Moon at The Edge of Oblivion v13
Moon at The Edge of Oblivion v13
A V AGE
S
WO S
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R L D N
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T U R E EDI
WWW.PEGINC.COM
The Moon at the
Edge of Oblivion
In the far reaches of space, a frozen moon orbits acapable of landing on the surface of the moon
black hole where a starship mysteriously vanished if necessary. The heroes are the crew of the
without a trace several years ago. Your heroes Gabriel Rouge.
are heading straight fir it, and they’re going to What the rescuers have yet to discover is
discover its secrets…whether they want to or not. that Scylla is not actually a moon, but an
egg! The orb is a vessel for a colossal aquatic
The Mission creature capable of controlling gravity itself.
The enormous beast formed the moon with
In the distant future, humanity has expanded
bizarre gravitationally powers, creating a
out of its own solar system to the very edges
cocoon of water around itself before launching
of the galaxy. The cosmically rich take
into space. Once leaving the atmosphere of
"hypercruises," allowing them to see the most
its home planet, the outside of this gigantic
spectacular parts of the universe from the
ball froze but the creature itself kept the core
comfort of luxurious cabins. One such cruiser
liquid. It can now swim through the aquatic
of the DestinyCorp fleet, the Dougherty,
core freely as it births its next generation.
recently vanished without a trace while on a
The creature has been named Circe by
piloting voyage.
DestinyCorp, after a mythological witch.
The Dougherty had just come into orbit of a
The implication is clear, DestinyCorp is
truly unique phenomenon, a moon orbiting a
aware of the mysterious being and the moon
black hole, Scylla and Charybdis, respectively.
it calls home. They knew about it long before
Charybdis, the name DestinyCorp gave the
they sent the Dougherty. The "pilot cruise,"
black hole, is the first humanity has seen of its
far from being virtually unmanned, had a
kind. Scylla, a moon made of ice, impossibly
crew of two hundred tasked with capturing
orbits the black hole. It was anticipated that
the colossal creature and storing it aboard a
this would be the veritable jewel in the crown
special "gravity cell" installed into the ship.
of the Dougherty’s newest cruise voyage, but
The prospect of a creature able to control
as soon as it arrived to its destination all
gravity could be incredibly powerful, with
traces of the ship vanished.
limitless profits. What DestinyCorp wasn’t
Wanting to discover what happened to its banking on was how quickly the creature
prized cruise liner, DestinyCorp dispatched perceived their arrival. The incredible beast
a small shuttle to embark on a recovery detected the presence of the ship as soon as
mission. The Gabriel Rouge — named after it entered orbit, and before the crew had any
two infamous space explorers—is built both time to react, brought it crashing down to the
for fast travel in the depths of space and is surface, straight through the ice and into the
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hears and periodically beams the information
back wirelessly over 100 miles to the nearest
Adapting for relay (in this case the Gabriel Rouge). The relay
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TheMoonAtTheEdgeOfOblivion
character who attempts to locate the exact
Size: 7; Handling: +2; Top Speed: 600;
source of the gravity pull is unable to do so,
Toughness: 20 (5); Crew: 2 + 6
as Circe is hidden deep within the moon’s icy
surface and the moon itself seems too small Notes: Amphibious. Top speed is 200MPH
to generate that kind of pull. underwater. Probes ×4 (see below).
The crew now faces a Difficult Dramatic Task Weapons: Heavy Laser (Fixed Front): Range
to safely land on the moon without crashing. 150/300/600, Damage 4d10, AP 30, RoF 1.
The first three tokens must be obtained Probes: The ship has \small drones built for
with Electronics at –2. This brings the control short-range reconnaissance purposes. They
systems back online and stops the ship from can travel up to 200 miles from the Gabriel
spiraling out of control. Rouge and provide a live feed as well as
several technical readings. They are equipped
The last three tokens require a Piloting roll
with a small laser for cutting through objects
at –2 to successfully navigate to the surface.
but aren’t much use in combat. A probe can
At the end of the task, the ship crashes operate for 10 hours before it must return to
through the glacial crust of the moon into the ship to recharge.
the ocean beneath. If the task was successful,
the ship is intact. If it was failed, the ship is
damaged and cannot take off — the crew
must to find another way off the moon and
the Gabriel Rouge begins sinking.
