VIRTUAL
REALITY
IN GAMING & ANIMATION INDUSTRY
AGENDA     1.   What is Virtual Reality (VR) ?
           2.   How is VRdeveloped ?
           3.   Applications of VR
           4.   VRin the Animation and Gaming Industry
           5.   Realism
           6.   Immersion
           7.   Interaction
           8.   Training
           9.   Production
         10.    Successful products of VR
         11.    Down sides of VR
         12.    Conclusion
WHAT IS              Virtual reality (VR) is a groundbreaking technology that has
                     captivated the world with its ability to create immersive, simulated
VIRTUAL              environments.
REALITY              Users are transported into virtual worlds, offering experiences that
                     go beyond the confines of physical reality,using specialized
   ?                 headsets and controllers.
Origins and Future
                     The concept of virtual reality dates back to 1968,where Ivan
                     Sutherland and Morton Heilig envisioned immersive simulated
                     experiences and created the first head-mounted display system.
                     In recent years VR technology has gained significant traction with
                     companies like Oculus, Innowise,Vention, etc.
 HOW IS VR
DEVELOPED ?                         3ds Max
                                    Maya
                                                       Unity
                                                       Unreal Engine
              Headsets
              Motion controlllers
              Body suits
                                              36o media
                                              Intel RealSense
                                              leap Motion
               Animation and Entertainment
APPLICATIONS   Gaming
   OF VR       Training and Simulation
               Education and Learning
               Architecture and Design
               Healthcare and therapy
               Space and Millitary
               Tourism
    V R IN     Significant impact on the gaming industry, offering a new level of
  GAMING       immersion, realism, and interactivity for players.
    AND        Players can enter fully immersive environments, wield virtual
               weapons, and experience a sense of presence like never before.
A NIM A TION   Similarly,VR has transformed the way animated content is
 INDUSTRY      created,experienced, and distributed.
               Offers new storytelling possibilities, enhancing production
               workflows, and providing immersive experiences for both creators
               and viewers.
REALISM   Brings a new level of realism to gaming and animated content.
          Ability to perceive depth, scale, and spatial presence in a
          virtual world adds a sense of authenticity to the whole virtual
          experience.
          Quite beneficial in various game genres such as first-person
          shooters, racing simulators, etc.
          Helps us experience the journey our character, the world they
          are in and the experiences they are having creating intuitive
          experiences.
IMMERSION                Allows animators to create immersive and interactive narratives.
                         Gives viewers the ability to step inside animated worlds.
Immersive Storytelling
    & Gameplay
                         Enhances the storytelling capabilities of animation.
                         Offers a more engaging and personal experience for the
                         audience.
                         Provides highly immersive gaming experience, and allows
                         player interactions.
                         Players can physically move around, experience a sense of
                         presence in the game environment, enhancing the overall
                         gameplay experience.
INTERACTION                        Allows animators to create virtual characters that can interact
                                   with the audience in real-time.
 Character interactions & Social
         interactions              Viewers can have conversations, engage in activities, and
                                   explore virtual worlds alongside animated characters.
                                   Enables players to connect and interact with other.
                                   Players can meet, communicate, and collaborate with fellow
                                   gamers from around the world.
                                   Opens up opportunities for cooperative gameplay, competitive
                                   matches, and virtual communities.
TRAINING
                          Utilized for simulations and training purposes in various
                          industries,including gaming.
Simulations & Education   Ex: flight simulators and driving simulations
                          Enables training in high-stress situations and provides a
                          safe and controlled environment for practice.
                          Used to train the animators and artists.
                          Provides a virtual environment to practice animation
                          techniques and refine their skills.
                          Enables interactive workshops and educational
                          experiences.
PRODUCTION   Integration into the virtual production pipelines, allowing
             animators and game designers to visualize and
             manipulate 3D animated worlds and characters in real-
             time.
             Enables directors,animators and game designers to
             make instant creative decisions enhancing the overall
             production process.
SUC C ESSFUL
 PRODUCTS
DOW N    Cost and accessibility
         Lack of real communication
SIDES    Lack of flexibility
OF V R   Motion sickness and discomfort
         Health and safety concerns
         Limited content and experiences
CONCLUSION   Virtual Reality has opened up a world of possibilities for us.
             From entertainment to education, VR is transforming how we
             interact and experience, providing a unique immersive
             experience, blurring the line between the physical and virtual
             worlds.
             With advancements in technology and the continuous
             development of VR games, the future of gaming looks promising.
             Similarly, the power of VR has created innovative and immersive
             animated content, pushing the boundaries of the animation and
             entertainment industry and captivating audiences in new and
             exciting ways.
QUERIES
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