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Update S&S

Flame of War

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0% found this document useful (0 votes)
26 views5 pages

Update S&S

Flame of War

Uploaded by

Maitre Oli
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Stars and Stripes Update

Stars and Stripes players should find their forces operat- The Blitzdoughs face the biggest changes. With their
ing even better under the new version. machine-guns and mortars becoming more deadly (the
Infantrymen see little change aside from some of their .50 cal MG is now Firepower 5+!) but less mobile heavy
support becoming cheaper making combined arms weapons, they have more fire support on tap, but have
combat the way to go. The new artillery rules make to choose more carefully when to deploy it. The new
their artillery truly awesome as it is easier to range in assault rules don’t allow them to charge in with their
and more effective against tanks than before. half-tracks, so attacking tactics have to change too.
Now they follow history and dismount near the target,
Tank commanders will be pleased to know that their
setting up a massive base of fire, and charge in on foot
Sherman tanks are no longer ‘Ronsons’. We’ve learned
to finish the enemy off.
that rather than the normal Sherman burning more
than most mid-war tanks, it simply burnt more than Overall, there are a lot of benefits to any US force.
later designs with protected stowage. Combined with Their core troops remain much the same, much of their
cheaper armored artillery, this gives them much more support is more accessible.
options on the battlefield.

RIFLE COMPANY (P. 9) Cannon Platoon Now Was


Weapons Platoon Now Was 2 T30 75mm HMC 75 points 100 points
2 T19 105mm HMC 95 points 150 points
2 Machine-gun Sections 135 points 165 points
1 Machine-gun Section 100 points 125 points Remove the Command Carbine team and jeep from the
platoon. Make one assault gun the Command team.
Weapons Platoons now always have a Mortar Section and
a Machine-gun Section of two M1919 LMG teams. The Lightly-armoured dual-purpose weapons are now
two additional machine-guns form a second Machine- cheaper, making the Cannon Platoon a good buy.
gun Section. A Weapons Platoon can make Combat RANGER Company (P. 30)
Attachments to Combat Platoons.
Only one of your Ranger Companies may have a single
Both M1919 LMG teams and M2 60mm mortar teams Ranger Platoon. All others must have two Ranger
are now gun teams making them cheaper, but prevent- Platoons.
ing them from charging in assaults. In compensation,
The I Shall Never Fail My Comrades rule now reads:
LMG teams now have a higher ROF.
A Ranger Company never has to take a Company Morale
Machine-gun Platoon Check for being below half strength. They still take
• Add Jeeps with trailers at no cost. Platoon Morale Checks as normal though.
A Machine-gun Platoon can make Combat Attachments However, if the total number of destroyed Ranger Platoons
to Combat Platoons. from all companies exceeds the number still on the table,
the Ranger player must roll a die at the start of each turn.
Mortar Platoon Now Was On a roll of 3+ the force fights on, heedless of its losses. On
3 Mortar Sections 135 points 160 points any other roll the remaining rangers withdraw to conserve
2 Mortar Sections 90 points 115 points their remaining strength and the game ends. If there are
1 Mortar Section 55 points 70 points no remaining Ranger Company Command teams then
• Add Jeep with .50 cal AA MG for +15 points. this roll is automatically failed.
• Add Jeeps with trailers at no cost. This brings the Rangers in line with the Commandos.
As with all artillery, mortars are now slightly cheaper. Ranger Mortar Platoon Now Was
Anti-tank Platoon Now Was 3 Mortar Sections 80 points 100 points
4 M3 37mm 110 points 125 points 2 Mortar Sections 55 points 70 points
3 M3 37mm 85 points 100 points Ranger mortars are cheaper as part of the decrease in all
2 M3 37mm 60 points 75 points artillery points values.
• Upgrade any or all 37mm guns to M1 57mm guns
for +10 points per gun.
Light anti-tank guns are cheaper. M3 37mm guns are
also more useful being Light guns with Firepower 4+.

