitude required was unrealistic for thermals and drag-
hold up to a hundred. Most of them only require a sin-         onflyers are not designed for such distances without the
      ability to restock supplies. For the longest time, there-           The scream that sprung from Aiden’s throat was loud
      fore, contact with bastions across the ocean was sparse         from adult lungs but pitched high from childish fear. Aid-
      at best, and communication with distant echan empires           en swatted the creature to the ground and rolled to his
      was practically nonexistent. This lasted until only re-         feet, flailing arms and legs outrageously. He checked his
      cently when the first wavecrasher appeared at the docks         limbs and digits, shouting as he squirmed away from the
      of York.                                                        calm arachnid as it tapped its two front legs again. Aiden
          The sea is rife with monsters. Some grew from               jolted his head around to check for an ambush. Surely,
      evolved oceanic behemoths like sharks and whales                the tapping was the cue for a face-lock from a falling pred-
      while others were unique creations of Attricana, gro-           ator Aiden would be too distracted to notice. There was
      tesque or beautiful. Some were timid while others were          nothing, just Aiden and the arachnid, both waiting at a
      hostile, swallowing anything they could wrap their im-          distance. The spark had taken the cue to rest with the
      pressive maws around. These leviathans were initially           rising sun. Aiden reached forward and quickly snatched
      hunted for their meat or other resources. Short-range           his bag. He pulled the blade from within it. The chunk of
      boats braved the weather to harpoon the mammoths                purple stone sat by the bag. Aiden stretched a hand and
      and drag their hulks back to shore.                             took it as well, tucking it to the bottom of his pack.
                                                                          Aiden walked backwards down the path. He took a
          With the application of moderate magic and clever
                                                                      moment to ensure he wasn't returning the way he en-
      trapping, several of these goliaths were captured alive.
                                                                      tered. Aiden finally remembered the entry from that long
      Their wills were broken and they were trained to carry
                                                                      forgotten manual and announced it as if the creature
      a load. This weight eventually turned into an entire
                                                                      could understand. "Book of Many Bugs. Page 346. Har-
      vessel, built around the creature.        Not a single
                                                                      vestman." It tapped its legs. Aiden continued on the
      wavecrasher looks the same, from monstrous sea turtles
                                                                      road. The creature matched his pace. Aiden paused and
      to whales larger than villages. The vessels dominate            so did it, drumming its legs until starting up again to follow
      the waves by rolling effortlessly over or diving under-         him.
      neath them. Even with these audacious designs, the                  "Get lost!" Aiden flailed his sword arm. It followed.
      majority of wavecrashers seldom survive more than a             "Get out of here!"
      dozen journeys before finally destroying the creature or            Aiden stopped, then it stopped and tapped its legs.
      the boat built around them. Some of the beasts near             Aiden shouted as loud as he could, stepped closer, and
      retirement are demoted to following coastlines, where           stomped a foot down. It jumped nearly to Aiden's face.
      they become shorerunners. It is thought there are less          Aiden squealed, bolting down the road like his hair was
      than a dozen of these beasts of burden roaming the              ablaze. The spider ran surprisingly fast and kept up with
      oceans. Apart from the rare docking at York, they fre-          him for five minutes before giving up. As Aiden ran out of
      quent only echan ports and rarely appear on the west            sight, the harvestman tapped its front legs again.
      coast of Canam, running exclusively across the narrow
      strip of Okeanos.                                                                         * * *
      I
                                                                      do was walk, and did so until coming upon the wreck.
            ts body was the size of Aiden's fist with eight pencil-        Its steel axle had bent. The wooden spokes had splin-
302         thin legs longer than a forearm. Every step taken was
            careful and quiet, slipping over branches and sidestep-
                                                                      tered. Aiden circled the broken wagon with a wide berth.
                                                                      The horses had been torn from their harnesses, leaving
            ping leaves. It stalked up the wool and polyester coat    bloodied bits and hair tuffs on the straps. The half eaten
      Aiden was using as cover as he slept. A pair of black lid-      hoof suggested a fast and messy meal by indiscriminate
      less eyes floating on truncated stalks glanced over the         predators. Aiden was unsettled. The blood had the gloss
      sleeping man. Its legs inched closer to Aiden's neck. Two       of lingering moisture. A caravan had gone astray, no
      spidery limbs reached up and tapped each other in front         doubt. No wagon would chance solitude on a barren
      of Aiden’s face. Aiden, eyes still closed, turned a nose up     path. Aiden knew he was close to Antikari. A sane cap-
      and blew out a breath. The creature repeated the soft           tain would take the extra day and follow the continental
      drum but received no response. One leg from the arach-          cross, the same detour the scrambler had made. The
      nid stretched out and hung precariously over Aiden’s            door was pinned closed by a rock-tipped spear half Aid-
      nose. It tapped him gently. Aiden slept soundly. Then           en's height, too large for dog-sized puggs. They had been
      twice again.                                                    larger monsters.
           Three firmer pats and Aiden cracked open an eye. He             Aiden orbited and checked the opposite door, un-
      failed to focus on the blurry mass in front of him. As he       locked. He almost missed the cage, half in the grass and
      adjusted, he stared at the vapid eyes and short jaws and        overturned. The simple lock had broken with hammer
      two long legs in front that tapped each other once more         falls with most missing their mark. Teeth indents around
      to gain his attention.                                          bars, dried spit at every corner, a dozen animals inside
had molested each other for the shred of an inch of            unpaved terrain. Red and black and flaking from rust, the
room. It hadn't been a detour. The slavers turned the          one remaining door tapped in the wind on its last un-
moment their stocks were stuffed.                              seized hinge. A stainless exhaust refused to wither. Aid-
     The door came loose off the hinges and fell. Aiden        en noticed its license plate, a flake of blue on a number,
dropped his pack and swallowed as he leaned in. The            another of red on the word above. From his vantage,
spear had struck between the stomach and liver of the          Aiden couldn’t make out the number or the origin, not
man but caught more of the latter. The spear had               that it mattered. It was a relic from a lost time, five cen-
jammed the body against the wagon. "Oh god," Aiden             turies forgotten. He couldn't afford to slow and kept on.
mumbled.                                                           By late afternoon, the rain started and mixed with the
     "Huh," the body burbled after lifting his head. Aiden     dry clay into a viscous mud. The door built up a layer of
shrieked and fell back onto the door. He quickly com-          sludge and Aiden's boots slithered across with little pro-
posed himself and reentered.                                   gress. He grimaced through it, letting the water roll down
     "Oh my god! Can you talk? Can you..." He said noth-       his face. The muck had slipped over his boots and into his
ing. "Say anything?"                                           socks. The water had pushed into his thermal ware. The
     "Mi y'ada," he groaned. Aiden held up his palms.          clouds were ash, a constant slate which mixed the horizon
"Hold that...don't move!" Frantic, Aiden paced around the      to the mud.
wagon, unable to act, unable to freeze. He crawled back            Aiden lost his footing nearing another summit. The
in. "I can't move you with the spear. Can't take it out        body and the door slid back down the incline until Aiden
either." Aiden reached for his pack and the dull blade         dug his cleats deep and cut his hand on the strap with
meant for threats. He squeezed himself behind the body.        whatever lingering strength he had. He could hear his
He held the sword as high as he could in crammed quar-         sword fall down the hill, but he had no energy to retrieve
ters. He had hoped one slash would do it, but it only          it. He pushed back up the hill, dragging the door behind.
dented the spear, pushing the end further into the victim’s    Each boot slammed deep to get root. Reaching the crest,
chest. The man had lost any reserve for a scream and           Aiden pulled the door back up to his shoulders and he
only choked. Aiden squirmed and tried for a harder             stood cold and damp, a thick layer of grey running down
strike, not that he had held anything back the first time. A   his back.
second failed. A third cracked and the sword was wedged            He sighted the wagons, horses, and people of Antikari
in the wood with a splinter holding the spear together.        before dusk, emerging as a rising wave. The grass took a
Aiden snapped it the rest of the way.                          breeze and opened like a splitting river to guide him to
     The man's head rolled flaccidly as Aiden pulled him       town. A pair of aides by a wagon took notice and made
onto the fallen door. He used the bloodied leather straps      for him. Aiden collapsed onto the ground. He stared at
from the horses' harness and bound the man to the wood.        the passing clouds, coughing and wheezing as others ran
Aiden swatted the man’s lazy arm to finish the restraints.     to help.
     "How far is Antikari?" Aiden asked. "An hour...two?"
A cough was all that was afforded. "Just hold on." Aiden                                * * *
pulled another strap around the door and wrapped the
other end around his shoulders. The man wasn't scrawny              "Did you knew him?" A monitor guard asked him. A
and the door was spruce. Aiden pulled a shoulder muscle        strong accent and muddled words meant this wasn’t his
lifting it up. Stones barely shuffled as he struggled for an   first language. He tried too hard to pronounce every
inch. "You've got to be kidding me."                           word.
     "Esta finderlohn por mia lebon," he moaned.                    "No," Aiden answered.
     "Yeah, you said it." Aiden began to walk, slowly at            "We could not have saved him."
first. Within a few steps, the gravel gave and his shoes            "Yeah…I know." He didn’t.
slipped, stumbling Aiden to the ground. He punched
earth, quietly cursed, and raised himself and the door
                                                                    "He was already half-dead."
                                                                    "Thought perhaps you’d have a healer."
                                                                                                                              303
again. "Come on! Come on!"                                          "Doctor tended. Too far gone."
     Aiden got momentum and dragged the door over a                 "Vivicator?"
trivial summit and to the base that followed. The next              "Magic?" The guard shook his head. "One in a million,
climb bruised his pectorals and sprained an ankle. The         fewer with men."
body slipped off at the second crest. Aiden was sure to             "Nothing else?"
meet another night at this pace.                                    "Not more than chicken bones and blind prayer, I'm
     "Still with me?" Aiden called out. He wanted to keep      afraid. Doctors leave for bastion when good enough."
talking but was loosing breath. Every lungful of air pulled    The guard said nothing more, leaving Aiden by the road-
his battered diaphragm. He should have exercised more.         side.
He couldn't stomach a meal and didn't bother offering               Aiden's ward had been a notoriously ungrateful slaver
one.                                                           recognized for his stocks of broken puggs. He snatched
     The saw a tree with branches twisted through a vehi-      his chattel in Xixion and passed the cross every six
cle, lifting the wreck before the ground could swallow it.     months to trade with caravans bound for Malkut. There
Only by pure chance had it survived. Boughs had peeled         was neither a reward nor grateful praise for his recovery.
it apart, crucifying the car across the span of wood.          The corpse was tossed to a collective grave, a layer of
Wheels were forged soft alloy with inadequate tread for        lime the only consideration.
T
           he world once went by the name Terros, dating from the
           beginning of Amethyst’s emergence (or landfall, depending
           on the legend) to the falling of the First Hammer, when the
           planet fell back under control of nature. In geological
terms this span of time was only an epoch of the Cretaceous period,
lasting only a few million years and explaining the relatively normal
development of reptilian and mammalian life in fossil records
throughout ancient history. Further, since fae developed their culture
rather slowly, they never reached a point of creating materials capable
of surviving 65 million years of erosion and decay. Any other evi-
dence disappeared when magic dissipated. Even the bodies of these
new creatures fell to dust with the closing of the gates, another odd
feature of those birthed by magic. After only a few years, every rem-
nant of what magic created was gone. Everything else escaped to the
gate, into a deep slumber, hoping for a chance to return.
    Man always knew a major bolide impact would be an extinction
level event, but he hoped it would not repeat until his technology
reached a level to detect and defend himself. The First Hammer, as
it was later known, struck what was then known as the Yucatán Pen-
insula at the moment of Amethyst’s death and created the Cretaceous
-Tertiary extinction event, wiping out many of the non-avian dino-
saurs and planktonic organisms on the planet. It was followed by a
massive environmental shift resulting in further losses over the next
few thousand years. The planet never fully recovered and the im-
pact, along with massive volcanic activity, shifted the entire ecosys-
tem. It allowed other lifeforms to prosper and permitted natural se-
lection to evolve to mankind. The collision, environmental afteref-
fects, and simply time itself, removed any surviving evidence of the
old world’s existence. Though some bizarre artifacts were encoun-
tered pointing to the possibility of a hidden history of the world, these
discoveries were dismissed as aberrations or hoaxes.
    The second collision, now dubbed the Second Hammer, occurred
with apparently so little warning as to not warrant a single announce-
ment. The few surviving accounts never reported the discovery or
the anticipation of the impact. Modern views believe the resident
population knew nothing of the collision until it masked the sun and
shook the entire planet. The bolide struck a region of land once
called Eastern Siberia. By seemingly pure coincidence, this impact
occurred exactly at the location of the buried Ixindar gate. Though
the rock coffin sealing the tear inside could never be broken by man-
kind’s hand given his then-current level of technology, a two-mile
asteroid succeeded rather dramatically. Fragments of angelite scat-
tered across the globe and Ixindar’s wave of corruption flowed out
like a broken dam. Coupled with Attricana’s reopening, either shortly
before or shortly thereafter, the world would never be the same.
    The return of Attricana caused severe changes in the physical
landscape of the Earth. Several large volcanic eruptions rocked the
planet. Physical landforms became more extreme: mountain ranges
rose higher, lakes grew deeper and vaster, disappearing glaciers re-
plenished themselves, rivers burst their banks and expanded to many
times their former size, while others dried to dust. Cliffs rose higher
while valleys sank deeper. Fossil fuel deposits shifted: some sank to
the crushing depths while others exploded upon the surface. Accord-
ing to The Final Word of Echan Influence on Geochronology, by
Marikarma, magic disturbed the calm status of the globe by increasing
the rate of seafloor spreading. For nearly a century, the amplified
geologic turmoil destroyed every last fragment of mankind’s pres-
ence. Harsh winds washed across skies. Earthquakes ripped the
ground apart. Although the volcanoes and earthquakes eventually
      subsided, they never reached a level of calm like man-        York, a main road through the bastion allows echans to
      kind was blessed with in the thousands of years prior to      walk freely to the docks, mingling peacefully with
      the Hammer’s fall.                                            techans (though it is advised they don’t linger); in An-
         The wave of magic sweeping the globe altered near-         gel, an entire section of the city was partitioned for the
      ly everything. When the enchantment saturated the             residential echans that helped build the first walls of
      world’s every molecule, the planet convulsed and shud-        the bastion; but in other bastions like Selkirk, Sierra
      dered. The first century saw great loss of life, especially   Madre, and Mann, echans are strictly forbidden. For
      with man, already weathered and battered from the pre-        some, the prohibition is strictly to protect technology,
      vious age. No one is sure how many humans survived            but some communities have migrated towards bigotry
      the pre-gate turmoil, but many more lost their lives to       with an unfortunate scientific justification.
      the ravaging Earth. More fell victim to monsters choos-           Magic shrouds the Earth, blocking both low and
      ing them as prey. Finally, after a century, the planet fell   high frequency waves. This suppresses cosmic radia-
      back asleep. The earthquakes stopped. The winds               tion but also suppresses radio signals, preventing basti-
      died down. Nature swallowed up nearly every machine           ons from communicating. The rapid expansion of gas
      and building. Even the scars left by industry were over-      and plasma is slowed, preventing explosives from deto-
      run by plants and moving dirt.                                nating or even combustion engines from running.
                                                                    While theoretically possible to communicate by laser
      BASTIONS                                                      with a satellite outside of the EDF’s influence, no indi-
                                                                    vidual bastion has the resources to place such an object
      After the massive birth pains of Attricana’s opening          in orbit or the knowledge to locate any that might still
      passed, the aura of enchantment finally subsided to a         be in operation. Therefore, like human nations of an-
      less chaotic level. Something passing for normality be-       cient Earth, bastions progressed completely inde-
      gan to reassert itself. With what was left of humanity        pendently from each other, altering their beliefs, their
      banding together, those still possessing technology also      technological profile, and even their language. Even
      possessed the influence that comes with it. However,          after messengers finally revealed these bastions were
      most of these initial communities could not expand that       not alone in the world, regular communication was still
      influence relying only on malfunctioning machines, and        unfeasible. As long as Attricana remains open, there is
      the majority eventually turned to magic, forgetting their     no way for the techans' way of life to escape their cities.
      heritage and the bulk of thousands of years of techno-
      logical development. A few, however, grew fast and
      large enough to maintain their technological footprint.         Calculating the rate of destruction and the amount of alteration
      These surviving cities discovered caches or ruins from          to the climate and the geography of earth, I have come to an
      Earth’s past intact enough to catapult the community to         unforeseen conclusion. The increased tectonic activity occurs
      prosperity. The bastion of Sierra Madre discovered a            from altered gravity fields and reduced basal and slab friction
                                                                      along the plates. The sudden torrent of enchantment that pro-
      colossal cavern and easily accessible thermal power;            claimed the opening of the gate was akin to a bursting dam,
      with Mann, an entire city pre-built by unknown hands            flooding the world in excess before reaching the level most swim
      was the catalyst to develop. Of course, the positioning         comfortably in now. This great deluge resulted in a massive
      of some bastions defies explanation: nobody, not even           schism, causing more loss of life across the globe.
      its current residents, knows what possessed the found-               Even this increase does not explain the washing of nearly all
      ers of Selkirk to build their society inside a mountain         evidence of the human footprint upon the planet. Not even
      within one of the most magically active regions on              100 years of floods, winds, volcanoes, and earthquakes could
                                                                      account the total erasure of virtually every building or every foot
      Earth.
                                                                      of road. Little survived with the most prized possessions being a
306
          Like a weather map displaying topical zones and low         handful of books found surrounded by computers long neutral-
      and high pressure isobars, Earth displays regions of            ized. My confusion deals with these said books along with a few
      heavy and light magical saturation. Low disruption              other artifacts that survived from the old time. These relics are
      zones allow technology to function with virtually no            few in number, never larger than a clothes hamper. They also
      side effects, although the EDF is always present and            all weathered badly. Is this all that remains of old man? I be-
      certain problems never cease. The more a bastion ex-            lieve mankind had already reduced his technological footprint
                                                                      either by will or forced upon them by some great war or natural
      pands, the larger these dead zones grow. Most bastions
                                                                      disaster before the impact finished the job.
      have placed their highest technology or R&D facilities               There are other theories including a fault in my own experi-
      as close to the center of their cities as possible, to keep     ments or a dating error between the opening of Ixindar and the
      the EDF’s effects on them to a minimum. If a bastion            follow-up by Attricana. Evidence is hard to come by dealing with
      was to collapse (which has been known to happen), the           this era. This question may forever be unanswered.
      background magical saturation would reassert itself very                                                                  Page 235
      shortly after; and if the collapse was due to an invading                   The Final Word of Echan Influence on Geochronology
      enchanted force, the reversion could be instantaneous.
      Even a single echan in a bastion can cause havoc, if
      their inherent disruption field shorts out part of a power
      grid or disrupts a communications line. Some bastions
      are more concerned about this effect than others: in
BASTION TECHNOLOGY                                                   the taint of magic that some of them carried, and of-
Bastions all flaunt a technological supremacy over their             fered them their own protected piece of land within the
neighbors. Though their machines and electronics can-                walls in exchange for a labor force. With this influx of
not survive long away from their city’s borders without              manpower, Angel expanded to three times its original
servicing, they still revel in such accomplishments as               size and built a bastion wall worthy of the name.
light bulbs, flat-panel televisions, and fuzzy-logic rice                Soon, the boggs found themselves incapable of
cookers. Still, not all bastions are on the same level of            harming the massive castle-city, but the goblin-folk are
accomplishment. A bastion’s listed tech level is the                 not noted for their intelligence and they still frequently
degree of sophistication at which the majority of the                launch assaults against the walls, though all they can
bastion sits, but prototypes and cutting-edge develop-               hope to achieve now is to rustle a few head of cattle
ments will always provide exceptions; likewise, the ex-              from the outlying villages; the city’s crack snipers and
istence of higher-tech variations rarely renders lower               quick-response VTOLs make short work of any con-
developments entirely obsolete.                                      certed attack. Angel’s population grows each year and
                                                                     plans have been put in order to build a larger wall sever-
                                                                     al miles out, doubling the effective size of what is al-
ANGEL                                                                ready believed to be the world’s largest bastion.
Kieran looked at his watch. He was going to be late for school           The unique aspect of Angel is not the city itself so
again, even though he’d taken the early train. But Xiu-lin was-      much as it is Genai, the settlement within. Built by its
n’t here yet, and he wasn’t going to leave without seeing her.       own residents, Genai cares nothing of its isolation. Le-
He tapped his foot impatiently, looking idly across at the illumi-   gally, Genai is a separate enclave within the city of An-
nated billboard on the other side of the highway. This close to      gel: it has its own government, its own infrastructure,
Genai, the lower corner of the LED display always flickered in       and its own laws and traditions, but shares certain civic
the wrong colors. The owners of the fireworks factory just           responsibilities with the surrounding bastion. Citizens
across the way claimed that their work was entirely mun-             of Genai are also citizens of Angel, and are issued gov-
dane… but Kieran was at a loss to explain the amazing                ernment identification cards when dealing outside the
shapes that they formed in the sky when Xiu-lin took him to          township, but many residents are born, live, and die
the festivals, trees and flowers and twisting, snakelike dragons     having never stepped foot outside Genai. Their herit-
in the sky.                                                          age insists on recording their history as well as the
    He sighed, remembering, when a soft voice behind him             names of all of those who have died in the construction
spoke up. “I didn’t keep you waiting, did I, Kieran-kun?” He         of the great wall. But the greatest legend of Genai is
turned, a little too abruptly, his face bright red. Say what they
                                                                     the source of its name and the identity of its most illus-
would, the vision before him could not be considered anything
                                                                     trious resident. It is said the pilgrims could not have
but magic.
                                                                     survived the journey across the sea and made their way
_______________________________________________                      safely to the land of techans without the protection of a
                                                                     great dragon, almost as old and as wise as Amethyst
Angel is the largest bastion in Canam, is usually the                himself: the yok-ani, Genai. Whether true or not, the
image outsiders picture when they think of the techan                story holds that this beneficence resides inside the co-
cities. From a distance, it resembles an oversized for-              lossal pagoda temple at the center of the district. Only
tress, hundreds of miles across. Angel’s development                 the good and righteous are allowed to enter in hopes the
was the most troubled of all the Canam bastions. Set-                rumors are true and that the great dragon lives inside,
ting up on a shoreline rich in the necessities of life and           out of sight from prying eyes.
devoid of neighboring contested territories, its popula-                 Angel is surrounded by major deposits of magic.
tion grew quickly, but it was unable to maintain a high
                                                                                                                                  307
                                                                     With enchanted forests on every side, Angel suffers
technological standard for that population. When Angel               from radiant disruption and wandering monster attacks
erected its first buildings hundreds of years ago, bogg              more than any bastion in Canam despite its massive
raiders emerged from the surrounding forests, and spo-               wall.
radic attacks and supply raids kept Angel struggling for                 Layout: Angel’s central governing buildings stand in
more than fifty years, until the immigrants arrived from             the center of Tower Park. The primary avenues spread
across the ocean. Arriving as if by miracle, in a make-              out from this, intersected by thousands of circular
shift fleet ranging in size from rowboats to tankers,                streets. Fragments of the older walls can still be seen,
came a legion of displaced humanity fleeing the no-                  circling the city like tree-rings. Genai resides in the
man’s-land that had overtaken the far east in the wake               southern corner, against the seaward wall. Outside the
of Ixindar’s opening. They had fled from the mainland                city are over a dozen satellite villages, home to hun-
to the large archipelago off the coast, and from thence              dreds of merchants and shops allowing visitors to buy
across the perilous ocean, braving horrifying typhoons               horses or black market goods from echa or techa.
and ravening sea monsters in the certain knowledge                   Unlike Angel, organized and methodically laid out,
that what they left behind was worse. When they ar-                  Genai is scattered, jumbled, and cluttered. Occupying
rived, they found another human population equally                   500 square blocks of Angel, Genai’s roads split into
desperate for survival. Needing workers desperately,                 dead ends, major walkways loop around onto them-
the governing body of Angel made a decision, contro-                 selves and buildings rise and fall weekly. Most build-
versial to this day: they welcomed the settlers despite
      ings are constructed using traditional methods due to a      world, forgoing the gates of Angel.
      scarcity of supplies, with the result of Genai’s cityscape       Population: 55 million (Angel); 2.5 million (Genai)
      looking a thousand years out of date. Asian influences           Tech Level: 1 and 2; Genai is mostly TL0, but some
      are dominant – Genai is the last lingering shred of any-     TL1 technology can be found within it.
      thing anyone remembers from China, Japan and the                 Government: Democratic republic. The ruling
      south Asian peninsula before the Hammer. Not a single        council sits at the center building of Tower Park and
      building stands more than four stories, dwarfed by the       seats six people. Alan Miller holds the current Head
      skyscrapers around, except for the Great Temple of           Chair. He holds the power of veto but not the power to
      Genai at the center, set atop an eighty-foot-tall stepped    push legislation through on his own. Genai has no for-
      pyramid. A traditional torii gate, painted a bright crim-    mal government, but is represented by the most re-
      son with two supports and two curving crossbars border-      spected community elders, with local neighborhood
      ing the realm of the mundane to the magical, greets          organizations keeping order in most of the district.
      those preparing to climb the massive flight of stairs.           Military: Angel prides itself on how small its army is.
308   Atop the long climb is a five-storey iron and red brick
      pagoda with eaves stretching out to shadow the base of
                                                                   Its distance from other bastions and from any significant
                                                                   echan community, combined with its great wall, make a
      the pyramid. The pagoda itself is hollow, as a double-       large standing army unnecessary. Angel’s military and
      helix spiral staircase orbits around a massive shaft lead-   police force are one in the same. The Crimson Starlight
      ing one deep into the pyramid. Within the depths, it is      tower in the western side of Angel houses the aerial
      said, the yok-ani dragon slumbers, though few have           division. The police force is comprised of volunteers
      ever ventured into the pit to confirm this and none have     and trained professionals, working by choice to defend
      ever spoken of what they found there.                        the walls. 95% of the armed forces on Angel patrol the
      Entering Angel from outside is not easy. Only techan         outer perimeter. Internal crime in Angel is shockingly
      humans can pass through the main door. Outsiders             small for a community of its size and density, with few-
      must prove they are free of enchantment and that they        er than fifty violent crimes being reported each year,
      have some useful skill. Echans are only granted provi-       but as the punishment for any violent offense is banish-
      sional entrance on a case-by-case basis due to extant        ment, few are willing to risk repercussions. The Crim-
      treaties with Genai, and even this depends largely on        son Starlight Armed Forces (CSAF) operates mostly
      knowing someone with clout on the inside. Such visi-         fanjet powered assault shuttles. In Genai, a volunteer
      tors are carefully shepherded from the gates to the          police force using primitive weapons (and often, unusu-
      echan enclave with all due expediency. Several secret        ally fearsome martial arts) keeps the peace. Angel secu-
      passageways are said to lead from Genai to the outside       rity only crosses the threshold when a serious crime is
committed or when a public crime is seen from their           Xavier Moran
positions at the edge of town.                                    Genai Examples: David Obatala Chen, Ji-hu Kim
    Religion: The majority of the population is not spir-     (Jimu Qi-Hu), Hiroyuki Nogoe (Nuoguo Xiaoyou), Ma-
itual, but Christianity and Judaism are highly respected      na Sieng (Xian Mana), Yeong-Sun Park (Pake Yun-
even by atheists. The people of Genai are, if not active-     Sung), Xiaolung Li
ly religious, at least willing to give lip service to their
ancestral faiths (Buddhism, Shinto, Chinese Folk Reli-                    Before Amethyst was Amethyst, it was
gion, and yok-ani worship) and even those that profess                    a post-apocalyptic science fiction story
no religion are highly superstitious. Dozens of Shinto                   involving a walled city surrounded by a
temples provide for a myriad of festive events through-                desert wasteland plagued by dragons. Am-
out the year, in which all residents of the district (even
those with no Japanese ancestry) partake.
                                                                ethyst wasn’t a deity, but the name of a dragon
    Relations: Angel has virtually no regular contact           residing in Genai. These weren’t mindless drag-
with other bastions, being isolated at the uttermost west       ons but the true high-fantasy variation, with
of the continent. Communications to and from Selkirk            intelligence and shape-changing. But that was
amount to little more than a page of script every year,         it—no elves or spellcraft. Angel was the only
and though travelers to and from York are not uncom-            city in the setting, and it remains virtually un-
mon, they rarely carry the weight of an official embas-         changed, a relic from that original story from
sage. Unofficially, Angel maintains hundreds of spies
and isolated outposts as near to rival bastions as possi-
                                                                1996. I shelved it after the film ‘Reign of Fire’
ble, in the hopes of poaching some useful technological         came out, and only dusted off the setting to
development from them. Angel often trades supplies              make the Amethyst you now read when I was
via Porto Beluga Carriers which arrive once every five          pressured to run a D&D campaign.
years. Genai has no formal relationship with any out-
side bastions, though the elders do exchange communi-
cations with Limshau as often as possible, but even
                                                              MANN
                                                              Adolphus should be here. I keep worrying I may to say the
their relationship with Angel itself seems distant at
                                                              wrong thing to these abominations. Adolphus knows how to
times; Genai prefers to remain as self-sufficient as possi-
                                                              talk to the filthy beasts without giving the game away. We
ble and does not trade with the bastion if they can avoid
                                                              have been out of the bastion for a month now, and he still has
it. Genai merchants accept gold but not (usually) uc. A
                                                              not told me what our true mission is. I wonder if he even
few will trade even though their exchange rates can be        knows. I feel myself tainted by our contact with these crea-
atrocious. Almost any echan goods, including a few            tures, so like humans and yet nothing like us. Yet it troubles
basic enchanted items, can be found in Genai’s markets        me even more to think that all my family, my friends, my com-
(legitimate or not), but attempting to bring these goods      rades must think me a traitor to my own species. Some days I
into Angel proper is usually stymied by tight customs         wonder if I will ever see them again – whether my interaction
controls.                                                     with these inhuman things will forever mark me as an undesir-
    Names: Angel’s variant of English is the closest          able. Adolphus assures me that our work is for the greater
thing to a common tongue Canam has, as its wide-              good, and I must trust in him. I feel my purpose more strongly
ranging influences (encompassing elements of at least         when he is nearby. When he is gone, I begin to doubt.
four old European languages and six Asian ones) make              Glory to the Covenant, I pray – Glory to the Covenant. Yet
it a very popular human language in Limshau. Angel’s          some days, it does not seem as though I really mean it.
original population was drawn from every major pre-           _______________________________________________
Hammer ethnicity and a few less prominent ones, so
there is a great variety and intermingling of ethnic          Whenever anyone looks upon the City of Mann, they                309
names, but names of Gaelic, Spanish, Greek, and Japa-         blink—like staring into a great void. No one is sure
nese extraction are most common. In Genai, where              how old the city is, only that it predates its neighbor,
more than half the population is ethnically Chinese,          York. The most popular story tells of humans arriving
even families descended from other Asian nationalities        to the east coast and discovering an island fortress
tend to adopt a Chinese-sounding ‘social name’ despite        standing empty, waiting for someone to claim it. Some-
everyone speaking the same Asiatic creole. Both Angel         one built it. It was erected for Man.
and Genai habitually use the ‘given name – family                 The construction mimics old human techniques, but
name’ structure on a day-to-day basis and the reverse in      to extremes. The buildings sport few windows and rise
formal circumstances and on legal documents.                  thousands of feet into the sky. A massive wall, taller
    Despite ethnic Japanese representing less than 10%        than any other bastion, surrounds the island. The city
of the overall population, residents of both Angel and        includes a massive self-sustainable hydroelectric sys-
Genai use traditional Japanese honorifics (-san, -kun,        tem. The first residents of Mann concluded that the
-chan, -sensei, etc.) in most formal situations, regardless   city must have been built soon after the Hammer’s fall
of their own ethnic background.                               by the initial survivors, but these had died off, possibly
    Angel Examples: Aiden Camus, Joachim Annikos,             from a plague or echan army. This does not take into
Kimiko Ross, Martha Tsukigawa, Shelley Delacruz,              account that the city was left behind with no bodies or
      records.                                                         Layout: Mann covers nearly every square inch of the
          Regardless, the humans living in the city found          island it rests on, enclosed by a massive wall bordering
      themselves isolated both from the outside world and          the edge of the water. Each building within stands at
      from each other. As the centuries trudged on, the na-        least a thousand feet, with the tallest towering almost a
      tive population grew more xenophobic and paranoid of         mile overhead. The blocks run uniform and everything
      the world beyond the walls. Few have ever left – few         fits to a perfect metric unit. The entire city represents a
      have even expressed even the merest curiosity about          mathematical perfection unseen anywhere else in the
      what lies outside. The majority of the population of         world. The buildings all stand at a height of prime
      Mann believes everything outside to be blasphemous           numbers to the tenth power. Leaving or entering Mann
      and immoral. They abhor all magic in any shape and           is difficult: there are no land approaches, no doors, no
      the use or presence of magic within Mann carries a           docks anywhere along the perimeter, and every square
      death sentence, not only for the practitioner but for any-   millimeter of the wall is defended by high-powered
      body unfortunate enough to witness it lest they be           lasers. Stories abound of infiltrators somehow pushing
310   tainted by the experience. No non-humans are allowed         back the rapids and sneaking in through the hydro-
      to enter for any reason; they receive broadcast warnings     pipes, but these accounts are unlikely.
      to stay away as they approach the shoreline, and pulse           Population: 12 million (estimated)
      lasers are put through their heads if they do not make a         Tech Level: 5
      move to depart within thirty seconds. Even the wall is           Government: Theocratic oligarchy. Mann’s ruling
      rumored to be covered in sheets of fae iron.                 body is known as “The Ghosts.” They dictate all laws
          Mann sits upon an island and rises as a dark blemish     but no one is sure how many there are or their identi-
      on an otherwise colorful horizon. Unlike Angel, bris-        ties. They walk among the population as normal people
      tling with lights and life, Mann looks dead and desert-      but meet every day at random locations to decide poli-
      ed. The only time movement is ever evident upon its          cy. Their numbers have been guessed at between eight
      outer wall is when it fires on approaching targets. No       and sixteen. When one Ghost dies, another is brought
      one outside knows how the city was built, how it sus-        it to replace him or her. No one knows how the selec-
      tains itself with no external trade, or how the residents    tion process works. Three Ghosts appear in a judicial
      inside developed such a technological level surpassing       court every day to pronounce judgment; while one
      all others on the continent. Those who leave it never        would expect that rulings would be handed down by
      speak of such things, out of terror that someday the         majority vote, all three always render the same verdict
      city’s masters may track them down and silence them if       in unison, without apparent consultation.
      they reveal the bastion’s secrets.                               Military: The Kir protects Mann from anything that
appears hostile. Trained for defense rather than assault,
the Kir patrol the outer wall, tracking every moving ob-
                                                                SELKIRK
                                                                “C’mon! Call that a try? My old mother can make a better
ject above, below, or on the water. The Kir uniform is
                                                                score than that!” the foreman shouted from the sidelines.
black as the city they live in, and their duty is to kill any
                                                                     “That’s not the only kind of score your old mother’s made!”
echan found in the city or anyone possessing magic
                                                                Jersey shot right back. “Why don’t you come out here and put
without hesitation. They have created technological             your money where your mouth is? When’s the last time you
machines capable of detecting not only magical devices          won a championship?”
but magical effects as well. Behind the wall, for emer-              The foreman took off his cap and stamped on it. “Shut yer
gency reasons only, several large cannons have been             gob! I took fifteen points against the stonebones not two years
built against York in case their neighbor falls too far into    back!”
chaos. The majority of the weapons patrolling outside                Jersey’s teammates laughed. “Yeah, and then they put you
the walls are automated machines. Rumors of a clan-             on the ground for a forty-wink penalty when you tried to tackle
destine organization operating outside the bastion, ded-        their mater around the chest!” they heckled their manager. It
icated to assassinating those who reveal any of Mann’s          was all good-natured, but there’d probably be a fight in the
secrets to outsiders and destroying any technology that         locker room later. Good – this team needed to work off some
falls into infidel hands, are unsubstantiated (and to en-       steam before they went back into the mines. They’d lost two
sure that everybody within the walls knows about it,            men in a cave-in just two weeks since, and tempers had been
discussing the rumors is high treason).                         flaring on the line ever since. A good match should get things
    Religion: The entire bastion population follows a           back to working order before they went back on military rota-
single state religion, though its details are known only        tion. Even if they ribbed each other in here, they would need
by its residents. Based on Abrahamic roots, its central         to be tighter than the foreman’s sphincter to survive the bag of
tenet is that the entire world of magic, without excep-         foulness that was Outside without a canary.
tion, is the corruption of demons trying to bring the           _______________________________________________
world into a dark age of damnation. The only solution
is the utter extermination of all magic, those who use          No one remembers when or how Selkirk erected itself
magic, and those that associate themselves with magic           on such an unstable precipice. The bastion is located in
users.                                                          the midst of the most magically active terrain in all of
    Relations: Mann seeks no relations with any other           Canam, carved into a towering mountain surrounded by
bastions. Only Sierra Madre is more isolated, but for           equally impassible peaks. Although they have access to
Mann, isolation is by choice. They refuse contact with          the pass of Dianaso, to reach it requires going through a
Angel and consider York and Selkirk anathema for                jagged section of rock and would be virtually inaccessi-
maintaining friendly relations with outsiders and even          ble but for the bastion’s magnetic tram lines – which
allowing echans to enter their borders. York prepares           none can now remember being put in place. Selkirk’s
for an inevitable invasion that may never arrive. Even          strength lies in its goal of continued expansion and
though a few Porto aircraft have been seen entering             wealth. Their loyalty is to the almighty shilling. Hold-
Mann, no official relationship has been formed with the         ing onto ancient ways, Selkirk represents a massive
utopia across the ocean. Though they share with Ba-             mining consortium. Internally known as TERMINAM
ruch Malkut their hatred for non-humans, the southern           – TERran MINing AMalgamated – the bastion’s entire
nation is just as sinful because of their endorsement of        population works in service of the syndicate. Everyone
magic. The loathing is mutual.                                  works. Everyone serves. Everyone has a share.
    Those who leave Mann are not permitted to return                Selkirk’s farms, bountiful as they were initially,
without a signed permit from a “Ghost”: otherwise,              lacked the resources to supply the entire population
they are warned away like echans and shot if they do
not comply instantly. The longer the resident stays
                                                                when it grew past their initial estimates, so they opened
                                                                negotiations with the narros to the north in Fargon.               311
outside, the less chance he or she will be allowed to           The Echan Trade Authority (ETA) was soon formed to
return. All citizens’ DNA imprints are encoded in the           regulate trade between the narros of Thos Thalagos and
Mann supercomputer and are the only form of identifi-           the miners of Selkirk. Surplus foodstuffs and exotic
cation used within the city. It may be possible to tem-         mined goods travel down the pass in armed caravans or
porarily place a DNA recorder that confuses the sensors         loaded aboard a steam-powered armored train that
to make a person register as someone else, but where            makes a single run through the pass every month. The
someone with the knowledge to perform this can be               supplies are offloaded in the village of Gateway at the
found inside or outside of the city remains a mystery.          base of the pass: no echans, not even gimfen, are al-
    Names: Pure Englo-Lingo is the only language spo-           lowed to board the Mag-Trains to Selkirk. In return,
ken in Mann, and their names have a strongly Teutonic           the narros gain access to the massive gold and coruthil
cast to them.                                                   deposits under the Range of Rock. The ETA maintains
    Examples: Adolphus Rasmussen, Henrietta Schel-              the trade agreement and shipments usually arrive every
ber, Mila Eisdottir, Niermann Kessler, Olga Vandeker,           week. Since the early days, ancillary treaties have been
Theodor Hanssen.                                                struck with the scattered echan settlements that grew
                                                                up in the Seliquam river valley, ensuring that Selkirk
                                                                will never lack for food and is defended against incur-
                                                                sions by the puggs and boggs of Xixion, though these
      attacks grow more and more savage year by year. The          high in the mountains to the town of Gateway below.
      agreements are beneficial to all sides and none has any          Population: 8 million
      reason to break this profitable exchange.                        Tech Level: 3
          Selkirk is the smallest bastion in Canam, sports no          Government: Socialist corporation.        The entire
      walls, and is not paranoid of its neighboring nations.       mountain is governed by a single amalgamated corpo-
      They don’t obsess over expansion or political domina-        rate entity, but the workers banded together more than
      tion like other techan nations. They only work to live       two centuries ago into the four core unions: The South
      and survive.                                                 East Moles, The South West Rakers, The North West
          Layout: Selkirk sits half inside and half outside the    Boilers, and the North East Strykers. Each one com-
      mountain it was built upon. Large open areas sit under       petes with the other and often takes out their frustra-
      artificial lighting. Many of the mining levels supply        tion on the field, playing a sports game reminiscent of
      minimal illumination, relegating some members of the         rugby. Shop stewards lead their unions with the under-
      population to perpetual darkness for nearly their whole      standing that no one strikes or prevents the flow of
312   lives. As one climbs higher, the construction appears
      more thought out, brighter with larger spaces. Colors
                                                                   goods: as everyone has a stake in the corporation, there
                                                                   is rarely any need to do so in any case. The supervisors
      blend in and the areas are more sanitary. The vibra-         monitor the lower levels of administration. The high
      tions of the air circulators rumble through the whole        levels of administration are run by chief superinten-
      mountain, the only real sounds until one dives into the      dents, finally culminating in the main board of twelve
      catacombs, thousands of miles of tunnels where auto-         with the president of the colony, currently Tyler Nor-
      mated machineries buzz. Workers follow behind and            ton. The miners take up more than 95% of the popula-
      dig up the treasures found by the mining machines.           tion even though the majority of them don’t appear in
      “Mags” are the primary method of transportation – ve-        the top fifteen levels of the city.
      hicles of varying size that travel along iron-core beams         Military: Selkirk has no standing military force. The
      that criss-cross through and outside the mountain. A         miners volunteer for service lasting three months to a
      massive lattice of rails covers the eastern face, the side   year, allowing them to work on higher levels and even
      most exposed. The magnetic vehicles don’t connect to         outside the walls. Few of them ever see action, as no
      the “roads” but float alongside, allowing many vehicles      sizeable force can easily approach the bastion and the
      to cross along a single rail. Some wealthy administrators    raids that beset the lowlands and occasionally reach the
      utilize sports-car style single person speeders while the    Dianaso caravans are mostly driven off by the echans
      majority of the population runs on the magtracks (multi-     who live in the surrounding lands. The military oper-
      segmented trains). One single bar travels miles from         ates a variety of hidden turrets and hard points along
the outside walls. Most of the time, they perform escort
duty when carry-alls are required to travel north to Far-
                                                              SIERRA MADRE
                                                              “In my homeland, we have no poverty, no hunger, no preju-
gon.
                                                              dice,” Marco said smugly. “Everyone has everything they need
    Selkirk does maintain a special forces unit known as
                                                              and is free to pursue their own self-perfection. I honestly can-
Orobas, whose members--despite holding other jobs as
                                                              not see why anyone would prefer starving, dirt roads, those
usual--can be recalled to active duty at any time to deal     horrible furry things with the teeth, and throwing crap out of
with unusual problems, usually regarding the bastion's        the windows over safety, cleanliness and plenty for all.”
relations with its echan allies.                                  Roka snorted. “You can see the sky, for one thing,” she
    Religion: The bastion is driven by the principles of      replied.
an ancient economic philosophy which holds a distrust             Marco grimaced. “I hardly call that a benefit,” he said. “It
of organized religion, believing it to be too easily          is unnatural, living without a ceiling over your head.”
swayed into a tool of worker oppression. Consequently,            The burly bodyguard raised an eyebrow, scratching the
there are no churches or temples in Selkirk, and any          back of her head with her spiked club. “And yet, here you
spiritual beliefs a miner may hold are purely on their        are,” she remarked.
own time. Most would say they are far too busy to wor-        _______________________________________________
ry about such things.
    Relations: If Selkirk were to vanish off the planet, it   Sierra Madre could be the oldest bastion on the planet.
is possible no one far beyond the Dianaso pass would          Some believe it could be older than the new age, sur-
hear of it for several years. Isolated, the city barely ap-   viving the Hammer’s fall, though how that can be con-
pears on the radar of the other bastions. Selkirk’s isola-    sidering the geological damage to the planet when the
tion works for and against it. It is the only bastion never   gates opened is unknown. It is believed Sierra Madre
directly attacked by any outside force with a chance of       was originally some ancient vault or military base from
overtaking it. A one-time conference resulted in a mod-       Earth’s past. The massive cavern the bastion was built
est technology trade with Angel, a relationship that has      inside may have formed later from magical influence, as
since dissolved from Selkirk’s lack of communication,         it is simply too huge to form naturally and not collapse.
though according to that ancient treaty each bastion is       The bastion made a point to reinforce their ceiling de-
bound to aid the other in dire need. Selkirk has a more       spite showing no signs of weakening.
productive relationship with echan civilizations. The              Sierra Madre enjoys its isolation but does not hate
continued trade with the narros of Fargon and the con-        and fear the outside world as some do. Tapped into
federation of tiny nations in the Seliquam river valley       massive geothermal energies, the population of Sierra
keeps Selkirk alive. Occasionally, gimfen from the            Madre lives with unlimited power and limitless promis-
south are welcomed for their expertise and curiosity.         es for the future. Unlike many bastions, gripped in fear
Selkirk wishes to be more in touch with their neighbors,      of the outside world and the encroaching magic, the
but their location prevents it. Other than their paranoia     people of Sierra sleep safe at night. Armies could walk
over disruption, Selkirk and TERMINAM do not hold             over them, completely unaware of the city underneath.
the revulsion for echans many other techans exhibit.          With the Gloam to the south, few people travel need-
Since Selkirk primarily deals with narros (which basical-     lessly within the region, so there is little chance of acci-
ly look like short versions of Selkirk miners) and gimfen     dental discovery. Sierra Madre, like Porto across the
(who do not disrupt technology), the population has no        ocean, strives forward with reckless abandon to develop
reason to hate them.                                          new techniques and new advancements. Clean power
    Names: Selkirk’s isolation and focus has made its         and virtually no crime gives the bastion a virgin mind-
population very homogenous and its language very utili-       set. Those who leave are more unprepared than any
tarian. Most of the original population was ethnically of
                                                                                                                                 313
                                                              other pilgrims into echa for the harshness outside. The
Scottish, Irish, and Welsh extraction, with the result        majority don’t outlast a month, dying in the wastelands
that fully fifty percent of the population has the sur-       between civilization or fleeing back to their homes.
name ‘Brown,’ ‘Jones,’ ‘Owen,’ ‘Smith,’ or ‘Walsh’.           Being isolated from all external contact convinced the
    Examples: Andrew Walsh, Maisie Nelson, Moira              population they were the only survivors of the last age.
