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Faq Approach

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0% found this document useful (0 votes)
35 views6 pages

Faq Approach

4scribc

Uploaded by

Pa Dooley
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PERSONAL DETAILS

“APPROACHES” HACK SHEET


APPROACHES D4 D6 D8 D10 D12
THE GRIFTER
TALENTS

NAME FORCEFUL ‰‰ HOW YOU DOIN’?


When you try a Face Action by using flirting or
This situation calls for brute force. Time to intimidate,
seduction, add an extra d10 and d4 to your roll.
threaten, bribe, or kick ass!
ALIASES
‰‰ MASTER OF DISGUISE
When you use a disguise, add d6 to your roll. Also,
ANALYTICAL if you successfully fool someone, the Fixer can’t use
BACKGROUND What factors are in play? Where’s the weakest point? Complications on future rolls to have that character
Let’s find an escape route or assess our opposition. see through your disguise.

DESCRIPTION ‰‰ SLIP OF THE TONGUE


QUICK When you use your Grifter die in a Face Action and
get one or more Opportunities, you may ask the
Get in, get out, and disappear. Bewilder this rube with
Fixer a question about the character you’re rolling
some fast talk. Fix this plan on the fly.
against. The Fixer must answer truthfully, but doesn’t
have to give finely detailed info (like their Swiss bank
2 Assign 1d10, 1d8, and 1d6 among three approaches. account number).
DISTINCTIONS
ROLES D4 D6 D8 D10 D12 ‰‰ SOCIAL CENTER
When you’re in the same scene as another
GRIFTER Crewmember, you can share Plot Points with them
(up to 3 per scene).
You’re a talker, an actor, and a con artist. You can
become lost in a crowd or draw every eye in a room. ‰‰ TAKES ONE TO KNOW ONE
When you try a Notice Action to see if someone is
HACKER lying, add a d8 to your roll.

You’re plugged in. There’s no system you can’t crack ‰‰ WANNA BUY A WATCH?
or document you can’t forge. When you pull a basic scam on someone (false-injury,
4 Choose one open-ended, neither-good-nor-bad 3-card-monte, pig-in-a-poke, etc.) add a d8 to your
distinction. You’ll gain two more through play. HITTER roll. If the Mark is very savvy, add a d6 instead.

Sometimes you just need a fist. Or a baseball bat. Or


SIGNATURE ASSETS OTHER TALENTS
a tire iron. Or a step ladder. Or a big truck.

MASTERMIND
You’re the one the with the plan. The others might be
skilled, but they’re not a team without your backup.

THIEF
You steal things. Crawling through air ducts, cracking
safes, picking locks—no problem.
1 Assign 1d10, 1d8, 1d6, 1d6, and 1d4 among five roles. 3 Choose two from this list and/or the open list.
PERSONAL DETAILS
“APPROACHES” HACK SHEET
APPROACHES D4 D6 D8 D10 D12
THE HACKER
TALENTS

NAME FORCEFUL ‰‰ ARE YOU GONNA LOG IN OR WHISTLE DIXIE?


When you roll your Hacker die against another
This situation calls for brute force. Time to intimidate,
computer expert, add a d8 to your roll.
threaten, bribe, or kick ass!
ALIASES
‰‰ CAN YOU HEAR ME NOW?
When you roll your Hacker die in an Action involving
ANALYTICAL communications (wire-taps, radio/cell phones,
BACKGROUND What factors are in play? Where’s the weakest point? intercepting emails, etc.), add a d8 to your roll.
Let’s find an escape route or assess our opposition.
‰‰ DO YOU HAVE THAT THING I GAVE YOU?
DESCRIPTION When you remind a Crewmember of the sweet gadget
QUICK you gave them, spend a Plot Point to give them a
d8 on any roll. If you use this talent during another
Get in, get out, and disappear. Bewilder this rube with
player’s Flashback, the die is a d10.
some fast talk. Fix this plan on the fly.
‰‰ OVER-THE-SHOULDER HACKER
2 Assign 1d10, 1d8, and 1d6 among three approaches. When you watch someone dial a phone, log in to a
DISTINCTIONS terminal, use an ATM, etc. you automatically succeed
ROLES D4 D6 D8 D10 D12 if you try to access the same system later. The Mark
doesn’t notice your observation.
GRIFTER ‰‰ PDQ REMBRANDT
You’re a talker, an actor, and a con artist. You can When you forge something (artwork, photographs,
become lost in a crowd or draw every eye in a room. documents, ID cards, etc.) it takes a fraction of the time:
hours rather than days, or minutes rather than hours.
HACKER ‰‰ SHUT DOWN ALL THE GARBAGE SMASHERS ON
You’re plugged in. There’s no system you can’t crack THE DETENTION LEVEL!
or document you can’t forge. When the Fixer includes a Location Trait die in his roll
4 Choose one open-ended, neither-good-nor-bad against you or a Crewmember you’re in contact with,
distinction. You’ll gain two more through play. HITTER you can spend a Plot Point to permanently remove
that Location Trait from play.
Sometimes you just need a fist. Or a baseball bat. Or
SIGNATURE ASSETS
a tire iron. Or a step ladder. Or a big truck.
OTHER TALENTS
MASTERMIND
You’re the one the with the plan. The others might be
skilled, but they’re not a team without your backup.