Parachute Rifle Company (P. 34) ARMORED RIFLE COMPANY (P. 37)
Parachute Machine-gun Platoon Armored Rifle Companies are Mechanised Companies.
A Parachute Machine-gun Platoon can make Combat Machine-gun Platoon
Attachments to Combat Platoons. An Armored Machine-gun Platoon can make Combat
Parachute Mortar Platoon Now Was Attachments to Combat Platoons.
2 Mortar Sections 150 points 180 points ARMORED RECON COMPANY (P. 40)
1 Mortar Section 75 points 90 points Armored Recon Companies are Mechanised Companies.
Parachute Engineer Combat Platoon Armored Recon Platoon Now Was
Add a second Command Pioneer Carbine team for 1 Recon Section 175 points 235 points
+20 points if the platoon has two Operating Squads. No Recon Squad 90 points 120 points
Parachute Anti-aircraft Artillery Platoon • Add T30 75mm HMC assault gun for +35 points
A Parachute Rifle Company may take a Parachute Anti- (was +50 points) or M8 Scott HMC assault gun for
aircraft Artillery Platoon as a Support Platoon. It is +45 points (was +70 points).
organised as an Anti-aircraft Artillery Platoon with no Light armoured cars like the M3A1 are now a little
vehicles. Replace all M1 Bofors guns with M2 .50 cal AA cheaper, even though the .50 cal MG armament has
guns at a no cost (but no discount either). If the platoon more punch.
has two Automatic Weapons Sections, add a second
Command Carbine team at no cost. DIVISIONAL SUPPORT (P. 43)

Tank Company (P. 34) SP Anti-tank Platoon Now Was


2 Sections M6 37mm GMC 170 points 145 points
Company HQ Now Was 1 Section M6 37mm GMC 95 points 80 points
2 M3A1 Stuart 105 points 95 points 2 Sections M3 75mm GMC 300 points 235 points
• Equip all M3A1 Stuart tanks with stabilisers for 1 Section M3 75mm GMC 160 points 125 points
+10 points for the platoon (was +5 points). 2 Sections M10 3in GMC 450 points 505 points
2 M5A1 Stuart 120 points 110 points 1 Section M10 3in GMC 235 points 260 points
2 M3 Lee 180 points 210 points The M6 37mm GMC has increased its performance
M3A1 and M5 Stuart light tanks combine speed and with a higher Anti-tank and Firepower rating and the
firepower in a very effective package that was a little M3 75mm GMC is no longer rated as Awkward Layout
underpriced. M3 Lee tanks are middle-of-the-road making it much more mobile. The M10 3in GMC
medium tanks and were a little overpriced before. has dropped in price to reflect its specialised role as a
lightly-armoured tank destroyer.
Tank Platoon Now Was
5 M3A1 Stuart 260 points 245 points Field Artillery Battery Now Was
4 M3A1 Stuart 210 points 195 points 2 Gun Sections 165 points 190 points
3 M3A1 Stuart 160 points 145 points 1 Gun Section 95 points 115 points
• Equip all M3A1 Stuart tanks with stabilisers for As with all dual-purpose weapons, the M2A1 105mm
+5 points per tank (was +10 points for the platoon). howitzer and its self-propelled versions are a bit cheaper
5 M5A1 Stuart 305 points 275 points now.
4 M5A1 Stuart 245 points 220 points Armored Field Artillery Bty Now Was
3 M5A1 Stuart 185 points 165 points 2 Sections T19 105mm HMC 295 points 430 points
5 M3 Lee 455 points 525 points 1 Section T19 105mm HMC 165 points 235 points
4 M3 Lee 365 points 420 points 2 Sections M7 Priest HMC 325 points 465 points
3 M3 Lee 275 points 315 points 1 Section M7 Priest HMC 180 points 255 points
Assault Gun Platoon Now Was Self-propelled artillery has benefited most from the
3 T30 75mm HMC 110 points 145 points reduction in points of dual-purpose weapons like
2 T30 75mm HMC 75 points 105 points artillery.
3 M8 75mm HMC 155 points 230 points Parachute Artillery Bty Now Was
2 M8 75mm HMC 105 points 160 points 2 Gun Sections 205 points 275 points
Remove the Command Carbine team and jeep from the 1 Gun Section 110 points 150 points
platoon. Make one assault gun the Command team.


