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Poço de Avareza

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0% found this document useful (0 votes)
14 views24 pages

Poço de Avareza

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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The 13

Level 13
General History The dungeon was created by dwarves as a stronghold. Its creators were destroyed by a natural disaster, and the dungeon has
been conquered and altered many times since then.
Walls Natural Stone (DC 10 to climb)
Floor Uneven Flagstone (DC 10 to charge or run)

Temperature Cold (DC 10 Constitution save each hour or gain one level of exhaustion)
Illumination Dark (individual creatures may carry lights)

Corridor Features a Numerous pillars line the corridor


c A narrow shaft descends from the corridor into a plundered tomb below
e A jingling sound fills the corridor
i Spiked Chain Flail: DC 15 to find, DC 15 to disable; initiative +4, 1 attack per round, +7 to hit against all targets within 10 ft., 10d10
bludgeoning damage and knocked prone
m Skeletons hang from chains and manacles against the walls
n A narrow shaft descends from the corridor into a midden chamber below
r Thunder Turret: DC 15 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 13 save
or take 10d10 thunder damage and become deafened for 1d4 rounds
s Burning torches in iron sconces line the corridor
u A narrow shaft falls into the corridor from above
v The walls here have been engraved with alien symbols
w A narrow shaft falls into the corridor from above
x Skeletons hang from chains and manacles against the walls
z Skeletons hang from chains and manacles against the walls

Wandering Monsters 1 Orog (cr 2, mm 247) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp, returning to their lair with plunder
2 Drow Mage (cr 7, mm 129) and 11 x Drow (cr 1/4, mm 128); medium, 3450 xp, gathered around an evil shrine

3 14 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1600 xp, returning to their lair with
plunder
4 Spirit Troll (cr 11, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); deadly, 10800 xp, scouting from another part of the dungeon
5 6 x Orog (cr 2, mm 247); easy, 2700 xp, searching for an object stolen from their lair
6 Drow Elite Warrior (cr 5, mm 128) and 9 x Drow (cr 1/4, mm 128); easy, 2250 xp, searching for an object stolen from their lair

Room #1 North Entry Archway


→ Leads to room #182, inhabited by Tanarukk and 5 x Orc
East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #116, inhabited by 6 x Duergar Stone Guard and 1 x Adult
Oblex
Empty

Room #2 North Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Ⓣ Ice Dart Trap: DC 10 to find, DC 10 to disable; +6 to hit against one target, 10d10 cold
damage
West Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #49
Room Features The room has a high domed ceiling, and a rusted sword lies in the south-west corner of the room
Monster 6 x Neogi (cr 3, motm 192, vgm 180); easy, 4200 xp

Treasure: 14 sp; 3 pp; 16 cp; 14 sp; 20 cp; 9 gp

Room #3 West Entry #1 Locked Stone Door (DC 20 to open)


West Entry #2 Locked Iron Door (DC 10 to open)
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #127, inhabited by 4 x Roper
Monster 13 x Goblin (cr 1/4, mm 166) and 13 x Wolf (cr 1/4, mm 341); easy, 1300 xp

Treasure: 7 ep; 6 pp; 12 ep; 16 sp; 22 cp; 18 sp; 4 gp; 10 gp; 15 cp; 9 gp; 3 pp; 15 sp; 11 cp; 12 sp; 12 sp; 11 ep; 7 gp; 14 ep; 11
gp; 18 cp; 12 ep; 15 cp; 13 sp; 4 pp; 7 gp; 14 sp

Room #4 North Entry #1 Trapped and Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp)
Ⓣ One-way Door: DC 10 to find, DC 10 to disable
North Entry #2 Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Ⓣ Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 18 save or take 18d10
damage
→ Leads to room #133
Monster 5 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 11 x Duergar (cr 1, mm 122); medium, 3200 xp

Treasure: 7000 gp, 2300 pp, a dragon horn medallion inlaid with ornate orichalcum scrollwork (750 gp), a gold amulet set with a
single black sapphire (750 gp), a porcelain ewer adorned with platinum and a castle in relief (750 gp), Ring of Three Wishes
(legendary, dmg 193)
Room #5 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
East Entry Trapped and Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
Ⓣ Arrow Trap: DC 10 to find, DC 10 to disable; +5 to hit against one target, 4d10 piercing
damage
→ Leads to room #110
Room Features A tile mosaic of geometric patterns covers the floor, and a rotting odor fills the room

