Druid 1 Hermit
Gormiti Cannabius CLASS & LEVEL BACKGROUND PLAYER NAME
Wood elf (f) Neutral evil 0
RACE ALIGNMENT EXPERIENCE POINTS
CHARACTER NAME
INSPIRATION
STRENGTH
16 +3 35 ft.
-1 +2 PROFICIENCY BONUS AC INITIATIVE SPEED
9 PERSONALITY TRAITS
8 -1 Strength
Hit Point Maximum
+3 Dexterity
DEXTERITY
+1 Constitution
+3
CURRENT HIT POINTS
+4 Intelligence
IDEALS
+5 Wisdom
16 -1 Charisma
SAVING THROWS TEMPORARY HIT POINTS
CONSTITUTION
+1
BONDS
+3 Acrobatics (Dex) Total 1d8 Successes
+5 Animal Handling (Wis) Failures
12 +2 Arcana (Int) HIT DICE DEATH SAVES
-1 Athletics (Str)
INTELLIGENCE FLAWS
-1 Deception (Cha)
NAME ATK DAMAGE/TYPE
+2 +2
+3
History (Int)
Insight (Wis)
Scimitar +5 1d6+3 slashing
-1 Intimidation (Cha)
14 Darkvision (60 ft.)
+2 Investigation (Int)
Keen Senses *
WISDOM +5 Medicine (Wis)
Fey Ancestry
+3
+2 Nature (Int)
Scimitar. Melee : +5 (1d6+3 slashing ;
+5 Perception (Wis) finesse, light) Trance
-1 Performance (Cha)
Elf Weapon Training *
16 -1 Persuasion (Cha)
Fleet of Foot *
CHARISMA
+4 Religion (Int)
Mask of the Wild
+3 Sleight of Hand (Dex)
-1 +3 Stealth (Dex) Discovery
+5 Survival (Wis)
8 SKILLS
ATTACKS & SPELLCASTING
Scimitar, leather, shield,
15 PASSIVE WISDOM (PERCEPTION) CP 0 herbalism kit, druidic
focus/wooden staff, backpack,
bedroll, mess kit, tinderbox,
Weapons club, dagger, dart, javelin, mace, SP 0 torch (10), rations/1 day (10),
quarterstaff, scimitar, sickle, sling, spear, waterskin, rope/hempen 50
longsword, shortsword, shortbow, longbow feet, case/map or scroll,
blanket, clothes/common
Armors light armor, medium armor, shields,
EP 0
Equipment weight 89 lb -
Tools herbalism kit, Cost 72 gp
GP 5
Languages Common, Elvish, Goblin, Druidic Coins weight 0.05 lb
PP 0
PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
20 5.5 ft (Medium) 110 lb.
AGE HEIGHT WEIGHT
Gormiti Cannabius
EYES SKIN HAIR
CHARACTER NAME
APPEARANCE ALLIES & ORGANIZATIONS
Hermit (I was searching for spiritual
enlightenment)
ADDITIONAL FEATURES
CHARACTER BACKSTORY TREASURE
4 13 +5
Druid (Wis)
DAILY SPELLS TO
SPELLCASTING CLASS (SPELLCASTING ABILITY) PREPARE SPELLS SAVE DC SPELLS ATTACK BONUS
0 CANTRIPS 3 6
guidance
create bonfire
SPELL
LEVEL SLOTS SLOTS EXPENDED
1 2 7
detect magic
entangle
... 4
...
...
...
...
...
... 8
...
...
5 9