Dan
Odalric
Character Name _____________________________________
Player Name _________________________________
Imperial Fist
Last Stand
Chapter _____________________________________________
Past Event ____________________________________
Stoic
Son of Dorn
Chapter Demeanour ______________________________________
Personal Demeanour ______________________________
1 Power Armour History _____________________________________________
To forget is to forgive, forget nothing
Speciality __________________________
Rank ____
Assault marine
Description_ ____________________________________________________________________________________________________________
CHARACTERISTICS
n o o o
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SPACE MARINE ABILITIES
Secondary Heart/Ossmodula/Biscopea/
Haemastamen: You gain the Unnatural Strength and
Toughness Traits.
Larramans Organ: You do not suffer from Blood Loss.
Catalepsean Node: You suffer no penalties to Perceptionbased Tests when awake for long periods of time.
Preomnor: You gain +20 to Toughness Tests against
ingested poisons.
Omophagea: You may gain a Skill or Skill Group by
devouring a portion of an enemy.
Multi-Lung: You may re-roll any failed Toughness Test
for drowning or asphyxiation. In addition, you gain a +30
to Toughness Tests made to resist gases, and may re-roll
failed results.
Occulube and Lymans Ear: You gain the Heightened
Senses (Sight and Hearing) Talents, +10 to relevant
Awareness Tests.
Sus-an Membrane: You may enter suspended animation.
Oolotic Kidney: You may re-roll any failed Toughness
Test ro resist poisons and toxins, including attacks with the
Toxic Quality.
Neuroglottis: You may detect any poison or toxin by
taste with a successful Awareness Test. You gain a +10 to
Tracking Tests against a target you have tasted.
Mucranoid: You may re-roll any failed Toughness Tests
caused by temperature extremes.
Betchers Gland: You may spit acid as a ranged weapon
with the following profile:
Range: 3m; Damage: 1d5; Pen 4; Toxic. If you hit your target by 3
or more degrees of success, you have blinded him for 1d5 Rounds.
Progenoids: These may be retrieved with a successful
Medicae Test.
Black Carapace: While wearing Power Armour, enemies
do not gain a bonus to hit you due to your size.
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Fellowship
(Fel)
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
_______________________
_______________________
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
High Gothic
Low Gothic
_______________________
Survival (Int)
Swim (S)
Tactics (Int)
_______________________
Tech-Use (Int)
Tracking (Int)
Trade (Int)
_______________________
Wrangling (Int)
_________________________
+20%
40
+10%
57
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denotes Skill Group
Total 22
Current 22
Fatigue
Critical Damage_________________________
______________________________________
WOUNDS:
INSANITY:
Current Points
Battle Fatigue_ _________________________
______________________________________
Primarchs Curse________________________
______________________________________
Half 5
MOVEMENT: Full 10 Charge 15
Run 30
FATE POINTS:
Total 4
Current 4
CORRUPTION:
Current
397
Permission granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
TM
Index
Evaluate
Forbidden Lore (Int)
Xenos
_______________________
_______________________
Gamble (Int)
Inquiry (Fel)
Interrogation (WP)
Intimidate (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Surface
_______________________
Performer (Fel)
_______________________
Pilot (Ag)
personal
_______________________
_______________________
Psyniscience (Per)
Scholasic Lore (Int)
Codex Astartes
_______________________
_______________________
Will Power
(WP)
Trained
SKILLS
48
36
42
Perception
(Per)
Basic
