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2048 Game Guide

T FCC chkkar fuch

Uploaded by

progamt987
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
31 views10 pages

2048 Game Guide

T FCC chkkar fuch

Uploaded by

progamt987
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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<html>

<head>
<title>2048 Game</title>
<link href="https://fonts.googleapis.com/css?family=Nunito:200,400,800"
rel="stylesheet">
<style>
body {
background-color: #fff;
overflow: hidden;
paddin: 0;
margin: 0;
}

/* head */
.head {
height: 120px;
width: 510px;
margin-left: auto;
margin-right: auto;
display: block;
float: center;
display: flex;
align-items: center;
justify-content: center;
}

div.game {
box-shadow: 0px 0px 3px rgba(0,0,0,0.5);
}

div.description {
height: 250px;
width: 300px;
top: 1000px;
color: #333;
font-family: nunito;
transform: translate(-50%, -50%) scale(0);
position: absolute;
left: 50%;
top: 425px;
background: #fff;
padding: 50px;
border-radius: 0px;
z-index: 1000;
box-shadow: 0px 0px 5px rgba(0,0,0,0.5);
text-align: center;
visibility: hidden;
opacity: 0;
font-size: 15px;
transition: 0.3s all;
}

.description.show {
visibility: visible;
opacity: 1;
font-size: 15px;
transform: translate(-50%, -50%) scale(1);
transition: 0.3s all;
}

.info {
width: 40px;
height: 40px;
border-radius: 50%;
font-weight: 100;
cursor: pointer;
border: 0px;
border-color: #aaa;
background-color: #88b1ef;
color: #fff;
font-size: 20px;
top: 50px;
transform: translate(-50%, -50%);
margin-left: 25px;
transition: 0.1s background-color;
}

.info:hover {
background-color: #6593d8;
}

.repeat {
margin: 0px !important;
}

.a {
font-family: Nunito;
font-size: 100px;
font-weight: 200;
margin-right: 15px

.score {
position: relative;
width: 100px;
height: 100px;
top: 10px;
font-family: nunito;
font-weight: 400;
font-size: 30px;
color: grey;
text-align: center;
}

/* field */
.field, .grid {
position: absolute;
width: 510px;
height: 510px;
background-color: #888;
top: 150px;
border-radius: 0px;
border:5px solid #888;
display: table;
margin-left: auto;
margin-right: auto;
left: 0;
right: 0;
}

.field {
z-index: 50;
}

.grid {
z-index: 100;
}

.row, .grid_row {
width: 510px;
height: 135px;
position: relative;
display: table-row;
}

.cell, .grid_cell {
background-color: white;
width: 125px;
height: 125px;
position: relative;
display: table-cell;
border-radius: 0px;
border: 5px solid #888;
text-align: center;
vertical-align: middle;
font-family: nunito;
font-size: 50px;
}

.grid_cell {
background-color: #aaa;
color: white;

div > div > div > div {


opacity: 0;
position: absolute;
}

.tile {
opacity: 1;
width: 118px;
height: 126px;
background-color: white;
z-index: 150;
border-radius: 0px;
font-weight: 200;
top: 0;
left: -1px;
color: black;
transition: 0.3s all;
display: -webkit-box;
display: -webkit-flex;
display: -moz-box;
display: -moz-flex;
display: -ms-flexbox;
display: flex;

-webkit-box-pack: center;
-ms-flex-pack: center;
-webkit-justify-content: center;
-moz-justify-content: center;
justify-content: center;

-webkit-box-align: center;
-ms-flex-align: center;
-webkit-align-items: center;
-moz-align-items: center;
align-items: center;
}

#status {
width: 100%;
height: 100vh;
}

.won {
background-color: #337538;
transition: 0.3s all;

.lose {
background-color: #7D3C34;
}
</style>
</head>

<body>

1234

<div class="game">
<div class="head">
<div class="a">2048 <button class="info" onClick='info()'>i</button> <button
id="repeat" class="info repeat" onClick='reset()'>↻</button></div>
<div class="score">Score<br/><span id="value"></span></div>
</div>
<div class="description" id="description">
How to play:<br/><br/>
Use your arrow-keys to slide the tiles. <br/>
Two tiles with the same value in line can be merged. The goal is to merge the
tiles and get the 2048 tile.<br/><br/>
The score is a sum of the merged tiles.<br><br/>