Owen, Patrick Kelso, Sean Smith, Tanith Westenra              When they emerged from their vault, they found a wil-
                                                              derness populated by monsters with no other refuge in
            Selkirk has always suffered in my                 sight save for the caverns behind them. A few expedi-
            fluff because of its remote location. In          tions only confirmed their fears. A frightening fog cov-
            my campaign, players only visited it              ered the south and nothing lived for nearly a hundred
          once...and ended up starting a union riot.          miles north that didn’t immediately attack upon seeing
    As for the city’s legacy, I believe Selkirk would         prey. It would be centuries before anyone from Sierra
    be the last bastion standing if enchantment               Madre even knew of other human survivors. When it
                                                              was finally confirmed, they expressed delight at the
    were to take over the planet...not saying that’s          prospect, and then promptly returned to their city.
    the future of the setting, only one possible fu-          They were self-sufficient and had no capacity for sus-
    ture.                                                     tained trade over such long distances: the knowledge
                                                              that civilization was not utterly lost was enough for
      them. Underground and out of sight, they remain safe,             Tech Level: 4
      which no other bastion can boast. The city continues              Government: Hereditary dictatorship. The Column
      per the status quo, hoping their solitude will continue       houses the single ruling family. They are not consid-
      until it is no longer necessary.                              ered royalty, but the rulership is nevertheless passed on
          Layout: The entire city is built throughout a single      from parent to child. If no heir apparent is available, a
      gigantic cavern. Unlike Selkirk, no conspicuous moun-         new family takes control. The current family is the
      tain marks the bastion’s location, and there is no sign       Valterras who have ruled for more than 75 years. It is
      whatsoever that a thriving civilization exists beneath        uncertain how long this method of government has per-
      the ground. There are few exits to the surface, most          sisted. Sierra Madre has the fewest codified laws of any
      being hidden service elevators. Without natural light         bastion, and the rulers rarely abuse their power.
      sources, the bastion glows with a constant light of civili-       Military: Sierra Madre prides itself on having the
      zation. Over a controlled geothermal vent and blessed         best trained but smallest military, perfectly specialized
      with an underground river, it continues to live off           in operating underground. The standing force is less
      boundless energy. The presidential palace doubles as          than 1000, but with massive numbers of ceiling-
314   the power center and the focal point of the entire mili-      mounted automated weaponry, to fight the Madrians on
      tia, small that it is. Every major street expands from        their home turf would be suicide. There are no surface
      that center, winding through the cavern and its branch-       patrols, as the bastion prefers invisibility to armament.
      es. Sierra Madre’s cavity is the largest enclosed space           Religion: While the bastion’s population has by and
      on the planet, stretching for more than 50 miles from         large abandoned faith, they have not turned aside from
      one end to another with nearly a dozen sub-chambers           spirituality. Most embrace the power of the individual,
      radiating from that. The palace sits in a gigantic stone      channeling one’s energy and maximizing their potential
      column almost a mile across. This makes the layout            in society. Many embark on meditation and personal
      vulnerable, as the Column is also a major supporting          quests in order to fulfill their spirit. This philosophy is
      structure for most of the bastion. Its destruction would      an incongruous mix of old-world Buddhism and Epicu-
      not only cut the power of the bastion and send hazard-        reanism, though neither term would be familiar to a
      ous volcanic gas into the city; it would most likely crash    Madrian. The updated expression they employ is
      more than ten square miles of roof above. The death           “Spherist.”
      toll would be catastrophic. Luckily, nothing short of a           Relations: Sierra Madre sits below the radar of most
      nuclear blast has the capacity of inflicting enough dam-      bastions. With no exports and no communication with
      age to compromise the stability of the column.                the outside, other bastions that know about Sierra Ma-
          Population: 15 million                                    dre don’t really care. However, with massive energy
deposits and hardened workers, Sierra Madre could                   their city, but where Angel coopted the hard labor of
make a useful ally if anyone could find them.                       human refugees, York turned to the technical services
    Names: Much of the bastion’s original population                of the gimfen. A self-repairing robotic force known as
was of Latin descent, and their propensity for large ex-            zeros run all of York’s hard labor and defenses, a system
tended families has resulted in almost every Madrian                designed and built in concert with the gimfen of Gnim-
having a surname derived from Spanish roots even if                 fall. In the earliest days of construction, York and
they originally came from other ethnic stock.                       Gnimfall signed an agreement whereby York would
    Examples: Andre Semana, Cynthia Calabrea, Maria                 supply the gimfen with precious raw materials and
Jimenez, Sancho Milardes, Tomas Real, Zanetta Valter-               knowledge of the advanced sciences which mankind
ras                                                                 had acquired over the centuries, and the gimfen would
                                                                    use their ingenuity to apply that knowledge to the prob-
              Bastions emerged from scouring the                    lem at hand, advancing York and helping them build a
             internet looking for ideas. I found                    power system based on tidal energy. This required the
            many on the various online art galleries,               construction of massive generators deep underground
         which is also where I found the artists I                  that, according to rumor, still contain gimfen techni-
                                                                    cians, living for hundreds of years without ever seeing
    would later hire with the first book. If you’re                 the light of day. Many in York’s hierarchy refuse to
    looking to create your own setting, online art                  acknowledge the gimfen’s connection, insisting human
    galleries are a great source of inspiration. I                  expertise single-handedly built the city; Gnimfall does
    recommend asking for permission from the art-                   not care whether they are given credit or not, since they
    ist though. I did, and artists love being asked.                have already been amply paid for their services.
    They almost always say yes. I guess they as-                        With no walls to hem them in and no serious threats
    sume someone will take without asking, so it                    from outside, York expanded quickly but could do little
                                                                    to resist the constant magical influx into the city from
    shows respect when you respect them.                            other races and magically endowed humans. With the
                                                                    largest port on the east coast, York became the mouth of
YORK                                                                the vital corridor between Canam and Lauropa. As a
Blue light flickered across the nearby buildings as Gerard knelt    result, the bastion’s progression became severely hin-
over the body. Damaskan female, dressed in a pilgrim’s dust-        dered and could not advance as quickly or as consistent-
caked traveling cloak, but beneath which was hidden that dis-       ly as other techan cities. The only notable exception to
tractingly tight leather armor those Limshau library ninjas wore.   their technological footprint was the zeros, which being
No signs of violation, which was good – there had been a rash       derived from gimfen designs remained somewhat re-
of echan rapes and murders some months back, but the creep          sistant to disruption. The relatively low technological
who did it was locked up tight. Still, best keep this one quiet.    level has allowed some mingling of magic and science,
The last thing the department needed was another moral              although relations between the two groups have never
scare. Gerard looked more closely. Actually, there weren’t          been smooth. York exhibits the widest variety of atti-
even any signs of struggle – the elf’s fingernails were undam-      tudes toward echans, some decrying them as defilers of
aged, a short curved sword at her back hadn’t even been             humanity’s destiny and others accepting them as signs
drawn, and the way she was laying suggested she had been            of Earth’s progress, with the majority remaining guard-
walking along and then had suddenly fallen: the body didn’t         ed but noncommittal.
appear to have been moved, even. He pulled out a flashlight –           Layout: York resembles a city of Earth past. Old
dead fae don’t disrupt anything – and looked for a gunshot          style construction sped development and allows for
wound. Sure enough, right between the shoulderblades – the
entry point of a high-powered rifle bullet, probably fired from
                                                                    quick expansion. The only clear sign of advancement is
                                                                    near the coastline, where the tallest and most advanced
                                                                                                                                 315
the upper floor of one of the abandoned warehouses at the           buildings stand. The coast also sports the largest dock
back of the alley.                                                  in Canam and the tallest techan structure, the tower of
     “So the first question is,” the policeman murmured to him-     Shinar (at 7,000 feet). Beyond that, the western half of
self, “what was an elf doing so far from the Broad Way?”            the city is somewhat disjointed and unorganized. Most
_______________________________________________                     tourists get lost in the jumble of roads and highways. A
                                                                    single eight-lane freeway passes in a more or less
York relied on old technology and building techniques               straight line through the city to the port, with a wide
to recover the lost glory of mankind. The second larg-              verge separating it from buildings on either side. Those
est bastion after Angel, York never constructed a wall,             travelers that generate the most EDF are gently encour-
despite the threat of the pagus and evil dragons of                 aged to restrict themselves to the innermost lanes and
Apocrypha and Ažhi Dahaka.            Thankfully, with              not to linger within the bastion.
Limshau, Gnimfall, and Abidan as their strongest echan                  Population: 35 million
neighbors, York has never had to worry about invasion                   Tech Level: 0-1
from a superior force, and can easily repel attacks from                Government: Judiciary democracy. York does not
the pitiful local bogg tribes.                                      separate its legislative, executive, and judicial process-
    Like Angel, York relied on echan means to build                 es, the entire city being governed by a High Court,
      headed by an elected President who governs with no          its this has placed on their technological development.
      fixed term until recalled by a vote of no confidence.       York maintains good relations with Gnimfall in spite of
      Any citizen has the right to argue a case or propose a      downplaying the echan nation’s role in the construction
      motion before the High Court, and any citizen can be        of the bastion, remains on reasonably good if somewhat
      chosen to serve on it by appointment from the Presi-        distant terms with Limshau, and while they have no
      dent or by garnering enough signatures on a petition.       official relationship to the other echan settlements near-
      All motions are carried by a simple majority. Laws are      by, they neither interfere with them nor prevent their
      enacted by judicial precedent and can be overruled by       entry for trade or transport. Unfortunately, racism and
      the Court with sufficient justification. The ruling body    crime often follows those non-humans who enter unless
      battles constantly with the problem of crime in the city.   protection is provided. A day pass for non-humans and
      The current President’s priority is keeping the populace    mages costs 40 uc; the cost for non-resident humans is
      stable and on ways to minimize the city’s dependence        10 uc. Those found without a pass or resident identifi-
      on its robot workforce.                                     cation is politely escorted to the bastion’s borders and
          Military: The York Self Defense Force (YSDF) is         instructed to go through proper channels for entry.
      tasked with defense of the city and is the largest stand-       Names: York’s population has always been ethnical-
      ing techan army in Canam: however, 85% of the law           ly diverse, but with a large population that speaks Englo
316   enforcement in the city is robotic. Should the YSDF         -Lingo as a first language (even though it is not the pri-
      ever be called upon to operate extensively outside the      mary language of the bastion), most names have a
      bastion, they would find their manpower seriously re-       strong French or Germanic influence.
      duced as the zeros do not work reliably far beyond the          Examples: Celeste Dupont, Clement Morel, Jeanne
      periphery.                                                  Milokovic, Konrad Tombs, Marie Kandler, Theo
          Religion: Various. York is the only bastion with ca-    Vandersaar
      thedrals dedicated to echan faiths. These churches are
      permitted as long as no magic is performed within and                    York is the bastion whose design and
      no illegal acts are witnessed. Beyond this, virtually any                technology is closest to our present
      human religion has a representative in York, with the                    world, and is one of the two assumed
      various Abrahamic faiths dominant due to the bastion’s                  starting points for a first-time techan
      proximity to Abidan.
          Relations: Paranoia lingers between Mann and York,
                                                                          party (the other being Angel). The Broad
      and many fear armed conflict is inevitable. Besides             Way serves the same purpose that Genai does
      Mann, York’s other relations are strong, though many            in Angel - a touch of alienness in the midst of
      other bastions look down on them for their tolerance of         familiar scenery, to stimulate the appetite for
      echans within their borders and the commensurate lim-           adventure.
THE WORLD BEYOND                                                    at any dock or village. He lived simply, not wishing to
                                                                    impose and accepting only the barest fare he was of-
While bastions represent beacons of humanity’s ancient              fered, always insisting on paying for even this largesse
legacy, they are not the dominant forces in Canam.                  with his own labor. He wore rough clothes, simple
The majority of what would commonly be considered                   boots, a rough, uninspiring metal shield at his back, a
civilized life on the continent falls under the dominion            notched and pitted blade with a wrapped leather hilt his
of several major kingdoms, communes and confedera-                  only weapon, yet wherever he went his charisma shone
tions. Because of the great distances between them,                 out like the kings of legend. Wherever he walked, he
diplomatic and trade relationships between these na-                spoke, and crowds gathered to listen. He spoke of no-
tions are sporadic at best, but by the same token open              bility and truth. His tales told of bravery and kindness.
warfare between them is also rare. Most of the major                In a land of slavery and spite, his words resonated with
nations are connected by tributary roads to the Conti-              people praying for dignity and chivalry. Though a cross
nental Cross and thus are relatively easily reached by              hung from his neck, Vincent never preached his faith
travelers, but a few are isolated by hostile wilderness,            and contended that kindness from the heart surpassed
only safely traversed by thermal flyer.                             any grace from heaven. He spoke simply of kindness of
                                                                    the soul and the capacity of civilized men to rise above
ABIDAN                                                              what the animals inside told them to do.
The bucket chain ran from the fountain at the center of the             Followers followed, as followers do. Savarice re-
courtyard, up the steps leading to the crenellated wall – a line    fused to call himself their prince or even their com-
of mostly townswomen, passing the water from hand to hand           mander, but did not turn away any who came to him
to put out the balls of flaming pitch that flew over the Bulwark,   with chivalry in their hearts. These few men and wom-
keeping their husbands, brothers, sisters and children on the       en remained at his side as they made their way up the
wall safe from fire to focus on holding the line.                   coast. The King’s Caravan, as it came to be known lat-
    Two days ago, the fountain had been abuzz with chatter          er, was hardly any legendary ride: merely a dozen-odd
and laughter. Today, the chapel bells tolled the alarm, and         warriors in mismatched armor on mismatched steeds,
every citizen of Janoah was either safe indoors or lending what     leading a great refugee camp away from lands wracked
help they could to defend the city. God willing, in another two     by slavery and intolerance. Among them were such
days only the burn marks would indicate that there had been a       storied names as Nobah Kohein, a brave holy warrior
battle here – and there would not be many new crosses               from another faith, and the Monster of Mauron, an
scratched into the wall’s unyielding stones as silent memorials     enormous gladiator with a gentle soul, forced to fight
to the fallen.                                                      until Savarice freed him. The caravan clashed with
_______________________________________________                     slavers and defeated monsters both mythical and mod-
                                                                    ern. They freed the oppressed and championed virtue
Abidan, land of faith and chivalry, is located in north-            and honor to those in fear. In one town, outside of
eastern Canam in the crux between the Grand Lakes                   York, Vincent would meet Devorah Miller, a steel-eyed
and a yawning gulf leading out to the sea. It guards the            woman of fierce will and his future wife, though they
land bridge of Tethuss, the only safe route into the civi-          would not marry for many years.
lized lands of southern Canam from the darklands of                     Throughout this journey, Savarice never accepted
Apocrypha. Its capital Janoah is a massive fortress                 any title from his followers, despite the legends that
stretched across the bridge’s entire breadth, whose                 have grown in the subsequent centuries. Besides, a
doughty knights man the Bulwark keeping the pagus                   king needed a kingdom and Savarice had only people,
armies at bay.                                                      not yet a nation. But as his caravan grew to the hun-
    The nation was founded by the Christian Paladin
King, Vincent Savarice, who gathered fleeing refugees
                                                                    dreds, Savarice felt a calling. He knew a destination
                                                                    waited at the end of his unnamed crusade.
                                                                                                                                 317
throughout the north and personally oversaw the guard                   When the caravan, after many years, at last came to
of the city until his death at the ripe age of 134. It is           the lands surrounding the mouth of Tethuss, every fi-
said his longevity was due not to any magic, but to di-             ber of Savarice’s soul told him this land was to be their
vine purpose – one of the few individuals in history to             home. Here was a land empty of settlers, but showing
have this claim almost universally acknowledged.                    all signs of being rich in natural resources. A kingdom
    Savarice’s true origins are lost to legend. According           needs growing land, mineral wealth, stone and timber
to the tales, he washed ashore on the eastern seaboard,             more than faith. It also needs allies, but these Sava-
battered and bruised from rapids and rocks, his armor               rice’s caravan had earned in plenty with their good and
rusted, cracked, and falling off his body. He offered the           selfless deeds. From Limshau and Finer, he hired car-
salvageable pieces of refined steel to a nearby forge in            penters and engineers, miners and architects. The Bul-
exchange for nothing more than a loaf of bread and a                wark on the southern side of the bridge was erected in
lump of cheese. The fragments contained pieces of a                 less than a year, though it would undergo extensive ren-
symbol, a great crest of a house of prominence from                 ovations over the next century. Behind the fortress
across the ocean. The man cast them aside easily and                wall, the town (later the city) of Janoah grew just as
watched the seals melt in the fire. Then he traveled                quickly. Though Savarice insisted the homes and agri-
north along the shore, never lingering more than a day              cultural networks of the realm be built first, his closest
      friends and most loyal subjects put pencil to parchment       itage he could recall, the holy dragon would adopt the
      almost immediately to design a great keep for their new       human as its child, making the name of Savarice a sym-
      ruler, named after the wall.                                  bol of power and faith. The dragon’s proclamation ech-
          It was not until Savarice and his order of knights, the   oed throughout the skies of Canam, and Savarice,
      Line of Abraham, took it upon themselves to rescue a          though ever humble, could no longer deny the title laid
      Limshau caravan attacked by a superior force of boggs,        upon him. The Kingdom of Abidan was born in truth.
      however, that the king’s legend was spread throughout             Within a few years, the kingdom expanded to en-
      the continent. Though the Line suffered losses, the fae       compass more towns and thousands more people. Im-
      were freed and carried back to Janoah for tending.            migrants to Janoah ballooned to such an extent that
      When they returned to Limshau, they spoke of the              even a few nearby communities with no prior connec-
      courage and charisma of the knights and their Paladin         tion to the blossoming nation raised Janoahn flags, vol-
      King, the first time Savarice had been referred to by         untarily annexing themselves to the new kingdom.
      such a title. Several well-regarded librarians traveled to    Savarice and his Line of Abraham were inundated with
318   the city to record the many tales of the knights’ bravery,    requests for patronage and blessings. Though its
      which they later edited into a hefty book that found          founders variously followed the three Abrahamic faiths,
      circulation across Canam, Accounts from the Caravan of        and many of the immigrants also professed one of these
      the King. The book became a prized possession of              religions, the king insisted that no single faith be al-
      many libraries and found distribution among thousands         lowed to dominate: Abidan would be a haven for all
      of shops and bibliotheca across Canam. A copy of this         faiths and philosophies. All its ruler demanded of his
      book eventually came to a powerful holy dragon, whose         people was kindness. Savarice, a devout holy man, also
      name was never revealed and would be further referred         believed in logic and his teachings, although derived
      to as Silver River, on account of his long mane of bur-       from old Christian books, promoted more flexibility and
      nished hair.                                                  acceptance of new ways and theories on life. That said,
          Silver River arrived dramatically at the bulwark and      other human and fae religions do not have a strong pres-
      informed Savarice that, whether he wished the honor or        ence within the kingdom. The advantage of the Abra-
      not, his actions had earned him the grace of blood royal.     hamic triad is that they are founded on the principle of
      The dragon claimed to speak for Lazarus and placed a          the Word of God, and their doctrine is revealed through
      seal upon Savarice’s palm, which would forever render         holy texts which have been reinterpreted and debated
      the human immune to any disease, natural or magical.          by scholars for millennia. Such religions naturally lend
      Silver River then decreed since the paladin had no her-       themselves more to the philosophical and scholastically-
minded people of Abidan than ritualistic animist faiths      to any citizen, where the kingdom’s youths are taught
or contemplative spirituality.                               to read and learn at least the basics of mathematics, lit-
    The king died as he had lived: not from old age, but     erature, the arts and sciences. Though some nobles
defending his people on the Bulwark against the death        hire private tutors for their children, all royal scions at-
dragon Laban of Miserere. Laban, critically wounded,         tend the same schools as the children of burghers, mer-
his army wiped out, fled into the uttermost north and        chants, and farmers, and so most of the nobility follows
was never seen again. To this day, the kingdom re-           their example. Dozens of faith-based schools exist as
mains strong. Its current king, Claudas, prefers his         well to educate their followers on the finer points of
knightly duties than his kingly ones, but his siblings       their own, and neighboring, religions.
maintain the image of complete authority and wisdom.             Other noteworthy towns in Abidan other than the
Abidan’s nearest neighbors are the human kingdom of          capital of Janoah include Clarvus, Pilbara, Sclavia, and
Kannos, the gimfen of Gnimfall, damaskans and hu-            Taskin-Kada, this last being home to the largest Islamic
mans of Limshau, and the narros from the Finer Fire          and Jewish populations in Canam and the center of op-
Pits. Abidan has a strong relationship with all of them,     eration of the Watchers, the closest thing Abidan has to
with oaths of brotherhood with Kannos and Limshau.           a secret service.
Baruch Malkut, however, is anathema to all their tradi-          Names: Englo-Lingo and Semitic are the dominant
tions; the so-called ‘Blessed Kingdom’ placed a price on     languages in Abidan, albeit more archaic and formal
the head of the Paladin King during the march of the         dialects that emphasize the classical French and Arabic
Caravan, and the rulers of Abidan have always consid-        elements, and it is not uncommon, especially among the
ered the southern nation to be the greatest threat to        nobility, to hear names that would not have sounded
peace in Canam, not the pagus and dragons of the             out of place in the ancient crusader states. Given that
north. Kannos and Abidan have shared noble blood,            the kingdom still sees a constant stream of immigrants
but in keeping with the fae traditions of the blood royal,   from elsewhere in the continent, names of any ethnic
the kings and queens of Abidan have never matched for        extraction (or combination thereof) are possible.
political purposes. Abidan is strong in farmland and             Examples: Claude Guiscard, Elise Beauchamp, Fati-
livestock, but is nowhere close to Kannos. They have         mah Mosoul, Mahan Vaaris Farcon, Roland Amuad,
rich mines but nothing compared to Gnimfall or Finer.        Sarah Minaschent
Abidan is only extraordinary in the wills and dedication
of its people and the goodwill of its allies; should open                  Abidan is the setting's obligatory
war ever erupt in the south, Abidan’s knights will be                      'Kingdom of Good.' In its original
there to defend the innocent.                                             form, it was basically Gondor with the
    On the surface, Abidan is much like any other echan                  serial numbers filed off, but after
kingdom, though it has a distinct old-world feel to it
reminiscent of the pre-Hammer classical romances – a
                                                                     watching the CBC documentary 'Canada: A
characteristic, incidentally, also found in modern Lauro-        People's History,' I started to inject a few cul-
pa. Some cynics have suggested that the only reason              tural elements of late French Canada into the
the country sustains its ‘fairytale kingdom’ aesthetic is        mix - medieval attitudes lingered a bit longer in
because of how clean it is, and such commentators                Quebec than elsewhere in our history, and
would not be far off the mark. Abidan has a strong tra-          shared the stage with early industrial advanc-
dition of civic service, and consequently is a great deal        es, making it a good representation of Canam
cleaner and better tended than a truly medieval king-
dom would be.          Streets in the towns are well-
                                                                 in general and Abidan in particular.
maintained – some are even paved – and public parks
and gardens are plentiful. The old Abrahamic traditions                   In the next book, you’ll read how not             319
of constructing great edifices to the glory of God are                   everything is roses in Abidan, and how
very much in evidence throughout the nation. Every                      ideological differences and internal poli-
major city contains at least one great cathedral or                  cies have prevented ideal relations with
mosque, usually both (often situated on the same                 Abidan’s closest allies. In retrospect, I should
square and designed by the same architects); the city of         have revealed a bit more, the fact their exist-
Taskin-Kada also bears an impressive Hebrew temple
                                                                 ence was required due to their strategic posi-
modeled after the long-lost Temple of Solomon.
    Because of its alliances with Limshau and Gnimfall,
                                                                 tion in Canam, thus a greater tolerance is of-
Abidan is also a center of learning and progress. Its peo-       fered them. The ultimate point being that
ple push the boundaries of what is possible in a world           Abidan still rides the pristine reputation as a
saturated by EDF. The larger farms use horse-drawn               noble and righteous kingdom...a reputation
combine harvesters to bring in their crops, and even             that is become more a façade each generation.
smaller homesteads boast early industrial conveniences.
The cities even maintain a rudimentary sewer system
and coordinated public sanitation. Unlike many echan
nations, Abidan maintains a public school system, free
      BARUCH MALKUT                                                       monsters attempting to follow the shoreline by boat.
                                                                          However, four hundred years ago, a small population
      Caleb sneered. “You think be all siesta on ta verandah, sippin
                                                                          reached the shores of southeastern Canam. Exhausted,
      mint juleps, lookin out atta diabos toilin inta fields and zappin
                                                                          unable to travel farther, they settled into the swampy
      they wita lightnin wand when they get stroppy, no?” He spat.
                                                                          lowlands and began the slow work of recreating a civili-
      “You be watchin too many puppet shows. Be nothin like tha,
      even for ta ricos. You plain never had sleep hip-deep in mud,       zation.
      hopin ta heat don kill you before ta mosquitos do, prayin your          Then Darius Konig arrived.
      toes don get chomped by thievin caimans, thata chaparrans               Legend tells that Konig came from Southam or at
      won come take your head off while you sleep, and thata succu-       least near the border of the Gloam almost two centuries
      bus won steal your caralho in your dreams. Tha what real life       ago. He gained a few avid followers, captivated by his
      be like. An our bastardo of a king has ta bolas to call it ta       charisma and physical discipline. With life dangerous
      ‘Blessed Kingdom’—though he slept rougher in his time if you        for humans, Konig and his people (the Cloth) immigrat-
      believe ta legends.” Instinctively, he looked shiftily back over    ed north through the Gloam. They passed through the
      his shoulder. “Anta worst of it be,” he went on in an under-        darkness, but only half survived the journey. Few re-
      tone, “me own mãe’d probably turn me in jus for sayin all tha.”     ports tell of Konig’s disposition before the pilgrimage
      _______________________________________________                     but many tell of the fanatic that arrived in Canam. Ko-
                                                                          nig believed himself the new prophet of God. During
      A prosperous nation in the midst of swamps and saltwa-              his eastward trek, he wrote the Helios Codex. The
      ter marshes, dependent on slave labor to work its fields            book does not teach followers virtue or kindness, but
      while its populace indulges in the twin national pas-               preaches a rabidly xenophobic view of the world. Ac-
      times of luxury and bigotry, Baruch Malkut is a land                cording to Konig, God deemed technology a sin no
      held in the iron grip of a seemingly ageless prophet,               longer welcome in His kingdom, rejected man’s old
      who uses his peoples’ religious ardor as part of a scheme           ways and brought the Rapture. To those that remained,
      to rule the world – a world of magic, in which only hu-             He granted the secrets of magic, but also brought forth
      manity has a right to exist.                                        inhuman demons from Hell to test Man’s faith.
          Southam is not a hospitable terrain for humans. Be-                 As they entered the southeast of Canam, Konig and
      tween the ravening monsters that suddenly populated                 the Cloth were welcomed into the small echan town of
      the jungles and rivers, and the more civilized monsters             Faustis. The people there lived in the shadow of a
      who viewed humans as just another strange animal to                 small bastion called Sebring. Sebring resembled Angel
      be hunted for food or sport, those humans who stayed                in many ways, although smaller, with less than 150,000
      after Attricana’s opening were almost wiped out. A few              residents. They lacked advanced technology, being
      managed to find respite with a few narros and ogre                  like York limited to the most basic of conveniences.
      towns, but these were rare occurrences. Thousands                   Even though Sebring never harmed or suppressed the
      attempted to migrate north, but many failed attempting              people of Faustis, Konig created a feeling of fear and
      to cross the Gloam, and others were devoured by sea                 hatred towards the techans. Zealots and fanatics
320
flocked from surrounding villages. Sebring never real-      by rich landowners, and exceptions are known to have
ized how large this force had grown, and did not even       occurred.
anticipate an attack until magical bombardment brought          Within a century, the Blessed Kingdom claimed all
the short walls of Sebring down in less than three days.    the land of southeast Canam, from the Great River to
The armies of Faustis ravaged the bastion, taking no        Okeanos. As Konig closed his grip on new lands, his
survivors and showing no mercy. According to one re-        eyes turned to nearby territories like Tranquiss, Lau-
port, Konig demanded the city be burned to ash, with        rama, and especially Limshau. The first delegation
the surviving population inside. Anyone trying to es-       from Limshau was brought before Konig who had them
cape was crucified and their bodies posted around the       executed on the spot, their books burned and the ashes
bastion as a message to others. By the time the last        sent back to the fae. The custodians of Zorahn (who
flame died out three weeks later, a thousand grisly         sent the delegation) swore to avenge their brothers and
crosses surrounded the gutted bastion of Sebring. This      books: a few small clashes have occurred in the follow-
fanatical hatred spread quickly through the land, the       ing century but an official declaration of war has never
zealots founding new towns or subjugating existing          been announced. Limshau remains alert to the Malkut
ones. When all the land of the marshy peninsula was         threat, and is backed by powerful allies in Abidan and
under his sway, Konig appeared once again to the mass-      Gnimfall. Meanwhile, the armies of the Blessed King-
es. He revealed a new vision from God: the world still
belonged to magic, but it also belonged only to Man.
                                                            dom have been unable to stage a successful attack on
                                                            Laurama, and Tranquiss demoralizes any army that
                                                                                                                         321
Fae creatures were nothing less than Hell-spawned de-       looks upon it. Konig refuses to let such a setback hold
mons, and only when the last fae had been exterminat-       him and swears Malkut will cover all of Canam in his
ed would the Kingdom of Heaven come to being on             lifetime.
Earth. The frightening pace on which Konig swayed               The greatest threat to Canam, and maybe the
the masses alarmed non-humans already living in the         known world, is the growing fanaticism of the humans
kingdom. Half-breeds were exiled or lynched. Pure           of Baruch Malkut. The kingdom is, in some ways, more
blood fae were murdered wherever they were found, or        dominated by religion than Abidan – for that matter,
captured by slavers and brought south to work the hu-       more than any other state in Canam except Mann.
mans’ lands as beasts of burden. Of all non-humans,         Their entire way of life is dominated by the strictures of
Konig despised the tilen above all else, labeling them      the Helio Codex – not that most of the population can
succubi dedicated to coopting the pure blood of human-      actually read it, but they are told what it says by the
ity. Tilen were never officially taken as slaves; whenev-   kingdom’s fanatical priests and missionaries in services
er they were captured (or discovered as slaved), they       that everyone attends at least once a week. The zealot-
were marched to the sea under the blazing sun and cer-      ry that characterized the early days of the Blessed King-
emonially drowned. This resulted in them being prized       dom has largely died down, replaced by a low-key sim-
                                                            mering callousness for all non-human life and a casual
      assumption that followers of Konig’s way are inherently            Noteworthy cities in Baruch Malkut include Archy-
      superior beings, but the spiritual atmosphere of the           tas, Faustis, Itinera, Karum, Kavus, Maskell, Matronis,
      realm is such that Konig or his followers in the Cloth         Miynos, Nassau, Orlov, Sykar, Tobias, and Vallis.
      could easily whip the populace into another religious              Names: The official language of Baruch Malkut is
      frenzy should it become politically expedient to do so.        Onespeak, which has a strong Portuguese component
      Baruch Malkut missionaries also travel extensively             thanks to the most common background of its populace,
      throughout Canam, preaching human superiority, the             but it also contains many terms with strange or com-
      sinfulness of technology, and warning of the retribution       pletely invented etymologies. Names with a religious
      to come if the local population does not submit to Dari-       significance are particularly common.
      us Konig before his armies come for them. Other than               Examples: Abel Medeiros, Carla Danassan, Eneas
      these itinerants and other agents of the Kingdom, there        Ferreira, Fabia Albeirao, Henrique Araullo, Nathalia
      are no followers of this religion outside of Baruch            Victoris
      Malkut.
          Time has refused to claim Darius Konig after these                     Baruch Malkut is a bit of a problem.
      years and the dictator continues his maniacal crusade                        It's deliberately designed to have no
      against technology and non-humans, despite being                             redeeming features, and yet we pro-
      more than two hundred years old. Not a stupid man,
                                                                                  vide a disproportionate amount of
      Konig has recently allowed plans to be set in motion for
      a traditional rail network ridden over by stream powered
                                                                               options for characters to come from
      trains (steam power being, according to Konig’s procla-            there. It's also easy for it to be overshadowed
      mation, the limit of God’s acceptance of technology).              by our equivalent of Mordor, despite being a
      Though it is estimated this effort will take fifty years to        far more immediate and insidious threat than
      complete, Konig hopes the rail network will ferry troops           the northern wastelands. Although it is
      and supplies to outer towns, allowing him to finally               (purely superficially) similar to the Confedera-
      overcome the stalemate and subjugate Limshau once                  cy, the role it plays in the setting is more like
      and for all. Limshau, in turn, hopes that over the next
      few years or decades, as society progresses united past
                                                                         the Soviet Union at the height of the Cold
      Baruch Malkut, the native population would overthrow               War - a monolithic, hostile totalitarian ideolo-
      the man responsible for retarding their civilization’s             gy with both the power and the will to con-
      potential. Furthermore, many believe the kingdom’s                 quer, only kept in check by constant vigilance
      fanaticism will die with its king, though as Konig is over         on the part of its enemies and rampant inter-
      200 years old and shows no signs of age, unheard of in             nal corruption.
      any unbonded human, no one knows exactly how long
      they may wait for this deliverance.
                                                                                 Resulting from the idea that if fae
          Though the kingdom can no longer expand its bor-
      ders, its population continues to grow and it boasts                       could only reproduce by bonding that
      some of the most fertile crops in all of Canam, tended                    they would eventually be enslaved by
      exclusively by enslaved fae. Though Konig preaches                      monsters wishing to exploit them, Baruch
      the eventual extermination of all faekind, he is unwill-           Malkut was born. Creating an allegory of
      ing to overlook the economic potential of exploiting               other empires employing slave labor was obvi-
      them, though he prohibits breeding of fae slaves within            ous, though I never specifically followed one
      his demesne. He also personally despises fae inden-                as a mirror. Yes, some of the fluff points are
322   tured prostitution, declaring it a sin against God and
      Humanity – however, there are no actual laws against it,
                                                                         taken near verbatim from the slave trade in the
      and even if there were it would likely not stamp out the           colonial United States, but that was only one
      thriving trade in fae bordellos. Almost all towns, save            portion—the non-slavery bits were modeled
      for Itinera and Nassau, use and sell slaves though the             off of North Korea, specifically elements of the
      prime exports emerge from Matronis and Tobias. They                cult of personality which Baruch Malkut has,
      hardly refer to them as elves or even slaves, preferring           and what would happen of the personality
      more dispassionate, but equally merciless terms like               was actually immortal.
      merchandise, property, goods, or furniture. The Malkut
      slave markets move the most gold in a day of any place
      on Earth, which helped secure the kingdom as one of            DAWNAMOAK AND
      the most stable and successful in the world. Because of
      this, although few who live there would realize it
                                                                     THE TOWERS OF JIBARO
                                                                     Looking down from the balcony, her reaching hands draped
      (education being somewhat discouraged within the
                                                                     over the polished railing that grew from the living wood of the
      realm in favor of mass indoctrination) Baruch Malkut’s
                                                                     tree, Valakkinye’s keen eyes could pick out the newcomers
      way of life fairly closely mirrors that of the region’s dis-
                                                                     even from this distance, despite the intervening tree canopy.
      tant colonial past in the old Age of Man.
                                                                     From up here, the visitors’ horses looked like ants, and the
men themselves like grains of sand. “Why are they here,            vanakassus, governing the tower and its inhabitants.
chichya?” she asked her father as he stepped out into the          The tower Larenoak holds the chaparran scroll library
evening sunlight beside her.                                       and the Darawren academy, with Ramankasagranthos
     “They are here to study,” he told her. “They want to know     maintaining order. The last, Strongwood, is home of
about our ways.”                                                   the military and governing body. From here rules the
     The girl’s brow wrinkled in confusion. “But Mistress Kal-     highest chaparran and leader of Dawnamoak: Valenti-
kirrin says that the monkey-folk are brainless yahsor—”            arankerr.
     Her father rapped her sharply on the head. “We do not             No-one knows whether the forest came before the
use that word, even if Mistress Kalkirrin does,” he said firmly.   chaparrans or the chaparrans before the forest. The
Valakkinye pouted and rubbed her scalp as he went on. “And         woodland fae do not keep extensive historical records,
it is true that humans are an ignorant people, but a few of        and although there are a few chaparran elders who
them are just wise enough to realize that they know nothing.       could probably remember, they consider such questions
That is what brings them here – to learn a better way. With        not worth worrying about. Certainly, if someone were
diligent teaching, we may grow them into better creatures be-
fore their brief time on this world is over.”
                                                                   to tell any human of the neighboring territories that the
                                                                   land where Dawnamoak now stands was once desert
                                                                                                                                323
_______________________________________________                    and scrubland, they would be met by disbelief, for the
                                                                   enchanted forest gives off the sense of unimaginable
Dawnamoak is the largest chaparran civilization in                 age, far older than five mere centuries. How long it has
Canam and what most outsiders – at least those who                 been inhabited, none can say. There are many human
have ever heard of the place – think of when they envi-            settlements just beyond the fringes of the forest that are
sion chaparrans. Spotting the great forest of Dawna-               not even aware that the woods are the chaparrans’ de-
moak is easy. The fields of grass and bushes stop ab-              mesne. No one is sure how many chaparrans live in the
ruptly, replaced by wooden behemoths. The trees of                 forest but numbers guess between 35,000 and 65,000.
Dawnamoak stand many times taller than other forests.              Visitors are not automatically turned away, but they will
Many of them stretch more than 80 feet across at their             find no welcome unless they speak chaparra (even if
base and tower a mile up, and yet even they are                    they know another language, the residents will not
dwarfed by the Towers of Jibaro at the center, trees               speak anything else). Those who speak the proper lan-
grown from the graves of the wisest elders. A fortress             guage may stay… for a short while. This is not to say
graces each peak, grown directly from the wood: Strong-            that outsiders are entirely unwelcome, but they have an
wood, Berustar, and Larenoak. Berustar is the heart of             uphill struggle ahead of them. Sometime within the
the chaparran religion, with their highest priest, Syl-            first century after Attricana opened, humans sent a del-
      egation into the forest to make contact with its reclusive            for thinking so, and the thought of her disapproval made him
      residents. What happened at that exchange has not                     feel warm again. Only a little further to go. He gritted his
      been recorded, but the humans were soon thereafter                    teeth and climbed to the next ledge and then the last few feet
      escorted out of the wood and warned never to return.                  to the worn pinnacle of the mountain. Balancing atop it, he
      But in 355 A.E., the human wizard Sugi Gantilanna en-                 exhaled into the thin air and looked about him, just as the sun
      tered the great forest in hopes of establishing a sociable            rose over the eastern horizon. Moments like this made it all
      relationship with the fae, something no human had ever                worthwhile – the whole vastness of Fargon spread out before
      succeeded in doing previously. Though the chaparrans                  him, from the mountains to the tundra to the sea, the rooftops
      of Dawnamoak still regard mankind as a whole with                     of the great temples further down the mountainside flaring red
      mistrust, Sugi struggled against the stereotype for many              in the morning light. He gave a sniff of satisfaction. Now, to
      months and eventually earned acceptance. Despite                      climb back down…
      sending occasional correspondence, Sugi would never                   _______________________________________________
      leave the forest in his lifetime. During the following
      fifty-five years, Sugi found a greater respect offered to             When the fae returned to the world, each lineage ap-
      him than to any human before or since.                                peared in a place that suited their kind best, whether by
          Although most believe the trees to be oak, the ma-                some subconscious desire or merely by fortuitous
      jority are actually conifers, specifically cupressaceous              chance. Most of the narros fell in the north. They must
      variants like giant sequoias and dawn redwoods. While                 have wished for isolation, as they landed in an area that
      in a traditional forest, the lack of sunlight resulting from          virtually locked them off from the rest of the world.
      such a dense canopy would starve out lesser trees, a side             Being stalwart and rugged, they easily could have
      -effect of magical saturation also allows smaller decidu-             crossed the Nankani Mountains and joined their cousin
      ous flora to survive and flourish beneath the huge ce-                fae to the south, but they chose to remain and gladly
      dars, and even a few grasses and wildflowers below                    planted roots in a land still chilled but no longer
      them. Search hard enough and one could even find a                    wracked by permafrost, slowly made more habitable by
      coconut palm, a flowering cherry, or any one of a dozen               the influence of magic. By the end of the second cen-
      species of flowering and fruiting trees not indigenous to             tury, half a dozen cities and twice as many villages had
      the region (or even to the prevailing climate). A strange             emerged. This land was still far from being entirely
      attribute only seen by the chaparrans of Dawnamoak is                 hospitable, however, and every city contains a monu-
      their family attachment to specific trees. Every child                ment to the thousands dead in the creation of their na-
      born in the forest is given a tree to care for. Although              tion.
      this is not uncommon for all chaparrans across the                        The harsh environment created a people of unshak-
      world, in Dawnamoak specific species of trees seem to                 able will. The narros of Fargon are the most relentless
      equate to specific chaparran ethnicities: those with the              in the application of whatever path they embrace.
      darkest skin tones always bond with the sequoiaden-                   They work hard and play even harder. Unlike those in
      drons, while the lighter tan chaparrans always choose                 Finer, living their lives in the mines and getting dirty
      giant pines. There are more than a dozen other connec-                with the spoils of hard labor, Fargon narros are far more
      tions made between the various families of chaparrans                 spiritual, taking pleasure in a cold breeze or a frigid wa-
      and specific species of trees.                                        terfall with no other noises to distract them. They are
          Chaparrans become more agreeable to the outside                   also a proud folk even by narros standards, quick to an-
      world the farther away they are encountered from the                  ger and slow to forgive.
      three towers. Although those residing in the towers                       Despite the isolation of their distant country, Fargon
      claim all forests they see as theirs, there are dozens of             narros can be found everywhere in Canam. They find
324   smaller villages hidden in the woods that claim no loyal-
      ty to them. Their beliefs can often be different than
                                                                            pesky obstructions like rivers and mountains a welcome
                                                                            challenge rather than an impediment. A featureless
      those in the capital. Noteworthy villages include Ko-                 desert would be more of a barrier to narros expansion
      anas, Kerrana, Ulknas, and Widdig.                                    than a mountain range, though no more difficult to cir-
                                                                            cumvent. Their first contact with outsiders occurred
                                                                            shortly after their largest and most southern city Thos
      FARGON                                                                Thalagos was formed. After Thalagos Gin finished
      Lorrask grunted as he pulled himself up onto the ledge. It            erecting his castle, he sent a dozen pilgrim convoys to
      wasn’t that he resented the obligation of climbing the mountain       search for allies or treasure. Travelers east found ko-
      – if nothing else, it got him out of earshot of his younger sister,   diaks, who wanted little and had less to offer, and also
      who talked like a tenenbri and had about as much tact as one          boggs and skeggs, who wanted exterminating. West
      – but he had been perhaps overly dedicated to his last piece of       found nothing but rivers and rumors. South stumbled
      work and had ended up putting off the pilgrimage until the            into a safe crossing of valleys and plateaus later called
      middle of winter. Narros were supposed to be hardy folk, but          the Deep Pass at Dianaso, and followed it until they
      sometimes Lorrask secretly suspected that this was partly an
                                                                            reached the fledgling bastion of Selkirk. After sharing
      act that his people put on to impress the other fae with their
                                                                            knowledge and company with the resident humans and
      dedication, and had made the mistake of buying their own
                                                                            discovering the unfortunate side-effect of their nature
      hype. His sister would say that he was a disgrace to the family
                                                                            on technology, the pilgrims returned to Thalagos with
something better than treasure: a trade agreement and a       Confederation, most of the nations of which (at least the
firm alliance that has never faltered in the intervening      human and damaskan ones) sprang up in the wake of
centuries. Eventually, these narros would push past           the narros’ explorations, moving into abandoned narros
Selkirk to finally encounter fellow fae in Limshau and        camps and deciding to expand on them. Narros ravnor-
Salvabrooke. As they traveled, they would build               ra train the elite warriors of Seliquam, and often travel
waystations to mark their passage, some of which grew         with them on expeditions into Xixion to explore or
into small settlements centered around some monu-             cleanse narros-made monuments of the kaddog’s filth.
ment or temple, and yet when their exploratory phase          They maintain less frequent relations with the kodiaks
was concluded most of these were abandoned by their           of Alpinas, although they are happy to fight beside
creators, to be filled by humans or fae stragglers of other   them against the boggs and skeggs who infest north-
species. Sadly, the greatest of these structures now lie      central Canam. They have few trading relationships
under the thrall of Xixion, their stately halls defiled by    with the rest of the continent, as the southern nations
puggs.                                                        find the Finer Fire Pits more convenient. All narros
     Narros don’t dig and mine only for the sake of min-      mines in Fargon feature thermal mooring towers but no
ing: they are builders as much as they are warriors. Alt-     dragonflyer flyer posts.                                        325
hough they use wood, they do so only when stone can-              Noteworthy cities in Fargon include Hardstone Sig,
not be employed. Narros were bitter at the lack of arti-      Mag-Farg, Majed, and Thos Thalagos.
facts and ruins from the previous age. Of all the na-
tions, the narros are most obsessed with leaving their
mark upon the world. Narros cities are the greatest of
                                                              THE FINER FIRE PITS
                                                              “So, can you make it for me or not?” I looked back at the
all the fae. They boast perfection in construction. Eve-
                                                              human through narrowed eyes, not stopping my work. “Oh, I
ry corner is a sharp edge. Every line is without fault.
