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0% found this document useful (0 votes)
44 views50 pages

Sans Titre

Uploaded by

heriiniiaiina
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<?xml version="1.0" encoding="utf-8"?

>
<CheatTable CheatEngineTableVersion="27">
<CheatEntries>
<CheatEntry>
<ID>635</ID>
<Description>"------------------------"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>641</ID>
<Description>"CT VER: 21.1.0"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>640</ID>
<Description>"------------------------"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>672</ID>
<Description>"Scripts"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>7</ID>
<Description>"Edit Player"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FL_2023.exe
Version:
Date : 2020-09-16
Author : Aranaktu

This script does blah blah blah


}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscanmodule(INJECT_ptrPlayer,FL_2023.exe,CB B8 02 00 00 00 0F 1F 40 00 66 0F 1F
84 00 00 00 00 00 0F 10 02 0F 11 01) // should be unique
alloc(newmem,$1000,"FL_2023.exe"+C650F0)

alloc(ptrPlayer, 8, "FL_2023.exe"+C650F0)
registersymbol(ptrPlayer)
ptrPlayer:
dq 00

label(code)
label(return)

newmem:
cmp eax, 2
jne code
mov [ptrPlayer], rdx

code:
movups xmm0,[rdx]
movups [rcx],xmm0
jmp return

INJECT_ptrPlayer+13:
jmp newmem
nop
return:
registersymbol(INJECT_ptrPlayer)

aobscanmodule(INJECT_ptrPlayerTwo,FL_2023.exe,48 8B 40 2C 48 89 02) // should be


unique
alloc(newmem_ptrPlayerTwo,$1000,"FL_2023.exe"+730FFA7)

label(code_ptrPlayerTwo)
label(ret_ptrPlayerTwo)

newmem_ptrPlayerTwo:
mov [ptrPlayer], rax

code_ptrPlayerTwo:
mov rax,[rax+2C]
mov [rdx],rax
jmp ret_ptrPlayerTwo

INJECT_ptrPlayerTwo:
jmp newmem_ptrPlayerTwo
nop
nop
ret_ptrPlayerTwo:
registersymbol(INJECT_ptrPlayerTwo)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_ptrPlayer+13:
db 0F 10 02 0F 11 01

unregistersymbol(INJECT_ptrPlayer)
dealloc(newmem)

//code_ptrPlayerTwo from here till the end of the code_ptrPlayerTwo will be used to
disable the cheat
INJECT_ptrPlayerTwo:
db 48 8B 40 2C 48 89 02

unregistersymbol(INJECT_ptrPlayerTwo)
dealloc(newmem_ptrPlayerTwo)

unregistersymbol(ptrPlayer)
dealloc(ptrPlayer)
{
// ORIGINAL CODE - INJECT_ptrPlayerION POINT: "FL_2023.exe"+C650F0

"FL_2023.exe"+C650C3: 90 - nop
"FL_2023.exe"+C650C4: E9 6B 03 00 00 - jmp FL_2023.exe+C65434
"FL_2023.exe"+C650C9: 48 8B 96 98 00 00 00 - mov rdx,[rsi+00000098]
"FL_2023.exe"+C650D0: 48 8B CF - mov rcx,rdi
"FL_2023.exe"+C650D3: E8 F8 AE 81 00 - call FL_2023.exe+147FFD0
"FL_2023.exe"+C650D8: 48 8B D0 - mov rdx,rax
"FL_2023.exe"+C650DB: 48 8B CB - mov rcx,rbx
"FL_2023.exe"+C650DE: B8 02 00 00 00 - mov eax,00000002
"FL_2023.exe"+C650E3: 0F 1F 40 00 - nop [rax+00]
"FL_2023.exe"+C650E7: 66 0F 1F 84 00 00 00 00 00 - nop [rax+rax+00000000]
// ---------- INJECT_ptrPlayerING HERE ----------
"FL_2023.exe"+C650F0: 0F 10 02 - movups xmm0,[rdx]
"FL_2023.exe"+C650F3: 0F 11 01 - movups [rcx],xmm0
// ---------- DONE INJECT_ptrPlayerING ----------
"FL_2023.exe"+C650F6: 0F 10 4A 10 - movups xmm1,[rdx+10]
"FL_2023.exe"+C650FA: 0F 11 49 10 - movups [rcx+10],xmm1
"FL_2023.exe"+C650FE: 0F 10 42 20 - movups xmm0,[rdx+20]
"FL_2023.exe"+C65102: 0F 11 41 20 - movups [rcx+20],xmm0
"FL_2023.exe"+C65106: 0F 10 4A 30 - movups xmm1,[rdx+30]
"FL_2023.exe"+C6510A: 0F 11 49 30 - movups [rcx+30],xmm1
"FL_2023.exe"+C6510E: 0F 10 42 40 - movups xmm0,[rdx+40]
"FL_2023.exe"+C65112: 0F 11 41 40 - movups [rcx+40],xmm0
"FL_2023.exe"+C65116: 0F 10 4A 50 - movups xmm1,[rdx+50]
"FL_2023.exe"+C6511A: 0F 11 49 50 - movups [rcx+50],xmm1
}

{
// ORIGINAL code_ptrPlayerTwo - INJECT_ptrPlayerTwoION POINT: "FL_2023.exe"+730FFA7