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Searching Scylla The Sinking
Depending on how well the heroes did in
HyperCruiser
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The doors for the Cabins (3 on the map) and force and the rooms are now deserted except
entertainment facilities to the port side can be for a handful of ball bearings. The machinery
breached (Toughness 8) or forced open with seems to have been damaged almost entirely,
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a Strength roll at –4. The other rooms require except for one monitor which is stuck on a
power to enter. loop. The loop repeatedly displays a few
The entire hypercruiser is decorated in a seconds of the battle between the spawn and
nostalgic style reminiscent of a 19th century the crew (see The Spawn, page 9). Several
earth ocean liner. crew members shoot lasers at the advancing
spawn, then the thing gestures and one
The airlocks are marked on the map. The
by one crushes the crew members into ball
two to the fore of the ship are the only rooms
bearings (see A Crushed Crew). The video
the AI has kept at full power in the hopes
then starts again.
that one day help will arrive. A simple button
operates the doors, which fills or empties Off the roof of the security building is a
each chamber with water before opening the ladder leading to a hatch in the second floor
second door. outside the AI bank. The ladder is behind an
emergency door which needs power to open.
Upon entering, the first thing the crew sees
is the aftermath of the final stand that took 2. Crew Quarters: This is a network of
place near the crew headquarters. When they small berths for the crew members. Realizing
lay eyes on the room before them read the they were under attack, the crew barricaded
following: themselves inside. While the "ball bearings"
can be found throughout the ship, there are
A low hum buzzes with the undulating glow nearly 100 of them in this area. Outside the
of red lighting. Adjusting to the dimness, your remains of the barricade are the clear signs of
eyes fall on a scattering of small ball bearings a large battle. A laser rifle (Range 30/60/120,
lying on the ground in front of you. The walls Damage 3d6, AP 2, RoF 3) and molecular
are covered in cauterized burns and to the sword (Damage Str+d8 + 2, AP 4) lie on the
fore of the vessel, an entrance point has been ship’s floor. The heroes notice this as soon as
barricaded with a mess of heavy objects. they come out of the airlock — and then are
immediately attacked by spawn!
A Crushed Crew SPAWN: Two per hero. See page 9.
Shortly after arriving and boarding the
3. Cabins: Each of these cabins was
Dougherty, the heroes should notice several
designed to hold up to two people. The first
strange ball bearings scattered on the floor of
time a player passes by a door have them
the deck. Each ball bearing is about an inch
make a Notice roll to hear something moving
in diameter and perfectly spherical in shape.
around inside. The spawn have infiltrated a
If examined closely, each ball varies in color
good number of these rooms, intrigued by
with a marbled effect.
the creatures they were designed to mimic.
These spheres are not just random ball Roll a die in each room. If it's even, a spawn
bearings. In fact, each ball was once a crew occupies the room and attacks.
member, now crushed into near singularity.
SPAWN: One per hero. See page 9.
If the grisly truth about the ball bearings is
ever revealed, call for a Fear check to prevent 4. Emergency Evacuation: Only a single
Nausea (see Fear in Savage Worlds). escape pod remains, enough to hold the
entire party.
The Dougherty 5. Elevators: The power to the elevators is
down, but the shafts can be scaled to reach
The following describes in detail the layout of the engine level (see Restoring Power on
the ship by room as labeled on the map of the page 10). If the party hasn’t encountered
Dougherty (see page XXX): a group of spawn by the time they reach this
1. Security Offices: The security personnel point, have one spawn per hero float down
kept an eye on the ship with a series of the shaft as the heroes arrive (see The Spawn).
different monitors here. The large security 6. Dining: Two luxurious restaurants are
doors have been blown off by an incredible designed to hold 500 passengers each at max
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capacity. They contain a kitchen and bar and suites, like the restaurants, have been
are well-used but currently untouched. unused for a while now. Powered down and
7. Reception: This room was built for cruise deserted, they speak only of the Dougherty’s
passengers to check in, after entering via the potential glory before it was re–engineered
TheMoonAtTheEdgeOfOblivion
elevator from below the ship. to capture Circe.
