2DArtist Issue 059 Nov10
2DArtist Issue 059 Nov10
           Interview
           Ignacio Bazan Lazcano
           Articles
           Sketchbook of Blackvolta
           The Gallery
           Serge Birault, Steve Sampson &
           Yap Jia Xing plus more!
                                        Portraiture
                                        Mike Lim (Daarken) kicks off our new Portraiture series with a fantastic
                                        self portrait.
                                                                                                                                                                 Interview
                                                                                                                                                                                                                                                                                 “Whatever we take from
                                                                                                                                                                                                                                                                               the environment should be
                                                                                                                                                                                                                                                                              replaced or something new
                                                                                                                                                                                                                                                                                                                                            What’s in this month?
                                                                                                                                                                 Ignacio Bazan Lazcano                                                                                          added in a positive way to
                                                                                                                                                                                                                                                                                 balance everything out.”
                                                                                                                                                      008
                                                                                                                                                    or paint  I put on music
                                                                                                                                                           Sketchbook of Blackvolta
                                                                                                                                                    to helpThe
                                                                                                                                                            myGallery
                                                                                                                                                                   creativity; the
                                                                                                                                                    music choice      isSteve
                                                                                                                                                           Serge Birault, dictated
                                                                                                                                                                               Sampson &
                                                                                                                                                    by what   idea or subject I
                                                                                                                                                           Yap Jia Xing plus more!
                                                                                                                                                                                                                                                                                                                                            Sketchbook
                                                                                                                                                                                                         by showing us how to paint vehicles for our game.
                                                                                                                                                                                                                                                                                                                            his time
                                                                                                                                                                                                                                                                                                                                            The Sketchbook of Blackvolta
                                                                                                                                                                                                                                                   d in our                                and how
                                                                                                                                                                                                                                   he has feature                            CG industry
                                                                                                                                                         Share One planet is a global art competition organizedwed       artist asthe necessity to takehis
                                                                                                                                                                                                                     to promote                          more    job inofthe
                                                                                                                                                                                                                                                           first care     the earth and its inhabitants. In this interview the
                                                                                                                                                                                                                                                                                                                                            The Gallery
                                                                                                                                                             organizers catch up withwithposter            Adrian SmithLazcan
                                                                                                                                                                                                                         who talks  about the necessity to care for the earth and the process in creating his work.
                                                                                                                                                                              familiar
                                                                                                                                                                 you will be                            Ignacio Bazan
                                                                                                                                                         Many of                             tutorials.
                                                                                                                                                                                 amazing                                fun!
                                                                                                                                                                    us with his                             and having
• Free! Custom Brushes
                                                                                                                                                      046
                                                                                                                                                         advice for                             al painting
                                                                                                                                                                                    , tradition
                                                                                                                                                                   digital painting
                                                                                                                                                          between
                                        Concept Art for Games                                                      Bazan Lazcano. Ignacio                                                                        This month’s sketchbook brings us something
                                                                                                                                                                                                                artist but of a whole art studio! Black Volta
                                                                                                                                                                                                                                                                           subject you can see exactly
                                                                                                                                                                                                                                                                           how the light interacts with
                                                                                                                                                                                                                                                                       a little different, as it is not just the work of
                                                                                                                                                                                                                                                                  work as a close team to create great concepts;
                                                                                                                                                                                                                                                                             the planes of their face”
                                                                                                                                                                                                                                                                                                                          one
                                                                                                                                                                                                                                                                                                               This monthonewe feature:
Craig Sellars continues our epic Concept art for Games tutorial series artist does the sketching, another will play
Othniel King
                                                                                                                   is a regular contributor
                                                                                                                                                                                                                                                                                                            Gediminas Pranckevicius
                                                                                                                                                                                                                                                                                                            Tiago da Silva
                                                                                                                                                                                                                                                                                                            Rafael Nascimento
                                                                                                                                                                                                                                                                                                                                            Portraiture
                                                                                                                                                                                                                                                                                                            Steve Sampson
                                                                                                                                                                                                                                                                                                            Branko Bistrovic
                                        wseries.
                                                                                                                                                                                                                                                                                                            Keun-ju Kim
route into the CG industry, even to the extent that his first job involved                                                                            084
                                                                                                                                                                                                                      Chapter 01 | Male | Mike Lim (Daarken)
                                                                                                                                                      090     Custom brushes are not only a great way to increase the speed at which a painting can be completed, but can also create an effect that would
                                                                                                                                                              otherwise be impossible. They can be used in many different types of scene, but many would argue that they become most useful when
                                                                                                                                                         Intro creating
                                                                                                                                                               Text     a space scene. In space many items need replicating or reproducing in vast quantities, which can be difficult, but custom brushes can
                                                                                                                                                              make this process much easier and simpler. In this series the artists involved will be showing you how to create brushes to improve your scene
                                                                                                                                                              and how to use them to the best effect.