</div>
<div class="field">

<div class="row">
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
</div>
<div class="row">
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
</div>
<div class="row">
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
</div>
<div class="row">
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
<div class="cell"></div>
</div>
</div>

</div>
<div class='' id='status'>
</div>
<script>
window.onload = function() {
buildGridOverlay(); //Generates grid-overlay
cellCreator(2, 0);
directions();
score(0);
};

/* GENERATE GRID */
function buildGridOverlay() {
var game = document.getElementsByClassName('game');
var grid = document.getElementsByClassName('grid');
var size = 4;
var table = document.createElement('DIV');

table.className += 'grid';
table.id = ' ';
table.dataset.value = 0;

for (var i = 0; i < size; i++) {


var tr = document.createElement('DIV');
table.appendChild(tr);
tr.id = 'row_' + (i+1);
tr.className += 'grid_row';

for (var j = 0; j < size; j++) {


var td = document.createElement('DIV');
td.id = '' +(i+1) +(j+1); //ID with x y
td.className += 'grid_cell';
tr.appendChild(td);
}
document.body.appendChild(table);
}

return table;
}

/* RANDOM TILE CREATOR */


function cellCreator(c, timeOut) {
/* do 2 times for 2 new tiles */
for (var i = 0; i < c; i++) {

var count = 0;
/* search for an empty cell to create a tile */

for (var value = 1; value < 2; value++) {


var randomX = Math.floor((Math.random()*4)+1);
var randomY = Math.floor((Math.random()*4)+1);
var checker = document.getElementById('' +randomX +randomY);
if (checker.innerHTML != '') {
value = 0;
}
}

var randomValue = Math.floor((Math.random()*4) +1); //create value 1, 2, 3 or 4


if (randomValue == 3) {randomValue=4}; //3 --> 4
if (randomValue == 1) {randomValue=2}; //1 --> 2
var position = document.getElementById(''+randomX +randomY);
var tile = document.createElement('DIV'); //create div at x, y
position.appendChild(tile); //tile becomes child of
grid cell
tile.innerHTML = ''+randomValue; //tile gets value 2 or 4

colorSet(randomValue, tile);
tile.data = ''+randomValue;
tile.id = 'tile_'+randomX +randomY;
position.className += ' active';
var tileValue = tile.dataset.value;
tile.dataset.value = ''+randomValue;

console.info(''+timeOut);
if (timeOut == 0) {
tile.className = 'tile '+randomValue;
} else { setTimeout(function() {
tile.className = 'tile '+randomValue;
}, 10); }

/* MOVE TILES */
document.onkeydown = directions;

function directions(e) {
e = e || window.event;
var d = 0;
// ----- KEY UP ----- //
if (e.keyCode == '38') {
var count = 2;

for (var x = 2; x > 1; x--) {


for (var y = 1; y < 5; y++) {
moveTilesMain(x, y, -1, 0, 1, 0);
console.info(''+x +y);
}
if (x == 2) {
x += count;
count++;
}
if (count > 4) { break; }
}
cellReset();
}

// ----- KEY DOWN ----- //


else if (e.keyCode == '40') { // down
var count = -2;
var test = 1;
for (var x = 3; x < 4; x++) {
for (var y = 1; y < 5; y++) {
moveTilesMain(x, y, 1, 0, 4, 0);
}
if (x == 3) {
x += count;
count--;
}
if (count < -4) { break; }
}
cellReset();
}

// ----- KEY LEFT ----- //

else if (e.keyCode == '37') { // left

var count = 2;
var test = 1;
for (var x = 2; x > 1; x--) {
for (var y = 1; y < 5; y++) {
moveTilesMain(y, x, 0, -1, 0, 1);
}
if (x == 2) {
x += count;
count++;
}
if (count > 4) { break; }
}
cellReset();
}

// ----- KEY RIGHT ----- //


else if (e.keyCode == '39') { // right
var count = -2;
var noCell = 0;
var c = 1;
var d = 0;

for (var x = 3; x < 4; x++) {


for (var y = 1; y < 5; y++) {
moveTilesMain(y, x, 0, 1, 0, 4, c, d);
}
if (x == 3) {
x += count;
count--;
}
if (count < -4) { break; }
}
cellReset();
}

