Xyrafyre CS
Xyrafyre CS
• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +8 Dexterity
+3 Constitution +9 21 105 --
+2 +3 Intelligence
CLASS
+5 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total 9d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+3
Animal Handling WIS
Arcana INT
Alchemist's Supplies, Navigator's Tools,
Vehicles (Space)
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Monk 9 dyrulvson
CLASS & LEVEL PLAYER NAME
Xyrafyre
Custom Lineage Wildspacer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === <strong>Step of the Wind</strong> - You can spend 1
ki point to take the Disengage or Dash action as a * Draconic Disciple • FToD 13
* Hit Points • PHB 77 bonus action on your turn, and your jump distance is - <strong>Draconic Presence:</strong> If you fail a
doubled for the turn. CHA (Intimidation) or (Persuasion) check, you can use
* Proficiencies • PHB 77 your reaction to reroll the check. Once this feature
| Ki Points: 9 / Short Rest • Special turns a failure into a success, you can’t use it again
* Unarmored Defense • PHB 78 until you finish a long rest.
While not wearing armor and not using a shield, your | Flurry of Blows: 1 Bonus Action - <strong>Draconic Strike:</strong> When you
AC equals 10 + DEX modifier + WIS modifier. damage a target with an unarmed strike, you can
| Patient Defense: 1 Bonus Action change the damage type to acid, cold, fire, lightning, or
* Martial Arts • PHB 78 poison.
While you are unarmed or wielding only monk | Step of the Wind: 1 Bonus Action - <strong>Tongue of Dragons:</strong> You learn to
weapons and you aren’t wearing armor or wielding a speak, read, and write Draconic or one other language
shield, you can use DEX instead of STR for the attack * Unarmored Movement • PHB 78 of your choice.
and damage rolls, you can roll your Martial Arts Your speed increases by 15 feet while you are not
damage die in place of the normal damage, and when wearing armor or wielding a shield. | Draconic Presence: 1 / Long Rest • 1 Reaction
you use the Attack action on your turn, you can make
one unarmed strike as a bonus action. * Ki-Fueled Attack • TCoE 48 | Draconic Strike: 1 Action
If you spend 1 ki point or more as part of your action
| Unarmed Strike: 1 Bonus Action on your turn, you can make one attack with an * Breath of the Dragon • FToD 13
unarmed strike or a monk weapon as a bonus action When you take the Attack action on your turn, you can
* Dedicated Weapon • TCoE 48 before the end of the turn. replace one of your attacks with an exhalation of
Whenever you finish a short or long rest, you can draconic energy in either a 20 ft. cone or a 30 ft. line
touch one weapon, and then count that weapon as a | Special that is 5 ft. wide (your choice). You choose the
monk weapon until you use this feature again. The damage type for your Breath weapon: acid, cold, fire,
weapon must be a simple or martial weapon that you * Monastic Tradition • PHB 78 lightning, or poison. Each creature in that area must
are proficient with, and must lack the heavy and make a DEX saving throw (DC 17) taking 2d6 damage
special properties. | Way of the Ascendant Dragon on a fail, or half as much on a success.
You can use this feature 4 times per long rest. While
* Ki • PHB 78 * Deflect Missiles • PHB 78 you have no uses available, you can spend 2 ki points
You can spend Ki Points to fuel ki features. You have You can use your reaction to deflect or catch the to use this feature again.
9 points per short rest and your Ki save DC is 17. missile when you are hit by a ranged weapon attack.
When you do so, the damage you take from the attack | 4 / Long Rest • 1 Action
<strong>Flurry of Blows</strong> - After you take the is reduced by 1d10 +13. If you reduce damage to 0
Attack action on your turn, you can spend 1 ki point to and have a free hand, you can spend 1 ki point to * Quickened Healing • TCoE 49
make two unarmed strikes as a bonus action. make a ranged attack (as with a monk weapon) with As an action, you can spend 2 ki points to regain
range 20/60. 1d6+4 hit points.
<strong>Patient Defense</strong> - You can spend 1
ki point to take the Dodge action as a bonus action on | 1 Reaction | 1 Action
your turn.
| Deflect Missiles Attack: 1 Reaction * Ability Score Improvement • PHB 78
Dragonhide Belt, +2 1 --
GP 10 Backpack 1 5 lb.
Pouch 1 1 lb.
WEIGHT CARRIED
EQUIPMENT
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Monk 9 dyrulvson
CLASS & LEVEL PLAYER NAME
Xyrafyre
Custom Lineage Wildspacer (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
make a DEX saving throw to take only half damage, Acrobatics or Athletics skill, and you have advantage
* Slow Fall • PHB 78 you instead take no damage if you succeed on the on any Athletics or Acrobatics check you make to
You can use your reaction when you fall to reduce any saving throw, and only half damage if you fail. escape from being grappled.
falling damage you take by 45.
* Stillness of Mind • PHB 79 * Alert • PHB 165
| 1 Reaction You can use an action to end one effect on yourself You gain a +5 bonus to initiative, you can't be
that is causing you to be charmed or frightened. surprised while you are conscious, and other creatures
* Focused Aim • TCoE 49 don’t gain advantage on attack rolls against you as a
When you miss with an attack roll, you can spend 1-3 | 1 Action result of being unseen by you.
ki points to increase your attack roll by 2 for each of
these ki points you spend, potentially turning the miss * Unarmored Movement Improvement • PHB 78 * Mobile • PHB 168
into a hit. You can move along vertical surfaces and across Your speed increases by 10 feet. When you use the
liquids on your turn without falling during the move. Dash action, difficult terrain doesn't cost you extra
| Special movement on that turn. When you make a melee
attack against a creature, you don't provoke
* Extra Attack • PHB 79 === CUSTOM LINEAGE RACIAL TRAITS === opportunity attacks from that creature for the rest of
You can attack twice, instead of once, whenever you the turn, whether you hit or not.
take the Attack action on your turn. * Creature Type • TCoE 9
You are a humanoid. You determine your appearance * Tough • PHB 170
* Stunning Strike • PHB 79 and whether you resemble any of your kin. Your HP maximum increases by 18.
When you hit with a melee weapon attack, you can
spend 1 ki point to make the target stunned until the * Size • TCoE 8
end of your next turn if it fails a CON saving throw (DC You are Small or Medium (your choice).
17).
* Ability Score Increase • TCoE 9
| Special
* Feat • TCoE 8
* Ki-Empowered Strikes • PHB 79
Your unarmed strikes count as magical for the purpose * Variable Trait • TCoE 8
of overcoming resistance and immunity.
| Darkvision •
* Wings Unfurled • FToD 13 Darkvision with a range of 60 ft.
When you use your Step of the Wind, you can unfurl
spectral draconic wings that grant you a flying speed * Languages • TCoE 8
equal to your walking speed until the end of your turn.
You can use this feature 4 times per long rest.
=== FEATS ===
| 4 / Long Rest • 1 Bonus Action
* Squat Nimbleness • XGtE 75
* Evasion • PHB 79 Increase your STR or DEX score by 1. Increase your
When you are subjected to an effect that allows you to walking speed by 5 ft. You gain proficiency in the
ADDITIONAL EQUIPMENT
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Small
GENDER AGE SIZE HEIGHT WEIGHT
Xyrafyre Chaotic Neutral
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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