8. The Gravity Cell: 13. Weapons Bank: This area houses the
This massive area laser cannons and impulse device installed
twas once divided to battle and contain Circe. Both are
by two floors. The controlled from the bridge.
ground floor 14. Engine room: See Restoring
resembles a huge, Power.
hastily cleared 15. AI–Bank: The ship’s
theatre, while the Artificial Intelligence, named
basement was once "Jackdaw," is terrified of Circe
a maintenance destroying it forever. It has shut
storeroom. Both the down virtually all non-essential
storage unit and the power within the ship including
theatre have been itself. See Jackdaw Sings
nearly gutted in on page 10 for what
order to make happens when the
room for an AI wakes up.
enormous gravity
16. Bridge:
cell. The cell is
The door to the
lined with thick
bridge can’t be
antimatter walls.
opened while
In the center of
Jackdaw keeps it
the wall on the ground
sealed (even once power
floor is a thick door
is restored, see page
that opens into the cell
10). When the heroes
itself. The cell—when
reach the bridge see
functioning — creates
Circe’s Grasp, page
anti–gravitational
12.
resonance, much
like a giant set
of noise canceling The Spawn
headphones that instead Circe's children are
eliminates gravitational strange alien lifeforms
interference. All gravity with impressive
inside and out of the gravitational powers.
cell is neutralized. When They attempt to copy the first creatures
powered on, any spawn brought they see, forming a shell or skin around
to the gravity cell is instantly debilitated and themselves from spare ship parts, scraps of
collapses, losing all their powers. The entire metal, or anything possibly salvaged from
floor of the cell can collapse — controlled the recent Gabriel Rouge shipwreck. This
from the bridge — and is designed to catch detritus is crushed, flattened and formed
an unconscious Circe inside. Anyone inside into a rough humanoid shape by intense
would also be completely resistant to any gravitational pressure.
gravitational forces pressing from outside.
The haphazard collection of pieces doesn't
Even possibly the tremendous forces of a
provide complete coverage. Gaps and holes
black hole…
in the shell allow a glimpse into the void
9–12. Swimming Pool, Zero Gravity within the spawn's protective outer layer.
Dance Hall, Hologram Cinema and Sports The shifting fragments of metal and the
Suite: These state of the art entertainment various parts of each spawn are held together
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by a gravitational pull emanating from the The engine room is a 100-foot-wide
creature itself, which resembles a fleshy semicircular chamber built around a
"heart" floating in the center void. colossal cyrofusion generator. It appears it
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As strongly as the spawn have attempted was switched off remotely. In front of the
to imitate their muse, detailed features generator is an enormous lever marked with
such as eyes, ears, and faces are vaguely Emergency Manual Override. It takes an
representative and haunting in nature. Athletics roll at –2 to get it restarted. Failure
causes a level of Fatigue from muscle strain
SPAWN (one per hero): See page XXX.
that lasts an hour.
As soon as power is restored to the ship,
Restoring Power all the lights come on, the computers start
working, and soft music from the early
twentieth century is piped through the ship’s
Getting power back to the Dougherty, and sound system.
if necessary finding parts for repairing the
Heroes who want to repair the Gabriel Rouge
Gabriel Rouge, means climbing down to the
can find the parts they need on a successful
engine room. A successful Repair roll gets
Notice or Electronics roll.
through the floor of the elevator into the
shaft itself. The floor has a Toughness of 10
if the heroes want to just blast through. It’s Jackdaw Sings
an Athletics roll to scale down to the bottom With the power restored the AI of the ship
of the shaft. The shaft itself is sixty feet to wakes up. Realizing it’s running at full power
the bottom. See Falling in Savage Worlds for and is now much easier for Circe to detect,
anyone who critically fails. it attempts to shut down the power again.
Due to the manual override this fails, so it
scans the ship and realizes there are people
aboard. Jackdaw immediately broadcasts the
following message:
Run Away! Run Away!
