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Wraithound Tables

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538 views42 pages

Wraithound Tables

Uploaded by

orphebus
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Wraithound

tables
TABLES
CHARACTER

1. Your Name

1.1 Alaric Morwen the Dancer

1.2 Ysolde Blackwood the Weaver

1.3 Dorian Grimshaw the Revenant

1.4 Elowen Eldermoss the Song

1.5 Fenris Ravenhart the Flame

1.6 Gideon Rivermourn the Crow

2.1 Helena Darkwater the Growl

2.2 Jorin Nightwind the Blade

2.3 Jareth Shadowend the Skull

2.4 Keira Moonfall the Echo

2.5 Lucien Redwing the Stone

2.6 Brina Stoneheart the Claw

3.1 Nathaniel Starling the Blessed

3.2 Ophelia Holloway the Wolf

3.3 Percival Ashdown the Silent

3.4 Quintessa Blackmarsh the Veil

3.5 Rowena Stormfield the Whisper

3.6 Silas Gloomeye the Golden


4.1 Theodora Wolfhart the Serpent

4.2 Ulric Mistvale the Lost

4.3 Verena Windsmith the Shield

4.4 Wystan Earthsinger the Spider

4.5 Xander Nightshade the Ember

4.6 Elora Winterthorn the Fox

5.1 Zephyr Duskgrove the Seeker

5.2 Emeric Ironwood the Thunder

5.3 Kael Silverleaf the Enigma

5.4 Cassian Grimstone the Seer

5.5 Delilah Ravenscar the Marked

5.6 Ewan Fairdew the Riddle

6.1 Aelwen Dawnstrider the Void

6.2 Hector Frostwillow the Lament

6.3 Vesper Sunsong the Guardian

6.4 Jasper Netherwood the Watcher

6.5 Lavinia Lonefeather the Radiant

6.6 Malachi Spiritfang the Zephyr


2. Your Drive

1.1 To master the power that once frightened me


1.2 Seeking redemption for the involuntary harm caused
1.3 To uncover the true origins of my supernatural gifts
1.4 Fulfilling a vision seen in a prophetic dream
1.5 To break free from the control of the Order
1.6 Harnessing my abilities to protect loved ones
2.1 Driven by the spirit of a lost family member
2.2 To become powerful enough to confront my captors
2.3 Seeking excitement in the unknown
2.4 Compelled by a mysterious force within me
2.5 Unraveling the mysteries of ancient curses
2.6 To walk in the footsteps of a legendary Wraithound
3.1 Pursuing vengeance against a particular entity
3.2 Guided by cryptic messages from the spirit world
3.3 To discover a cure for my own cursed condition
3.4 Seeking glory to overshadow my dark origins
3.5 To sever a dangerous pact made unknowingly
3.6 Fulfilling the last wish of a deceased mentor
4.1 Driven by an insatiable curiosity about the occult
4.2 To sanctify corrupted sacred sites
4.3 To prove my humanity to myself and others
4.4 To find a childhood friend lost to the supernatural
4.5 To leave a mark in the supernatural world
4.6 To shield the innocent from the dangers I once faced
5.1 Driven by visions of an apocalyptic future
5.2 To perfect the art of spiritual banishment
5.3 To settle a personal score with a malevolent spirit
5.4 Honoring the calling of my bloodline
5.5 Seeking control over my transformations
5.6 Inherited a haunted object I wish to understand
6.1 Coerced by a divine entity to never stop
6.2 Tempted by forbidden aspects of the supernatural
6.3 To cleanse my homeland of a pervasive evil
6.4 Following the commands of a cryptic prophecy
6.5 To atone for the perceived sins of my forebears
6.6 Seeking justice for wrongs I was blamed for
3. Your Talent

