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BattleHammer56783 127176699

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0% found this document useful (0 votes)
32 views4 pages

BattleHammer56783 127176699

Uploaded by

miles.maurice75
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Wizard 3 BattleHammer56783

CLASS & LEVEL PLAYER NAME


Niex
Goblin Knight (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 13 20 --
+0 • +7 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
11
+0 Charisma
Total 3d6 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage to avoid or end the

+2 charmed condition
DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +2

+5
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Scimitar, Sling

14 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set
+0 Deception CHA
P +7 History INT === LANGUAGES ===
INTELLIGENCE
+2 Insight WIS Abyssal, Common, Goblin
30 ft. (Walking)
+5 +0 Intimidation CHA
P +7 Investigation INT
20 +2 Medicine WIS SPEED

+5 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +2 Perception WIS


P +2 Performance CHA === ACTIONS === throw you make to maintain your concentration on a
+2 P +2 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
spell.

Help, Hide, Ready, Search, Use an Object, It ends early if you are incapacitated, if you don
+5 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, medium or heavy armor or a shield, or if you use two
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object hands to make an attack with a weapon. You can also
dismiss the Bladesong at any time you choose (no
+2 Stealth DEX === BONUS ACTIONS === action required).
CHARISMA Bladesong • 2 / Long Rest
+2 Survival WIS
2 times per long rest, you can use a bonus action Nimble Escape: Disengage
You can take the Disengage action as a bonus
+0 to start a Bladesong, which lasts for 1 minute and
grants you the following benefits: action.

You gain a +5 bonus to your AC, your walking speed Nimble Escape: Hide
10 increases by 10 ft., you have advantage on Acrobatics You can take the Hide action as a bonus action.
checks, and you gain a +5 bonus to any CON saving
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Scimitar +4 1d6+2 Slashing Martial, Finesse, Light, Booming Blade: Thunder, 1d8 Thunder, Green-Flame Blade: Fire, 5 Fire

Fire Bolt +7 1d10 Fire V/S


12 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +2 1 Bludgeoning


17 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Wizard 3 BattleHammer56783
CLASS & LEVEL PLAYER NAME
Niex
Goblin Knight (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== WIZARD FEATURES === increases by 10 ft., you have advantage on Acrobatics You are a Humanoid but are also considered a
checks, and you gain a +5 bonus to any CON saving goblinoid for any prerequisite or effect that requires
* Additional Wizard Spells • TCoE 75 throw you make to maintain your concentration on a you to be a goblinoid.
Your Wizard has additional spells available to them, as spell.
designated in <em>Tasha's Cauldron of * Size • MotM 20
Everything</em>. It ends early if you are incapacitated, if you don You are Small.
medium or heavy armor or a shield, or if you use two
* Hit Points • PHB 113 hands to make an attack with a weapon. You can also * Speed • MotM 20
dismiss the Bladesong at any time you choose (no Your walking speed is 30 ft.
* Proficiencies • PHB 113 action required).
* Darkvision • MotM 20
* Spellcasting • PHB 114 | 2 / Long Rest • 1 Bonus Action You can see in dim light within 60 ft. of you as if it were
You can cast prepared wizard spells using INT as your bright light and in darkness as if it were dim light and
spellcasting modifier (Spell DC 15, Spell Attack +7) * Cantrip Formulas • TCoE 76 discern colors in that darkness as shades of gray.
and wizard spells in your spellbook as rituals if they You have scribed a set of arcane formulas in your
have the ritual tag. You can use an arcane focus as a spellbook that you can use to formulate a cantrip in * Fey Ancestry • MotM 20
spellcasting focus. your mind. Whenever you finish a long rest and consult You have advantage on saving throws you make to
those formulas in your spellbook, you can replace one avoid or end the charmed condition on yourself.
* Arcane Recovery • PHB 115 wizard cantrip you know with another cantrip from the
Once per day when you finish a short rest, you can wizard spell list. * Fury of the Small • MotM 20
choose expended spell slots to recover - up to a When you damage a creature whose size is larger
combined level of 2, and none of the slots can be 6th | Special than you with an attack or a spell, you can deal an
level or higher. extra +2 damage.

| 1 / Long Rest • Special === GOBLIN RACIAL TRAITS === You can use this trait 2 times per long rest, and you
can only use it once per turn.
* Arcane Tradition • PHB 115 * Ability Score Increases • MotM 5
When determining your character’s ability scores, | 2 / Long Rest • Special
| Bladesinging increase one score by 2 and increase a different score
by 1, or increase three different scores by 1. * Nimble Escape • MotM 20
* Training in War and Song • SCAG You can take the Disengage or Hide action as a bonus
You gain proficiency with light armor, one type of | Increase two scores (+2 / +1) • action on each of your turns.
one-handed melee weapon of your choice, and the Increase one of these scores by 2 and a different
Performance skill if you don’t already have it. score by 1. | Nimble Escape: Disengage: 1 Bonus Action

* Bladesong • SCAG * Languages • MotM 5 | Nimble Escape: Hide: 1 Bonus Action


2 times per long rest, you can use a bonus action to Your character can speak, read, and write Common
start a Bladesong, which lasts for 1 minute and grants and one other language that you and your DM agree is
you the following benefits: appropriate for the character.

You gain a +5 bonus to your AC, your walking speed * Creature Type • MotM 20

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Waterskin 1 5 lb.

Dagger 1 1 lb.

SP 0 Dagger 1 1 lb.

Shortbow 1 2 lb.
EP 0 Rapier 1 2 lb.

Scimitar 1 3 lb.
GP 0 Arrows 20 1 lb.

Backpack 1 5 lb.
PP 0 Thieves' Tools 1 1 lb.

Bedroll 1 7 lb.
WEIGHT CARRIED

80 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

165 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

330 lb. Torch 10 10 lb.

EQUIPMENT

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Small
GENDER AGE SIZE HEIGHT WEIGHT
Niex
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I stretch the truth for the sake of a good


story.
I stretch the truth for the sake of a good
story.

PERSONALITY TRAITS

Freedom. The sea is freedom—the


freedom to go anywhere and do
anything. (Chaotic)
IDEALS

BONDS

I’ll say anything to avoid having


to do extra work.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 15 +7
Wizard
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Booming Blade Wizard +7 1A Self/5 ft. Sphere S,M 1 round SCAG 142 D: 1Rnd, 5 ft. Sphere, S/M

O Fire Bolt Wizard +7 1A 120 ft. V,S Instantaneous PHB 242 V/S

O Green-Flame Blade Wizard +7 1A Self/5 ft. Sphere S,M Instantaneous SCAG 142 5 ft. Sphere, S/M

=== 1st LEVEL === 4 Slots OOOO

O Silvery Barbs Wizard -- 1R 60 ft. V Instantaneous SACoC 38 V

O Shield Wizard -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Mage Armor Wizard -- 1A Touch V,S,M 8 hours PHB 256 D: 8h, V/S/M

O Tasha’s Hideous Laughter <C> Wizard WIS 15 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 280 D: 1m, V/S/M

=== 2nd LEVEL === 2 Slots OO

O Misty Step Wizard -- 1BA Self V Instantaneous PHB 260 V

O Scorching Ray Wizard +7 1A 120 ft. V,S Instantaneous PHB 273 V/S

O Tasha's Mind Whip Wizard INT 15 1A 90 ft. V 1 round TCoE 115 D: 1Rnd, V

O Shatter Wizard CON 15 1A 60 ft./10 ft. Sphere V,S,M Instantaneous PHB 275 10 ft. Sphere, V/S/M

SPELLS

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