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G5) cern — 1H sxowance Equation
v
© being absorbed: a(p, a). Hence the total absorbed density at this point ang
)(p, @). If this is now integrated over the volume and
directions, the total ab the volume Is
ap, 0) (p, dpa
the boundary of v
a= | fou. oydpdo caa68
Finally the emission density function is specified as e(p, o), the flux dens
‘emitted (photon enersy pet unit time) at point p in direction @. Hence total
ain the volume is
SY e={ fet ovine gas)
ow (292 ny be wn
(£038)
O48, = 0,404,
got to do with computer graphi
knew &(p, a) then we would have a compl
lighting in computer graph
irection in which we might be interested (F) at every
tual
Why do we care
‘The answer is su
solution to the prot
energy flowing in every di
point throughout a volume of space (V) For example, suppose we had a
bye oF camera in the scene, and wished to use that to make an Imag
fantom world of projections". Then we would find al the ays of ght
Pnter the Tens (Le, a set of o © 0) and reach the retina of
fraphie film. This lens would correspond to a set of points p Bach
‘therefore catries energy
{image would be formed, on the
wed by a person generat
lal scene. (Of course, how
is book!)
response of the eye or camera. AN
for “film” plane, which when
associated with seeing the
the subject of the zest of
Now how can we find @(, w)? We could try to soive the int
» ‘ould try to solve the integral equation
(£Q38) for %(p, a). This is extremely hard and in practice cannot be achieved.
of different approximations and
between these two extremes.
Simplifying assumptions
EQ 3:8) a number of
most the
whole realm of computer graphics.
customary to assume that there is n0 inter
a sample of.
estimate
avelengths, and ther
fength distribution at a point along a ray. This rules out fluorescence.
by which material absorbs light at one wavelength to reflect
ferent wavelength within a short period of time.
riance, tis assumed that any solution of the equation for the
‘changes in the
of energy remains valid overtime unles
scene itself (eg, an object moves position), This
which occurs when energy absorbed at one moment is emitted
ge time delay.
Light transports In a vacuum. A very important
pace through which light tra
thi
Cquation become simpler: absorption and outscateing only occur at the
Taeindariey of surfaces. Thre is no emission except from objects, There ls no
orption, again except
is unobstructe
led “fee spac
selves generate 2
scenes representing b
a less reasonable assumption for Out
ny kind of lighting effects caused by
‘door scenes - itTHE RADIANCE EQUATION
erounce @)
Objects are isotropic. When photons
partially absor
‘material does not have this property.
@ ee
See cerca
aioe cecy ao
2 Ses 4
photometry. Note also that by rearrang-
), we obtain:
shown in Figure 3.1. Then €Q3.12)
LL the corresponding flux is:
#0 = LdAcostda
‘As we let da and do become vanishingly smé
‘94d, dB) as the
@(4A, dB) = LdAcos®,doy
‘However, using (EQ 2.23) on page 56,
radiant power tran
energy represented
photon and the energy # caries but the ray and its associated radiance,
“there are three other characterzations of light energy that are important in
computer graphics. The fist is called radantintensty I isthe radiant power
{or dun) per unit solid angle (steadians). Hence, Tis the radiant intensity,
then the associated radiant power is given in (EQ 3.13):
0 = Ido
Hence, comparing with (EQ 3.10):
@Q313)
eQ3.14)
T= LdAcos®The second ts called radiosity,
a surface, and is usually denoted by
with the energy leaving area da, the flux can be recovered as:
a = Baa (EQ 3.15)
Irradiance is the flux pet unit area that arrives at a surface.
by E, and if the irradiance arriving at dA is F then the fl
do = Baa 93.16)
Suppose L(p, 0) is radiance artiving at point p along direction o, then It follows
from (EQ 3.9) that:
2p 0) » $2 = 107, eeor0de ea3.n
Reflectance
‘model for lighting. Suppose a ray of
{ncldent direction @, The volume over which that energy may be reflected is
should
the hemisphere whose base is the tangent plant
‘be clear the hemisphere contains the entire
which are not obscured by the surface of whi
‘The next question to ask is how much energy
ult in a reflected direction @? We introduce the term
:DF) which
cent direction @, Then:
Lip, ©) = fp, & @
‘we RADIANCE EQUATION (BT)
where the constant of proportionality isthe relectivty ofthe ma
reflected out across al di
‘also see Feynman et al, 1977, pp. 26-3 t0 26-4.)
‘The radiance equation
he lighting problem
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