1.1 By channeling the elemental wrath of the natural world


1.2 Through deep communion with spirits of the past
1.3 Utilizing a collection of arcane devices
1.4 Employing eerie melodies to soothe or repel spirits
1.5 Mastering forbidden rituals to bind or banish foes
1.6 With a silver tongue and a mesmerizing lute
2.1 Using shadows to outmaneuver enemies
2.2 Applying herbalism and alchemy to concoct potent brews
2.3 Channeling the raw, untamed energy of the void
2.4 Interpreting omens to manipulate fateful events
2.5 Wielding cursed weapons that cleave through darkness
2.6 Manipulating light and shadow to sculpt the surroundings
3.1 With a crossbow that fires bolts enchanted with light
3.2 Wielding a blade forged in holy fires
3.3 Using a ring that allows me to peer into other realms
3.4 Crafting and laying enchanted traps
3.5 Through a pact with a creature of the fae
3.6 Through dances that replicate celestial alignments
4.1 Negotiating and bargaining with the entities
4.2 Deciphering ancient runes and forbidden scripts
4.3 Drawing raw strength from your altered body
4.4 Summoning elemental barriers and weapons
4.5 With an undecipherable collection of trinkets and gadgets
4.6 Projecting myself into the spiritual realm
5.1 Invoking the wrath of forgotten gods through dark rites
5.2 Employing talismans imbued with spectral energy
5.3 Manipulating time through ancient clocks
5.4 Commanding beasts and creatures of the dark
5.5 Exploring haunted rifts between worlds
5.6 Controlling a swarm of automata
6.1 With gracious movements, quick thinking and a sharp dagger
6.2 Crafting illusions to confuse and control adversaries
6.3 Absorbing and repurposing eerie manifestations
6.4 Synthesizing ancient magic and modern innovations
6.5 Harnessing the unwavering will of the dead
6.6 Leveraging ancient lore to dominate mystical confrontations
4. Your Style
ATTIRE
1.1 Tattered cloak with silver clasps
1.2 Crimson vest over dark breeches

1.3 Midnight blue robe with gold trim

1.4 Flowing white robes with blue sash

1.5 Forest green tunic with brown belt

1.6 Studded leather jacket

2.1 Charcoal brigandine with red lining

2.2 Soft gray tunic with lace trim

2.3 Beige breeches and matching doublet

2.4 Black mantle with hidden pockets

2.5 Dusty brown cape with hood

2.6 Embroidered vest and linen trousers

3.1 Vibrant silk gown with beads

3.2 Patched cloak and rugged boots

3.3 Velvet doublet with pearl buttons

3.4 Long leather coat with fur collar

3.5 Flowing lavender dress with sash

3.6 Sturdy gambeson with metal clasps


4.1 Ornate scale armor with cloak
4.2 Soft blue robes with silver stars
4.3 Frayed wizard hat and matching robe
4.4 Layered skirts and leather corset
4.5 Oilcloth coat with brass buttons
4.6 High-collared velvet coat
5.1 Laced bodice with floral skirt
5.2 Hooded overcoat with dragon scale motif
5.3 Heavy cloak with feathered trim
5.4 Linen shirt and waxed canvas pants
5.5 Silk scarf and breezy tunic
5.6 Worn boots and leather leggings
6.1 Regal cape with intricate embroidery
6.2 Studded belt and dark wristbands
6.3 Satin cloak and jeweled tunic
6.4 Quilted jacket with brass fasteners
6.5 Plush robes with celestial motifs
6.6 Fitted leather jerkin with geometric stitching
HAIR EYES
1.1 Tousled silver hair Eyes like stormy skies
1.2 Braided golden locks Warm hazel eyes

