CYBUS
INTERCESSOR SERGEANT
M APL GA
3 3 1
DF SV W
3 3+ 15
WEAPONS A BS D
Bolt Ri e (P1) 4 2+ 3/4
Power Weapon (Lethal 5+) 4 3+ 4/6
ABILITIES Bolter Discipline
INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, LEADER, INTERCESSOR, SERGEANT
ABILITIES
BOLTER DISCIPLINE: This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.
CORVOSUS
INTERCESSOR GUNNER
M APL GA
3 3 1
DF SV W
3 3+ 14
WEAPONS A BS D
Auxiliary Grenade Launcher
- Frag (Blast , No Overwatch) 4 3+ 2/4
- Krak (AP1, No Overwatch) 4 3+ 4/5
Bolt Ri e (P1) 4 3+ 3/4
Fists 4 3+ 3/4
ABILITIES Bolter Discipline
INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, GUNNER
ABILITIES
BOLTER DISCIPLINE: This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.
FIREHORN
ASSAULT INTERCESSOR GRENADIER
M APL GA
3 3 1
DF SV W
3 3+ 14
WEAPONS A BS D
Heavy Bolt Pistol (Rng , P1) 4 3+ 3/4
Chainsword 5 3+ 4/5
Frag Grenade (Rng , Blast , Indirect, Lim, No Overwatch) 4 3+ 2/3
Krak Grenade (Rng , AP1, Indirect, Lim, No Overwatch) 4 3+ 4/5
ABILITIES Grenadier
Shock Assault
INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, GRENADIER
ABILITIES
GRENADIER: This operative is equipped with frag and krak grenades (pg 8) and they do not cost any equipment points.
SHOCK ASSAULT: This operative can perform two Fight actions during its activation.
CASTIUS
INTERCESSOR WARRIOR
M APL GA
3 3 1
DF SV W
3 3+ 14
WEAPONS A BS D
Bolt Ri e (P1) 4 3+ 3/4
Fists 4 3+ 3/4
ABILITIES Bolter Discipline
INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, WARRIOR
ABILITIES
BOLTER DISCIPLINE: This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.
TORIADUS
INTERCESSOR WARRIOR
M APL GA
3 3 1
DF SV W
3 3+ 14
WEAPONS A BS D
Bolt Ri e (P1) 4 3+ 3/4
Fists 4 3+ 3/4
ABILITIES Bolter Discipline
INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, INTERCESSOR, WARRIOR
ABILITIES
BOLTER DISCIPLINE: This operative can perform two Shoot actions during its activation if a bolt weapon is selected for at least one of those shooting attacks.
GREYMAW
ASSAULT INTERCESSOR WARRIOR
M APL GA
3 3 1
DF SV W
3 3+ 14
WEAPONS A BS D
Heavy Bolt Pistol (Rng , P1) 4 3+ 3/4
Chainsword 5 3+ 4/5
ABILITIES Shock Assault
INTERCESSION SQUAD, IMPERIUM, ADEPTUS ASTARTES, ASSAULT INTERCESSOR, WARRIOR
ABILITIES
SHOCK ASSAULT: This operative can perform two Fight actions during its activation.
STRATEGIC PLOYS TACTICAL PLOYS
ASSAULT DOCTRINE (1 CP): ANGEL OF DEATH (1 CP):
Until the end of the Turning Point, each time a friendly INTERCESSION SQUAD operative ghts in combat in an activation in which it Use this Tactical Ploy at the end of the Fire ght phase. Select one friendly INTERCESSION SQUAD operative to perform a free Fight
performed a Charge action, in the Roll Attack Dice step of that combat, you can re-roll one of your attack dice. You cannot use another action.
"Doctrine" Strategic Ploy in this Turning Point.
ADAPTIVE TACTICS (1 CP):
AND THEY SHALL KNOW NO FEAR (1 CP):
Use this Tactical Ploy in the Select a Kill Team step, when selecting your kill team. Change one of your Chapter Tactics abilities (pg 3)
Until the end of the Turning Point: for the battle to another from the same category. You can only use this Tactical Ploy once per battle.
You can ignore any or all modi ers to the APL of friendly INTERCESSION SQUAD operatives.
Friendly INTERCESSION SQUAD operatives are not injured.
TRANSHUMAN PHYSIOLOGY (1 CP):
Use this Tactical Ploy in the Roll Defence Dice step of a shooting attack, after rolling defence dice for a friendly INTERCESSION
SQUAD operative. You can retain one of your successful normal saves as a critical save instead.
DEVASTATOR DOCTRINE (1 CP):
Until the end of the Turning Point, each time a friendly INTERCESSION SQUAD operative makes a shooting attack against an enemy WRATH OF VENGEANCE (1 CP):
operative more than ⬟ from it, in the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack dice. You cannot Use this Tactical Ploy when a friendly INTERCESSION SQUAD operative is incapacitated. Before that operative is removed from the
use another "Doctrine" Strategic Ploy in this Turning Point. killzone, it can perform a free Shoot action. Unless otherwise speci ed, the operative would be injured for this.
TACTICAL DOCTRINE (1 CP):
Until the end of the Turning Point, each time a friendly INTERCESSION SQUAD operative makes a shooting attack against an enemy
operative within ⬟ of it, in the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack dice. You cannot use
another "Doctrine" Strategic Ploy in this Turning Point.