"FL_2023.exe"+730FF86: FF E7 - jmp rdi


"FL_2023.exe"+730FF88: C6 - db -3A
"FL_2023.exe"+730FF89: 0F 1F 80 00 00 00 00 - nop [rax+00000000]
"FL_2023.exe"+730FF90: 48 8B 41 08 - mov rax,[rcx+08]
"FL_2023.exe"+730FF94: 48 85 C0 - test rax,rax
"FL_2023.exe"+730FF97: 75 0E - jne FL_2023.exe+730FFA7
"FL_2023.exe"+730FF99: 48 8B 05 40 FE 17 FC - mov rax,[FL_2023.exe+348FDE0]
"FL_2023.exe"+730FFA0: 48 89 02 - mov [rdx],rax
"FL_2023.exe"+730FFA3: 48 89 D0 - mov rax,rdx
"FL_2023.exe"+730FFA6: C3 - ret
// ---------- INJECT_ptrPlayerTwoING HERE ----------
"FL_2023.exe"+730FFA7: 48 8B 40 2C - mov rax,[rax+2C]
"FL_2023.exe"+730FFAB: 48 89 02 - mov [rdx],rax
// ---------- DONE INJECT_ptrPlayerTwoING ----------
"FL_2023.exe"+730FFAE: 48 89 D0 - mov rax,rdx
"FL_2023.exe"+730FFB1: C3 - ret
"FL_2023.exe"+730FFB2: 4C 8B 1C 24 - mov r11,[rsp]
"FL_2023.exe"+730FFB6: 4D 89 DD - mov r13,r11
"FL_2023.exe"+730FFB9: 48 8D 64 24 08 - lea rsp,[rsp+08]
"FL_2023.exe"+730FFBE: 4C 8B 04 24 - mov r8,[rsp]
"FL_2023.exe"+730FFC2: 48 83 EC F8 - sub rsp,-08
"FL_2023.exe"+730FFC6: E9 45 F8 5D 0E - jmp FL_2023.exe+158EF810
"FL_2023.exe"+730FFCB: 48 31 D2 - xor rdx,rdx
"FL_2023.exe"+730FFCE: 56 - push rsi
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>52</ID>
<Description>"Better Don't change :)"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>11</ID>
<Description>"start"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>ptrPlayer</Address>
</CheatEntry>
<CheatEntry>
<ID>12</ID>
<Description>"end (start+17C)"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>17C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>8</ID>
<Description>"Player ID"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>30</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>531</ID>
<Description>"Team (?)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>12C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>530</ID>
<Description>"League (?)"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>12E</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>53</ID>
<Description>"Player Info"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>58</ID>
<Description>"Name"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>54</ID>
<Description>"Commentary ID"</Description>
<VariableType>4 Bytes</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>34</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>25</ID>
<Description>"Player Name"</Description>
<VariableType>String</VariableType>
<Length>15</Length>
<Unicode>0</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>38</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>24</ID>
<Description>"Name on Strip (National Team)"</Description>
<VariableType>String</VariableType>
<Length>15</Length>
<Unicode>0</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>B2</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>23</ID>
<Description>"Name on Strip (Club)"</Description>
<VariableType>String</VariableType>
<Length>15</Length>
<Unicode>0</Unicode>
<CodePage>0</CodePage>
<ZeroTerminate>1</ZeroTerminate>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>75</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>148</ID>
<Description>"Nationality"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0: 'None'
1: 'Afghanistan'
2: 'Bahrain'
3: 'Bangladesh'
4: 'Bhutan'
5: 'Brunei'
6: 'Cambodia'
7: 'China'
8: 'Hong Kong'
9: 'India'
10: 'Indonesia'
11: 'Iran'
12: 'Iraq'
13: 'Japan'
14: 'Jordan'
15: 'North Korea'
16: 'South Korea'
17: 'Kuwait'
18: 'Laos'
19: 'Lebanon'
20: 'Macao'
21: 'Malaysia'
22: 'Maldives'
23: 'Mongolia'
24: 'Myanmar'
25: 'Nepal'
26: 'Oman'
27: 'Pakistan'
28: 'Palestine'
29: 'Philippines'
30: 'Qatar'
31: 'Saudi Arabia'
32: 'Singapore'
33: 'Sri Lanka'
34: 'Syria'
36: 'Thailand'
37: 'Uae'
38: 'Vietnam'
39: 'Yemen'
40: 'Kyrgyz Republic'
41: 'Tajikistan'
42: 'Turkmenistan'
43: 'East Timor'
44: 'Algeria'
45: 'Angola'
46: 'Benin'
47: 'Botswana'
48: 'Burkina Faso'
49: 'Burundi'
50: 'Cameroon'
51: 'Cape Verde'
52: 'Central African Rep.'
53: 'Chad'
54: 'The Comoros'
55: 'Congo Dr'
56: 'Côte d'Ivoire'
57: 'Djibouti'
58: 'Egypt'
59: 'Equatorial Guinea'
60: 'Eritrea'
61: 'Ethiopia'
62: 'Gabon'
63: 'Republic of the Gambia'
64: 'Ghana'
65: 'Guinea'
66: 'Guinea-Bissau'
67: 'Kenya'
68: 'Lesotho'
69: 'Liberia'
70: 'Libya'
71: 'Madagascar'
72: 'Malawi'
73: 'Mali'
74: 'Mauritania'
75: 'Mauritius'
76: 'Morocco'
77: 'Mozambique'
78: 'Namibia'
79: 'Niger'
80: 'Nigeria'
81: 'Rwanda'
82: 'Sao Tomé and Principe'
83: 'Senegal'
84: 'Seychelles'
85: 'Sierra Leone'
86: 'Somalia'
87: 'South Africa'
88: 'Sudan'
89: 'Swaziland'
90: 'Tanzania'
91: 'Togo'
92: 'Tunisia'
93: 'Uganda'
94: 'Zambia'
95: 'Zimbabwe'
98: 'Congo'
100: 'Réunion'
103: 'Anguilla'
104: 'Antiqua and Barbuda'
105: 'Aruba'
106: 'The Bahamas'
107: 'Barbados'
108: 'Belize'
109: 'Bermuda'
110: 'Canada'
111: 'Cayman Islands'
112: 'Costa Rica'
113: 'Cuba'
114: 'Dominica'
115: 'Dominican Republic'
116: 'El Salvador'
117: 'Grenada'
118: 'Guadeloupe'
119: 'Guatemala'
120: 'Haiti'
121: 'Honduras'
122: 'Jamaica'
123: 'Martinique'
124: 'Mexico'
125: 'Montserrat'
126: 'Netherlands Antilles'
127: 'Nicaragua'
128: 'Panama'
129: 'Puerto Rico'
130: 'Saint Kitts and Nevis'
131: 'Saint Lucia'
132: 'St Vincent and Grenadines'
133: 'Trinidad and Tobago'
134: 'Turks and Caicos Is.'
135: 'United States'
136: 'British Virgin Islands'
137: 'U.S. Virgin Islands'
138: 'French Guiana'
139: 'Suriname'
140: 'Curaçao'
144: 'Argentina'
145: 'Bolivia'
146: 'Brazil'
147: 'Chile'
148: 'Colombia'
149: 'Ecuador'
150: 'Paraguay'
151: 'Peru'
152: 'Uruguay'
153: 'Venezuela'
159: 'Gyuana'
161: 'American Samoa'
162: 'Australia'
163: 'Cook Islands'
164: 'Fiji'
165: 'New Caledonia'
166: 'New Zealand'
167: 'Papua New Guinea'
168: 'Samoa'
169: 'Solomon Islands'
170: 'Tahiti'
171: 'Tonga'
172: 'Vanuatu'
176: 'Guam'
184: 'Palau'
189: 'Israel'
190: 'Turkey'
191: 'Albania'
192: 'Andorra'
193: 'Armenia'
194: 'Austria'
195: 'Azerbaijan'
196: 'Belarus'
197: 'Belgium'
198: 'Bosnia and Herzegovina'
199: 'Bulgaria'
200: 'Croatia'
201: 'Cyprus'
202: 'Czech Republic'
203: 'Denmark'
204: 'England'
205: 'Estonia'
206: 'Faroe Islands'
207: 'Finland'
208: 'France'
209: 'Georgia'
210: 'Germany'
211: 'Greece'
212: 'Hungary'
213: 'Iceland'
214: 'Ireland'
215: 'Italy'
216: 'Kazakhstan'
217: 'Latvia'
218: 'Liechtenstein'
219: 'Lithuania'
220: 'Luxembourg'
221: 'Macedonia'
222: 'Malta'
223: 'Moldova'
224: 'Netherlands'
225: 'Northern Ireland'
226: 'Norway'
227: 'Poland'
228: 'Portugal'
229: 'Romania'
230: 'Russia'
231: 'San Marino'
232: 'Scotland'
234: 'Slovakia'
235: 'Slovenia'
236: 'Spain'
237: 'Sweden'
238: 'Switzerland'
239: 'Ukraine'
240: 'Uzbekistan'
241: 'Wales'
245: 'Gibraltar'
250: 'Monaco'
260: 'Others'
298: 'Taiwan'
303: 'Serbia'
304: 'Montenegro'
310: 'Sint Maarten'
311: 'Kosovo'
312: 'South Sudan'
</DropDownList>
<VariableType>2 Bytes</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>144</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>22</ID>
