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Blighted Basin Breakdown

The document provides an overview of character classes, locations, quests, and plotlines for a fantasy role-playing game. It describes starting areas, main questlines involving different factions, and higher level areas to explore. Side quests and missions are also outlined for several non-player characters.

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jplaneswalker
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0% found this document useful (0 votes)
48 views6 pages

Blighted Basin Breakdown

The document provides an overview of character classes, locations, quests, and plotlines for a fantasy role-playing game. It describes starting areas, main questlines involving different factions, and higher level areas to explore. Side quests and missions are also outlined for several non-player characters.

Uploaded by

jplaneswalker
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Jkfj

Druid
Cleric
Bard

Magnets
Artificer - tools from dwarves in yawndark cavern, factory with advanced tech
Bard - instrument in windy crevice, radio tower
Barbarian - savage tribe of orcs guard a cold portal/zone of freezing ice where white tigers
live/nasty phillip with a cold hammer
Cleric - old god/ books in Carcasoff
Druid - magical fruit in grove of the burnwillows, tigers
Fighter - mythril weapons dwarves, fort in the wetlands
Monk - Monastery in mountains.
Paladin - Undead factory/Carcasoff
Ranger - mutant creatures in woods, a keep
Rogue - posion/thief guild in Swamp
Sorcerer - devil king, witch of lake hydrok
Wizard - ruins of burgenworth in forest,
Warlock - pact with Devil King in castle, black dragon in cavern

Interesting treasures

Masked merchant

Robe of useful items


Lantern of revealing
Mariners armour
Elemental gem
Eversnoking bottle
Decanter of endless
Volt charge
Boost boots
Figurines of wonderous p. Onyx dog

SIDE QUESTS

Spatch - Devil King Missions (1: give treasure 2: give blood 3: kill some innocents SQ: destroy
a farm 4: deliver a questionable package 5: burn/poison the woods FQ: test the devil kings
secret trap
Stacey - Books - Carcasoff/Keep/Caverns
Glorpina - rare monsters, herbs - green herbs (ruins, wetland) proc posion (lake) fire breathing
res fire (burnwillow) res cold (cold zone, 3 chairmen) advantage - hallucinations - cavern
Abernakie - give money . SQ: memory potion. (he owns the fort)
Menchmorgan Secrets - 1. Forge of giants 2. Windy crevice 3. Black dragon 4. Sunken Keep 5.
Evercool ice.
Donkeyfinger - Get animals/help farm 1. Work on farm 2. Dinosaurs from ruins 3. Black pigs
from woods 4. Hell’s rice from burnwillows 5. The animated vehicles from monastery
Boofle - seafood - ruins, wetlands, lake, river. Boat parts - monastery, lake, swamp, wood from
woods inc. morning wood
Ron - do his missions for him. Hard missions - 2 headed dragon, first giant, recover jewel from
burning orifiice
Gemshaft- give him jewels (cavern, dungeons, cold zone, swamp, murkledelve), save him, find
him dates (girl who runs the pastry shop)
Celestine - work against the devil king 1. Refuse his pact 2. Save the innocents and kill his
minions 3. Refuse to help/kill his wounded big minion 4. Save her from the castle
Gomodo - help his tribe - 1. Kill dinosaurs 2. Beat granduliss. 3. Beat the dark elves. SQ. do the
mission in murkledelve to beat the slave master 4. Feed dinosaur meat 5. Make them a home.
FQ:

Chapter 1: emerald banquet


Feed granduliss, or kill him.
Optimum route: northern ruins (shock lobster, elasmosaur, pigs in random encounters) wetlands
(most things) river (crabs, king crab, quest: black fiddler)
Caverns: bear, ape, bats , chi chi chipiron
Forest: pigs, black pig (requires ranger/druid)
Mangrove: hells rice, magma mango

Chapter 2: red hot disco


Get the 3 sacred flames and return them to the village.
Kill don fuego.

Chapter 3: Farewell My Poison

Beat lord posion and stop larios (depending on how things have gone.)

