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College of Nevermore Final Draft

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Logan Wilhoit
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0% found this document useful (0 votes)
54 views2 pages

College of Nevermore Final Draft

Uploaded by

Logan Wilhoit
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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CCollege

ollege
ollege
ollege of N
ollege of
of
of
of Nevermore
evermore
evermore
evermore
evermore

M
emento Mori: remember death. This
grim mantra is what defines the College
O
O
O
O minousB
Ominous
minous
minous
minous BBB
Bird
ird ofY
irdof
ird
ird of
of
of YYY
Yore
ore
ore
ore
ore
of Nevermore. Unlike Bards of the Also at 3rd level, you learn how to use your words and writing
College of Spirits, who seek stories from to beckon a soul back from the afterlife as a ghastly,
the lives of the dead, Bards of the incorporeal undead servant which takes the form of a raven.
College of Nevermore draw their muse Once per-long rest, if your Grim Raven is not summoned you
from death itself. They are often can spend at least 10 minutes working on a piece of writing to
preoccupied with questions of mortality, the pain of loss, the summon your Grim Raven. Your Grim Raven obeys your
fear and macabre trappings that surround death in many commands, is friendly to you and your allies, and remains
cultures, or all of the above. While other Bards might seek the summoned until it drops to 0 hit points.
limelight on a stage as musicians, College of Nevermore Bards
can instead be found sitting alone in graveyards, with only the Your Grim Raven acts on your initiative and takes its turn
crows and church grims for company as they passionately pen immediately after yours. On its turn it will move as-directed,
the dreadful prose and poetry they feel is a superior medium but will only take the Dodge action unless you commanded it
to music for capturing the grim essence of their tales. to take a different action on your turn with a bonus action,
which can be the same bonus action you use to give a creature
V
V
V
V
Volume
olume
olume
olume ofF
olumeof
of
of
of FFF orgottenL
Forgotten
orgotten
orgotten
orgotten LLL
Lore
ore
ore
ore
ore Bardic Inspiration. If your Grim Raven drops to 0 hit points it is
not destroyed. Instead, it simply returns to the realm of the
Starting at 3rd level, you learn how to use your macabre prose dead and can be summoned as normal. Whenever you
as a medium for your bardic magic. You can use a book you’ve summon your Grim Raven, it regains all its lost hit points. The
written at least 20 words in as a Spellcasting Focus for your Grim Raven uses the statistics detailed on pg.2 of this
Bard spells. You can also fulfill the somatic components of any document.
Bard spell you cast by writing in such a book, and can cast any
spell with a Verbal component through such a book by
replacing its verbal component with a somatic component.
Optional Rule: Fitting Your Theme
Additionally, whenever your Spellcasting feature would let
For many players, knowing absolutely no necromancy
you select a Bard Cantrip or Bard spell known, you can choose spells and being unable to weave their magic through
that spell from all necromancy spells on the Cleric or Wizard prose until they are able to take this subclasses at 3rd
Spell list, or the Bard list (all other restrictions for selecting level may be prohibitive to living out their class
Cantrips and spells known still apply). Any spell not on the fantasy. As a result, with your DM's permission you
Bard list you select this way becomes a Bard spell for you. If can gain the Volume of Forgotten Lore feature of this
you wish, you may also exchange any of your Bard Cantrips subclass at 1st level instead of at 3rd level when you
would gain this feature normally, if you do this, you
and Bard spells known of 1st level and higher for necromancy
must take at least 3 consecutive levels of Bard, and
spells from the Cleric or Wizard spell lists of the same levels must select the College of Nevermore as your Bardic
when you gain this feature. These spells also become Bard College at your 3rd Bard level.
spells for you if you do this.
W
W
W
W
Words
ords ofR
ordsof
ords
ords of
of
of R
R
R
Reanimation
eanimation
eanimation
eanimation
eanimation
At 6th level, you delve deeper into the necromantic lore and