<Description>"Weight (kg)"</Description>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>8</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>1</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>17</ID>
<Description>"Height (cm)"</Description>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>8</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>56</ID>
<Description>"Age"</Description>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>6</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>1C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>131</ID>
<Description>"Stronger Foot"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:Right
1:Left
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>3</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>89</ID>
<Description>"Positions"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>90</ID>
<Description>"Registred Position"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:GK
1:CB
2:LB
3:RB
4:DMF
5:CMF
6:LMF
7:RMF
8:AMF
9:LWF
10:RWF
11:SS
12:CF
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>4</BitStart>
<BitLength>4</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>7</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>91</ID>
<Description>"Playable Position"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>92</ID>
<Description>"CF - Center Forward"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>1</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>1F</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>93</ID>
<Description>"SS - Second Striker"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>3</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>1F</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>94</ID>
<Description>"LWF - Left Wing Forward"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>1f</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>95</ID>
<Description>"RWF - Right Wing Forward"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>96</ID>
<Description>"AMF - Attacking Midfielder"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>97</ID>
<Description>"LMF - Left Midfielder"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>21</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>98</ID>
<Description>"RMF - Right Midfielder"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>21</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>99</ID>
<Description>"CMF - Center Midfielder"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>100</ID>
<Description>"DMF - Defensive Midfielder"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>4</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>20</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>101</ID>
<Description>"LB - Left Back"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>21</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>102</ID>
<Description>"RB - Right Back"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>22</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>103</ID>
<Description>"CB - Center Back"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>4</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>21</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>104</ID>
<Description>"GK - Goalkeeper"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:C
1:B
2:A
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>22</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>108</ID>
<Description>"Abilities"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>109</ID>
<Description>"Attributes"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>144</ID>
<Description>"Weak Foot Usage"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0: 1
1: 2
2: 3
3: 4
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>23</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>145</ID>
<Description>"Weak Foot Accuracy"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0: 1
1: 2
2: 3
3: 4
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>4</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>22</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>146</ID>
<Description>"Form"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0: 1
1: 2
2: 3
3: 4
4: 5
5: 6
6: 7
7: 8
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>4</BitStart>
<BitLength>3</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>17</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>147</ID>
<Description>"Injury Resistance"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0: 1
1: 2
2: 3
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>22</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>115</ID>
<Description>"Offensive Awareness"</Description>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>3</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>117</ID>
<Description>"Ball Control"</Description>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>6</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>116</ID>
<Description>"Dribbling"</Description>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>5</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>118</ID>
<Description>"Tight Possession"</Description>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>119</ID>
<Description>"Low Pass"</Description>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>9</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>120</ID>
<Description>"Lofted Pass"</Description>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>122</ID>
<Description>"Finishing"</Description>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>121</ID>
<Description>"Heading"</Description>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>C</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>124</ID>
<Description>"Place Kicking"</Description>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>e</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>126</ID>
<Description>"Curl"</Description>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>127</ID>
<Description>"Speed"</Description>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>128</ID>
<Description>"Acceleration"</Description>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>129</ID>
<Description>"Kicking Power"</Description>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>18</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>130</ID>
<Description>"Jump"</Description>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>19</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>132</ID>
<Description>"Physical Contact"</Description>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>15</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>133</ID>
<Description>"Balance"</Description>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>16</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>134</ID>
<Description>"Stamina"</Description>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>1A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>135</ID>
<Description>"Defensive Awareness"</Description>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>136</ID>