Room #6 West Entry Unlocked Stone Door (60 hp)


→ Leads to room #57
East Entry #1 Secret (DC 25 to find) Unlocked Iron Door (60 hp)
Ⓢ The door is concealed within the mouth of a demonic face carved from stone
East Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)
Room Features Numerous pillars line the east wall, and someone has scrawled "Lightning comes before thunder" on the west
wall

Room #7 North Entry Trapped and Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp)
Ⓣ Arrow Trap: DC 15 to find, DC 15 to disable; +7 to hit against one target, 10d10 piercing
damage
West Entry Locked Stone Door (DC 20 to open)
East Entry Unlocked Iron Door (60 hp)
→ Leads to room #69, inhabited by Fire Giant Dreadnought
Empty

Room #8 North Entry Secret (DC 20 to find) Locked Stone Door (DC 10 to open)
Ⓢ The door is located near the ceiling and opened by pulling an iron sconce
West Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
West Entry #2 Archway
East Entry Archway
Monster Kuo-toa Archpriest (cr 6, mm 200) and 13 x Kuo-toa (cr 1/4, mm 199); medium, 2950 xp

Treasure: 200 sp, 30 gp; 16 cp; 1 pp; 8 ep; 13 sp; 14 sp; 6 pp; 12 gp; 11 gp; 19 cp; 9 gp; 16 sp; 7 gp; 12
sp

Room #9 West Entry Trapped and Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
Ⓣ Magic Missle Trap: DC 15 to find, DC 20 to disable; one target, 4d10 force
damage
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #16
Empty

Room #10 West Entry Unlocked Stone Door (60 hp)


South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #168, inhabited by Mindwitness and 2 x Mind Flayer
Monster Drow Arachnomancer (cr 13, motm 99, mtf 182) and 3 x Quaggoth (cr 2, mm 256); deadly, 11350 xp

Treasure: 15000 gp, 1600 pp, a brocade cloak threaded with gold (750 gp), a gold chime set with black sapphire (750 gp), a silk
brocade merchant's cap threaded with platinum (750 gp), a silk sash trimmed with genette (750 gp), a velvet cloak threaded with
electrum (750 gp), an electrum bracelet set with jacinth (750 gp), Sovereign Glue (legendary, dmg 200)

Room #11 North Entry Trapped and Locked Stone Door (DC 10 to open, DC 25 to break; 60 hp)
Ⓣ Falling Block: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 10d10
damage
Room Features A narrow pit covered by iron bars lies in the center of the room, and an iron chain hangs from the ceiling in the north side of the
room
Monster Gloom Weaver (cr 9, motm 213, mtf 224) and 2 x Shadow Dancer (cr 7, motm 213, mtf 225); deadly, 10800 xp

Treasure: 50 gp, 15 pp; 140 gp; 100 ep, 80 gp

Room #12 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #16
Monster Neogi Master (cr 4, motm 192, vgm 180) and 5 x Umber Hulk (cr 5, mm 292); hard, 10100 xp

Treasure: 12 sp; 1700 cp, 10 ep; 150 sp, 70 gp; 240 sp, 40 gp; 260 sp, 100 gp; 1700 cp, 60
ep

Room #13 West Entry Archway


East Entry Unlocked Stone Door (60 hp)
→ Leads to room #141, inhabited by Yuan-ti Anathema and 1 x Yuan-ti Malison
Room Features A chute descends from the room into a midden chamber below, and a pile of rotten leather lies in the north-east corner of the
room
Room #14 North Entry Locked Stone Door (DC 10 to open)
→ Leads to room #76
East Entry #1 Locked Iron Door (DC 15 to open) (slides down)
→ Leads to room #157, inhabited by 13 x Meazel
East Entry #2 Secret (DC 25 to find) Stuck Stone Door (DC 20 to break; 60 hp) (slides to one
side)
Ⓢ The door is located above a small stone dais and only three feet high
→ Leads to room #111, inhabited by Fomorian and 1 x Troll
Empty

Room #15 West Entry Stuck Iron Door (DC 25 to break; 60 hp)
South Entry Archway
Room Features A balcony hangs from the west wall, and a set of demonic war masks hangs on the south
wall
Monster Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp

Treasure: 150 sp, 110 gp

Room #16 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #9
West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #12, inhabited by Neogi Master and 5 x Umber Hulk
East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
South Entry #1 Unlocked Stone Door (60 hp)
South Entry #2 Archway
Room Features A stream of oil flows along a channel in the floor, and the north and east walls have been engraved with geometric
patterns

