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Jack Sparrow

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194 views4 pages

Jack Sparrow

Uploaded by

ohmikegraham
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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1/26/22, 10:12 PM Fast Character | D&D Character Maker | Shifter (Wildhunt) Rogue 12 (Swashbuckler)

Jack Sparrow
Rogue 12 (Swashbuckler) 105,000
CLASS & LEVEL EXPERIENCE POINTS PLAYER NAME
Shifter (Wildhunt) Noble
RACE/ANCESTRY/HERITAGE BACKGROUND CAMPAIGN or PLAYER ID

SPEED FEATURES, TRAITS & MORE


STR
-1 +4 PROFICIENCY
BONUS
ARMOR
CLASS Alignment: Lawful Neutral. I obey laws,
(AC) INITIATIVE traditions or my own strict code to
8 promote order and society above all else.
SAVING THROWS
16 +7 30 ft.
Noble Background [PHB p. 135]
Armor Worn: leather armor
-1 Strength Saves • Feature: Position of Privilege
DEX +9 Dexterity Saves * • Traits: Prefers the company of beasts. Grim
HIT POINTS HIT DICE outlook.
+5 +2 Constitution Saves
+5 Intelligence Saves *
87 12d8
• Ideal: Show no mercy to enemies of your
20 +0 Wisdom Saves tribe.
+2 Charisma Saves • Bond: Seeks the best knights.
DEATH SAVES: Success O O O Fail O O O • Flaw: Indulges in illicit vices.
* Prof. bonus added
CON SKILLS WEAPON & UNARMED ATTACKS
Shifter Traits [ERftLW, p. 33]
• Creature Type: Humanoid
+2 +5 Acrobatics (Dex) Basic Attack. One target per Attack action. • Age: 42 years old
15 +0 Animal Handling (Wis) • Medium Size (5' 3", 131 lbs.)
+1 Arcana (Int) Rapier. Melee Weapon Attack: +9 to hit, • Darkvision (60 feet)
reach 5 ft. Hit: 1d8+5 piercing damage. • Shifting (once betw. short rests, bonus
+7 Athletics (Str) **
action to shift into beastial form for 1
+2 Deception (Cha)
INT Shortbow. Ranged Weapon Attack: +9 to hit. minute [bonus action to end], gain
+5 History (Int) * temporary hit points equal to your level +
+1 +0 Insight (Wis)
Hit: 1d6+5 piercing damage. (Normal range
to 80 ft.; disadvantage long range 81 to 320 your Constitution bonus along with
12 +2 Intimidation (Cha) ft. Must be used two-handed.) advantage on all Wisdom-based checks
+5 Investigation (Int) * and saving throws)
Dagger. Melee or Ranged Weapon Attack: +9 to
+0 Medicine (Wis) hit, reach 5 ft. 1d4+5 piercing damage. (If Rogue Class Features [PHB p. 94, XGtE p.
+1 Nature (Int) thrown, normal range to 20 ft.; disadvantage
WIS long range 21 to 60 ft.)
47]
+0 Perception (Wis) • Expertise (prof. noted with **)
+0 +2 Performance (Cha)
MAGIC, FEATS & SPECIAL ATTACKS
• Sneak Attack (+6d6)
11 +10 Persuasion (Cha) ** • Thieves' Cant (slang speak in code)
+1 Religion (Int) Sneak Attack: Once per turn, deal extra damage • Cunning Action (Dash, Disengage or Hide)
+13 Sleight of Hand (Dex) ** to one creature hit if attack with advantage • Fancy Footwork (melee attack denies one
using finesse or ranged weapon. Don't need target opportunity attacks vs. you)
+13 Stealth (Dex) ** advantage if an enemy of the target is within • Rakish Audacity (Cha. bonus to initiative)
CHA
+0 Survival (Wis) 5 feet of it, enemy isn't incapacitated, and you • Uncanny Dodge (use reaction for half
+2 don't have disadvantage on attack. damage vs. attack you can see)
• Evasion (area effect half or no damage)
14 * Prof. bonus added
EQUIPMENT & TREASURE • Panache (Persuasion check to make hostile
10 PASSIVE WISDOM
(PERCEPTION) Magic Items (DMG p. 135) target focus on you, or charm non-hostile
• amulet of proof against detection and location target)
(a) • Reliable Talent (prof. skill d20 under 10 as
PROFICIENCIES & LANGUAGES • brazier of commanding fire elementals 10)
Armor: light armor • potion of diminution
• potion of invisibility
Weapons: simple weapons, hand crossbow, • wand of magic detection
longsword, rapier, shortsword • 2 potions of healing (2d4+2 hp)
Tools: gaming set (Dragonchess), thieves'
tools (a) Item attuned to character.
Saving Throws: Dexterity, Intelligence Coins & Gems: 7,258 gold pieces (gp); 16 silver
Skills: Athletics, History, Investigation, pieces (sp); 22 copper pieces (cp); 4 gems (worth
Persuasion, Sleight of Hand, Stealth 100 gp each)
Languages: Common, Thieves' Cant,
Gnomish, Sylvan

ENCUMBRANCE
Lifting & Carrying: 120 lbs. max. carrying
capacity; 240 lbs. pushing or dragging (speed
-5 ft.); 240 lbs. max. lift.