<Description>"Ball Winning"</Description>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>c</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>51</ID>
<Description>"Aggression"</Description>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>D</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>137</ID>
<Description>"GK Awareness"</Description>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>138</ID>
<Description>"GK Catching"</Description>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>10</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>139</ID>
<Description>"GK Clearing"</Description>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>11</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>140</ID>
<Description>"GK Reflexes"</Description>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>12</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>142</ID>
<Description>"GK Reach"</Description>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>14</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>183</ID>
<Description>"Skills"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>107</ID>
<Description>"Scissors Feint"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>3</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>149</ID>
<Description>"Double Touch"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>29</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>150</ID>
<Description>"Flip Flap"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>4</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>151</ID>
<Description>"Marseille Turn"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>152</ID>
<Description>"Sombrero"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>153</ID>
<Description>"Cross Over Turn"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>1</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>29</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>113</ID>
<Description>"Cut Behind &amp; Turn"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>114</ID>
<Description>"Scotch Move"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>25</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>154</ID>
<Description>"Step On Skill control"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>3</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>155</ID>
<Description>"Heading"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>1</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>25</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>156</ID>
<Description>"Long Range Drive"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>25</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>157</ID>
<Description>"Chip shot control"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>181</ID>
<Description>"Long Range Shooting"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>29</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>158</ID>
<Description>"Knuckle Shot"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>3</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>25</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>159</ID>
<Description>"Dipping Shot"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>4</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>160</ID>
<Description>"Rising Shots"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>161</ID>
<Description>"Acrobatic Finishing"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>4</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>25</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>123</ID>
<Description>"Heel Trick"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>25</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>162</ID>
<Description>"First-time Shot"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>25</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>125</ID>
<Description>"One-touch Pass"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>25</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>182</ID>
<Description>"Through Passing"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>3</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>29</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>163</ID>
<Description>"Weighted Pass"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>164</ID>
<Description>"Pinpoint Crossing"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>1</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>165</ID>
<Description>"Outside Curler"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>166</ID>
<Description>"Rabona"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>3</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>167</ID>
<Description>"No Look Pass"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>27</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>168</ID>
<Description>"Low Lofted Pass"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>4</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>169</ID>
<Description>"GK Low Punt"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>170</ID>
<Description>"GK High Punt"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>171</ID>
<Description>"Long Throw"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>172</ID>
<Description>"GK Long Throw"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>26</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>173</ID>
<Description>"Penalty Specialist"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>174</ID>
<Description>"GK Penalty Saver"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>1</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>175</ID>
<Description>"Gamesmanship"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>27</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>176</ID>
<Description>"Man Marking"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>1</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>27</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>177</ID>
<Description>"Track Back"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>27</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>141</ID>
<Description>"Interception"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>28</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>178</ID>
<Description>"Acrobatic Clear"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>3</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>27</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>143</ID>
<Description>"Captaincy"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>4</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>27</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>179</ID>
<Description>"Super-Sub"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>5</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>27</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>180</ID>
<Description>"Fighting Spirit"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>27</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>185</ID>