Room #17 West Entry Archway


South Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #165, inhabited by 2 x Troll
Room Features A circle of tall stones stands in the north-east corner of the room, and a pile of shattered weapons lies in the center of the
room
Monster 9 x Drow (cr 1/4, mm 128) and 9 x Giant Spider (cr 1, mm 328); easy, 2250 xp

Treasure: 23 cp; 19 sp; 15 gp; 6 ep; 23 cp; 14 sp; 11 ep; 19 cp; 5 pp; 14 sp; 13 cp; 17 gp; 7 ep; 6 gp; 12 sp; 11 gp; 14 gp; 23
cp

Room #18 North Entry Locked Stone Door (DC 15 to open)


East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #100, inhabited by Grick Alpha and 6 x
Grick
South Entry Unlocked Stone Door (60 hp)
Empty

Room #19 East Entry Locked Iron Door (DC 15 to


open)
→ Leads to room #56
Empty

Room #20 North Entry Trapped and Unlocked Iron Door (60 hp)
Ⓣ Thunderstone Mine: DC 10 to find, DC 15 to disable; affects all targets within 20 ft., DC 11 save or take 4d10 thunder damage
and become deafened for 1d4 rounds
→ Leads to room #38
South Entry Trapped and Unlocked Iron Door (60 hp)
Ⓣ Guillotine Blade: DC 10 to find, DC 10 to disable; +4 to hit against one target, 4d10 slashing damage
Room Features A set of demonic war masks hangs on the west wall, and a pile of trash lies in the north-west corner of the room
Monster Draegloth (cr 7, motm 98, vgm 141) and 4 x Drow Elite Warrior (cr 5, mm 128); hard, 10100 xp

Treasure: 13000 gp, 1500 pp, a gold chime engraved with an ancient coat of arms (250 gp), a lacquered wooden chalice inlaid with
gold (250 gp), a lacquered wooden chalice set with star sapphire (250 gp), a lacquered wooden coffer inlaid with a meandros of
electrum (250 gp), a portrait (of a male elf explorer) in a bone frame engraved with arcane runes (250 gp), Spell Scroll (Shillelagh)
(common, dmg 200), 3 x Potion of Healing (common, dmg 187), Potion of Resistance (thunder) (uncommon, dmg 188), Spell Scroll
(Misty Step) (uncommon, dmg 200), Potion of Fire Breath (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg
187), Potion of Hill Giant Strength (uncommon, dmg 187), Robe of Useful Items (7 other patches) (uncommon, dmg 195)

Room #21 West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
East Entry Trapped and Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
Ⓣ Fire Spray: DC 15 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 16 save or take 18d10 fire damage
Room Features A tile mosaic of a legendary battle covers the floor, and someone has scrawled "Bonda was here" on the east wall
Monster 9 x Wight (cr 3, mm 300); hard, 6300 xp

Treasure: 14000 gp, 2100 pp, a fine leather merchant's cap trimmed with ermine (250 gp), a fine leather scabbard trimmed with fox
fur (250 gp), a lacquered wooden puzzle box set with a single jacinth (250 gp), a stoneware plate adorned with silver and a demon
in relief (250 gp), an ivory coffer inlaid with a filigree of electrum (250 gp)
Room #22 South Entry Trapped and Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
Ⓣ Magic Missle Trap: DC 15 to find, DC 10 to disable; one target, 18d10 force damage
Room Features A group of monstrous faces have been carved into the west wall, and someone has scrawled a large X on the north
wall

Room #23 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #129
West Entry Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)
→ Leads to room #170, inhabited by 4 x Chitine and 9 x Cave Fisher
East Entry Secret (DC 15 to find) Unlocked Stone Door (60 hp)
Ⓢ A trap door in the floor leads to a short tunnel beneath the wall
Room Features A cube of solid stone stands in the south-west corner of the room, and someone has scrawled "Mind the gap" on the south
wall

Room #24 West Entry Trapped and Locked Stone Door (DC 10 to open, DC 25 to break; 60 hp)
Ⓣ One-way Door: DC 15 to find, DC 10 to disable
East Entry Secret (DC 15 to find) Stuck Stone Door (DC 20 to break; 60 hp)
Ⓢ The door is opened by tracing a labyrinthine pattern
Room Features A stone dais and throne sits in the south-east corner of the room, and a ruined gauntlet lies in the east side of the
room