1.3 Patterned cornrows Piercing emerald eyes

1.4 Flowing white hair Dark, brooding eyes

1.5 Spiked brown hair Forest green eyes

1.6 Tightly coiled bun Deep blue eyes

2.1 Slicked-back raven hair Glowing amber eyes

2.2 Short platinum strands Icy blue eyes

2.3 Wavy chestnut hair Steely grey eyes

2.4 Braids wrapped around head Twinkling silver eyes

2.5 Bald with tattoos Intense jade eyes

2.6 Thick ginger beard Clear sky blue eyes

3.1 Lush black curls Radiant violet eyes

3.2 Disheveled blonde hair Eyes like molten gold

3.3 Neatly trimmed brown hair Soft green eyes

3.4 Long black ponytail Sharp obsidian eyes

3.5 Shiny bald head Mysterious grey eyes

3.6 Long red tresses Gentle sapphire eyes


4.1 Shaggy light brown hair Dark chocolate eyes
4.2 Frosted ash crop Sparkling teal eyes
4.3 Salt and pepper hair Whirlpool blue eyes
4.4 Sleek jet-black hair Fire-lit orange eyes
4.5 Long, sun-kissed blond hair Haunting hazel eyes
4.6 Dark blue mohawk Fierce crimson eyes
5.1 Auburn ringlets Calm cerulean eyes
5.2 Tight dark curls Fiery golden eyes
5.3 Thick locks of grey hair Frosty pale eyes
5.4 Cornflower blue hair Sharp aquamarine eyes
5.5 Silver braided hair Deep mahogany eyes
5.6 Reddish-brown spikes Cool slate eyes
6.1 Flowing honey blonde hair Mysterious lilac eyes
6.2 Black hair with white tips Bright turquoise eyes
6.3 Strawberry blonde waves Piercing jade green eyes
6.4 Sculpted jade waves Ethereal silver eyes
6.5 Azure locks cascading Glistening onyx eyes
6.6 Fiery red dreadlocks Old amethyst eyes
5. Your Trinket

A smooth, oval stone that pulses with a warm glow when held,
1.1 casting intricate shadow patterns on nearby surfaces.

A small, delicate cube made of transparent crystal,


1.2
containing a swirling silver vapor that never settles.

An antique brass compass with no needle; instead,


1.3 a tiny figurine dances when the compass is moved.

A thin, rectangular prism emitting a low, harmonic tone,


1.4 with sides that occasionally flicker with internal light.

A circular black mirror, rimmed in twisted silver, that


1.5 reflects colors not present in the surrounding environment.

A set of small, copper wind chimes that produce


1.6 no sound when the wind blows, but whisper when still.

A series of interconnected rings, crafted from bone and


2.1 brass, that fold and expand into different configurations.

A jade-like, smooth rectangle, with one corner that flickers


2.2 with a soft internal light when hovered over by a hand.

A palm-sized, teardrop-shaped matte black capsule,


2.3 which occasionally reveals a swirling galaxy-like core.

A trio of interconnected metallic petals that, when fanned


2.4 out, resonate with a harmonic tone tuned to your heartbeat.

A segmented wand of dark, lacquered bamboo that


2.5 lengthens with each twist, revealing hidden compartments.

A pair of ceramic marbles that, when struck together,


2.6 change color based on the time of day.
A crystal vial filled with a liquid that crystallizes into
3.1 temporary shapes reflecting the current weather.

A hand-sized bell made from a dark alloy that only rings in the
3.2 presence of starlight, producing a sound with no echo.

A hollow cube of translucent resin, with a floating metallic flake


3.3 that navigates through an invisible maze.

A set of stacked, circular stones that rotate independently,


3.4 each layer settling into new alignments.

A hollow, reed-like tube that whistles with the wind, producing


3.5 different musical notes based on its orientation.

A dense, fabric-covered cube with vibrant, liquid flowing lines


3.6 embroidered across it.

A prism-shaped holder with gleaming gold leaf accents;


4.1 blowing across its open top produces harmonic tones.

A cylindrical capsule with a shifting hue surface; it releases a


4.2 dose of a mysterious mist when compressed.

A triangular device with a stark black and white design; sliding


4.3 the layers activates a hidden spectral image.

A set of interlocking rings made from gleaming


4.4 metallic finish and embedded precious stones.

A small, hexagonal container crafted from natural wood grain


4.5 with a seamless, aerodynamic profile.

A floral-patterned ceramic tile with a muted, earthy tone;


4.6 rubbing the surface reveals an ever-shifting map.
A rugged, circular artifact made of petrified wood with delicate
5.1 filigree metal inlaid around the edge.

A series of interconnected, translucent panes that display


5.2 shifting landscapes seemingly contained within.

An articulated series of ceramic and glass segments that form


5.3 a serpent-like structure, glowing from within when coiled.

A solid, oval object made from a dense, rubbery material,


5.4 covered in intricate, heat-sensitive patterns.

A small, rough pyramid made from a comet-like stone, housing


5.5 a tiny, orbiting silver sphere.

A hand-sized, irregularly shaped mesh of fine golden threads


5.6 that stiffens and softens in response to light.

A spiral of thin, delicate metal that floats midair, spinning


6.1 slowly and releasing a faint, sweet fragrance periodically.