<Description>"Playing Style"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:-
1:Goal Poacher
2:Dummy Runner
3:Fox in the Box
4:Profilic Winger
5:Classic No. 10
6:Hole Player
7:Box-to-Box
8:Anchor Man
9:The Destroyer
10:Extra Frontman
11:Offensive Full-back
12:Defensive Full-back
13:Target Man
14:Creative Playmaker
15:Build Up
16:Offensive Goalkeeper
17:Defensive Goalkeeper
18:Roaming Flank
19:Cross Specialist
20:Orchestrator
21:Full-back Finisher
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>3</BitStart>
<BitLength>5</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>1D</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>188</ID>
<Description>"COM Playing Styles"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>187</ID>
<Description>"Trickster"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>1B</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>189</ID>
<Description>"Mazing Run"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>1F</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>190</ID>
<Description>"Speeding Bullet"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>23</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>191</ID>
<Description>"Incisive Run"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>23</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>192</ID>
<Description>"Long Ball Expert"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>193</ID>
<Description>"Early Cross"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>1</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>194</ID>
<Description>"Long Ranger"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>24</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>195</ID>
<Description>"Team Role"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>196</ID>
<Description>"Team Role"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:-
1:Youth Prospect
2:Protégé
3:Team Player
4:Playmaker
5:Star Player
6:Leader
7:General
8:Creator
9:Maestro
10:Workhorse
11:Smart Player
12:Fighter
13:Key Player
14:Superstar
15:Hero
16:Virtuoso
17:Conductor
18:Bandiera
19:Legend
20:Rising Star
21:Bad Boy
22:Risk-Taker
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>5</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>150</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>515</ID>
<Description>"Level"</Description>
<VariableType>Binary</VariableType>
<BitStart>6</BitStart>
<BitLength>2</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>143</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>516</ID>
<Description>"Team Player - Lone Wolf"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>151</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>519</ID>
<Description>"Passion - Composure"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>152</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>521</ID>
<Description>"Technique - Strength"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>153</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>520</ID>
<Description>"Insight - Instinct"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>154</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>518</ID>
<Description>"Impact"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>155</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>522</ID>
<Description>"Contract"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>528</ID>
<Description>"Annual Salary"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>536</ID>
<Description>"Salary (Euro)"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>15C</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>523</ID>
<Description>"Contract Ends"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>525</ID>
<Description>"Year"</Description>
<VariableType>2 Bytes</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>138</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>527</ID>
<Description>"Month"</Description>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>13A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>526</ID>
<Description>"Day"</Description>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>13B</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>539</ID>
<Description>"Other"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>538</ID>
<Description>"Stamina Bar"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>7</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>146</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>646</ID>
<Description>"Blinking Form Arrow"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Binary</VariableType>
<BitStart>7</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>146</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>645</ID>
<Description>"Form Arrow"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:Terrible Form
1:Poor Form
2:Normal Form
3:Good Form
4:Top Form
</DropDownList>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>3</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>147</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>541</ID>
<Description>"Period Unavailable (days)"</Description>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>148</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>543</ID>
<Description>"Affection"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>13E</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>634</ID>
<Description>"Max Affection (?)"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>0</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>13F</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>545</ID>
<Description>"Is Transfer Listed"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>1</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>14A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>546</ID>
<Description>"Is Loan Listed"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>2</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>14A</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>547</ID>
<Description>"Is Listed Player"</Description>
<DropDownList ReadOnly="1" DescriptionOnly="1"
DisplayValueAsItem="1">0:No
1:Yes
</DropDownList>
<VariableType>Binary</VariableType>
<BitStart>1</BitStart>
<BitLength>1</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>13F</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>630</ID>
<Description>"Market Value (Euro)"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>174</Offset>
</Offsets>
<CheatEntries>
<CheatEntry>
<ID>631</ID>
<Description>"?"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>179</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>633</ID>
<Description>"?"</Description>
<ShowAsSigned>1</ShowAsSigned>
<VariableType>Byte</VariableType>
<Address>ptrPlayer</Address>
<Offsets>
<Offset>178</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>652</ID>
<Description>"Edit Club Budget"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FL_2023.exe
Version:
Date : 2020-09-16
Author : Aranaktu