“Shut down the power immediately! Lethal
Once the necessary components have
methods will be invoked if you do not remove
been found, there's a good chance heroes
manual override!”
who needed to scavenge parts to repair
their ship want to get what they need and Jackdaw starts trying to disrupt the crew
hightail it back to the Gabriel Rouge. Too, however it can. Lights go on and off as they
they may have no desire to know what walk under them. Doors shut on them. If
happened to the Dougherty any more than they are still in the engine room, it may
what has already been discovered and even try dropping the elevator on whoever
want to take off as quickly as they can. is climbing up! Use your own creativity to
If that's their plan, no problem. Let them inflict whatever nastiness you wish. After
get back to the ship and commence repairs. one such attack per hero the AI gives up and
For every two hours spent repairing the instead begs them to power it down. Jackdaw
ship draw a card from the Action Deck. On explains it can reveal more if they come to
a face card, 2 spawn per hero show up. On the AI bank.
a Joker, Circe itself makes an appearance! When they arrive outside the door to
Remember, it requires eight hours and a Jackdaw’s AI, they encounter one spawn per
Repair roll at –2 to make the repairs. player attempting to breach the door. They
Assuming they manage to repair the ship, fight to the death.
just as they are about to take off Circe finds SPAWN (one per hero): See page XXX.
them and goes for the kill. Go straight to
Circe's Grasp, page 12. The AI Bank
Read the following when the heroes enter
the AI bank:
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The ship’s main computer is housed in a
series of tubes filled with sparkling blue coolants,
giving the entire room the feel of a frozen cave.
In the center of the room a hologram image of a
TheMoonAtTheEdgeOfOblivion
small bird in flight appears and hovers around
the room studying each of you in turn. It speaks
in a delicate and soft voice.
“Welcome to the Dougherty. I am known as
Jackdaw. The entire crew, aside from the trapped
captain, has perished. Earlier I deactivated the
power because the creature known as Circe was
drawn to it. Please remove the manual override
so that I am able to power down again before she
attacks the ship. I do not wish to cease to exist.”
Jackdaw is prepared to answer the heroes'
questions as best it can. However, it doesn’t
know exactly what Circe is, nor what its
spawn may be. It does know that Circe is
a colossal life-form that can control gravity
and somehow created this moon. Jackdaw
further explains that Circe seems to be
keeping Scylla in orbit around Charybdis,
inadvertently revealing that the plan to
capture Circe was flawed from the start. If
the creature were to become incapacitated
in any way, they would have only mere
moments before the moon were to begin
collapsing, and seconds longer before they
went crashing into the black hole.
Jackdaw also knows the captain, the only out, and now they must convince the AI to
remaining crew member, was working on cooperate.
a way to escape before the spawn overran The latter is a Social Conflict (see Savage
the ship. She locked herself in the bridge Worlds) at a –2 penalty if the crew tried to
but Jackdaw refuses to let her out, insisting force Jackdaw to do their bidding. Jackdaw
they’ve wasted enough time and must opposes with Smarts (d12 + 2) instead of
undo the manual override so it can power Spirit (see page XXX). Jackdaw is a computer
down again. and attempts to appeal to it emotionally
suffer a –2 penalty. However, any arguments
The heroes have two options to gain access
the GM feel make infallible, logical sense get
to the bridge — they can hack Jackdaw or
a +2 bonus; +4 if the logic is irrefutable. The
convince it to open the bridge.
other characters may Support the petitioner
Accessing Jackdaw and manually using skills like Academics, Persuasion, or
overriding the computer reversing the lock- Science. Between one and three successes,
down of the bridge is a Challenging Dramatic Jackdaw opens the door but refuses to have
Task (see Savage Worlds) using the Hacking more to do with the heroes. Four to five and
skill, as Jackdaw aggressively scrambles its it continues to aid them while they are on the
own data-banks to keep them out. The hacker bridge. At six successes it points out the final
needs four Task Tokens within three rounds escape pod should the heroes choose that
to succeed. Others can Support as usual. If option of escape—see Circe’s Grasp, below.
the rescuers succeed, they gain full access to
X JACKDAW: See page XXX.
the computer’s programming and Jackdaw
is unable to stop them opening the door to
the bridge. If they fail, Jackdaw locks them
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transformation that ends in a single, colossal
Circe’s Grasp life-form imitating both what it once was and
the new creature it has studied.