A malleable cube that shifts between shades of deep green


6.2 and vibrant purple, and pulses like a heartbeat.

A wooden mask painted with phases of the moon, where the


6.3 eyes appear to blink slowly if stared at long enough.

A small, mechanical bird made from gold, which flutters its


6.4
wings only in the presence of moonlight.

A large, rusted iron key with a head shaped like a sleeping owl,
6.5
which occasionally seems to breathe.

A curved, segmented rod of iridescent metal; sections


6.6
twist independently, emitting a gentle warmth.
MISSION

6. Location

Sunstone Manor, a radiant estate


1.1 built from shimmering, light-reflective stone.

The Cliffside Roost, an airy domicile


1.2
etched into a towering cliff face.

The Hollow Oak, an expansive mansion


1.3 carved inside an ancient, living tree.

Obsidian Keep, a dark, glossy castle


1.4 forged from volcanic glass.

Starforge Hall, crafted from meteoric iron


1.5 and known for its celestial motifs.

The Gloomwood Pavilion, shrouded in


1.6 perpetual twilight, made from darkwood.

The Coral Cove, an underwater mansion


2.1 crafted from living coral.

The Ivory Citadel, a pale fortress


2.2 built from tusks and bones.

The Floating Isle, a manor atop


2.3 a hovering landmass, tethered by chains.

The Runebound Residence, an abode


2.4 wrapped in glowing arcane sigils.

Elderstone Castle, a massive fortress


2.5 with walls partially reclaimed by nature.

The Whispering Warren, a subterranean


2.6 estate with echoing halls.
The Lorne Estate, set deep within
3.1 an ancient forest of towering oaks.

Crescent Hall, a manor renowned for


3.2 its crescent-shaped reflective pool.

The Wraithwind Towers, high spires


3.3 that sing with the wind.

Dunraven Keep, an isolated stronghold


3.4 set high on a rugged mountain pass.

The Glass Garden Estate, bathed in sunlight


3.5 with translucent walls and vibrant flora inside.

Nightingale Villa, a quaint estate


3.6 with a hauntingly melodious aviary.

The Eldergrove Hall, intertwined


4.1 with the living branches of the forest.

The Blazing Archways, a manor with


4.2 doors and windows framed in pure gold.

The Amber Hall, a mansion famous for


4.3 its large, fossil-embedded amber panels.

Thornhaven, a gothic mansion


4.4 with towering spires and shadowy alcoves.

The Cobblestone Chateau, an ancient dwelling


4.5 paved with storied stones.

The Seafarer’s Retreat, a coastal mansion


4.6 built from shipwrecks.
Silvermist Pavilion, a sprawling estate
5.1 veiled in perpetual fog.

The Lorekeeper’s Library, a vast residence


5.2 built around a central library.

The Pinnacle, a rocky mansion carved


5.3 at the highest mountain peak.

The Lichen Labyrinth, a sprawling estate


5.4 covered in ancient lichens.

The Frostgate Chateau, an ornate residence


5.5 frosted by perennial winter snow.

The Aurora Estate, famous for its natural


5.6 light displays in the northern sky.

The Verdigris Villa, tinged green with age


6.1 and covered in copper ornaments.

The Gilded Lily, a manor house famed for


6.2 its extravagant baroque interiors.

The Alabaster Tower, a slender,


6.3 ivory-colored manor piercing the skyline.

The Celestial Observatory, a stargazer’s dream


6.4
with a massive central dome.

Dragonspire Palace, an imposing manor


6.5
built with scorched black stones.

Emberfall House, situated on a bluff


6.6
overlooking a dramatic waterfall.
7. Haunting

Mirrors shatter as if struck by unseen fury,


1.1 leaving jagged shards floating in the air.

Heavy breathing fills the hallways at night,


1.2
growing louder as darkness falls.

Portraits bleed from the eyes, their tears leaving


1.3 scorched trails on the walls.

An unseen hand plays melancholic tunes on a dusty,


1.4 untouched harpsichord.

Chandeliers sway gently, casting shadows


1.5 that creep along the walls.

Shadow figures dart through rooms, knocking over


1.6 furniture and shattering glass.

Books rearrange themselves to spell ominous warnings


2.1 on the library floor.