                                                                                                                                                                                                                                                                                                                                            “Wasp Woman Returns”
Many of you will bee familiar with this month’s Making Of artist                                                                                                                                                                                                                                                                            Project Overview by Gediminas Pranckevičius
                                                                                                                                                               Chapter 01: Asteroid Belt | July 2010                      Chapter 04: Underground Corridor | October 2010
                                                                                                                                                       Fantasy plays a huge part in digital art. It influences thousands of                    Chapter 1: September Issue | Goblin | Andrei Pervukhin
                                                                                                                                                               Chapter 02: Egyptian Sci - Fi Scene | August 2010          Chapter 05: Sci-Fi Ruins | November 2010
                                                                                                                                                       artists from around the world and has become a large part of the film                   Chapter 2: This Issue | Fairy | Nykolai Aleksander
                                                                                                                                                               Chapter 03: Night-Time Sci-Fi City Battle | September 2010 Chapter 06: Underwater City | December 2010
                                                                                                                                                       and gaming industry. So much of what we see within this genre is                        Chapter 3: November Issue   – Free  Brushes
                                                                                                                                                                                                                                                                              59 | Siren | Min Yum
                                                                                                                                                       drawn from fairy tales and folklore. In this tutorial series our artists will
                                                                                                                                                                                                                                             Chapter 4: December Issue 60 | Ogre | Richard Tilbury
                                                                                                                                                       be showing us how to research creatures from folklore and use this
                                                                                                                                                                                                                                             Chapter 5: January Issue 61 | Troll | Simon Dominic Brewer
                                                                                                                                                       gathered information to create an original and accurate depiction of
                                                                                                                                                      095
                                                                                                                                                                                                                                                                                  With the release of 3DTotal’s book, Digital
                                                                                                                                                                                                                                                                                   Art Masters: Volume 5, we have some ex-
                                                                                                                                                                                                                                                                                            clusive chapters for you...
joke!). There was a real buzz (really I have to stop!) in our forums about
                                                                                                                                                                                                                                                                                    Not only does it feature full-colour, full-
                                                                                                                                                                                                                                                                                   page images, but each artist has given a
“Portrait of
                                                                                                                                                      100
                                                                                                                                                                                                                                                                                            Nathan”
                                                                                                                                                                                                                                                                                               by Jason Seiler
                                                                                                                                                                                                                           used to create
                                                                                                                                                                                                                                                     July issue of
create a scene in perfect perspective and Gediminas shows us how he                                                                                           Well in this
                                                                                                                                                                           issue we get
                                                                                                                                                               uses a 3D base
                                                                                                                                                                                to create a
                                                                                                                                                                                            lot of his scene
                                                                                                                                                                                                              which works
This month we have a brand new series which gets off to a brilliant                                                                                              Custom Brushes for Sci-Fi moves from the realms of space to an
start, Portraiture. Creating portraits is a common subject in any form                                                                                           underwater environment this month as Ioan Dumitrescu shows us how to
of art so we thought we would show you how to paint a portrait from a                                                                                            create brushes for an underwater sci-fi scene. Ioan has been a busy guy
Photograph, without doing a paintover. The one and only Daarken kicks                                                                                            this month as he has been working hard to set up Behind the Iron Curtain,
off the series with a fantastic self portrait, and shows us how to tweak an                                                                                      but he still found time to share some great tips with us!
image to ensure you have the correct shape, without having to re-paint
anything.                                                                                                                                                        This issue is brimming with great work and this is no exception in the
                                                                                                                                                                 galleries and Sketchbook. Concept art group Blakvolta show us some of
Our Concept Art for Games series has been a real master class in                                                                                                 their sketches, and the gallery features work from Serge Birault, Branko
concept art so far, so as we move onto accessories we thought we                                                                                                 Bistrovic, Kashubo Ivan and Keun–ju Kim.
would invite another big hitter in the field of concept art to show us
through to the end of the series. Craig Sellars takes on the task of                                                                                             This is a real fire cracker of an issue!
                                                                                                                    Magazine!
                                                                                                                    If you’re having problems viewing the double-page spreads that we
  Concept Art, Digital & Matte Painting Magazine
  Issue 059 November 2010                                                                                           feature in this magazine, follow this handy little guide on how to set
            Interview                                                                                               up your PDF reader!
            Ignacio Bazan Lazcano
            Articles
            Sketchbook of Blackvolta
            The Gallery
            Serge Birault, Steve Sampson &
            Yap Jia Xing plus more!
                                         Portraiture
                                         Mike Lim (Daarken) kicks off our new Portraiture series with a fantastic
                                         self portrait.
