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Robo Wars Detailed Rules Final

Robo

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SURAJ ROY
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0% found this document useful (0 votes)
112 views3 pages

Robo Wars Detailed Rules Final

Robo

Uploaded by

SURAJ ROY
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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TRACK IT

Rules:
1. Participants: Teams must consist of electrically operated robots designed specifically for navigating
obstacles and completing the challenge track. Each team can have only one robot .

2. Track: The challenge track will be designed with various obstacles, twists, turns, and surprises to test
the robots' capabilities. Obstacles may include ramps, barriers, trap doors, spinning platforms, etc. The
layout of the track will not be known to the teams beforehand, but the specific activation of surprises
may vary during the challenge.

3. Start Line: Robots start from a designated start line. The challenge begins with a countdown, and the
robot must move forward upon the signal.

4. Objective: The objective is to complete the track in the shortest time possible while navigating
obstacles. The track may have checkpoints that robots must pass through to ensure they follow the
designated route.

5. Power Source: Robots must rely solely on an electrical power source. Any external power sources or
modifications during the challenge are prohibited.

6. Control: Robots can be controlled autonomously or manually by the team. However, once the
challenge begins, no external control or interference is allowed.

7. Navigation: Robots must navigate through the obstacles and surprises on the track using their
sensors, programming, and/or remote control.

8. Speed and Efficiency: Robots should aim to complete the track in the shortest time possible while
demonstrating efficient navigation and obstacle avoidance.

9. Penalties: Penalties may be imposed for rule violations, such as deviating from the track, receiving
outside assistance, or causing damage to the track.

10. Safety: Safety precautions must be in place to prevent injuries to participants and spectators.
Emergency stop mechanisms should be readily available in case of accidents.

11. Scoring: The robot's performance will be scored based on factors such as completion time,
efficiency in navigating obstacles, adherence to the designated route, and overall performance.
BOT BRAWL
Rules:

1. Participants: Teams must design and build electrically operated combat robots specifically for the
fight arena. Each team can have only one robot.

2. Arena: The fight arena will be an enclosed space with various obstacles and hazards. These may
include barriers, ramps, pits, and other features to enhance the tactical elements of the fight.

3. Combat Modes: Combat can be either one-on-one matches or multiplayer battles, depending on the
number of participants and robots available.

4. Objective: The objective is to disable or incapacitate the opponent's robot within a specified time
limit. This can be achieved through various means, including using hydraulic and pneumatic weapons
to damage critical components, flip the opponent, or immobilize them.

5. Weapons: Robots may be equipped with hydraulic and pneumatic weapons such as hydraulic
flippers, pneumatic hammers, grabbing arms, or pushing mechanisms. All weapons must comply with
safety regulations to prevent injuries to participants and spectators.

6. Safety Measures: Safety measures such as bulletproof barriers, emergency shut-offs, and protective
gear for participants must be in place to minimize the risk of injury.

7. Judging: Matches are judged based on criteria such as aggression, damage inflicted using hydraulic
and pneumatic weapons, control, and strategy. Judges' decisions are final and binding.

8. Fair Play: Robots must adhere to the rules of fair play. Deliberate attempts to damage the arena or
other robots outside the scope of the game are prohibited.

9. Post-Fight Maintenance: Teams must ensure that their robots are in good working condition before
and after each match. Any damage sustained during the match must be repaired before the next round.
Robot Specifications
1. Lego kits are strictly not allowed in any form
2. The L X B X H should not exceed 25 X 25 X 25 (CM). The net weight should not exceed 8
kgs. However, a tolerance of 5% is acceptable. Power source should be on board (i.e., on the
robot body placed in the arena)
Wireless robots are only allowed. If RF controller is used, dual frequency is a must in order to
avoid RF jamming. The dual frequency should be such that it can be switched to either frequency
just before the start of the run.
The maximum allowed voltage to power the robot is 24V.

ARENA:

1) Track Dimensions: The track has a width of 45 cm, and it can vary in length, with options of
either 10 meters or 15 meters. This sets the physical boundaries within which the robot will
operate.

2) Surface Unevenness: The track surface may not be perfectly flat. It could have bumps, dips, or
other irregularities. Similarly, the course line, which the robot is supposed to follow, may not be
entirely smooth either. This adds a challenge for the robot to navigate accurately.

3) Abrupt Angles: While the track may have curves and turns, there won't be any sharp angles
exceeding 30 degrees. This ensures that the course is challenging yet feasible for the robot to
manoeuvre through.

4) Obstacles: Various obstacles will be placed on the race track to impede the progress of the
robot. These obstacles are designed to test the robot's ability to overcome challenges and navigate
around barriers.

5) Variety in Obstacles: The obstacles on the track can come in different designs and sizes. This
adds unpredictability to the challenge, requiring the robot to adapt its navigation strategy based on
the specific obstacles encountered.

6) No Test Practice on Main Arena: This rule implies that participants are not allowed to practice
or test their robots on the main arena before the actual competition. This ensures fairness and
prevents any team from gaining an unfair advantage by familiarizing themselves with the track in
advance.

7) Types of Obstacles: The arena may consist of a variety of obstacles such as:
- Switch Gate: A gate that may open or close intermittently, requiring the robot to time its
movement.
- Speed Breakers: Raised portions of the track that slow down the robot's progress.
- Marble Pit: A pit filled with marbles, making it difficult for the robot to traverse.
- Slippery Path: A section of the track with reduced friction, making it challenging for the robot
to maintain traction.
- Rotating Disc: A spinning disc that the robot needs to navigate around or over.
- Curve Ramp Down: A ramp that curves downward, adding complexity to the robot's movement.
- Seesaw: A balancing platform that tilts based on the robot's weight distribution.
- Balloon Pit: A pit filled with balloons that the robot must avoid popping or getting entangled
with.
- Slotted Ramp: A ramp with slots or grooves, requiring precise navigation to avoid getting stuck.

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