                                                              can make it for you. But it comes with a price.”
Every building is a mark of mathematical precision.
                                                                   He frowned. “I already said money was no object—”
Every tower is an avatar of the narros' faith in their own         I shook my head. “I ain’t talking about money. The prop-
skill. Narros fortified themselves and created a nation       erties you want placed on this thing – you must be hunting
of stone. Their sworn enemies, the pagus, dare not ap-        some pretty big game. Big, scaly game by the look of it.” I
proach these lands unless they arrive in the thousands        hefted my hammer, the forge-fire glinting in my eyes. “I want
in preparation for war.                                       a piece of that action.”
     In addition to the treaty with Selkirk and informal      _________________________________________
agreements with Salvabrooke, the Fargon narros main-
tain regular diplomatic relations with the Seliquam
      Over a hundred thousand narros call this gargantuan          the entire system would collapse. The Fire Pits main-
      underground metropolis home. In total, twelve forges         tains its success not so much because of its rich veins,
      are found within the cavern, each as large as a human        but because of the diversity of its neighbors and the
      castle, dwarfed inside the colossal cavern that has never    trade goods they can provide in exchange for Finer’s
      fallen despite a lack of supports. The founder (and still    metal and craftwork. They are able to bring in goods
      ruler after four centuries) Garach Glim still digs along-    that narros in the north envy.
      side his people. He has shown no signs of senility or            Traders, however, do not like to stay in Finer itself.
      exhaustion. When asked why he put down roots so far          The forges work nonstop and are built with inadequate
      from Fargon, Garach’s answer was simple: “I hate cold.”      insulation, keeping the average temperature of the en-
      Huge deposits of coruthil and titanium can be found in       tire complex at 46 degrees Celsius, with only a 5- de-
      the Pits, along with practically every other mineral ne-     gree drop during the winter. Though the resident pop-
      cessity in the modern age.                                   ulation is acclimatized to the severity, visitors are greet-
          Above the mines, the narros settlers carved out an       ed by a wall of heat that hits like an ogre immediately
      immense cave, miles across with the only exit being a        upon entrance. Many of the few non-narros residents
      single massive staircase leading to the surface. This        are opportunistic hedge wizards peddling heat re-
      massive construct, more than 300 feet wide, descends         sistance spells to the narros’ customers.
      for almost a quarter-mile before finally reaching the            The Fire Pits house the largest repository of narros
      Fire Pits. A consistent and uncomfortable red glow ra-       weapons and armor: only narros gear are kept in storage,
      diates over the cavern, which the narros continue to         while other goods are crafted to order. Though finding
      hollow out. Inside, ovens a dozen stories tall work over-    magic items can be a chore, many mages from across the
      time constructing materials and smelting precious ores.      world seek out the Pits – not for items or armor – but for
      The city grows from the walls and roof of the cavern as      Galla Sagard, the famous spellcaster and her well-
      well as from the ground. In the dark, with only the          known Open Library for Arcane magic. Galla loves en-
      slight glow of the smelters, the city resembles a Christ-    tertaining visitors even though she seldom gains the
      mas tree turned inside out and spread across every           opportunity to share her wisdom with other casters.
      available surface of the cave. Ugly, utilitarian box-            Most caravans travel through the Limshau city of
      shaped buildings grow down, up, and out. Many live           Kodex before continuing north to the Pits, and few oth-
      out their whole lives without ever seeing the sun, in        er allies take alternative routes. Even Kannos, their
      spite of the strictures of the narros faith. Despite four    nearest and most profitable human ally, transports their
      hundred years of constant digging, the pits continue to      supplies from Warraqeen to Kodex before traveling
      be fruitful and were the most profitable narros mines in     north. Most of the visiting population is damaskan
      the world until a recent windfall at Thos Thalagos.          though a few humans have appeared time and again.
      Though many in Fargon look down on the Finer Fire            Many of those are either independent merchants or
      Pits, Thos Thalagos is the exception, with Thalagos          wanderers looking for work. Since the narros here nev-
      himself expressing admiration for the tenacity of the        er developed a tight bond with humans like Thos
      narros of the Pits, though also expressing concern that      Thalagos, the Finer populace considers humans another
      the name is false advertising (the forges are called         non-narros race best avoided when there is no business
      ‘Finer’ not because they are in any way superior to oth-     to be done. The Fire Pits feature a dragonflyer flyer
      er narros cities, but because the name of valley the Pits    service but no mooring towers.
      were dug into was called Finer Vallis by a group of local
      humans).
          A narros from Finer often looks distinct from those
                                                                   KANNOS
                                                                   My master was too fat to ride a horse, yet he owned dozens.
326   from Fargon. While Fargon strives for self-perfection,
      Finer permits the occasional personal flaw, on the as-
                                                                   He never even came down to the stables to care for them –
                                                                   that was my job. I fed them, groomed them, mucked out their
      sumption that this frees the individual to focus on their
                                                                   stalls, exercised them: as far as they were concerned, they
      work rather than their self. One of the personal imper-      were my horses. He just happened to possess them. Then the
      fections that Finer tolerates in its residence is a looser   skeggs came and raided the ranch, and took the horses away.
      approach to spirituality and faith. While all narros give    My master ordered me, then pleaded with me, then begged
      at least token credence to the worship of Oaken, many        me on his knees to get them back for him. All his wealth was
      of the associated traditions of the faith are laid by the    tied up in those horses, and without them he’d have to sell the
      wayside by the necessities of life in the Pits. While        land – he’d be ruined. Instead, I gave my notice, took down
      thus far there has been no occasion to violate the narros’   my grandfather’s halberd and chainmail, and went north. If I
      ultimate taboo, some have come to believe that given a       find them, I’ll take them back… for someone who will appreci-
      rich enough vein, Garach Glim would not hesitate to dig      ate them. Finders keepers.
      below the proscribed depth. Whether his workforce            ____________________________________
      would continue to support him in that event remains to
      be seen. That said, few narros are disposed to take ad-      Kannos formed from the remnants of a failed bastion,
      vantage of this freedom. Given a choice, most narros         Appareci. Now the kingdom’s capital, more towns
      would prefer to remain isolated with their brothers and      flourished in the lands around and became steadily ab-
      sisters in Fargon, and if the Pits weren’t so profitable,
sorbed into the greater whole. The name ‘Kannos’ was          program for a more mobile form of agriculture: cattle,
offered by the damaskans of Limshau, meaning “Iron            pigs, chickens, and especially horses. Horses are more
Will” in their tongue. The king at the time approved          abundant than dogs in Kannos, with many children giv-
and adopted it as the name of his proto-empire.               en a young steed as soon as they learn how to walk.
    Kannos, along with Abidan and Baruch Malkut, are          These horses are treated as equals within the family.
the three largest human-dominated echan kingdoms in           The kavaliers, Kannos’ elite mounted warriors, spend
Canam. Kannos and Abidan have approximately the               the majority of their lives training their mounts and de-
same population, though Kannos claims nearly double           velop a bond with their steeds bordering on the tele-
the land area, with the same strengths in numbers and         pathic. But despite their proud cavalry traditions, Kan-
weakness in magic. Kannos is somewhat more cosmo-             nos has yet to be involved in any major war. As all of its
politan than Abidan, though not nearly as much as             civilized neighbors are staunch allies of the kingdom,
Limshau, and not nearly as obvious because of the             the largest engagements occur between lance compa-
kingdom’s low population density. Some outsiders,             nies and swarms of puggs, boggs and skeggs threatening
especially in more xenophobic communities, believe
this is the reason for the notable lack of religion in Kan-
                                                              outlying towns, and the encroaching evil of the Sana
                                                              Marsh to the south. Like many horsemaster nations of
                                                                                                                           327
nos. Fae tend to be private about religion, assuming          humanity’s past, Kannos generals glorify combat, but
that they have one at all, and those that do pray do so       rarely have the opportunity to indulge in it; jingoism is
without ostentation. The human population follows             thus a common failing of the Kannos nobility, and many
suit: even those that are openly atheist or agnostic do       have expressed a hope that Baruch Malkut does eventu-
not make a big deal of the fact, regarding other peoples’     ally invade Limshau so that they can be called upon to
beliefs to be none of their business. The kingdom’s           defend their damaskan allies. Of all the united nations
mixed population and perceived atheism makes them             of the north, Kannos places the most pressure on the
an avowed enemy of Baruch Malkut, but Abidan counts           others to preemptively declare war on Darius Konig,
them as one of their closest allies, even more so than        despite never having sustained an attack from the rival
Limshau and Gnimfall.                                         kingdom. Compared to Abidan, trained in defensive
    Kannos is rich in land and precious materials, but        warfare and the use of shield walls and castle bulwarks,
lacks the population to properly maximize its potential.      Kannos considers the best defense to be a devastating
The kingdom’s greatest treasure is its livestock. With        cavalry charge, trampling down their foes and sending
rich farmland but without the military presence to de-        them screaming back to their lands.
fend it against migrating pagus from the east and boggs           Because raising livestock requires vastly more land
from the north, Kannos developed a profitable breeding        than farming, wealth and nobility in Kannos are tied
      directly to how much land a person can control. The                     Or, rendered more familiarly: "Adrian
      throne, as well as the most land in the kingdom, be-                      Käsig, Carl Waldon, Cordelia
      longs to the Nezekin family of Appareci, and there has                    Harkos, Cecily Mondavay, Sean
      not been a significant threat to their seat of influence in              McAvoy, Wilma Sheen." Basically,
      150 years. The first lord of any given city is the one in
      possession of the most physical acreage and the beasts
                                                                              Kannos is a place where you can get
      to go with it. The kingdom’s aristocracy is often consid-         away with naming characters like celebrities
      ered very homespun and provincial by other kingdoms,              name their children.
      as fine clothes and ostentatious jewels are considered
      lesser status symbols than good horseflesh and plentiful
      grazing land. Furthermore, Kannos values bloodlines
                                                                    LAUDENIA
                                                                    Lannik goggled at the sight of the enormous tower, held in the
      more in its breeding animals than in its nobility, so a
                                                                    sky by nothing more than a wish and a prayer. “Stop staring,
      sufficiently wealthy merchant or businessman can simp-
                                                                    boy,” the wizard chided. “You are already attracting enough
      ly buy himself a sizeable plot of land and a landgrave or
                                                                    attention to me. Acting like a tourist makes it the worse.” The
      count’s title to go with it. Kannos has such a small pop-
                                                                    boy hurriedly shut his mouth, but he still continually shot wide-
      ulation relative to its borders that often, an aspiring in-
                                                                    eyed glances around him as they walked among the floating
      vestor only needs to purchase unclaimed acres from the
                                                                    island, across white bridges draped with crimson like inverted
      royal charter. Less scrupulous investors may build a
                                                                    sunsets. All around the pair, the graceful figures of the city’s
      ranch or even a free house beyond the border and re-          inhabitants passed by, very pointedly not noticing them—save
      quest, or most likely bribe, the reigning monarch to          for one; as they approached the tower, a willowy laudenian
      appropriate the claimed land into the charter and ex-         came forward and greeted the wizard with a bow. “You have
      pand the borders of the kingdom. This has occurred            returned, Temmosus,” she said. “But why have you brought
      several times in Kannos’ history, but no major land           this groundling here?”
      grabs have occurred recently, as Kannos is reaching the            The wizard returned her bow, his expression unchanging.
      limit of what it can safely annex: with allied nations to     “Lannik will be my apprentice. I am not inclined to explain my
      the east and hostile wilderness encroaching on its re-        reasons. They will become clear in time.”
      maining borders, there are currently only three such               The woman did not look shocked, but her porcelain fea-
      houses awaiting the protection of the Kannos Kavalry,         tures became even more masklike. “The council may demand
      with as yet no royal word if their petitions will be ac-      those reasons of you,” she warned. The wizard gave an imper-
      cepted.                                                       ceptible shrug. “And I will give them the same answer.”
          Though humans are on average weak with magic,             _______________________________________________
      Kannos is proud to name one of Canam’s most powerful
      wizards as a past resident. Kereptis Rifts claimed a          Laudenian arrogance refused to die when they lacked
      keep in Sarnathi, and even though that town was not           corporeal forms, and has only grown stronger in the cen-
      absorbed into the kingdom until after Rifts’ death, Kan-      turies since they were restored to them. After their arri-
      nos has given him posthumous citizenship (despite ru-         val, they utilized their greatest magic and built a mighty
      mors that Rifts was a vile tyrant and that Sarnathi’s peo-    city atop a mountain in the west. Deliberately isolated
      ple celebrated upon his death). Downplaying the ru-           from almost every other culture and guarded by en-
      mors as baseless, the city of Sarnathi now cherishes the      chanted shrouds, those few ground-dwellers who claim
      name of Kereptis Rifts, or rather the booming tourism         to have seen the city are often dismissed as dreamers or
      industry that name brings in the form of adventurers          madmen. Its location is vague, floating among a hun-
328   tempted by the tales of treasures in the labyrinthine
      and treacherous tunnels of the Kereptis Catacombs.
                                                                    dred different mountains in the Nankani range, never
                                                                    appearing in the same place twice. On the surface,
          Notable towns in Kannos include Appareci, Golana,         Laudenia resembles a city of technology, a marble-
      Jairus, Sarnathi, and Xiphos.                                 white floating bastion of towering skyscrapers; but un-
          Names: With its nearest neighbors being Limshau           derneath the shine of the walls flows pure magic. The
      and Salvabrooke, the dominant languages in Kannos are         city floats on air, connected to whichever mountain it
      common English and Damaskan. Due to freely absorb-            currently anchors on only by a bridge of solidified
      ing minor houses and smaller kingdoms in their forma-         cloud. The Alkanost, the massive dragon-shaped flag-
      tive years, there is little ethnic consistency within the     ship the laudenians arrived in, floats atop a river of en-
      kingdom, but their preoccupation with mercantilism            chanted air alongside the city. The Council of Six runs
      and the record-keeping that goes with it has resulted in      Laudenia. Elrenar Alkanost, the oldest fae descendant
      some idiosyncratic modification of the common alpha-          alive and nominal king of Laudenia (although laudeni-
      bet, ostensibly for more efficiency (most immediately         ans do not have the same concept of royalty as ground
      notable in the firm distinction between ‘C’—now a             dwellers) still sits at the head of the council. Nacola
      ‘CH’ sound—and ‘K’). Most common names reflect                Falconyr, the most powerful fae mage, also holds a seat.
      these changes.                                                Laudenians commonly turn those who do find their
          Examples: Adryin Kesig, Karl Waldun, Kordylya             land away without even bothering to learn their busi-
      Harkos, Sesily Mondavé, Shon Makavoi, Wilma Shyn              ness. The only culture they find even tolerable are the
narros of Fargon, with whom they infrequently trade         same point to help in rebuilding their society. Because
the rich resources of the western Nankani Mountains         laudenians have the most spellcasters of any species
for those few commodities they cannot obtain them-          besides humans, and their magical prowess far surpasses
selves. Even then, the laudenians insist on bringing the    that of other folk, they never endured many of the hard-
narros traders into the sky with them and alter their       ships suffered by other races. Anything they wished for
memories afterwards, so that no ground-dweller has a        formed itself from thin air before their thought could
clear idea of the skyrealm’s true nature. Visitors are      finish. Looms wove cloth by themselves; food and
thus not only extremely rare but practically unheard of,    drink sprang forth from magical cornucopiae and end-
and those who enter must adhere to a strict code of re-
spect for the inhabitants: make fewer waves and an out-
                                                            less fountains; crystals projected illusory images from
                                                            one place to another, so distant friends could speak to    329
sider’s presence may go unnoticed by those who do not       each other as though they were in the same room; and
want her there. No evil acts are permitted within the       for what they could not simply create, the laudenians
realm of Laudenia, with ‘evil’ being defined entirely at    built giant quicksilver golems to go down to Earth and
the discretion of the laudenians (who are, thankfully,      mine and harvest what they needed.
fairly discerning when not being knee-jerk reactionar-          Once their new capital was built and the ship’s pop-
ies). Voluntary isolation does not prevent those looking    ulation disembarked to their new home, the Alkanost
for rare items, both magical and not, seeking out the       departed to begin the long journey of exploring the
floating city.                                              skies and the wilderness underneath. During this time,
    When they emerged from the gate, the laudenians         the magos traveling aboard began forming the network
found the land below remote and hazardous, an ideal         of floating keeps. Applying the same power that made
place to build their floating city away from prying eyes.   their city, the laudenians harnessed the ambient magic
Laudenia was raised in a single day, using the com-         found in rare stones that enabled them to disobey gravi-
bined magical power of the entire laudenian people, the     ty and elevated them above the clouds, laying down the
city emerging right from the mountain stone smooth as       foundation of an expanding empire. When they wan-
polished marble. They ensured all surviving laudenians      dered too far east, they were turned back by increasing
that did not arrive with the Alkanost migrated to the       dragon attacks; traveling north or west, they struck an
      impenetrable wall of wind; and they possessed enough         arches, and even through the seamless walks. Many of
      wisdom to turn back rather than brave a passing over         the designs flow towards the center of the city-web, to
      the Gloam. After three centuries, the Alkanost returned      the tallest tower of Elsius which spears through the
      to Laudenia and moored itself, having completed its          cloud cover, dwarfing the highest skyscrapers. At the
      work of building castles in the air across the whole         peak, the tower blossoms like an oak tree to a half doz-
      breadth of Canam. The keeps peer down from high              en platforms and pedestals where the Council meets
      above, out of sight of most ground-dwellers, never of-       and the Alkanost docks. From here, the panorama of-
      fering the hand of friendship to anyone, rarely lifting a    fers little of the city through a veil of clouds. The city
      finger for those in need. The laudenian belief professes     floats perfectly calm without threat or thrill.
      that to help would offer false hope to the needy, for            With a city of such majesty, the laudenians seldom
      they themselves are too few to offer any sort of reliable    wish to show it off to anyone but themselves. A mas-
      aid. They must choose their battles carefully, only ris-     sive artificial cloud shrouds the periphery of the capital.
      ing to the call when they feel the time is suitable.         From high, only the peak of Elsius is visible. The in-
      Some would say that this is merely an excuse to justify      habitants appear to those they wish, usually reserving
      the laudenians’ fundamental distrust of the ground and       such an honor for the greatest dragons and the most
      all that live upon it, but the laudenians don’t care what    powerful fae leaders. Those who leave only do so for
      the earthbound think of them.                                one reason: to alleviate the unending boredom of living
          The city of Laudenia shines with its own inner light.    in a city without dangers, adventure, or responsibilities.
      Even at night, the towers glow with a soft white shim-       Such malcontents are few and far between.
      mer emanating from the polished stones themselves.
      The inhabitants have no need of torch or candle, and                      I wanted to create a secret sanctuary
      can control the light wherever they wish with the sim-                    of aristocratic elves in the setting—a
      ple wave of the hand. As the sunlight refracts through                   Shangri-La in Northern Canada.
      the atmosphere and shifts the sky to different hues, the
                                                                            Locked away in the mountains, it was
      city often echoes those same changes. As the sky turns
      orange to red, the city’s exposed stone flushes to a rosy
                                                                       originally intended to not be reachable by any-
      tint. Beyond this, the glimmering white stone is carved          one. Certain elves depart and are unable to
      to precision to build every step, every bridge, every            locate it again. It was intended to be a legend.
      building, and every vase; no cracks nor mortar foul the          Then the characters in my game found it—not
      sheer, smooth surfaces of the fantastical structures.            so much un unreachable utopia. As a result, I
      Flowers and fruit grow freely in the public walks and            created Selmana to be the Eden that Laudenia
      gardens that line the roadways and many of the roofs.            ended up not being...and then my characters
      Each building in Laudenia supports itself on its own
      floating island, connected to one another via stone
                                                                       found it as well.
      bridges. Seen from above, the city resembles a spider’s
      web with buildings at the intersections and hundreds of      LIMSHAU
      bridges and roads connecting them all. The buildings         The city looks very different from above than it does from be-
      range from short, expansive coliseums to thin and soar-      low. Down there it’s all mazelike streets, where you might find
      ing towers scaling nearly as high as the city is wide.       the walls beside you suddenly replaced by bookshelves at any
      Red banners are the most common adornment of the             moment; hawkers, harlots and storytellers vying for your atten-
      walls, growing in complexity with the height of the          tion from a hundred alcoves, librarians listening to travelers’
      building: the peaks of the greatest towers dangle tapes-     tales and writing everything down, and overwhelmed tourists
330   tries of intricate designs or wave flags longer than a
      dragon’s wingspan. Inside, the buildings reflect dozens
                                                                   desperate to find a place to lose their money; intermittent are-
                                                                   as of noise and silence, a crushing crowd only a corner away
      of colors depending on the artistry of the designer,         from a completely deserted street. But up here on the roof-
      though white brick with red fabric remain the popular        tops is a traceur’s paradise: a wide open, boxy landscape of
      choice. There is neither a need of window glass, as no       stone and adobe, criss-crossed with ropes, ladders, staircases
      rains fall or winds blow except when and where the           leading to open patios, makeshift bridges across the crowded
      Council wishes it so, nor any need of doors, for there are   streets… it looks chaotic, but consider who built it. The drone
      no thieves or vagabonds in Laudenia. No pollution            of the city below filters up only dimly, and you can be free to
      from noise bothers anyone over the tinkling of endless       ponder whatever mysteries you choose as you climb and jump.
      fountains, the chanting of priests and sonorant utteranc-    You could just run from one end of this city to the other forever
      es of magical ritual, and the clanging of bells in the ca-   and never get bored.
      thedrals. Not a single piece of woodwork can be found        _______________________________________________
      in the city: close inspection of the flowers and fruiting
      trees reveals them to be magical constructs, hewn from       Fae exist everywhere, and central Canam accommo-
      the same stone as the buildings. Throughout the city,        dates the oddest branch of them, the Limshau dam-
      the white stone is carved with waves, circles, and in-       askans. They erected great academies and training fa-
      scriptions many forget to admire. The markings swirl         cilities and then did something no fae expected: they
      like water through the supports and pillars, across the      invited others in – humans, narros, gimfen, anyone will-
ing to teach and to learn. The Limshau librarians thus           Ravenar encouraged his fae brothers to mingle
became the keepers of the largest repository of              freely and accept his new human friends. Although the
knowledge on Earth. These damaskans first appeared           process took time, eventually a cosmopolitan communi-
on the vast field of Serapea, home to plentiful food         ty grew from the first seeds. Of all the fae, damaskans
stocks, verdant plains, wide rivers, ample supplies of       are most physically similar to humans, and their peculi-
limestone and the raw materials for adobe, and less vio-     arly Asiatic features meant that the earliest human im-
lent wandering monsters than those that graced the for-      migrants to Limshau were not that different on the sur-
ests and mountains. The leader of the damaskans, Rav-        face from their new fae neighbors. These humans were
enar Limshau III, left most of his followers behind to       carpenters, architects, hunters, smiths, tailors, bricklay-
build the new capital while he himself traveled west-        ers, plumbers, doctors, teachers, and civil engineers.
ward with a small embassage. He had many adventures          They brought vital knowledge the damaskans quickly
in his perilous journey (now referred to as the ‘Crusade     absorbed. Despite the fae’s superior skill in art and
of Knowledge’), and none are entirely sure how far he        song and their renowned mental and physical discipline,
traveled, for these crucial records were lost, along with    they were astounded by the breadth of applicable
their transcriber, in the first major assault on the city.
What is known is that he eventually came before the
                                                             knowledge offered by the short-lived humans. Togeth-
                                                             er, they truly believed their new nation would set an         331
fledgling walls of the bastion of Angel, and there met       example for others to follow. Assisted by magic and
with the elders of Genai. Upon his return to the plains,     enhanced by the perseverance of its population, the
he brought no promises of alliance, but hundreds of          town’s progress was unstoppable. Hundreds of kilns
Angel humans, mostly of Asian descent, as loyal follow-      fired thousands of pale-white bricks every day, laid
ers of a new age. The empire grew quickly upon these         down while still warm. The roads spread out from the
foundations. Ravenar, the oldest damaskan and one of         center, intersected by streets and avenues. The hu-
the oldest living fae at the time, looked upon the new       mans’ planning gave the city structure and precision:
world and understood that a new path awaited him. He         the fae gave it personality. They painted tiles and mo-
told his thousands of followers, both human and fae, to      saics across plain white walls and topped the tallest
think of this new kingdom as the utopia all other future     buildings with the grandest sculptures. At their root,
civilizations would look upon for reference. They            the city would be a storehouse of all knowledge. Every
would welcome all outsiders and respect their beliefs        wall in every house would support shelves for books.
and laws. The realm would be bound by reason and             Where other settlements might have a central market or
compassion, with an eye towards knowledge, for in their      a grand bazaar, Limshau built the Central Stacks, the
eyes, knowledge separates the civilized from the barbar-     most expansive public library in the world, open to the
ic.                                                          air, protected by magic from the elements, and hosting
      at least one text on every subject known to man or fae        unknown. They offer the courtesy of respect even to
      as well as a catalogue of all other books to be found any-    their enemies and expect the same regard in return.
      where within the growing empire. Citizens were en-            They welcome outsiders, but expect them to pull their
      couraged to donate works or words to the collections for      own weight. Relations with other fledging nations took
      all to share. As a community, they would learn from           time to develop, as most grew much slower than
      each other and strive to create a civilization based upon     Limshau. The first foreign ally was the failed bastion of
      the freedom of choice and speech, uncorrupted by reli-        Appareci, visitors from Limshau even giving the new-
      gious bias or corporate preference. Churches were not         born kingdom of Kannos its name. Despite Limshau’s
      permitted within the walls of Limshau (though its citi-       stance on religion, they still opened a dialogue and
      zens could worship privately as they wished), nor were        forged a profitable alliance with Abidan. Damaskans
      merchants and shopkeeps allowed to expand into a              and gimfen have always been friendly, and Limshau
      chain. Ravenar promoted freedom with laws designed            soon made allies of both Gnimfall and Salvabrooke.
      to protect those from others that victimize them, but         However, later clashes with Baruch Malkut stained the
      otherwise did not impede the individual. If a vice            continent in blood, although instead of openly engaging
      caused no harm to society at large, it was permitted; if it   in a costly conflict, Ravenar suggested to his people that
      could be controlled and regulated by the government to        they take refuge in the cities, whose fortifications rival
      minimize or prevent harm, it was also permitted. Alt-         the walls of Angel for security. Many fae chose to re-
      hough such decisions mired the city in controversy for        main in their villages and often suffer at the hands of
      many years, the necessity of such measures was ulti-          Malkut slavers, though fewer since the construction of
      mately recognized.                                            the city of Zorahn to guard the border. A few fae now
          The number of books and scrolls arriving eventually       and again still vanish, especially from the free villages
      proved too extensive for one town to handle, and Rav-         south of Zorahn. Ravenar is still unwilling to commit to
      enar decreed that more cities be built, with each satel-      open warfare, despite strong pressure from Kannos and
      lite city dedicating itself to a specific field of            promises of support from Abidan and Gnimfall. They
      knowledge. A few towns expanded to a dozen by cen-            all understand that, even though a conflict may result in
      tury’s end. Ravenar did not share the paranoia of other       a short-term victory over the outer towns and villages of
      fae and encouraged the uniting of the peoples, not only       Baruch Malkut, the marshlands and swamps of the
      culturally but by blood. Limshau was not the first city       south could only be taken after a long and costly war of
      to birth half-breeds between fae and human, but it did        attrition.
      eventually possess the largest ratio of them. The hu-
                                                                      That was not the first time an elf asked me that question nor I
      mans were attracted to the fae’s beauty, grace, and wis-
                                                                      imagine the last. I see them burning symbols of human faith,
      dom and the fae were attracted to the humans’ spirit,           destroying the icons of their history. They expect me to under-
      determination, and enthusiasm. More than a quarter of           stand. All I know is that one cannot justify evil in reprisal for
      the first human settlers took fae mates, and though this        another evil. I will admit my kind can bloat their bellies in igno-
      ratio dropped into the single digits after the first centu-     rance and it truly shocks me. We, of all, should learn from our
      ry, the human breeding cycle and the fae long life gen-         past. Humans must record their history, given their lifespan lies
      erated a massive population boost.                              in a breath of ours. We remember them from experience.
          In response to the first concerted attack against the       Chaparra and Laudenia claim superiority for we never enslaved
                                                                      another species or hunted them down in xenophobia. How dare
      city by a large force of unusually organized boggs, Rav-        they forget our past? The humans I speak to know nothing of
      enar’s successor, Ravenar Limshau IV, formed the cus-           our unsmothered hate. Pagus were elves. They still are fae
      todian order, devout disciples of knowledge. The pro-           despite the ignorant claims to the contrary. The humans’ per-
      tectors of paper, these scholar-warriors would defend           sonal decree of corruption is but a candle to our bonfire. I will
332   the walls and the words inside. With cities and an army,
      the sovereignty of Limshau was official, though Raven-
                                                                      not judge all of mankind based on the paranoid actions of the
                                                                      hated few or for the deeds they committed in the past. Those
      ar refused to be called a king despite being blessed by a       people are dead in a world long forgotten. This world has
                                                                      changed. Adapt. Accept it.
      dragon. Even today, publicly referring to the Limshau
                                                                                                         Limshau Historical Entry 4684G
      family as royalty is a serious faux pas within the king-                                                      Ravenar Limshau IV
      dom, though in private nearly everyone calls them such.
      Ravenar IV has no official title, being referred to infor-
                                                                        Despite being at the center of what may be the
      mally as the ‘First Citizen’ in public and simply
                                                                    greatest brewing conflict between man and fae, most
      ‘Limshau’ on formal documents; he is not even the
                                                                    damaskans are trusting of humans, if for no other reason
      head librarian of the Central Stacks, only of an admit-
                                                                    than that a large number of them are related to a human
      tedly extensive collection of historical texts located in
                                                                    at some point in their family tree. Thanks to this multi-
      his large and central but otherwise ordinary residence.
                                                                    ethnic influence, a uniquely Limshauan culture formed
      Should the Limshau line ever become remiss in their
                                                                    away from the other damaskans across the ocean. Dam-
      duties, no doubt another family would displace them in
                                                                    askan culture had always had superficial similarities
      prominence, but thus far none has ever challenged
                                                                    with the cultures of old Asia, but these influences be-
      them.
                                                                    came more pronounced in Limshau, to the point that
          Damaskans were and are known for being fearless
                                                                    many Sinitic terms completely displaced the native
      and approachable. They neither fear change nor the
Damaskan words for similar concepts, particularly in the                Limshau has been accused by some as be-
fields of cuisine, weaponry, and fashion. The Asiatic                      ing the Mary Sue nation of Ame-
propensity for reservation and propriety, interspersed by                  thyst—an idealized vision of what an
short periods of intense revelry, resonated with the                      author perceives a perfect. I’m not go-
Limshau fae, who became quieter and less disposed to
levity than their brethren in Damaska. All damaskans,
                                                                       ing to lie, that’s exactly what was intend-
of course, abhor public physical contact, but the fae of          ed. In the fiction written, damaskans are pre-
Limshau also began to resist being referred to by their           sented as cold and unfeeling, almost Vulcan-
personal names except among close friends and rela-               like, staining the perception that Limshau is a
tions. Most unusually, Limshau damaskans will volun-              haven of human/fae relations. Beyond that,
tarily eat fish and certain kinds of meat, while those of         the empire was always a favorite.
Damaska and other fae nations are strictly vegetarian.
At present, Limshau is the only place on Earth that a
fae culture has altered so significantly without a corre-
                                                                            Limshau wasn't originally written
sponding species shift, and thus far nobody is able to                      with such a large ethnic Japanese
propose a suitable theory explaining this.                                  population - that's an editorial addi-
     Every Limshau city contains both a thermal mooring                    tion to justify the prevalence of Japa-
tower and a dragonflyer dock. Though Limshau is                       nese-influenced weaponry and the general
filled with hundreds of small villages, there are only a          'anime-ness' of damaskans. And so that I
handful of walled library-cities. These are Abarbanel,            could make jokes about otaku librarians, but
Athenaeum, Enchridia, Escorias, Kodex, Limshau,
                                                                  that was a secondary concern.
Primmer, Serapea, Warraqeen, and Zorahn. Every city
has its own proud division of librarians and custodians,
save for Zorahn, which only has custodians.                   SALVABROOKE
     Names: While damaskan naming traditions are fairly       “Ten pebbles? Nine? Eight? C’mon, chipper, it’s the deal of a
consistent with the rest of their species, placing the giv-   lifetime...” Waving the peddler away, Marconi dodged through
en name before the family name, due to the influence          the fairground crowd. Fortunately there were enough ‘bigguns’
of Asian immigrants Limshau fae are less likely to use        here, even a few techans, that he didn’t stand out. He
their given name than their family name in public             stopped for a moment to haggle with a certain merchant over
(assuming they do not adopt an ‘open name’) and using         a string of glass beads, another to inspect and discard a pock-
a person’s given name without their permission is con-        etwatch of dubious provenance, and briefly bent down to tie his
sidered rude. Limshau fae frequently draw their open          shoelace next to a completely insignificant stall selling takoyaki
names from old Japanese history and mythology.                – he briefly wondered where they’d gotten the octopus from
Limshau humans have tended to retain their original           this far inland, and decided he didn’t want to know. Then he
family names (Japanese-derived names still dominate           made his way to a picturesque little tavern – deliberately pic-
by a large margin despite later immigration from else-        turesque, for he had seen the original pre-Hammer painting in
where in Canam), but have adopted the fae naming              a gallery in Limshau.
sequence, and in the modern day there is no cultural               His diminutive contact was waiting at one of the human-
consistency with given names: a Limshau human is just         sized tables, looking amusingly like a lost child. Marconi kept
as likely to have an African, German, or Welsh given          the smirk off his face – despite her appearance, he know she
name as a Japanese one, or even use a fae-style open          could gut him ten different ways before he could draw his re-
name as their given name. Limshau’s gimfen popula-            volver, if ever she felt like it. “The word is on the Books,” he
                                                              said, gesturing to the tapkeep for an ale. “Every leaf from
tion, of course, is as idiosyncratic as ever. Regardless of
their cultural extraction, everybody born in Limshau          here to Angel will be whispering in the wind.” The gimfen            333
learns to write their name in Damaskan rather than            woman smiled, showing her perfect white teeth.
whatever writing system it originated in.                     _______________________________________________
     Example Human Family Names: Oda, Miyamoto,
Nakamura, Suzuki, Yamada, Watanabe                            A lone oak tree that never changes with the season
     Example Open Names: Enma, Grasscutter, Juubei,           stands like a centurion to mark the gateway to the land
Raiden, Shinobi, Tetsubo                                      of light-hearted gimfen, a huge expanse of spreading
                                                              homes and villages. One seemingly continuous expanse
                                                              of civilization spreads to the corners of the massive val-
                                                              ley. Mountains line the perimeter, making the entrance
                                                              marked by the Lone Tree the only safe passage to the
                                                              inner fields. The population of the entire valley is more
                                                              than 150,000 with houses spread thin along a flat land
                                                              150 miles across. There is no centralized government,
                                                              leaving each patch of land under control of a clan elder
                                                              or sheriff. The population shifts so much in the valley
                                                              that naming the individual clans and their townships is
      pointless. Every year, all the headmen and women            techan ETVs are commonly seen. Salvabrooke features
      meet to discuss affairs. Little is actually accomplished    a thermal mooring tower and a dragonflyer flyer service.
      at these meetings; most motions (particularly ones in-
      volving large and expensive construction projects) are
      proposed, planned, and then tabled until the next year,
                                                                  SELIQUAM
                                                                  Lelan looked nervously behind her. The shrieks and squeals
      at which point everyone will have forgotten about them
                                                                  were getting closer. “Hurry up!” she hissed to the third mem-
      because nobody bothers to take the meeting minutes.
                                                                  ber of their band.
      The most powerful ruler is Lora Longfellow, peacefully
                                                                       “Nearly finished,” Mescalos called back, calmly fiddling
      running a community of more than 3,000 gimfen in the        with the chalk. The damaskan had drawn a complicated se-
      area closest to the Lone Tree and whose judgment rep-       ries of lines from one end of the nearly hundred-foot-wide
      resents the norm followed in the rest of the valley.        bridge to the other, and was now running down the length
          The farming soil in Salvabrooke is extremely fertile    adding finishing touches. Lelan held her rifle at the ready,
      and fresh water flows from nearby mountains to large        really wishing at that moment that she were a chaparran and
      clean lakes, as close to a natural paradise as one may      could see the swarm coming in the dark. By the time the
      find, corrupted by as little technology as possible. The    puggs entered the circle of light that was the limit of her vision,
      majority of the gimfen wish to keep it that way. Cele-      it would be too late to stop them. Of course, at that point the
      brations are central to Salvabrooke’s life, with revelry    vermin would have overwhelmed Kobur, on guard at the
      and festivals occurring every week. Gimfen welcome          bridge’s entrance, so there wouldn’t be much chance left for
      outsiders and treat those who enter as kings or queens      either of them.
      with hopefully deep (but easily accessible) pockets.             “All right!’ Mescalos shouted. Lelan didn’t wait before run-
      Crime is quite low across Salvabrooke, although this is     ning to join him. “Kobur, get over here!” There was a scream,
      due in part to the gimfen predilection for not consider-    a sickening ripping sound, and out of the darkness lumbered a
      ing anything a crime that can be dismissed as a harmless    huge kodiak, half of a pugg still grasped in his hand. Word-
      prank: pickpocketry is an epidemic across the land, with    lessly he threw the carcass over the rail and carefully hopped
      the culprits happy to return their stolen goods with a      over the line. Ten steps behind him, the swarm descended,
      laugh and a wave if they happen to be caught (no gim-       crowding so close onto the bridge that many were forced over
      fen considers this in any way illegal). They adore hu-      the edge into the deep waters below. Mescalos shouted a
      man exports, but they adore even more the propensity        word that tried to force Lelan’s brain out through her ears, and
      for humans to buy cheap knockoffs of those same ex-         the puggs crashed against an invisible wall, piling up against
      ports in the name of tourism. In the larger communi-        each other, crushing and suffocating the beasts in the lead.
      ties, huge open markets begin business at the crack of      “Good, but it will not hold them forever,” Mescalos said with
      dawn, peddling shoddy imitation trinkets to anyone          an impish grin. “Now, shall we see what lies on the other
      interested. Tourists drifting through one of the many       side?”
      walking streets in a gimfen village should expect to be     _______________________________________________
      accosted by no less than a dozen different wandering
      merchants attempting to vend designer clothes, imita-       Though most travelers are quick to characterize the
      tion gadgetry, or on occasion, legitimate pieces of folk    central west coast of Canam as a monster-infested wil-
      art, though not of gimfen culture (since gimfen culture     derness due to the inhospitable expanse of Xixion, this
      consists of wholesale robbery of other peoples’ ways of     is not entirely accurate. Amid the forested highlands of
      life). All prices are negotiable and begin at an outra-     the northern mountains, the peninsula to the south, the
      geous markup, since haggling is perceived to be part of     islands that dot the coastal sea protected from typhoons
      the fun. There are a few respectable merchants, but         by high cliffs and twisting fjords, and the fertile valley
334   these are not the ones harassing passing non-gimfen.
      What law enforcement a community might have (which
                                                                  of the river that flows through the Pass at Dianaso can
                                                                  be found dozens of tiny tribal nations, minor houses,
      usually amounts to only a couple of stout lads with shil-   and small fiefdoms. These nations live in an uneasy
      lelaghs) attempts to keep the dishonesty in check, but      truce with one another, having little in common except
      most of the time, the enforcers just break up the fights    the threat of Xixion to the south and the distant support
      and shift the few homeless from the streets to maintain     of the bastion of Selkirk to the east. Collectively, they
      a positive image.                                           are known as the Seliquam Confederation.
          Salvabrooke is a common destination for echan tour-         During the narros’ explorations south from Fargon,
      ist trips by techans. It’s echan enough to shock them       they found the lack of impressive buildings to be gall-
      but safe enough to keep them at ease, and since most of     ing, so as they went they built superb structures, which
      its merchants are happy to take payment in barter, they     they then simply abandoned as they moved on. Many
      don’t have to find some way of turning uc into gold.        of these monuments found themselves inhabited by
      Since such tourists infrequently approach by land, they     squatters, mostly descendants of human survivors from
      remain blissfully unaware of how precariously close         the region who had banded together into small neo-
      Salvabrooke is to the ravening hordes of Xixion, and        tribal groups out of mutual need, some turning to magic
      nobody in the valley is going to disabuse them.             to survive while others held on to as much of their tech-
      Salvabrooke is one of the few echan locations where         nology as possible (it is possible that the founders of
                                                                  Selkirk were one such group that got lucky). Many of
these settlements were joined by lost damaskans and             sions they can carry, leave their homes to be burned by
gimfen who had appeared separately from their kin-              the horde, and travel upriver to the Redoubt at the city
dred, and even by a few wandering narros who, for one           of Last Hope, a massive fortress wall built, with narros
reason or another, elected to leave Fargon permanently.         expertise, across the approaches to the mountain passes.
In time, these camps coalesced into communities, coun-          The wall is manned by soldiers sent by every member
ties, even a few moderately-sized cities, but limited           nation of Seliquam, the central tenet of the treaty bind-
numbers prevented any one nation from ever growing              ing the confederation together. Last Hope is the one
powerful enough to impose its will over the entire re-          place where all of Seliquam stands united. The unoffi-
gion. However, the growing pugg and bogg raids on the           cial representatives of Selkirk are also in attendance,
settlers’ farming and hunting lands eventually forced           trading bastion-engineered goods, weapons and armor
them to make common cause. Unfortunately, the                   (including a limited supply of masterwork bolt rifles and
strength of that alliance is far less strong than similar       revolvers) for the valley’s surplus harvest and the assur-
treaties elsewhere in Canam have proven.                        ance that the defenders of the Redoubt will continue to
    The peninsular rainforest holds little of interest for      keep the puggs far, far away from the bastion.
the puggs, and by and large they leave it alone save for            Each nation within the Seliquam Confederation has
the occasional raid. More than twenty small tribes—             its own method of government, from tribal councils to
mostly chaparran, but with a few human and mixed-               rough democracy to feudal fealty, but each member
race, even several kodiak bands—inhabit the peninsula,          nation sends a delegation to the Grand Council. Osten-
living largely by hunting and fishing, and trading with         sibly the purpose of the Council is to discuss the busi-
(and sometimes thieving from) their neighbors. Settle-          ness of the whole confederation and to resolve grievanc-
ments in the rainforest tend to be seasonal rather than         es brought by one member nation against another, but
permanent – there are a few large, rooted towns (usually        in practice it is a hotbed of suspicion and corruption as
quite literally, as it is far safer to live in a tree than on   councilors finagle and make backroom deals to advance
the ground even for non-chaparrans), but for the most           their own nations at the expense of long-standing rivals.
part each tribe maintains a summer and a winter camp,           The people of Seliquam may stand united against
with certain grounds—such as the shellfish flats at             Xixion, but they have a long history of raiding and swin-
Shiwoos, home of the largest kodiak settlement west of          dling one another, and each nation clamors for a bigger
Alpinas—held in common between them. Though                     share of the limited supply of bastion-produced goods.
hardly on the level of the great forests to the south, the      To prevent this hornet’s nest from being completely
rainforest is home to several unique and highly valued          ungovernable, the eight most prominent nations set up
creatures and plants. Legend has it that a guardian             the Inner Council, which enforces the few laws that
dragon sleeps beneath the mountain at the peninsula’s           hold over the entire confederation and appoint the com-
core, but evidence of this is sorely lacking.                   manders of the Redoubt and the Train Guard.
    The central islands, home to some of the most im-               The dominant powers in the region are the eight
pressive narros monuments, were once heavily populat-           nations on the Inner Council: Last Hope (human/
ed by humans, but the growing strength of the pugg              narros), Victrix (human), Shiwoos (chaparran/kodiak),
‘city’ of Seelanus eventually drove them north to the           Gwaii (human), the Abbey (human/damaskan), Van-
coastal islands. Here, free as they are from the threat of      guard (techan human), and Squalmos (human/gimfen),
a Xixion invasion (puggs do not like to swim and build          plus Gateway as the unofficial face of Selkirk. Victrix
no boats), can be found the most proud and carefree of          and Last Hope have thermal mooring towers. Most
the member nations. Consisting largely of free houses,          transport between the major regions of the Confedera-
pirate ports, and militant tribal groups, they trade their      tion is by boat, but most watercraft must hug the coast-
military prowess for food and finished goods from the
mainland, although ‘extort’ might be a more apropos
                                                                line to defend against storms.