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The entire ship appears to shift, and the water atmosphere. This leaves our heroes floating
outside gets darker, almost thicker, like all the in orbit around the moon Scylla in an escape
particles inside are being squeezed together pod with a distress signal firing. Hopefully, it
with massive force. won’t be long before they're rescued in time
Through the haze of the deep blue a shape for another adventure.
begins to emerge. A colossal creature with skin
of rock and earth swims towards you, her fanged Option 2: The Wings
maw opening. It reveals a pulsing darkness that
pulls the water towards the creature like the of Gabriel
rings of light encircle Charybdis above. As the captain hinted, the Gabriel Rouge
Two limpid whirlpools stare out of her face, is small enough and powerful enough to
studying the ship and the tiny creatures aboard escape the orbit of the planet should Circe
its bridge. be incapacitated. Coordinating this is quite
What do you do? difficult, though. If the Gabriel Rouge is docked
Circe is still a decent distance away and with the Dougherty, the team may be able to
hasn’t chosen to close the space between them reach it while Circe is distracted. The heroes
yet. The heroes have a brief moment of time to may even think to set up a remote or timer
make a plan if they choose. This presents an on the impulse device to knock out Circe at
excellent opportunity for the Game Master to the exact moment that allows them to escape.
reward any creativity and ingenuity.
The heroes have a couple of options Option 3: Facing the
available to them, outlined below: Colossal Beast
X CAPTAIN AMINATA BOUMAN: See page
Fighting Circe head on is highly ill-advised.
XXX.
The only weapons powerful enough to
X CIRCE: See page XXX. affect her are the weapons on board the
Gabriel Rouge. While such a feat is possible,
Option 1: Man the Lifeboats destroying the massive beast results in the
death of the entire crew. As soon as Circe falls,
The captain’s plan to fire the escape pod at
everything surrounding the moon is sucked
Circe in hopes that the creature’s gravity
into the black hole. Jackdaw and Captain
shield will deflect the pod back into the
Bouman both strongly advise against this
atmosphere does work, but it requires a
option, fearing certain death awaits.
Dramatic Task, using Electronics Repair to
repurpose the last remaining escape pod
to fire like a weapon. The heroes need four Option 4: To Singularity
total Task Tokens in three rounds or Circe and Beyond
decimates the ship.
There is of course one final possibility and it’s
If the heroes defeated Jackdaw in a Social
as daring as it is insane.
Conflict (see Jackdaw Sings) by five or more
successes, the AI agrees to fire the pod at Circe As Bouman stated, the gravity cell cancels
and everyone escapes. If not, a Persuasion roll out gravitational fields surrounding it both
at –2 convinces Captain Bouman to fire the inside and out. All they need to do is set off
pod and then go ahead with her gravity cell the impulse device and take shelter in the
plan alone. gravity cell before the moon collapses. If you
wish, you can require some Athletics rolls to
If one of the heroes makes the ultimate
run to the cell to heighten the drama here, but
sacrifice here be sure to give them every
really —if they are prepared to do something
second of the heroic glory they deserve.
so heroically insane, they deserve to succeed.
The Dougherty is pulled into the heart of the
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black hole with the cell intact and in theory Once the heroes have arrived, Circe feels
the heroes resist the hole’s effects. considerably more threatened and does
As stated at the beginning, if you’re anything to defend herself and her spawn.
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putting this adventure into a campaign, it Attributes: Agility d10, Smarts d12 (A),
might change your campaign forever. This Spirit d12, Strength d12+30, Vigor d12+2
is the option that does that, and it may be Skills: Athletics d12, Fighting d12, Grav-
worth having Jackdaw or Captain Bouman, ity d12+2, Notice d10, Stealth d8
informing the party that their odds of survival Pace: 200; Parry: 8; Toughness: 47 (8)
are slim to none. Special Abilities:
What happens to the group in the heart of Deflection: Physical attacks against the
a black hole when traveling within a cell that spawn suffer a –4 penalty (energy, magical,
cancels out all surrounding gravity? That’s and psionic attacks are immune), thanks to
entirely up to the Game Master, but should a localized gravitic "shield" surrounding
certainly lead to new adventures in strange each spawn. If an attack against a spawn is
and remote parts of the galaxy —or the next! a Critical Failure, it's deflected into a nearby
ally (if appropriate).