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1/26/22, 10:12 PM Fast Character | D&D Character Maker | Shifter (Wildhunt) Rogue 12 (Swashbuckler)

MORE EQUIPMENT
Carried Gear [PHB, p. 143]: leather armor
(AC 11), rapier, two (2) daggers,
shortbow and 20 arrows, thieves' tools
(lockpicks, small file and pliers, tiny
mirror), set of fine clothes, a signet ring, a
scroll of pedigree, a purse. (This load is
about 33 lbs.; add 1 lb. per 50 coins
carried.)

PLAYING THE GAME ACTIONS (1 per turn) MOVEMENTS (limited by Speed)


• The Dungeon Master (DM) describes a • Attack: Roll to hit, melee or ranged. Some • Move: Distance equal to Speed.
scene and players take turns describing classes and creatures make extra attacks at • Crawl, Climb, Swim, Squeeze, Move
their characters' responses. higher levels with this action. Across Difficult Terrain or Move While
• For ability checks, saving throws, and • Cast Spell: If casting time 1 action. Grappling: "Half speed," uses up 10 ft.
attack rolls, roll 1d20 + one ability • Dash: Double Speed this turn. of Speed per 5 ft. distance.
modifier + proficiency bonus (if proficient • Disengage: Avoiding all opportunity attacks • Drop Prone: No cost to Speed.
in task). The higher the total, the better while moving; "defensive retreat." • Stand Up: From Prone position/condition,
the effort. The DM tracks minimum totals • Dodge: Give attackers disadvantage. costs half Speed that turn.
needed for successful results. • Escape: Try to break free from grapple. • Take Cover: At end of move, half cover
• For initiative rolls, roll 1d20 + Initiative • Grapple: Special melee attack. gives +2 to Armor Class and Dexterity
(Dex) modifier. Higher totals act before • Help: Give an ally advantage on one ability saving throws; three-quarter cover gives
lower totals in the same 6-second round. check or attack roll. +5 AC and Dex saves.
• During a turn, a character or creature may • Hide: Stealth allowed only if unobserved.
do 1 movement, 1 action and up to 1 • Ready: Plan to take action as reaction when REACTIONS (1 between turns)
bonus action. Between turns, do up to 1 trigger occurs. • Cast Spell: If casting time 1 reaction.
reaction. • Search: Perception or Investigation check. • Opportunity Attack: May make one attack
• Advantage: Roll two d20s and use the • Shove: Special melee attack. if enemy moves out of reach.
higher result. Disadvantage: Roll two • Stabilze: DC 10 Medicine check to aid 0 • Readied Action: After trigger occurs, else
d20s and use the lower result. h.p. dying creature; automatic success if action wasted.
• On attack rolls only, a "natural 20" is using healer's kit.
FREE ACTIONS
always a critical hit, while a "natural 1" is • Use Object: Pick a lock, activate magical
• Concentration (Maintain A Spell): Ends if
always a miss. item, cover a hooded lantern, etc.
caster starts another concentration spell,
• Saving throws are rolled as needed at any • Use Potion: Drink or administer.
time due to attacks, spells, or hazzards. • Use Shield: Equip or drop a shield. or the caster is incapacitated, stunned,
• A character may die if failing three death unconscious, or killed. If caster takes
BONUS ACTIONS (up to 1 per turn) damage, a Constitution saving throw is
saves while at 0 hit points, gaining 6
• Offhand Attack: If doing Attack as action, needed to avoid immediately ending spell.
levels of exhaustion, or suffering certain
deadly spells and hazzards. may make one attack this turn if light DC is equal to 10 or half damage taken,
• Specific traits, features, spells, and magic weapon in other hand. whichever is greater. Each hit needs a
• Cast Spell: If casting time 1 bonus action. separate saving throw check.
items may create exceptions to any rules.
• Interacting With An Object: Generally
part of another Movement or Action.
Examples: Draw one weapon, drop a held
object, or open an unlocked door.

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« BACK TO GENERATE ANOTHER CHARACTER

Page number references...

[PHB] = Dungeons & Dragons Player's Handbook (5th edition) by Mike Mearls and Jeremy Crawford, published Aug. 19, 2014, by Wizards of
the Coast (ISBN-10: 0786965606; ISBN-13: 978-0786965601).