THIEF
You steal things. Crawling through air ducts, cracking
safes, picking locks—no problem.
1 Assign 1d10, 1d8, 1d6, 1d6, and 1d4 among five roles. 3 Choose two from this list and/or the open list.
PERSONAL DETAILS
“APPROACHES” HACK SHEET
APPROACHES D4 D6 D8 D10 D12
THE HITTER
TALENTS

NAME FORCEFUL ‰‰ BADASS


When you’re outnumbered in a Fight Action and the
This situation calls for brute force. Time to intimidate,
Fixer gives you an Opportunity, remove one of the
threaten, bribe, or kick ass!
ALIASES dice the Fixer gains from outnumbering you.

‰‰ EVERYTHING IS A WEAPON
ANALYTICAL When you spend a Plot Point to gain an improvised
BACKGROUND What factors are in play? Where’s the weakest point? weapon in a Fight Action, step up the Asset die rating
Let’s find an escape route or assess our opposition. by one (d12 maximum).

DESCRIPTION ‰‰ HAYMAKER
QUICK Before you roll the dice in a Fight Action, you can
use this talent. Step back your Hitter die rating by
Get in, get out, and disappear. Bewilder this rube with
one and add a d4 to your roll. If you raise the stakes
some fast talk. Fix this plan on the fly.
on your roll, it counts as an Extraordinary Success.

2 Assign 1d10, 1d8, and 1d6 among three approaches. ‰‰ I CAN KILL YOU WITH MY MIND
DISTINCTIONS When you roll your Hitter die in a Fight Action, spend
ROLES D4 D6 D8 D10 D12 a Plot Point to add your Intelligence die to your roll
and include a third die in your result.
GRIFTER ‰‰ ONLY SUCKERS FIGHT FAIR
You’re a talker, an actor, and a con artist. You can On the first roll of a Fight Action, spend a Plot Point
become lost in a crowd or draw every eye in a room. to add a d8 to your roll. If the Fixer gives you an
4 Choose one open-ended, neither-good-nor-bad Opportunity, step the die up to d10 on your next roll.
distinction. You’ll gain two more through play.
HACKER Otherwise, step it down to d6.

SIGNATURE ASSETS You’re plugged in. There’s no system you can’t crack ‰‰ PUT THAT GUN AWAY
or document you can’t forge. When the Fixer is rolling a Complication die against
you in a Fight Action because the opposition is armed,
HITTER you can spend a Plot Point to disarm them, removing
the Complication die.
Sometimes you just need a fist. Or a baseball bat. Or
a tire iron. Or a step ladder. Or a big truck. ‰‰ TACTICAL EYE
When you’re in the same scene as a Crewmember,
MASTERMIND and one of you is in a Fight Action, you can use an
Opportunity to lend your Hitter dice to each other.
OTHER TALENTS
You’re the one the with the plan. The others might be You immediately add the die to the roll, recalculating
skilled, but they’re not a team without your backup. the result if necessary.

THIEF ‰‰ THREAT ASSESSMENT


When you succeed at a Notice Action, you identify
You steal things. Crawling through air ducts, cracking any of the target’s traits rated at d10. If you spend a
safes, picking locks—no problem. Plot Point, you also identify any traits rated at d4.
1 Assign 1d10, 1d8, 1d6, 1d6, and 1d4 among five roles. 3 Choose two from this list and/or the open list.
PERSONAL DETAILS
“APPROACHES” HACK SHEET
APPROACHES D4
THE MASTERMIND
D6 D8 D10 D12 TALENTS

NAME FORCEFUL ‰‰ ARCHANGEL


Any Crewmember you’re in voice contact with can
This situation calls for brute force. Time to intimidate,
spend Plot Points to give an Asset to any other
threaten, bribe, or kick ass!
ALIASES Crewmember you’re in contact with (including
yourself).
ANALYTICAL ‰‰ MASTER PLAN
BACKGROUND What factors are in play? Where’s the weakest point? When your Mastermind die is in your roll, each
Let’s find an escape route or assess our opposition. Opportunity you get lets you turn one of your 1s
into a 2.
DESCRIPTION
QUICK ‰‰ SEA OF CALM
When any Crewmember you’re in contact with
Get in, get out, and disappear. Bewilder this rube with
fails a roll in a Contested or Timed Action, the next
some fast talk. Fix this plan on the fly.
Crewmember to make a roll adds your Mastermind
die to the roll.
2 Assign 1d10, 1d8, and 1d6 among three approaches.
DISTINCTIONS ‰‰ STAY ON TARGET
ROLES D4 D6 D8 D10 D12 When he Fixer rolls a Complication die against any
Crewmember you’re in contact with, you can spend a
GRIFTER Plot Point to permanently remove that Complication
from play.
You’re a talker, an actor, and a con artist. You can
become lost in a crowd or draw every eye in a room. ‰‰ THE BIGGER THEY ARE
When the Fixer uses a Complication die in a roll against
HACKER you, spend a Plot Point to take that Complication die
and add it to your own roll as an Asset. Step up the
You’re plugged in. There’s no system you can’t crack die by one if you provide a quick flashback explaining
or document you can’t forge. how it helps you.
4 Choose one open-ended, neither-good-nor-bad
distinction. You’ll gain two more through play. HITTER
Sometimes you just need a fist. Or a baseball bat. Or
SIGNATURE ASSETS OTHER TALENTS
a tire iron. Or a step ladder. Or a big truck.