Doors slam with force strong enough to shatter windows,


2.2 preventing access to some areas.

Pools of water in the garden boil spontaneously,


2.3 steaming with ghostly faces.

Clocks spin wildly, their chimes turning into screams


2.4 that echo through the manor.

An invisible force violently dismantles room settings,


2.5 hurling objects with malicious intent.

Mirrors fog when no one is near, showing fleeting


2.6 glimpses of shadowy figures.
Portraits in the gallery age overnight,
3.1 their subjects' expressions turning sorrowful.

Eerie lullabies emanate from empty nurseries,


3.2 where toys move on their own.

Windows crack in spiderweb patterns,


3.3 forming runes that fade at dawn.

Lights flicker as if signaling an SOS,


3.4 before the entire house plunges into darkness.

Reflections show monstrous forms


3.5 looming over the viewer's shoulder.

Invisible fingers play with the hair


3.6 or brush the cheeks of those who enter.

The sound of a distant storm is heard indoors;


4.1 outside, the skies are clear.

Thunderous bangs on the doors


4.2 match the heartbeat of those inside.

Fresh flowers wilt instantly in certain rooms,


4.3 as if drained of life.

Servants wake with deep scratches despite no visible


4.4 presence in their locked rooms.

Animals snarl and bark at empty spaces,


4.5 occasionally thrown aside by unseen forces.

Walls bleed a sticky, dark substance


4.6 during the night, forming the word "leave."
Guests report seeing their doppelgängers
5.1 in the corridors, who disappear upon approach.

Ghostly hands appear in mirrors,


5.2 reaching out as if to pull viewers into the glass.

Voices howl from the fireplaces,


5.3 pleading for release or threatening doom.

The house’s oldest tree bleeds red sap,


5.4 and cries can be heard near it at night.

An unseen entity chases the residents,


5.5 leaving burn marks on wooden floors.

Spectral dancers appear in the ballroom’s reflections,


5.6 but the room itself remains empty.

Ancient statues turn their heads to follow movements,


6.1 seen only out of the corner of an eye.

Furniture is found stacked precariously overnight,


6.2 forming bizarre, threatening shapes.

A soft, mournful waltz echoes through halls,


6.3 though no source can be found.

Occasional bursts of laughter


6.4
coming from empty rooms.

The ground trembles, as if something beneath


6.5
is trying to break free.

Entire rooms are covered by thick layers of ice,


6.6
with icicles hanging from the ceiling.
ROOMS

8. Regular rooms

LEVEL 1

The Great Foyer


An imposing structure sets the tone of grandeur and intrigue.
2
The Main Hall
The silent oppression of hierarchy and power.

The Wine Cellar


Time kept in bottles, old tales rest in darkness.
3
The Dining Room
Lingering traces of nostalgia and overindulgence.

The Pantry
The scents of survival, the rot of abundance.
4
The Kitchen
Stories of sharp knives and secret spices.

The Basement Study


Curiosity and isolation under the thickness of dust and candlelight.
5
The Servant's Quarters
Cramped corners shelter restless nights of envy and fear.
LEVEL 2

The Game Room


Fates decided over skilled maneuvers and the whims of chance.
6
The Master Bedroom
A refuge of comfort and solitude, the slumber of sorrow.

The Art Studio


Canvases drip with the angst of unexpressed emotions.
7
The Nursery
The soft echoes of childhood’s joy and sorrow.

The Bathhouse
Steam veils body and shame in a cleansing ritual.
8
The Sunroom
Solace in stillness, the delicate bloom of hope.

The Meeting Room


Decisions draped in shadow, power and peril aligned.
9
The Music Room
The free vibration of unfinished melodies.

The Tea Room


Tradition and tension, sipping delicate aromas and sharp remarks.
10
The Fireplace Room
Shared stories flicker alive in dancing flames.
LEVEL 3

The Tapestry Hall


Threads of glory and conquest, woven into myth and reputation.
J
The Observatory
The calling of the enigmatic expanse of the cosmos.

The Terrace
Distant horizons call forth forgotten desires.
Q
The Trophy Room
The proud display of victories tinged with remorse.

The Knights' Hall


Valor through clashing steel, battles within and beyond.
K
The Library
A hushed maze of legends and wisdom.

