23.01.2020                                        The Phrozen Keep - Knowledge Base - MonUMod.
txt
  MonUMod.txt
  Written by: Phrozen Heart
  Written on: Fri Jan 12, 2007 4:21 pm
  Last modified: Wed Oct 24, 2018 2:24 pm
  Views: 10557
  Description: by 54x & Red Havoc, restyled by Ogodei
  Categories: File Guides (1.1x)
  OVERVIEW: MonUMod.txt controls the general and special abilites of Champions, Random Unique
  monsters, SuperUnique monsters as well as their minions (though only in some circumstances).
  Warning: this file is tricky, as it contains a table of parameters inside. The last two columns of datas are in fact to be
  considered as a complete standalone file and have no relations at all with the rest of the text file.
  In case you wonder, this is an uguly and illogical way to proceed, so DON'T DO THAT AT HOME when you're making your
  own databases. Make two separate tables instead!
  Related text files
  MonUmod.txt is used together with MonType.txt and it is used by SuperUniques.txt.
  Columns description
  uniquemod: This column only serves as reference and it is not used by any other file. It holds short keywords that
  describe the modifier of each line, so that you know what you're going to mess with.
  NOTE: For a precise description see the SuperUniques.txt file guide, specifically the columns from 'Mod1' to 'Mod3'.
  Id: This column is used for the internal Id of the modifier. These Id numbers are to be typed in the columns from 'Mod1'
  to 'Mod3' of SuperUniques.txt and serve to give bosses their special abilities.
  enabled: It is a boolean which states if the modifier is useable in game. 1 enables it, 0 disables it.
  version: This field tells if the modifier can be applied to bosses depending on a specific game type. 0 for Classic
  only, 100 for Expansion.
  xfer: It is a boolean which tells the game if it has to display "Minion" under the life bar of the boss' minion life
  bars. 1 enables it, 0 disables it.
  champion: States whether the modifier is only useable by Champion class bosses. 1 for Champion-only, 0 for all kind
  of bosses.
  fPick: Not exactly known. Probably it has to do with grouping the modifiers à la States.txt, for which the same boss
  cannot have i.e both Lightning Enchanted and Multipl Shots.
  exclude1 - exclude2: These two fields can be used to exlude specific monster types from spawning with certain
  modifiers. They retrieve the 'Type' column from MonType.txt.
  A notable example in vanilla are the Sand Leapers, which will never spawn with the Lightning Enchanted modifier.
  cpick- cpick(N) - cpick(H): These columns restrict the range of modifiers that can spawn on Champions respectively in
  Normal, Nightmare and Hell. If empty, the modifier will not appear on Champions.
  NOTE: you may add (boss-only) modifiers to champions if you also set their Champion column to 1 and enter a value in
  their cpick columns. Also, take note that By entering higher numbers you can increase the frequency in which the
  modifier is used.
  Example: if you set cpick for the fanatic modifier to 7 fanatic champions will occur like seven times more often in
  normal difficulty than possessed champions.
  upick - upick(N) - upick(H): Same as above, but for Random Unique Bosses.
https://d2mods.info/forum/kb/viewarticle?a=161                                                                             1/2
23.01.2020                                       The Phrozen Keep - Knowledge Base - MonUMod.txt
  fInit: Not read by the game. You can use it as a comment field.
  NOTE: The following two are actually composing a parameter table. The column * constant desc is a description of
  the parameter, while the column 'constants' is the value of that parameter.
  constants: This column includes the value that will set general properties of champions, bosses and their minions. The
  values are described in '*constant desc'. Some parameters have different values per difficulty, while others are global
  for the 3 difficulties. Here's the content of that table, in a more handy form :
   CODE: Select all
   constants       *constant desc
   20      champion chance
   100     minion +hp%
   75      minion +hp% (N)
   50      minion +hp% (H)
   200     champion +hp%
   150     champion +hp% (N)
   100     champion +hp% (H)
   300     unique +hp%
   200     unique +hp% (N)
   100     unique +hp% (H)
   75      champion +tohit%
   100     champion +dmg%
   50      minion +tohit%
  *eol: End Of Line.
  WARNING: Do not remove this column ! Its purpose is to ensure the last column of the tabulated text files are always
  filled. Be sure that all rows of this column are filled with a value.
   Link to this article: Select all
   [url=https://d2mods.info/forum/kb/viewarticle?a=161]Knowledge Base - MonUMod.txt[/url]
https://d2mods.info/forum/kb/viewarticle?a=161                                                                              2/2