0% found this document useful (0 votes)
136 views7 pages

Mupen64Plus Config File Guide

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
136 views7 pages

Mupen64Plus Config File Guide

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 7

# Mupen64Plus Configuration File

# This file is automatically read and written by the Mupen64Plus Core library

[Audio-OpenSLES]

Version = 1
SWAP_CHANNELS = False
SECONDARY_BUFFER_SIZE = 2048
SECONDARY_BUFFER_NBR = 12
SAMPLING_RATE = 48

[Audio-SDL]

# Frequency which is used if rom doesn't want to change it


DEFAULT_FREQUENCY = 33600
# Size of primary buffer in output samples. This is where audio is loaded after
it's extracted from n64's memory.
PRIMARY_BUFFER_SIZE = 16384
# Fullness level target for Primary audio buffer, in equivalent output samples
PRIMARY_BUFFER_TARGET = 10240
# Audio resampling algorithm. src-sinc-best-quality, src-sinc-medium-quality, src-
sinc-fastest, src-zero-order-hold, src-linear, speex-fixed-{10-0}, trivial
RESAMPLE = "trivial"
# Volume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer
(adjusts master PC volume)
VOLUME_CONTROL_TYPE = 1
# Percentage change each time the volume is increased or decreased
VOLUME_ADJUST = 5
# Default volume when a game is started. Only used if VOLUME_CONTROL_TYPE is 1
VOLUME_DEFAULT = 80
Version = 1
SWAP_CHANNELS = False
SECONDARY_BUFFER_SIZE = 128

[Core]

# Disable compiled jump commands in dynamic recompiler (should be set to False)


NoCompiledJump = False
# Disable 4MB expansion RAM pack. May be necessary for some games
DisableExtraMem = False
# Activate the R4300 debugger when ROM execution begins, if core was built with
Debugger support
EnableDebugger = False
# Save state slot (0-9) to use when saving/loading the emulator state
CurrentStateSlot = 0
# Delay interrupt after DMA SI read/write
DelaySI = True
# Force number of cycles per emulated instruction
CountPerOp = 0
Version = 1.010000
OnScreenDisplay = False
R4300Emulator = 2
AutoStateSlotIncrement = False
ScreenshotPath = "/storage/emulated/0/mupen64plus/GameData/THE LEGEND OF ZELDA (U)
E9710BF32573FDB6F3B2ACD910DE895D/Screenshots"
SaveStatePath = "/storage/emulated/0/mupen64plus/GameData/THE LEGEND OF ZELDA (U)
E9710BF32573FDB6F3B2ACD910DE895D/SlotSaves"
SaveSRAMPath = "/storage/emulated/0/mupen64plus/GameData/THE LEGEND OF ZELDA (U)
E9710BF32573FDB6F3B2ACD910DE895D/SramData"
SharedDataPath = "/storage/emulated/0/mupen64plus/AppData"

[CoreEvents]

Version = 1
Kbd Mapping Stop = ""
Kbd Mapping Fullscreen = ""
Kbd Mapping Save State = ""
Kbd Mapping Load State = ""
Kbd Mapping Increment Slot = ""
Kbd Mapping Reset = ""
Kbd Mapping Speed Down = ""
Kbd Mapping Speed Up = ""
Kbd Mapping Screenshot = ""
Kbd Mapping Pause = ""
Kbd Mapping Mute = ""
Kbd Mapping Increase Volume = ""
Kbd Mapping Decrease Volume = ""
Kbd Mapping Fast Forward = ""
Kbd Mapping Frame Advance = ""
Kbd Mapping Gameshark = ""
Joy Mapping Stop = ""
Joy Mapping Fullscreen = ""
Joy Mapping Save State = ""
Joy Mapping Load State = ""
Joy Mapping Increment Slot = ""
Joy Mapping Screenshot = ""
Joy Mapping Pause = ""
Joy Mapping Mute = ""
Joy Mapping Increase Volume = ""
Joy Mapping Decrease Volume = ""
Joy Mapping Fast Forward = ""
Joy Mapping Gameshark = ""

[rsp-cxd4]

Version = 1
DisplayListToGraphicsPlugin = 1
AudioListToAudioPlugin = 0
WaitForCPUHost = 0
SupportCPUSemaphoreLock = 0

[UI-Console]

Version = 1
PluginDir = "/data/user/0/org.Mupen64oid.v4/lib/"
VideoPlugin = "/data/user/0/org.Mupen64oid.v4/lib/libmupen64plus-video-
glide64mk2.so"
AudioPlugin = "/data/user/0/org.Mupen64oid.v4/lib/libmupen64plus-audio-sdl.so"
InputPlugin = "/data/user/0/org.Mupen64oid.v4/lib//libmupen64plus-input-android.so"
RspPlugin = "/data/user/0/org.Mupen64oid.v4/lib//libmupen64plus-rsp-hle.so"

[Video-Angrylion]
VIOverlay = False

[Video-General]