Room #25 North Entry Archway


West Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Ⓣ Electrified Lock: DC 20 to find, DC 15 to disable; affects each creature which touches the lock, DC 14 save or take 10d10
lightning damage
Monster Draegloth (cr 7, motm 98, vgm 141) and 10 x Drow (cr 1/4, mm 128); medium, 3400 xp

Treasure: 1900 cp, 30 ep; 9 gp; 16 cp; 15 cp; 9 sp; 11 ep; 11 gp; 7 ep; 11 sp; 2 pp; 22 cp

Room #26 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
South Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #156
Room Features Several square holes are cut into the south and east walls, and patches of mushrooms grow in the east side of the
room

Room #27 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
West Entry Secret (DC 20 to find) Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓢ The door is located several feet above the floor and opened by tracing an arcane rune
Ⓣ Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 10 save or take 4d10
damage
→ Leads to room #121, inhabited by 3 x Roper
South Entry Trapped and Unlocked Stone Door (60 hp)
Ⓣ Thunderstone Mine: DC 20 to find, DC 20 to disable; affects all targets within 20 ft., DC 19 save or take 18d10 thunder damage
and become deafened for 1d4 rounds
Room Features Numerous pillars line the west wall, and someone has scrawled "Twist the cog to reset the trap" on the north wall
Monster Alhoon (cr 10, motm 43, vgm 172) and 9 x Grimlock (cr 1/4, mm 175); easy, 6350 xp

Treasure: 1100 cp, 10 ep; 10 gp; 7 gp; 19 cp; 10 gp; 11 sp; 14 sp; 15 cp; 15 gp; 14 sp

Room #28 North Entry Archway


Room Features Someone has scrawled "Six steps forward, one steps back" on the south wall, and a rusted chain shirt lies in the south-east corner
of the room
Monster 2 x Neogi (cr 3, motm 192, vgm 180) and 4 x Umber Hulk (cr 5, mm 292); hard, 8600 xp

Treasure: 16000 gp, 1100 pp, 4 x black pearl (500 gp), 2 x diamond (500 gp), alexandrite (500 gp), 3 x blue spinel (500 gp), peridot
(500 gp), Wand of Web (uncommon, dmg 212), Ioun Stone (sustenance) (rare, dmg 176), Wand of Binding (rare, dmg 209)
Trap Acid Turret: DC 20 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 15 save or
take 4d10 acid damage for 1d4 rounds

Room #29 West Entry Locked Stone Door (DC 10 to open)


East Entry Locked Stone Door (DC 25 to open)
Room Features A balcony hangs from the north wall, and someone has scrawled "The cleric will betray you" on the west
wall

Room #30 North Entry Unlocked Stone Door (60 hp)


West Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #163
Trap Flamethrower Turret: DC 15 to find, DC 10 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 17
save or take 18d10 fire damage
Room #31 North Entry Archway
→ Leads to room #178
East Entry Unlocked Stone Door (60 hp)
→ Leads to room #167
South Entry Unlocked Stone Door (60 hp)
→ Leads to room #52
Room Features A ladder ascends to a catwalk hanging between the north and south walls, and a rusted breastplate lies in the south-east corner of
the room
Monster 3 x Neogi (cr 3, motm 192, vgm 180) and 6 x Umber Hulk (cr 5, mm 292); deadly, 12900 xp

Treasure: 14 gp; 13 cp; 8 gp; 140 gp; 1300 cp, 50 ep; 120 ep, 70 gp; 1400 cp, 50 ep; 190 sp, 60 gp; 1400 cp, 30 ep

Room #32 North Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
North Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)
East Entry Unlocked Stone Door (60 hp)
Room Features A magical mirror on the west wall answers questions with lies and falsehoods, and a pile of torches lies in the east side of the
room

Room #33 North Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #180, inhabited by Death Kiss
Monster Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900
xp

Treasure: 1100 cp, 30 ep

Room #34 North Entry Secret (DC 25 to find) Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓢ The door is located above a small stone dais and only three feet high
Ⓣ Arrow Trap: DC 10 to find, DC 15 to disable; +6 to hit against one target, 10d10 piercing
damage
Monster Balhannoth (cr 11, motm 55, mtf 118) and 5 x Gibbering Mouther (cr 2, mm 157); hard, 9450 xp

Treasure: 600 gp, 60 pp; 14 gp; 18 cp; 16 cp; 14 cp; 13 gp

Room #35 West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
East Entry Archway
→ Leads to room #45
Room Features A stone dais and throne sits in the east side of the room, and the scent of smoke fills the
room

