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Character Sheet Dan

Dan Odalric is an Assault marine In imperial fist last stand. You gain the Unnatural Strength and Toughness Traits. You suffer no penalties to Perceptionbased Tests when awake for long periods of time.

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0% found this document useful (0 votes)
65 views2 pages

Character Sheet Dan

Dan Odalric is an Assault marine In imperial fist last stand. You gain the Unnatural Strength and Toughness Traits. You suffer no penalties to Perceptionbased Tests when awake for long periods of time.

Uploaded by

darkreever
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Dan

Odalric
Character Name _____________________________________
Player Name _________________________________
Imperial Fist
Last Stand
Chapter _____________________________________________
Past Event ____________________________________
Stoic
Son of Dorn
Chapter Demeanour ______________________________________
Personal Demeanour ______________________________
1 Power Armour History _____________________________________________
To forget is to forgive, forget nothing
Speciality __________________________
Rank ____
Assault marine
Description_ ____________________________________________________________________________________________________________

CHARACTERISTICS

n o o o
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o o
n o
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o o
o o
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n o
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o o
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o o
n o
o o
o o

SPACE MARINE ABILITIES


Secondary Heart/Ossmodula/Biscopea/
Haemastamen: You gain the Unnatural Strength and
Toughness Traits.
Larramans Organ: You do not suffer from Blood Loss.
Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against
ingested poisons.
Omophagea: You may gain a Skill or Skill Group by
devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test
for drowning or asphyxiation. In addition, you gain a +30
to Toughness Tests made to resist gases, and may re-roll
failed results.
Occulube and Lymans Ear: You gain the Heightened
Senses (Sight and Hearing) Talents, +10 to relevant
Awareness Tests.

Sus-an Membrane: You may enter suspended animation.


Oolotic Kidney: You may re-roll any failed Toughness
Test ro resist poisons and toxins, including attacks with the
Toxic Quality.
Neuroglottis: You may detect any poison or toxin by
taste with a successful Awareness Test. You gain a +10 to
Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests
caused by temperature extremes.
Betchers Gland: You may spit acid as a ranged weapon
with the following profile:
Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3
or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful
Medicae Test.
Black Carapace: While wearing Power Armour, enemies
do not gain a bonus to hit you due to your size.

o
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Fellowship
(Fel)

Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
_______________________
_______________________
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
High Gothic
Low Gothic
_______________________
Survival (Int)
Swim (S)
Tactics (Int)
_______________________
Tech-Use (Int)
Tracking (Int)
Trade (Int)
_______________________
Wrangling (Int)
_________________________

+20%

40
+10%

57

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n n
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o
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n o
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o n
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o n
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o
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denotes Skill Group

Total 22
Current 22
Fatigue

Critical Damage_________________________
______________________________________

WOUNDS:

INSANITY:

Current Points

Battle Fatigue_ _________________________


______________________________________
Primarchs Curse________________________
______________________________________
Half 5
MOVEMENT: Full 10 Charge 15

Run 30

FATE POINTS:

Total 4
Current 4

CORRUPTION:

Current

397
Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

TM

Index

Evaluate
Forbidden Lore (Int)
Xenos
_______________________
_______________________
Gamble (Int)
Inquiry (Fel)
Interrogation (WP)
Intimidate (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Surface
_______________________
Performer (Fel)
_______________________
Pilot (Ag)
personal
_______________________
_______________________
Psyniscience (Per)
Scholasic Lore (Int)
Codex Astartes
_______________________
_______________________

Will Power
(WP)

Trained

SKILLS

48

36

42

Perception
(Per)

Basic

o
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o
o
o
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42

Intelligence
(Int)

+20%

+20%

o o o
n n o
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o o o
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n o o
o o o
o o o
o n o
o o o
n n o
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o n o
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n n o
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n o o
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o n o
o o o

Basic

Acrobatics (Ag)
Awareness (Per)
Barter (Fel)
Blather (Fel)
Carouse (T)
Charm (Fel)
Chem-Use (Int)
Ciphers (Int)
Chapter Runes
_______________________
Climb (S)
Command (Fel)
Common Lore (Int)
Adeptus Astartes
Deathwatch
Imperium
War
_______________________
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)
Demolition (Int)
Disguise (Fel)
Dodge (Ag)
Drive (Ag)
Ground Vehicles
_______________________

46
+10%

Agility
(Ag)

+10%

43

Toughness
(T)

Trained

55

Strength
(S)

Basic

Ballistic Skill
(BS)

Trained

Weapon Skill
(WS)

CHARACTERISTICS
Weapon Skill
(WS)

Ballistic Skill
(BS)

55

43

Strength
(S)
8

Toughness
(T)

46

42

Agility
(Ag)

Intelligence
(Int)

Perception
(Per)

48

36

42

Index

30m

40

NAME astartes combat knife

NAME astartes bolt pistol

RANGE

57

Fellowship
(Fel)

WEAPON

WEAPON
CLASS
Pistol

Will Power
(WP)

DAMAGE 2d10+5

TYPE

ROF
S/3

CLIP
14

PEN 5

CLASS
Melee

DAMAGE 1d10+2

TYPE

RLD Full

RANGE

ROF
-

CLIP
-

SPECIAL RULES Tearing

PEN 2
RLD -

SPECIAL RULES

WEAPON

HEAD

ARMOUR

NAME chainsword
CLASS
melee

DAMAGE 1d10+3

TYPE

RANGE

ROF

CLIP

Type:

PEN 4
RLD

SPECIAL RULES balanced, tearing

ARMOUR ADDITIONS

(1-10)

RIGHT ARM
(11-20)

Type:

LEFT ARM
(21-30)

BODY
(31-70)
Type:

WEAPON

Type:

10

NAME 3 astartes frags & kraks


CLASS
Thrown

DAMAGE 2d10

TYPE

RANGE SBx3

ROF
S

CLIP

PEN
RLD

SPECIAL RULES frag: blast (5) krak dam: 3d10+4, pen 6

SPACE MARINE TALENTS & TRAITS


Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unnatural Strength (x2)
Unnatural Toughness (x2)
____________________________

Siege master
____________________________
Hatred (Eldar)
____________________________
swift attack
____________________________
wings of angels
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________

PSYCHIC POWERS
Psy Rating: _____
___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________

RIGHT LEG
(71-85)
Type:

LEFT LEG
(86-00)
Type:

POWER ARMOUR ABILITIES


Servo-Augmented Musculature: +20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;
Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
(total of +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling: Can operate for two weeks without re-supply
Recoil Suppression: May fire Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus for enemies to attack)
Poor Manual Dexterity: Delicate tasks suffer a 10 penalty, unless using
equipment designed for Space Marines
Osmotic Gill Life Sustainer: With the helmet on, the armour is
environmentally sealed
RENOWN:
EXPERIENCE:

Current

_________________________

XP to Spend
Total XP Spent

100
_________________________

12900
_________________________

GEAR

Bolt pistol
chapter trapping
_____________________________
___________________________
Power armour
chainsword
_____________________________
___________________________
3
frag
grenades
jump pack
_____________________________ ___________________________
3 krak grenades
_____________________________
___________________________
combat knife
_____________________________
___________________________
repair cement
_____________________________
___________________________

398
Permission
granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com

TM

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