                                                                    Names: Non-humans in the Confederation use their
                                                                                                                             335
term in the case of some.                                       traditional naming systems. For some reason, the up-
    The valley of the River Seliquam, which flows from          heavals of Attricana spared much of the aboriginal hu-
the mountains bordering Alpinas to the sea, is one of           man culture of the region, and while the actual original
the most fertile farmlands in the west. Many believe            languages are long since extinct, the Seliquam dialect of
the river itself to carry a potent enchantment that keeps       English is liberally peppered with terms derived from
the pugg hordes very firmly on the southern bank, but           Salish and Haida roots, including a disproportionate
magical scholars have thus far found little evidence of         number of personal and place names (even though few
this. As this region is at greatest risk of invasion, those     remember what they actually mean anymore).
living there have largely opted for a feudal lifestyle, but         Examples: Bella Mallaquin, Gwenlitu Hosten, Kal-
as they still greatly value their independence, the result      lumi Brown, Mahcut Rowan, Robert Jacks, Teqmut
is a motley collection of small baronies. Practically eve-      Caseway
ry hill worth the name hosts a castle, with a handful of
tiny ramshackle villages huddled around it. Every year
in the midst of the harvest season, the puggs swarm into
the valley to plunder. Every year, the inhabitants gath-
er their crops as hurriedly as they can, take what posses-
                   While I've been able to make addi-              border guards, especially those along the roads con-
                     tions and expansions to existing              trolled by the house of Skyrose and eastern Limshau
                     setting material here and there, Seli-        because of their nations’ proximity to Baruch Malkut.
                    quam is 100% my own creation. Alt-             This leaves tens of thousands of square miles un-
                                                                   claimed, a sea of wilderness in which islands of civiliza-
                 hough I live on the prairies now, I was           tion flourish. Many of these would dangerous locations
          born in the Pacific Northwest, and on the 14-            in which to settle, thanks to the presence of magic or
          hour drives to the coast to visit relatives, I like      monsters.
          to imagine castles gracing every mountaintop                 The easiest way to check if a forest is enchanted is
          and river bend. I always thought it was a                to look at the variety of trees growing. If the trees are
          shame to bury this stunning landscape under a            of radically different species, growing in the same re-
          sea of ravenous goblinoids, so I was grateful            gion without regard for light or temperature (conifers
                                                                   mixing with fruit trees, or cactus growing on mountain
          for the opportunity to contribute an entire new          slopes), it is a forest populated by magic. Oftentimes,
          region to the canon.                                     the creatures that inhabit the forests spill out into the
                                                                   surrounding scrub and plains, making open space only
      FREE HOUSES                                                  slightly safer to traverse than the paths under the trees.
      Canam’s most distinct feature lies with its large number     The upheavals caused by Attricana’s opening also
      of independent houses. Lauropa’s larger empires              opened many spaces beneath the mountains and under
      quickly absorbed every spare inch of land, brushing          the ground, into which less than savory new life-forms
      borders within decades of Attricana’s opening. With          quickly descended. Some of these chasms even swal-
      Canam, more than a century passed before any nations         lowed up artifacts of the old age, so it is not unknown
      encountered others. Those with slightly more power           (though hardly common either) for a dungeon delver to
      absorbed smaller adjacent villages, usually by oath of       descend into a natural cave system and find an expanse
      betrothal or by threat of violence, forming the first feu-   of steel and concrete inside. These unchecked areas of
      dal principalities. But much of Canam remained un-           the world feature the most dangerous life forms. Some
      claimed, and without the ability of the larger kingdoms      rumors claim the largest percentage of chaparrans in the
      to patrol and hold vast fiefdoms, many villages could        world is spread over the unclaimed forests in Canam.
      declare themselves free from alliance or external obliga-    Beyond chaparrans, not known for their hospitality any-
      tion.                                                        way, these forests, plains, and mountains showcase the
          Hundreds of small villages dot the land, though          greatest ratio of magically endowed life, from dire and
      most are tied to a larger house. Most free houses con-       elemental animals to monstrous beasts of ill will.
      trol one small town and perhaps a half-dozen villages,
      bonded to the ruling house because of a need of protec-
      tion or by forced hands. Large nations usually don’t         ALPINAS
      directly border each other, most being buffered by sev-      The eastern slopes of the northern Nankani Mountains
      eral such small nations. Many of these houses are short-     are covered with thick conifer forests that stretch far out
      lived, especially if a larger nation sets sights on them,    onto the central plains, jutting up against the icy tundra
      but even then, such empires rarely have the manpower         of Ashur in the north. Even though kodiaks control this
      to maintain their conquests and they often break away        area in force, they have never formed an organized na-
      again within a few decades. The majority of the rulers       tion: instead, hundreds of villages and roaming bands
      of free houses (sometimes also referred to specifically as   dot the landscape for hundreds of miles. No town lasts
336   “free-lords”) are human. Their culture, relations, and       more than a few years before being broken up or de-
      diplomatic standings are varied but seldom extreme.          stroyed. The few open plains are cold and windswept,
      The most notable free-houses are Antikari, Ogium, Or-        forbidding travelers from making roots. No one is sure
      chis, Plicato, Quinox, Torquil and Skyrose.                  how many kodiak camps there are. Few bands sustain a
                                                                   population of more than a hundred. The largest and
      THE WILD                                                     only permanent settlement, over 1500 strong, is Mak-
                                                                   niculsh, ruled by Raknash.
      Canam has no specific borders between its nations.
                                                                       Though animalistic and tribal, the kodiaks prefer to
      Kingdoms patrol as much territory as they think they
                                                                   keep to themselves. They have a devotion to nature
      can hold, but wide expanses between their territories
                                                                   many other species admire but skeggs in particular do
      prevent most conflict. Dozens of villages claiming no
                                                                   not share. The kodiaks of Alpinas are considerably larg-
      allegiance fall between them. This creates more of a
                                                                   er and more savage than their kindred in Seliquam, and
      wide blur instead of a defined line. The only way to
                                                                   remain disdainful of the trappings of civilization which
      know if one enters a specific kingdom is to ask the citi-
                                                                   some of the southern lines have come to embrace.
      zens of a village. There are no border markers or sen-
                                                                   Nevertheless, many now wield weapons forged for
      tries on many of the trodden paths, though well-
                                                                   them by the narros of Fargon to aid in their endless war
      patrolled roads such as the Continental Cross and its
                                                                   against the skeggs of Dagron. This may eventually
      tributaries leading into the major nations will maintain
cause problems in the future if the kodiaks finally over-    ed by the pestilent forest of Tranquiss; to the west, the
whelm their enemies; the narros hope the trading rela-       holy but perilous wood of Skepsis; and to the east, the
tionship will eventually civilize the northern kodiaks       despoilers of Baruch Malkut, with whom the chaparrans
before their newly acquired weapons can be turned            have been engaged in an ongoing guerilla war since the
against their benefactors.                                   first Malkut slavers came to their lands in search of fae
                                                             flesh. Even before the Blessed Kingdom began to en-
HALYC                                                        croach upon their borders, the chaparrans lived in con-
The western plains from York stretching almost all the       stant dread of the infection spreading from Tranquiss,
way to Gnimfall were given the broad name of Halyc.          and this fear altered their attitude towards life. No
While nominally York claims this territory as part of its    longer being content with patience and relaxation, they
domain, in practice it leaves most of it alone. The ma-      grew increasingly aggressive with each other and other
jority of the plains are untamed grasslands leading up to    surrounding lands. Their already reduced magical apti-
mountain foothills, turning to dense forests in the north    tude virtually vanished save for a few unique adepts
leading up to the Gulf of Tethuss. More than thirty          and savants, most of which end up traveling to Jibaro to
small chaparran villages call the forest home, and de-       study due to the lack of avenues to learn at home.
fend it vigilantly against intruders of all sorts. Inde-     They do not grow cities, but spread their community
pendent farms and villages along the road between            out to cover a wider footprint within the forest. Their
Gnimfall and York sell to both echa and techa, with          presence is quiet and looming, more hidden than even
those nearer to York receiving the blanket of protection     the fae of Dawnamoak. Many travelers through Lau-
offered by the YSDF. Most military patrols in this re-       rama have no idea that a chaparran kitarri lurks in the
gion are mere formalities to guard against the possibility   trees above them, watching their every movement for
of pagus crossing the water or to clear the road of wan-     the slightest sign of aggression. Laurama fae are in-
dering monsters. Less dedicated patrols roam the             tensely distrustful of humans more than any other chap-
southern border, as York has never considered Baruch         arrans: Malkut slavers are usually killed on sight, and
Malkut a serious threat.                                     any others that the chaparrans even suspect of harmful
                                                             intent never leave the forest. Even innocent travelers
                                                             have been known to be attacked, stripped of their armor
KESAKAS                                                      and weapons, and dumped at the borders of the forest, a
The isthmus of land between Dawnamoak and the                clear sign that outsiders are not welcome. Other nations
Gloam is a twisting labyrinth of mountains, deserts, me-     do not acknowledge Laurama as a sovereign power –
sas, scrub plains and savannah. Few people live here, as     even Jibaro considers them a satellite colony of Dawna-
it is home to innumerable savage beasts. With the ad-        moak – and so their open declaration of war against Ba-
vent of magic, the land regressed to the Pliocene epoch.     ruch Malkut has thus far brought no allies.
Dire animals of every description hunt each other
through the canyons and grasslands, and most settle-
ments in the area are either itinerant or perched precari-
                                                             NANKANI MOUNTAINS
ously on and within the sides of cliffs. The bastion of      A huge mountain range dominating western Canam, the
Sierra Madre is located somewhere underneath this            Nankani Mountains stretch from Kesakas to Fargon,
dangerous terrain, the terrors of which serve to protect     bisecting the western third of the continent. Several
the techan city far better than any artificial defenses      tributary ranges lead into it, particularly in the north,
could but which make excursions from the bastion a           where the highest and most dangerous peaks sprout
harrowing experience that discourages casual tourism.        between Selkirk and Thos Thalagos. While many iso-
                                                             lated echan settlements and even techan atolls can be
              Kesakas hearkens back to the obliga-           found among the peaks and valleys, the most populous        337
                                                             species within the range are puggs and boggs, who
               tory 'hunting zone' you find in a lot         claim large cave systems and build ramshackle ‘cities’
               of computer RPGs (especially Final            inside them, where the strongest goblinfolk rule over
              Fantasy games) - a big wild space              their lessers with fear and violence, and send them out
           largely isolated from the rest of the             on raids into the lowlands to take food, treasure, and
    world where you can grind for XP. Not that               slaves. Dire wolves roam the forested slopes, and many
    you'd do that quite so much in 13th Age, of              a rogue dragon has been sighted among the peaks. The
    course, but there are other adventure opportu-           only safe path through the mountains is the Continental
                                                             Cross, kept clear of monsters by the various free houses
    nities beyond hunting giant beasts.                      that claim portions of the road. The mountains are also
                                                             full of ruins, including monuments from the days of the
LAURAMA                                                      Fargon expeditions, as well as older structures locked
The chaparrans occupy a great forest and mountain            away within the earth, some full of remnants from the
range. Unlike their western cousins, the fae of Laurama      last age of Man.
are extremely militaristic – not surprising, when you
consider their neighbors. To the north, they are bound-
      WASTELANDS                                                    where power is maintained by a loyal cadre of the
                                                                    toughest warriors.
      The wilds of Canam are full of many dark and danger-
      ous regions. No goodly folk live in such places; they are
      the preserves either of monsters or wicked creatures          AZHI DAHAKA
      whose ‘societies’ are born of violence and malevolent         The greatest typhox dragons, the Ažhi seven, claim this
      will. Often, a nameless and shapeless evil will infest a      region under their direct control, though most of them
      portion of the wild, turning into an unhallowed land of       are never seen, living out their lives in solitude within
      danger and death. Travelers learn to avoid such places,       self-proclaimed kingdoms deep in the northern regions,
      or tread carefully if they have no choice but to cross        leaving their lesser brethren to impose order and terror
      them.                                                         on the land. Pagus followers give most of their own
                                                                    food as offerings, or risk being snatched up as food
      APOCRYPHA                                                     themselves. There is no border between Apocrypha
                                                                    and Ažhi Dahaka; any land that falls beneath the shad-
      After the puggs, the largest individual fae population in
                                                                    ows cast by the winged monstrosities is the evil drag-
      Canam is the pagus. They control a massive expanse of
                                                                    ons’ domain. The only thing stopping the dragons from
      land dubbed Apocrypha by humans, or Sollasum by
                                                                    launching a full-scale invasion of Canam, other than
      many fae. Most of the pagus armies on the continent
                                                                    their relative small numbers, is the lack of any central-
      fall under the control of typhox dragons, which brought
                                                                    ized control of the region. No typhox dragon will bow
      them across from Kakodomania when the dragons dis-
                                                                    before another, despite victories proven by scars, age, or
      covered an unspoiled land across the polar ice and re-
                                                                    size. Though they may respect and envy the power of
      solved to spoil it. Separated from the darklands by
                                                                    their elders, they will not rally to any common cause.
      thousands of miles of ice and tundra, the dragons could
                                                                        The seven dragon lords of Ažhi maintain keeps of
      enslave and ravage as they willed without needing to
      answer directly to Mengus. The recent arrival of sever-       varying strength across the land, and none can be en-
      al shemjaza in Canam threatens to disrupt the dragons’        tirely sure where they roost at any given time. These
      monopoly. The pagus are bound in their souls to follow        dragon lords are rarely seen, but are known across the
      the orders of the generals of Kakodomania, who outrank        continent through tales to frighten troops and children:
      the dragons, though so far the shemjaza have not at-          Baenis of Gorge, who forces his slaves to raise exotic
      tempted to exert their authority on a grand scale.            beasts, feasting on them as he sees fit; Balaur of De-
      There is a growing number of pagus that have thrown           bauch, who captures free pagus to engorge his numbers
      off the influence of their masters and attempt to live        and maintain the high population of his slaves; Goch of
      free in the inhospitable wastes.                              Wrath, one of the surviving dragon kings who, with no
          Pagus with their souls bound to Ixindar are not nec-      citadel of her own, wanders the lands taking what she
      essarily tied to its control. With the dragons killing and    wills (though stories tell that she once gutted and
      enslaving them to the east, the pagus must look else-         claimed a laudenian sky keep as her throne); Lindis of
      where to expand. Cold and water awaits them to the            Avarice, who keeps her storehouses of treasures hidden
      north. Mountains, skeggs, and kodiaks sit over the hori-      and never lingers in any one place for long; Lotan of
      zon in the west, leaving only the narrow land bridge of       Scorn, whose massive citadel, built around an entire
      Tethuss to the south, guarded by the Janoahn Bulwark.         mountain with walls as high as its peak, lies mostly
      This great fortress of man has never fallen, even when a      empty due to constantly driving his pagus to war;
      dragon lord attempted to storm the walls and was only         Verkelen of Spite, who despises and distrusts all the
      repulsed at the cost of the Paladin King’s own life.          other dragons and never reveals his location to anyone;
338   Since pagus fear the natural elements of earth                and Zilant of Indolence, who is far too lazy to do any-
      (mountains, winds, water), they prefer to continue to         thing other than lie on a bed of treasures brought to him
      slam against the Janoahn wall, plummeting to their            by his fearful followers, and occasionally eat one of
      deaths into the churning gulf when they cannot retreat.       those followers who doesn’t show sufficient deference
      Though a massive land with rich potential, Apocrypha          to his majesty. Though each of the seven claims to rule
      will, within 500 years, no longer be able to support any      the entire land, they do not fight each other for control
      life thanks to the despoilment of dragons and pagus.          of it except by proxy, sending their pagus slaves to mas-
          The best-known tribal leaders are Mennos, Nemis           sacre and plunder the slaves of the others.
      the Gatherer, Saemus, Amon the Nomad, Arrenna, and
      Kallis the Monster, leading camps named after them-                       Ažhi Dahaka and Apocrypha are not
      selves. The biggest issue with these camps lies with                      meant to be Mordor—that’s somewhere
      the pagus’ short lifespans: since even the eldest seldom                else. The lands to the north are meant to
      live past forty, most of the villages are equally short-            be a region where a few dragons have been
      lived. Their successors seldom follow the same ethics             able to corral bands of pagus from the masses
      (or lack thereof) as their antecedent, and the village            of uncontrolled tribes plaguing the region. The
      often tears itself apart in very uncivil wars with few sur-
                                                                        fear is that commanders from the real evil land
      vivors. Only a few rare exceptions have allowed certain
      villages to survive past a generation, and these mostly
                                                                        will arrive and lock a million pagus inline.
CYON                                                          exact location is unknown. Above the tundra lies the
Though not enchanted and tall like chaparran woods            great glacier Chronzia, worshipped and feared by all the
over the horizon, Cyon is still equally massive, encir-       denizens of the north, and somewhere beyond that the
cling the entire northeastern wall of Canam. In their         mythical titan city of Selmana.
fledging first years, Angel clear-cut most of the land-
scape in their frantic construction, but the trees re-                     It's not entirely clear where Alpinas
turned as dense and stout as before in barely a genera-                     ends and Dagron starts, partially
tion. Each time the trees were felled, they grew back                      thanks to the dodgy maps we used to
just as strong, until the branches began to brush against                  have, but that's a good thing - there
the Angel wall; there are rumors that a few saplings                  should be some overlap. It makes for good
have begun to spring up inside the walls themselves,              adventures when you don't know from day to
but the Crimson Starlight suppresses these whisperings
                                                                  day whose territory you're in, particularly
in the name of public morale. On their own, the trees
don’t appear to be magical at all, but they do radiate an
                                                                  when you can't be certain that the 'good' side
ambient EDF far above that of the surrounding lands.              isn't going to try to eat you too.
Other than boggs, no other intelligent species are
known to inhabit the woods, though the Angel snipers          SANA MARSH
who patrol the outer wall pass locker-room stories that       A perpetual and permanent fog has spread for hundreds
tell otherwise: not just boggs but puggs, skeggs, and         of miles in the land once called the Kingdom of Kardia.
even rumors of a chiggoth once. Along with the horrors,       The Marsh is the single most dangerous place on the
there are tales as well of the more obscure fae anathema      continent. Beasts shuffle into the black and vanish,
like faeries, dawnlings, and sylphids.                        waiting for an unsuspecting foe. Rumors tell of a terri-
                                                              ble evil that lurks in the castle once controlled by King
DAGRON                                                        Saren Sana, gathering the power of the Marsh towards
Over two hundred years ago, the kodiaks of Alpinas,           it.
trained and supplied by the narros of Fargon, drove a             Legends tell of one of the first kings of man in the
large swarm of skeggs out of the central Nankani Moun-        new age, and how his arrogance and naivety reduced his
tains into the unclaimed wilderness to the east. They         empire to eventual damnation for him and his people.
adapted to the bitter cold very quickly and grew in size      The legend claims that King Sana ruled over one of the
and numbers. They formed several large communities            first kingdoms in Canam after the opening of Attricana,
both underground and on the surface, and their disposi-       Kardia. Older than any other surviving human realms,
tion grew colder than even their brothers to the south.       Kardia expanded to dozens of villages while Limshau
They became known as the “Bugbears of Dagron,”                was still building its first walls. Kardia used knowledge
making regular raids south into more temperate human          gleaned from the first bastions to create a stable, grow-
lands and attacking travelers and undefended commu-           ing empire with well-paved roads, a reliable under-
nities, even those of their erstwhile brethren. They          ground sewer system, plentiful crops and powerful mag-
leave few survivors of these raids, stripping their victims   ic. It is even said that the master mage Kereptis Rifts
of valuables and taking them back as slaves, destined         originally came from Kardia.
for the cookpots when they can no longer work. Only               Sana, however, grew troubled over his own mortali-
two villages are believed to have survived more than a        ty. Unlike the bastions, afraid and xenophobic, Kardia
few years: one, Lilecrog, is ruled by the despicable          embraced the new world, almost to a fault. As the fae
Numak; the other is Silcroge, ruled by Omerogroge,            and half-fae population of the kingdom continued to
resting at the entrance of a large dungeon filled with        grow, with much of the population obsessed with magic        339
stolen treasure. Despite their prosperity in their new        and the elder folk who had mastered it, Sana came to
homeland, the skeggs have not forgotten their defeat by       realize that his own lineage was threatened with obscu-
the kodiaks and wage endless war against them, the            rity. Though already married with two sons, he began
longest sustained conflict in Canam’s history. The            seeking a fae bond – at first not for gift of long life it
skeggs’ superior numbers and greater intelligence might       would bestow on him, but so that his heirs would re-
have doomed the Alpinas kodiaks long ago but for the          ceive the adulation that the merest peasant could com-
support of others; Fargon continues to supply the larg-       mand as long as their ears were pointed. However, eve-
est kodiak bands in the north, and many of the kodiak         ry one of his invitations was rebuffed, and not long af-
among Seliquam’s Train Guard have kindred fighting in         ter, both of Sana’s young sons given to him by his inno-
the ancient feud.                                             cent wife fell to a rare infection, taking them slowly and
    The skeggs are not alone in their land: trolls and        painfully. Without heirs, Sana became paranoid about
various ice monsters also rampage throughout the re-          losing his lineage and set his wizards to examine any
gion. Further north, in the frostlands of Ashur, frost        avenue that might extend his life or grant him the fae
dragons control and rule over a small fae population.         bride he desperately needed. Finally, in his declining
The largest known frost dragon in Canam, a creature           years, a great dark dragon with decayed skin, perforated
known only as “The Snow Devil,” resides here, but its         wings, and a near-barren skull appeared at the gates of
      Gothas. The creature promised to return the empire to       wafted about the living, whispering dark thoughts in
      power and vowed to force the arrogant fae to kneel to       their ears, turning some to madness and violence and
      true immortality. Though tempted by the offer, Sana         the rest to dull servitude. Little food grew in the mist-
      had no desire for immortality, only the endurance of his    wracked land, and those who ate what did grow turned
      lineage. The dragon then offered him something else:        into monsters and fed on those who remained. The
      his long-sought bride.                                      castle of Gothas became infested with sourceless shad-
          Her name was Umala. A tightly wrapped silk band-        ows. Where Sana walked, they followed, they watched,
      age covered her eyes, though she could still sense her      yet never revealed themselves. As more of his people
      surroundings with ease. She possessed the ears of the       died, the shadows increased; the fog thickened. Sana’s
      fae but little else Sana could recognize as chaparran,      forgotten bride perished in the empty halls, along with
      gimfen, or damaskan. The dragon declared its own            all who had once been loyal to him. Years passed into
      blessing was proof of the fae’s noble blood. Umala even     decades, finally leaving only a few souls lingering in the
      possessed a great book of magic claiming to hold a pow-     darkness, unable to change their fate. The fog seeped
                                                                     A
      with raiders, but otherwise the ‘nation’ lies quiescent
342   but for their annual invasion of the Seliquam river val-                    ntikari was unimportant in the world until progres-
                                                                                  sive humans and fae from Limshau decided to set
      ley, where they batter their oversized heads against the
      Redoubt at Last Hope for a few weeks before returning                       a road across the land, uniting its various king-
      to their holes. This may turn out to be a sleeping lion,                    doms. The town nurtured a business of escorts
      as their frantic reproduction continues.                       and travel guides armed with allies and swords. Rising costs
                                                                     forced some committed pilgrims to chance the journey to Angel
           Puggs do not coordinate or plan, only rage. They
                                                                     alone. At this late hour, gas powered lamps flickered with
      have no talents for strategy or stealth, and no apprecia-
                                                                     flame.
      tion for the things they steal. They are a mass of living
                                                                         The continental cross was a beaten path that connected
      death – a humanoid locust swarm that ravages terrain
                                                                     the bastion of Angel, through house Antikari and house Orchis,
      and then moves on. The central areas of Xixion are
                                                                     and finally to Limshau. Although not always safe, it was the
      barren and lifeless. Even the trees have been stripped
                                                                     easiest route to take with reduced risk. All Aiden needed to do
      of their bark and burned. Several years ago, a bevy of
                                                                     was book passage and follow the single road to Limshau. He
      custodians and librarians attempted to analyze the pat-        hobbled to the station, still forcing air into his lungs.
      terns of the pugg swarms and managed to distinguish                The Corrigan caravan was a string of a dozen slow moving
      four different masses of puggs, which all continually          conestogas, coaches, and carriages, laced together and towed
      shift positions and are slowly approaching civilized           by a group of oversized oxen. Endowed with magic, the two
      neighbors. The Etaraki (‘Cockroach’) swarm comprises           storey beasts never slept and seldom ate. They could pull a
hundred tons for weeks before needing rest. It was what Aid-       and the fourth from Plicato.
en had waited his life to see, something truly unbelievable and         After the second week, the caravan stopped in Orchis. The
impossible given the rules of science. It was real and alive and   "sand-castle," as it was often mocked, was spotted on the hori-
beautiful. The conestogas were double in height and the two        zon, flapping into vision from the waves of heat from dried
monstrous bovine dragged them like living locomotives. Aiden       desert soil. The ruling founders preferred the term "Desert
had read about gargantuan snails with houses formed out of         Flower." Regardless of its name, the smooth towers of the
their shells and flying boats with stone wings which never         relatively small keep soared over those in Antikari or any other
flapped. This would do for now.                                    buildings outside of a bastion.
    Ten silver Limshau carmot later and he had sleeping provi-          A mockery of a legend claimed a demigod of child-like
sions that would travel during the night. Though the caravan       whim packed the sand with water and sculpted the keep with
was slower than galloping horses, it allowed a cushioned bed.      his own hands. Upon completion, he ordered a dragon to fire
    Antikari was a small house of questionable nobility in a       the castle to an ironstone ceramic. The castle was then given
town that ruled a dozen smaller farms. The main keep was a         to the Orchis family on condition that neither the immediate
fenced house slightly larger than the surrounding buildings.       family nor their direct descendants ever sleep beyond the limits
Antikari also hated fae. Anyone approaching the town picked        of the castle. They ruled over a dozen smaller villages across
up that nugget of gossip. Any moral opposition to the popula-      seventy miles including stops along the continental cross like
tion's xenophobic view needed restraining for those wanting to     Archena, Kerria, and Bitterblush.
approach Angel. Travelers needed to unite as the raiders pre-           The Book of Free Houses, read to Aiden when he has nine.
ferred smaller, less defended targets.                             It was true to.
    Most of the residents of Antikari believed anything non-            It was there when Aiden switched over to a larger stage-
human was responsible for man’s fall from grace. Many of           coach. It had two floors, a hallway, and four rooms with a
them wished to enter and live in Angel but their lack of useful    narrow set of stairs and drapes separating the cabins from the
knowledge prevented it.                                            beasts and their reigns. The population increased the further
    The house baronet, Renan Torquil, inherited the keep when      he approached Limshau. The caravan stopped at Black-
Stellen Antikari died from disease, leaving no heirs. Renan, his   baronne and Kendelkorne, swelling in wagons and people.
half brother and 2nd in line to Torquil, claimed the seat before   Aiden began recognizing cultures and landmarks from the
any bastards or distant relations could object.                    books he had read. Still no fae. He shared the cabin with a
    After taking in a proper meal of rice and chicken, Aiden       pleasant looking musician wielding an acoustic bass guitar
found himself starring at the restaurant's bathroom. The pa-       marked with colorful rosettes sprinkled with damaskan elvish.
per was rough hemp. There was no seat, no plumbing, and no         Aiden was still trying to pick up the tongue. It was one of the
cover, only a hole in the ground with a bucket of water beside     easier of the elvish languages.
it. It ran to a closed pit a few meters away. Aiden took a              "Ou frei casa y'habit?" the man asked.
glance outside and then back to the task. The ring around the           "I’m sorry," Aiden answered," I don’t speak…whatever it is
hole wasn't clean, with muddy boot prints and various other        your saying."
stains he would rather not touch with bare skin. Indoor plumb-          "Ou niima bastion?" Aiden was sure it was Englo-Lingo, a
ing with moving water was a blessing Aiden instantly missed.       strange dialect no one at Angel knew.
There wasn't even a handle to maintain balance. Matters                 "Yes…bastion, yes." The man plucked a few chords, evolv-
beckoned him and Aiden grimaced his way through it.                ing with each pass into a complex melody. It was far superior
                                                                   to any of the synthetic tunes Aiden had heard from his youth,
                           * * *                                   only matched by the ethnic songs from Genai. "It’s very good."
                                                                        "Muzak esta sin knacko civila est verbessern de mecha"
Caravans alive and rolling as well as sacked and burned could           "Whatever you said, I’m sure you’re right."
be spotted along the Cross's route. Wandering shops sold                Aiden appreciated the talent the man exhibited, and the
trinkets from the backs of wagons. Carts stayed together for
protection, creating nomadic markets that roamed the roads.
                                                                   level of hygiene was a blessing considering the weeks prior. It
                                                                   was between a surprisingly lengthy tune when the caravan
                                                                                                                                      343
    A day after leaving Antikari, the Corrigan passed Arciducha-   shuddered and stopped. The coach drivers were all trained to
-a caravan of 35 wagons that sold fine clothes, rare foods, and    pull their breaks in chorus but the vehicles still struck each
even protective lodging with optional vendible flesh to keep       other, causing Aiden to fall onto the floor. Aiden poked his
merchants and adventurers warm and satisfied. It took four         head out to see what caused the halt.
minutes for the road trains to pass each other. Flowers and             It was a dumpy figure jabbing a dead jackrabbit repeatedly
drinks were share through windows. The drivers passed gossip       with a sharpened stick. Despite the state of the prey, the
and news about the road ahead. Aiden noticed various pas-          predator continued to perforate the body. The creature resem-
sengers waving and smiling. None of them were techan. All          bled a hairless dog walking on bipedal legs. Floppy ears ran
were human.                                                        down a flattened head. The caravan was understandably cau-
    For the first few days, Aiden was forced to sleep alongside    tious. One could mean thousands. A forward guard readied a
a farmer with leather skin forged from fifty years in the sun.     crossbow shot. Despite the racket of animals and passengers,
After passing the village of Nymanis, Aiden slept beside two       the pugg ignored the group. They couldn’t allow it to live, even
miners that smelled of week-old cheese. As the caravan left        if it did pay them no mind. It turned sharply and uttered a
the land of Antikari and made for the free house of Orchis,        scream that crossed the laugh of a monkey with the shriek of a
Aiden was upgraded to a wool covered bed of straw in one of        bat.
the conestogas with four other humans, three from Antikari              Dozens more vermin swarmed from the trees towards the
      caravan. Aiden fell back into the coach and slammed the shut-           and polyester and into Aiden’s leg. The pain was shockingly
      ter down. The voices and clatter of armed guards rushed past            intense. The pugg pulled it back quickly and strolled over the
      him.                                                                    corpse to aim for Aiden’s face. The leather-bound spellbook
           "All able bodied men to the front!" screamed Captain Roth-         had a skeleton of wood. It was heavy for its size and durable.
      schild as he walked by the coach. "Grab a sword. If you can             Only a handful of pages were pierced as the book was held up
      hold it, you can wield it."                                             as a shield. When Aiden pushed the book back, the creature
           "Esta sang froid!" said the musician as he took the call and       fell off the guard's body.
      departed. Aiden leaned forward to follow. The screams of the                 After dislodging himself from under the armored carcass,
      innocent forced a moment of pause and Aiden froze.                      Aiden rolled back and slammed the tome as hard as he could
           The captain poked his head through the door. "Out of the           upon the pugg’s head. He brought it down again, hearing a
      room, this duties’ for all," he snapped. Out of reflex, Aiden           crack, and another, which added a blemish of blood on the
      grabbed his totem book as he left. "What's that?"                       cover. All his strength in a third cracked the creature’s bones
           "Spell book," Aiden answered.                                      and snapped the spear. A fourth, fifth, eighth, twelfth, and
           "A mage, we've hit the fools luck." He snatched Aiden’s            there was little left other than broken bones and blood. Aiden
      shirt and pulled hard. "Get behind a sword and throw some               kept at it up until jostled by the shout.
      fire."                                                                       "Hey...Wizard!" shouted the captain sarcastically. Aiden
           "I actually--" Aiden was cut short as he was tossed onto his       looked up from his kill. The remaining puggs had been driven
      feet out of the coach. He fell in behind a hefty fellow draped          off or killed. Three guards had fallen along with two passen-
      in mail and topped with a burgonet. His weapon was a well               gers. "You done wowing it with your magic? It’s over." Aiden
      weighted often-used broadsword already blessed with pugg                lifted himself from the ground, looked at the nearly destroyed
      blood. The rodents were rolling over each other to get to their         book, and limped back to the carriage. As he struggled up the
      prey. A few wore scraps of clothes, many were naked, wielding           steps, the captain added, "That was some spell you got there."
      sharpened sticks with the rare pack leader with a rock or steel              Aiden ignored him.
      tip. The guard cleaved one on his downswing and caught an-
      other as he brought his blade back.                                                                 * * *
           In history, puggs had been attributed to brownies, boggles,
      leprechauns, and various other sprites. They were the fastest                It was hours after the caravan got moving again did a doc-
      growing species to emerge from the gates. All they cared for            tor see to Aiden's injury. As the healer pulled the broken layers
      was breeding and eating and finding the easiest and fastest             of clothing away, they both realized how pathetic the wound
      solutions to both. They painted no art, wrote no poetry, and            was. The doctor didn’t comment and went about with three
      carved no sculptures. If they ran out of prey, they turned on           stitches. Aiden didn’t voice his concern if the needle or thread
      each other.                                                             was sterile or if brandy was the best cleaning solution. The
           "I heard right...mage?" the guard asked Aiden behind him.          sutures were clumsy and the brandy hurt as much as the nee-
           "Apparently. Watch out!" Aiden shouted as a pugg dove to           dle sewing his flesh. Aiden winced away the pain the best he
      impale a stick into the guard’s shin. It was kicked away by a           could but a single tear still found itself rolling down his cheek.
      spiked boot.                                                            He lifted the cover of his spellbook. It was beautiful once,
           "Human wizard," he responded with hardly a strain, "good           blind tooled with symbols from Chen that Aiden was still trying
      marks on ya. Barking storms and cackling fire, eh?"                     to decipher. The uneven and muddled pages were a require-
           Aiden held a tuff of steel loops in his hand to ensure his         ment, filled with scratches and notes on the sidebars. Equa-
      cover remained in front. "I don't really follow you, no."               tions and shorthand filled every space. Sitting perfectly even
           The guard leaned back. "Well, cast something."                     and parallel were the symbols of Aiden's devotion, the words of
           "I could..." Aiden had a hard enough time concentrating on         Pleroma.
      his normal thoughts. To keep such a word in his mind, to re-                 The leather cover was broken. The spine was cracked. A
344   call all his knowledge of it, and in its expression, alter the physi-
      cal rules of the world, was out of his reach when ferocious
                                                                              bushel of papers fell out as he placed the book on his lap. The
                                                                              spark flew out of a fallen page and whizzed around Aiden's
      monsters were within theirs. "You know, I'm not good with a             head, around the room, before flying back to its written word
      sword, but perhaps I should--"                                          on the scattered leaf. The blood had gotten through the hole
           The guard turned sharply back. "Are you a mage or not?             and stained the first few pages. Aiden gathered the fallen
      Throw down the pillars, boy--"                                          notes and minor incantations and slipped them back into the
           "Holy fuck!" Aiden shouted. The guard turned back to see           broken book. After he was left alone in the coach, Aiden
      the blurry point of a rock-tipped spear only an instant before it       glanced at the abandoned guitar and realized who one of the
      drove into his eye. The lumbering corpse fell back on Aiden,            fallen passengers was.
      pinning his legs under 300 pounds of dead flesh and steel.                   "Shit..."
      The pugg pulled the spear from the wound and smiled teasing-
      ly. The terrified wizard kicked and struggled under the weight.                                     * * *
      His book was still in his hand. This pugg had more than a few
      scraps of cloth draped over it, the chief. Aiden waited for his            Captain Rothschild called Aiden to the reigns at mid after-
      rescue, for that moment in every book where the hero would              noon on the next day. Aiden was still nursing a mild limp as he
      be saved at the last second. A dragon would be good but a               pushed through the drapes and stepped onto the front of the
      well placed arrow would--                                               road train.
           The creature's spear drove an inch through layers of cotton           "Captain?" said Aiden.
     "Yes, have a seat." The captain had a cushion. Leaf             solar cells alone. Hidden deep inside, locked in an iron shell,
springs didn’t soften every rock. The vantage was impressive.        was the energy of the sun.
Three storeys up and Aiden could just see over the crest of              "Still beats walking," the captain replied. Aiden turned to
trees. Looking down brought him square into the ass of a cow         reenter the coach. "What would you call something like that?"
twice the size of an elephant.                                           "Mark 13 Behemoth, via the Angel Strongyards " Aiden
     "How’s the wound?" The captain emphasized the last              answered as he left the captain.
word.                                                                    The captain turned and watched Aiden vanish into the
     Aiden stroked the bandage he could see through the hole         vehicle. "Well, good luck out there, techan."
in his pants. "It’s nothing."
     The captain shook his head. "Could have told me you
couldn’t do magic. My fault for not knowing better. Human
casters were rare enough."
     "I know the words, but--"
     "Not in combat. If you want a light, make a fire. That’s a
useful skill. Carpentry, metalwork—hell—musician, there’s
some value in that. Do something productive. Wizard…same
spells then are the same today. Nothing changes, never gets
better. Can’t build on a spell, son." Aiden nodded. He didn’t
wish to engage in an argument, not now, not here. Aiden had
practiced the basic words for years. The pain had been dis-
tracting. The creature’s scream had been unsettling. Those
were good reasons but they were probably wrong. "So which
house?"
     "House?"
     "A peasant-born would know a blade. You’ve got skin as
pure as a fae’s ass. You were raised in sanctuary. So which
house? Antikari? Torquil? You don’t look inbred."
     "You need to slow down." The captain looked ahead to
see the approaching dust plume, moving fast.
     "Storm? Stampede, maybe?"
                                                                                               Future monster sketch
     "I don’t think so."                                                                       (I know, scary)
     The captain stood up and shouted to the controller at the
rear of the coach, "Full stop!"
     The man at the back stood up and a chain of screams
followed down the line, "Full stop!" The captain pulled on the
huge brake and the coaches slowed with the animals. "You
know what that is?" Rothschild asked. "If it’s a chiggoth, we’re
all dead."
     As it rose over the hill, Aiden recognized it. It was taller
than all the trees around, with eight wheels that dwarfed even
the caravan’s beasts of burden. The goliath lumbered over the
landscape with carbon-kevlar wrapped tires, scarring the earth
with deep treads. The brute clumsily pushed and bullied its
way through whatever stood in front. The scrambler Aiden had
ridden in pranced gracefully in comparison. It was twice the
                                                                                                                                       345
height of the caravan and held twice the people. It’s main
body was lifted high over its axles, allowing it to drive over the
forest rather than through it. Only leviathans like this ever
made it this far from a bastion and even then, they were a
rarity. It was flanked and escorted by a half dozen all-terrain
bikes with enclosed cockpits and chunky tires.
     Aiden grimaced at the eyesore as it passed.
     "My God, what a monster!" the Captain admired.
     "Aptly said," Aiden replied. Monster was related to mon-
strosity, an abomination, something exaggerated, perverted, a
sin against nature.
     "Still beautiful in its own way. Nothing to fear with that.
Not dragon or chiggoth. That’s traveling in style."
     "It’s 2500 tons of iron and carbon driven by an energy that
would vaporize this forest if it were released." Unlike the
scrambler, this vehicle couldn’t generate enough power from
E
            arth was, and always shall be, a dangerous place for those
            who venture into shadow. Across the entire world, no
            valley, mountain, forest, or town is immune to the
            influence of magic. Where humanity did not take root to
at least moderately direct the land’s development, the flow from
Attricana would saturate it, giving birth to the truly bizarre, fantastic,
beautiful, or revolting. Classed together as spawn creatures, the
majority of these beasts possess no culture and many never develop
an intellect that can be measured or tested. A scant few have broken
from these primitive and primordial bonds to stake a claim as a
species worthy of respect.
FAE ANATHEMA
When magic first flooded the world, the saturation of enchantment
began to reshape the animals and landscape. The dragons arose in
imitation of the shape of the dominant life-form of the time, and an
indeterminate amount of time later, well after the dragon kings had
spawned their own descendant races, a new species appeared without
warning from the forests. These new creatures resembled nothing
that had come before. They were intelligent and beautiful, with the
power and will to form a civilization while the other creations of chaos
could only hunt and reproduce. Communities formed, towns were
built, and cultures flourished.
     The elder fae had emerged.
     These creatures were tiny in comparison to the dragons, but
reproduced a hundred times faster and were just as ageless and
deathless except through unhappy accident. They spoke a single
tongue, looked the same, and their traditions were mirrored in every
civilization they founded. Yet, though creatures wrought of magic
and able to imitate a fraction of the powers of dragons, they were not
masters over magic. One day, without warning, every new fae child
began to be born as a completely different species. They resembled
the original fae in only the broadest ways. This first branch was seen
as a deviation or worse, an abomination. They instinctively rejected
the ironclad traditions of their elders: even their speech was slightly
different. Most of these children were cast out of their communities,
and soon began to seek each other out. They shared similar beliefs
and in time, they developed a culture aberrant to that of their parents,
their idiosyncrasies of speech developing into barely-related
languages. As more and more came into the world, the original fae
realized a drastic shift in their species was occurring. The members
of this first offshoot had sprouted from the fae communities formed in
plains and valleys. Shortly thereafter, the fae that took the forests as
their home spawned their own unique subspecies. Fae in the
mountains formed another.
     This entire process took less than a thousand years, but by the
next millennium, only one child in ten thousand was born a ‘true’ fae,
and by the following millennium the original species was completely
stillborn, the entire culture slowly becoming extinct as accident or
quarrel claimed them one by one. Three young species rose to
replace them: the laudenians, chaparrans and narros. Unlike the
original fae, these three branches were shorter lived and took pride in
cultural distinctions from their cousin races, though identical within
their own communities. Narros built underground empires and cities
atop of mountains while laudenians erected vast and expanding
empires in valleys. The chaparrans vanished in the dense forests that
birthed them.
          These new fae were settled and complacent, but in        this, believing their future awaited them in the trees
      less than half the time the original fae had reigned on      and that the faeries and nariisa were a preferred fate,
      the planet, the laudenians suffered another deviation.       until these almost angelic creatures descended into
      This new branch was shorter, with larger ears and a          harpies and hags and finally the dojenn, one of the
      frenzied desire to learn and record what they knew.          ugliest creatures on the planet, appeared from the
      The laudenians became petrified at the prospect of           watery depths. The ultimate narros anathema, a fate
      vanishing like their ancestors. Believing the earth itself   feared by even the ogres, is the dumb and massive
      was the cause, laudenians employed their power of            chiggoth: the builder folk’s descendants are fated to
      magic to uproot themselves and took to the sky, leaving      grow large and stupid, smashing down the mountain
      their ground cities to their children, the damaskans.        keeps the narros spent their empire’s span building.
          The narros and chaparrans were not immune, and           Tenenbri have pushed their dark side into the crevices
      soon started to branch their own deviations. Through         of their underground labyrinths, but as these
      this chaos, there did appear a pattern to these              subterranean fae begin moving north, their secret has
      mutations: they emerged more often in areas bountiful        begun to move with them, the kythix. Damaskans, alas,
      with life, and regardless of where the parent species        cannot bury their descendants in dungeons or in the
      settled, as long as the environment was similar, the         depths of oceans. The skeggs are large and mean, but
      offspring species was identical across the world. In the     of limited and controllable numbers, but their
      time it took the damaskans to emerge as a distinct           descendent species of boggs was more numerous, and
      people, chaparrans—the most varied and widest-ranging        these in turn have been displaced (when they do not
      of the new fae—spawned not one, but three different          rule over) by the growing mass of puggs, an unstoppable
      distinct subspecies, each bound to a specific element of     feeding frenzy of animalistic fae.
      the forest (water, earth, and air). Later, these lines           Then there are the tilen. With a complicated history
      broke off still further, amalgamating animal and insect      of emergence, this young people has never branched
      parts into their physiology. Many of these subspecies        into a descendant species. Tilen always produce pure
      grew smaller, more isolated to their particular niche, and   tilen even when they breed with other species, even the
      were harder to categorize and define by outsiders.           never-changing pagus. Since the tilen look the most
      There were other odd idiosyncrasies. The chaparran           like the original fae (according to their claim), their
      branches produced fewer and fewer males with every           existence may be the solution the fae need to maintain
      iteration, with the youngest species being over ninety       their heritage and prevent the madness of a chaotic
      percent female. The narros, due to their homogenous          future.
      environment, produced descendant races less
      frequently, unchanged for millennia before branching
      to the ogres, which themselves mutated almost
                                                                   THE FALL
      immediately thereafter into variations with one eye and      The exact date was never recorded, though assumed to
      two heads. As the chaparran branches became smaller          have been thousands of years after the emergence of
      and overwhelmingly female, narros were becoming              the fae. Darkness washed across a starry night. There
      larger and predominantly male, with the monstrous            was no fire or brimstone, no oracle to herald the end of
      chiggoth towering over them all. The most devolved           days, no trumpets blown, no seals broken. A gloom
      creations became known as the fae anathema.                  settled with the passing wind and a million fae walked
          Building upon the foundations of the fleeing             from their homes and families, following an undeniable
      laudenians, the damaskans grew fast. They became the         temptation. They were no longer slaves to whimsy, no
      most populous of all fae, helped along by their              longer products of chaos. They embraced a way that
348   increased reproduction cycle and social structure.           would ensure the stability of their lives – an order of
      While the chaparran anathema vanished into their             things, never changing; masters instead of slaves to
      woods and the narros in their mountains, the damaskan        enchantment. They were corrupted by the Fall – the
      anathema spread quickly over the globe. The first were       arrival of Mengus. This influence could only corrupt
      the skeggs and boggs, then finally the puggs, a locust       what Attricana created, and an army of followers
      swarm of fairy vermin that had no purpose beyond             emerged in a single day, a stream of pilgrims to the
      eating, rutting, and pillage. But not all the damaskan       shores of a distant land, a growing expanse of black
      branches were entirely uncivil; a portion of their           glass where the dark star settled. Of all the fae, the
      population had vanished under the ground, lost their         chaparrans were the hardest hit. Many years passed
      sight and became the tenenbri. Another group begot           before these corrupted fae returned as the pagus, their
      the gimfen, curious and playful creatures which thus far     bodies transformed into identical, perfect killing
      has not spawned a devolved species of their own, a fact      machines, their might unleashed upon their unwitting
      that most gimfen take as proof (together with their lack     former kindred. Unlike the fae birthed from Attricana,
      of technological disruption) that they are the final form    those from Ixindar never changed, neither devolving
      of fae to inherit the planet.                                nor evolving. They simply were, are, and will forever
          Setting aside these last, newer fae branches always      be. While Ixindar cannot encourage spawn races, it can
      emerge less civilized and more perilous than their           twist any existing life to its own purposes. The most
      ancestors. The chaparrans thought they had escaped           feared of these transformations is the dark mirror of the
      elder fae, the shemjaza. Like the old fae, these                 MONSTERS IN CANON
      creatures were tall and beautiful in their own ways, but
      obsessed with control and order rather than dance and            AMETHYST
      play. They put forward methods of war while their                (part of the setting)
      opponents pondered and argued over celebration and               Animals/Critters (All)
      joviality. Mankind now calls them devils or demons,              Ankheg (spawn)
      and there is more than a little justification behind those       Bulette (spawn)
      titles.                                                          Chimera (spawn)
                                                                       Ettin (fae)
      SPAWN
                                                                       Gargoyle (spawn)
                                                                       Ghoul (spawn)
      Most monstrous creatures of the wilds are, of course,            Golem (spawn)
      ultimately not of fae extraction, but are results of At-         Hellhound (spawn)
      tricana’s influence on the world’s natural flora and fauna       Harpy (fae)
      (and, occasionally, the natural elements themselves).            Human
      The most common effect of this influence is to expand            Hungry Star (spawn)
      the creature to tremendous size, similar to the dire             Hydra (spawn)
      beasts that flourished in the epochs prior to the ascent         Manticore (spawn)
      of Man, but occasionally a creature is subjected to some         Medusa (fae)
      particular magical mutation which gives it unusual su-           Minotaur (spawn)
      pernatural powers. A few rare animals are gifted with            Ogre (fae, narros branch)
      limited intelligence in this way, though few have yet            Ooze (spawn)
      developed any sort of civilization or culture. As any            Otyugh (spawn)
      mutation caused by magic is invariably passed on to the          Owlbear (spawn)
      monster’s descendants, over the centuries many of                Phase Spider (spawn)
      these initial sports have produced true-breeding sub-            Skeleton (Ixindar)
      species. They are usually far more dangerous than their          Troll (fae, narros branch)
      animal forebears, as they have no intrinsic fear of hu-          Vampire (Ixindar; commonly known as ‘ghulath’)
      manity and will not hesitate to attack people when they          Wight (Ixindar)
      feel hungry or threatened (or, in the case of some of the        Wraith (Ixindar)
      more intelligent species, when bored).                           Wyvern (spawn)
                                                                       Zombie (Ixindar)
      AVAILABLE MONSTERS
      What follows is a list of the monsters from The 13th             OTHER COMMON MONSTERS
      Age Roleplaying Game Core Book available in canon                IN AMETHYST
      Amethyst. These creatures either exist in the real set-          (Not from The 13th Age Roleplaying Game Core Book)
      ting of the story or their inclusion would not break the         Basilisk (spawn)
      setting’s logic. If a creature is not listed, there is usually   Bat (spawn)
      a good reason. You are welcome to include other mon-             Centaur (fae, chaparran branch)
      sters from any valid source, but non-canon monsters              Crocodile (spawn)
      should be treated as accidental or deliberate magical            Cyclops (fae, narros branch)
      mutations, without a developed history or a natural
350
                                                                       Doppelganger/changeling (fae, damaskan branch)
      place in the ecosystem. Summoned and shapechanged                Elemental (spawn or construct)
      monsters, of course, are constructs of the imagination           Griffon (spawn)
      and are not bound by this limitation; it is highly unlike-       Hag (fae, chaparran branch)
      ly, however, that any spellcaster capable of such effects        Human
      would produce a creature that has no canon analogue.             Hyena (spawn)
          Some monsters included in the Amethyst bestiary              Lycanthrope (spawn)
      may seem obviously inspired by mythology, which fits             Panther (spawn)
      well within the setting, and thus, may be similar to             Roc (spawn)
      monsters in The 13th Age Roleplaying Game. Ame-                  Satyr (fae, chaparran branch)
      thyst is meant to imply these are the creatures that my-         Snake (spawn)
      thology and fairy tales are based on, but did not get en-        Specter (Ixindar)
      tirely correct. Since there is no dialogue with these
      monsters, the English name for them is the same as
      their historical mirror. In that case, Amethyst does refer
      to them by their original name and they would use the
      proper entry in The 13th Age Roleplaying Game.
