Faq Approach
Faq Approach
You’re plugged in. There’s no system you can’t crack WANNA BUY A WATCH?
or document you can’t forge. When you pull a basic scam on someone (false-injury,
4 Choose one open-ended, neither-good-nor-bad 3-card-monte, pig-in-a-poke, etc.) add a d8 to your
distinction. You’ll gain two more through play. HITTER roll. If the Mark is very savvy, add a d6 instead.
MASTERMIND
You’re the one the with the plan. The others might be
skilled, but they’re not a team without your backup.
THIEF
You steal things. Crawling through air ducts, cracking
safes, picking locks—no problem.
1 Assign 1d10, 1d8, 1d6, 1d6, and 1d4 among five roles. 3 Choose two from this list and/or the open list.
PERSONAL DETAILS
“APPROACHES” HACK SHEET
APPROACHES D4 D6 D8 D10 D12
THE HACKER
TALENTS
THIEF
You steal things. Crawling through air ducts, cracking
safes, picking locks—no problem.
1 Assign 1d10, 1d8, 1d6, 1d6, and 1d4 among five roles. 3 Choose two from this list and/or the open list.
PERSONAL DETAILS
“APPROACHES” HACK SHEET
APPROACHES D4 D6 D8 D10 D12
THE HITTER
TALENTS
EVERYTHING IS A WEAPON
ANALYTICAL When you spend a Plot Point to gain an improvised
BACKGROUND What factors are in play? Where’s the weakest point? weapon in a Fight Action, step up the Asset die rating
Let’s find an escape route or assess our opposition. by one (d12 maximum).
DESCRIPTION HAYMAKER
QUICK Before you roll the dice in a Fight Action, you can
use this talent. Step back your Hitter die rating by
Get in, get out, and disappear. Bewilder this rube with
one and add a d4 to your roll. If you raise the stakes
some fast talk. Fix this plan on the fly.
on your roll, it counts as an Extraordinary Success.
2 Assign 1d10, 1d8, and 1d6 among three approaches. I CAN KILL YOU WITH MY MIND
DISTINCTIONS When you roll your Hitter die in a Fight Action, spend
ROLES D4 D6 D8 D10 D12 a Plot Point to add your Intelligence die to your roll
and include a third die in your result.
GRIFTER ONLY SUCKERS FIGHT FAIR
You’re a talker, an actor, and a con artist. You can On the first roll of a Fight Action, spend a Plot Point
become lost in a crowd or draw every eye in a room. to add a d8 to your roll. If the Fixer gives you an
4 Choose one open-ended, neither-good-nor-bad Opportunity, step the die up to d10 on your next roll.
distinction. You’ll gain two more through play.
HACKER Otherwise, step it down to d6.
SIGNATURE ASSETS You’re plugged in. There’s no system you can’t crack PUT THAT GUN AWAY
or document you can’t forge. When the Fixer is rolling a Complication die against
you in a Fight Action because the opposition is armed,
HITTER you can spend a Plot Point to disarm them, removing
the Complication die.
Sometimes you just need a fist. Or a baseball bat. Or
a tire iron. Or a step ladder. Or a big truck. TACTICAL EYE
When you’re in the same scene as a Crewmember,
MASTERMIND and one of you is in a Fight Action, you can use an
Opportunity to lend your Hitter dice to each other.
OTHER TALENTS
You’re the one the with the plan. The others might be You immediately add the die to the roll, recalculating
skilled, but they’re not a team without your backup. the result if necessary.
MASTERMIND
You’re the one the with the plan. The others might be
skilled, but they’re not a team without your backup.
THIEF
You steal things. Crawling through air ducts, cracking
safes, picking locks—no problem.
1 Assign 1d10, 1d8, 1d6, 1d6, and 1d4 among five roles. 3 Choose two from this list and/or the open list.
PERSONAL DETAILS
“APPROACHES” HACK SHEET
APPROACHES D4 D6 D8 D10 D12 TALENTS
THE THIEF
NAME FORCEFUL AERIALIST
When you’re working up high (hanging from a
This situation calls for brute force. Time to intimidate,
windowsill, repelling from a helicopter, walking a
threaten, bribe, or kick ass!
ALIASES high wire, etc.), spend a Plot Point to add a d8 to
your roll and nullify any Location Traits related to the
difficult circumstances.
ANALYTICAL
BACKGROUND What factors are in play? Where’s the weakest point? PERFECT TIMING
Let’s find an escape route or assess our opposition. When you do something according to precise timing,
add a d8 to your roll. And you never need a watch
DESCRIPTION to know what time it is.
QUICK
PICKPOCKET
Get in, get out, and disappear. Bewilder this rube with
When you make a roll with your Thief die to
some fast talk. Fix this plan on the fly.
surreptitiously steal an item without someone’s
knowledge, add a d8 to your roll.
2 Assign 1d10, 1d8, and 1d6 among three approaches.
DISTINCTIONS SAFECRACKER
ROLES D4 D6 D8 D10 D12 When you make a roll with your Thief die to open a
safe, locked door, car ignition, or similar, add a d8
GRIFTER to your roll.
You’re a talker, an actor, and a con artist. You can SILENT ENTRY
become lost in a crowd or draw every eye in a room. When you make a roll with your Thief die to squeeze
through a small space (an HVAC duct, between prison
HACKER bars, etc.), turn every d4 in your pool into a d6. For
each Opportunity you get, convert a 1 in your roll
You’re plugged in. There’s no system you can’t crack into a 2.
or document you can’t forge.
4 Choose one open-ended, neither-good-nor-bad STEADY HANDS
distinction. You’ll gain two more through play. HITTER When you make a roll that includes your Thief die, you
may reroll one of your own dice for each Opportunity
Sometimes you just need a fist. Or a baseball bat. Or the Fixer gives you.
SIGNATURE ASSETS
a tire iron. Or a step ladder. Or a big truck.
You’re the one the with the plan. The others might be
skilled, but they’re not a team without your backup.
THIEF
You steal things. Crawling through air ducts, cracking
safes, picking locks—no problem.
1 Assign 1d10, 1d8, 1d6, 1d6, and 1d4 among five roles. 3 Choose two from this list and/or the open list.
JOB HISTORY
RAP SHEET
OPEN TALENTS
MARK MARK
JOB JOB
CLIENT CLIENT
MARK MARK
JOB JOB
CLIENT CLIENT
MARK MARK