                                              Mike                                                Gediminas
                                  Lim (Daarken)                                                   Pranckevicius
                             After graduating from the                                            Born in Panevėžys, Northern
                         Academy of Art University in                                             Lithuania Gediminas lived
                         San Francisco with a BFA in                                              with his family until he had
                       traditional illustration, Daarken                                          completed his studies at
  began his career by freelancing with several game                                               high school. Being highly interested in fresco art
  companies such as Wizards of the Coast, Fantasy                                                 Gediminas left his family behind to study fresco
Flight Games, Widescreen Games, Digital Extremes,                                                 studies at the Vilnius Academy of Art. Gediminas
  and Upperdeck. He also taught a digital illustration                                            spent 6 years studying intensively but it paid off as
      workshop at the Academy until 2007, when he                                                 he now works freelance.
                                    moved to Virginia.
                                   http://daarken.com/                                            http://www.gedomenas.com/
                           daarkenart@daarken.com                                                 gediminaspr@gmail.com
                                             Craig
                                             Sellars
                          Craig Sellars is a freelance
                               Illustrator and Concept
                     Designer living in Canada. After
                       studying Industrial Design and
   Classical Animation, Craig worked as a traditional
   Layout Artist at Walt Disney and then transitioned
       to do digital work in the Games industry. As a
freelance artist, Craig has worked internationally with                     Would You Like To Contribute To
   numerous companies in the Games, Toy and Film                            3DCreative Or 2DArtist Magazines?
                                            industries.                     We are always looking for tutorial artists, gallery submissions, potential
                      http://www.greensocksart.com/                         interviewees, ‘making of’ writers, and more. For more information, please
                              sellarsart@hotmail.com                        send a link to your work to: simon@3dtotal.com
         http://jonone.cgsociety.org/gallery/661127/            http://www.blackvolta.com/
                            jononespo@yahoo.com                 bkvolta@gmail.com
                                             underworld: rise of the lycans Pearl Hsu, 3D Artist | Lon Molnar, Visual Effects Production Executive up Bill Watral, Visual
                                             Effects Artist Warhammer 40,000: dawn of War ii (VG) Ian Cumming, Senior Artist | Allan Dilks, Artist | Nathan Hocken, Lead
                                            Animator | Christine Hubbard, Artist | Claire Roberts, Artist | Jefferson Takahashi, Artist Watchmen Ori Ben-Shabat, Compositor
                                           Jelmer Boskma, Previs Modeler | Freddy Chavez, Compositor | Dominic Cheung, 3D Artist | Ben Dishart, Texture Artist | Ty Duperron,
                                          Modeler | Pearl Hsu, 3D Artist | Bernhard Kimbacher, Digital Artist | Sean Lewkiw, Technical Head of 3D | Matthias Lowry, Digital
                                         Compositor | James McPhail, Digital Effects Artist | Jacob Curtis Miller, Digital Artist | Lon Molnar, Visual Effects Supervisor | Harry
                                         Mukhopadhyay, Lead Effects TD | Cynthia Rodriguez del Castillo, Digital Artist | Derek Stevenson, Matchmove Artist | Shawn Walsh,
                                         Visual Effects Supervisor | Samson Wong, Compositor Wheelman (VG) Laura Gorrie, Senior Animator Whiteout Armando Velazquez,
                                           Digital Compositor | Clement Yip, Animator Wolfenstein (VG) Jason Martin, Modeler X-men origins: Wolverine Geeta Basantani,
                                              Digital Matte Painter | Rommel Shamoun, Compositor | Jeremy Stewart, Previs Artist Zombieland Mike Rhone, Visual Effects Artist
VFS student work by thiago martins
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                             www.thegnomonworkshop.com
“When it is time to draw
or paint I put on music
to help my creativity; the
music choice is dictated
by what idea or subject I
have to illustrate”
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Ignacio Bazan Lazcano Interview
Interview with Ignacio Bazan
Lazcano
Hi Nacho, I feel like we have known each other
for a while now as we have worked together so
many times, but for those who don’t know you
can you tell us a little about yourself and how
you got into the CG industry?
My name is Ignacio Bazán Lazcano and I live
in Argentina. I have been working as a concept
artist in the video game industry for five years.
When I write my tutorials (which I like doing the thank God that I am ignorant about many things, shapes, objects, anything that captures your
most) I try to convey to readers the idea that the and this gives me a personal goal to keep attention, and enjoy yourself a lot while doing
same picture could be done using a traditional on enjoying myself in this wonderful world of it! One cannot go through life as if you were a
technique. For this reason I usually don’t speak drawing and painting. horse with blinders pulling a cart, always looking
much about the program I have used. On the to the road and not having any idea about
other hand I always try to ensure that everybody You mention that you are a fan of teaching as what’s happening either side of it. If we are keen
realizes how I’ve created the image. This way well as learning. What do you think are the most observers of everything we’ll be able to develop
people are not tied down to a unique tool, and important aspects of painting to understand as a high level of sensitivity that will make the
can learn that things can be made in more an artist? difference when it’s time to draw or paint. Life is
than one way. You may have noticed that I Your question is very difficult for me to answer. not long enough to learn everything you need. I
like teaching very much, as well as learning of I think that to be a good artist you must always think that the learning process never ends.
