Paladin 3 DreDND23
CLASS & LEVEL PLAYER NAME
Rizz
Half-Elf Custom Background 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH -1 Dexterity
+3 Constitution -1 18 31 --
+3 -1 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
16
• +5 Charisma
Immunities - Magical Sleep, Total 3d10 SUCCESSES
Saving Throw Modifiers Disease
DEXTERITY FAILURES
Advantage against being charmed,
and magic can’t put you to sleep
-1 DEFENSES HIT DICE DEATH SAVES
8 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -1 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+3 +0
-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
16 P +5 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Common, Elvish, Sylvan
+3 Deception CHA
-1 History INT
INTELLIGENCE
+0 Insight WIS
30 ft. (Walking)
-1 P +5 Intimidation CHA
-1 Investigation INT
8 +0 Medicine WIS SPEED
-1 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +0 Perception WIS
P +5 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
-1 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 4 times per long
-1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.
-1 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+3 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 13).
16 === SPECIAL ===
Divine Sense • 4 / Long Rest Divine Smite
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
10 PASSIVE WISDOM (PERCEPTION)
Javelin +5 1d6+5 Piercing Simple, Thrown, Range (30/120)
Warhammer +5 1d8+5 Bludgeoning Martial, Versatile
10 PASSIVE WISDOM (INSIGHT)
Unarmed Strike +5 4 Bludgeoning
9 PASSIVE INTELLIGENCE (INVESTIGATION)
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Paladin 3 DreDND23
CLASS & LEVEL PLAYER NAME
Rizz
Half-Elf Custom Background 900
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === expend one spell slot to deal 2d8 extra radiant damage
to the target plus 1d8 for each spell level higher than
* Hit Points • PHB 84 1st (max 5d8) and plus 1d8 against undead or fiends
(max 6d8 total).
* Proficiencies • PHB 84
| Special
* Divine Sense • PHB 84
As an action, you can detect good and evil. Until the * Divine Health • PHB 85
end of your next turn, you can sense anything affected You are immune to disease.
by the hallow spell or know the location of any
celestial, fiend, undead within 60 ft. that is not behind * Sacred Oath • PHB 85
total cover. You can use this feature 4 times per long
rest. | Channel Divinity: 1 / Short Rest • 1 Action
| 4 / Long Rest • 1 Action
=== HALF-ELF RACIAL TRAITS ===
* Lay on Hands • PHB 84
You have a pool of healing power that can restore 15 * Darkvision • BR 39
HP per long rest. As an action, you can touch a You can see in darkness (shades of gray) up to 60 ft.
creature to restore any number of HP remaining in the
pool, or 5 HP to either cure a disease or neutralize a * Fey Ancestry • BR 39
poison affecting the creature. You have advantage on saving throws against being
charmed, and magic can’t put you to sleep.
| Lay on Hands Pool: 15 / Long Rest • 1 Action
* Skill Versatility • BR 39
* Fighting Style • PHB 84 You gain proficiency in two skills of your choice.
You adopt a style of fighting as your specialty.
| Dueling • PHB
When you are wielding a melee weapon in one hand
and no other weapons, you gain a +2 bonus to
damage rolls with that weapon.
* Spellcasting • PHB 84
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 13, Spell Attack
+5). You can use a holy symbol as a spellcasting
focus.
* Divine Smite • PHB 85
When you hit with a melee weapon attack, you can
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Shield 1 6 lb.
Chain Mail 1 55 lb.
SP 0 Javelin 5 10 lb.
Warhammer 1 2 lb.
EP 0 Backpack 1 5 lb.
Bedroll 1 7 lb.
GP 0 Mess Kit 1 1 lb.
Rations (1 day) 10 20 lb.
PP 0 Rope, Hempen (50 feet) 1 10 lb.
Tinderbox 1 1 lb.
WEIGHT CARRIED
132 lb. Torch 10 10 lb.
ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
240 lb.
PUSH/DRAG/LIFT
480 lb.
EQUIPMENT
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Male 70 Medium
GENDER AGE SIZE HEIGHT WEIGHT
Rizz Neutral Good Pelor (God of the Light
Sun and Healing) - Oath of the Ancients
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Yung Gravy became a
Paladin
PERSONALITY TRAITS
Spreading love
IDEALS
BONDS
Airhead
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
After 69 years of living like a hippy, Rizz
encountered Elves worshipping Pelor (God of the
Sun and Healing) that humbled him for his
depraved vangabondish ways. Having seen the
Light, Rizz is determined to prove himself worthy
to wield its power. However, he perpetually
struggles with the eventful ghost of his past, the
Lord of the Rizz.
CHARACTER BACKSTORY ADDITIONAL NOTES
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CHA 13 +5
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== 1st LEVEL === 3 Slots OOO
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Command Paladin WIS 13 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V
O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Compelled Duel <C> Paladin WIS 13 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V
O Searing Smite <C> Paladin CON 13 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V
O Thunderous Smite <C> Paladin STR 13 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V
O Wrathful Smite <C> Paladin WIS 13 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V
O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M
SPELLS
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