//--------------------------------------------------------

function moveTilesMain(x, y, X, Y, xBorder, yBorder, c, d) {

var tile = document.getElementById('tile_'+x +y);


var checker = document.getElementById(''+x +y);
var xAround = x+X;
var yAround = y+Y;

if (xAround > 0 && xAround < 5 && yAround > 0 && yAround < 5 && checker.className
== 'grid_cell active') {
var around = document.getElementById(''+xAround +yAround);

//________

if (around.className == 'grid_cell active') {


//catching
var aroundTile = document.getElementById('tile_'+xAround +yAround);
if (aroundTile.innerHTML == tile.innerHTML) {
//same
var value = tile.dataset.value*2;
aroundTile.dataset.value = ''+value;
aroundTile.className = 'tile '+value;
aroundTile.innerHTML = ''+value;
colorSet(value, aroundTile);
checker.removeChild(tile);
checker.className = 'grid_cell';
around.className = 'grid_cell active merged';
document.getElementsByClassName('grid').id = 'moved';
document.getElementsByClassName('grid').className = 'grid '+value;
var grid = document.getElementById(' ');
var scoreValue = parseInt(grid.dataset.value);
var newScore = value + scoreValue;

grid.dataset.value = newScore;
var score = document.getElementById('value');

score.innerHTML = ''+newScore;
}
} else if (around.className == 'grid_cell'){
//not catching
around.appendChild(tile);
around.className = 'grid_cell active';
tile.id = 'tile_'+xAround +yAround;
checker.className = 'grid_cell';
document.getElementsByClassName('grid').id = 'moved';
}

//________
}
}

//-------------------------------------------------------

function cellReset() {
var count = 0;
var a = document.getElementsByClassName('grid').id;
console.log(''+a);

for (var x=1; x<5; x++) {


for (var y=1; y<5; y++) {

var resetter = document.getElementById(''+x +y);


if (resetter.innerHTML != '') {
count++;
}

if (resetter.innerHTML == '') {
resetter.className = 'grid_cell';
}

if (resetter.className == 'grid_cell active merged') {


resetter.className = 'grid_cell active'
}
}
}
if (count == 16) {
document.getElementById('status').className = 'lose';
} else if (document.getElementsByClassName('grid').id == 'moved'){
cellCreator(1, 1);
}
document.getElementsByClassName('grid').id = ' ';
}

function score() {

var grid = document.getElementById(' ');


var value = grid.dataset.value;
document.getElementById('value').innerHTML = ''+value;

/* ----- STYLE ----- */


function colorSet(value, tile) {
switch(value) {
case 2: tile.style.background = '#fbfced'; tile.style.color = 'black';
break;
case 4: tile.style.background = '#ecefc6'; tile.style.color = 'black';
break;
case 8: tile.style.background = '#ffb296'; tile.style.color = 'black';
break;
case 16: tile.style.background = '#ff7373'; tile.style.color = 'black';
break;
case 32: tile.style.background = '#f6546a'; tile.style.color = 'white';
break;
case 64: tile.style.background = '#8b0000'; tile.style.color = 'white';
break;
case 128: tile.style.background = '#794044'; tile.style.color = 'white';
tile.style.fontSize = '50px'; break;
case 256: tile.style.background = '#31698a'; tile.style.color = 'white';
tile.style.fontSize = '50px'; break;
case 512: tile.style.background = '#297A76'; tile.style.color = 'white';
tile.style.fontSize = '50px'; break;
case 1024: tile.style.background = '#2D8A68'; tile.style.color = 'white';
tile.style.fontSize = '40px'; break;
case 2048: tile.style.background = '#1C9F4E'; tile.style.color = 'white';
tile.style.fontSize = '40px';
document.getElementById('status').className = 'won'; break;
case 4096: tile.style.background = '#468499'; tile.style.color = 'white';
tile.style.fontSize = '40px'; break;
case 8192: tile.style.background = '#0E2F44'; tile.style.color = 'white';
tile.style.fontSize = '40px'; break;
}

function info() {
setTimeout(function() {
document.getElementById('description').classList.toggle('show');
}, 10);

function reset() {
for (var x = 1; x < 5; x++) {
for (var y = 1; y < 5; y++) {
var resetter = document.getElementById(''+x +y);
if (resetter.className == 'grid_cell active') {
var tile = document.getElementById('tile_'+x +y);
resetter.removeChild(tile);
}
}
}
document.getElementById('status').className = '';
document.getElementById(' ').dataset.value = 0;
score();
cellReset();
cellCreator(2, 0);
}
</script>
</body>
</html>

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