# Rotate screen contents: 0=0 degree, 1=90 degree, 2 = 180 degree, 3=270 degree
Rotate = 0
Fullscreen = False
ScreenWidth = 853
ScreenHeight = 480
VerticalSync = False

[Video-Glide64mk2]

# Enable full-scene anti-aliasing by setting this to a value greater than 1


wrpAntiAliasing = 0
# Card ID
card_id = 0
# TODO:ssformat
ssformat = False
# Display performance stats (add together desired flags): 1=FPS counter, 2=VI/s
counter, 4=% speed, 8=FPS transparent
show_fps = 0
# Clock enabled
clock = False
# Clock is 24-hour
clock_24_hr = True
# Wrapper resolution
wrpResolution = 0
# Wrapper VRAM
wrpVRAM = 0
# Wrapper FBO
wrpFBO = True
# Alternate texture size method: -1=Game default, 0=disable. 1=enable
alt_tex_size = -1
# Use first SETTILESIZE only: -1=Game default, 0=disable. 1=enable
use_sts1_only = -1
# Use spheric mapping only: -1=Game default, 0=disable. 1=enable
force_calc_sphere = -1
# Force positive viewport: -1=Game default, 0=disable. 1=enable
correct_viewport = -1
# Force texrect size to integral value: -1=Game default, 0=disable. 1=enable
increase_texrect_edge = -1
# Reduce fillrect size by 1: -1=Game default, 0=disable. 1=enable
decrease_fillrect_edge = -1
# Enable perspective texture correction emulation: -1=Game default, 0=disable.
1=enable
texture_correction = -1
# Set special scale for PAL games: -1=Game default, 0=disable. 1=enable
pal230 = -1
# 3DFX Dithered alpha emulation mode: -1=Game default, >=0=dithered alpha emulation
mode
stipple_mode = -1
# 3DFX Dithered alpha pattern: -1=Game default, >=0=pattern used for dithered alpha
emulation
stipple_pattern = -1
# Check microcode each frame: -1=Game default, 0=disable. 1=enable
force_microcheck = -1
# Force 0xb5 command to be quad, not line 3D: -1=Game default, 0=disable. 1=enable
force_quad3d = -1
# Enable near z clipping: -1=Game default, 0=disable. 1=enable
clip_zmin = -1
# Enable far plane clipping: -1=Game default, 0=disable. 1=enable
clip_zmax = -1
# Use fast CRC algorithm: -1=Game default, 0=disable. 1=enable
fast_crc = -1
# Adjust screen aspect for wide screen mode: -1=Game default, 0=disable. 1=enable
adjust_aspect = -1
# Force strict check in Depth buffer test: -1=Game default, 0=disable. 1=enable
zmode_compare_less = -1
# Apply alpha dither regardless of alpha_dither_mode: -1=Game default, 0=disable.
1=enable
old_style_adither = -1
# Scale vertex z value before writing to depth buffer: -1=Game default, 0=disable.
1=enable
n64_z_scale = -1
# Fast texrect rendering with hwfbe: -1=Game default, 0=disable. 1=enable
optimize_texrect = -1
# Do not copy auxiliary frame buffers: -1=Game default, 0=disable. 1=enable
ignore_aux_copy = -1
# Clear auxiliary texture frame buffers: -1=Game default, 0=disable. 1=enable
hires_buf_clear = -1
# Read alpha from framebuffer: -1=Game default, 0=disable. 1=enable
fb_read_alpha = -1
# Handle unchanged fb: -1=Game default, 0=disable. 1=enable
useless_is_useless = -1
# Set frambuffer CRC mode: -1=Game default, 0=disable CRC, 1=fast CRC, 2=safe CRC
fb_crc_mode = -1
# Filtering mode: -1=Game default, 0=automatic, 1=force bilinear, 2=force point
sampled
filtering = -1
# Fog: -1=Game default, 0=disable. 1=enable
fog = -1
# Buffer clear on every frame: -1=Game default, 0=disable. 1=enable
buff_clear = -1
# Buffer swapping method: -1=Game default, 0=swap buffers when vertical interrupt
has occurred, 1=swap buffers when set of conditions is satisfied. Prevents flicker
on some games, 2=mix of first two methods
swapmode = -1
# Aspect ratio: -1=Game default, 0=Force 4:3, 1=Force 16:9, 2=Stretch, 3=Original
aspect = -1
# LOD calculation: -1=Game default, 0=disable. 1=fast, 2=precise
lodmode = -1
# Smart framebuffer: -1=Game default, 0=disable. 1=enable
fb_smart = -1
# Hardware frame buffer emulation: -1=Game default, 0=disable. 1=enable
fb_hires = -1
# Render N64 frame buffer as texture: -1=Game default, 0=disable, 1=mode1, 2=mode2
read_back_to_screen = -1
# Show images written directly by CPU: -1=Game default, 0=disable. 1=enable
detect_cpu_write = -1
# Get frame buffer info: -1=Game default, 0=disable. 1=enable
fb_get_info = -1
# Enable software depth render: -1=Game default, 0=disable. 1=enable
fb_render = -1
vsync = False
wrpAnisotropic = False
fb_read_always = 0
force_polygon_offset = 1
polygon_offset_factor = -3
polygon_offset_units = -3
autoframeskip = 1
maxframeskip = 3