course, because the learning path never ends. I look at everything and analyze the colors,
How do the subjects of your paintings differ from    my work, I realize that in nearly all my drawings   paint traditionally, whenever I can do it, I need to
traditional to digital? Do you ever find that you    there are several characters. I‘ve always liked     make something different from my daily work.
are painting a traditional subject in Photoshop or   to draw details and stories in the same scene.
a sci-fi battle on a canvas?                         But when I paint on a canvas, I don’t know          If you could work on any kind of project what
It is obvious that what I like most is to paint      why but I’d rather paint “quiet” things, such us    would it be?
action scenes that take place with science           a landscape or a portrait. Perhaps the answer       I would really enjoy working on the pre-
fiction or medieval characters. When looking at      would be that because I have nearly no time to      production of a science fiction or fantasy movie,
such as Avatar, Ironman, Star Wars, Lord of the     effort someday I shall be among the greatest           learn a bit about the guy that keeps writing those
Rings, etc. That would need new worlds and          artists, I already see me there.                       excellent tutorials. When you make it to the top
characters to be created. I feel that it must be                                                           and work on those huge movies don’t forget us
unbelievable to see the result of one’s creations   What’s your ultimate ambition for the future?          at 3DTotal!
on the wide screen.                                 My ultimate ambition is to work on something           Thank so much for giving me this opportunity
                                                    great! And to learn from people that have              to express and show my art in this beautiful
I know that I have a long and very difficult road   been working in this industry for many years,          magazine. I know that showing my art in this
to walk. But I also know that with patience and     either on video games or Hollywood movies.             space will give me the opportunity to work and
                                                    Obviously, this is an elusive goal. I have to          complete my dreams, and when I take this
                                                    keep trying again and again until I’ll get it. One     chance I will remember this magazine. It was a
                                                    has to compete against thousands of artists, all       great interview. I enjoyed to talk with you. I see
                                                    over the world, with great skills and that have        you in the next tutorial!
                                                    perhaps got their university degree in places
                                                    where companies visit universities to invite           Ignacio Bazan Lazcano
                                                    students to work for them. I know that if I get the    For more work by this artist please visit:
                                                    opportunity I’ll be able to do great things.           http://www.ignaciobazanart.com/
                                                                                                           Or contact them at:
                                                    Well thanks for letting us interview you. I am         i.bazanlazcano@gmail.com
                                                    sure that a lot of our readers would have liked to     Interviewed by: Simon Morse
Share One planet is a global art competition organized to promote the necessity to take more care of the earth and its inhabitants. In this interview the
   organizers catch up with poster designer Adrian Smith who talks about the necessity to care for the earth and the process in creating his work.
Adrian Smith Interview
Interview with Adrian Smith
With in all those endangered species which
“Share One Planet” competition focuses on, why
you picked Yangtze Alligator for your poster?
And how the image takes shape in your mind?
The great reptiles of our rivers, jungles and
forests have always appealed to me. The larger
reptiles such as the ‘yangtse alligator’ are very
much kings of there species. Beautifully elegant
as they cruise through the water and terrifyingly
vicious when tackling its prey and then caring
and tender when bringing up its young.
                                                      young but then added the fantastical looking        in where we build our homes and factories.
                                                      Chinese dragon statue/carving.                      Whatever we take from the environment should
                                                                                                          be replaced or something new added in a
                                                      Is this poster your first creation with             positive way to balance everything out.
                                                      environmental protection theme? What’s your
                                                      idea of “eco-friendly”? For you what’s the ideal
                                                      living environment for human?                       Share One Planet Competition
                                                      Ideally I think it would be best if we could live   For more information about the Share One
                                                      in harmony as much as possible. We should           Planet competition please visit:
                                                      use our great minds around the world to do          http://www.shareoneplanet.org/en/index.aspx
                                                      more with cleaner energy and take more care
  In all the drawings there is an important technique or tool used to enhance the believability of the concept. For example in the image called
  “Strange Beauty” we apply a perspective system that allows us to calculate exactly where the viewer’s eye is looking (Fig.01 – 1x) and calculate
  perspective points in a graphical way. But the main aim of this process was to portray a sense of greatness in the main character in opposition to
  the guys in the background. It also makes it seem as if the viewer is in the scene.