The Ballroom
Elegance and escape, a dance of joy and custom.
A
The Greenhouse
A lush haven of life in its raw, untamed form.
9. Secret rooms

The Ancestral Crypt


A reliquary for the weight of lineage and legacy.
2
The Lantern Room
Eternal flickers of light cast shadows of ancient tales.

The Servant’s Corridor


A complex maze etched with servitude and betrayal.
3
The Hidden Grotto
An echoing haven sculpted by nature, adorned by unique flora.

The Workshop
The clatter and clang of unrestrained creation.
4
The Chamber of Maps
Parchment and ink chart unseen corners of the world.

The Conservatory
A verdant womb of wilderness and renewal.
5
The Boudoir
Veils of perfume and silk, vanity draped in layers of soft elegance.
The Armory
A cold steel vault of strength and protection.
6
The Smoking Lounge
Smoke and thoughts swirl in quiet contemplation.

The Enchanted Vault


A mystic cache where magic is both jailer and jailed.
7
The Herbalist's Room
Petals and potions breed the scent of ancient wisdom.

The Hall of Mirrors


Distorted truth and reality display fragmented identities.
8
The Powder Room
Intimate softness conceals the fragility of lost beauty.

The Portrait Room


Gazes captured in oil, silent watchers of the present, keepers of the past.
9
The Scriptorium
The quiet rustle of parchment and quill from stained manuscripts.

The Solar
A sun-drenched haven of panoramic views and slow time.
10
The Alchemist's Retreat
The ambition of experimentation through transformative concoctions.
The Machine
A peculiar contraption throbs as a mechanical heart.
J
The Private Garden
Nameless plants bloom in ethereal splendor.

The Ritual Chamber


A sanctum of chants and symbols, sacred and profane.
Q
The Chapel
The solemn reverence of unspoken prayers.

The Laboratory
Forbidden experiments at the edge of natural knowledge.
K
The Clock Tower
The imposing sentinel of gear and time itself.

The Crematorium
Ash and flame that consume but never cleanse.
A
The Cabinet of Curiosities
A labyrinth of unclassified wonders and oddities.
CURIOSITIES

10. Curiosities

LEVEL 1

Old keys with odd symbols lie mysteriously.


What were they meant to secure?
2
A sudden chill grips the room.
From where does it come?

A distant bell tolls rhythmically.


What event is it commemorating?
3
Carved cryptic numbers appear on the walls.
What code do they represent?

Furniture rearranges itself when you look away.


What is it attempting to display?
4
A rhythmic knocking echoes from nowhere.
With what does it synchronize?

Portraits change expression subtly.


What emotions do they capture?
5
Flickering lights cast shifting shadows.
What message do they conceal?
LEVEL 2

Objects shift slightly of their own accord.


What pattern do they form?
6
A faint melody lingers in the air.
What memory does it evoke?

Floating candlesticks cast an eerie light.


To what is the light guiding?
7
Dancing shadows tease the corners of your vision.
What forms do they assume?

Mirages appear in mirrors.


What reality are they reflecting?
8
Windows fog up inexplicably.
What are they obscuring?

A voice echoes replies to unasked questions.


What is the manor attempting to communicate?
9
Objects levitate, defying gravity.
What is the force trying to demonstrate?

Statues move when unobserved.


To what are they directing attention?
10
The scent of burning herbs pervades the room.
Which ritual does it recall?
LEVEL 3

Doors open unaided, revealing unknown compartments.


What is concealed there?
J
A voice recites poetry from unseen lips.
What warnings does it convey?

Unexplained laughter echoes in the room.


What is the source of this amusement?
Q
Clocks run backward, defying time.
What future are they attempting to prevent?

A muffled heartbeat echoes through the walls.


What life is it simulating?
K
A breeze carries whispers through the room.
What hushed plea do you hear?

Flowers wilt and bloom in an instant.


Why are they accelerating the cycle of life?
A
Echoing footsteps resonate in the quiet.
From what are they fleeing?
CHALLENGES

11. Threats

LEVEL 1

The Shattering
Portraits, mirrors, vases, chandeliers crash to the
ground, blocking passages with shattered glass,
2 fires or other hazards.