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
o
42
Intelligence
(Int)
+20%
+20%
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o n o
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n n o
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o n o
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Basic
Acrobatics (Ag)
Awareness (Per)
Barter (Fel)
Blather (Fel)
Carouse (T)
Charm (Fel)
Chem-Use (Int)
Ciphers (Int)
Chapter Runes
_______________________
Climb (S)
Command (Fel)
Common Lore (Int)
Adeptus Astartes
Deathwatch
Imperium
War
_______________________
Concealment (Ag)
Contortionist (Ag)
Deceive (Fel)
Demolition (Int)
Disguise (Fel)
Dodge (Ag)
Drive (Ag)
Ground Vehicles
_______________________
46
+10%
Agility
(Ag)
+10%
43
Toughness
(T)
Trained
55
Strength
(S)
Basic
Ballistic Skill
(BS)
Trained
Weapon Skill
(WS)
CHARACTERISTICS
Weapon Skill
(WS)
Ballistic Skill
(BS)
55
43
Strength
(S)
8
Toughness
(T)
46
42
Agility
(Ag)
Intelligence
(Int)
Perception
(Per)
48
36
42
Index
30m
40
NAME astartes combat knife
NAME astartes bolt pistol
RANGE
57
Fellowship
(Fel)
WEAPON
WEAPON
CLASS
Pistol
Will Power
(WP)
DAMAGE 2d10+5
TYPE
ROF
S/3
CLIP
14
PEN 5
CLASS
Melee
DAMAGE 1d10+2
TYPE
RLD Full
RANGE
ROF
-
CLIP
-
SPECIAL RULES Tearing
PEN 2
RLD -
SPECIAL RULES
WEAPON
HEAD
ARMOUR
NAME chainsword
CLASS
melee
DAMAGE 1d10+3
TYPE
RANGE
ROF
CLIP
Type:
PEN 4
RLD
SPECIAL RULES balanced, tearing
ARMOUR ADDITIONS
(1-10)
RIGHT ARM
(11-20)
Type:
LEFT ARM
(21-30)
BODY
(31-70)
Type:
WEAPON
Type:
10
NAME 3 astartes frags & kraks
CLASS
Thrown
DAMAGE 2d10
TYPE
RANGE SBx3
ROF
S
CLIP
PEN
RLD
SPECIAL RULES frag: blast (5) krak dam: 3d10+4, pen 6
SPACE MARINE TALENTS & TRAITS
Ambidextrous
Astartes Weapon Training
Bulging Biceps
Heightened Senses (Hearing, Sight)
Killing Strike
Nerves of Steel
Quick Draw
Resistance (Psychic Powers)
True Grit
Unarmed Master
Unnatural Strength (x2)
Unnatural Toughness (x2)
____________________________
Siege master
____________________________
Hatred (Eldar)
____________________________
swift attack
____________________________
wings of angels
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
____________________________
PSYCHIC POWERS
Psy Rating: _____
___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
_____________________________ ___________________________
RIGHT LEG
(71-85)
Type:
LEFT LEG
(86-00)
Type:
POWER ARMOUR ABILITIES
Servo-Augmented Musculature: +20 Strength
Auto-senses: Dark Sight, immune to Photon Flash and Stun Grenades;
Called Shots are Half Actions; +10 to Sight and Hearing Awareness Tests
(total of +20 bonus with Heightened Senses)
Built-in Vox Link
Built-in Magboots
Nutrient Recycling: Can operate for two weeks without re-supply
Recoil Suppression: May fire Basic weapons 1-handed without penalty
Size: Hulking (Black Carapace means no bonus for enemies to attack)
Poor Manual Dexterity: Delicate tasks suffer a 10 penalty, unless using
equipment designed for Space Marines
Osmotic Gill Life Sustainer: With the helmet on, the armour is
environmentally sealed
RENOWN:
EXPERIENCE:
Current
_________________________
XP to Spend
Total XP Spent
100
_________________________
12900
_________________________
GEAR
Bolt pistol
chapter trapping
_____________________________
___________________________
Power armour
chainsword
_____________________________
___________________________
3
frag
grenades
jump pack
_____________________________ ___________________________
3 krak grenades
_____________________________
___________________________
combat knife
_____________________________
___________________________
repair cement
_____________________________
___________________________
398
Permission
granted to photocopy for personal use. Games Workshop Ltd 2010. Character sheet also available for download at www.FantasyFlightGames.com
TM