Chemical Mortar Platoon Now Was Combat Engineer Platoon
2 Mortar Sections 125 points 170 points • Add Pioneer Supply 2 1/2-ton truck for +25 points
1 Mortar Section 70 points 100 points (was +5 points).
• Add Jeep with .50 cal AA MG for +15 points. Combat engineers can now use their supply truck to
• Add Jeeps with trailers at no cost. create extra defences in many missions making it even
more important.
AAA (SP) Platoon Now Was
2 Auto Weapons Sections 180 points 155 points Air Support (P. 50)
1 Auto Weapons Section 90 points 85 points You can have air support from the following aircraft
• Replace all M13 MGMC with T28E1 CGMC at no types in addition to your normal support platoons.
cost (was +5 points). Aircraft Limited Sporadic
• Replace all T28E1 CGMC with M15 CGMC at no P38 Lightning 130 points 95 points
cost (was +5 points). P40 Warhawk 130 points 95 points
Remove the Command Carbine team and jeep from the Air support is now specific to the type of aircraft taken.
platoon. Make one half-track the Command team.
All of the anti-aircraft weapons have increased Firepower Warriors (P. 53)
ratings, but decreased ranges. Overall this makes them
Kelly
much more effective against aircraft than before at a
slightly higher cost. Delete Not My Number special rule.

Anti-aircraft Arty Platoon Now Was Jackson


2 Auto Weapons Sections 105 points 145 points Delete Briscoe Out! special rule.
1 Auto Weapons Section 60 points 80 points
Harmon
• Replace one M1 Bofors gun per section with an
M2 .50 cal AA gun for -20 points per section (was Delete Follow Me special rule.
-15 points). Darby
M2 .50 cal AA guns are carried Portee on their trucks. Delete Leader Of Men special rule.
The towed guns also have increased Firepower ratings These rules are no longer needed in 2nd Edition as every
and decreased ranges, but being towed, they are a bit Warrior has their equivalent by default.
cheaper.
Truck Section
A Truck Section is a Transport Platoon.

TANK TEAMS
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

Tanks
M3 or M3A1 Stuart Fully-tracked 3 2 1 Co-ax MG, Hull MG, AA MG, Light tank.
M5 37mm gun 24”/60cm 2 7 4+
M5A1 Stuart Fully-tracked 4 2 1 Co-ax MG, Hull MG, AA MG, Light tank.
M6 37mm gun 24”/60cm 2 7 4+ Stabiliser.
M3 Lee Fully-tracked 5 3 1 Co-ax MG, Cupola MG.
M5 37mm gun 24”/60cm 3 7 4+ Stabiliser.
M2 75mm gun 32”/80cm 2 9 3+ Hull-mounted, Smoke, Stabiliser.
with long M3 75mm gun 32”/80cm 2 10 3+ Hull-mounted, Smoke, Stabiliser.
M4 or M4A1 Sherman Fully-tracked 6 4 1 Co-ax MG, Hull MG, .50 cal AA MG.
M3 75mm gun 32”/80cm 2 10 3+ Smoke, Stabiliser.


Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

Support Weapons
M4 81mm MMC Half-tracked 1 0 0
M1 81mm mortar 40”/100cm - 2 6 Hull mounted, Portee, Smoke bombardment.
T30 75mm HMC Half-tracked 1 0 0
M1A1 75mm howitzer 24”/60cm 2 6 3+ Hull mounted, Smoke.
firing bombardments 64”/160cm - 3 6 Smoke bombardment.
M8 Scott HMC Fully-tracked 3 2 0 .50 cal AA MG, Light tank.
M1A1 75mm howitzer 24”/60cm 2 6 3+ Smoke.
firing bombardments 64”/160cm - 3 6 Smoke bombardment.

Tank Destroyers
M6 37mm GMC Wheeled - - -
M3 37mm gun 24”/60cm 3 7 4+
M3 75mm GMC Half-tracked 1 0 0
M1897 75mm gun 32”/80cm 2 9 3+ Hull mounted, Smoke.
M10 3in GMC Fully-tracked 4 2 0 .50 cal AA MG.
M7 3in gun 32”/80cm 2 12 3+ Slow Traverse.