                                Blackvolta
                                For more information please visit:
                                http://www.blackvolta.com/
                                Or contact them at:
                                bkvolta@gmail.com
Climate Changes 3
Tiago da Silva
http://grafik.deviantart.com/
tmds77@gmail.com
                                                                                     Docking on P66
                                                                                                    Othniel King
(Above)
                                                                                       http://www.othnielking.com
                                                                                         king.othniel@gmail.com
                                                                                                         (Below)
Pre-Loader City 2
Kashubo Ivan
ivankash.art@gmail.com
                                                                                           Mermaids Anguish
                                                                                                         Branko Bistrovic
                                                                         http://www.brushdreams.com/brankosfurnace.swf
                                                                                                         bisvic@gmail.com
                                                                                                                  (Below)
                                                          Abducted
                                                          Rafael Nascimento
                                                          http://rafaelnascimentoart.blogspot.com
                                                          rafaelp.nascimento@hotmail.com
                                                          (Below)
Stone Fish
Steve Sampson
http://www.thedarkinker.com/
contact@thedarkinker.com
Plot summary: Lex Crane, a former police officer, is now the chief of      There is a giant prison facility that has been placed on the planet to house
security at Skye Global, the largest manufacturer of pharmaceuticals       the galaxy’s most violent and evil criminal element. Escape is rarely ever
on the planet. Lex discovers something about the company he works          attempted because of the sheer fact that outside the walls survival is not
for that he shouldn’t have, and this starts a chain reaction that causes   possible. The extremely harsh climate, along with the predatory dangers
him to be wrongly accused for the murder of his family and a local         that exist on the planet, make it so that the prisoners would rather stay
politician. He is sentenced to life imprisonment on the prison planet of   confined to prison. At least there is food, shelter, warmth etc., inside the
Asturia. On the prison planet he is constantly targeted by the criminals   jail.
that he put there all those years ago, along with an unknown enemy
within the prison walls hired by Skye Global. Lex was framed by Skye       Prisoners are forced to work as part of their sentence. The labor camps
Global’s CEO, Lance Shepherd, and Shepherd is now trying to have him are set up throughout the perimeter surrounding the prison. They are
killed in a place where nobody will miss him or even realize he’s dead.    forced to mine for the oil that exists deep within the surface of the planet.
Lex is trying to escape from the prison and return to Earth, where he’s    Along with these intensely laborious tasks of digging and mining, the
convinced he can find the evidence to clear his name. Along the way he prisoners are also constantly expanding the facility to house yet more
forms unexpected alliances and is disappointed by shocking betrayals.      prisoners.
                                                                                      Chapter 5: Accessories   Concept Art for Games
Concept Art for Games:
Part 5 - Accessories
Software used: Photoshop
For my third sketch, I try to create a fuselage    since they are so dangerous, the prisoners are     of what I think is a portable bridge. I really like
shape that’s more like a tugboat or transport      kept in the bowels of the ship and as far away     the aggressive and unconventional shape so I
boat with a prominent control room/cockpit         from the crew as possible. Also, the fact that     incorporate this into the design, thinking these
up front for maximum visibility in turbulent       they are kind of hanging on the bottom of the      large forward projecting shapes could be control
atmospheres (Fig.03). At this point I realize      ship like cargo, reflects how little concern the   surfaces that regulate the descent of the ship
that this boat theme provides an opportunity to    crew has for the prisoner’s lives.                 as it both flies and falls through the turbulent
incorporate more “story” into my design, and I                                                        atmosphere (implausible from an engineering
place the compartment that the prisoners ride      While looking through references of heavy          standpoint, but sometimes it’s about creating
in at the bottom of the vessel. The idea is that   military machinery and I come across an image      interest above all else). I finish this idea off with
                                                                                                      a heavy array of engines retrofitted to the sides.
sandwiched on top of each other feel a little too   transport train and more in keeping with my            color and add background flecks and streaks to
clumsy, so I paint out the top housing and imply    theme (Fig.10). It seems that the wings feel a         better imply a sense of motion in the final image.
the mechanics of the upper wing base which is       little too flimsy even for my fictional design, so I
now visible.                                        incorporate some heavy struts that anchor them         This finished illustration would then be
                                                    to the main fuselage and support the overhead          presented to the Art Director and other
I also feel at this point that the nose of the      wings.                                                 stakeholders on the projects. If approved, front,
fuselage is a little too organic for my clunky                                                             side, top and bottom elevation drawings would
spaceship design so I shave it down a little to     At this stage I am nearing the end, and I work         be generated for modelers to work from. This
be more boxy, then add a glass canopy for           over the whole vehicle adding some details and         type of color illustration is often pivotal in getting
the cockpit that is more evocative of an old        removing others. I continue to tweak the overall       an idea approved, as it portrays the concept
Craig Sellars
For more from this artist visit:
http://www.greensocksart.com/
Or contact them at:
sellarsart@hotmail.com
116 U
404 U
                                                                                            TM
                                                                                       “When you have a live
                                                                                   subject you can see exactly
                                                                                   how the light interacts with
                                                                                     the planes of their face”
Portraits are one of the most commonly tackled subjects in all forms of art, but also one of the most common that we see
go horribly wrong. In this series our talented artists will be showing us how to use a photo reference to paint an accurate
  portrait without being tempted to do a paintover. We don’t stop there though; we also venture into the specialized field
 of caricatures. Caricatures are a tricky subject to deal with, but there are ways that you can use your photo reference to
                           make them easier and this series gives us an insight into this process.