KEYWORDS
Fracture—Obstacle—Ruin—Unsteady—Escape

The Deluge
Water gushes from faucets, pipes burst open, the
floor floods, or the ceiling collapses under water.
3
KEYWORDS
Overflow—Submerge—Pressure—Engulf—Breathless

The Whirlwind
Books hurtle from shelves, decoration swirls in
a menacing dance, creating a hazardous maze
4 of flying objects.

KEYWORDS
Chaos—Spin—Disarray—Push—Unseen

The Gale
Doors slam shut with violent force, windows rattle,
people fall with powerful, unseen winds.
5
KEYWORDS
Gust—Force—Unbalance—Resilience—Roar
LEVEL 2

The Blackout
An abrupt darkness envelops the area,
extinguishing all light sources.
6
KEYWORDS
Surrender—Isolation—Whisper—Blindness—Unknown

The Freeze
Intense cold spots appear, locks and hinges are
encased in frost, making doors immovable and
7 windows sealed.

KEYWORDS
Stasis—Chill—Lock—Crystal—Break

The Echo
Persistent crying echoes through the halls,
disorienting and misdirecting.
8
KEYWORDS
Mislead—Hollow—Trace—Lonely—Resonance

The Labyrinth
Stairways twist, walls shift, corridors change,
creating labyrinthine paths and traps.
9
KEYWORDS
Control—Shift—Puzzle—Lost—Found

The Compression
Room walls, floor and ceiling begin to
close in steadily.
10
KEYWORDS
Strength—Pressure—Greed—Release—Constrict
LEVEL 3

The Collapse
Floorboards crack and give way,
creating perilous gaps.
J
KEYWORDS
Decay—Trust—Edge—Survival—Alert

The Guardians
Statues or decoration shift position,
blocking pathways with demands.
Q
KEYWORDS
Duty—Stare—Deter—Guard—Decipher

The Quake
The ground shakes and walls tremor as
if struck by an earthquake.
K
KEYWORDS
Rumble—Unstable—Price—Resettle—Core

The Illusion
Disturbing visions cloud reality, tapping
into inner fears.
A
KEYWORDS
Awaken—Clarity—Veil—Reveal—Doubt
12. Horrors

LEVEL 1

The Sprites
Wispy green sprites that throw
lightweight objects and giggle menacingly.
2
KEYWORDS
Mischief—Glimmer—Tease—Flutter—Whimsy

The Shadows
Small, shadowy figures with red eyes
that scurry along the ceiling.
3
KEYWORDS
Skitter—Lurk—Menace—Vanish—Glow

The Serpent
A translucent, slithering serpent
that coils around objects.
4
KEYWORDS
Glide—Covert—Entwine—Slick—Ambush

The Frostlings
Creeping frost specters that crawl
along the floors and walls.
5
KEYWORDS
Writhe—Silence—Bleak—Spread—Haunt
LEVEL 2

The Masks
A cluster of floating, luminescent masks
that whisper riddles and threats.
6
KEYWORDS
Enigma—Hang—Belief—Lies—Conceal

The Pack
A spectral wolf pack with
glowing fur and piercing eyes.
7
KEYWORDS
Prowl—Hunger—Family—Howl—Prey

The Seep
A shimmering, hallucinogenic liquid-like entity
that seeps through ceilings.
8
KEYWORDS
Drip—Distort—Flow—Merge—Psyche

The Sentinels
Animated armor suits that patrol hallways
and burst into rooms.
9
KEYWORDS
Clank—Symbol—Impede—Fortify—Assault

The Gargoyle
A hulking gargoyle entity that detaches
from the manor's roof.
10
KEYWORDS
Loom—Brood—Perch—Stone—Vigil
LEVEL 3

The Stormbeast
A massive, crackling energy beast that shifts
between electricity and solid form.
J
KEYWORDS
Surge—Spark—Feral—Morph—Instinct

The Treewarden
A colossal, twisted tree spirit with faces in its bark,
capable of animating wood.
Q
KEYWORDS
Root—Nature—Sorrow—Ensnare—Ancient

The Mistwing
A gargantuan mist creature in the shape
of a giant, predatory bird.
K
KEYWORDS
Shroud—Drift—Claw—Tear—Dive

The Draconis
An enormous phantom dragon
that uncoils from the manor's tower.
A
KEYWORDS
Soar—Majestic—Blaze—Roar—Dominion
BOSSES

13. Bosses

Gormak, the Slime Sovereign


A pulsing mass of ooze that can slip through cracks and
absorb nearly anything.
J
Volt, The Clockwork Construct
An animated clockwork marvel armed with an array of
gears, pistons, and electrifying defenses.