This script does blah blah blah


}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECT_ClubBudget,FL_2023.exe,8B 87 F4 CB 6E 01 89 45 C4) // should
be unique
alloc(newmem,$1000,"FL_2023.exe"+E947D8)

alloc(ptrBudget, 8)
registersymbol(ptrBudget)
ptrBudget:
dq 00

label(code)
label(return)

newmem:
mov [ptrBudget], rdi
code:
mov eax,[rdi+016ECBF4]
jmp return

INJECT_ClubBudget:
jmp newmem
nop
return:
registersymbol(INJECT_ClubBudget)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_ClubBudget:
db 8B 87 F4 CB 6E 01

unregistersymbol(INJECT_ClubBudget)
dealloc(newmem)
unregistersymbol(ptrBudget)
dealloc(ptrBudget)

{
// ORIGINAL CODE - INJECTION POINT: "FL_2023.exe"+EA4C58

"FL_2023.exe"+EA4C2D: 48 8B D8 - mov rbx,rax


"FL_2023.exe"+EA4C30: E8 9B C7 FB FF - call FL_2023.exe+E613D0
"FL_2023.exe"+EA4C35: 48 8B C8 - mov rcx,rax
"FL_2023.exe"+EA4C38: 48 8B D3 - mov rdx,rbx
"FL_2023.exe"+EA4C3B: E8 A0 D9 FB FF - call FL_2023.exe+E625E0
"FL_2023.exe"+EA4C40: E8 8B C7 FB FF - call FL_2023.exe+E613D0
"FL_2023.exe"+EA4C45: 48 8B C8 - mov rcx,rax
"FL_2023.exe"+EA4C48: BA 02 00 00 00 - mov edx,00000002
"FL_2023.exe"+EA4C4D: 41 B8 86 02 19 00 - mov r8d,00190286
"FL_2023.exe"+EA4C53: E8 B8 EB FB FF - call FL_2023.exe+E63810
// ---------- INJECTING HERE ----------
"FL_2023.exe"+EA4C58: 8B 87 F4 CB 6E 01 - mov eax,[rdi+016ECBF4]
// ---------- DONE INJECTING ----------
"FL_2023.exe"+EA4C5E: 89 45 C4 - mov [rbp-3C],eax
"FL_2023.exe"+EA4C61: 48 8D 55 C4 - lea rdx,[rbp-3C]
"FL_2023.exe"+EA4C65: 48 8D 4D D0 - lea rcx,[rbp-30]
"FL_2023.exe"+EA4C69: E8 92 2F 6C 00 - call FL_2023.exe+1567C00
"FL_2023.exe"+EA4C6E: 48 8B D8 - mov rbx,rax
"FL_2023.exe"+EA4C71: E8 5A C7 FB FF - call FL_2023.exe+E613D0
"FL_2023.exe"+EA4C76: 48 8B C8 - mov rcx,rax
"FL_2023.exe"+EA4C79: 4C 8B C3 - mov r8,rbx
"FL_2023.exe"+EA4C7C: BA 02 00 00 00 - mov edx,00000002
"FL_2023.exe"+EA4C81: E8 BA FF FB FF - call FL_2023.exe+E64C40
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>656</ID>
<Description>"Better Don't change :)"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>653</ID>
<Description>"start"</Description>
<ShowAsHex>1</ShowAsHex>
<VariableType>8 Bytes</VariableType>
<Address>ptrBudget</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>654</ID>
<Description>"Transfer Budget"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ptrBudget</Address>
<Offsets>
<Offset>016ECBF4</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>655</ID>
<Description>"Salary Budget"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ptrBudget</Address>
<Offsets>
<Offset>16ecc08</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>669</ID>
<Description>"BAL Training"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FL_2023.exe
Version:
Date : 2020-09-16
Author : Aranaktu

This script does blah blah blah


}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscanmodule(INJECT_TrainingOnEnter,FL_2023.exe,49 8B 86 90 00 00 00 0F BE) //
should be unique
alloc(newmem,$1000,"FL_2023.exe"+C0FC5B1)

alloc(ptrFocusPoints, 8, "FL_2023.exe"+C0FC5B1)
registersymbol(ptrFocusPoints)
ptrFocusPoints:
dq 00

label(code)
label(return)

newmem:

code:
mov rax,[r14+00000090]
mov [ptrFocusPoints], rax
jmp return

INJECT_TrainingOnEnter:
jmp newmem
nop
nop
return:
registersymbol(INJECT_TrainingOnEnter)

aobscanmodule(INJECT_TrainingOnChange,FL_2023.exe,0F BE 41 0A 2B C2) // should be


unique
alloc(newmem_onchange,$1000,"FL_2023.exe"+C0FB881)

label(code_onchange)
label(ret_onchange)

newmem_onchange:
mov [ptrFocusPoints], rcx

code_onchange:
movsx eax,byte ptr [rcx+0A]
sub eax,edx
jmp ret_onchange

INJECT_TrainingOnChange:
jmp newmem_onchange
nop
ret_onchange:
registersymbol(INJECT_TrainingOnChange)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_TrainingOnEnter:
db 49 8B 86 90 00 00 00

unregistersymbol(INJECT_TrainingOnEnter)
dealloc(newmem)

INJECT_TrainingOnChange:
db 0F BE 41 0A 2B C2

unregistersymbol(INJECT_TrainingOnChange)
dealloc(newmem_onchange)

{
// ORIGINAL CODE - INJECT_TrainingOnEnterION POINT: "FL_2023.exe"+C0FC5B1

"FL_2023.exe"+C0FC582: FF 90 50 02 00 00 - call qword ptr [rax+00000250]


"FL_2023.exe"+C0FC588: 49 8B 06 - mov rax,[r14]
"FL_2023.exe"+C0FC58B: BA 02 00 00 00 - mov edx,00000002
"FL_2023.exe"+C0FC590: 4C 89 F1 - mov rcx,r14
"FL_2023.exe"+C0FC593: FF 90 50 02 00 00 - call qword ptr [rax+00000250]
"FL_2023.exe"+C0FC599: E8 D2 72 D5 F4 - call FL_2023.exe+E53870
"FL_2023.exe"+C0FC59E: 48 89 C1 - mov rcx,rax
"FL_2023.exe"+C0FC5A1: BA 01 00 00 00 - mov edx,00000001
"FL_2023.exe"+C0FC5A6: 41 B8 20 00 81 02 - mov r8d,02810020
"FL_2023.exe"+C0FC5AC: E8 FF 96 D5 F4 - call FL_2023.exe+E55CB0
// ---------- INJECT_TrainingOnEnterING HERE ----------
"FL_2023.exe"+C0FC5B1: 49 8B 86 90 00 00 00 - mov rax,[r14+00000090]
// ---------- DONE INJECT_TrainingOnEnterING ----------
"FL_2023.exe"+C0FC5B8: 0F BE 58 0A - movsx ebx,byte ptr [rax+0A]
"FL_2023.exe"+C0FC5BC: E8 AF 72 D5 F4 - call FL_2023.exe+E53870
"FL_2023.exe"+C0FC5C1: 48 89 C1 - mov rcx,rax
"FL_2023.exe"+C0FC5C4: 41 89 D8 - mov r8d,ebx
"FL_2023.exe"+C0FC5C7: BA 01 00 00 00 - mov edx,00000001
"FL_2023.exe"+C0FC5CC: E8 1F AC D5 F4 - call FL_2023.exe+E571F0
"FL_2023.exe"+C0FC5D1: 4C 89 F1 - mov rcx,r14
"FL_2023.exe"+C0FC5D4: E8 57 89 D3 F4 - call FL_2023.exe+E34F30
"FL_2023.exe"+C0FC5D9: 48 8B 6C 24 38 - mov rbp,[rsp+38]
"FL_2023.exe"+C0FC5DE: 48 8B 5C 24 30 - mov rbx,[rsp+30]
}