Gravity Control: Spawn can control
Allies and Enemies localized gravity up to 12" distant. The
force can be used to manipulate objects or
attack, which causes 6d6 damage. Given
W Captain Aminata Bouman enough time, she can accomplish far more
Captain Bouman is one of the highest ranked significant feats such as folding space,
pilots in the DestinyCorp fleet. She was in crashing ships into the surface of her
charge of the mission to capture Circe but "moon," and far more. These are outside
everything went south quickly. Very quickly. the scope of the encounter, however, and
Prior to the heroes' arrival, she narrowly should be used primarily for story reasons
escaped a deadly attack from the spawn that as the Game Master requires.
laid waste to her entire crew. Captain Bouman Heavy Armor +8: Her skin is pretty much
can now be found hiding locked away in the the crust of a planet. Yes, that means Heavy
bridge of the Dougherty. Armor!
Size +30: That’s no moon…
Attributes: Agility d10, Smarts d10, Spirit d8,
Strength d8, Vigor d8 W Jackdaw
Skills: Athletics d8, Battle d6, Common The Dougherty’s AI was built to coordinate
Knowledge d8, Electronics d10, Fighting d8, countless journeys through the stars. It is
Intimidation d8, Notice d6, Persuasion d6, currently focused on its existence and is
Repair d10, Shooting d8, Stealth d4 doing all it can to hibernate.
Pace: 6; Parry: 6; Toughness: 6
Attributes: Agility –, Smarts d12+2, Spirit d10,
Hindrances: Suspicious (Minor), Delusional
Strength –, Vigor –
(Minor): Traumatic Nihilism
Skills: Academics d12, Common Knowl-
Edges: Ace, Command, Hard to Kill, Natural
edge d12+4, Electronics d10, Repair d10,
Leader
Research d12, Notice d10, Piloting d12+1,
Gear: Laser rifle (Range 30/60/120, Damage
Science d12
3d6, AP 2, RoF 3).
Pace: –; Parry: –; Toughness: –
W Circe Spawn
This extraordinary beast was simply
The offspring of Circe are humanoid creatures
resting and procreating when DestinyCorp
with a "skin" made of metal and other scraps
accidentally discovered her. She is a gigantic
flattened and formed by gravity. Inside, a
creature with a rocky mantle of skin and a
single fleshy heart floats in a black void. They
fanged maw. Two glossy whirlpools for eyes
are essentially floating hearts surrounded by
stare out of her face, constantly studying the
a metal casing that mimics the humanoid life
surrounding world.
forms they detected at their birth.
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Attributes: Agility d6, Smarts d8 (a), Spirit d10,
Strength d8, Vigor d10
Skills: Athletics d8, Fighting d8, Gravity d8,
Notice d6, Stealth d6
TheMoonAtTheEdgeOfOblivion
Pace: 5; Parry: 6; Toughness: 11 (4)
Edges: Alertness (gravitic detection)
Hindrances: —
Special Abilities:
Armor +4: The "shell" of a spawn is a
constantly shifting layer of metal and
flattened debris. Any damage or Shaken
result causes the heart to become visible
(see below).
Construct: +2 to recover from being Shaken;
ignores 1 point of Wound penalties; does
not breathe or suffer from disease or poison.
Targeting the heart causes +4 damage, and
inflicts a –4 penalty.
Deflection: Physical attacks against the
spawn suffer a –2 penalty (energy, magical,
and psionic attacks are immune), thanks to
a localized gravitic "shield" surrounding
each spawn. If an attack against a spawn is
a Critical Failure, it's deflected into a nearby
ally (if appropriate).
Gravity Control: Spawn can control
localized gravity up to 12" distant. The force
can be used to manipulate objects or attack,
which causes 2d6 damage.
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