Room #36 North Entry Unlocked Stone Door (60 hp)


East Entry Unlocked Stone Door (60 hp)
South Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
South Entry #2 Secret (DC 25 to find) Locked Stone Door (DC 20 to open)
Ⓢ A trap door in the floor leads to a short tunnel beneath the wall

Room Features A fountain decorated with screaming faces sits in the west side of the room, and the ceiling is covered with
cobwebs

Room #37 North Entry Unlocked Stone Door (60


hp)
→ Leads to room #99
Empty

Room #38 North Entry Locked Stone Door (DC 15 to open)


→ Leads to room #155
South Entry #1 Locked Stone Door (DC 20 to open) (magically reinforced, disadvantage to break)
South Entry #2 Trapped and Unlocked Iron Door (60 hp)
Ⓣ Thunderstone Mine: DC 10 to find, DC 15 to disable; affects all targets within 20 ft., DC 11 save or take 4d10 thunder damage
and become deafened for 1d4 rounds
→ Leads to room #20, inhabited by Draegloth and 4 x Drow Elite Warrior
Empty

Room #39 West Entry Archway


South Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #124
Room Features A sloped pit lined with iron spikes lies in the south-west corner of the room, and the ceiling is covered with
cobwebs

Room #40 West Entry Stuck Iron Door (DC 25 to break; 60


hp)

South Entry Stuck Iron Door (DC 25 to break; 60


hp)
Empty
Room #41 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
Room Features A balcony hangs from the east wall, and someone has scrawled "In the Autumn of Blades, the line of Allegiance shall end" on the
west wall
Monster Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 4 x Yuan-ti Pureblood (cr 1, mm 310); medium, 9200 xp

Treasure: 1800 sp, 600 gp; 16 sp; 8 ep; 10 gp; 10 sp

Room #42 West Entry Unlocked Stone Door (60 hp)


→ Leads to room #118
Room Features A narrow shaft falls into the room from above, and burning torches in iron sconces line the
walls

Room #43 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #45
West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
East Entry Archway
Room Features The floor is covered in square tiles, alternating white and black, and a carved stone statue stands in the north side of the
room
Monster Neogi Master (cr 4, motm 192, vgm 180) and 4 x Neogi (cr 3, motm 192, vgm 180); easy, 3900 xp

Treasure: 18 cp; 14 sp; 12 cp; 23 cp; 19 sp

Room #44 East Entry Stuck Stone Door (DC 20 to break; 60 hp)
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features Someone has scrawled a dark symbol on the north wall, and a corroded iron key hangs from a hook on the east and west
walls

Room #45 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
West Entry Archway
→ Leads to room #35
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #43, inhabited by Neogi Master and 4 x Neogi
Room Features A mural of ancient mythology covers the ceiling, and someone has scrawled "Turn rod to reset trap" in goblin runes on the west
wall

Room #46 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #85, inhabited by Soul Monger
West Entry Archway
South Entry Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Ⓣ Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 10d10 piercing damage
→ Leads to room #145
Monster Tanarukk (cr 5, motm 240, vgm 186) and 14 x Orc (cr 1/2, mm 246); medium, 3200 xp

Treasure: 12000 gp, 1200 pp, a copper longsword inlaid with a filigree of gold (250 gp), a fine leather mantle sewn with electrum
(250 gp), a fine steel amulet engraved with noble imagery (250 gp), a silver bracer engraved with draconic runes (250 gp), an
electrum bowl engraved with arcane runes (250 gp), an ivory chalice set with blue sapphire and star ruby (250 gp), an onyx bowl
engraved with dwarven axeheads (250 gp), Demon Armor (very rare, dmg 165), Ioun Stone (agility) (very rare, dmg 176)

Room #47 South Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #156
Room Features A fountain of water sits against the north wall, and the floor is covered with scorch marks
Monster Orc Blade of Ilneval (cr 4, vgm 183) and 14 x Orc (cr 1/2, mm 246); medium, 2500 xp

Treasure: 18 cp; 1 pp; 16 cp; 13 ep; 16 ep; 6 ep; 11 gp; 15 cp; 14 cp; 15 sp; 20 sp; 12 sp; 9 gp; 11 sp; 18
cp

Room #48 East Entry Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ One-way Door: DC 10 to find, DC 15 to disable
→ Leads to room #93
Room Features A rope ascends to a catwalk hanging between the east and west walls, and a stone sarcophagus sits in the west side of the
room

