JT Cyberpunk
JT Cyberpunk
INT Awareness Skills LVL STAT BASE Education Skills LVL STAT BASE Ranged Weapon Skills LVL STAT BASE
4 Control Skills LVL STAT BASE Tactics (INT) 4 4 Technique Skills LVL STAT BASE
Role
rank
rank
Ability Moto 4 Drive Land Vehicle (REF) 6 8 14 Wilderness Survival (INT) 4 4 Air Vehicle Tech (TECH) 8 8
WILL
Pilot Air Vehicle (x2) (REF) 8 8 Fighting Skill LVL STAT BASE Basic Tech (TECH) 1 8 9
Notes
Grafted muscle and bone lace x2
6 Pilot Sea Vehicle (REF) 8 8 Brawling (DEX) 4 8 12 Cybertech (TECH) 8 8
(Base body 6) Riding (REF) 8 8 Evasion (DEX) 6 8 14 Demolitions (x2) (TECH) 8 8
LUCK
Education Skills LVL STAT BASE Martial Arts (x2) (DEX) 8 8 Electronics/Security Tech (x2) (TECH) 8 8
Field Expertise 1, Upgrade
out of
0 8
out of
45
TO HP
TO HP
50 HEAD
HEAD BODY
BODY HEAD
HEAD BODY
BODY PQ AR 5d6 25/25 1 Ammo left: 27
Seriously Weapons & aRMoR PQ SMG 2d6 30/30 1 Ammo left: 38
Wounded 25 P
PQ Shotgun 5d6 4/4 1 Shells Ammo left: 10, Slugs Ammo left: 16
A
SP
-2 to all Actions Addictions Head Light Armorjack 11 7 EQ Combat Jaw 4d6 1 +1 to Hit
when Seriously Wounded Body Light Armorjack 12 7 EQ Shotgun 5d6 16/16 (Slug AP) 1 +1 to hit, Smartgun link, Drum mag
Death Save Shield Bulletproof 10
10
Penalty applies to ReF, DeX & MoVe
Aliases Gea otes C OST
r
N
Agent P.352 AI powered smartphone. -100
Improvement Reputation
out of
Points Events Carryall Bag -20
Anti-Smog Breathing Mask -20
Reputation
1 Flashlight -20
Radio Communicator -100
LIFEPATH PQ AR -100
PQ SMG -50
Cultural Origins Personality
PQ Shotgun -100
Light Armorjack Helmet -100
Clothing Style Hairstyle Light Armorjack Armor -100
Techscanner
What Do You Feelings About 1*Synthcoke
Value Most? People?
Incendiary Grenade
Most Valued Most Valued duct tape
Person Possession
Family Childhood
Background Environment Starting Cyberwear GMBL x2, Neural Link -2500
Starting Cash 3550
Family Crisis Life Goals Ammunition -100
M. Pistol 30, Rifle 50, Shell 10, Slug 10
Cash 240
Friends Tragic Love Affairs
Fashion
Terry (Uncle)(Austrailan)
Biomonitor (100ed), Skinwatch (100ed), EMP Threading (10ed), Gang Colors Top (20ed), Nomad Leathers
Bottoms (100ed), Nomad Leathers Footwear (100ed), Nomad Leathers Hat (100ed), Nomad Leathers Jacket
(100ed), Nomad Leathers Jewelry (100ed), Nomad Leathers Mirrorshades (50ed), Nomad Leathers Top (20ed)
nunchuk dave (Steel vercaros)
Enemies Who? What Caused It? What Can They Throw at You? What’s Gonna Happen?
Role Specific Lifepath
For cyberware with a foundational For cyberware without a foundational Fashionware Data
requirement (i.e. a Cybereye) check requirement (i.e. Internal Cyberware) Biomonitor Vitals readout, Linked to Agent
the box to indicate you have it. just note each piece in the slots below EMP Threading
Options go in the slots below. the category name. Skinwatch
Heuristic Health Monitor It modifies the Biomonitor so that the status of
their tissue health, bone density, and other
medical statistics can be calculated into a
single statistic known as "HP"
Borgware Data
Alice: Child, 7 month old (32 post time skip), month of baby food
JT age post time skip: 57(25+32)