MASTERMIND
You’re the one the with the plan. The others might be
skilled, but they’re not a team without your backup.

THIEF
You steal things. Crawling through air ducts, cracking
safes, picking locks—no problem.
1 Assign 1d10, 1d8, 1d6, 1d6, and 1d4 among five roles. 3 Choose two from this list and/or the open list.
PERSONAL DETAILS
“APPROACHES” HACK SHEET
APPROACHES D4 D6 D8 D10 D12 TALENTS
THE THIEF
NAME FORCEFUL ‰‰ AERIALIST
When you’re working up high (hanging from a
This situation calls for brute force. Time to intimidate,
windowsill, repelling from a helicopter, walking a
threaten, bribe, or kick ass!
ALIASES high wire, etc.), spend a Plot Point to add a d8 to
your roll and nullify any Location Traits related to the
difficult circumstances.
ANALYTICAL
BACKGROUND What factors are in play? Where’s the weakest point? ‰‰ PERFECT TIMING
Let’s find an escape route or assess our opposition. When you do something according to precise timing,
add a d8 to your roll. And you never need a watch
DESCRIPTION to know what time it is.
QUICK
‰‰ PICKPOCKET
Get in, get out, and disappear. Bewilder this rube with
When you make a roll with your Thief die to
some fast talk. Fix this plan on the fly.
surreptitiously steal an item without someone’s
knowledge, add a d8 to your roll.
2 Assign 1d10, 1d8, and 1d6 among three approaches.
DISTINCTIONS ‰‰ SAFECRACKER
ROLES D4 D6 D8 D10 D12 When you make a roll with your Thief die to open a
safe, locked door, car ignition, or similar, add a d8
GRIFTER to your roll.
You’re a talker, an actor, and a con artist. You can ‰‰ SILENT ENTRY
become lost in a crowd or draw every eye in a room. When you make a roll with your Thief die to squeeze
through a small space (an HVAC duct, between prison
HACKER bars, etc.), turn every d4 in your pool into a d6. For
each Opportunity you get, convert a 1 in your roll
You’re plugged in. There’s no system you can’t crack into a 2.
or document you can’t forge.
4 Choose one open-ended, neither-good-nor-bad ‰‰ STEADY HANDS
distinction. You’ll gain two more through play. HITTER When you make a roll that includes your Thief die, you
may reroll one of your own dice for each Opportunity
Sometimes you just need a fist. Or a baseball bat. Or the Fixer gives you.
SIGNATURE ASSETS
a tire iron. Or a step ladder. Or a big truck.

MASTERMIND OTHER TALENTS

You’re the one the with the plan. The others might be
skilled, but they’re not a team without your backup.

THIEF
You steal things. Crawling through air ducts, cracking
safes, picking locks—no problem.
1 Assign 1d10, 1d8, 1d6, 1d6, and 1d4 among five roles. 3 Choose two from this list and/or the open list.
JOB HISTORY
RAP SHEET
OPEN TALENTS

JOB JOB ‰‰ CHEWING THE SCENERY


When you roll an Action including your Grifter die to
CLIENT CLIENT pose as someone you’re not (and Grifter isn’t your
primary roll) add your primary role die to the roll.
MARK MARK
‰‰ HAWKEYE
 CALLBACK  SPENT  CALLBACK  SPENT When you roll a Notice Action, add a d8 to your roll.
If you spend a Plot Point, make it a d10.
JOB JOB
‰‰ I JUST WORK HERE
CLIENT CLIENT
You can appear in multiple scenes disguised as
MARK MARK someone in the background (wait staff at a party, a
guest at a wedding, a customer in a bank or shop,
 CALLBACK  SPENT  CALLBACK  SPENT etc.) and the Mark or Supporting Characters won’t
remember your face.
JOB JOB
‰‰ JOHNNY (OR JENNY) ON-THE-SPOT
CLIENT CLIENT Spend a Plot Point to arrive in any scene and give
an extra d6 to the next roll you or a Crewmember
MARK MARK makes in that scene.
 CALLBACK  SPENT  CALLBACK  SPENT ‰‰ OPPORTUNIST
When you make a roll that includes your primary Role,
JOB JOB each Opportunity you get gives you an additional d6.
Recalculate your result if appropriate.
CLIENT CLIENT

MARK MARK

 CALLBACK  SPENT  CALLBACK  SPENT

JOB JOB

CLIENT CLIENT

MARK MARK

 CALLBACK  SPENT  CALLBACK  SPENT

JOB JOB

CLIENT CLIENT

MARK MARK

 CALLBACK  SPENT  CALLBACK  SPENT

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