Lady Griselda, the Eternal Mourner


A ghostly figure robed in flowing black silks, her
sorrowful wails weaken the spirit and body.
Q
Vespera, the Shadow Enchantress
An ethereal sorceress who commands shadowy
creatures and merges with darkness.

Sir Cadwell, the Knight of Shadows


A dark armored specter wielding a massive ethereal
blade that cleaves through both spirit and flesh.
K
Goliath, the Stone Sentinel
A gigantic golem made of the very stones
over which the manor was built.
Lady Marrow, the Bone Collector
A macabre skeletal figure surrounded
by animated bony minions.
A
Solara, Flameheart Elemental
A towering inferno given form, setting the very air
alight with its fiery wrath.

Raxtus, the Goblin King


With a crown of twisted metal and a court of
JOKER
mischievous underlings, Raxtus delights in the
disgust his decrepit tricks inspire.

Whick, the Poltergeist Jester


A capricious and malevolent spirit with a cruel
JOKER sense of humor, using objects and illusions to
bewilder and torment whoever crosses their path.
ORACLE

[Verb 1] the [Adjective] [Noun 1]


[Connector] the [Noun 2] (that) [Verb 2]

Verb 1 Adjective Noun 1


1.1 Connect exotic curse

1.2 Navigate narrow truth

1.3 Challenge silent dream

1.4 Uncover looming secret

1.5 Embrace elusive water

1.6 Awaken old edge

2.1 Abandon still path

2.2 Disturb clear belief

2.3 Restore forgotten vow

2.4 Soothe final dominion

2.5 Surrender solemn passage

2.6 Traverse common threat

3.1 Reveal buried guardian

3.2 Defeat broken door

3.3 Initiate delicate flame

3.4 Claim lonely knowledge

3.5 Harness natural spirit

3.6 Evade tainted legacy


4.1 Reflect scattered void

4.2 Breach humble illusion

4.3 Preserve dark energy

4.4 Hold forsaken barrier

4.5 Seek empty artifact

4.6 Channel eternal darkness

5.1 Invoke lost alliance

5.2 Guard radiant home

5.3 Confront intangible storm

5.4 Dispel furious history

5.5 Enrich wise blood

5.6 Manipulate twisted peace

6.1 Decipher fragile word

6.2 Tread glorious fate

6.3 Cleanse cold right

6.4 Focus ancient order

6.5 Create concealed language

6.6 Mend hidden myth


Connector Noun 2 Verb 2

1.1 through air unlocks

1.2 between gate opens

1.3 around tide divides

1.4 without star turns

1.5 upon mystery stops

1.6 beneath light binds

2.1 within horizon fractures

2.2 against shadow breaks

2.3 under heart ceases

2.4 beyond stone darkens

2.5 after chaos speaks

2.6 below world dissipates

3.1 from dusk shifts

3.2 at pain fades

3.3 amid moment resounds

3.4 along oath withers

3.5 toward bond passes

3.6 across greed deepens


4.1 beside hope crests

4.2 over river lies

4.3 underneath sky flickers

4.4 when answer follows

4.5 with memory permeates

4.6 by earth widens

5.1 while field floods

5.2 and wind rises

5.3 among dawn casts

5.4 until maze quickens

5.5 lest spell crumbles

5.6 before clock dims

6.1 above fear dissolves

6.2 despite choice falls

6.3 as force looms

6.4 where echo retreats

6.5 since silence unveils

6.6 so that hill awaits


TIES

Action Roll ties


1-1. You reach a stalemate
2-2. A third, unexpected option comes to pass
3-3. The environment or circumstances are altered
4-4. There is a cost, a tough choice or a complication
5-5. The scene is suddenly interrupted
6-6. A revelation challenges your assumptions

Yes/No Oracle ties


The most logical answer
A third, unexpected answer
An ambiguous result, between both options

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