[Video-GLideN64]

configVersion = 13
AspectRatio = 0
ForcePolygonOffset = True
PolygonOffsetFactor = -3
PolygonOffsetUnits = -3
MultiSampling = 0
bilinearMode = 1
MaxAnisotropy = 0
CacheSize = 256
EnableNoise = True
EnableLOD = True
EnableHWLighting = False
EnableShadersStorage = True
CorrectTexrectCoords = 1
EnableNativeResTexrects = False
EnableLegacyBlending = True
EnableFragmentDepthWrite = False
EnableFBEmulation = True
BufferSwapMode = 2
EnableCopyColorToRDRAM = 2
EnableCopyAuxiliaryToRDRAM = False
EnableCopyDepthToRDRAM = 2
EnableCopyColorFromRDRAM = False
EnableN64DepthCompare = False
UseNativeResolutionFactor = 0
DisableFBInfo = True
FBInfoReadColorChunk = False
FBInfoReadDepthChunk = True
txFilterMode = 0
txEnhancementMode = 0
txDeposterize = False
txFilterIgnoreBG = False
txCacheSize = 256
txHiresEnable = False
txPath =
"/storage/emulated/0/mupen64plus/CoreConfig/UserData/mupen64plus/hires_texture/"
txHiresFullAlphaChannel = False
txCacheCompression = True
txForce16bpp = False
txSaveCache = False
txDump = 0
txHresAltCRC = False
fontName = "DroidSans.ttf"
fontSize = 18
fontColor = "B5E61D"
EnableBloom = False
bloomThresholdLevel = 4
bloomBlendMode = 0
blurAmount = 10
blurStrength = 20
ForceGammaCorrection = False
GammaCorrectionLevel = 1

[Video-Rice]

# Mupen64Plus Rice Video Plugin config parameter version number


Version = 1
# Frame Buffer Emulation (0=ROM default, 1=disable)
FrameBufferSetting = 0
# Frequency to write back the frame buffer (0=every frame, 1=every other frame,
etc)
FrameBufferWriteBackControl = 0
# Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write
back and reload)
RenderToTexture = 0
# Force to use normal alpha blender
NormalAlphaBlender = False
# Use different texture coordinate clamping code
AccurateTextureMapping = True
# Force emulated frame buffers to be in N64 native resolution
InN64Resolution = False
# Try to reduce Video RAM usage (should never be used)
SaveVRAM = False
# Enable this option to have better render-to-texture quality
DoubleSizeForSmallTxtrBuf = False
# Force to use normal color combiner
DefaultCombinerDisable = False
# Enable game-specific settings from INI file
EnableHacks = True
# If enabled, graphics will be drawn in WinFrame mode instead of solid and texture
mode
WinFrameMode = False
# N64 Texture Memory Full Emulation (may fix some games, may break others)
FullTMEMEmulation = False
# Enable vertex clipper for fog operations
OpenGLVertexClipper = False
# Enable/Disable SSE optimizations for capable CPUs
EnableSSE = True
# If enabled, texture enhancement will be done only for TxtRect ucode
TexRectOnly = False
# If enabled, texture enhancement will be done only for textures width+height<=128
SmallTextureOnly = False
# Select hi-resolution textures based only on the CRC and ignore format+size
information (Glide64 compatibility)
LoadHiResCRCOnly = True
# Enable texture dumping
DumpTexturesToFiles = False
# Display On-screen FPS
ShowFPS = False
# Color bit depth to use for textures (0=default, 1=32 bits, 2=16 bits)
TextureQuality = 0
# Z-buffer depth (only 16 or 32)
OpenGLDepthBufferSetting = 16
# Enable/Disable MultiSampling (0=off, 2,4,8,16=quality)
MultiSampling = 0
# Color bit depth for rendering window (0=32 bits, 1=16 bits)
ColorQuality = 0
# OpenGL level to support (0=auto, 1=OGL_1.1, 2=OGL_1.4, 3=OGL_FRAGMENT_PROGRAM)
OpenGLRenderSetting = 0
# Enable/Disable Anisotropic Filtering for Mipmapping (0=no filtering, 2-
16=quality). This is uneffective if Mipmapping is 0. If the given value is to high
to be supported by your graphic card, the value will be the highest value your
graphic card can support. Better result with Trilinear filtering
AnisotropicFiltering = 0
ForcePolygonOffset = True
PolygonOffsetFactor = -3
PolygonOffsetUnits = -3
ScreenUpdateSetting = 4
FastTextureLoading = False
SkipFrame = False
LoadHiResTextures = True
ForceTextureFilter = 0
TextureEnhancement = 0
TextureEnhancementControl = 1
Mipmapping = 0
FogMethod = 0

You might also like