MONSTERS REPLACED IN                                        BOGG SCABB
AMETHYST                                                    1st level mook [HUMANOID-FAE]
(These monsters don’t exist because there is a duplicate    Initiative: +4
   monster already present in the setting)
All elves, replaced by equivalent fae                       Sharpened Stick or Blunt Blade +6 vs. AC—4 damage.
All goblinoids (goblins, hobgoblins, and bugbears), re-
    placed by puggs, boggs and skeggs                       Impulsive Cruelty: The bogg scabb deals 3 ongoing
All dragons (both chromatic and metallic), replaced by          damage when it score a critical hit on an enemy.
    archon and typhox dragons.                                AC 16
Giants (but not the giant type), replaced by oggraks and      PD 15                          HP 6 (mook)
    chiggoth                                                  MD 11
Kobolds, replaced with puggs
Orcs, replaced by pagus                                     Mook: Kill one bogg scab mook for every 6 damage you
                                                               deal to the mob.
Actual Sword (stolen) +7 vs. AC—5 damage.                   Meaty Fists +7 vs. AC—10 damage.
Natural even hit: The bogg rake inflicts an additional 5    Natural even hit (once / turn): The bogg mother makes
    poison damage.                                             a second attack. If both attacks hit the same target,
                                                               the target is grabbed. Both hands grab and the
San In Yer Eye: As a standard action, the bogg rake can        bogg mother can only grab one target at a time.
    daze an enemy it is engaged with until the begin-
    ning of its next turn.                                  Gnaw: As a standard action, the bogg mother inflict 15
                                                                damage on a target it is grabbing.
 AC 17
 PD 12                           HP 35                      My Babies: When a bogg or pugg is killed within sight
                                                                of the bogg mother, the mother can make a meaty
 MD 16                                                          fists attack as a reaction.
                                                                                                                         353
      BOGG LORE                                                  attributes of their environment, these descendant races
      A character knows the following with a successful          had flair and artistry in how they expressed these
      knowledge check.                                           features. Their echalogical echoes were represented
          DC 15: Boggs delight in both giving and receiving      with respect and worship, called centaurs, nymphs and
      pain, and the saying ‘that which does not kill us makes    faeries.    This aspiration died when the dojenn
      us stronger’ is particularly apt when applied to them.     appeared, rising from the depths of rivers, lakes, and
      Any physical harm that does not kill them outright         oceans to feed upon drowning victims before the water
      makes them more dangerous.                                 claimed them. Dojenn are the dark reflection of
          DC 20: Each bogg nest contains at least one bogg       everything the chaparrans had hoped to become.
      mother.     This grotesquely obese female bogg is              Another noted difference between the dojenn and
      pregnant one hundred percent of the time, with             their cousin races is their appearance. Dojenn are one
      between four and six uteri and an incubation period of     of the most feared creatures to look at in the world.
      twelve weeks. Each pregnancy produces between four         They have lifeless eyes over a jaw of needle-like
      and six bogg whelps or puggs (puggs born to bogg           incisors. They can disengage their jaws and swallow
      mothers are usually eaten, but a few are allowed to live   creatures twice the size of their own head, and have
      as slave labor).                                           been known to do so to live prey, using their long teeth
                                                                 to keep food from escaping. As time progresses, these
                   Yup, I’m keeping lore checks. I wrote         monsters are appearing more and more, migrating
                                                                 farther inland, following rivers deeper towards
                   them for a previous edition and loved         established and unsuspecting nations. They have
                  them so much, they have popped up in           already started attacking Baruch Malkut and York,
                every subsequent edition, regardless of the      striking during the night and pulling dock workers
          rule system. It’s a simple concept and can be          before an alarm can be raised. Like all fae anathema,
          included with or without rolling.                      the dojenn are fated to be the ultimate legacy of the
                                                                 chaparrans unless something even more monstrous
      DOJENN
                                                                 should emerge.
354
DOJENN MATARK                                                 DRAGONS
4th level wrecker [HUMANOID-FAE]                              The most iconic symbol of fantasy, when the world of
Initiative: +8                                                magic swept over the globe, dragons became a
                                                              confirmation more than a realization, the final evidence
Bite or Harpoon +9 vs. AC—15 damage                           that fantasy had invaded reality. Unlike many other
Feeder Tendrils +9 vs PD—5 damage, and the target is          fables, legends of dragons can be found in every corner
  grabbed.                                                    of every nation in history, the symbol of both the
                                                              greatest wisdom and the greatest evil. Across the globe,
Caustic Excretion: When the dojenn is hit with a melee        they took many shapes. Some walked upon two legs,
  attack, the attacker suffers 5 poison damage.               some four, or even six. Many twisted in coils with
                                                              snake-like bodies through the clouds while others
Feeding Time: The dojenn can make a bite attack as a          slumped across beds of gold, silver, and skulls like
  move action against a target it is grabbing. It can still   lumbering cows. Winged or not, most dragons of
  make a harpoon attack against another target as a           legend could fly. Some devoured maidens, staving off a
  standard action.                                            greater appetite for villages offering the sacrifice. Some
                                                              fell to lances wielded by saints or squires while others
  AC 19                                                       died by the hands of their own tricks, fooled by clever
  PD 17                           HP 101                      wizards. Throughout the legends, dragons were either
  MD 14                                                       dumb lizards or keepers of great knowledge and magic.
                                                              Some brought fire and disease while others water and
                                                              plentiful crops. The sight of a dragon in the skies
DOJENN LORE                                                   rained fear on everyone below. Their deaths heralded
A character can know the following information with a         both ages of wisdom and despair. Their images upon
successful knowledge skill check.                             coats, crests, and colors signified a country’s dominance
     DC 10: Dojenn prey on the innocent and                   over the monster or their reverence for it.
complacent, and take joy in the terror of others. They            Modern dragons were exultant over the respect they
have no qualms in devouring both fae and humans, with         had received in their absence, regardless of the source.
marked preference for their own cousin races like             They were shocked at the amount of detail that had
faeries and nariisa. It has been suspected that the           survived and the accuracy or liberties taken both
dojenn have eliminated several faerie branches, forcing       condemning and glorifying them. Some were especially
these innocent creatures from their waters and woods.         surprised at the singular attitudes dragons would take
     DC 15: Dojenn scales ooze a toxic secretion which        dependent on the nation. Rarely would dragons be
burns the flesh of dryfoots on contact, but it evaporates     represented in different lights within a single culture,
quickly in air and washes off just as quickly in water.       causing no end of disagreement regarding their actual
     DC 20: The dojenn are an offshoot from an earlier        nature – how their bodies moved, what powers they
chaparran deviation; a merfolk-like aquatic fae species       controlled, or even how many toes they had.
called the jeilynn. The dojenn systematically destroyed           Nevertheless, to many people, defacing an image of
each jeilynn home, and the vast oceans now contain            a dragon regardless of its character was considered
little intelligent life other than scattered dojenn tribes    insolent and unlawful. The dragons’ elevation to
and the occasional spawn creature. Rumors still persist       godhood was an obvious transition to some. Most
some jeilynn have survived, hiding from their progeny.        dragons insist that such worship is undeserved, but
                                                                                                                           355
     DC 25: All dojenn most ever see are female. The          even the noblest dragons have a streak of vanity in
males may still be visible as tiny, remora-like parasitic     them, and few despise the adulation they receive. In
creatures that attached themselves to the female’s            one form or another, almost every dragon from human
underside and merge with her for life.                        literature is represented on Earth, from the grotesque
                                                              soot-belching eaters of the young, to the erudite
DOJENN TACTICS                                                masters of fire and water. Even the aberrations with
                                                              many heads and tails and legs can be found, though
Dojenn prefer quick strikes to pull prey into their           somewhat rarer. Their origins are uncertain, even to
environment to continue the attack. When in the open,         themselves: it is suspected that Amethyst, the first and
they don’t conceal their presence, attacking openly and       greatest dragon, created them from the dinosaurs who
visibly, letting their revolting forms dissuade enemies       roamed the ancient Earth, but this is by no means con-
from establishing a defense. The dojenn immediately           firmed.     Initially, four dragon kings arose, each
rush into combat with the first creature they see and         controlling a section of Earth. Lazarus of Grace,
attack viciously.                                             controller of the West and Shaka of Dawn, ruler of the
                                                              East, remain the only known surviving dragon kings,
                                                              though Goch of Wrath, one of the seven Ažhi lords,
                                                              claims to have been a dragon king at one point. Lazarus
                                                              believes, although he omitted such a conclusion in his
      book, that Jahada of Glass is that fourth, taken by
      Amethyst as a mate. Her fate remains a mystery.
                                                                   ARCHON DRAGONS
          Soon after the kings appeared, many more dragons         The title of ‘archon dragons’ applies to the three broad
      emerged. The yok-ani, born from Shaka’s will, were           classifications of holy, guardian, and noble dragons –
      the first, though with their slow reproductive cycle, they   categorized not by their powers and nature, but by their
      quickly became the fewest (only nine exist in the mod-       role in draconic society. Holy dragons are the keepers
      ern day). Over the rest of the world, holy, noble, and       of draconic faith and mysticism, a complex discipline of
      guardian dragons fell under the umbrella title of            which lesser beings are fundamentally incapable of
      ‘archons’. Later, corruption from Ixindar claimed its        understanding more than a fragment: their wisdom is
      first victims: from Goch came (whether as her offspring      great, but frequently cryptic to mortals, and they are
      or her corrupted minions, none are sure) the Seven           renowned for being long-winded. Guardian dragons are
      Lords of Ažhi, the first fallen dragons. Soon after, more    the warrior class, defenders of the dragon way of life
      dragons of hideous disposition appeared, including the       and the lower creatures under their care: they are all
      cannibalistic death dragons and the cursed cancer            expert strategists and deadly combatants in both body
      dragons; these were feared and cursed by the name of         and spell. Noble dragons are administrators and
      ‘typhox’. Many dragons, including Lazarus, believe           adjudicators, the bureaucracy of dragonkind: they all
      that it was a beacon from Goch that originally               have formidable minds and are more focused
      summoned Mengus to Terros, and that the despoiled            spellcasters than the holy dragons, but they have a
      dragon king has within her hearts an evil not claimed by     tendency to focus on their own areas of interest or
      Ixindar.                                                     expertise, which is not a problem for dragons but may
                                                                   be difficult for the rare mortals they interact with.
                                                                       No game statistics are provided here for archon
      CLASSIFICATIONS                                              dragons, as they refuse to get involved in mortal
      There are three types of dragons: archon, typhox, and        conflicts: if attacked, they will use powerful spells to
      neutral dragons. All have decidedly different roles and      confound their opponents and simply vanish. Archons
      cultures, but all of them are proud: any ancient or older    summoned by magic are always presumed to be just
      dragon should bear a title appropriate to their nature.      powerful enough to accomplish whatever task they have
      Among these three types are several unique individuals       been summoned for without difficulty.
      of great power who stand out from the rest. The dragon
      kings stand above even these.
          Dragon Abilities: Like 13th Age Roleplaying Game         TYPHOX DRAGONS
      dragons, roll for Amethyst dragons on the Random             Goch was the first fallen dragon, corrupted from within,
      Dragon Abilities table, once for medium and large,           though whether by her own supremacy and immortality
      twice for huge.                                              or by Ixindar during the first migration, none can say for
                                                                   sure. Although there are hundreds of typhox dragons,
                    An aspect of dragonkind that was               only seven are called Ažhi, the first corrupted dragons.
                    only lightly touched on in previous            After them emerged three distinct classes of dragons of
                                                                   the typhox line. These are the fallen and death
                   editions is their naming scheme.
                                                                   dragons, both bound to Ixindar, and the cancer dragon
                   Dragons in every setting are incredibly         which is not bound to Ixindar but rather cursed by it.
              arrogant and grandiose, but Amethyst's
          dragons take it a step further - most, with only
          a handful of exceptions, actually believe they
                                                                   CANCER DRAGONS
356       are divine beings, and incorporate titles into
                                                                   The ugliest of them all, cancer dragons live their lives
                                                                   wracked in agony. They cannot die from any disease
          their names so that people know how to wor-              but have no way to defend themselves from any
          ship them (and even those who eschew claims              infection. They are receptive to any ailment afflicting
          of godhood have such titles granted by those             any creature. Acid and poison courses through their
          who worship them regardless). To make your               very blood, their eyes are bloodshot and ooze puss.
          dragons stand out better from each other, you            Many archon dragons sympathize with these pathetic
          should give each one a name and a title (even            creatures unable to rest or even sleep. This constant
                                                                   suffering has turned the dragon’s disposition bitter and
          if you never reveal them to the PCs) and per-            spiteful, wishing only to inflict their pain unto others.
          haps a unique ability related to their chosen            The only time the misery subsides is when the creature
          portfolio. For instance, a death dragon with             transfers disease or poison to a victim.
          the name 'Thallas of Sargasso' might fancy
          herself the god of drowning victims, and might
          add seaweed-related trappings to her attacks.
MEDIUM CANCER DRAGON                                           Resist Poison 16+: When a poison or disease attack tar-
4th level spoiler [DRAGON]                                       gets this creature, the attacker must roll a natural 16+
Initiative: +8                                                   on the attack roll or it only deals half damage.
Vulnerability: If a healing spell is cast on the cancer
  dragon, it is vulnerable to all attacks until the end of      AC 20
  its next turn.                                                PD 18                           HP 76
Infected Claws +9 vs. AC—10 damage
                                                                MD 14                                                       357
  Natural 11+: Make an infection attack as a free action
    against the same target.                                                Cancer dragons are meant to be sympa-
                                                                           thetic—once archons that had been
[Special Trigger] Infection Attack +9 vs AC—5 ongoing                     infected by a necrotic curse. Some can-
  poison damage.
                                                                       not be saved, but the first inclusion of them
  Natural 16+: Chain attack—make another infected
    claw attack.                                                   in my campaign involved a cancer dragon being
                                                                   cured and attempting to find redemption for
C: Infection Breath +9 vs PD (1d3 nearby enemies)—5                its past. This created an encounter where the
  poison damage, and the target is weakened until the              players had to fight an archon dragon unwill-
  beginning of the dragon’s next turn.                             ing to offer forgiveness.
  Natural 16+: The target is weakened (save ends), and
    after the breath attack is resolved against all targets,
    it cannot use infection breath for 1d4 rounds.
      LARGE CANCER DRAGON                                          HUGE CANCER DRAGON
      Large 7th level spoiler [DRAGON]                             Huge 11th level spoiler [DRAGON]
      Initiative: +11                                              Initiative: +14
      Vulnerability: If a healing spell is cast on the cancer
        dragon, it is vulnerable to all attacks until the end of   Infected Claws +12 vs. AC—85 damage
        its next turn.                                               Natural 11+: Make an infection attack as a free action
                                                                       against the same target.
      Infected Claws +12 vs. AC—20 damage
        Natural 11+: Make an infection attack as a free action     [Special Trigger] Infection Attack +12 vs AC—20 ongo-
          against the same target.                                   ing poison damage.
                                                                     Natural 16+: Chain attack—make another infected
      [Special Trigger] Infection Attack +12 vs AC—15 ongo-            claw attack.
        ing poison damage.
        Natural 16+: Chain attack—make another infected            C: Infection Breath +12 vs PD (1d3 nearby enemies)—
          caw attack.                                                80 poison damage, and the target is weakened until
358                                                                  the beginning of the dragon’s next turn.
      C: Infection Breath +12 vs PD (1d3 nearby enemies)—            Natural 16+: The target is weakened (save ends). If
        20 poison damage, and the target is weakened until             you roll a natural 16+ on any infection breath attack
        the beginning of the dragon’s next turn.                       rolls, after the breath attack is resolved against all
        Natural 16+: The target is weakened (save ends). If            targets, it cannot use infection breath for 1d4
          you roll a natural 16+ on any infection breath attack        rounds.
          rolls, after the breath attack is resolved against all
          targets, it cannot use infection breath for 1d4          Immune Disease/Poison 11+:         When a poison or dis-
          rounds.                                                    ease attack targets this creature, the attacker must roll
      Resist Disease/Poison 20: When a poison or disease             a natural 11+ on the attack roll or it deals no damage.
        attack targets this creature, the attacker must roll a       Passing the roll inflicts half damage.
        natural 20 on the attack roll or it only deals half dam-
        age.                                                         AC 24
                                                                     PD 24                           HP 450
        AC 23                                                        MD 19
        PD 21                          HP 250
        MD 15
CANCER DRAGON LORE                                           MEDIUM DEATH DRAGON
A character knows the following with a successful            4th level leader [DRAGON]
knowledge skill check.                                       Initiative: +9
    DC 15: Cancer dragons are among the most                 Vulnerability: Holy
revolting, loathsome creatures to walk the earth. Their
enormous bodies are carriers for every malady known to       Rotting Claws +8 vs. AC (2 attacks)—4 damage.
man, and the oldest of their kind have complete and           Natural 16+: Both the dragon and it’s target take 1d8
utter mastery over the maledictions that afflict their           damage.
enemies. A cancer dragon’s breath is a disturbing
mixture of bone shrapnel, diseased fluids, and gas..         R: Essence Breath +9 vs. PD—4 damage and the drag-
    DC 20: It is a common misconception that cancer            on recovers 4 damage. After using essence breath,
dragons are Ixindar-bound creatures; they are not.             the dragon cannot use it again for 1d4 rounds.
They were originally desert dwelling elemental dragons         Natural 16+: Attack a target near the first (max 3). If
that were cursed by Goch. They are still Attricana-              you hit a second or third target, the dragon can di-
bound creatures, only suffering from a curse from                vert the hit point recovery to any of its zombies.
Ixindar. Simply being in an area where a cancer dragon
is or has been is hostile to a creature’s health.            Resist Negative Energy 16+: When a negative energy
Vegetation withers, animals grow tumors, and the              attack targets this creature, the attacker must roll a
ground oozes with rot.                                        natural 16+ on the attack roll or it deals half damage.
    DC 25: Cancer dragons live in hot climates and
seldom in areas that are cold or damp. Their skin            Grave Call: The cancer dragon will always be teamed
carries a natural bluish tint often marred by scars and        up with at least 4 humanoid zombies at the start of a
lesions. A few cancer dragons, old and near decrepit,          battle. Any dead creatures nearby the dragon on its
have killed enough and infected enough that they have          turn rise as human zombies.
finally vanquished the pain in their bodies, but they
remain infectious and their blood is as toxic as ever.
                                                              AC 19
Avoid any attack from a cancer dragon which can
penetrate skin; an infection will surely set.                 PD 17                           HP 50
    DC30: On a few rare occasions, a few sympathetic          MD 15
souls have used intense magic to cure a cancer dragon
of their afflictions. If they survive the ordeal, the pain
passes and the contagious blood purifies, allowing them
                                                             LARGE DEATH DRAGON
                                                             Large 6th level leader [DRAGON]
to vanish and live peacefully in solitude from then on.
                                                             Initiative: +13
Few cancer dragons have undergone the practice and
                                                             Vulnerability: Holy
even fewer have survived it: most will go to any lengths
to avoid the treatment, fearing change more than pain.
                                                             Rotting Claws +11 vs. AC (2 attacks)—18 damage.
Those that emerge healthy find a new zeal for life. The
stains of their sins remain, however, and those cancer
                                                              Natural 16+: Both the dragon and it’s target take 4d6
                                                                 damage.
dragons turning away from darkness have few allies on
either side.
                                                             R: Essence Breath +11 vs. PD—20 damage and the
                                                               dragon recovers 20 damage. After using essence
DEATH DRAGONS                                                  breath, the dragon cannot use it again for 1d4 rounds.     359
Despite many assumptions, death dragons are not                Natural 16+: Attack a target near the first (max 3). If
undead. They embraced Ixindar and dedicated their                you hit a second or third target, the dragon can di-
souls to its power, pursuing its ability to decay rather         vert the hit point recovery to any of its zombies.
than create. When Mengus ceased to have any interest
in necromancy, the death dragons – until then thought        Resist Negative Energy 20+: When a negative energy
to be her favored children – were outcast. They possess       attack targets this creature, the attacker must roll a
astounding negative energy. They can control undead           natural 20 on the attack roll or it deals half damage.
and cast necrotic spells. This effect decays their flesh
and rots their souls. Death dragons look thin, with          Grave Call: The cancer dragon will always be teamed
barely an ounce of fat and thin muscles hanging off            up with at least 4 big zombies at the start of a battle.
their bones. Even their wings are pitted and frayed:           Any dead creatures nearby the dragon on its turn rise
however, the unchanging power of Ixindar keeps them            as big zombies.
as strong and deadly as they were in their prime. They
cannot consume any food unless it has been dead at
                                                              AC 21
least a week. Anywhere death lurks in abundance, you
will find them.                                               PD 18                           HP 160
                                                              MD 17
      HUGE DEATH DRAGON                                              DEATH DRAGON LORE
      Huge 9th level leader [DRAGON]                                 A character knows the following information with a
      Initiative: +17                                                successful knowledge skill check.
                                                                         DC 15: Death dragons will always be near areas with
      Rotting Claws +14 vs. AC (2 attacks)—30 damage.                high concentration of undeath, as simply being near the
       Natural 16+: Both the dragon and it’s target take             dragon acts as a catalyst for nearby carrion or the corpses
          6d10 damage.                                               of the creatures the dragon kills to rise and obey their
                                                                     master.
      R: Essence Breath +11 vs. PD—50 damage and the                     DC 20: Of all the typhox dragons, the death dragon
        dragon recovers 50 damage. After using essence               is the most magically adept, if only in a single form.
        breath, the dragon cannot use it again for 1d4 rounds.       Though the dragons did not create the discipline of
        Natural 16+: Attack a target near the first (max 3). If      necromancy, they are now, undoubtedly, the masters of
          you hit a second or third target, the dragon can di-       it.
360       vert the hit point recovery to any of its zombies.
  AC 20
  PD 19                          HP 90
  MD 18
      HUGE FALLEN DRAGON                                           by their own unbound chieftains. The fallen will
      Huge 13th level wrecker [DRAGON]                             usually dominate every living creature in a massive area
      Initiative: +19                                              around its lair.
                                                                       DC 25: The fallen were the original typhox dragons,
      Primeval Weapons +15 vs. AC—70 damage                        and have always been the most powerful. They loathe
        Natural Miss: Re-roll ; a hit inflicts 105 damage.         the shemjaza for some long-past transgression but will
        Berserk Rage: While the dragon is staggered, it can        rarely face them directly, choosing more subtle means
          make two primeval weapons attacks.                       to dispatch them.
      C: Napalm Breath +15 vs PD (2d3 nearby enemies)—             THE SEVEN LORDS OF AZHI
        80 fire damage.                                            These powerful fallen dragons are all huge. In canon
        Miss: Half damage                                          Amethyst, these are the only huge dragons. There
                                                                   should never be a point at which a fight against them
      Counter Rage: If the fallen dragon is hit by three or        should be anything less than grueling: apply new pow-
        more creatures in a round, on the dragon’s next turn,      ers for them (on the fly if necessary) from the Random
        it can make 1 additional primeval weapons attack as a      Dragon Abilities table in The 13th Age Roleplaying
        free action.                                               Game core book to ensure that they can always chal-
                                                                   lenge any party.
      Intermittent Breath: A large fallen dragon can use na-           Baenis of Gorge: Baenis sits bloated on his treasure,
        palm breath 6 times per battle, but never two turns in     growing fatter on the rich livestock his pagus followers
        a row.                                                     bring for him. Baenis is huge, but also slow and
                                                                   cumbersome. He stopped being able to fly long ago.
      Fear: While engaged with this creature, enemies with         He gorges on food every day with an insatiable appetite.
        144 hit points or fewer are dazed (-4 attack) and do       In his prime he feasted on elves, giants, and even other
        not add the escalation die to their attacks.               dragons. Today, if his pagus don't feed him, Baenis will
                                                                   feast on them.
      Resist All Damage 16+: When any attack targets this              • Baenis cannot fly and suffers a –2 to all attack rolls.
        creature, the attacker must roll a natural 16+ on the      He has 800 hit points.
        attack roll or it deals half damage. Once per round, if        Balaur of Debauch: Balaur follows neither logic nor
        the fallen dragon suffers full damage, it can make a       reason. It is hermaphroditic, capable of shifting its sex
        primeval weapons attack as a reaction.                     and preference on a whim dependant on daily desires.
                                                                   It only acts out of passion and instinct and never out of
        AC 27                                                      rationale.      Balaur desires continued physical
        PD 25                          HP 1200                     gratification and the desire for external stimulus. It
                                                                   craves destruction and lusts for beauty. Balaur enlists
        MD 25                                                      slavers to capture those of beauty of various sexes from
                                                                   various species and often has its way when assuming
      FALLEN DRAGON LORE                                           their form. Balaur is even rumored to have sent
      A character knows the following with a successful            emissaries to purchase slaves from Baruch Malkut
      knowledge skill check.                                       (without their knowledge as to the source of funds). It
          DC 15: Fallen dragons have absolute control over         lusts over the youth, the striking, and the otherwise
362   flame. Where they go, mundane fires flare to follow
      them, and dry kindling may burst into flame of its own
                                                                   unattainable. It cares not for emotion and prefers only
                                                                   personal indulgence. These slaves never live more than
      accord. The ground beneath their massive bodies is           a year before Balaur grows bored and slays them in the
      scorched black. Mages beware to use fire spells where a      most violent ways possible.
      fallen dragon is, for fear that the wyrm will turn the           •Balaur can change shape at will into any creature.
      magic against its wielder.                                       •Targets Balaur hits with counter rage are confused
                                                                   (save ends).
                      There's no really good universal rules           Goch of Wrath: Goch feeds on violence, fear, and
                      method to depict this: I suggest hav-        anger. Goch, the oldest and most powerful fallen
                     ing any fire magic the wizard pos-            dragon, prefers to allow enemies to destroy each other.
                                                                   Using her unique complement of abilities, she can
                    sesses go hideously awry at a dramatic         inspire rage and violent actions in others, corrupting
               point in the conflict, by GM fiat, and find         them to commit the most despicable acts. Goch is far
           a way of making it up to the unfortunate                older and powerful than the other Ažhi Seven but is
           player later.                                           often lumped in with them, a categorization she
                                                                   despises.
          DC 20: Pagus in Canam are almost always under the            •Goch has 1200 hp.
      direct control of a fallen dragon, and only rarely are led
    Lindis of Avarice: This fallen dragon spends every       dragons exhibited every conceivable shape and power,
moment searching for more treasure. She ravages              but the majority reflected in some way a connection to
narros mines, attacks wandering travelers, and               the natural elements of the world. There are dozens of
ambushes mage towers. She considers the taking of            unique lineages among the elemental dragons, most
wealth of higher importance to causing destruction, and      with only two or three members across the world. They
Lindis will often be very selective in her attacks, even     exhibit no particular moral proclivities, beyond their
sparing the lives of her victims in exchange for all their   typical draconic arrogance and self-centered nature.
magic and wealth, especially if her attack may blemish       Only one lineage, the frost dragons, has been
or damage possible loot. No matter how much Lindis           particularly prevalent in their interactions with the
acquires, it is never enough. She is not arrogant as         mortal world, and unfortunately they tend to have some
Verkelen and has the most guarded lair of any dragon         of the nastiest dispositions: many lower beings classify
known. Her dungeon is littered with symbols of               them with the typhox dragons, which frost dragons find
varying magical potency with layers of multiple traps        supremely offensive.
over many levels.
    •Lindis' treasure horde is quadruple.                    YOK-ANI DRAGONS
    Lotan of Scorn: Lotan is proud. His over-inflated        The yok-ani were the first dragons born after the drag-
ego often nets him trouble as he brazenly strides into       on kings, and bore more than a passing resemblance to
enemy lands, where he is often forced to retreat from        the four that came before them (and indeed, to Ame-
greater foes. Legend claims Lotan lives in a great           thyst himself). They most closely resemble the dragons
castle, though its location is a mystery. From a bed of      of Asian mythology: wingless and sinuous, swimming
gold, he commands others to do his bidding. He               through the air like snakes with no obvious means of
believes himself too important to go into combat, but        support. Their scales are usually bright and colorful,
will if a single enemy challenges him.            Several    and their mane-like crests resemble jeweled crowns.
opponents have tried but none have succeeded,                They are among the most powerful spellcasters ever
increasing Lotan's already bloated self-image.               seen upon this Earth, in either age, surpassed only by
    Verkelen of Spite: This dragon hates all other                     the dragon kings. Unlike other dragons, yok-
dragons and intelligent creatures and covets all they                    ani do not claim titles.
own. Verkelen assumes the world belongs to him and
takes whatever he wishes. He is the last creature                          Not necessarily because they don't see
anyone wishes to make deals with, as he never keeps
his side of a bargain. Verkelen keeps a large cadre of
                                                                          themselves as divine (maybe they do,
creatures as personal servants.                                         maybe they don't), but more because
    Zilant of Indolence: Zilant is a lazy beast. He              being title-less among a species that defines
wishes to do nothing but sleep and eat. He believes he           itself with titles makes them even harder to
has done enough for the cause of evil and wishes just to         understand. Remember, just because they like
be left alone. Every single time he closes his eyes, he          peace and occasionally help people, that
sleeps for a century. When he awakens, he finds quick            doesn't mean they're good. A yok-ani's actions
and easy prey for a feast. His dungeon supports an array
of defensive battlements, making him difficult to slay.
                                                                 and motives should be completely beyond mor-
He never initiates an attack, believing it uses far too          tal comprehension.
much energy, though will still defend his lair from
assault. He also sleeps with one eye open and as light           Only nine yok-ani were ever born, and none has
as an elk. He may be too lazy to commit evil acts but
finds good acts an even greater waste of energy.
                                                             ever been killed or subverted by Ixindar. The only
                                                             reason they are not classified among the archon dragons      363
                                                             is their strict adherence to neutrality. They count
                                                             themselves as the world's ultimate diplomats. They
NEUTRAL DRAGONS                                              even believe if the dark gate and its denizens remained
Many dragons rejected the whisper of Mengus, but             in their own land, they could be allowed to exist in
neither did they adhere to the side of Amethyst,             peace. In wars, yok-ani refuse to take sides, preferring
whether out of some ideological prohibition or simple        to maintain the peace when finally forced to intervene;
self-interest. While birthed from Attricana, they hold       this they only do when an ongoing conflict (such as that
themselves apart from the rest of draconic society,          between the narros and the tenenbri) becomes so bitter
content to pursue their own agendas preferably a long        and protracted that genocide becomes a very real threat.
way away from their kindred.                                 When this occurs, the dragons use their magic to stop
    Neutral Dragons will be expanded in a later book.        the fighting and force the warring leaders to a truce.
                                                             Breaking such a peace treaty brings immediate and con-
ELEMENTAL DRAGONS                                            clusive, though rarely terminal, retribution.
Many neutral dragons were concerned only for their               Of the nine, only one yok-ani dragon resides in
own affairs, maintaining strict neutrality in the conflict   Canam: Genai-Dilong, after whom the echan township
except when it spilled into their own domains. These         within the walls of Angel is named. It is said that it was
       by his power alone that the refugee fleet was able to         them to act like heroes, all of them are willing to
       make the crossing across the turbulent ocean to the           swallow that preference for a steady paycheck. Most of
       shores of western Canam, and that he now resides              them have contempt for the fantasy world and believe
       somewhere within the temple at the center of the town;        what they are doing is patriotic for the human race.
       there have only been a handful of confirmed sightings
       in the intervening centuries, however. For a mortal to
       see a yok-ani once in their life is thought to be a sign of   IRON SONS CORPSMAN
       the greatest good luck: two sightings are considered a        3rd level mook [HUMAN]
       sign of lifelong blessing. No lesser being, not even the      Initiative: +5
       eldest laudenian, has ever seen a yok-ani three times in
       a lifetime.                                                   Close Combat Knife +6 vs. AC—4 damage.
                                                                      Natural 16+: The corpsman can pop free from the
    The Iron Sons is the largest techan free-company in              R: Assault Rifle +8 vs. AC—6 damage.
       Canam and possibly the world. Very few people                   Bad Timing: If the corpsman misses an attack roll by
       outside of the Iron Sons’ ranks knows how old the                 10 or more, he cannot use assault rifle on his next
       company is or who originally founded it, although it is           turn.
       believed that the current operating general is not its
       first commander or even its second.
                                                                      AC 17
           Though virtually every community apart from Angel
       and York thinks of them as a terrorist organization, the       PD 15                         HP 13 (mook)
       Iron Sons take contracts from all bastions and –               MD 13
       occasionally – from echan nations. They don’t care who        Mook: Kill one iron sons corpsman for every 13 damage
       pays, and their success rate is extremely high. The Iron       you deal to the mob.
       Sons continue to spread their fingers across the land,
       operating independent cells in several bastions and in
       nearly two dozen stationary and roaming bases across
       the continent. Their membership is wide, comprising
       of humans from every walk of life. Though many
       members would prefer taking assignments that allow
IRON SONS GRENADIER                                       KODIAK
3rd level spoiler [HUMAN]                                 Kodiaks are one of the few spawn races to emerge in
Initiative: +5                                            modern Earth with any semblance of a culture. They
                                                          began as simple folk in the frigid north, slowly
Close Combat Knife +8 vs. AC—4 damage.                    developing a social structure, farming skills, and the
  Natural 16+: The corpsman can pop free from the         first signs of a spoken tongue. Their massive size
    target.                                               encouraged a preference for violence and a brutal first
                                                          encounter with the skeggs affirmed it. While a few
R: Assault Rifle +8 vs. AC—10 damage.                     communities have grown in size and civility, others
  Bad Timing: If the grenadier misses an attack roll by   have degraded back to feral ways, retaining enough
    10 or more, he cannot use assault rifle on his next   intelligence to plot their attacks on the unsuspecting.
    turn.                                                 The region in which a band originates determines its
                                                          proclivities. Most live wild, ignoring the outside world
R: Grenade Attack +8 (1d4 enemies near each other)—       and ignored in turn. Those kodiaks bordering on
  10 damage.                                              Fargon forged a trading relationship, bartering animal
                                                          hides for weapons and education. The narros dealing
Intermittent Grenades: An Iron Sons Grenadier can use     with the kodiaks also hoped their civilized neighbors
  his grenade attack times per battle, but never two      would beget a safe border and an eventual host of
  turns in a row.                                         unstoppable warriors ready to rally if the narros were
                                                          called to battle. Unfortunately, some of these kodiaks
 AC 19                                                    took this knowledge of weapons and went to war
 PD 17                         HP 45                      immediately against their own brothers as well as the
 MD 14                                                    skeggs. After the skeggs were pushed back by the
                                                          modernized mass of muscle and steel, the victors
                                                          continued their blood rage until they were killed or ran
IRON SONS SERGEANT                                        out of food. A few bands, smaller and less savage,
4th level leader [HUMAN]                                  moved west of the mountains as far south as the lands
Initiative: +5                                            bordering Xixion, where they have become almost
                                                          civilized. Although kodiaks have rarely been seen
Close Combat Knife +9 vs. AC—12 damage.                   southeast of Quinox, the rumors of their migration grow
  Natural 16+: The sergeant can pop free from the tar-    each year. They are often sought after as bodyguards,
    get.                                                  thugs, or as savage warlords on the battlefield.
                                                          Regardless of their role, they stand the tallest and instill
R: Assault Rifle +9 vs. AC—14 damage.                     the greatest fear on those that see their eyes.
  Natural Hit: One other Iron Sons ally can make a
    ranged attack.
                                                          ENRAGED KODIAK
Look Into My Eyes: Once per battle, two killed Iron       4th level Double-Strength troop [HUMANOID]
  Sons this battle stand back up. They now have hit       Initiative: +8
  points equal to their staggered value.
                                                          Iron Chains +8 vs. AC—24 damage.
                                                            Staggered: While staggered, the enraged kodiak in-
 AC 20                                                        flicts 30 damage.                                          365
 PD 16                         HP 54
 MD 18                                                    Slavering Bite +8 vs. AC—15 damage, and the target is
                                                            grabbed.
IRON SONS LORE                                            Ravenous: While staggered, the enraged kodiak can
A character knows the following with a successful          make an iron chains attack and a slavering bite at-
knowledge skill check.                                      tack.
    DC 25: The current general of the Iron Sons is a
man known only as Chauk.           He has personally
                                                            AC 20
commanded several contracts and possesses such high-
level intelligence on bastion technology and knows so       PD 18                           HP 108
many of the bastions’ darker secrets that the same          MD 14
bastions which hire him have also posted bounties on
his head. As such, he has not been seen outside of his
inner circle in several years.
      KODIAK LORE                                                 the death of her lover. She birthed Chronzia, the
      A character knows the following with a successful           kodiak devil, creeping from the north in the form of a
      knowledge skill check.                                      colossal glacier. Fressen returned to her realm to rejoin
          DC 15: Kodiaks have wide, trunk torsos but are still    with her other half, her twin brother Kwuoia, who is
      humanoid and easily differentiated from the bears they      always silent and spends the entirety of his existence
      came from. Few people can tell the males and females        planting and growing trees.
      apart. Kodiaks don’t need to hibernate but they do eat
      massive amounts of food, nearly four times any other        M.A.X.
      creature. They have no table manners.
          DC 20: There are three distinct subspecies of
                                                                  (Mobile Anti-echan eXoskeleton)
      kodiak. The best-known are the hulking brutes that          The appearance of this armored figure is rarely
366   most resemble the natural Kodiak grizzly bear after         reported, as few ever survive the encounter. Despite
                                                                  the rumors and accounts, no one knows what its goals
      which the species was named. A smaller variety, more
      akin to the smaller coastal brown bear, is found            are, its origin or destination, or if more than one even
      primarily in the Seliquam valley and peninsular             exists. It resembles an oversized exo-armor, but with
      rainforest. The least known is a tiny population of         no apparent openings to accept a pilot. Its body is black
      throwbacks who are barely distinguishable from the          without any insignia, and its arms and legs are as thick
      animals they spawned from, and are revered as the           as the torsos of similar sized enemies. MAX possesses
      closest thing the kodiak religion has to saints. The        rudimentary intelligence and problem solving skills. Its
      eldest of these, said to be as old as the present age, is   low, deep voice demands obedience and its sympathy is
      rumored to reside atop a mountain somewhere in the far      non-existent. No bastion in Canam has claimed its
      east of Canam.                                              construction. It is never found with anyone else, has no
          DC 25: Kodiaks have developed a culture in their        marks of origin, and has never been found as wreckage
      short span of time. Little is known about the kodiak        to be salvaged. It seems to be on a mission and is
      religion. They worship several gods unique to them.         singular in that purpose, never resting, never stopping
      Their major deities include Fressen, the maiden of          until it has completed its objective—after which, it
      winter and slumber. She attempted a mortal life with a      vanishes until another assignment is downloaded into
      kodiak shaman and was punished for her actions with         its memory banks by its faceless masters.
M.A.X.                                                     Reactor Meltdown:       If MAX is reduced to zero hit
Large 10th level wrecker [CONSTRUCT]                        points or less, all creatures up to far away suffer a +26
Initiative: +13                                             vs. PD attack, suffering 200 damage on a hit, half
                                                            damage on a miss.
Slam +26 vs. AC—100 damage and MAX pops free from
  the target.                                              Immunities: MAX cannot be marked and is immune to
                                                            poison attacks and disease.
R: Reliquary Plasma Caster +26 vs. AC—116 damage,
 and 15 ongoing fire damage.                               Resist Physical 16+: When a physical attack targets
                                                            this creature, the attacker must roll a natural 16+ on
Resist Variable Damage 11+: On its turn, the MAX can        the attack roll or it deals half damage.
 select an energy type. When any attack of said type
 targets this creature, the attacker must roll a natural    AC 26
 11+ on the attack roll or it deals half damage.            PD 20                           HP 432
                                                            MD 24
                                                                                                                        367
      M.A.X. LORE                                                  PAGUS
      Nothing is known of MAX.                                     Ixindar cannot create, only transform. Within a single
                                                                   night, as the black star fell from the sky, a million fae
                   ...Yet.                                         walked from their homes and vanished into the night.
                  M.A.X. was intended to invoke theo-              Many of the unfortunate victims came from the
                 ries and questions about the future.              chaparrans that lived in a large forest near the land later
                Anyone that owns our original 3.5 OGL              called Kakodomania. When they returned a century
          edition from 2008 already has an idea where              later, they were completely unrecognizable: not only
                                                                   had they been transformed to be physically identical
          MAX comes from. This origin has not
                                                                   regardless of their original species, but their carefree
          changed. Theories can include a relic from the           hearts had been replaced with dark, destructive
          old age, or an automaton from a bastion across           purpose. Ixindar’s corruption caused their skin to
          the ocean, or something from...SPACE!                    become thin, cracked and veiny. They lost all their hair
                                                                   from head to toe and their once slender forms bulged
      MERFOLK                                                      with slabs of corded muscle.          After centuries in
                                                                   darkness, only their ears remained the recognizable
      As these chaparran descendants lived their lives on and      feature from the old fae, around the same length as
      under the water, they eventually replaced their legs         chaparrans. An oddity of modern pagus is that some
      with fins and a tail. It is believed these fae branched      survivors of their attacks have reported pagus with
      around the same time as other nymphs, specifically           naturally round ears, though there has never been an
      water-based ones like nereids and naiads. Being so tied      explanation for this.
      to nature, and thus the world that reflected the power of        All other fae descendants have disowned this breed.
      Attricana, they were especially vulnerable to its effects.   Chaparrans and narros have sworn to their annihilation.