                                                    shadow shapes on their face, so if you are using        face and for the shadows I can just block in
Portraiture - Chapter 01:                           a camera be sure to turn the flash off. The last        large shadow shapes. Since I am doing this
Male                                                thing you want is a subject that is all blown out.      digitally I can just open my reference in
Software used: Photoshop                                                                                    Photoshop and paint next to it. I would avoid
                                                    Finding willing subjects to sit for you or allow        color picking from the photo because you want
Gathering Reference you to take their photo can be tricky sometimes, to train your eye to see colors, plus color picking
The first thing I do when painting a portrait is but you always have yourself available as a from photos can be deceiving because if you
to gather my reference. Even for concept work model. May I also suggest that you leave self- zoom in really close on a photo you can see
I try and find some type of reference, be it portraits out of your portfolio and only use them that there are many other colors that you can’t
costume ideas, texture swatches, inspiration for for practice. The last thing a client wants to see see zoomed out. You may also want to change
the color palette, just anything that will get my when looking through your portfolio is your face some of the colors, depending on what you are
mind rolling. Getting the right type of reference staring back at them! going for in terms of mood and style.
what someone looks like, but do you know every In a previous tutorial I explained how to paint a structure of the face. The little details aren’t
nuance well enough to paint them from your male portrait from memory using large shapes as important as the overall head shape and
memory? Most likely not. I suggest painting from and silhouettes, but in this tutorial I am going structure. If you can get someone’s brow right,
life when at all possible. Painting from a photo to start off using line. In school they taught us or their eye socket shape right, you are well
can flatten out the forms and cause distortion how to paint portraits in oil by first laying out all on your way to painting a good likeness. If you
from the lens. When you have a live subject of the major landmarks in line. If I were doing squint your eyes you can focus more on the
you can see exactly how the light interacts with this in oils I would first draw out the structure large shapes instead of the details.
the planes of their face. That being said, I am     using burnt umber that was thinned out with
going to paint my portrait from a photo! Make       turpentine. I only really need to worry about           When I look at my photo, I am looking for the
sure that your subject has some interesting drawing in the details for the light side of the large shadow areas and the shape they create
layer, but then I build the color up using several   wanted the face to pop, so I decide to make         This will bring up a number of choices, but we
different layer modes, color balance, and levels     the background more blue/green. You’ll notice       are going to select Color Balance. The great
(Fig.06 – 07). Once that is achieved you have        that I’m using the background color to carve        thing about adjustment layers is that they don’t
a good starting point, but not an ending point.      in on the face. As I paint I do a lot of push and   actually change your painting, so if you don’t like
After you have the base colors established you       pull with the paint, the same way I would if I      the changes you can just delete them and your
will need to go in and paint opaquely on top         was using oils. The shirt and neck aren’t as        painting will be back to normal.
of everything the old fashioned way (Fig.08).        important, so I make the background get darker
I throw down big specular highlights on the          towards the bottom in order to pull the focus to    Chip Away
forehead just so that I can gauge my value           the face. The face is a little on the green side,   The basic structure and color palette has been
range and make sure that my other lights aren’t      so I want to change that by using an adjustment     established, so all we need to do now is to refine
brighter than that highlight. I’ll go in later and   layer (Fig.10–11). On your layer palette click on   the painting, one step at a time (Fig.12). Using
make it even brighter as well as push the darks      the half black half white circle near the bottom.   the Liquify tool and the Warp tool I can pull the
so that my painting pops a little more.
                                texture here and there (Fig.14 – 15). You can also add texture
                                overlays over the entire image. Grab a texture you like and add
                                a new layer. Paste that texture into the new layer so that it fills
                                the entire canvas. Next change the Layer Mode to Soft Light and
                                drop the Opacity down to 30%. You don’t want to overdo the
                                texture because it will defeat the purpose and make your painting
                                look fake. My value range isn’t quite what I want, so I add a Color
                                Dodge layer and paint into it using a dark gray. Using a neutral
                                color will preserve the colors of your painting. Also, don’t pick a
                                gray that is too light, otherwise you will blow out your painting.
                                The Liquify tool is an awesome tool that will let you change
                                your painting quickly without having to repaint anything. It is a
                                great tool for concept artists that need to make changes quickly
                                (Fig.16 – 17). Select the area you want to change and then go
                                to Filter > Liquify. The far eye is too small, so instead of using
                                the Transform tool I can use the Liquify tool to make a more
                                seamless change. Once you hit Liquify there will be a number
                                of new icons on the left side of the screen. The one we want is
                                the fifth one down. It will allow you to increase the size of things.