[DMG] = Dungeons & Dragons Dungeon Master's Guide (5th edition) by Mike Mearls and Jeremy Crawford, published Dec. 9, 2014, by Wizards
of the Coast (ISBN-10: 9780786965625; ISBN-13: 978-0786965625).

[MM] = Dungeons & Dragons Monster Manual (5th edition) by Mike Mearls and Jeremy Crawford, published Sept. 30 2014, by Wizards of the
Coast (ISBN-10: 0786965614; ISBN-13: 978-0786965618).

[ERftLW] = Eberron: Rising from the Last War by Jeremy Crawford, James Wyatt and Keith Baker, published Nov. 19, 2019, by Wizards of the
Coast (ISBN-10: 0786966890; ISBN-13: 978-0786966899).

[MOoT] = Mythic Odysseys of Theros by F. Wesley Schneider, James Wyatt, published July 21, 2020, by Wizards of the Coast (ISBN-10:
0786967013; ISBN-13: 978-0786967018).

[MToF] = Mordenkainen's Tome Of Foes by Mike Mearls and Jeremy Crawford, published May 29, 2018, by Wizards of the Coast (ISBN-10:
0786966246; ISBN-13: 978-0786966240).

[TCoE] = Tasha's Cauldron of Everything, published Nov. 17, 2020, by Wizards of the Coast (ISBN-10: 0786967021; ISBN-13: 978-
0786967025).

[VRGtR] = Van Richten's Guide To Ravenloft by F. Wesley Schneider and others, published May 18, 2021, by Wizards of the Coast (ISBN-10:
0786967250; ISBN-13: 978-0786967254).

[VGtM] = Volo's Guide To Monsters by Mike Mearls, published Nov. 15, 2016, by Wizards of the Coast (ISBN-10: 0786966017; ISBN-13: 978-
0786966011).

[WBtW] = The Wild Beyond The Witchlight by Chris Perkins and team, published Nov. 15, 2016, by Wizards of the Coast (ISBN-13: 978-
0786967278).

[XGtE] = Xanathar's Guide to Everything by Mike Mearls and Jeremy Crawford, published Nov. 21, 2017, by Wizards of the Coast (ISBN-10:
0786966114; ISBN-13: 978-0786966110).

Books are available from a gaming store near you.

HEY CRITTERS! CRITICAL ROLE SOURCEBOOKS

[TDCS] = Critical Role: Tal'Dorei Campaign Setting by Matthew Mercer, published Oct. 17, 2017, by Green Ronin Publishing (ISBN-10:
1934547840; ISBN-13: 978-1934547847).

[EGtW] = Explorer's Guide to Wildemount by Matthew Mercer, published March 17, 2020, by Wizards of the Coast (ISBN-10: 0786966912;
ISBN-13: 978-0786966912).

[Gunslinger] = Gunslinger Martial Archetype for Fighters by Matthew Mercer, from https://www.dmsguild.com/product/170778/Gunslinger-
Martial-Archetype-for-Fighters

[Blood Hunter] = Blood Hunter Class for D&D 5e (2020) by Matthew Mercer, from https://www.dmsguild.com/product/301641/Blood-Hunter-
Class-for-DD-5e-2020

[Maestro] = College of the Maestro - Bard College Option by Matthew Mercer, from https://www.dmsguild.com/product/183630/College-of-
the-Maestro--Bard-College-Option

DOWNLOADS
[Basic Rules] = Dungeons & Dragons Basic Rules, available for download from https://dnd.wizards.com/articles/features/basicrules

[EEPG] = Elemental Evil Player's Companion, available for download from https://dnd.wizards.com/products/tabletop-games/rpg-
products/player's-companion

[UA Feb. 2015] = Unearthed Arcana: Eberron (v.1), available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-eberron
[UA May 2015] = Unearthed Arcana: Waterborne Adventures, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/unearthed-arcana-waterborne-adventures
[UA August 2015] = Unearthed Arcana: Modern Magic, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/modern-magic. This site also uses Dan Helmick's My New D20 Modern Campaign conversion notes from his 2015 website article on
Wizards.com.

[UA May 2018] = Unearthed Arcana: Centaurs And Minotaurs, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/centaurs-and-minotaurs

[UA March 2021] = Unearthed Arcana: Folk Of The Feywild, available for download from
https://dnd.wizards.com/articles/unearthedarcana/folk_feywild

[UA Oct. 2021] = Unearthed Arcana: Travelers Of The Multiverse, available for download from https://dnd.wizards.com/articles/unearthed-
arcana/travelers-multiverse

[TP] = The Tortle Package, see https://dnd.wizards.com/products/tabletop-games/digital-only-rpg-products/tortle-package

FREQUENTLY ASKED QUESTIONS | CONTACT (especially about typos, glitches and othre errrors)
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This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the
trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example,
DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and
D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more
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