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JT Cyberpunk

I wanna download stuff for free

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theobutler343
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0% found this document useful (0 votes)
22 views4 pages

JT Cyberpunk

I wanna download stuff for free

Uploaded by

theobutler343
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Total normal Skills: 80

Total STATS: 66 /62 Total 2x Skills: 6 62 /60 skill points used

INT Awareness Skills LVL STAT BASE Education Skills LVL STAT BASE Ranged Weapon Skills LVL STAT BASE

4 Concentration (WILL) 2 6 8 Language (INT) Heavy Weapons (x2) (REF) 8 8


Conceal/Reveal Object (INT) 4 4 Streetslang 2 4 6 Shoulder Arms (REF) 6 8 14
REF Lip Reading (INT) 4 4 English 4 4 8 Social Skills LVL STAT BASE

8 Perception (INT) 6 4 10 4 4 Bribery (COOL) 4 4


Tracking (INT) 4 4 Library Search (INT) 4 4 Conversation (EMP) 2 0 2
DEX Body Skills LVL STAT BASE Local Expert (INT) Human Perception (EMP) 2 0 2
8 Athletics (DEX) 6 8 14 New Westbrook 2 4 6 Interrogation (COOL) 4 4
Contortionist (DEX) 8 8 4 4 Persuasion (COOL) 2 4 6
TECH Dance (DEX) Personal Grooming (COOL)
8 8 4 4 4 4
Handle Endurance (WILL) 6 Science (INT) Streetwise (COOL)
JT 8 6 4 4
Resist Torture/Drugs (WILL) 6 6 12 4 4 Trading (COOL) 4 4
Role COOL
Nomad 4/ Tech 2 Stealth (DEX) 2 8 10 4 4 Wardrobe & Style (COOL) 4 4
Edited & Programmed by Bergins - v0.9.4

4 Control Skills LVL STAT BASE Tactics (INT) 4 4 Technique Skills LVL STAT BASE
Role
rank
rank

Ability Moto 4 Drive Land Vehicle (REF) 6 8 14 Wilderness Survival (INT) 4 4 Air Vehicle Tech (TECH) 8 8
WILL
Pilot Air Vehicle (x2) (REF) 8 8 Fighting Skill LVL STAT BASE Basic Tech (TECH) 1 8 9
Notes
Grafted muscle and bone lace x2
6 Pilot Sea Vehicle (REF) 8 8 Brawling (DEX) 4 8 12 Cybertech (TECH) 8 8
(Base body 6) Riding (REF) 8 8 Evasion (DEX) 6 8 14 Demolitions (x2) (TECH) 8 8
LUCK
Education Skills LVL STAT BASE Martial Arts (x2) (DEX) 8 8 Electronics/Security Tech (x2) (TECH) 8 8
Field Expertise 1, Upgrade
out of

Expertise 1, Fabrication expertise


4 4 Accounting (INT) 4 4 Melee Weapon (DEX) 8 8 First Aid (TECH) 6 8 14
1, Production Expertise 1 Animal Handling (INT) 4 4 Performance Skills LVL STAT BASE Forgery (TECH) 8 8
MOVE
Bureaucracy (INT) 4 4 Acting (COOL) 4 4 Land Vehicle Tech (TECH) 6 8 14
Toxin Binders +2 to Resist
Torture/Drugs Skill Checks
6 Business (INT) 4 4 Play Instrument (TECH) Paint/Draw/Sculpt (TECH) 8 8
Composition (INT) 4 4 8 8 Paramedic (x2) (TECH) 8 8
sythn coke +1 ref BODY
Criminology (INT) 4 4 8 8 Photography/Film (TECH) 8 8
10 Cryptography (INT) Ranged Weapon Skills LVL STAT BASE Pick Lock (TECH)
4 4 8 8
EMP Deduction (INT) 4 4 Archery (REF) 8 8 Pick Pocket (TECH) 8 8
HuManIty
Education (INT) 2 4 6 Autofire (x2) (REF) 6 8 14 Sea Vehicle Tech (TECH) 8 8
out of

0 8
out of

9 60 Gamble (INT) 4 4 Handgun (REF) 6 8 14 Weaponstech (TECH) 1 8 9


DAMAGE
TAKEN MELEE & MARTIAL BULLET & BRAWL
Hit Points Critical Injuries Weapon DMG Ammo ROF Notes
0 0 0 0
0
out of

45
TO HP
TO HP

50 HEAD
HEAD BODY
BODY HEAD
HEAD BODY
BODY PQ AR 5d6 25/25 1 Ammo left: 27
Seriously Weapons & aRMoR PQ SMG 2d6 30/30 1 Ammo left: 38
Wounded 25 P
PQ Shotgun 5d6 4/4 1 Shells Ammo left: 10, Slugs Ammo left: 16
A