                                Once I have that selected I can change the brush size using the
                                Brush Size option to the right. All I have to do is tap down on my
                                tablet to increase the size of the eye. Once I have the changes I
                                want I just click Ok.
                                                                 Poke a Stick in it
                                                                 The hardest part is knowing when you are done.
                                                                 If you feel that you’ve accomplished everything
                                                                 that you set out to do and you are happy with
                                                                 the result, don’t stop, because you still have 5%
                                                                 more to go. Step away again and come back to
                                                                 it later. I can almost guarantee that you will find
                                                                 something you will want to fix or change when
                                                                 you come back to it. When I came back to mine
                                                                 I noticed that the mouth was too far forward and
                                                                 the colors were not where I wanted them to be.
                                                                 I added more blues, reds and purples since the
                                                                 skin tones were still a little too yellow/green. I
                                                                 only put two hours into this painting, but I felt
                                                                 that it was in a place that I felt comfortable with
                                                                 calling it finished (Fig.19 – 20).
                                    Articles
                  Sketchbook of Keun-ju Kim
                                  Tutorials
                      Concept art for Games
                          Chapter 6: Accessories
                           NEW!!! Portraiture
                      Chapter 2: Female Caricature
                                Making of
                                         Raptor
                               by Tamara Salatova
                                  Galleries
                        another 10 of the best
                    Images from around the world!
Introduction
I sometimes start a picture without a strong idea
in mind, especially with subjects I haven’t dealt
with before, and it quickly leads to a research
session for a small collection of reference
images. Because of this my process usually
begins with research. I think it’s important to
prepare right at the start rather than late in the
day as it can save so much time and trouble
later on. Good research can also lead to ideas
and inspiration as well as help you get all the
facts right about your subject matter. It turns
out that my initial ideas about sirens were
slightly incorrect when I began my research.
I’ve always pictured them more like monsters,
ready for battle but they were usually described
as a beautiful seductive bird-like women or like
mermaids luring men to the sea.
Rendering
With all the elements in the right places, the
rendering begins. This process is probably
the most time consuming part. I usually start
with the focal point, in this case the figure. My
workspace in Photoshop usually consists of two
document windows. One zoomed out at around
25% and the other with a close up view so that I
can work on the details and check how it works
overall in the other window. Digital painting has
the advantage of being able to zoom in, but
also at the same time it can lead to overworking
an area which may lead to inconsistency
throughout the image. Opening up another
window can be done by going to Windows >
Arrange > New Window for xxxx.psd (Fig.05).
Adding details
I started adding the details and worked on the
features like her face. I tend to avoid using
textured brushes at this stage as they don’t give
you finer controls. Blending with a low Opacity
brush can often lead to muted colors as you are
painting over semi transparent colors over and
                                                      over again. It’s good to select the original color   shadow starts, shown here with a red arrow
                                                      again once in a while to bring back the original     (Fig.07). This area is darkest because of the
                                                      colors. Another method I use is Overlay brush        reflected/diffuse lighting in the shadow region.
                                                      blending modes to put back some of those             One thing I do tend to do is accentuate this area
                                                      vibrant colors that were lost during the blending    with more saturated colors, usually from the
                                                      (Fig.06).                                            warm colors in the surrounding environment.
                                                                                                           This works really well with rounded forms but
                                                      Rendering Form                                       also with edge of the shadows. A soft edged
                                                      If you’ve tried rendering a simple sphere or         brush with Overlay Blending mode does the job
                                                      cylinder, you may have heard of the term “core       well (Fig.07).
                                                      shadow”. This refers to the region where the
                                                                                                       Finishing up
                                                                                                       After adding the final touches and a couple
                                                                                                       of colour adjustment layers, the painting is
                                                                                                       wrapped up. I am satisfied with the overall
                                                                                                       feel of the image and the fact that I haven’t
                                                                                                       completely lost all of the bold colours I begun
                                                                                                       with (Fig.10).
                                                                                                       Min Yum
                                                                                                       For more from this artist visit:
                                                                                                       http://www.minart.net/
                                                                                                       Or contact them at:
                                                                                                       minyum@gmail.com
visitwww.3dcreativemag.com
to download the free ‘lite’ issue, the full issue, subscription
offers and to purchase back issues.
    Custom brushes are not only a great way to increase the speed at which a painting can be completed, but can also create an effect that would
    otherwise be impossible. They can be used in many different types of scene, but many would argue that they become most useful when
Intro creating
      Text     a space scene. In space many items need replicating or reproducing in vast quantities, which can be difficult, but custom brushes can
    make this process much easier and simpler. In this series the artists involved will be showing you how to create brushes to improve your scene
    and how to use them to the best effect.