          The few fae legends that speak of them refer to          Alas, the most unfortunate side effect of the pagus’
      them as jeilynn, but many modern fae are unaware that        corruption is their reproductive system. Unlike other
      such a creature ever existed; it was only their              fae species, pagus females enter into season every two
      substantial consistent inclusion in human mythology          weeks and gestation only takes three months. Worse,
      that verified their existence in the previous age. They      pagus do not require pair bonding to breed outside their
      kept to themselves for thousands of years in the ancient     species, causing their numbers to increase at an incon-
      world, and in the modern one they are virtually              ceivable rate. Pagus know how to forge their own
      invisible, having been hunted close to extinction by         weapons and beat their own armor from an early age.
      their children, the dojenn. As it stands, sailor tales are   They are taught every facet of war and the quickest
      the only evidence of their continued survival. The           routes to success. Pagus warbands rarely fail in their
      legends claim the females are as beautiful as the men        goals, if only because their innumerable hordes can
      are revolting—as close to vicious animals as can be          simply overwhelm all but the strongest opposition.
      before they stop being fae altogether.                           By the time the First Hammer fell thousands of
          Despite many fairy tales, there has never been a         years later, pagus outnumbered all other fae combined.
      factual record of a bonding between any land creature        While Amethyst reduced most to ash in his death
      and a jeilynn. Though human sailors seem fascinated          throes, when the black gate re-opened, they returned
      by the idea, there are obvious physical hurdles popular      with an obsessed fervor. Thankfully, Ixindar lost
      fiction seems to ignore on a regular basis, which require    control over most of them as the pagus spread
      fairly substantial magic to overcome (since bonding
368
                                                                   throughout the globe.        Kakodomania found itself
      does not grant either partner the power to survive in        without much of an army, forcing Mengus to reconsider
      their mate’s hostile environment).                           her plans and wait for their numbers to replenish. How-
          Though they are classed as mammals and reproduce         ever, she is nothing if not patient. Without the
      the same as dolphins, this is as close as they come to       dominating whisper, the unbound pagus went wild.
      being related to other fae or humans.             Another    Some pagus claimed freedom from Kakodomania but
      unfortunate misconception insinuates that eating the         most followed the dictates of the corruption implanted
      flesh of a jeilynn grants one immortality. This is false     in their souls hundreds of generations prior. Raiding
      but has led to some barbaric attempts to test the theory.    bands appeared across the globe. Evil dragons took
          Merfolk are not expected to be direct opponents and      control of many to form their own personal guard,
      so monster stats are not included.                           claiming lands in Canam for themselves. Many of those
                                                                   that were left became nomadic. Their hatred for the
                                                                   other fae never died, and they found new enemies
                                                                   aplenty in this new time. Oddly, every year, more and
                                                                   more pagus are trying to better themselves. The fur-
                                                                   ther they are raised from Ixindar, the greater the chance
                                                                   for redemption, but first they must somehow escape
from the self-destructive tendencies of their kindred         PAGUS STRIFEBRINGER
and find their own place in the world.                        5th level mook [HUMANOID-FAE]
    The human mage Kereptis Rifts calculated that             Initiative: +8
more than six million pagus walked the earth in his day,
and with their rate of reproduction (even considering         Maul +10 vs. AC—9 damage.
their high mortality rate) that number must have easily
doubled or tripled in the modern day.                Their    Mounting Mob: Each time a strifebringer is killed in
communities never grow larger than a few hundred                the battle, all other strifebringers gain 3 hit points
before internal conflict splinters them. Their culture          (cumulative).
does not predate the present age, for they were neither
permitted nor interested in expressing themselves
while under the influence of Ixindar. This culture is          AC 21
noteworthy for what it lacks: they have no independent         PD 19                          HP 18 (mook)
writing style (unnecessary, as they keep no histories and      MD 15
the only tales they tell are braggartly retellings of their   Mook: Kill one pagus strifebringer for every 14 damage
battle exploits), they don’t play music (excluding war         you deal to the mob (see mounting mob).
drums), and they never dance. Since they were created
for war and reproduction, the society that developed
indulges in such actions.                                     PAGUS BATTLESWORN
    One notable development of this is a festival of          5th level troop [HUMANOID-FAE]
procreation called San Lossom (“The Founding”). All           Initiative: +10
sexually mature pagus in the community divide by gen-
der, and the males challenge the females to single com-       Maul +10 vs. AC—18 damage.
bat: the women may wield weapons in this battle, the
men may not. The males must disarm their opposites            Focused Aggression: When an enemy staggers the bat-
to earn the right to mate with them, while the females          tlesworn, said enemy becomes the focus of the bat-
resist with deadly force. After the highest-ranked              tlesworn’s aggression. The battlesworn gains a +1
couples have concluded their private duels, the festival        bonus to attack rolls and its damage increases to 21
degenerates into an orgiastic grand melee. All the              against its focus.
while, the war drums beat rhythmically, no different
from any other battlefield. Because female pagus are as        AC 21
large and dangerous as the males, there is no separation       PD 19                          HP 72
of gender in their day-to-day life. Females have as            MD 15
many rights as the males and if a female reaches the
rank of chief, she is expected to never be defeated by
challengers; most female chiefs have already birthed a        PAGUS OUTRUNNER
dozen or more whelps in their lives, so this is rarely a      5th level archer [HUMANOID-FAE]
problem for them.         Most shemjaza and dragons           Initiative: +10
discourage the pagus forming their own culture, but a
few have tolerated the San Lossom as it accomplishes          Falchion +10 vs. AC—18 damage.
two tasks: weeding out the weak and ensuring                  R. Crossbow +10 vs. AC—18 damage
continued pagus stock.                                          Natural 16+: The outrunner makes a second cross-
    Pagus were created to be perfectly obedient armies:
separated from Kakodomania, their barbaric tendencies
                                                                  bow attack (no more) as a free action.                 369
intensify because they no longer have a clear authority       Furious Anticipation: Any enemy that hits an ally of the
to follow and turn to the simple expedient of obedience         outrunner is vulnerable to the outrunner’s crossbow
to the strongest. As it is hard to dispute the physical         attack.
superiority of dragons, this makes the winged gods
natural choices for leadership. Sympathizers believe
                                                               AC 21
that, if instructed in ways of peace and given a benign
figure of respect, pagus could civilize. Evidence of this      PD 19                          HP 72
has already been seen in Apocrypha.                            MD 15
    Pagus are despised by every single race, even the
ones that rule over them. Shemjaza think of them as
hounds, dragons as cattle. All other races swear to their
destruction. Only a small number of nations and rulers
have permitted pagus to exist within their borders, and
only when it has been conclusively proven that they do
not live under the influence of Ixindar.
      PAGUS SHAITAR                                                 PAGUS JANNISHAR
      5th level Double-Strength wrecker [HUMANOID-                  8th level wrecker [HUMANOID-FAE]
      FAE]                                                          Initiative: +13
      Initiative: +8
                                                                    Maul +13 vs. AC—38 damage,
      Morningstar +10 vs. AC—36 damage.                              Natural 16+: The jannishar makes a second maul
       Natural 16+: Target is dazed until the beginning of             attack (no more) as a free action.
         the shaitar’s next turn.
       Shattering Blows: If the shaitar is engaged with at          Onslaught: If an enemy the jannishar is engaged with is
         least two enemies, it can make two morningstar               dropped, the jannishar can move to engage a new en-
         attacks instead of one as a single action.                   emy as a quick action.
      Unfocused Aggression: When the shaitar is staggered or        Focused Aggression: When an enemy staggers the jan-
       hit with a critical hit, on its next turn, the shaitar can    nishar, said enemy becomes the focus of the jan-
       make morningstar attacks as a move action.                     nishar’s aggression. The jannishar gains a +1 bonus to
                                                                      attack rolls and its damage increases to 50 against its
      Charge: The shaitar can move to engage an enemy                 focus.
        from far away as a single move action.
                                                                     AC 24
        AC 21                                                        PD 22                           HP 144
        PD 19                           HP 144                       MD 18
        MD 15
      PAGUS CHIEFTAIN
      5th level Double-Strength leader [HUMANOID-FAE]
      Initiative: +10
370     AC 21
        PD 17                           HP 144
        MD 17
PAGUS LORE                                                   degrades until little is left aside from an insane monster.
A character knows the following information with a           Most of these creatures are killed by the shemjaza
successful Knowledge (nature) check.                         before they can destroy the settlements they inhabit,
    DC 15: Pagus are militaristic to a fault. Each pagus     but some are enslaved and brought from battlefield to
whelp is trained harshly and vigorously from a very          battlefield in chains. These pagus are called the shaitar
early age to become a vicious warrior. When in combat,       – the breakers. The pagus strong-willed enough to
the pagus are regimented and single-minded, unlike the       avoid this horrible fate find their mental agility
riotous skeggs or the often solitary oggrak. The pagus       increasing, rife with thoughts of free-will and culture.
take pleasure only in death, not in torture, and as such
they are very quick in dispatching any opponents             PUGG
remaining after a battle. Pagus don’t believe in much        Unlike other fae descendants like the chiggoth, kythix,
other than what they see and feel. They act on instinct      and dojenn, the puggs are not difficult to find.
and seldom with reason. Because of their skewed              Collectively, they are a massive, destructive organism
disposition, their intuition endorses violence and an        quickly advancing beyond nuisance to real threat, a
unwavering dedication to the one they consider their         danger to nearly every nation on Earth. In some areas,
leader. When pagus mark an individual as their chief,        they are a random and uncontrolled pest, amounting to
they swear untiring loyalty to that authority. For           little more than a handful of rock-throwing, blunt-spear-
thousands of years, that fidelity was firmly tied to the     jabbing animals. While not dumb beasts, they have no
forces of Kakodomania. No matter how powerful a              avenues for directing their intelligence and when not
pagus chief was, she always answered to a shemjaza,          given clear and explicit commands (backed up by the
dragon, or occasionally the direct whisper of Mengus.        threat of force) they generally default to the most de-
When freed of that authority, pagus wander wild.             structive action they can perform. However, they have
Uncontrolled, they follow their last directions—to kill      proven to be domesticable, and when raised in a culture
anything that opposes Mengus. Unfortunately, pagus           that doesn't promote thievery or deception, puggs can
must be told to stop fighting and, without those             sometimes be raised to live normal lives as servants.
instructions, their path of blood will continue unabated.    Whenever someone hears the term “house elf,” it is
    DC 20: Pagus think forward, never backward. They         usually a pugg that is being referred to. For every
desire what they see and rarely plan ahead. They were        chaparran or damaskan captured or broken in the slaver
created to kill and do so very efficiently. Unlike the       markets, there are ten puggs that are processed and
shemjaza, pagus seldom play with their kills. They           forgotten. Domestic puggs are usually bred in pens like
dispatch as quickly as possible, razing villages and         pigs, as the feral ones are too difficult to re-educate, but
eliminating its population before moving on. If they         many slavers will still capture wild puggs to replenish
have carnal desires, they commit them quickly in order       their breeding stock. They are trained for simple
to resume their regular duties. Pagus are impatient and      chores, hard labor, and occasionally cooking. Sad to say,
easy to rouse. They will take to war over a morning          they still live longer and happier lives than if they had
meal with no preparation from the previous night.            been born into a bogg or skegg encampment, or even
They are decisive in action and when ordered to              one of their own swarms. Freeing a house elf is no
commit or if taking a quest by choice, pagus are narrow-     kinder than throttling it in its sleep, as even when they
minded in their fixation. They cannot be distracted          retain their feral instincts, they lack the brutal
and have been known to refuse sleep for days in their        experience necessary to survive on their own. In open
obsession.                                                   echa, when left to their own devices, puggs are
    Crossing a pagus is unwise and in battle, opponents
                                                                                                                            371
                                                             inevitably savage and destructive. In history their
are warned never to leave pagus alive. If they survive,      likenesses have been attributed to several fantasy
they will remember who wounded them and will think           creatures like boggles, brownies, leprechauns, and
of nothing but vengeance.              Pagus don’t taunt     various other malicious sprites.
opponents, and they never cheer. On the battlefield,
they are silent, cold-hearted machines. They march                        Puggs are one of my favorite mon-
forward and mark their targets. When a rival sees a                      sters—gifted with a mob ability that
pagus locking eyes upon him, that opponent must be
                                                                        was once distinctive in the genre. Their
ready, for that pagus is coming to kill them.
    DC 25: Pagus are a dominated race. The shemjaza                  Bloody Innumerable ability is meant to
and typhox dragons have held them under their thumbs             allow larger groups of puggs to emulate more
since the fall and ruthlessly murder any pagus that              powerful opponents. I have no problem if you
begins to chafe under the yoke of Ixindar’s rule. There          want to continue scaling the bonuses if four,
are few pagus in Kakodomania older than twenty years             five, or even six puggs gang up on one target.
of age. As a pagus ages, it doesn't become weaker and
decrepit as do other races. A pagus continues to grow
larger and larger until the day it is killed. However, the
mental health of the pagus, unless strong to begin with,
      PLAIN PUGG                                                 PUGG LORE
      0 level mook [HUMANOID-FAE]                                A character knows the following with a successful
      Initiative: +6                                             knowledge skill check.
                                                                     DC 10: Puggs have no aspirations, and only desire
      Sticks +5 vs. AC—3 damage.                                 the freedom to eat and kill whatever they want. They
      R. Stones +5 vs. AC—3 damage                               have no self-control and only stop eating when their
                                                                 stomachs are too full to fit anything else. Their bodies
      Bloody Innumerable: Two or more puggs can combine          can process any organic substance they can wrap their
       their efforts on a target with a melee attack (make one   jaws around, and many will cheerfully attempt to eat
       attack per group). 2 puggs = +1 bonus to attack and a     inorganic matter as well. The two most common causes
       +2 bonus to damage; 3 puggs = +2 bonus to attack and      of accidental death among puggs are choking on
       a +4 bonus to damage.                                     something too big to chew and being crushed or
                                                                 suffocated in a swarm.
       AC 16                                                         DC 15: Puggs can be found anywhere on Earth but
                                                                 are especially prevalent in western Canam where they
       PD 14                          HP 5 (mook)
                                                                 grow at an alarming rate. Female puggs can produce a
       MD 10                                                     litter of two to four offspring every three weeks, though
      Mook: Kill one pugg for every 5 damage you deal to the     only one in five hundred survives the eight months
       mob.                                                      required to reach maturity (the rest usually being eaten
                                                                 by their siblings and occasionally their parents).
      PUGG TACTICS                                               Estimates indicate that every square inch of the planet
                                                                 will be covered in puggs within a thousand years if dras-
      Puggs are cowards at the best of times, and refuse to
                                                                 tic measures are not taken.
      attack unless they have overwhelming numbers on their
                                                                     DC 20: Slavers often capture puggs to sell as house
      side (or are so hungry they forget themselves, which is
                                                                 pets to human owners. The puggs often don’t even
      more common than not). They will gang up and swarm
                                                                 realize they’ve been captured, as they are beaten less
      one enemy at a time, biting, scratching and kicking
                                                                 under human care than under the skeggs'. Small groups
      until it comes down.
                                                                 of puggs have been known to wander into slaver camps
                                                                 and give themselves up for the promise of food,
                                                                 especially if they don’t have numbers to overwhelm
372
their enemy. On their own or when in small numbers,                    I generally don’t include stats for good
puggs are absolute cowards.                                            creatures or creatures the characters are
                                                                      not expected to directly engage with.
             Puggs are stupid, animalistic, and                      This was more about space than creating
              driven by instinct, but you shouldn't              a wide range of monsters—given the ration
             always play them as completely                    allowed for this book, we kept with evil crea-
             mindless: occasionally, you might                 tures the players would most often fight. This
         surprise the PCs with a group of puggs                will change with future books.
    acting with what passes for cunning.
                                                           SHAPELESS WILD
SATYRS                                                     Many opponents swear these creatures are undead,
Satyrs, called scians by themselves and other fae, were    while others claim them to be shadows, but they are
represented somewhat accurately throughout human           neither. They are born from the death throes of lost
history.    They are one of the earliest chaparran         souls within the Sana Marsh but are neither ghosts nor
branches, eventually leading to centaurs. However,         wraiths. They breathe, but have no faces one can see;
satyrs are not the peaceful skittish creatures the         they have claws but no arms. They throw no shadows
centaurs are. While less feral and animalistic than        but seem to emit darkness, concealing their true shape
puggs and boggs, they are still wild creatures, and        (if they even have one). Only illuminated white eyes,
additionally are hypersexual, orgiastic, and hedonistic.   jaws of knives, and dripping silver claws twice the
The neurochemicals which in humans cause happiness         length of human fingers emerge from a mass of
and satisfaction instead produce an adrenaline response    blackness. Their sole purpose is to protect the Marsh
and a strong hallucinogenic effect in satyrs. They         and follow the commands of their demon mother.
quickly crash from this high and must immediately seek     They have recently been seen outside the Marsh,
out new pleasures or lapse into a dull fugue, during       attempting to drag victims back to the darkness to
which they are easily provoked into mindless, wild         increase their numbers.
rages. Satyrs are also incapable of bonding with any
creatures, and thus can only breed with their own kind.
Because their conception rate is the lowest of any fae,
                                                           THE SHAPELESS WILD
                                                           3rd level troop [BEAST-IXINDAR]
satyrs engage in as many sexual encounters as possible.
                                                           Initiative: +8
However, the species has a strong sexual dimorphism,
with female satyrs (also known as maenads) being
                                                           Reflective Claws +8 vs. AC—10 damage.
virtually indistinguishable from human women, albeit
                                                              Natural 16+: Make a second reflective claws attack.
with slightly pointy ears and profoundly unstable
minds. Male satyrs are not generally patient enough to
                                                           Evergloom: All light near the shapeless wild is reduced to
determine their partner’s species beforehand, preferring
                                                             dim, shadow casting light.
to seduce first and not bother asking questions. They
are incredibly charismatic and never take a lover by       Shapeless Distortion: The shapeless wild can pop-free as a
force, although their passions have been known to            quick action.
result in broken bones.
    Satyrs seldom get involved in combat and are           Hidden Ways: The first time in battle someone hits the
                                                             shapeless wild, it misses (unless a critical hit).
                                                                                                                        373
considered by many of the other races to be cowardly.
They hide in forests the same as chaparrans and
centaurs, though keeping away from both. Because of          AC 19
the increasing population of humans and their                PD 16                                HP 45
heightened sexual drive, many satyrs have migrated to        MD 17
nearby human communities to persuade passing locals.
    Satyrs should not be confused with fauns, a very
miniscule later branch from satyrs. Fauns are smaller,     THE SHAPELESS WILD LORE
less cowardly, equally as hedonistic but in different      A character knows the following with a successful
ways, preferring drink and song as their pleasure of       knowledge skill check.
preference.                                                    DC 15: One must take the tales told by tavern
    Satyrs are not expected to be direct opponents and     drunkards with a grain of salt. Though many stories of
so monster stats are not included.                         formless beasts beyond the bogg-controlled forests are
                                                           told, no one worth the price of a pint ever recounted a
                                                           reliable tale. Some described the shapeless as living
                                                           shadows, as if the shade they cast peeled from the walls
                                                           and enveloped them. Others proclaimed them to be
                                                           smooth-skinned creatures with nary a hole or wrinkle in
      their bodies save for a pair of white eyes floating in their
      featureless skulls. A similar story adds claws of silver
                                                                     SHEMJAZA
374   sticking from black fingers. Because of the lack of
      definition, all one can see is a pair of glowing eyes
                                                                     The greatest departure from legends, the modern com-
                                                                     manders of the dark armies of Ixindar don’t wield pitch-
      looking out from a black void, and vicious talons              forks, have cloven hooves and spiked tails, or sport
      whirling about it. Some claimed the creatures were             horns, though they do have pointed ears. They resem-
      cursed fae, maybe tenenbri or some offshoot of nymphs          ble the oldest fae races, but are not fae: they are the
      turned to shadow, while others insisted they were              pure manifestation of the power of syntropy, given the
      rejects of death, raised to inflict their rage upon the        form of the ancient fae by the intelligence of Mengus.
      living.                                                        How this came about remains a mystery. The fact that
          DC 20: The shapeless are moving beyond their               they closely resemble tilen gives credence to the claim
      marsh and attacking nearby villages, or reaching far           that the tilen are the nearest to the original fae form,
      beyond to entice distant rulers with similar promises of       but has not helped the tilen’s desire for peace with the
      immortality that drove the king of Kardia to madness           various nations of the world. Their appearance was un-
      and evil. The Torquil town of Barbecallis is rumored to        common in the time of Terros and unseen in Canam
      have fallen to shapeless hands, but in that case, it was       until only a few years ago. The shemjaza are usually
      because the two lords in charge of the keep had                the ones leading armies and committing secret tasks
      rejected the advances of the demon succubus as they            bestowed by their lords or god. Each one is worth a
      had already taken each other as lovers.                        hundred pagus.
                                                                         They stand much taller than any fae, growing in
                                                              not need to be prodded or threatened to obtain that
                                                              obedience. To a shemjaza, fulfilling the interests of
                                                              Mengus and Ixindar are as natural as breathing. They
                                                              are permitted the greatest latitude of any of Ixindar’s
                                                              creatures, for they regard freedom as the greatest evil in
                                                              the universe. All pagus in Kakodomania are controlled
                                                              by the shemjaza, and a few have even appeared in east-
                                                              ern Canam to usurp the dominion of the typhox drag-
                                                              ons. Shemjaza still number quite few even in Kakodo-
                                                              mania, though they are by far are the most dangerous
                                                              servants of Mengus.
                                                                 Shemjaza are all unique creatures with capabilities
                                                              and powers tailored for a particular role in the armies of
                                                              Ixindar. There should never be a point at which
                                                              shemjaza are a pushover for player characters.
                                                              Shemjaza will be expanded in a later book.
                                                              SKEGG
                                                              The skeggs share the boggs’ desire to achieve                375
                                                              satisfaction through violence. However, they are not
stature as their power increases, and have solid black
                                                              capable of the boggs’ casual masochism, and so direct all
eyes with no differentiation of the pupil, iris, or sclera.
                                                              their energy into harming others. Since they have no
They feel nothing except for physical and emotional
                                                              talent for building large communities, they must raid for
extremes. Everything must be pushed to an excessive
                                                              food and supplies. On their own, they attack caravans
limit, even pain, a sensation they are fascinated by and
                                                              and hamlets but rarely towns or villages unless they
go out of their way to inflict on both themselves and
                                                              have enslaved boggs or puggs to wear down the
others. Some intentionally mutilate themselves to keep
                                                              enemies. Skeggs are the smartest of the damaskan
their sensations constant. Despite their size and the
                                                              anathema, just intelligent enough not to rush head
intimidating aspect of their eyes, they are described as
                                                              strong into a fight, driving the lesser castes up first.
being astoundingly attractive and charismatic. Another
                                                              They have a love/hate relationship with the boggs, but
misconception claims they are all sadistically evil, which
                                                              feel nothing but disgust for puggs, which they regard as
is not entirely true: what they are is the epitome of amo-
                                                              little better than useful vermin.
rality. The concepts of good and evil are meaningless
to them, and even chaos and order confuse them as
philosophical notions. All they understand is obedi-
ence, and unlike the pagus and typhox dragons, they do
      SKEGG PUGG-DRIVER                                          SKEGG LORE
      3rd level, leader [HUMANOID-FAE]                           A character knows the following with a successful
      Initiative: +7                                             Knowledge (nature) check.
                                                                     DC 15: The skeggs consider themselves the ruling
      Pugg Prodder +8 vs. AC—10 damage.                          caste of damaskan anathema and will always assume
                                                                 control over boggs and puggs whenever they encounter
      R. Nice Throw +8 vs. PD—8 damage from throwing a           them.     Both skeggs and boggs look upon their
        nearby pugg at the target. There is now pugg en-         descendant puggs with contempt, offering them no
        gaged with the target.                                   rights or privileges, throwing them in front of a battle
                                                                 line, assigning them the hardest labor, occasionally
      Rabble Rouse: All puggs in the battle gain a +1 bonus      using them as furniture, and even breeding them as a
        to attack and a +2 bonus to damage rolls. This is cu-    food source.
        mulative with the puggs’ bloody innumerable ability.         DC 25: Skeggs will not breed with boggs and will
                                                                 oftentimes keep a bogg mother in chains to maintain
      Crowd: The skegg pugg-driver is always flanked by a        order over a nest. Skeggs also have a basic knowledge
        mob of puggs—the details are left up to the GM.          of weapons and armor and enough intelligence to appre-
                                                                 ciate treasure and the affectations of culture—skills
       AC 19                                                     worth their weight in a chained bogg mother. Pugg-
                                                                 drivers occasionally sell some of their stock to human
       PD 17                          HP 45
                                                                 traders.
       MD 13
                                                                 THORNSHROUD
      SKEGG INCITER                                              In the darklands, there is a complex hierarchy, which
      3rd level, leader [HUMANOID-FAE]                           not all of Mengus’ minions care to follow. Shemjaza,
      Initiative: +7                                             typhox dragons, and other powerful evil creatures
                                                                 engage in an intricate dance of dominance and
      Morningstar +8 vs. AC—10 damage.                           deference. In theory, shemjaza overrule all other
      Natural 16+: An enemy is vulnerable to an ally’s next      subjects of Ixindar, but in practice they often have their
       attack roll.                                              own concerns and feel no compulsion to enforce their
                                                                 will, enabling other overlords to take power. None of
      You’re Not Finished: If an ally falls in the battle, the   this mattered when Thornshroud arrived.
        skegg inciter can make a morningstar attack as a reac-       Thornshroud is a construct of living armor with the
        tion.                                                    head of a human grafted onto it. The head is withered
                                                                 and decrepit but still conscious and aware. Negative
       AC 19                                                     energies keep the psyche intact, though twisted by
       PD 17                          HP 45                      whispers from the darkness.          When Thornshroud
                                                                 arrived in Canam, he swayed any forces he approached.
       MD 13
                                                                 Pagus, shemjaza, and dragons wilted under his will.
                                                                 Instead of corralling the masses of evil behind him in an
      SKEGG THUG                                                 assault on Canam, this armor vanished on a mission no
      3rd level, wrecker [HUMANOID-FAE]                          one else was aware of, one he wouldn’t share with his
376   Initiative: +5                                             subordinates. He told them it came from the highest
                                                                 authority, orders from the greatest voice of all.
      Heavy Bone Warclub +8 vs. AC—10 damage.                        Thornshroud takes joy in the torture and suffering
      Natural even hit: Make a second heavy bone warclub         of those he deems inferior, which includes every living
       attack (only one) as a free action. This second attack    and unliving creature on the planet. Unlike a pagus,
       inflicts 14 damage.                                       Thornshoud wears his emotion visibly, laughing at the
                                                                 pain he inflicts, taking trophies of those he kills,
      Amplification: The skegg thug benefits from the esca-      brandishing pelts and skulls as marks of this glory. His
        lation die.                                              ears are round, proof that such depravity could only
                                                                 come from a human. Not even he knows his own age or
                                                                 where on the planet he fell under the shadow of
       AC 19
                                                                 corruption.
       PD 17                          HP 45
       MD 13
377
      THORNSHROUD                                                 so close to their spirit animal that the two became
      10th level Double-Strength wrecker                          merged. As with most magical mutation, some of the
      [IXINDAR-CONSTRUCT]                                         traits of the now hybrid being would have passed on to
      Initiative: +14                                             its progeny. Of course, this theory does not account for
                                                                  the number of such creatures relative to the rarity of
      Holocaust (sword) +26 vs. AC—116 damage                     spirit-bonded, and it is possible that other forms of mag-
       Natural even hit: The target loses a recovery. If it has   ical shapeshifting may contribute to the phenomenon.
         no recoveries, the target is stunned (save ends).        The therianthrope condition has also been seen in
       Natural odd hit: The target is grabbed and is vulnera-     reverse. Though magic usually creates a dire creature,
         ble to holocaust attacks until free. Only one target     occasionally a normal animal may develop a level of
         can be grabbed at a time.                                intelligence equal to or higher than humans or fae. The
                                                                  darawren believe that when such an uplifted animal
      Engine of Ixindar: As a standard action, Thornshroud        develops a connection with a humanoid, it can
       may use a recovery to regain 75 hit points after using     eventually discover how to take their form, though rare
       engine of ixindar .                                        is the animal, even an intelligent one, that can pass for a
                                                                  hominid without any tells. Regardless of its source, the
      Holocaust Riposte: Use a recovery as a free action and      transformative condition is only passed on to the
        gain a standard action.                                   werebeast’s offspring about half the time, even when
                                                                  they bond with another werecreature.
      Structural Integrity: When Thornshroud is reduced to 0          Natural-born werecreatures are not predisposed to
        hit points, his head detaches from his body, grows        any alignment, although the majority have an at least
        four spidery legs and attempts to escape. In this         semi-feral lifestyle and live in their hybrid and
        form, Thornshroud has 42 hit points and an AC/PD/         transformed state almost as often as their original form.
        MD of 28.                                                 Those cursed by magic often turn into psychotic
                                                                  monsters, as their minds are unable to handle the shock
                                                                  of the first transformation and crack under the strain.
       AC 26                                                      However, it is not unknown for a werecreature’s mate
       PD 24                           HP 432                     to voluntarily accept such a spell, and while such folk
       MD 20                                                      tend to be more capricious than most due to not having
                                                                  the psychology of shapeshifting ingrained since birth,
                                                                  they are no more disposed toward antisocial behavior
      THORNSHROUD LORE                                            than a natural therianthrope.
      There is currently no lore associated with Thornshroud.
                                                                               Natural therianthropy would be a
                   Currently, Thornshroud is part of a                         good Unique for a character. Trans-
                   massive shift in how Ixindar runs its                      forming obviously wouldn't provide
                  war campaign. Expect more infor-                           any direct mechanical benefits on its
               mation in the next book. But as you                      own, but if paired with an appropriate
          might have predicted, his design and that of                background, it could be a very interesting and
          Gebermach (mentioned in the fluff and seen in               viable choice.
          the Death of Amethyst illustration) are similar
378       for a reason.
      WEREBEAST
      Contrary to popular belief, one does not contract the
                                                                  I
      disease of lycanthropy by being bitten by a werewolf.
      Most werecreatures are born that way, either to fae               t was four days later when Aiden heard the shout.
      (mostly chaparrans) or humans unusually susceptible to               "Custodians! What fortune!" Captain Rothschild
      magic. Afflicted lycanthropy is not a disease, but a              shouted from outside. Aiden jumped from the bed
      deliberate curse, usually inflicted by a particularly             and scratched franticly at the wood to slide open the
      invidious spell.                                            shutter. The parade had passed into Limshau’s borders
          Throughout human history, therianthropes, as some       during the night.
      prefer to call them, have been described as being                "The anathema flee further into the west," a sharp,
      tricksters, villains, wise shamans, or faithful lovers.     clear, and charismatic voice answered, a master of the
      There is no distinct therianthrope culture, though the      language, "chasing food and from that which feeds upon
      condition passes along family lines and may influence       them." Aiden poked out his head to see. When that
      local traditions. Natural werebeasts are believed to        failed, he went for the door.
      have originated when one of the rare spirit-bonded grew          "Yeah, they were here, ‘bout two dozen. Never seen
379
      them this far," the captain replied. Still with half his layers   n't find a single flaw on the modest amount of exposed
      on, Aiden threw open the doors, missed the steps, and             skin. Gentle enough to be swept away by a stiff breeze,
      slammed into the dirt. He flinched from the pain still in         strong enough to push the breeze back. A sharp nose led
      his leg. It passed quickly as he saw them, as real as every       to brilliant green eyes. Narrow in face but high in cheeks,
      wish wanted them to be.                                           her slender body floated towards him.
          The damaskans noticed Aiden with their piercing al-               Aiden's jaw became unclenched. In a beat, he was
      mond eyes as he rounded the carriage. These two wore              fourteen again, ogling the sketches under the bedsheets.
      new clothes, pressed and clean--a common feature of the           He became ashamed by his imperfections and hygiene.
      species. They abhorred getting dirty. The ears, their             The light caught her flowing straight dark hair thrown
      most distinguishing feature, tapered straight out a few           back from a head turn. Strands pulled aside to expose the
      inches from the sides of the skull to a sharp point. Both         ears. Her smooth, light brown skin peeked from gaps in
      these guards were male. Supposedly, a female's ears were          her armor. She was close and he appreciated the perfec-
      pointed higher and fluttered depending on her mood.               tion. The coat had round buttons that continued up from
          Their hair was dark and cut under shoulder length.            the hips to the high collar, where it was topped by a firmly
      Their skin was light tan. Aiden took note of their visible        secured short belt. The collar continued half way up her
      age, younger than himself. They wore the black kawabari           long neck.
      and overcoat distinctive of the warrior scholars from the             She passed him and stopped as they locked eyes. He
      city of books. The kawbari Limshau armor was the uni-             wanted that to last forever. Everything everywhere led to
      form and signature of the custodian. Overlaying leather,          this instant. It was beyond anything he had imagined or
      both conditioned and boiled, covered nearly every inch of         prepared. She broke the moment and looked down at his
      their bodies. The longcoat of thick split leather, ran down       arm. When she reached for and grabbed it, the adrena-
      to the base of waist in the back, but flowed down past the        line could be measured in wattage. She pulled his sleeve
      knees in front. Their blades were locked and safe on their        and revealed the watch. "Rompere?" she asked
      backs.                                                                "Pardon?" Aiden answered.
          "Perhaps the speculation of a chiggoth in this region is          "Non functional." She shared the accent of the others,
      accurate," the one custodian said.                                a strange sort similar to Minx's, but with an emphasis on
          "Either way, you here for escort?" Rothschild replied.        perfect pronunciation.
          "No. You are three days from the city. You will find              "Yes."
      no other threats in your approach. We patrol to find the              She released him. "A wizard's book but bastion born.
      nest. We suspect it not far from your path. Have you              You have a tale."
      suffered losses?"                                                     "I do indeed." Aiden tryed to form the best smile he
          "A few, yes."                                                 could. His thoughts quickly migrated to remind him of
          Aiden just watched and admired the accuracy of those          the unbuttoned shirt and rumpled hair.
      stories. They walked with such subtlety and lightness,                She tilted her head and a slight smirk to lift the spirits
      they were hardly leaving impressions in the soil. Every           of the dead crept over her face. "Then the city will wel-
      arm movement was intended, no peculiar itches or nerv-            come you."
      ous ticks, no idle hands. They stood straight and balanced            "Thank you," was all he could marshal as his brain ram-
      without shuffling. Their very existence was a denial of           bled on with other distracting thoughts.
      common sense and if the gate above were to close, their               "Anything of concern, Raven" called out the lead cus-
      deaths would come quick under the unforgivable wrath of           todian.
      logic.                                                                She answered him. "There is nothing tainted or cor-
          "Unfortunate," the custodian said.                            rupted. No advanced technology."
          Other passengers had emerged from the convoy to                   "Very good."
380   get their glimpses. Some had seen the likes of them be-
      fore. The women were smitten. The men were unsettled
                                                                            Aiden glanced at his watch. "Prohibited?" he asked.
                                                                            "Not exactly," Raven answered as her smile faded.
      but unsure why.                                                   "Unprotected power cells are unsafe in environments
          "Should we worry over contraband?" the custodian              such as these.
      added. Aiden noted they had no horses. They ran with-                 Aiden attempted to impress. "Actually, I know…
      out a drop of water or sweat since the city and would             I’ve…I’ve read."
      continue to do so until nightfall.                                    "Then reminding you of it was avoidable," she an-
          "Never gave you reason to suspect before," the cap-           swered directly and stepped away. Aiden furrowed his
      tain answered. "Still, you’re in your place and welcome to        brow, unsure how to make of that.
      check."                                                               The lead custodian resumed his conversation with the
          "We already are."                                             captain. "We will leave you to your journey," the custodi-
          The third custodian wore white and was orbiting the           an said. He called out, "let us continue, Raven."
      opposite side of the caravan. Aiden turned back to notice             Raven started for the other two. Aiden stepped up to
      and instantly became aware of his unbuttoned undershirt,          follow her. "Raven, nice name."
      his damaged pants, his unshaven face and morning hair.                She continued walking. "It is," she replied. Fae seldom
          She studied every passenger, scrutinized each vehicle,        sported curves. Detractors complained of their lack of
      and did so with only a passing glance. She looked like a          definition, that females missed many of the voluptuous
      human girl barely at the sunset of her teens. Aiden could-        aspects of women, and males the tone and muscle of
stout and sturdy men. All Aiden could think was how               The captain walked back around. "Hoping for an im-
those critics never spotted a damaskan from behind            pression?" he asked, finally jostling Aiden out of his deliri-
strapped in kawabari leather.                                 um.
    The captain offered his hand to the lead. "Thank you          "I don't know. I guess…yes."
again." When it wasn't accepted, the captain let it drop.         "Next time don't ask a question you know the answer
The two custodians approached Raven.                          to." Aiden broke his stare to finally look at him. "Don't
    Aiden watched her slip away. He didn't want to follow     fret, you'll see more where that one came from." He pat-
but he couldn't let it drop.                                  ted the disillusioned wizard on the shoulder.
    "My name’s Aiden," he finally announced.                      "Yeah, but..." Aiden had ceased being an adult some
    She looked back as she walked away. "I did not ask."      time ago.
He had read they had no concept of deception, that their          ...no higher than a princess, an exotic, a target that
outlook and behavior was foreign to those unaware. A          could never be struck...
year visibly older or younger could mean a century. A             "You'll remember this meeting, but it's not memora-
century of traumas and delights can change a person. His      ble. Sorry to say." The captain climbed on top of the lead
hand under no conscious control finally took the initiative   coach. Aiden brought his eyes back to the forest. He
and flattened his hair and buttoned his shirt. The elves      wasn’t sure what the captain meant. "Hey! Wanna walk
vanished into the woods, her white leather the last to        the rest of the way?" was the final snap Aiden needed to
fade. The passengers and guards boarded the caravan.          recover his adulthood. He walked up the steps, back into
Aiden kept his eyes on the fluttering leaves.                 the coach. "God have mercy on you in Limshau."
381
THEMES
The overarching theme of the setting is ‘lines between extremes’.
The line between fantasy and technology is the most obvious, but
this is only the tip of the iceberg. There is the line between
humanity and the fae peoples, and the discrimination that often
results therefrom; the line between the religion that betters the
believer and that which subjugates the outsider; the line between
civilization and wilderness, and the difficulty each has in co-existing
with the other.
      What is most important is the way in which these lines manifest.
At first, it is appropriate, even encouraged, to represent them as
dividing lines: partitions between extremes, and never the twain shall
meet. Over time, however, they should evolve to represent a
continuum, as the characters’ experiences with the world beyond
their preconceptions cause their ways of thinking to change. Not just
the characters’ attitudes, either – player characters are dynamic and
powerful individuals capable of making a global impact. The actions
of the party should have the potential to change the world, even if
only one small corner of it.
      Where most fantasy settings start from an exotic basis and grow
gradually more familiar as the players are exposed to them, Amethyst
should start from a basis of familiarity and grow more and more
outlandish.      The modern-style techan, with his day-to-day
conveniences that roughly equate to the player’s everyday life, is
thrust into a realm of floating stone heads, trees the size of
skyscrapers, teleporting wild cats, and impossibly beautiful and
graceful near-immortals. The staid librarian is forced to leave her
peaceful stacks in pursuit of a lost tome, and begins to experience the
things that once she only read about. The miners who have never left
their underground tunnels must venture out into the daylight and
fresh air. In every case, no matter how jaded the character may claim
to be, these experiences should be presented to them as the greatest
of wonders. The one dividing line that underpins any Amethyst
adventure is the line between isolation and experience.
CONCEPT
Virtually any adventure concept can be fit into Amethyst; the basic
dungeon crawl; the epic quest; the noir mystery; the war story; the
fairy tale; psychological or body horror; even sports stories have their
niche. The only thing necessary to give the adventure a particular
Amethyst feel is to emphasize any contrast between familiarity and
otherness, injecting symbols of modernity into fantasy and symbols of
fantasy into modernity.
      The foremost manifestation of this theme is the conflict
between magic and science. Even if they never leave the bastion, a
techan party has to deal with at least a low-level of disruption, not to
mention the consideration of why they’re in a bastion in the first
place. Even if they never encounter techans, a fantasy party likely
has some synthetic equipment or would give up a large chunk of a
      treasure haul to obtain some. Regardless of the               unenchanted loot into the means to upgrade their
      adventure concept, therefore, the first decision to be        equipment, and to indulge in the luxuries that they are
      made when planning an Amethyst adventure should be            fighting to preserve. As part of the techan experience is
      whether the party will be echan, techan, or a mix of the      dealing with the fantasy world on its terms with often-
      two. Some adventures will only be possible with one           inadequate equipment, even if there is a hole in the
      type of party, while others can easily switch between         team’s strategic makeup, the adventure should not be
      the two, but the choice will inevitably impact the way        adjusted to compensate unless the disparity between
      the players approach the adventure.                           the capability of the party and the power level expected
           An adventure with the same locations and the             by the adventure is too great.
      same monsters can often have radically different
      approaches, outlooks, and outcomes depending on
      whether the party follows the path of technology or fan-
                                                                    RELATIONS
      tasy. The characters themselves will have different           In The 13th Age Roleplaying Game, characters are de-
      motivations. A traditional fantasy character adventures       fined more than any other game by their relationship to
      to make a name for themself, to acquire wealth, or            the setting elements. Although Amethyst lacks Icons as
      because they are called by a higher power (whether a          The 13th Age Roleplaying Game defines them, the
      personal moral calling, a command from a superior, or         concept is still there, and remains just as vital. In Ame-
      an undefined sense of destiny); an echan party tends to       thyst, your allegiances and associations may be the most
      have a variety of individual motivations and approaches       important things on your character sheet—they define
      the adventure with much less focus as a result. A             your perspective on the world, and who your friends
      typical techan character is part of a unit, often             and enemies are, not merely on a local scale, but in the
      paramilitary, and thus pursues the adventure’s objective      epic struggle taking place every day for the very soul of
      more single-mindedly because it’s their job. A techan         the Earth.
      party will usually play through an adventure in a more              The techan group should define its perspective on
      linear fashion, even if the details of the adventure are      the fantasy world before starting play. If dragon attacks
      unchanged.                                                    are threatening bastion and village alike, this is usually
                                                                    merely a matter of flavor – whether the techans look
                                                                    down on their echan allies as ignorant bumpkins, are
      ORIGINS                                                       uneasy around them for the effects they may have on
      The choice of path also determines the physical starting      technology, or are even fascinated by their seeming
      point of the adventure. For fantasy games, the old            exoticism, they do not require any additional motivation
      expedient of ‘you all meet in a tavern’, while cliché, is     to make common cause. When offered a quest,
      nevertheless a viable option. Fantasy characters are          however, a party that despises echans is probably going
      presumed to be capable individuals, can come from             to demand some pretty hefty compensation in exchange
      virtually anywhere in the world, and have no real need        for interacting with them. On the other hand, a group
      to know their companions prior to the start of the game.      that is curious or even sympathetic to fantasy (but not
      A fantasy party will usually be broadly diverse, with         enough to want to give up refrigerators and microwave
      characters more often created according to the whims of       ovens) is just as likely as any echan adventurer to help a
      the individual player rather than the needs of the group.     dragon-ravaged village out of the goodness of their
      While most groups tend to cover as many of the tactical       hearts (and for the less philanthropic, the lure of the
      bases as possible (rare is the party that will set out into   dragon’s hoard applies as much to techans as it does to
      the wilderness without a healer, for instance),               unlikely heroes out for adventure). As the techan game
384
      sometimes this will require the adventure to be               lends itself strongly to military or paramilitary groups,
      tweaked to accommodate a deficiency in the group.             those with no opinion one way or the other may be
            Techan parties do not have the luxury of                content to simply follow their orders. Regardless of
      individuality. As outsiders in the fantasy realm, without     their motivations, though, techans tend to view all
      ready access to the means to repair and resupply, they        echans as essentially the same, until they are confronted
      only have one another to rely on for support. As such,        by the realms of variation throughout the world. A
      they should know each other extensively before the            techan adventure, despite being very focused, should
      adventure begins. Techans who meet over a brew and            take care to accentuate both the common and the epic
      decide to take on the world tend to have their bones          fantasy elements: these are all new and unique
      scattered across the wilderness in very short order. A        experiences to the characters, and even if they try to
      techan group is usually part of an organization. They         shut them out, they cannot help but be affected by the
      are accustomed to hierarchy and uniformity, their             novelty.
      equipment is issued to them rather than found or                    An echan group does not need to define its
      crafted, and with very few exceptions, they all come          position relative to the bastion-born, but each individual
      from the same bastion. The bastion is the default             should consider where they come from and how that
      starting point and ‘home base’ for a techan party, and        background relates to the world at large. An ex-slaver
      the group will have to periodically return to it to restock   from Baruch Malkut is going to relate very differently to
      their batteries and ammunition, to convert their              a Limshau damaskan than a knight of the Bulwark. A
party from Limshau and a party from Seliquam might
be equally cosmopolitan, but the one comes from a
                                                             ADVERSITY
background of cooperation and cultural exchange while        The most crucial consideration for any techan party is
the other comes from an untrusting, cutthroat society.       the threat of disruption. Sooner or later, all their nifty
Additionally, while echans are broadly more                  toys are going to break, and oftentimes their survival
experienced with the wonders of the world than               depends on their ability to either repair them or find
techans, most are just as isolated, having never traveled    some way to do without them. As a result, techan
more than a few miles from their homes, or ventured off      parties rarely venture far from home, as it is too difficult
the beaten paths if they are habitually nomadic. They        to find replacement parts far from their bastion of
are used to the standard elements of the fantasy world –     origin. Techans will never find useable treasure in the
the diversity of peoples, the idea of magic if not           hordes of the monsters they dispatch. Any technology
necessarily all its implementations, the dangers of the      they might find would have been disrupted and
wild – but they are also aware that there are many           rendered useless after such long-term exposure, and the
things in the world that they have not seen yet. An          only value magical items might have for such a group is
echan adventure should accentuate the differences            the paltry amount they would be able to sell them for at
between the characters’ home experiences and what            the nearest village, since the prolonged exposure to
they encounter on the road, or the strange similarities      EDF required to find a suitable buyer is rarely worth
that can arise despite very different circumstances.         the risk. As a practical consideration to ensure the
                                                             characters do not fall behind the curve expected by the
                                                             game, treasure drops for techans should rarely include
TALENTS                                                      magical items unless those items have major plot
Techan and echan parties each have some things they          significance (and that importance should be made
can do that the other cannot. Obviously, the techan          obvious at the time). When fighting techan monsters
group cannot perform magic, and while some may have          (Iron Sons, MAX, etc.), this is not an issue, and salvaged
access to sufficiently advanced technology that can          technology can be a viable reward. Even if the enemy
replicate some of its effects, that technology must be       carries nothing that can be retrieved whole, it would be
carefully guarded and rationed. An echan party has           reasonable to award the group with an appropriate value
more reliable access to efficient healing, large-scale       in widgets a character with the Engineer skill can use to
damage effects, powers that boost individual prowess,        resupply and upgrade the group’s equipment.
and spells and items with the potential to change the              Another inevitability that techans must contend
way they think about obstacles. An adventure for such        with is their own attitudes toward echa. Although there
a group must take into account the possibility that          are exceptions, most techans have no idea how to relate
someone can fly over a wall to open a gate from the          to echans, and constantly risk causing offense with their
inside, or use magic to read a hostile courtier’s mind and   perceived superiority complexes. They intrinsically
devise a counter for his arguments the night before          view fantasy as something that doesn’t belong in the
their audience with the king.                                world – a view which echans do not hold of them in
      A techan team, while lacking the ability to affect     turn, and which they will have to come to terms with in
the world in such profound and unusual ways, has a           the event, increasingly likely with prolonged exposure,
slightly broader base of power. They are better able to      that they become saturated with magic and are unable
compensate for one another’s’ deficiencies. With very        to return to their home.
few exceptions, any techan can use any other techan’s              As much as techans do, echans must contend with
equipment, so very rarely will the outcome of a plan         the fact that the world at large is a dangerous place, and
                                                                                                                            385
depend entirely on one character’s special abilities:        unlike techans they have less reliable refuges to retreat
techans have more latitude to adapt as a result. As their    to. Echans as a whole do not have the same sense of
abilities focus on improving the ability of the group        solidarity that the bastion-born do, and the variety of
rather than the individual, their damage output and          peoples and attitudes throughout the civilized world, let
defensive ability are more consistent than an echan          alone the wilderness, means that they cannot be certain
party, and while they do not have ready access to            of how they will be treated from one settlement to the
instant healing, they do have fortress-like vehicles that    next. While the ability to freely use magic is a great
they can retreat to when the going gets tough. An            help in defending against the unknown, the unknown
adventure for a techan group should account for their        can often use it right back, frequently with more
ability to take down large numbers of low-powered            expertise. Furthermore, while anyone in an echan party
enemies without much difficulty, their ability to            can benefit from magic, only a few can actually use it,
amplify their effectiveness with concentrated fire or        and if those few are somehow incapacitated, the group’s
explosives against more potent threats, and their power      collective effectiveness is substantially reduced.
to overcome or simply demolish physical obstacles,                 Closeness with the fantasy world can be a double-
depending on what means of transportation they have          edged sword, because the problem with magic is that it
access to.                                                   is inherently chaotic. Familiarity breeds contempt, and
                                                             that can be deadly when one expects to easily dispatch
                                                             a clutch of mindless puggs and instead falls into a pit
      trap contrived by one of the few wily ones.                   therefore more likely to contain two techans than a
      Forejudgment is a particular problem for fae, who are         single one. If a lone techan joins an echan party, it may
      accustomed to homogeneity within populations: even a          be reasonable for the GM to create an NPC party
      Limshau      damaskan     would     have     difficulty       member with the necessary technical skills that the
      understanding that challenging the tough but good-            player character lacks.
      natured barbarian to an arm-wrestling contest, despite
      being certain to lose, would be a better way to get                         What your players want should usu-
      information out of a group of rival adventurers than                        ally trump canon difficulties in a
      defeating his touchy wizard companion in a battle of                        mixed party, unless you've got a story
      wits. An echan group must be constantly made to                            reason to emphasize the divide. In a
      realize how much they don’t know about their own
      world, preferably in the most inconvenient way
                                                                             mostly-techan party (especially one with a
      possible.                                                         vehicle), it can be as simple as just not letting
                                                                        the echans touch the high-tech things, keeping
                                                                        them outside the vehicle and ignoring the am-
      MIXED GROUPS                                                      bient EDF rules. In a mostly-echan party it's
      Though the game separates fantasy and technology by
      default, the dominant theme of the setting is the                 a little tougher to square with canon, but un-
      interaction rather than the segregation of the two.               less the player wants to deal with her equip-
      While normally this applies on a macro-scale, it can just         ment constantly breaking down as a roleplay-
      as easily apply to interactions within the party. Mixed           ing event, don't press the issue without a good
      groups have hurdles, but this has never stopped them              reason.
      from trying.       All that is required is a suitable
      justification for why echans and techans would be
      working together. The biggest consideration from a            PATTERNS OF
      gameplay perspective is the impact of disruption on the
      team dynamic. The GM should monitor this situation
                                                                    LANDSCAPE
                                                                    In fiction, the focus of the quest is the journey rather
      carefully: if the party is getting constantly tripped up by
                                                                    than the goal. The lands that they pass through should
      the default disruption rules, consider adopting one of
                                                                    take up more of the party’s attention than what awaits
      the less punitive variants in the interests of the group’s
                                                                    them at their destination. In order to retain the sense of
      fun.
