Unit
3:Environment
Online
Greenlight
Review
Urvashi
Lele
Summary
of
Sigmund
Frueds
The
Uncanny
In
his
essay
The
Uncanny,
Sigmund
Freud
strongly
states
that
the
mind
reacts
to
unfamiliar
things
with
caution.
What
the
human
mind
does
not
feel
comfortable
with,
it
reacts
to
with
hints
of
fear.
There
is
no
doubt
that
(the
uncanny)
belongs
to
the
realm
of
the
frightening
Freud
states
that
fears
ingrained
within
a
persons
mind
in
their
childhood
get
repressed
and
surface
when
that
person
is
subject
to
something
unfamiliar.
As
a
result,
the
term
uncanny
may
mean
different
things
to
different
people.
In
other
words,
it
is
subjective.
People
differ
greatly
in
their
sensitivity
to
this
kind
of
feeling
The
German
word
Heimlich
is
translated
into
English
as
Homely.
Freud
says
that
what
we
cannot
classify
as
homely,
we
reject.
However,
there
is
a
lack
of
fear
when
something
new
is
experienced.
New
is
not
always
bad.
Not
everything
new
and
unfamiliar
is
frightening
The
only
reason
that
the
mind
senses
what
it
thinks
is
fear
is
because
it
is
uncertain
about
what
it
is
subject
to.
What
the
mind
cannot
understand,
it
dismisses
as
unimportant.
The
emergence
of
a
sense
of
the
uncanny
is
intellectual
uncertainty
The
concept
of
a
double/twin/doppelganger
has
long
been
the
concept
that
has
aroused
a
sense
of
the
uncanny
amongst
subjects.
A
person
is
perpetually
subject
to
things,
people
and
events
that
influence
their
development.
A
person
may
try
to
be
like
someone
else
because
they
believe
that
that
is
the
correct
way
to
be
or
because
they
feel
that
they
would
be
more
comfortable
that
way.
As
a
result,
they
person
being
imitated
is
replicated.
The
idea
of
there
being
more
of
one
person
is
mildly
comforting
as
far
as
the
thought
of
having
a
spare
is
concerned.
The
double
was
originally
an
insurance
against
the
extinction
of
the
self.
A
person
may
appear
as
unfamiliar
to
themselves
as
they
have
never
met
themselves
before.
At
such
a
time,
the
person
is
a
stranger
to
their
own
self.
The
imagination
has
a
strong
hold
in
the
perception
of
literature.
As
a
result,
Many
things
that
would
be
uncanny
if
they
occurred
in
real
life
are
not
uncanny
in
literature.
The
Uncanny
is
a
feeling
that
is
strongly
felt
via
the
visual
medium.
Freud
concludes
that
The
uncanny
is
that
species
of
the
frightening
that
goes
back
to
what
was
once
well
known
and
had
long
been
familiar.
Artists
Influence
and
Research.
For
this
Unit,
I
have
been
strongly
influenced
by
Mark
Ryden,
Jeff
Wall,
That
artist
who
has
his
work
Field
of
Light
on
display
at
the
Holburne
Museum
in
Bath
(Bruce
Munro),
(Novel),
Tsubasa
Reservoir
Chronicle
and
xxXHolic
by
CLAMP(Manga
Series).
Further
reading
includes
Broeckel,Alex
et
al.(2009).Master
Collection:
Volume
1:
Digital
Painting
Techniques.Oxford.Elsevier.
Broeckel,
Alex
et
al.(2009).Master
Collection:
Volume
3:Digital
Painting
Techniques.Oxford.Elsevier.
Tonge,
Gary.(2008).Bold
Visions:
The
Digital
Painting
Bible.Cincinnati.David
and
Charles.
Bennet,Neil.
(2011).The
Artists
Guide
to
Illustration:
The
Ultimate
Tutorial
Collection.London.
IDG
Communiations.