    Chapter 01: Asteroid Belt | July 2010                     Chapter 04: Underground Corridor | October 2010
    Chapter 02: Egyptian Sci - Fi Scene | August 2010         Chapter 05: Underwater City | November 2010
    Chapter 03: Night-Time Sci-Fi City Battle | September 2010 Chapter 06: Sci-Fi Ruins | December 2010
                                                                                                                – Free Brushe Images
Custom Brushes For Sci-Fi Chapter 5: Underwater City
Custom Brushes For Sci-Fi
Chapter 5 - Underwater City
Software used: Photoshop
I added in a quick picture of a seaside shore I     could have a foreground element that sets the   other rock structures. I picked up a textured
took this summer and start painting over it so I    submersible in place, and gives depth to the    brush and tried to emulate a dirty, full-of-spots
its dynamics, changing Size Jitter to 60, Angle floating and their roots are keeping them on the and made a trail behind its main propellers. The
Jitter to direction, adding a small amount of rock. I also erased some parts out and painted right foreground rock looked a little too clean so
Scatter and a big count, and making a little color some new leaves in where it seemed to boring, I added a few pieces of coral using my shaky
dynamic change to the Hue and Brightness but nothing big. The brushes did their job well. hand (Fig.12).
environment (Fig.10 – 11).                            a glimpse at a coral in the background. I then         point. Just one thing was missing: the bubbles
                                                      focused a little on the divers, refining their edges   from the divers, sub and random fish. I went
Next I started adding a few columns of kelp and silhouettes and then added a cable that into my brush files and painted some rough
rising to the surface. I tried not to put them in     powers the sub from the mother ship.                   spots to mimic bubbles and then went back
                                                                                                             into Photoshop. With a few adjustments in the
                                                                                                             Scatter and Shape dynamics I added some
                                                                                                             bubbles to the scene.
Ioan Dumitrescu
For more from this artist visit:
http://jonone.cgsociety.org/gallery/661127/
Or contact them at:
jononespo@yahoo.com
                                                                                                                  Artist.
                                                                                                   ly issue of 2D
                                                                          či us im age in the Ju
                                                               Prancke vi                                       Gediminas
                                      th is gr ea t Gediminas                         te th is qu irky image.
                               seen                                   used to cr   ea
                 u may have                                 processes
    Some of yo                            k pe  ek into the                                 ctive really
                                                                                                          well.
                    su e w e ge t a sn ea
                                                                    s de pt h and perspe
    Well in this
                 is                                      which show
                                          of his scene
                 ba  se to create a lot
     uses a 3D
Wasp Woman Returns Making Of
Making Of Wasp Woman
Returns
Software used: Photoshop and 3D Max
a material that can be added and applied to the skyscrapers, shops and
houses (Fig.04).
After completing this step I started working on the main attraction: the
wasp woman. With the Pen tool in Photoshop I carefully traced a photo
                                                        victims were all done using exactly the same           One other thing is that I had a lot of fun making
                                                        workflow.                                              a custom brush for the body and hair of the
                                                                                                               wasp, I have given this away with the tutorial
                                                        Even though I tried to work in the right order,        (Fig.09 –10).
                                                        this was quite a big experiment for me, and I
                                                        spent a lot of time trying to find the correct path.   Gediminas Pranckevicius
                                                        Almost everything evolved in separate pieces.          For more from this artist visit:
                                                        It is also worth mentioning about first building,      http://www.gedomenas.com/
                                                        the one on the right in Fig.08. As it looked quite     Or contact them at:
                                                        good and the painting around it was also painted       gediminaspr@gmail.com
                                                        quite well, I decided to create a more detailed
                                                        model of it in Max. I found a photo reference of
                                                        a building and created a 3D model. When I had
                                                        done that I rendered an Ambient Occlusion map
                                                        and painted it in Photoshop.                            – Free Brushes
              www.2dartistmag.com                                            page 93                                      Issue 059 November 2010
                                Making Of   Wasp Woman Returns
     “Portrait of
       Nathan”
          by Jason Seiler
The following shots of the “Portrait of Nathan” book pages are featured here in full-resolution and can be read by zooming in...
                                     Digital Art Masters is in its
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                                valuable walkthroughs make this
                               book a must-have for any art lover
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                                             or beginner.
                                    Alessandro Baldasseroni | www.eklettica.com
Following on from the success of our first four books, we received yet another
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From this massive number of incredible entries, the 3DTotal team began the difficult task of
choosing approximately 300 images to take through to the next round. To help in the task,
we enlisted the help of industry professionals Tim Warnock (matte painter), Till Nowak (3D
artist) and John Kearney and Chung Wong (videogame artists - VooFoo Studios) to be our
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                                                                                      challenged in your own art.”
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