Room #49 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
East Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #2, inhabited by 6 x Neogi

South Entry Locked Stone Door (DC 20 to open)


→ Leads to room #146
Room Features A simple cabinet and candelabra sit in the west side of the room, and someone has scrawled "Heudefro was here" on the west
wall
Room #50 East Entry Archway
→ Leads to room #142
South Entry #1 Unlocked Stone Door (60 hp)
→ Leads to room #175
South Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)
Room Features A magical mural on the south wall can be used as a portal to any known location within the dungeon, and numerous pillars line the
south and west walls

Room #51 North Entry Trapped and Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
Ⓣ Rune of Confusion: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become confused (phb 224)
for 1d4 rounds
→ Leads to room #93
Room Features A narrow shaft falls into the room from above, and water drips from the ceiling in the north-west corner of the room

Room #52 North Entry Unlocked Stone Door (60 hp)


→ Leads to room #31, inhabited by 3 x Neogi and 6 x Umber Hulk
East Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #54, inhabited by Death Tyrant and 2 x Ogre Zombie
South Entry Locked Stone Door (DC 10 to open)
Trap Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 10d10 poison
damage

Room #53 North Entry Unlocked Stone Door (60 hp)


West Entry Unlocked Stone Door (60 hp)
East Entry Trapped and Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
Ⓣ One-way Door: DC 10 to find, DC 10 to disable
Room Features A narrow pit covered by iron bars lies in the west side of the room, and a group of draconic faces have been carved into the south
wall

Room #54 West Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #52
East Entry Locked Iron Door (DC 15 to open)
→ Leads to room #96, inhabited by Venom Troll and 4 x Troll
South Entry Archway
Room Features An iron chandelier hangs from the ceiling in the east side of the room, and the north and west walls are covered with scorch
marks
Monster Death Tyrant (cr 14, mm 29) and 2 x Ogre Zombie (cr 2, mm 316); medium, 12400 xp

Treasure: 800 gp, 90 pp; 20 cp; 14 gp

Room #55 North Entry Archway


→ Leads to room #168, inhabited by Mindwitness and 2 x Mind
Flayer
East Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #109
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
Monster Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); easy, 5900 xp

Treasure: 300 sp, 40 gp

Room #56 West Entry Locked Iron Door (DC 15 to open)


→ Leads to room #19
East Entry Unlocked Stone Door (60 hp)
→ Leads to room #181, inhabited by Devourer and 4 x Skeleton
South Entry Trapped and Unlocked Stone Door (60 hp)
Ⓣ Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 10d10
damage
→ Leads to room #159
Empty

Room #57 North Entry Trapped and Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
Ⓣ Magic Missle Trap: DC 10 to find, DC 10 to disable; one target, 4d10 force damage
East Entry Unlocked Stone Door (60 hp)
→ Leads to room #6
Room Features Spirals of white stones cover the floor, and someone has scrawled "The Shield of Allegiance is sundered" on the east
wall
Room #58 North Entry Archway
→ Leads to room #162
East Entry #1 Unlocked Stone Door (60 hp)
→ Leads to room #101
East Entry #2 Locked Stone Door (DC 20 to open)
East Entry #3 Unlocked Stone Door (60 hp)
→ Leads to room #140, inhabited by Duergar Warlord and 12 x Duergar
Room Features A tile mosaic of an earth god covers the floor, and a rusted iron box lies in the east side of the
room

Room #59 West Entry Unlocked Stone Door (60 hp)


→ Leads to room #171
Room Features Spirals of yellow stones cover the floor, and someone has scrawled "Mardusu fell here, no honor among thieves" in blood on the
south wall
Monster Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 2 x Yuan-ti Pureblood (cr 1, mm 310); medium, 8800 xp

Treasure: 900 gp, 60 pp; 11 gp; 6 pp

Room #60 North Entry Archway


→ Leads to room #149, inhabited by Spirit Troll and 1 x Troll
West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #97, inhabited by 2 x Duergar Xarrorn and 5 x Duergar Stone Guard
West Entry #2 Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)
→ Leads to room #154, inhabited by 8 x Bugbear and 1 x Half-ogre
South Entry #1 Secret (DC 25 to find) Unlocked Stone Door (60 hp)
Ⓢ A trap door in the floor leads to a short tunnel beneath the wall
→ Leads to room #173
South Entry #2 Locked Iron Door (DC 20 to open) (slides to one side)
South Entry #3 Archway
→ Leads to room #103, inhabited by Bugbear Chief and 8 x Bugbear
Monster Froghemoth (cr 10, motm 130, vgm 145) and 2 x Bullywug (cr 1/4, mm 35); easy, 6000 xp