Grim Raven unearth grim secrets that allow you to raise the undead, as
well as empower the undead you create. You gain your choice
Tiny Undead, Neutral Evil of Animate Dead or Summon Undead as a bonus spell known.
For you the chosen spell is a Bard spell, and doesn't count
Armor Class 12 + your proficiency bonus (natural armor) against your total Bard Spells Known. Whenever you cast
Hit Points 1 + your Cha mod + 3 times your Bard level (the Animate Dead (regardless of whether or not you gained it from
Grim Raven has a number of Hit Dice [d6s] equal to your this feature), you can target 1 additional corpse or bone pile
levels in the Bard class) and create one additional zombie or skeleton. Additionally,
Speed 10 ft., fly 30 ft. undead creatures you create with Necromancy spells you cast
through a book you have written at least 20 words in, or gain
STR DEX CON INT WIS CHA control over with your Enrapture the Still Heart feature (see
2 (-4) 14 (+2) 8 (-1) 2 (-4) 12 (+1) 14 (+2) below for details), gain the following additional benefits:

They add your Bard level to their hit point maximums.


Damage Resistances Acid, Cold, Fire, Lightning,
Thunder; Bludgeoning, Piercing, and Slashing From Non Whenever you spend a use of your Bardic Inspiration
Magical Attacks feature they gain a Requiem Die, which is the same size as
Damage Immunities Necrotic, Poison your Bardic Inspiration die, lasts for 1 minute or until
Condition Immunities Disease, Exhaustion, Frightened, spent.
Grappled, Paralyzed, Petrified, Poisoned, Prone,
Restrained Whenever they hit a creature with an attack, they can
Senses Darkvision 60ft, passive perception 11 spend a Requiem die to have that attack deal additional
Languages speaks and understands all languages its necrotic damage equal to a roll of the spent Requiem die +
creator knew your Charisma modifier and regain hit points equal to this
Skills Intimidation, Stealth additional necrotic damage dealt.
Proficiency Bonus (PB) Equals your own.
E
EEE
Enrapture
nrapture
nrapture
nrapture theS
nrapturethe
the
the
the SSSStill
tillH
till
till
till HH
H
Heart
eart
eart
eart
eart
Amorphous The Grim Raven can move through a space as
Starting at 14th level, you learn how to ensnare the unbeating
narrow as 1 inch wide without squeezing.
hearts of the undead with your prose or poetry. As an action,
Prosebound Whenever you cast a Bard spell through a you can write a passage in a book that you've written at least
book you have written at least 20 words in, you can have 20 words in and target any number of undead you can see
that spell originate from your Grim Raven, as-if you where within 30ft whose CRs total to no higher than your Bard level
in its space. You still make all Spell Attack rolls for the -1 and force them to make a Charisma saving throw against
spell, including melee Spell Attacks, but your Grim Raven your Bard Spell Save DC. On a failed save, for 24 hours those
touchs the target instead of you if the spell requires a undead fall under your control and must obey your
melee attack roll or touch. Additionally, whenever you cast
commands to the best of their abilities. While you have a
a spell of the necromancy school, if you use this ability to
have it originate from your Grim Raven, you can spend a number of undead whose CRs total to your Bard level -1 under
use of your Bardic Inspiration feature as a part of the your control as a result of this feature, you cannot gain control
spell’s casting to roll that inspiration die and have that of any more undead with it. Once you use this feature, you
spell deal additional damage equal to the result of your cannot do so again until you finish a short or long rest.
roll. For each living creature dealt damage by the spell,
you can have one living or undead creature you see within
30ft of your Grim Raven regain hit points equal to the
result of your inspiration die roll + your Bard level.
A
A
A
A rt C
Art
rt
rt
rt C
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Credits
redits
redits
redits
redits
Actions Lilly, Yuzu
I saw a raven with glowing eyes…,u/InterNetican
Quoth the Raven. Your Grim Raven utters "nevermore",
wracking an enemy's mind with anguish over its own
mortality that it can syphon to revitalize itself or an ally.
When it does this, it targets a single living creature it can
see within 30ft that can hear its voice and forces it to make
a Wisdom saving throw against your Bard Spell Save DC.
On a failed save, it takes 1d6 + PB psychic damage. On a
successful save it takes half as much damage. Regardless
of whether it passes or fails its save, your choice of either
your Grim Raven or a living or undead creature within 30ft
of it that it can see gains temporary hit points equal to
your Bard level + your Charisma modifier, which last for 1
minute.

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