{
// ORIGINAL CODE - INJECTION POINT: "FL_2023.exe"+BB35C1

"FL_2023.exe"+BB359D: 74 78 - je FL_2023.exe+BB3617
"FL_2023.exe"+BB359F: 41 02 F7 - add sil,r15l
"FL_2023.exe"+BB35A2: 45 33 C0 - xor r8d,r8d
"FL_2023.exe"+BB35A5: 40 0F BE D6 - movsx edx,sil
"FL_2023.exe"+BB35A9: 48 8B C8 - mov rcx,rax
"FL_2023.exe"+BB35AC: E8 DF 6B 2A 00 - call FL_2023.exe+E5A190
"FL_2023.exe"+BB35B1: 48 8B 8F 90 00 00 00 - mov rcx,[rdi+00000090]
"FL_2023.exe"+BB35B8: 41 0F BE D6 - movsx edx,r14l
"FL_2023.exe"+BB35BC: 83 FB 0A - cmp ebx,0A
"FL_2023.exe"+BB35BF: 7D 14 - jnl FL_2023.exe+BB35D5
// ---------- INJECTING HERE ----------
"FL_2023.exe"+BB35C1: 0F BE 41 0A - movsx eax,byte ptr [rcx+0A]
"FL_2023.exe"+BB35C5: 2B C2 - sub eax,edx
// ---------- DONE INJECTING ----------
"FL_2023.exe"+BB35C7: 83 F8 15 - cmp eax,15
"FL_2023.exe"+BB35CA: 77 09 - ja FL_2023.exe+BB35D5
"FL_2023.exe"+BB35CC: 48 63 C3 - movsxd rax,ebx
"FL_2023.exe"+BB35CF: 00 14 08 - add [rax+rcx],dl
"FL_2023.exe"+BB35D2: 28 51 0A - sub [rcx+0A],dl
"FL_2023.exe"+BB35D5: 48 8B 87 90 00 00 00 - mov rax,[rdi+00000090]
"FL_2023.exe"+BB35DC: 0F BE 58 0A - movsx ebx,byte ptr [rax+0A]
"FL_2023.exe"+BB35E0: E8 EB DD 2A 00 - call FL_2023.exe+E613D0
"FL_2023.exe"+BB35E5: 48 8B C8 - mov rcx,rax
"FL_2023.exe"+BB35E8: 44 8B C3 - mov r8d,ebx
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>670</ID>
<Description>"Focus Points"</Description>
<LastState Value="1" RealAddress="7FF4DB7FCBFA"/>
<VariableType>Byte</VariableType>
<Address>ptrFocusPoints</Address>
<Offsets>
<Offset>A</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>671</ID>
<Description>"Gameplay"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>0</ID>
<Description>"Match Time"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FL_2023.exe
Version:
Date : 2020-09-16
Author : Aranaktu
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscanmodule(INJECT_MatchTime,FL_2023.exe,8B 44 24 40 89 44 24 40) // should be


unique
alloc(newmem,$1000,"FL_2023.exe"+7ABD593)

alloc(MatchTime, 4, "FL_2023.exe"+7ABD593)
registersymbol(MatchTime)
MatchTime:
dd 00
label(code)
label(return)

newmem:
mov eax, [MatchTime]
cmp eax, 0
je code
mov [rsp+40],eax

code:
mov eax,[rsp+40]
mov [rsp+40],eax
jmp return

INJECT_MatchTime:
jmp newmem
nop
nop
nop
return:
registersymbol(INJECT_MatchTime)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_MatchTime:
db 8B 44 24 40 89 44 24 40

unregistersymbol(INJECT_MatchTime)
dealloc(newmem)