                                                                    familiarity versus otherness, Amethyst’s regions are only
            In a standard group, the most common mix is the
                                                                    broadly defined, allowing the GM to populate them
      inclusion of a single outsider. Perhaps techans have
                                                                    with wonders as the adventure requires. The following
      allowed a fantasy character in their fold to help them
                                                                    general descriptions can aid the GM in converting
      with diplomacy and regional expertise. Maybe a techan
                                                                    adventures from other sources to Amethyst’s world.
      has fallen prey to the lure of enchantment. As not all
                                                                    Over the course of a single adventure, the party should
      ‘echan’ humans actually generate EDF, the inclusion of
                                                                    travel to between one and three locations: even if they
      a single non-mage human may not actually impact a
                                                                    remain within the same region (or even the same city),
      techan party at all. A mage or a fae (gimfen aside)
                                                                    every adventure should involve going somewhere amaz-
      would be a different matter, as consideration would
                                                                    ing and seeing something fantastic.
      have to be made for their effect on the group’s technol-
                                                                          Abidan: Abidan is a civilized and well-populated
      ogy. Furthermore, as many techan adventures promul-
                                                                    country with little excitement to offer adventurers
386
      gate the cause of technology over magic, a truly echan
                                                                    beyond those serving on the Wall. Though not as safe
      character would have to be highly unusual to hold simi-
                                                                    as Limshau, Abidan is blessed with friendly neighbors
      lar goals.
                                                                    and a solid infrastructure, albeit one constantly under
            A lone techan amidst fantasy characters would
                                                                    threat of pagus attack (only really a consideration for the
      have more difficulty. Most techans leaving bastions on
                                                                    inhabitants of Janoah – most others feel themselves
      their own are tourists looking for a temporary escape
                                                                    perfectly safe). Unlike Limshau, Abidan is more like a
      into enchantment. They keep to the main roads like
                                                                    traditional fantasy kingdom – it actually has a king, for
      the Continental Cross, never witnessing the hardships
                                                                    one thing, and knights and priests as well as wizards.
      of those living under fear of pugg or bogg attack. They
                                                                    Its strong basis in religion but lack of a single state-
      travel to a secured and safe echan nation like Limshau
                                                                    sponsored church makes it less prone to corruption than
      or Salvabrooke, have a happy little adventure among
                                                                    other nations, with such occurrences being largely
      the elves, and return thinking they have gone rugged
                                                                    limited to the outer fringes. Abidan is most suitable as
      and tackled the harsh world. If forced to endure for
                                                                    a homeland or base for an echan party, the destination
      long in that world, their equipment will start to fail, and
                                                                    for a delivery or escort quest, the site of a great battle
      unless they have the expertise to maintain it on their
                                                                    between forces of good and evil, or merely as an
      own (or can make friends with a gimfen mechanic) they
                                                                    example of what Man is capable of if the best parts of
      may soon have to become echan themselves if they
                                                                    his nature are indulged.
      want to survive. Mixed echan-dominant groups are
      Baruch Malkut: Konig’s kingdom would less likely        slightly less impressive, as most narros living spaces are
be a passing diversion and more appropriately a major         very dimly lit and tend to be somewhat claustrophobic
element of a larger quest, if not the catalyst of the quest   for taller species (it being somewhat impractical to build
itself. The rich live in fabulous mansions and employ         high vaulted halls when you have to contain your city’s
every type of magical convenience, their wealth               entire population within a single mountain and your
ensured by the slave-tended fields. The poor are              religion forbids digging too deep). That said, virtually
crowded into cities with inadequate sanitation and            every mountainside and peak in Fargon is replete with
amenities, denied the ability to read and better              wide-eaved temples, as if all the architectural wonders
themselves, and conditioned to accept the word of the         of the Orient were crammed into a single mountain, and
theocracy as fact. Thieves and assassins lurk in the          even the isolated, unpopulated regions are home to
shadows. The swamps that surround the cities are rife         fantastic monuments. Fargon is a relatively peaceful
with bandits, slavers, and other examples of human            place as narros aren’t known for being bandits or
monsters. Chaparran and damaskan guerillas striking           thieves. However, the constant warfare between skegg
back against their oppressors are unlikely to distinguish     and kodiak forces has upset the tranquility of the
would-be heroes from Malkut mercenaries, and may              nation, and the farther east characters travel, the greater
attack without asking questions. Players venturing into       the threat; furthermore, dragons and beasts of cold
Baruch Malkut must always be on guard against                 claim mountains the narros dare not touch. Fargon is
everything around them.                                       the most remote of Canam’s civilized lands, and is most
      Bastions: Bastions are launching points and home        likely to be seen either as the homeland of a wandering
bases for techan groups, but rarely quest goals. Each         echan party or as the destination of a quest, perhaps to
bastion has a slightly different attitude toward echans,      craft a particularly potent magical item, to study an
but all ultimately want to keep them out. Nevertheless,       ancient magical or martial technique, or to slay some
an echan party might be forced to penetrate bastion           ancient monster of legend.
defenses on a retrieval or a rescue mission; a techan               Kannos: Assaults from the Sana Marsh, with boggs
group might defect from their own society or infiltrate       and skeggs approaching from the north and waves of
an enemy bastion, and have to use stealth to evade the        puggs shifting from the west, means that no caravan is
authorities or steal away secrets. Non-humans will have       safe in Kannos. All merchants have mercenaries
the most difficulty in a bastion-based adventure, as          guarding their interests. Lost merchandise needs to be
their physical traits immediately give them away: pointy      reacquired. Burnt wagons are an often sight on Kannos
ears are a lot harder to disguise than just wearing a wide    roads, and sellswords never go hungry. The larger cities
headband, not to mention that their mere presence             have rarely suffered attacks, but they have dangers of
shorts out high-tech equipment, making them fairly            their own: opportunistic businessmen, arrogant nobles
easy to track. Angel and York are the most obvious            itching for a fight, the organized crime that comes with
bastions for an echan party to infiltrate, whereas Mann       a highly capitalistic society, bored mercenaries between
is the most exciting and dangerous option for anyone to       jobs, and inconstant attitudes towards outsiders make
try to sneak into: the other bastions are simply too hard     for an interesting, if not necessarily a dangerous sojourn.
to actually get to for the purposes of most adventures.       Along the roads between the distant settlements,
      Enchanted Forests: Dawnamoak, the triad of              opportunities for side-quests are plentiful. Kannos is
Laurama, Skepsis and Tranquiss, the forests to the            perhaps the most typical of all the human kingdoms,
north of York, and the various other mystical woods of        showcasing neither the best nor the worst of humanity
Canam are perilous places even for those with a right to      in a neo-medieval world, but plentiful elements of both
be beneath their eaves. The traditional role of a forest      the bad and the good.
in a fantasy quest is as an obstacle that must be passed
through, and the denizens of the woods do not make
                                                                    Laudenia: There are any number of reasons for
                                                              adventurers to travel to Laudenia, but actually getting
                                                                                                                            387
this easy. Chaparrans value their privacy and will            there is difficult enough to be the focus of a quest on its
attempt to hinder those who approach lacking their            own. Most people are only dimly aware of the
blessing, and outright attack those who come with             existence of the laudenian capital and fewer still know
hostile intent. The beasts that inhabit the woods are         anything about the network of floating castles that criss-
liable to treat any adventurer they come across as food,      cross the continent; most non-laudenian airships don’t
and some of them are intelligent enough to set traps for      fly high enough to encounter them, and magic cloaks
the unwary. Even the trees may resist onward passage.         the keeps from idle scrutiny. The only ways of
Traveling through a forest should be as dangerous, if         reaching the sky realm are by accident or by enlisting
not more so, than traveling through the mountains.            the aid of a laudenian willing to overcome their species’
Rarely will any of the chaparran settlements within the       scruples for a good cause or good cash. Once there, the
woods be the destination of a quest, but they may be a        challenge becomes not being kicked straight back off
waypoint where a party stops to gain knowledge of how         again. Laudenia can be the ultimate destination of an
to proceed.                                                   adventure, or the party may travel there in search of
      Fargon: Myth and literature are full of tales of the    powerful magic or secret lore, but whatever their reason,
wonders of the dwarven underground halls, and many a          they will never be just passing through.
quest has such a citadel as its terminus. The reality is
            Limshau: Limshau is urbanized and safe.                 location and proximity to the ancient centers of
      Travelers can pass from town to town with little fear of      civilization: the other lands are far more remote and
      being assaulted by anything other than merchants. The         hazardous to travel in, and are more likely to be the
      walled cities are well guarded, with little bureaucracy       focus of a more epic quest.
      and therefore little corruption. Every city is also a
      library and an academy, and whenever the party
      requires specialized knowledge to complete a quest,
                                                                    THE SINGLE STONE
      this is likely where they will go to find it. The outer       The following short adventure can serve as the group’s
      villages are more typical fantasy fare as might be seen in    introduction to the Amethyst setting, or serve as a cam-
      any other setting – or would be, if they were not the         paign seed for a more experienced group. It involves
      only place on Earth that such settlements are common.         travelling to different locations, researching the history
      Nowhere but Limshau are you likely to encounter               of the setting, and fighting off some truly fiendish foes.
      settlements with at least a few members of every              Simultaneously, the party will involve themselves in a
      civilized species. Limshau is the Constantinople of the       conspiracy that may take them across the world and
      new world, the hub of trade between the urbane                involve enemies singular and powerful as well as nu-
      peoples of the continent, and the place where every           merous and influential. They will find evil parading in
      adventurer will find herself eventually, even if just         the light and allies hiding in shadows.
      passing through.                                              This is an adventure for four to five 1 st-level characters
            Salvabrooke: The agrarian gimfen settlement is          of either echan or techan origin; the specific events do
      somewhat unique in not being often a destination nor a        not change, though certain obstacles along the way may.
      home base for a party. It is more of a waystation, an         Although this adventure can serve as the starting point
      opportunity to stock up supplies, gather intel, possibly      for a campaign focused on the Amethyst relics, the party
      meet new friends, take in the majestic beauty of the          is under no compulsion to follow this path at the adven-
      lands within the ancient caldera, and generally play          ture’s conclusion. Where they go after this is for you
      tourist in a relatively safe environment. It is fairly easy   and the group to decide.
      to get to from anywhere, for all the various threats in
      between, and may serve as a staging area to reach more        SUMMARY
      inaccessible regions of the continent.                        Greedy or generous, techan or echan, the group of he-
            Seliquam: While collectively as cosmopolitan as         roes stumbles upon or is sent to investigate the rotting
      Limshau, Seliquam is a political viper’s nest of              carcass of a crashed transport plane. No one is sure
      conflicting interests and cultural grandstanding. Mixed       where it came from or where it was going, but apparent-
      communities are common, but usually no more than              ly its sole purpose was to transport a small item a great
      two or three species at a time, and homogenous                distance: the Amethyst amulet. Little does the group
      settlements still outnumber them. Despite the fact that       know that they are not the only ones aware of this crash,
      this is the only place in Canam where one can see a           for a rival organization has been tasked to take the amu-
      kodiak walking down a town street and nobody will bat         let for themselves and eliminate any obstacles.
      an eyelid, where castle ramparts are patrolled by
      riflemen, and where ancient narros monuments can be           ECHAN INVOLVEMENT
      seen without the long trek to Fargon, most Seliquam           The characters are on their way to Limshau, but before
      communities are intensely suspicious of outsiders, and        they arrive they are asked to escort a merchant caravan
      adventurers must earn their welcome. Thankfully,              along the Continental Cross. When a band of boggs at-
      there are plenty of opportunities to do so: the lands to      tack and make off with a rare piece of treasure, the play-
388   the north and the south are replete with ruins and
      treasures waiting to be explored and cleaned of their
                                                                    ers will give chase and stumble upon the plane wreck-
                                                                    age, starting their quest.
      monstrous filth. A quest from one end of Seliquam to
      the other would pass through every type of fantasy
      cliché, and even a few venturing beyond fantasy.              TECHAN INVOLVEMENT
            Wastelands: It is ill-advised to linger in such         Regardless of which bastion the players are from, they
      places. There are few settlements of any kind and             should be around the bastion of Angel when they are
      those that do exist tend to be hostile to outsiders. Most     dispatched to a specific set of coordinates and investi-
      have been uninhabited since the Hammer fell, and so           gate an aircraft from another bastion that crashed on its
      any ruins or dungeons of interest are few and far             way to Angel. This may be a normal mission for this
      between. More vicious and unusual monsters can be             group or their first outing from the walls. The story be-
      found in the wastelands, making them of greater               gins just outside of Crax in Antikari.
      usefulness for monster hunting quests, and caches and
      artifacts of the last age of Man tend to surface more
      often in such places, having had fewer adventurers
      survive the process of picking them over. Of the great
      wastelands of Canam, only Xixion provides much
      general adventuring opportunities because of its
SECTION 1:                                                      ligence.
                                                                     There are three boxes, two larger ones the skegg
THE CARBON CRUCIFIX                                             used as armrests and one small one he used as a seat.
If the players are chasing boggs, they will encounter           The security on each box is a mechanical but complex
them at the following location. If they are travelling          disk tumbler lock, making it virtually impossible to
here intentionally, then they will be ambushed. As the          break.
heroes press through the forest, read or paraphrase the              Each box has 50 hit points and requires a Strength
following:                                                      DC25 to break.
                                                                  BOX       LABEL        LOCK DC        CONTENTS
    You push through the heavy foliage and come                   1-Large   Security     20             4 disruption patches,
    upon a tree stouter than the others. The                                                            3 sets of handcuffs
    sheen of its silver skin glints in a fading sunset.           2-Large   Emergency    20             1 standard techan
    Only two branches reach from its peak,                                                              adventurer’s kit
    spreading its arms to the sky. Jagged roots                   1-Small   See below    15             See Below
    have sliced into the soft dirt, an invader among
    its neighbors of wood.                                      The small box carries the label, “Open under controlled
      The towering centurion left a scar of ashes               conditions—EDF Hazard” but no other indicators. It
    and death behind it when it fell from heaven.               also appears the lock has suffered some damage and
    This was not some great hammer of god cast to               may be easier to pick. Upon opening it, read or para-
    Earth but a machine made from the hands of                  phrase the following:
    men. Where once it obeyed undeniable rules
    to allow its flight, now a carcass rests to prove               Echan: Your hands roll through fluttering
    the chaos of a new age. From dirt to sky, it                    pieces of snow that feel neither cold nor wet
    stands taller than most trees.                                  and refuse to melt in the warmth of your hand.
                                                                    Techan: Your fingers rifle through the packing
This is the tail section of a very large aircraft. Over 100         foam. You can see a faint violet glow through
feet tall, it’s still only a small section of the monstrosity       the packing.
it once was. It plainly does not come from anywhere
around here.                                                        You reach in and curl your fingers around the
      A bastion-born player can make a DC20 history                 light, and from the box you pull a strange
skill check to determine the following: The craft comes             purple jewel. Four pearlescent silver dragon’s
from Porto—the utopian bastion known to prosper far                 claws are clamped around the outer edges of
east, across the ocean. How it got here would be an                 the unrefined, almost jagged gem. The
obvious question without a speedy answer. Though                    fingers of the lizard coil around back, not to a
they have been known to send flights as far west as An-             hand, but across to other fingers. Two golden
gel, they rarely send more than one a decade. To find a             loops could support a chain if one were so
wreck would be a rare prize indeed. Porto flaunts the               inclined to flaunt the amulet from his or her
greatest technology of the planet though the chances of             neck.
any of it still working by this point would be slim.
     A DC20 search of the wreckage will uncover 300             If any of the players attempt a closer look (or with an
uc in widgets from the wreckage.                                additional DC18 skill check), read or paraphrase the
                                                                following:
BATTLE                                                                                                                          389
If the characters are chasing the boggs, they only have a           You notice movement within, as glints of light
few brief moments before reinforcements arrive. If not,             jolt through the imperfections in the jewel,
the group is ambushed by a horde that has been using                like lightning bolts arcing from one side of the
the towering tail of the aircraft as their chief’s hut.             gem to the other, following the sharp angles of
                                                                    the stone. No outside light source reflects in
1 Skegg Thug                                                        it, but it does reflect your faces perfectly in
2 Bogg Rake                                                         the glossy finish. It also gives off its own light;
5 Bogg Scabbs                                                       visible only when staring past the arcs of
                                                                    sparks, into the heart of the rock itself. This is
The chief, although a skegg and thus of superior stock,             unusual even for magic.
wasn’t bright enough to understand the distinctiveness
of his metallic keep. He stacked crates and used them           At night, this item glows much brighter. Though magi-
to form a throne without bothering to attempt breaking          cal, no one can identify its properties or origin. No spell
them open, not that the steel reinforced plastic boxes          can discern any information about it. Its oddest proper-
would have yielded to his simple tools. The locking             ty is that for some reason, the item does not disrupt
mechanism is intricate and far beyond his limited intel-        technology.
      Techans have no chance of identifying the item on
                                                                    SECTION 2:
      their own, and echans will find it difficult without ac-      BY THE BOOKS
      cess to a library. Either way, Limshau is the obvious         When the heroes arrive at Limshau, read or paraphrase
      next destination.                                             the following:
           A DC18 skill check on magic or arcana can find the
      following: Obviously a magical item, this relic was like-         They call them the White Walls of Limshau—
      ly forged by a wizard of great power: the Pleroma letter-         a maze of dense stone and adobe walls dozens
      ing running down one side of the setting proves that.             of miles across, radiating from a central
      But enchanted jewels never glow with an internal fur-             archive. It holds the combined knowledge of
      nace like this one. This is a natural enchantment that            a hundred nations, modern and extinct. One
      someone later set into an amulet. One of the Pleroma              could find the rhythmic dance rituals of the
      letters has been marred by a gash, possibly from a pow-           chaparrans or the spastic drum beats of the
      erful sword strike. Further, this is most likely created by       narros. Look further and one could even
      human hands: chaparrans would set it in wood; tenenbri            stumble across tomes smuggled from the
      wouldn’t have used only one metal, and narros would               human bastions. Diligently, the damaskan fae
      not have used one as mundane as silver; gimfen have               and humans of Limshau maintain their city.
      few competent wizards and none of this caliber; and               Ten storeys tall and virtually uniform in
      neither damaskans nor laudenians would have allowed               texture, the white walls encircle the entire
      such an artifact to become lost in the first place. This          library, every branch, every building. The
      leaves a human mage, but there have been very few of              wall twinkles in the orange sun. The marble
      those on this continent of any significant power. If this         facing of the granite walls seem fragile at
      check is successful, gain a +4 bonus to the history               first… until you realize how thick the barrier
      check.                                                            really is.
           A DC18 skill check on religion can find the follow-
      ing: There is a faith based around the dragon god, Am-        When the heroes pass through the gates, they must
      ethyst, but this is not a symbol of faith (though it is ob-   check their weapons with the storehouse. Only custodi-
      viously made to resemble one). The markings on one            ans and the militia are allowed weapons in the city.
      side are Pleroma, indicating it was made by mage. If          Clever deceit or sleight of hand may allow smaller
      this check is successful, gain a +4 bonus to the history      weapons to cross but anything bigger than a short sword
      check.                                                        would be confiscated. The guards provide detailed re-
          Any player can attempt a history skill check at           ceipts for everything before passing the party through.
      DC30 (including bonuses for the two other skill checks        When the heroes enter the city, read or paraphrase the
      above): To cause a gash on a magic item of this magni-        following:
      tude would require a powerful enchanted weapon. The
      only notable account of a duel between a powerful                 Limshau is orderly, calm, and beautiful.
      mage and an equally adept swordsman comes from Lau-               Hundreds move without a shove in the streets.
      ropan history, and the mutual destruction of the mage             The various buildings blend together in uni-
      Torfin Gendron and the fanatical knight Wilhelm Myre.             formity.        Footbridges pass overhead,
                                                                        connecting higher buildings. As you wander
            This is Stormcage, Torfin’s most prized magical             deeper, the city grows taller, bridges criss-
      possession. The heroes, however, are not made aware               crossing over each other as the levels climb. A
390   of the amethyst’s true power or history: only the leg-
      ends surrounding Torfin’s famous duel and the mysteri-
                                                                        pair of leather-clad custodians with katana at
                                                                        their backs chats with merchants. An orange-
      ous disappearance of the amulet. For more information             haired gimfen stands atop his cart, selling
      on the amulet’s properties and history, it will be neces-         various silks gathered from his village to the
      sary to do extensive research in Limshau.                         northwest. A few legal tall-eared scarlet
                                                                        women promote their pleasures from a second
                                                                        level window.
                                                                         A huge form eclipsing the rising sun bathes
                                                                        the street in shadow. You glance up to see the
                                                                        silvery-white skin of a 1,200-foot long airship
                                                                        floating over the walls with hardly a whisper.
                                                                        Only a small cabin hangs underneath the
                                                                        perfectly smooth untarnished body, with most
                                                                        of the crew and passengers resting comfortably
                                                                        inside the superstructure. Propellers bigger
                                                                        than men spin as the vessel slows towards the
                                                                        mooring tower at the city center.
Limshau is enormous and the heroes may feel some-                 the love we accept, comes along the path,
what confused on where to start. If they have never               never at the end. Faith, belief, are yours to
been to Limshau before, this is a perfect opportunity to          claim …truth is for all of us." He looks over
get lost and pick up some local color while they search           the group, then rubs his palms together. "This
for the arcane history stacks. If they do not wish to             week, pick one of the following books. Have
wander, any passing librarian or custodian can direct             it read by the end of the month. We’ll then
them to the appropriate branch. Once they begin                   discuss them at length, including the
searching around the branch, they can introduce them-             possibility that I may have wasted your time in
selves to the local chief librarian, a human female               the assignment. Fear & Loathing by Soren
named Inara Setinga, and the custodian assigned to this           Kierkegaard, Prophetic Fragments by Cornel
branch this week, a damaskan male, Baelin Ston-                   West, Novum Organum by Francis Bacon, or
esthrow. Both will help the best they can.                        The High Cost of Death by Marikama."
      Special: If the PCs failed the previous history skill
check, they must reattempt it before continuing. They         The class files out, passing the heroes looks ranging
gain a +4 to their roll while researching, gaining an addi-   from curiosity and confusion to annoyance, leaving
tional +2 from Inara and +1 by Baelin if the characters       Paraerra alone. He makes one passing glance at the
enlist their help. They may repeat the challenge each         heroes and says, “By your presentation, I assume you’re
day. If they previously passed the religion or arcana         not nihilists.”
checks but fail the history check, they begin the next
skill challenge with one success for each. This can con-      The heroes can present their information and what they
tinue until the players give up or they succeed.              have learned. If they have not solved the previous skill
      If the players do give up, or are stuck, or when        checks by this point, he’ll answer it for them, giving the
they do read the history of the item, eventually, either      heroes any information they may need about the item.
Bailin or Inara will volunteer the following.                 It may take him a few minutes and he would have to
                                                              see the artifact, but he will be successful against all the
    "There is someone that might be able to help.             checks required. Beyond this, he confirms the unique
    He’s an expert on lingering legends and relics            powers of this item.
    that refuse to be buried. A very devout man,
    too, but we won’t hold that against him. His                  “It’s as powerful as a foundation spell but
    name is Filipe Paraerra-sensei. You’ll find him               apparently requires no sacrifice for its use. It’s
    in the Philosophy branch of the University."                  also possible it gains in power with its owner.
                                                                  The markings on the inside suggest that. You
FILIPE PARAERRA                                                   have in your possession a powerful relic that
Paraerra is not an old man with worn and weary eyes,              binds the arcane with faith, a declaration even I
pinching his nose when his heavy glasses strain his               must acknowledge is more than a little
head, but barely into his 40s, 230 lbs. of toned muscle.          incongruous. There could only be one other
He is not about brute strength but total physical perfec-         explanation, but that answer does not lie with
tion. As an athlete, he could outrun the stoutest of              me.”
knights even without their laden steel. He is also a Bud-                             <Response>
dhist. When the heroes enter his classroom, they find              “If you’ll permit me a momentary indulgence,
thirty students of various ethnicities, ages, and races           I believe I know where the answer rests.”
squatting straight-backed upon mats placed erratically                                <Response>
about the room. The desks have been pushed to the                  “As with everything else in Limshau, this
                                                                  truth rests in the pages of a book.”
                                                                                                                              391
walls. No one pays the heroes any mind, regardless of
how they enter and how they look. They find Paraerra
at the head, wrists resting on his knees, addressing the      Although there is a library branch dedicated to the his-
room.                                                         tory of relics, there is also another smaller one doubling
                                                              as a museum, dedicated to the study of the relics them-
    "Does the pursuit of truth without finding it             selves. Paraerra believes what the heroes seek is there
    have purpose?" Paraerra asks slowly, almost at            and decides to help them look for it. The book in ques-
    a whisper. "You will find evil if you chose to            tion is the Chronicle of Aurannis. The chronicle was
    seek evil. You will find faith if you chose to            once part of the great Bible of Drasago, the holy book
    seek faith. But do not seek truth. A drive to             written by dragons, but was removed due to its length.
    find a truth will lead to faith, and will be              Unlike the other gospels, Aurannis’ collection does not
    perceived only in your eyes as fact. Truth…is             enchant the user if read but is still magical itself. Paraer-
    what you find along the way of seeking.                   ra flipped through it once and could have sworn to have
    Truth…is stumbled upon, never fought for.                 seen a relic like this amethyst among its pages.
    The same it is with the salvation of the soul.                  When the group arrives at the specific branch,
    The harmony we establish within ourselves,                Paraerra questions the librarian, an attractive damaskan
                                                              elf wearing bifocals named Chenai Pagekeeper. She has
      some unfortunate news as she leads them to the loca-          to track the Iron Sons and has been engaged in research
      tion in the branch the book was kept: it has been stolen.     to try to narrow down their possible destinations: if the
      “I hate to say, we lost that tome recently. It even           heroes offer to help, they can make the above check
      carried a marker to prevent theft, but obviously they         with a +5 bonus. On a success, Paraerra-sensei suggests
      found some way around that. The book was taken not            that Zellis keep is the most obvious destination, as it is
      more than a few days ago. Interesting that nothing else       the closest. On a failure, Hataori is only able to suggest
      was stolen.”                                                  that the heroes may be able to pick up the trail again in
           This is obviously not coincidence but who would          Antikari.
      take it is a mystery. If the heroes ask the significance of         If the heroes note that it seems odd to entrust the
      the amulet, Filipe answers with, “From what I remem-          recovery of a valuable tome to a bunch of perfect
      ber reading, if the fragments of his heart are brought        strangers (especially if they are techans), Hataori tells
      together at place of his death, Amethyst can be brought       them that he has perfect faith in their abilities and
      back … and then the armies of order will have no hope         trusts to their word and the offer of the reward to bring
      against the power of his will.”                               them back once they’ve found the thieves. After they
           Filipe doesn’t know how many fragments there are         leave, he also dispatches two custodian apprentices to
      or how powerful they have the potential to be. All of         follow them secretly and make sure that the book
      that was in the book. Limshau will also offer a 2,000 gp      comes back to Limshau. These shinobi are too well
      reward for the book’s retrieval.                              trained to be noticed by the heroes and will not inter-
                                                                    vene overtly: their only purpose is insurance (and to
      TO FIND THE CHRONICLE                                         take over the mission should the heroes fail).
      The Chronicle of Aurannis was stolen by thieves be-
      longing to a techan mercenary company known as the            SECTION 3:
      Iron Sons, a cell-based organization and one of the larg-
      est and most successful free companies in the world.          SHADOW OF TORQUIL
      This cell operates out of the crumbling kingdom of            From Limshau to Zellis is two weeks by horse, one
      Torquil, and is currently heading back to wait at their       week by ground vehicle, and four days by air. If they
      rendezvous in the abandoned keep of Zellis.                   are certain of their destination, Hataori will commission
           If the players inquire about the theft, Chenai is        a thermal to transport them to Antikari: otherwise,
      very forthcoming.                                             Paraerra will offer to hire them horses and sufficient
                                                                    stores for the journey (if they have their own transport,
          “The last people to look at the book were a               the offer of supplies still stands). If they are tracking
          pair of techans, judging from the way they                the group via ground travel, the journey is much longer
          were dressed. At least, they were wearing                 but would be an opportune time to insert one or two
          techan-style combat fatigues. One sported a               random encounters.
          badge on his arm—a sun dipping below a line
          with a solid sphere of wrought iron below.                THE JOURNEY
          They just flipped through the book briefly,               If traveling by land, the group keeps to the Continental
          then left without a word.”                                Cross for most of the journey. The cross is a beaten path
                                                                    that connects the bastion of Angel, through House Anti-
           A DC25 history skill check can discover the fol-         kari and House Orchis, and finally to Limshau. The
      lowing (a techan gains a +5 bonus): This is the symbol        highway is inconsistently paved, being little more than
      of the Iron Sons. They operate across the continent, but
392
                                                                    a wide dirt road in some places, gravel in others, even
      most bastions technically classify them as a terrorist        asphalt in a few, depending on the resources available
      organization, so they operate like a secret society, solic-   to the house or kingdom that maintains that stretch.
      iting contracts privately rather than advertising their       The road is commonly used by thousands of people. A
      services. Rumor has it that a major cell is operating out     traveler can count on at least three encounters with fel-
      of Torquil.                                                   low wayfarers or caravans every day. Wandering shops
                                                                    sell trinkets from the backs of wagons. Some carts stay
      If nobody is able to make the above check, they are           together for protection, creating nomadic markets that
      directed to the lead custodian in charge of the investiga-    roam the road, never straying apart. The most well-
      tion: a human, Robin Hataori. While he suspects the           known is the Arciducha, a caravan of 35 wagons selling
      Iron Sons to be responsible, he is unable to track them       fine clothes, rare foods, and even protective lodging
      beyond the city gates, having ascertained from the gate       between Antikari and Gnimfall, usually staying near
      guards’ registers that a group of five arrived in the city    Limshau borders, where the road is patrolled more fre-
      four days ago and left again the next day, heading west.      quently. When the group reaches Antikari, they easily
      Among their equipment were several disruption muffler         pick up the trail of the Iron Sons, which requires them
      bags, which any techan in the party realizes could be         to break from the road and push through Crax.
      used to shield the chronicle against magical alarms and
      scrying. Hataori presently lacks the manpower required
393
      BATTLE                                                      openings. At least two show bears, one
      Pugg raid. Swarms of puggs storm from the forest.           foraging on all fours, the second rearing back
      They emerge 10 at a time for three rounds.                  to ward off enemies. Another image is of a
                                                                  great spread-winged eagle. A few others show
      30 Puggs                                                    animals lesser known, spawn species finding
                                                                  form after the wave of magic swept the globe:
      After three days through Crax, the group pushes             short, squatty puggs, flightless cockatrice, and
      through an opening into a huge valley, where they can       various boggs.
      see the majesty that once was Zellis Keep.
                                                              There is significant damage to the entrance door,
      THE TOWER OF ZELLIS                                     having broken from all but one hinge, opening the inner
                                                              chamber to the light outside. As the players enter the
      Read or paraphrase the following:                       keep’s entrance, they spot three fresh corpses.
                                                              Everything of value from weapons to gear has been
          The peak holds just enough room for the keep        stripped.
          constructed atop it. Many of the battlements
          overhanging the cliff point down rather than             A close examination (DC15) reveals deep slashes
          across. The outer walls and towers curve at         across their chest, most likely from a talon rather than
          every corner to deflect siege works, though no      from a knife. What remains of their clothing indicates a
          ballista, catapult or trebuchet could reach this    techan origin but anything more than that is a mystery.
          height. Only cannon could breach these walls.       Such a fate would surely fall anyone lost in the keep.
          Battlements circle the keep with three rows of      There is a shaft of light coming from up ahead but the
          embrasures atop each other. Hundreds of             passage between entrance and light is long and dark.
          arbalests could rain straight down with gravity          When the heroes reach the shaft, read or para-
          as their ally. Buttresses from the sides of the     phrase the following:
          mountain rise up to join the walls of the castle.
          Most likely, the same construction of the               You reach the light. Cylindrical and wide
          mountain catacombs was employed in the                  enough to fit an adult dragon, the shaft carries
          building of the fort. The blackness of the              up through the entire mountain to an opening
          entrance is reflected in the outer wall of the          to the sky. There might have been glass or
          keep, formed of huge slabs to prevent hand-             shutters at the top, but no longer. Unfiltered
          holds. The construction must have taken the             daylight glints off the embedded crystallized
          kingdom a king’s lifetime to complete. Those            chips within the granite. The bouncing bands
          who planned its construction never lived to             are visible through floating dust. Stone and
          see its completion. Now, moss and weeds                 wood beams run across the shaft, climbing up
          have crept up the sides and breached the                the sides all the way to the light. The sound
          indestructible walls. Grass pushes from arrow           of sporadic rain dapples to the ground level. A
          slits. Most of the castle has crumbled into             spiraling pathway orbits the tunnel to the top.
          ruin.                                                   The path is wide enough for a two horse-
                                                                  drawn carts abreast.
      As the group reaches the base of the tower, read or
      paraphrase the following:                               The crossing beams of wood and stone form part of a
394       Though the wood rotted a century ago, the
                                                              complicated pulley system, connecting by sprockets
                                                              and chains to a warped wooden gondola suspended half-
          massive opening still remains, three storeys        way up the shaft. The system is surprisingly well main-
          tall. The main door sits at the back of a thirty-   tained and complicated, using the pulleys as a way to
          foot corridor into the side of the mountain.        lift the gondola instead a bulky counterweight. It even
          The lintel above, carved from polished              appears automatic, requiring no slaves to strain in its
          limestone, took an army to lift into place. It      use. If anyone attempts to use it, the entire construc-
          stretches from the doorframe, across the            tion will fall apart, raining wood and steel to the base.
          ceiling, sticking out of the entrance just far      Everyone underneath is targeted by an attack at +9 vs.
          enough for a pair of weathered soapstone            PD, for 8 points of damage.
          dragons, no bigger than a man, to perch,                   The collapse ricochets and reverberates through
          greeting those who entered. Their wings have        the entire mountain. Unfortunately, the heroes must
          long since broken to stumps, the gems               climb all the way to the keep above.
          encrusting their eyes stolen. Both walls
          around the architrave are divided by
          intersecting lines, opening squares wide
          enough for a man to reach to either end with
          his fingertips. Several engravings fill a few
THE KEEP OF ZELLIS                                         believing everlasting life awaits those that allow the
                                                           shadow to embrace them. They are led by a necro-
     Timetable: The climb is lengthy. No matter what       mancer, Katho Kovacs, who believes he has found a way
happens as they ascend, the group arrives at the peak      to control the shapeless in the shemjaza’s stead. Many
near sunset.                                               of the shapeless are still here, hiding until night falls.
                                                           Kovacs had been waiting outside the keep for sacrifices
AREA 1: GARDENS                                            and found them when the Iron Sons arrived on their
As the heroes reach to the top of the passage, read or     own business. Most of the Iron Sons have already fallen
paraphrase the following:                                  victim to the cultists.
                                                                The beast at the entrance to the keep is a kodiak
    To slowly crumble through centuries is not a           the cultists have tortured into servitude and now guards
    fate fitting for such a keep. The granite stone        the keep.
    of the castle will take eons to fall to dust. The
    potential for recovery still lingers in its            BATTLE
    foundation. Yet, no one has come to claim its          The cultists are west and south of the pit. While most
    prize. The fragments of House Torquil have             engage the heroes, at least one will run north to free the
    enough problems maintaining their keeps in             kodiak. The cultist requires two rounds to free the
    the south; other free houses are too far east.         kodiak, though he is killed immediately after by the
    Not to mention, the new tenants would also             beast (only Kovacs can control it). It enters combat the
    need to act graciously to the chaparrans of            following round.
    nearby Dawnamoak. But even considering
    the costs of maintenance, it's still quite the         20 Disciples of Kovacs
    treasure in itself, rivaling anything stolen from
    its coffers since the empire’s collapse. The
    surrounding lands are plentiful, and once
                                                           DISCIPLE OF KOVACS
                                                           2nd level mook [HUMANOID]
    cleared and secured the keep could be a stout
                                                           Initiative: +4
    defensive post.        All one would need is
    ambition, masses of loyal indentured workers,
                                                           Ritual Weapon +7 vs. AC—5 damage.
    and an army large enough to daunt neighbors.
     When you burst into the late afternoon sun,
                                                           Martydom: When a Disciple of Kovacs dies, the next
    you are greeted by a moss- and weed-plagued
                                                             target from a Disciple of Kovacs is vulnerable to the
    court. There had been glass covering the shaft
                                                             attack.
    at one point, and thick shards still jut from the
    sides. This beautiful court would have been
                                                           Blood Will Tell: For every 4 disciples that die in the
    covered with flowers and short grass
                                                             encounter, one rises from the dead to continue the
    surrounding a glass-covered pit where one
                                                             fight.
    could peer down into the bowels of the nation.
    Around the perimeter of the court, which fills
    half the peak, several broken windmills                  AC 18
    shudder rather than spin in the breeze. Across           PD 16                               HP 9 (mook)
    the field, you can see what remains of the               MD 12
    keep itself.
                                                           Mook: Kill one Disciple of Kovacs mook for every 9
     Your attention, however, is diverted
    elsewhere as more than a dozen figures on the
                                                               damage you deal to the mob.                              395
    other side of the pit notice you and begin to
                                                           The cultists hope to take the group alive, and tie them
    approach. They wear loose mail and old
                                                           up until night arrives. Shapeless don’t attack those
    blades but their cloak of velvet black appears
                                                           sleeping or restrained, preferring to let their curse pro-
    cared for. Up the path to the keep, a roar
                                                           duce more of their kind. As the victim sleeps, their soul
    bellows like a trumpet out of the entranceway.
                                                           is devoured by a shadow that withers the body to dust
    Under the shade of the keep, you see only the
                                                           and emerges fully formed as a shapeless. The cultists
    massive torso of a form twice the height of any
                                                           wish to join this order, believing their souls are reborn
    of you.
                                                           as immortals. Their leader believes he can control the
                                                           wild and is hoping to create an army of shapeless under
Zellis is one of many abandoned castles and forts in the
                                                           his control.
failed kingdom of Torquil. This one fell into darkness
                                                                 All this information can be retrieved by careful
when a shemjaza attempted to seduce one of its two
                                                           interrogation of a captured cultist. These cultists are
lords. Rejected, the demon set loose the shapeless wild
                                                           loyal to Kovacs but are apprehensive about dying, since
upon the population. Most died in the carnage, others
                                                           this will prevent them being reborn as shapeless. If the
rose up as shapeless as they slept—a side effect of the
                                                           fight goes badly and the disciples are unable to break
curse the shapeless bring with them. Cultists followed,
      the kodiak free, they will attempt to push past the kodi-   BROKEN KODIAK
      ak and alert their master.                                  2nd level Double-Strength troop [HUMANOID]
                                                                  Initiative: +6
      AREA 2. GATE GUARD
      Read or paraphrase the following (ignore the second         Bloody Claws +7 vs. AC —14 damage.
      paragraph if the kodiak entered combat in the first           Natural even hit: The kodiak inflicts up to ten dam-
      encounter):                                                     age on himself in order to inflict that same damage
                                                                      on an opponent.
          The massive oak gate doors lie slightly ajar,
          creaking in the wind. A portcullis has long             Slavering Bite +7 vs. AC—10 damage, and the target is
          since rusted and fallen to broken bars upon a             grabbed.
          granite path. The doors do not sit at the top of
          the stairs but a distance underneath an                 Ravenous: While staggered, the enraged kodiak can
          overhanging round archway thirty feet up.                bloody claws attack and a slavering bite attack
          Unlike the rest of the keep, this construction
          has survived time with every impost still                 AC 18
          standing. The painted white stone has flaked              PD 16                                     HP 72
          from weather, creating a speckled finish. Two
          doors, nearly the size of the main entrance,              MD 12
          stand to your left and right.
                                                                  AREA 3. ATRIUM
          The beast you saw before waits for you to step          Read or paraphrase the following:
          closer. A tortured kodiak hurls phlegm from a
          tongueless maw, rough and jagged. Its grey                  The influence of magic has had its way with
          and black fur covers every inch, right to its               the unmaintained plants of this garden. The
          black claws. Still primitive, many kodiaks                  atrium’s glass roof has long since shattered and
          have been exploited by more intelligent                     fallen to sharp fragments upon the stone floor.
          beings for their strength and brutality. This               Four stone trellises in the room are overgrown
          creature has been scared and tormented,                     by weeds and hanging ferns. On the opposite
          broken and brainwashed into serving its                     side of the room, it opens to the outside where
          captors. The once-proud warrior that could                  you spy a moss- and algae-covered fountain.
          rise to its hind legs and hold onto tools with its
          claws has been reduced to nothing more than             The horticulturist that saw after these gardens grafted
          vicious guard dog.                                      together several bizarre species and had others import-
                                                                  ed from all over the world. Unmaintained for all these
      BATTLE                                                      decades, they crossbred and basked in the chaos of At-
      The kodiak can move within reach of every door but          tricana and now have turned into a mass of killing
      not beyond the archway. Every round it is injured, it       writhing thorns that lash out to anyone trying to cross.
      can make a DC20 Strength check to break its chain. If
      it does, nothing will prevent it from trying to kill        BATTLE
      everything it sees.                                         The mass waits until the group is between the trellises
396                                                               before surrounding the group. There is one for each
                                                                  trellis. They drag victims to their trellis where they can
                                                                  be devoured slowly with caustic juices.