Riggs,Ransom.(2011).Miss
Peregrines
Home
for
Peculiar
Children.Philadelphia.Quirk.
Victionary.(2010).Dark
Inspiration.
Berkeley,
Gingko
Press.
Visual
Concept
The
Visual
Concept
Justification
and
Key
Thumbnails
What
I
was
very
moved
by
was
the
idea
of
worlds
in
reflections.
I
read
about
that
in
Ransom
Riggs
Miss
Peregrines
Home
for
Peculiar
Children.
There
were
similar
concepts
that
I
had
come
across
before
in
the
Manga
series
Tsubasa
Reservoir
Chronicle
and
xxXHolic
by
CLAMP.
I
then
decided
to
put
together
worlds
in
a
room
that
consisted
of
everyday
objects
where
each
object
contained
a
world
or
dimension
and
the
person
who
owned
these
curiosities,
could
enter
the
worlds
trapped
within
them.
I
then
began
to
look
into
how
I
would
present
these
worlds.
I
looked
at
the
Hall
of
Prophecies
from
Harry
Potter,
The
Field
of
Light
display
at
The
Holburne
Museum
in
Bath
by
Bruce
Munro,
the
Lightbulb
ceiling
in
Jeff
Walls
photographs
and
even
the
works
of
Joseph
Cornell.
I
also
looked
at
illustrations
of
The
Mines
of
Moria
from
The
Lord
of
The
Rings:
Fellowship
of
The
Ring
as
it
gave
me
an
impression
of
a
mirrored
room
with
its
double
arched
pillars
in
perspective.
What
I
found
myself
being
drawn
to
the
most
was
the
use
of
lightbulbs
or
birdcages
as
containers
for
these
worlds.
I
decided
to
go
with
the
idea
of
the
birdcages
as
these
were
structures
that
I
hadnt
dealt
with
before
in
terms
of
digital
art
and
thought
it
would
be
interesting
to
try
something
new.
Therefore,
my
idea
is
a
form
of
a
reverse
TARDIS,
where
there
is
a
chamber,
a
hall
or
a
study
with
a
desk
and
large
windows.
Only
the
room
in
filled
with
suspended
birdcages.
The
person
who
might
sit
at
the
desk
may
pick
a
birdcage
for
the
day
and
explore
the
world
within
it.
I
plan
on
constructing
the
pillars
and
cages
using
Maya
and
the
desk
and
windows
will
be
a
part
of
a
Matte
Painting.
Introduction
to
Written
Assignment
The
term
uncanny
is
described
by
Sigmund
Frued
as
that
species
of
the
frightening
that
goes
back
to
what
was
once
well
known
and
had
been
long
familiar.
Things
or
places
that
are
visited
very
often
by
the
human
mind,
have
a
strong
influence
on
the
comfort
levels
of
a
person.
The
change
in
something
familiar
leads
to
the
feeling
of
the
uncanny.
The
genre
of
Steampunk
is
one
such
example
of
a
genre
that
induces
an
uncanny
feeling
within
its
viewer.
This
essay
focuses
on
the
use
of
Steampunk
to
create
a
sense
of
the
uncanny
by
incorporating
it
into
visual
media
such
as
movies.
The
movies
that
are
used
as
examples
are
Gil
Kenans
City
of
Ember
(2008),
Zack
Snyders
Sucker
Punch
(2011)
and
Kerry
Conrans
Sky
Captain
and
The
World
of
Tomorrow
(2004)
The published sources that are used for this essay are Chambers,S.J.(2011). The Steampunk Bible: An Illustrated Guide to the World of Imaginary Airships, Corsets and Goggles, Mad Scientists, and Strange Literature.New York.Abrams.
Strongman,Jay.(2011). Steampunk: The Art of Victorian Futurism.London.Korero Von Schwars,Vienna.(2012). Steampunk: A Complete Guide to Victorian Techno-Fetishism.Edison.Chartwell Books Publishing Inc.