Treasure: 1500 cp, 10 ep; 13 sp; 11 ep


Hidden Treasure Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

13000 gp, 1900 pp, alexandrite (500 gp), 3 x black pearl (500 gp), 2 x blue spinel (500 gp), topaz (500 gp), +2 Ammunition (20 sling
bullets) (rare, dmg 150), Potion of Frost Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187), Scroll of
Protection (celestials) (rare, dmg 199), Scroll of Protection (fiends) (rare, dmg 199)

Room #61 West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #138, inhabited by 3 x Duergar Hammerer and 5 x Duergar
West Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)
Monster Wraith (cr 5, mm 302) and 3 x Wight (cr 3, mm 300); easy, 3900 xp

Treasure: 1400 cp, 50 ep; 14 sp; 15 cp; 16 cp


Trap Bolter Turret: DC 10 to find, DC 15 to disable; initiative +3, 3 attacks per round, +4 to hit against one target, 4d10 piercing
damage

Room #62 West Entry #1 Unlocked Stone Door (60 hp)


→ Leads to room #140, inhabited by Duergar Warlord and 12 x Duergar
West Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)
South Entry Stuck Iron Door (DC 25 to break; 60 hp)
Monster Spectator (cr 3, mm 30) and 7 x Gibbering Mouther (cr 2, mm 157); medium, 3850
xp

Treasure: 10 cp; 8 gp; 11 sp; 14 cp; 11 sp; 17 sp; 18 sp; 23 cp

Room #63 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
West Entry #1 Locked Iron Door (DC 10 to open)
→ Leads to room #86, inhabited by Tanarukk and 7 x Orc
West Entry #2 Secret (DC 15 to find) Unlocked Stone Door (60 hp)
Ⓢ The door is located several feet above the floor and opened by standing on a small floor tile
→ Leads to room #71
Room Features A magical idol in the north-east corner of the room heals all wounds of whomever sacrifices a gemstone upon it (but only once),
and a narrow ledge runs along the north and west walls

Room #64 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #84
East Entry Archway
Room Features The floor is covered in square tiles, alternating white and black, and patches of mushrooms grow in the south-west corner of the
room

Room #65 South Entry Archway


Room Features A toppled statue lies in the south side of the room, and several wax blobs are scattered throughout the
room
Room #66 West Entry Archway
South Entry Locked Stone Door (DC 15 to open)
Room Features Someone has scrawled "The Temple of Lamps shall be lost when iron is made flesh" on the west wall, and a pile of wax blobs lies
in the center of the room

Room #67 North Entry Unlocked Stone Door (60 hp) (slides up)
West Entry Archway
East Entry Secret (DC 15 to find) Unlocked Stone Door (60 hp)
Ⓢ A trap door in the floor leads to a short tunnel beneath the wall
Room Features Someone has scrawled "It's a trap" on the west wall, and the floor is covered with sand
Monster Orc Eye of Gruumsh (cr 2, mm 247) and 13 x Orc (cr 1/2, mm 246); easy, 1750 xp

Treasure: 14 gp; 11 sp; 15 cp; 9 ep; 13 sp; 11 gp; 16 sp; 11 sp; 17 cp; 11 sp; 16 gp; 14 sp; 1 pp; 17
ep

Room #68 North Entry Locked Iron Door (DC 25 to open)


East Entry Unlocked Stone Door (60 hp) (slides down)
Room Features A well lies in the center of the room, and a tapestry of vile acts hangs from the west
wall

Room #69 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #135
West Entry Unlocked Iron Door (60 hp)
→ Leads to room #7
South Entry #1 Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ One-way Door: DC 10 to find, DC 15 to disable
South Entry #2 Locked Iron Door (DC 20 to open) (slides to one side)
Room Features A group of demonic faces have been carved into the north wall, and several pieces of spoiled meat are scattered throughout the
room
Monster Fire Giant Dreadnought (cr 14, motm 124, vgm 147); medium, 11500 xp

Treasure: 700 gp, 100 pp

Room #70 East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #85, inhabited by Soul Monger
Room Features A balcony hangs from the north wall, and someone has scrawled "Kill them with fire" on the south
wall