MAIN QUESTS

Butterfingers questline- purify the land


1. Be nice. 2-4 Witch has book shows 3 ingredients, the meteor mango (Grove) the
evercool ice (monastery) and the ancient fish (tantlin), 5: again basically be nice and
don’t summon devils too much, use butterfingers and interact with her. SQ: mix in dons
cauldron, get poison immunity, FQ: book of vile darkness, can then leave or stay
help people once lord poison is dead.
Auronia - wake the giants . 1) forge. 2-4) Burning orifice, windy passage, abyssal crevice.
Auronia has wind. Need two giant/dragon souls. 5) Wake up the giant gods, they will go wreak
havoc, then FQ: team up with her get mighty servant of leuk o in factory can escape in the
servant, or use it to help people or continue campaignb SQ: some touching moment
Bylatith - help the dark elves. Kill the dwarves, infiltrate devil kings castle, steal sacred flame,
take it to cold zone, deep cavern, dons, fq: destroy the village. Get underground ship, escape,
finish campaign.
Devil king - save the devil king. 1: Accept his bargain. 2: kill judas priest. 3. Be nice to his
minions. SQ: realise he’s not himself 4: destroy the radio tower. 5: stop the dark elf invasion FQ:
get the airship, win campaign
Shadow queen - evil route. 1-2) do bad things. 3) kill grandfather oak/fuck up butterfingers. 4)
Kill the dark elves/bylatith 5) fuck up crackers/renounce the old god. SQ: deep hole. give her the
shadow gem and book of vile darkness
Crackers - bring back the gods (kill all the dragons? Bylatith, Granduliss, white, red, cave
dragon, 3 mutant dragons, (2 headed, sapphire and topaz) death dragon, purple dragon> FQL
chaos dragon. Summon bahamut, bring back good dragons and new gods, win campaign
Feathercap Johnson (Dariel Winsomer) Books
ANY OTHER PATH - final stage is devil king castle ruled by dark elves/lord poison/giant
gods
Larios always escapes, pursuing his goal of finding the Nexus and becoming the Elder God,
following him begins the next campaign in Illustria 111 After Next…

STARTING AREAS

Northern Ruins:
Crystal Oasis: - FORGE OF THE GIANTS - dungeon 1.
Shock Lobsters
Can save 1 of 3 guys:
Mage: wand of war mage, hat of disguise
Cleric: Keogham’s ointment, driftglobe
Warrior: + 1 sword and + 1 armour

Flame of the Giants/Soul Forge


: meet Melan , the forge priestess
Also the deep gnome trapsmith, Runvel

Wakbrass Wetlands:
Morrigan’s Keep
Arcane Grimoire
Helm of Comprehend Languages
- Morrigan’s Maze

Morrigan’s treasures has bagpipes, a lucky clover, a magic shillelagh and a ring.

Coolian River:
Can have a crossing encounter
Can fight or pay Don Pesca
Can use Boofle’s boat (make it out of Morning Wood)
Can hijack a Poison Fang boat
Underwater: Don Pesca’s Base
Ring of acid resistance

2nd tier areas: Cross river.

Skeng Lowlands (3 Chairmen):


Rargleblark (Don Orso)’s base
3 Chairmen (Access WINDY CREVICE Pipes of haunting, boots of flying, BURNING ORIFICE
wand of fireballs and DARK PASSAGE sun blade)

Witchlight Woods (Enchanted Realm)


MUSHROOM FIELD Natures Mantle, magic mushroom effects
GARGANT GLADE Moon Sickle, Morningwood
FAIRY CIRCLE Owl figure, Dinosaur Flute
SUNKEN KEEP - water dungeon - unlock back channels (fast travel)

Wetlands - Lake Hydrok


Green Herbs, Blue Herbs
WITCH’S LAIR (need to cross lake, defeat giant octopus)

Ruins - Meteozone: You need to be fire resistant (GROVE OF THE BURNWILLOWS)


Rare minerals for weapon/armour, 2 headed Dragon, meteor items
Ruins - Devil King’s Castle
DEVIL KING CASTLE
Drums
Teeth
Blood Vial / Sorcerer and Warlock Items

Ruins - Yawndark Cavern


Dwarves - Giant Slayer, Mythril
Dark Elves/Bylatith - poison resistance, magic tattoos, spider allies
Dark Elf/Evil Path
DEEPEST HOLE
Book of Vile Darkness (Uncle Eustass) - need for butterfingers and shadow queen quests

3rd tier areas:

Wetlands x 2 - Burning Mangroves


Grove of the Burnwillows, Hell’s Rice, Red Juice Tree Upgrade Healing Potions
Swamp - Lake Hydrok/Murkledelve

3 Chairmen/Woods - Dead Factory


DEAD FACTORY
All Purpose Tool
4 floors. Come back after finding different keycards hidden in the mech titans.

Meteozone/Cavern - Mountain Monastery


ONARA GUILD
Evercool Ice

CARCASOFF (Haunted Realm)


Old God Statue
Crackers
Old Gods Route
Church of Betrayal
Devotee’s Censer

4th tier areas:

Carcasoff/Dead Factory - Cold Zone


Frost brand
TANTLIN - underwater and cold
Ancient Fish

Mountain Monastery/Murkledelve - Volcano


Fire/cold resistance
Flame tongue

Carcasoff - Tower (Far Realm)


POISON ELEMENTAL
Essentially a boss rush tower, fight the Signal/Lord Poison at the top.
Killing lord poison gets rid of the bad encounters in the death zone

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