                                                                  4 Triffids
TRIFFID                                                       skill check to search will locate the pouches and saddle-
2nd level spoiler [BEAST]                                     bags the horses had when they were killed. In one, they
Initiative: +7                                                find 30 sp; in another, a fine black powder used in some
                                                              more nefarious rituals. There is food in two bags, alt-
Slashing Vine +7 vs. AC —7 damage.                            hough it has been saturated by horse entrails. Further
  Natural even hit: The triffid makes a second slashing       searching will find a silver chain (2 gp), a diary detailing
    vine attack.                                              the obsessive desire to convert to the shadow of one
                                                              Ennis Carson, and a single holy dragon scale (5 gp,
Night Quill: If the slashing vine rolls a critical hit with   though not many people will trade for it).
    a slashing vine, the target is rendered helpless after          A DC25 check to search will find a crushed silver
    the attack is resolved (save ends).                       and bronze goblet under one carcass. This is used often
                                                              in rituals and is worth 120 gp given its current state.
Thrashing Tendrils: The triffid can engage a target far             There is an exit here that proceeds down a small
   away.                                                      dirt path, all the way around the keep, to the pit stair-
                                                              well.
  AC 18
  PD 16                                     HP 36
                                                              AREA 5: KITCHEN
                                                              This is the main kitchen of the banquet hall. Read or
  MD 12                                                       paraphrase the following:
The fountain beyond is open the sky, outside of the               A large stone counter jutting from all the walls
keep. It is covered in mold and moss and the water is             of this kitchen rests under a coat of dust. An
slick and sickening. A search at DC20 will reveal one of          open oven still has its spit and a thick layer of
the following (roll 1d6, each result only occurs once):           char and burned bone. Blackened chairs sat at
                                                                  either side of the spit for unlucky servants to
1: A pouch with 4 gp, 10 sp, and a fingernail                     spin. Anything else in the room has long since
2: A jade pendant worth 10 gp and a book of carpet                been stolen save for a few broken steel bowls
    samples.                                                      and a hanging rack of cast iron cookware, black
3: Triffid poison (3 uses; +8 vs. PD, 1 point of damage           as oil and slicker than ice. At the far corner sits
    and the target falls unconscious [save ends]).                a pile of old bodies, withered and dried like
4: A leather scabbard filled with salt.                           raisins.
5: A skeleton with 4 gold teeth (1 gp each)
6: Potion of healing                                          The characters will have passed the chef’s office (so he
                                                              could check and double-check all the food that came
AREA 4: STABLES                                               and went). His papers are scattered, faded, and worth-
Read or paraphrase the following:                             less. There are eight bodies in the corner, all naked and
                                                              mummified to such a degree as to prevent any identifi-
    The dozen horses the cultists had brought                 cation. They are decades old.
    were once tied safely within the stables.                       Under the charcoal, a character can search against a
    Their bodies have been torn apart by the dark             DC of 20 to notice a small black lockbox amidst the ash.
    shape that refuses to show its form despite the           It has a simple lock (DC18 to unlock) and inside, the
                                                              characters will find two gold wedding rings (2 gp each)
    light coming from the open stable door
    beyond.      The shapeless form shifts and                and a silver pendant (10 gp).                                  397
    weaves under the bands of light cast through
    breaks in the wall. The creature casts no                 AREA 6: BANQUET HALL
    shadows. Its arms seem to vanish when                     Read or paraphrase the following:
    covered by its body. Its eyes cast their own
    light, reflecting off matte silver claws.                     Instead of leading into a royal chamber, this
                                                                  keep opens directly into the banqueting hall.
BATTLE                                                            A long stained wood table extends for 25 feet
This is a shapeless wild that has woken early.                    down the length of the room. Worn but sturdy
Shapeless Wild don’t convert basic animals, only those            chairs surround the room. A large serving
with high intelligence. It immediately attacks. On                hatch connects the hall to the kitchen. A
round three, two more rise from a pile of hay.                    hallway beside the hatch leads to the head
                                                                  chef’s office. Another door is closed on the
3 Shapeless Wild                                                  opposite wall from the kitchen. Across from
                                                                  the entrance is an equally large set of oak
Characters checking the horses notice the excessive               doors, leading into the receiving chamber.
level of violence inflicted on the poor animals. A DC15           Empty metal bars once held tapestries, and the
          nails in walls once hung paintings, but                      don’t appear much better equipped than you,
          anything of value has been stolen. This makes                but you don’t know how much ammunition
          the three bodies tied to chairs at the table all             they have. This room seems to have been the
          the more alarming.                                           servants’ quarters and these poor souls appear
                                                                       to have been locked within for who knows
      Despite being bruised and bloodied, these match the              how long. They don’t appear in the talking
      descriptions of three of the five Iron Sons thieves.             mood.
      They are not dead, only deep asleep, suffering from the
      curse of the castle. They cannot be awakened in any          BATTLE
      way, not even if they are injured. When night falls, the     These two men, David Stone and Martin Wood, repre-
      bodies will wither and shapeless will emerge. If they are    sent the surviving members of the Iron Sons cell that
      aware of this, the players can kill the techans to prevent   stole the Chronicle of Aurannis.
      an ambush later, but it is too close to nightfall to get
      them out of the castle in time to save them. There are            2 Iron Sons Survivors
      score marks in the floor, indicating the table has been
      moved often.
            Treasure: The techans’ gear is all still here and
                                                                   IRON SONS SURVIVOR
                                                                   3rd level troop [HUMAN]
      both echan and techan players can take what they like.
                                                                   Initiative: +5
      The techan gear is still functional.
            Two TL0 machine pistols (only one with a clip
                                                                   Teeth & Nails +8 vs AC—7 damage, and the target is
      with 30 rounds), three battery flares, one electric torch,
                                                                    grabbed.
      one lighter, two two-way radios, three sets of spare com-
      bat fatigues, and 10 uc from various bastions.
                                                                   R (David): Shotgun +8 vs. AC—14 damage to engaged
            A DC25 search discovers a loose stone beneath the
                                                                    targets; 7 damage to targets nearby and far war away.
      pile of gear. Under the stone is a pouch filled with 20 sp
                                                                    Natural 16+: A hit target is dazed until the beginning
      and 50 cp and a letter written in English:
                                                                      of the survivor’s next turn.
          If the sun sets, stay awake, lock yourself in.
                                                                   R (Martin): Assault Rifle +8 vs. AC (two attacks)—10
          Bar the doors. Light torches about the room.
                                                                    damage.
          Avoid the darkness. The shapeless will scrape
          and claw to get in. By day, defend the keep.
                                                                   Linked Targeting: Once per round, if one Iron Sons
          Cultists want their offering and will kill those
                                                                     Survivor hits with a ranged attack, one other Iron
          that try to leave. Only half of us sleep every
                                                                     Sons Survivor can make a ranged attack against the
          morning while others fight. If you find this,
                                                                     same target as a reaction.
          look at the light. You live as long the sun still
          shines. By nightfall, be somewhere else.
          Don’t bother praying for salvation. We tried.             AC 19
                                                                    PD 16                           HP 45
      AREA 7: SERVANTS                                              MD 14
      QUARTERS
      Read or paraphrase the following the moment the                   If either survivor is taken alive, the following can
                                                                   be made with the proper checks.
398   characters open the door:
                                                                        What happened here is not obvious. The PCs will
           Echan: Three loud bangs like thundercracks              have to take one alive and push through the temporary
          echo from the room as you open the door.                 insanity in order to get any answers.
          Instinctively you pull back behind the frame.
          You noticed two humans inside but you                         A DC18 check involving insight or empathy re-
          couldn’t see what weapons or magic they                  veals the following: He’s obviously traumatized, but
          might have brought to bear. Three holes                  more importantly, he appears sleep deprived, which
          explode from the open door. This room seems              doesn’t help matters in the slightest. They were proba-
          to have been the servants’ quarters and these            bly ambushed in the receiving room or banquet hall.
          poor souls appear to have been locked within             Given that his friends have yet to turn to the shapeless,
          for who knows how long. They don’t appear                he’s only been locked in here for a day or so. Perhaps
          in the talking mood.                                     these two locked the other two out when the fight be-
           Techan: Three loud gunshots echo from the               came too severe and they made a decision which cost
          room as you open the door. Instinctively you             the team.
          pull back behind the frame. You noticed two                   A DC18 check involving healing or medicine can
          humans inside, both armed with assault rifles            reveal the following: He isn’t physically wounded be-
          with an obvious intent to use them. They                 yond the sleep deprivation, which appears to have been
going off and on for the better part of a week. You are         Broken pillars occupy the remaining empty
able to stabilize him, but he needs sleep to properly           space in this dilapidated room. In front of the
recover. His lucidity may only be temporary. You are            table, a dozen cloaked figures – the same as
not properly equipped to determine the long term psy-           those you killed before – silently kneel before
chological effects.                                             a taller man gleaming in silver and platinum
      A DC18 check involving diplomacy: You try to              plates. His complexion is perfect, his smile
talk him down; assuring him you mean no harm. Your              charismatic. He appears like a noble, beaming
appearance must have been initially alarming, but the           with allure and chiseled features, but his eyes
offer of food and water helped greatly. Seeing the light        give away his lack of virtue as he looks across
outside has also helped.                                        the room to you. This is no knight, but a
      Success: Through his frantic speech and hyper-            human monster.
ventilation, he says the following:                              “Do you grow restless, my children?” he asks.
                                                                “You wish to waken anew. Cast off your
    “It-it-it was just a j-j-job. Taking the book               mortality. All that is required is your desire.
    was ea-ea-easy. Cakewalk, good money, low                   No bloodletting, no sacrifice. Just the will. Sit
    risk, no w-w-weapons. They said h-h-here—                   with us.”
    wasn’t our idea—they said here. Ok, w-w-                     When the characters refuse, he concludes,
    why not.”                                                   “Then the shepherd must cull his flock.” He
     “I don’t know. The general set it up. He got               then motions his followers to attack.
    the c-c-contract. Whoever they were, they c-c                “Alive if possible, let’s be merciful.” Of
    -c-can’t handle magic for very long. They said              course, his brand of mercy involves forcing
    they were c-c-c-coming here to pick up the                  victims to slumber for the oncoming curse of
    book. I-I-I c-c-can’t fall asleep. They t-t-took            the shapeless.
    it. The hoodoo and his flock, p-p-p-preparing
    for tonight. Don’t be here. G-G-G-Got to g-g-           BATTLE
    get out.”                                               The cultists will not attempt to kill the characters if
                                                            they drop below 0 hit points. If all the characters are
This warns the PCs that something is due to happen at       reduced below 0, then the cultists will stabilize them
nightfall. They each receive +2 to all defenses against     and the characters will be restrained. They may make a
the first attack by shapeless wild against them in the      saving throw after 10 minutes to rouse before the curse
upcoming encounter.                                         sets in, but their weapons will be removed and they will
      Failure: He is irrational and babbles meaningless     still be restrained.
nonsense while thrashing and trying to escape. Nothing
will sway him.                                              Katho Kovacs
      No amount of diplomacy will convince the survi-       9 Disciples of Kovacs
vors to stay and help in the fight. If allowed to depart,
they will flee without looking back, not even stopping
to try to help their comrades.
                                                            KATHO KOVACS
                                                            2nd level Double Strength Spoiler [HUMAN]
                                                            Initiative: +6
AREA 8: RECEIVING ROOM
Read or paraphrase the following:                           Black Staff +8 vs. AC—14 damage.
                                                                                                                         399
                                                              Natural 16+: The target loses one recovery; Kovacs
    How magnificent this receiving hall must have               gains one recovery. He can use a recovery in one of
    been hundreds of years ago when two great                   the ways listed below as a standard action.
    lords welcomed anyone willing to trek up the
    mountain to request an audience. Now only               Ashes to Ashes: Use one recovery to attack all nearby
    fractured brick and decayed wood remains.                 enemies; +8 vs PD—8 ongoing damage.
    The two thrones, once carved from oak and               Deliver to My Hand: Use one recovery to attack all
    gold, sit in tatters, the wood rotted away and            nearby enemies; +8 vs MD—target is weakened (save
    the gold long since been pilfered. Only stone             ends).
    feet, barely a foot high and embedded in the            Assembly of the One: Use one recovery and Kovacs
    floor, remain. Tiles of jade checkered with               regains 18 hit points.
    marble have cracked with time and abuse.
                                                              AC 18
    The thrones are not elevated. A stone table,
    shaped like a crescent moon, curves around                PD 16                                     HP 72
    the two chairs. Here, knights, businessmen,               MD 12
    and landowners would convene to discuss
    affairs of the day. The room stretches a fair           The cultists will rush in to attack and protect their mas-
    distance to the wooden doors at the entrance.           ter. Apart from the furnishings already detailed, there is
      a pile of gear and treasure in the corner of the room,             Underneath expands into gaping maw. The
      pilfered by the cultists as well as the other bandits and          vessel is daunting in its profile—an overturned
      mercenaries that have frequented this keep.                        boat settling on a dragon’s skull. Bumps and
            Treasure: Although there is substantial treasure             divots pepper the hull. No smoke escapes
      here, every piece retrieved takes a standard action. The           from the exhaust, no glow from idling engines.
      most accessible are: one suede pouch with 50 gp, two               It hangs as if on wires suspended from heaven.
      linked gold rings worth 30 gp, four short swords in sella-         Metal boarding ramps reach out; too thin to
      ble condition, one magic item worth no more than 520               sustain weight at that distance, but without
      gp, and the Chronicle of Aurannis.                                 supports, the bridge doesn’t bow, even as the
                                                                         first figures cross it.
      PREDATOR AND PREY
      Once only three or fewer cultists remain, or if Katho          Six shapes under the shadow of the vessel scurry over,
      Kovacs is staggered, read or paraphrase the following:         taking the keep in no time. The technological level of
                                                                     this group appears far beyond anything the characters
          All remaining natural light bleeds from the                have seen before. As their weapons dispatch the shape-
          room. The shadows begin to grow long and                   less quickly, the players should make their escape. If
          fill the entire chamber. A few formless shapes             they approach the interlopers, they will be fired upon.
          rise from the casting blackness. Illuminated               The first shot will miss and vaporize a nearby statue.
          solid white eyes glint off the silver sheen of             Next round, if the characters have not taken the hint,
          razor claws which slide and dance in the                   fire a real shot (+15 vs. AC, 25 damage). Any attacks by
          blackness, making you unable to see arms or                the heroes fail to do any damage even if they hit their
          shifting legs. As they emerge from the                     mark: this is not a fight the characters should have a
          crevices about the room, whatever light still              hope of winning.
          lingers refusing to reflect off them, they
          quickly close in.                                          As the players race down the tunnel, at least two shape-
                                                                     less will emerge behind them. As they reach the base
      Four shapeless wild emerge from each corner and go             of the shaft, two more shapeless will emerge below.
      about attacking both the characters and the cultists.          The characters can fight or continue their escape. If the
      Their first attack should kill one cultist instantly regard-   players had horses, they are still waiting outside. The
      less of his remaining hit points, to impress upon the          shapeless will not pursue outside the keep if the heroes
      players that this is not a fight they can win. Every two       continue their escape. When the heroes have reached
      rounds after this, one more shapeless emerges. This            the edge of the valley, read or paraphrase the following:
      will continue until the heroes make their escape or are
      all reduced to 0 hit points or below. Kovacs will at-              The monstrosity pulls slowly away from the
      tempt escape through the rubble in the west. If he                 keep. It begins to lift to the sky, pushing
      makes it to the edge without pursuit, he escapes. None             through the threshold of clouds. Before the
      of his followers will survive. As the group passes                 bottom jaw finally vanishes above, a small
      through the banquet hall, the restrained techans trans-            prick of light leaps from its point. It moves
      form into shapeless and attempt to block the escape. If            with precision to the keep. A brilliant flash
      the shapeless in the stables have not been killed, they            strikes the landscape an instant before the
      emerge when the players pass that door.                            wave of thunder reaches you. It shatters the
            When the heroes emerge back into the courtyard,              peak and splinters the mountain as a hammer
400   read or paraphrase the following:                                  to a sand sculpture. Smoke and cinders covers
                                                                         what remains under the moonglow. Shards of
          The sun has fallen and what few stars can fight                grass fly like knives past your skin. The first
          against the glare of Attricana poke out from                   trees lose their needles.
          the curtain of night. Splinters of a few clouds
          thinly stretch out to the horizon. The black               The blast is not radioactive, only a destructive concus-
          silhouette in the sky at first appears part of the         sion wave. All characters suffer a +8 vs. PD attack that
          night as it carries stars down with it.                    inflicts 12 points of damage (half damage on a miss).
          The vessel is taller than it is long, longer than          The blast continues all the way to the forest, where it
          it is wide, hovering just under the clouds and             strips the needles and leaves off the trees. The keep, as
          just over the trees. As a floating centurion, it           well most of the rock tower, has been destroyed. Dust
          dwarfs the mountains and the keep perched                  and pebbles are all that remains. If the players have not
          atop them. The Moon and Attricana bare their               acquired the book, they can search the debris.
          light through a temporary break and the
          glisten of the shape’s metallic skin begins to             CONCLUSION
          twinkle. The top looks like inverted boat                  Even if they did not defeat Kovacs, they receive a 1000
          bigger than any ocean vessel ever seen.                    gp reward for his defeat if they return to Antikari. If
they also recovered the book, the heroes can return to           Bank on greed as your bitterest enemy and
Limshau and deliver the book for the 2000 gp reward,             staunchest ally."
or they can take it to Paraerra-sensei before rendering it
up to the librarians for the reward. He will open the        LEADS
book and read the following:                                 Where the players go from here is up to them and you.
                                                             They may continue this quest or continue with their
    "Before the First Hammer, the greatest                   lives. If they choose not to take on this responsibility,
    dragon—he of violet and lavender scales—                 then Paraerra will offer an additional 2,000 gp for the
    gave up his soul to stop the encroaching                 relic and insist that the amulet stay in the city (if they
    darkness of Ixindar. It was Gebermach that               refuse, it is stolen from them within a week of leaving
    wielded the demon blade Dogurasu, plunging               Limshau, by high-level custodians who leave no sign of
    it into the dragon’s heart, ending the mortal            their presence and are not detected, regardless of how
    life of an immortal soul. In his final scream of         good a watch the party keeps). This would be the op-
    defiance, this dragon of violet and lavender             portunity to plan out the campaign with some clues …
    scales brought down a mountain upon Ixindar              or leave the quest hanging for now to allow the players
    and orphaned the world to science. The                   the chance to develop their characters with other adven-
    impact that followed closed the world from               tures until the quest calls upon them again.
    magic. Before that instant, the crown of this
    dragon fell upon the ground. It was shattered,
    scattered, and forgotten."
      "Amethyst was the living deity that forged
    the first world before it was our world. Before
    the Hammer. Before science had its reign.
                                                             B
    And there are others … all infused into
    artifacts by owners since passed and forgotten.                       y sunbreak, Aiden had checked from the hostel
    As they bond to their owners, or as they are                          and made his way to the eastern gates. He
    brought closer to other fragments, their powers                       reached the front of the line before the
    amplify. Eight they are in number. They                               crowds gathered. The seam in the door was
    have earned names across various kingdoms.               nearly invisible until it broke the instant the sun’s rays
      "Amethyst opened the first gate, or maybe he           drifted down the wall. The simple assemblage of gears
    was inescapably connected to it. To control              and pulleys moved the huge slabs of stone effortlessly.
    them would be to control the fate of this                On the other side, a smaller gate of chain and iron was
    world, and the fate of his soul. According to            guarded by a handful of custodians. Two damaskans
    myth, to bring them together at the point of             guarded either side, armed with katana and tanto with a
    his death would allow one to call him back to            human custodian sitting behind a podium, brandishing a
    life. And, in that moment, he could save the             clipboard and pencil. They were dressed in the black ka-
    world. The power to open or close the gates is           wabari Aiden had seen before. The human greeted him.
    contained in these items. With Attricana                       "Hola. Sprache?"
    gone, Earth would fall back to science, leaving                "English?" Aiden answered and asked.
    man unhindered in his pursuit to retake it, but                "Lingo or Franca?"
    for Ixindar of course. Some of techa insist the                "Franca."
    gates are connected and with one goes the                      "Early morning sir. You carry papers?"
    other: perhaps they are right, though reality is
    rarely so simple. Where these artifacts rest,
                                                                   "Yes." Aiden brought up the various papers proving
                                                             his identity. This included the Angel Ident Card and a
                                                                                                                           401
    dark souls converge. Those bound to science              letter of recommendation from David Obatala Chen. The
    wish a normal world while those bound to                 custodian stopped at the latter and didn’t bother flipping
    darkness wish only to see it burn. It is to be           through the others.
    hoped that those reading this are more                         "Aiden ka-moo?" the custodian verified.
    moderate in their desires.                                     "Kae-mus."
      "To find the other artifacts means to seek out               "Just arrived or spent the night?" The guard filled
    those brought to their knees by overwhelming             out Aiden's temporary passport.
    evil. Seek out the greatest temples, the tallest               "The night."
    towers, and the deepest dungeons. Seek out                     "No aggravations, I hope?" The custodian stamped
    the vaults closed tight.         Seek out the            the passport and handed it back with the papers.
    obsessions that drive men mad. The answers                     "Just some Malkut immigrant pandering his paranoia."
    have been recorded. Somewhere, at some                         "Odd they still do after escaping that madness."
    time, someone noted their presence ... For                     "Keeps them safe I suppose, a delusion to depend
                                                             on. Thank you." Aiden retrieved the papers and made his
    they have already all been found. And no one
                                                             way through the gate.
    would give up such power willingly or without
                                                                   As he passed through, the custodian said to his back,
    compensation regardless of their motives.
      "The gods may be dead but faith is no delusion. Enjoy          illustration Aiden had previously seen in a book. It was
      your stay in Limshau." Aiden turned back and paused, but       real to.
      didn't comment.                                                       The golden coat of the 1200-foot long vessel floated
                                                                     past the outer wall. Only a small cabin hung underneath
                              *    *    *                            the smooth untarnished skin with most of the crew and
                                                                     passengers resting comfortably inside the superstructure.
            Thousands moved without a shove in the streets.          Aiden took a moment to drink in the sight. Such a vessel
      No one needed to control the crowds, though wagons             sat on the border of disruption, relying on unbroken phys-
      and horses often found it difficult to press through faster    ics to keep itself aloft. It was a thermal, lifted by heated
      than a crawl. The buildings blended together. As Aiden         air. The behemoth hadn't touched more than a single
      wandered deeper, the city grew taller.                         wheel on the ground in 115 years. Propellers bigger than
            He navigated through the narrow cobblestone              men spun as the vessel slowed towards the mooring tow-
      streets. He pushed against the chalk walls as beasts and       er. The sun appeared again behind it, turning the dirigible
      wagons plowed by. Various silks were danced in front of        black. It wasn't a forty foot French horn, but it would
      him to entice a sale. Another peddler promised increased       suffice.
      lovemaking in a pouch filled with powdered dragon testi-
      cles. A pair of custodians chatted with a merchant. An                                 *     *    *
      orange-haired child-like gimfen stood atop his cart, selling
      various silks gathered from his villages in the north.                The appraiser had a desk plate announcing him as
            Gimfen came from those playful tales about helpful       Roland Gauss. Gauss rolled his fingers over the spine of
      spirits that would lend a hand in need or work without         the book. He opened the cover and checked for bends,
      compensation making toys in the bitter cold inside some        ensuring the bleed was undamaged as it folded over the
      fat man’s sweatshop. The gimfen was barely four feet           front. Aiden’s book was without rips, and the leaf had
      with the thin body and eyes of a child.                        significant strength. Gauss was impressed. The room
            A few legal tall-eared scarlet women promoted their      resembled Chen’s biblio but with more collections and
      pleasure from a second level window. They were dam-            total works over singular novels.
      askans. Aiden made himself stop. The fae smiled and                   "The Glory of Her Sacred Majesty Queen Anne in
      flaunted their thin subtle curves to passing eyes that         the Royal Navy and Her Absolute Sovereignty as Empress
      viewed them. They did what they wished and needed few          of the Sea, Asserted and Vindicated by Joseph Gander,
      laws to keep them ethical. Aiden forced his eyes back on       amazing," the appraiser complimented. "Printed in 1703
      the road as the temptation was increasing as he stared.        and only once, a treatise for an age no one remembers.
            More books rested on the shelves of Limshau librar-      You weren’t brandishing this book openly, were you?”
      ies than anywhere else on Earth. The namesake capital                 “No,” Aiden lied, and Gauss could tell.
      was the largest of all of them. Escapees from the bastions            “Good thing no one out there appreciates real treas-
      often smuggled forbidden manuals from their home to            ure,” Gauss answered as he examined the book. “Gold is
      barter into Limshau to get a head start on a new life.         such a distraction. How many riches wait ignored by the
            Twinkling chips of granite fell across his face as a     rabble? Chen must have faith in you to offer this as a
      heavy cart rolled over a stone bridge above. Limshau was       trade."
      as a stacked city, with a lattice of stone and wooden paths           Aiden still hadn’t checked in. His pack sat across his
      above the main roads. Aiden took the lure and diverted         lap, covering the hole in his pants. "You know him?" Aid-
      to one of the wooden overpasses to get a look across the       en asked.
      ocean of stone, wood, and flesh. The market ran for                   Gauss was pleasantly plump with three inches of
      miles with a hundred thousand humans and fae going             growth across his face and a mop of chestnut hair. His
402   about their lives.
            There was nothing out there, Martin had said. Aiden
                                                                     teeth were straight and gleamed white across his dark
                                                                     beard.
      leaned his weight on the railing and admired the labyrinth.           "Every custodian worth his sword, every librarian
      It reminded him of Genai—a network of mathematical             worth his books knows him,” Gauss said. “His life is
      imperfection. The outer walls might have been faultless        priced more than the tomes in his collection." Gauss
      but city was a delightful mess. Obstructing statues stand-     danced his articulate fingers across the embossed cover.
      ing in intersections. Living trees peeling apart stonework     "He's invested greatly in you, my friend. You looking for
      to gain their roots.                                           passes or currency?"
            Aiden heard two long high-pitched notes boom over               "I think both."
      the market. It brought up his eyes along with all those of            Gauss rolled his chair across to a nearby shelf and
      the street. Considering the volume, Aiden had expected         retrieved a ledger. "Well, passes translate to more for
      a colossal horn atop a citadel, coiling around the tower to    you. Compensation will be higher. Wizardry?"
      a tiny mouthpiece connected to an embouchure of a                     "Uh…yes." Aiden was almost apprehensive to an-
      broad-lunged dwarf. The notes repeated, calling out for        swer.
      attention from the entire city. Aiden's eyes focused on an            "What I love to hear," was his legitimate jovial re-
      immense silhouette climbing over the shrouded sunrise.         sponse. "Human mages are rare in this world. A per-
      It bathed Aiden and the market in shadow. He recognized        chance for wonders and whimsy." Gauss loved words and
      the colossal outline of an airship, the Abecedarian--an        enjoyed their expression. "You flipped?"
       "Not yet."                                                 a white city has shadows." Aiden looked at the paper in
       "Well, it's not easy. I know too well." He opened          Gauss’s hand. "We have banks,” Gauss added.
his book and began logging in the details of the transac-                "Oh--" Aiden accepted it receipt.
tion. "Could never manage more than a card trick my-                     "Didn’t think I'd hand you a stack of gold and silver
self." After filling out some initial documents, he opened a      in a leather pouch, did you?"
drawer and revealed a piece of hard cardstock barely big-                Aiden laughed it off, "Sorry, of course." He looked
ger than a pocket photograph. "This is an access pass.            at the receipt as his signature and face drew themselves
Hold that." He offered it to Aiden and he accepted. Aid-          onto its surface. He looked back to Gauss as the realiza-
en’s signature, which he hadn’t given, and his likeness,          tion washed over him. "You said you knew alchemy?"
which he hadn’t offered, etched upon the surface. "Pretty                "A hankering is all I’ll admit."
clever?"                                                                 Aiden opened his pack and pulled out the stone he
       Aiden flipped it around in his hand. "Actually it is."     found in the crash. It still glowed with its own fire, uncar-
       "Can’t even be stolen now. Hand it over." Aiden            ing for having been ignored. "What do you imagine this
did so. Gauss dropped it in his drawer and closed it.             is?" He offered it without worry.
"Check your pocket." Aiden followed and reached in, felt                 Gauss looked at it over indifferent. "A glowing
the card, and removed it. Aiden smiled at the real magic.         rock."
Gauss opened hands and leaned back in his chair. "Your                   "Thank you," Aiden answered blankly.
approbations are drippings from a Christmas turkey. I do                 "It could be sapping your life force as we speak or
have a hand with card tricks."                                    gifting you with foresight. Suffer from either?"
       "You a wizard?"                                                   Aiden smirked. "I believe the melancholy is purely
       "No," Gauss laughed. "Parents forbad it. Dad rec-          self-induced."
ommended I pick up a serious profession like silversmith.                Gauss handed it back. "I like the clasp. Someone
In the end, he settled for alchemy. Not all magic comes           thought it was important. There's a religion based around
from the spoken word. There are those naturally blessed           purple stones. Something about a dragon god, I think.
and those that mix materials fallen from heaven." Aiden           Older faith, pre-gate. Never seen one glow. Could be
disputed the use of heaven as science had its own theo-           naturally imbued. You ever get drunk?"
ries. He didn’t voice those thoughts. "Don't get jealous.                "No--"
Pleroma is still the standard. You figure that out, king-                "In human mythology, amethyst would stave off
doms will open their legs for you."                               drunkenness. Many of those stories had some measure of
       "No pressure though."                                      truth."
       "If it was easy, everyone would do it, and a genocide             "That they did."
by fools would follow."                                                  "I’ll take it off your hands if you need extra coin.
       "I thought all genocides were by the hand of fools."       Limshau has an artifact library. I can tender a price when I
       "Point. Unfortunately, to master Pleroma requires          know more."
intelligence, not wisdom."                                               Aiden casually slipped it back in his case. "I’ll hold
       "If everyone could wave a wand, there'd be anarchy,"       onto it for now." Aiden wasn’t sure why. He trusted
Aiden quoted his memory.                                          Gauss but preferred caution.
       "Exactly. Thankfully for every hundred students fol-              "Well, it’s been nice having you," said Gauss. Aiden
lowing the arcane, usually only one emerges a wizard. If          held out his hand and Gauss accepted. The appraiser
you’re interested in classes, start with Dr. Paraerra. He         turned over Aiden’s hand to see the watch. "That can’t
doesn’t teach spellcraft but many say you can’t walk the          be working."
path without him." Gauss pointed at the card in Aiden's                  "It’s not."
hand. "Regardless, that will get you into any branch.                    "Well here time can stop if asked to. It’s all in the
With Chen's recommendation, you have the red banner.
Flash it to borrow private editions from homes if you re-
                                                                  wording." Gauss released Aiden’s hand.
                                                                         "Thank you, Mr. Gauss. It’s been enlightening."
                                                                                                                                  403
quire. Trust and respect is assumed."                                    Gauss exclaimed as Aiden left, “It’s Roland, and may
       "Thank you."                                               the milk of mermaids quench your thirst."
       "You were expecting…exploitation?" Guess leaned
forward as he toyed.                                                                      *     *    *
       "The trip here…was—"
       "Anyone claiming a journey is half the fun lost faith in         Aiden stared at the toilet. It was wood and stone,
the destination." Gauss pulled out a stack of papers and          but it had a seat. The chain flushed water from the large
signed the bottom of each. He then offered them. "Six             cistern above. It was primitive, using gravity fed water
months paid room and board. Private accommodations,               from towers about the city, but it was heaven compared
you have a guest?"                                                to the past two months. The seat was hard. The stone
       "No," Aiden answered, though trailing off at the end.      was cold. He didn’t care and neither did his bowels. The
       "Planning on one?"                                         bed was cushioned with a down pillow. The white walls
       "I don’t think so."                                        were more than a design aesthetic. A cool breeze flowed
       Gauss tendered the currency next. "And carmot,             to every crack and corner. Aiden found a second floor
only currency we deal in. Four hundred remains after              room with a view of a market street. The circular stone
lodgings. Keep it in ration." He filled out a receipt. "Even      window held no glass, only a wooden shutter to block out
      the noises if needed. It was never too loud and the over-      yellow. Something is black and something is white. In this
      lapping voices in various languages reminded Aiden of          world, what we see is interpreted by our brains. What
      traffic clatter in Angel. A pull of a similar chain ran a      we perceive we take instantly as reality. What we are
      pump bringing clean water. The toilet and the sink was         taught we accept...as gospel, even to the extent of altering
      knowledge brought over by bastion-man, what the fae            our perception of the world around it. Yellow and blue
      could never manage on their own. It wasn't stupidity but       do not make green and the true color blue isn't even
      a lack of the obsessive drive to better one's life that only   something our brains can handle. If you have any hopes of
      came from evolution. Fae found a simple solution and           understanding this world, you have to accept that there
      never attempted progress. The disruption of their very         are no absolutes."
      being on even the most basic mechanisms did the rest.                 "Anything is possible--" Aiden found himself whisper-
      Before men and their printing press, the fae stuck mostly      ing.
      with scrolls. Books for them were a luxury reserved for               "Damned straight," Paraerra exclaimed with a clap.
      special editions as each had to be stitched by hand.                  It jolted Aiden as eyes focused on him. "Sorry," he
             The sun hadn’t set before Aiden shut his eyes. He       said.
      slept for twelve hours. He woke without an ache and                   "Don't be. Anything IS possible. God has been re-
      thoroughly cleaned himself in the communal showers on          placed by the will of the very people he created. This is
      the lower level. Aiden felt scrawny and bare amongst the       his parting gift, the keys to the kingdom. It's not a test.
      hairy, barrel-chested human men in the other stalls. The       There's no virtuous morality at play, no good versus evil.
      water was freezing as was everything else that morning.        For the first time, the world is malleable. Why do you
      The city was still a slave to weather. He had a brazier and    think they send all wizards to me first before they put any
      a few sconces in his room but they would do little against     spells in your head. You're a dreamer."
      the cold when winter hit, mild that they were at this lati-           "Is that a problem?"
      tude.                                                                 "No, but you're sitting near me for your stay in my
             There was no way to keep food cold so it was to the     class."
      market for produce every morning. Aiden raced for an                  Aiden held up his hands in protest. "No, no, that's
      empty seat, fought through his deficient proficiency of the    quite all right." Paraerra raised his hands as if preaching to
      sinitic tongue the server's used, and ordered a plate of       god, and then firmly pointed to an open area next to him.
      what looked like raw sewage. He tasted garlic. He didn't       Aiden sighed and shuffled to the position.
      recall seeing garlic. Aiden felt something crunchy and                "Let me start with a rhetorical question. If there
      hoped it was intended. He left his remaining Angel grain       was no intelligent life in the universe, does the universe
      bars for emergencies. He knew he had to acquire a stout        have meaning? We all know the adage about the tree
      stomach if he had any chance to acclimatize to echa. The       falling in the forest. I move beyond that by saying that if
      caravan had helped but that was mostly bread.                  no one hears the falling tree, even though it makes a
             By afternoon, he found the arcana wing, three blocks    sound, the act of the fall and the sound it generates is
      of libraries, stores, and schools. Aiden slammed his tat-      utterly worthless. Intelligence is the universe's way of
      tered tome of incantations and power words in front of a       acknowledging its own existence, and a cosmos with no
      storekeep that specialized in totems. It jostled the spark     eyes to see it, ears to hear it, or brains to understand
      out of the book, which quickly went back into hiding.          it...has no value. So if intelligent life is the ultimate goal of
      Aiden was awaiting some castigation from the owner but         the cosmos, is there room or even a need for a greater
      only heard, "I've seen worse," as the clerk took the book      intelligence? If there was a divine creator--a greater
      and went about finding the rare components required to         thought--behind everything, then that could devalue our
      repair it. Later, Aiden wondered if the keeper had seen        own importance. This would lead me to say that there's
      worse from many of his patrons, or just the humans, few        meaning to the universe, but not a purpose. It may have a
404   that they were.
             Before lunch, Aiden signed up for a philosophy lec-
                                                                     function, but not necessarily significance. That would
                                                                     transfer the responsibility onto us. We are not obligated
      ture. The teacher was not some old man with worn and           to find purpose in our lives, but it may be something only
      weary eyes pinching his nose when his heavy glasses            we can seek ourselves, as no guiding light will show us the
      strained his head. He was barely into his forties with dark    path.
      skin with toned muscle. There were thirty other students              "We now have the capacity to alter the universe,
      of various ethnicities, ages, and races sitting with backs     actually change how it functions. Only a cosmos aware of
      straight upon mats placed erratically about the room.          itself could control how it acts and if we’re the gestalt of
      Aiden had entered late and noticed the desks pushed to         this consciousness, then God is only the sum of all the
      the walls.                                                     minds in the universe and had no capacity to think until
             "I'm Doctor Philippe Paraerra and if you have any       we thought of it." Paraerra smiled. "...and I'm only four
      hope of understanding this world, you have to begin with       minutes into my first class."
      your awareness. Of how you perceive it. This class does               The students laughed and Paraerra continued, "If you
      not deal with specifics. It deals with color." Aiden fur-      follow this logic any further, then the removal of god and
      rowed his brow at the statement. Others followed. "Got         science simultaneously allows us absolute freedom to pur-
      you all looking crooked, didn't I?" A few laughed. "I’m        sue personal meaning without any obligation to the uni-
      serious. Color is a name we give our perception of the         verse, which, as I said, may not have a purpose at all."
      basics of what we see. Something is blue. Something is                "So there would no predetermined path for anyone,
by science or by God, real or not?" Aiden asked.                       Aiden wondered if he had been so lucky to find
      "There may still be a set path but one you may be         some unique item, a mcguffin to start him on a great
only partially in control of. Think of it as...cosmic social-   quest. If this was, would he take it, accept such responsi-
ism.                                                            bility? If it was worthy for midgets and melancholy mages,
      "That sounds somewhat absurd."                            why not? But in fiction, the storyteller ensures the surviv-
      "My thoughts exactly...but that's a conversation for      ability of his characters and Aiden had no such guardian
another day."                                                   watching over him.
                                                                       Tick.
                         *     *    *                                  Aiden didn't spot it initially. His mind was lost not
                                                                on the stone but on the lingering image of the prostitute
       As evening fell, Aiden sat at the edge of the window.    in the window. Tick. Right next to the amethyst, the gem
The moon and Attricana were bright but a few well               commanded all attention. Tick. When the second hand
placed candles were still required for Aiden’s reading. He      moved again, Aiden spotted his watch. Tick, the second
didn’t feel the need to flaunt the spark. He glanced at his     had moved.
open pack and the azure glow inside. Aiden walked over                 Tick, again. Aiden tilted his head rather than risk
and pulled out the amethyst. He returned to the window          shifting the watch as it rolled over to 10:04 am. He saw
and his book, placing the jewel on the open face. He            the hand mark off another second. Aiden mouthed a
could see the storms swirling away inside. He resumed           curse as he palmed the Amethyst and moved it away from
his reading.                                                    his watch. The second hand stopped abruptly before
       She was a fae. That much Aiden could easily tell.        10:05. He brought the stone back alongside the mecha-
She was taking in the breeze from her larger window             nism. Time resumed, closing to the end of the minute.
across the street. Second floor, the same as him. His                  "How is that possible?"
height but half the weight, with a frame
of a normal person that had been
stretched. She leaned from her win-
dow to let her blonde hair dry naturally
in the wind. Her neck was long and
thin, uncovered by a flowing layer of
silk which danced about the air. She
wore nothing underneath the simple
gown but nature’s current refused to                                                              Future book cover
reveal anything by whisking away the
cloth. It would only permit Aiden a
glimpse of her slender legs below the
knee and everything above the shoul-
ders. As her hair dried and lifted in the
air, the strands parted to reveal her
ears.
       Aiden didn’t notice the amethyst
sliding off his book until it clanged on
the floor. He bolted from view of the
window to snatch it back up. When he
returned to his admiration, he noticed
the human male entering the room
behind her. He wore well pressed
                                                                                                                               405
blues and purples, satin and linen with
accents of leather. He removed his
coat as she turned. She slowly em-
braced him. He paid generously. She
placed him on the bed and walked to
the window. Her’s had two shutters.
As she closed one, she looked across
the street and met Aiden’s eyes. He
flinched but continued his stare. She
smiled and rolled her fingers in a wave
and closed the final shutter.
       Aiden sat himself back on the win-
dow edge and dropped the rock back
on this book. It slid down to his hand,
brushing across his wrist. He stared at
the storm caught within it.         Tick.
      Abidan 26, 62, 67, 68, 70, 72, 187   Fae Iron 257                            Saeqaar 276
      Active Dissuasion System 250         Fargon 31                               Sana Marsh 339
      Advanced Wasteland Armor 244         Finer Fire Pits 32                      Scrambler 263
      Alpinas 336                          Flak Longcoat 245                       Self-Propelled Projectile 240
      Amarok 246                           Flamethrower 240                        Seliquam 39, 72
      Amulet of Amethyst 282               Full Combat Armor 245                   Selkirk 41, 46, 197
      Angel 26, 46, 70, 193                Gladiator 248                           Sierra Madre 41, 46, 71
      Angel Hammerhead 264                 Guided 239                              Shields 250
      Angelite 256                         Gauss 238                               Shotgun 240
      APC 259                              Gimfen 55, 66, 90, 186                  Skinplate 249
      Apocrypha 338                        Glue Gun 240                            Small Arms-One Handed 234
      Aramid Combat Suit 244               God’s Eye Sniper 240                    Small Arms-Two Handed 234
      Aramid Survival Suit 244             Gold 257                                Sniper 240
      Archon Dragons 27                    Halyc 337                               Sonic 240
      Armored Zeppelin 264                 Heavy Auto 239                          Sonic Stunner 241
      Apostle Motor Slave 246              Human 111                               Specialty Weapons 235
      Armored Truck 259                    Immune 239                              Spider Silk Suit 244
      ATV 259                              Iron Sons 33, 70                        Staff of Kerif 281
      Augment 238                          Ixindar Spells 278                      Staggered 203
      Auto 238                             Janoahn Master Shield 250               Super Heavy Weapons 235
      Azhi Dahaka 338                      Kannos 33, 59, 61, 189                  Tactical Body Armor 245
      Ballistics Armor 244                 Kesakas 337                             Tank 259
      Baruch Malkut 45, 72, 190            Kodiaks 115                             Tanker 249
      Basic Chemical Projectiles 233       Language Description 292                Techan Ammunition 127
      Bastion Exports 232                  Land Shark 261                          Tech Levels 230
      Behemoth 260                         Laser 239                               Tech Mail 246
      Bible of Drasago 278                 Laudenia 35, 63, 94, 192                Techan Melee Weapons 237
      Bike 259                             Laurama 337                             Tenenbri 61, 103
      Blimp 268                            Limshau 35, 51, 62, 71, 185, 189, 191   Tesla Glove 241
      Blinder Mail 244                     Limshau Buckler 250                     Testament 249
      Bracers of Amethyst 283              Limshau Kawabari 244                    Thermal Frame/Ships 268, 301
      Buckle of Amethyst 285               Limshau Weapons 232                     Thornshroud 41
      Buggy 259                            Magnarros 257                           Tilen 48, 107
      Carbide Armor 245                    Mann 46                                 Totem Magic 125
      Capacitor 238                        Mann Pantokrator 266                    Tranquiss 341
406   Capsicum Spray 240
      Chaparran 53, 66, 82, 187, 189
                                           Mobile Motor Armor 249
                                           Nankani Mountains 337
                                                                                   Truck 259
                                                                                   Typhox Dragons 42
      Combat Exoskeleton 247               Nanotech Combat Armor 244               Vapor Rifle 241
      Corruption 277                       Narros 54, 97, 191                      Vehicle Rules 257
      Coruthil 256                         Netgun 241                              Wanderer 263
      Covenant 248                         Nomad 261                               Wavecrashers 301
      Cyon 339                             Nuclear 239                             Wounded 203
      Dagron 339                           Nuke Truck 262                          Xixion 342
      Damaskans 80                         Pagus 38, 50, 58, 100                   York 43, 47, 73
      Dawnamoak 30                         Panther Bike 262                        York Wasp 267
      Disruption 277                       Pincher 239                             Yowie Suit 246
      Distant Range 211                    Piton Gauntlets 241
      Dragonflyers 301                     Plasma 239
      EDF 208                              Power Hooks 241
      Electroshock Gun 240                 Rack Power Suit 249
      Energy Envelope 250                  Repulsor Engine 250
      EXP 238                              Restrainment Field 241
      Extreme Range 211                    Sacrifice 204
THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST!
OPEN GAME LICENSE Version 1.0a
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NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright
holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in
another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability
with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another,
independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does
not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all
rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game
Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this
License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have writ-
ten permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Con-
tent due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of
becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it
enforceable.
15 COPYRIGHT NOTICE
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by
E. Gary Gygax and Dave Arneson.
13th Age RPG Core Rulebook. Copyright 2013, Fire Opal Media; Authors Rob Heinsoo, Jonathan Tweet, based on material by Jonathan Tweet, Mon-
te Cook, and Skip Williams.
Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook,
and Skip Williams.
Castles & Crusades, Copyright 2004, Troll Lord Games; Authors: Davis Chenault, Mac Golden.
Amethyst: Renaissance ©2012 Dias Ex Machina; Author: Chris Dias
System Reference Document. Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by
E. Gary Gygax and Dave Arneson.
The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved.
Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Chris-
tofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.
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