SP

-2 to all Actions Addictions Head Light Armorjack 11 7 EQ Combat Jaw 4d6 1 +1 to Hit
when Seriously Wounded Body Light Armorjack 12 7 EQ Shotgun 5d6 16/16 (Slug AP) 1 +1 to hit, Smartgun link, Drum mag
Death Save Shield Bulletproof 10
10
Penalty applies to ReF, DeX & MoVe
Aliases Gea otes C OST

r
N
Agent P.352 AI powered smartphone. -100
Improvement Reputation

out of
Points Events Carryall Bag -20
Anti-Smog Breathing Mask -20
Reputation
1 Flashlight -20
Radio Communicator -100
LIFEPATH PQ AR -100
PQ SMG -50
Cultural Origins Personality
PQ Shotgun -100
Light Armorjack Helmet -100
Clothing Style Hairstyle Light Armorjack Armor -100
Techscanner
What Do You Feelings About 1*Synthcoke
Value Most? People?
Incendiary Grenade
Most Valued Most Valued duct tape
Person Possession

Family Childhood
Background Environment Starting Cyberwear GMBL x2, Neural Link -2500
Starting Cash 3550
Family Crisis Life Goals Ammunition -100
M. Pistol 30, Rifle 50, Shell 10, Slug 10
Cash 240
Friends Tragic Love Affairs
Fashion
Terry (Uncle)(Austrailan)
Biomonitor (100ed), Skinwatch (100ed), EMP Threading (10ed), Gang Colors Top (20ed), Nomad Leathers
Bottoms (100ed), Nomad Leathers Footwear (100ed), Nomad Leathers Hat (100ed), Nomad Leathers Jacket
(100ed), Nomad Leathers Jewelry (100ed), Nomad Leathers Mirrorshades (50ed), Nomad Leathers Top (20ed)
nunchuk dave (Steel vercaros)

Housing Rent Lifestyle

Enemies Who? What Caused It? What Can They Throw at You? What’s Gonna Happen?
Role Specific Lifepath

Edited & Programmed by Bergins - v.0.9.4


CYBERWARE
Cyberaudio Suite Data Internal Cyberware Data
Grafted Muscle and Bone Lace +2 Body
Grafted Muscle and Bone Lace +2 Body

Nasal Filters User immune to effects of toxic gases, fumes,


and similar dangers.

Toxin Binders +2 to Resist Torture/Drugs Skill Checks

Right Cybereye Data Left Cybereye Data

External Cyberware Data


EQ Combat Jaw Takes two slots
Right Cyberarm ✔ Data Left Cyberarm Data
////////////////
Sub-dermal Grip Can use smartgun link
Grapple Hand It functions as a grappling hook with 30 meters
worth of rope, which can be used for climbing
without a penalty. It is useless making a Grab
Action

For cyberware with a foundational For cyberware without a foundational Fashionware Data
requirement (i.e. a Cybereye) check requirement (i.e. Internal Cyberware) Biomonitor Vitals readout, Linked to Agent
the box to indicate you have it. just note each piece in the slots below EMP Threading
Options go in the slots below. the category name. Skinwatch
Heuristic Health Monitor It modifies the Biomonitor so that the status of
their tissue health, bone density, and other
medical statistics can be calculated into a
single statistic known as "HP"

Neural Link ✔ Data


Interface plugs

Borgware Data

Right Cyberleg Data Left Cyberleg Data

Edited & Programmed by Bergins - v.0.9.4


ADDITIONAL INFORMATION NOTES
How to use the Damage Taken field: Neural link // 500eb // 7HL // -2
Grafted Muscle and Bone Lace // 1000eb // 14HL // -2
Type the amount of damage you have taken in the Damage Taken field. The numbers Grafted Muscle and Bone Lace // 1000eb // 14HL // -2
will show the result of damage to your HP based on which damage type and location it Grapple Hand. It functions as a grappling hook with 30 meters worth of rope, which can be
hit (Melee & Martial Arts / Bullet & Brawling to Head / Body). Click on the button below used for climbing without a penalty. It is useless making a Grab Action
the number to apply the damage to your HP and reduce your armor accordingly. Heauristic Health Monitor: It modifies the Biomonitor so that the status of their tissue
health, bone density, and other medical statistics can be calculated into a single statistic
known as "HP"

Compact Ground car


SDP: 36(70)/70
Speed: 20 Move
Number of Seats: 4
Upgrades: Bulletproof Glass 15/15 HP, Heavy Chassis, Combat Plow
Edited
Edited

Edited & Programmed by Berg - v0.9.3


& Programmed

Smart Glasses TUP (Anti Dazzle)


& Programmed

Combat Jaw TUP, EQ


10 Incendiary ammo rifle (first 10)
SMART RIFLE 5
Techscanner
Medtech Bag
by by
Bergins
Berg -- v0.9.4

Bulletproof Glass 15/15 HP Per window


Front Windscreen: 15/15
Front right: 15/15
v0.9.3

Front left (Driver side): 15/15


Back right: 15/15
Back left: 15/15
Back Windscreen: 15/15

Alice: Child, 7 month old (32 post time skip), month of baby food
JT age post time skip: 57(25+32)

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