Artillery
T19 105mm HMC Half-tracked 1 0 0 Awkward layout.
M2 105mm howitzer 24”/60cm 1 9 2+ Hull mounted, Smoke.
firing bombardments 72”/180cm - 4 4+ Smoke bombardment.
M7 Priest HMC Fully-tracked 1 0 0 .50 cal AA MG.
M2A1 105mm howitzer 24”/60cm 1 9 2+ Hull mounted, Smoke.
firing bombardments 72”/180cm - 4 4+ Smoke bombardment.

Anti-aircraft
M13 MGMC (twin .50 cal) Half-tracked 1 0 0 Awkward layout.
M33 twin .50 cal machine-gun 16”/40cm 5 4 5+ Anti-aircraft.
T28E1 CGMC (37mm) Half-tracked 0 0 0 Awkward layout.
37mm combination mount 24”/60cm 4 5 4+ Anti-aircraft.
M15 CGMC (37mm) Wheeled 1 0 0 Awkward layout.
37mm combination mount 24”/60cm 4 5 4+ Anti-aircraft.

INFANTRY TEAMS
Team Range ROF Anti-tank Firepower Notes
Carbine team 8”/20cm 1 1 6 Automatic rifles.
Rifle team 16”/40cm 1 2 6 Automatic rifles.
Rifle/MG team 16”/40cm 2 2 6
SMG team 4”/10cm 3 1 6 Full ROF when moving.
Bazooka team 8”/20cm 1 10 5+ Tank Assault 4.
Staff team cannot shoot Moves as a Heavy Gun team.

Additional Training and Equipment


Pioneer teams have Tank Assault 3.


GUN TEAMS
Weapon Mobility Range ROF Anti-tank Firepower Notes
M2 .50 cal MG Man-packed 16”/40cm 3 4 5+
M1919 LMG team Man-packed 16”/40cm 5 2 6 ROF 2 when pinned down.
M1917 HMG team Man-packed 24”/60cm 6 2 6 ROF 2 when pinned down.
M2 60mm mortar Man-packed 24”/60cm 2 1 3+ Can fire over friendly troops.
firing bombardments 32”/80cm - 1 6
M1 81mm mortar Man-packed 40”/100cm - 2 6 Smoke bombardment.
4.2in Chemical mortar Light 48”/120cm - 3 4+ Smoke bombardment.
M2 .50 cal AA gun Heavy 16”/40cm 4 4 5+ Anti-aircraft, Turntable.
M1 Bofors gun Immobile 24”/60cm 4 6 4+ Anti-aircraft, Turntable.
M3 37mm gun Light 24”/60cm 3 7 4+ Gun shield.
M1 57mm gun Medium 24”/60cm 3 10 4+ Gun shield, No HE.
M1A1 75mm pack howitzer Light 24”/60cm 2 6 3+ Smoke.
firing bombardments 48”/120cm - 3 6
M2A1 105mm howitzer Immobile 24”/60cm 1 9 2+ Gun shield, Smoke.
firing bombardments 72”/180cm - 4 4+ Smoke bombardment.

TRANSPORT TEAMS
Armour
Vehicle Mobility Front Side Top Equipment and Notes

Trucks
Jeep Jeep - - - Optional Passenger-fired AA MG or .50 cal AA MG.
Dodge /4-ton or GMC 2 /2-ton truck Wheeled
3 1
- - - Optional Passenger-fired AA MG or .50 cal AA MG.

Armoured Personnel Carrier


M2 or M3 half-track Half-tracked 1 0 0 Passenger-fired AA MG or .50 cal AA MG.
M3A1 armored car Jeep 1 0 0 .50 cal AA MG, two Passenger-fired AA MG.

Recovery and Engineer Vehicles


M31 TRV recovery vehicle Fully-tracked 5 3 0 Recovery vehicle.
Bulldozer Fully-tracked - - - Bulldozer, Very Slow.
Turretless M4 Sherman dozer Full-tracked 6 4 0 Bulldozer.

Aircraft
Aircraft Weapon To Hit Anti-tank Firepower Notes
P38 Lightning Cannon 3+ 7 5+
Bombs 4+ 5 2+
P40 Warhawk MG 2+ 6 5+
Bombs 4+ 5 2+

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