{
// ORIGINAL CODE - INJECT_MatchTimeION POINT: "FL_2023.exe"+7ABD593

"FL_2023.exe"+7ABD571: 48 31 C1 - xor rcx,rax


"FL_2023.exe"+7ABD574: 41 0F B6 C1 - movzx eax,r9l
"FL_2023.exe"+7ABD578: 49 0F AF C8 - imul rcx,r8
"FL_2023.exe"+7ABD57C: 48 31 C1 - xor rcx,rax
"FL_2023.exe"+7ABD57F: 0F B6 C2 - movzx eax,dl
"FL_2023.exe"+7ABD582: 49 0F AF C8 - imul rcx,r8
"FL_2023.exe"+7ABD586: 48 31 C1 - xor rcx,rax
"FL_2023.exe"+7ABD589: 49 0F AF C8 - imul rcx,r8
"FL_2023.exe"+7ABD58D: 48 39 4B 10 - cmp [rbx+10],rcx
"FL_2023.exe"+7ABD591: 75 14 - jne FL_2023.exe+7ABD5A7
// ---------- INJECT_MatchTimeING HERE ----------
"FL_2023.exe"+7ABD593: 8B 44 24 40 - mov eax,[rsp+40]
"FL_2023.exe"+7ABD597: 89 44 24 40 - mov [rsp+40],eax
// ---------- DONE INJECT_MatchTimeING ----------
"FL_2023.exe"+7ABD59B: F3 0F 10 44 24 40 - movss xmm0,[rsp+40]
"FL_2023.exe"+7ABD5A1: 48 83 C4 30 - add rsp,30
"FL_2023.exe"+7ABD5A5: 5B - pop rbx
"FL_2023.exe"+7ABD5A6: C3 - ret
"FL_2023.exe"+7ABD5A7: 31 D2 - xor edx,edx
"FL_2023.exe"+7ABD5A9: 31 C9 - xor ecx,ecx
"FL_2023.exe"+7ABD5AB: E8 04 79 AB F9 - call FL_2023.exe+1574EB4
"FL_2023.exe"+7ABD5B0: CC - int 3
"FL_2023.exe"+7ABD5B1: CC - int 3
"FL_2023.exe"+7ABD5B2: 41 BB FF FF FF FF - mov r11d,FFFFFFFF
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>604</ID>
<Description>"End current half"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
getAddressList().getMemoryRecordByDescription("TIME").Value=166500
sleep(1500)
getAddressList().getMemoryRecordByDescription("TIME").Value=0
{$asm}
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>605</ID>
<Description>"Reset timer"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
getAddressList().getMemoryRecordByDescription("TIME").Value=1
sleep(1500)
getAddressList().getMemoryRecordByDescription("TIME").Value=0
{$asm}
[DISABLE]
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"TIME"</Description>
<LastState Value="0" RealAddress="13FFB1000"/>
<VariableType>Float</VariableType>
<Address>MatchTime</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>662</ID>
<Description>"Unlimited Stamina"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : FL_2023.exe
Version:
Date : 2020-09-16
Author : Aranaktu

This script does blah blah blah


}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

aobscanmodule(INJECT_UnlimitedStamina,FL_2023.exe,F7 7D 18 48 83 C4 30) // should


be unique
alloc(newmem,$1000,"FL_2023.exe"+7F2B341)

label(code)
label(return)

newmem:

code:
idiv [rbp+18]
mov al, 64
add rsp,30
jmp return

INJECT_UnlimitedStamina:
jmp newmem
nop
nop
return:
registersymbol(INJECT_UnlimitedStamina)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_UnlimitedStamina:
db F7 7D 18 48 83 C4 30

unregistersymbol(INJECT_UnlimitedStamina)
dealloc(newmem)

{
// ORIGINAL CODE - INJECT_UnlimitedStaminaION POINT: "FL_2023.exe"+7F2B341

"FL_2023.exe"+7F2B31B: 0F B6 C2 - movzx eax,dl


"FL_2023.exe"+7F2B31E: 49 0F AF CB - imul rcx,r11
"FL_2023.exe"+7F2B322: 48 31 C1 - xor rcx,rax
"FL_2023.exe"+7F2B325: 49 0F AF CB - imul rcx,r11
"FL_2023.exe"+7F2B329: 48 39 8B E8 00 00 00 - cmp [rbx+000000E8],rcx
"FL_2023.exe"+7F2B330: 75 2C - jne FL_2023.exe+7F2B35E
"FL_2023.exe"+7F2B332: 6B 45 10 64 - imul eax,[rbp+10],64
"FL_2023.exe"+7F2B336: 48 8B 5C 24 50 - mov rbx,[rsp+50]
"FL_2023.exe"+7F2B33B: 48 8B 7C 24 58 - mov rdi,[rsp+58]
"FL_2023.exe"+7F2B340: 99 - cdq
// ---------- INJECT_UnlimitedStaminaING HERE ----------
"FL_2023.exe"+7F2B341: F7 7D 18 - idiv [rbp+18]
"FL_2023.exe"+7F2B344: 48 83 C4 30 - add rsp,30
// ---------- DONE INJECT_UnlimitedStaminaING ----------
"FL_2023.exe"+7F2B348: 5D - pop rbp
"FL_2023.exe"+7F2B349: C3 - ret
"FL_2023.exe"+7F2B34A: 31 D2 - xor edx,edx
"FL_2023.exe"+7F2B34C: 31 C9 - xor ecx,ecx
"FL_2023.exe"+7F2B34E: E8 61 9B 64 F9 - call FL_2023.exe+1574EB4
"FL_2023.exe"+7F2B353: CC - int 3
"FL_2023.exe"+7F2B354: 31 D2 - xor edx,edx
"FL_2023.exe"+7F2B356: 31 C9 - xor ecx,ecx
"FL_2023.exe"+7F2B358: E8 57 9B 64 F9 - call FL_2023.exe+1574EB4
"FL_2023.exe"+7F2B35D: CC - int 3
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>636</ID>
<Description>"Support me on Patreon"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>0000FF</Color>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>637</ID>
<Description>"https://www.patreon.com/xAranaktu"</Description>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>

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