Room #71 West Entry Locked Iron Door (DC 15 to open)


→ Leads to room #132, inhabited by 15 x Meazel and 1 x Adult Oblex
East Entry Secret (DC 15 to find) Unlocked Stone Door (60 hp)
Ⓢ The door is located several feet above the floor and opened by standing on a small floor tile
→ Leads to room #63
South Entry Trapped and Locked Stone Door (DC 15 to open, DC 25 to break; 60 hp)
Ⓣ Rune of Fear: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 12 save or become frightened for 1d4
rounds
Room Features Several square holes are cut into the ceiling and floor, and someone has scrawled "They ate Pahada" on the north wall

Room #72 South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #178
Room Features A narrow shaft falls into the room from above, and someone has scrawled "The Lanterns of Ithreldas looted this place" in dwarvish
runes on the east wall

Room #73 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #105, inhabited by Death Tyrant and 12 x Zombie
East Entry Archway
South Entry Archway
Monster Myconid Sovereign (cr 2, mm 232) and 15 x Quaggoth Spore Servant (cr 1, mm 230); hard, 3450 xp

Treasure: 13 gp; 1 pp; 19 sp; 6 pp; 12 cp; 9 gp; 13 sp; 24 cp; 20 sp; 4 ep; 15 sp; 6 pp; 11 gp; 15 cp; 25 cp; 15
cp

Room #74 North Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
South Entry Archway
→ Leads to room #179, inhabited by 9 x Orc Red Fang of Shargaas
Room Features Someone has scrawled "Praise the Wraith King" on the north wall, and the sound of footsteps can be heard in the south side of the
room
Room #75 North Entry Secret (DC 20 to find) Unlocked Stone Door (60 hp)
Ⓢ A trap door in the floor leads to a short tunnel beneath the
wall

East Entry Locked Stone Door (DC 20 to open)


Empty

Room #76 East Entry Archway


South Entry Locked Stone Door (DC 10 to open)
→ Leads to room #14
Room Features Someone has scrawled a large X on the north wall, and a crushed helm lies in the south side of the
room

Room #77 North Entry Secret (DC 25 to find) Locked Stone Door (DC 15 to open)
Ⓢ The door is opened by twisting an iron ring
→ Leads to room #100, inhabited by Grick Alpha and 6 x Grick
South Entry Unlocked Stone Door (60 hp)
Room Features A stone dais sits in the north-east corner of the room, and a toppled statue lies in the north-west corner of the
room

Room #78 East Entry Archway


Room Features Someone has scrawled a basic map of the dungeon on the south wall, and a rotting satchel lies in the north side of the
room

Room #79 North Entry Trapped and Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)
Ⓣ Guillotine Blade: DC 15 to find, DC 10 to disable; +7 to hit against one target, 10d10 slashing
damage
→ Leads to room #120, inhabited by 10 x Drow and 10 x Giant Spider
East Entry Archway
South Entry Archway
→ Leads to room #150, inhabited by 5 x Drow Elite Warrior and 5 x Giant Spider
Empty

Room #80 West Entry Stuck Stone Door (DC 20 to break; 60 hp) (slides up)
East Entry Unlocked Stone Door (60 hp)
South Entry Locked Stone Door (DC 20 to open)
→ Leads to room #122
Room Features A mural of ghoulish carnage covers the ceiling, and an iron chandelier hangs from the ceiling in the north-east corner of the
room

Room #81 East Entry Archway


→ Leads to room #97, inhabited by 2 x Duergar Xarrorn and 5 x Duergar Stone Guard
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
Monster Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); medium, 8800
xp

Treasure: 50 ep, 90 gp; 210 sp, 40 gp

Room #82 West Entry Secret (DC 15 to find) Unlocked Stone Door (60 hp)
Ⓢ The door is located several feet above the floor and only four feet high
East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #149, inhabited by Spirit Troll and 1 x Troll
South Entry Unlocked Stone Door (60 hp)
→ Leads to room #97, inhabited by 2 x Duergar Xarrorn and 5 x Duergar Stone Guard
Monster Orc War Chief (cr 4, mm 246) and 8 x Orc (cr 1/2, mm 246); easy, 1900 xp

Treasure: 24 cp; 15 sp; 15 gp; 12 gp; 9 ep; 11 gp; 6 gp; 1 pp; 18 cp


Trap Acid Turret: DC 10 to find, DC 10 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. cone, DC 16 save or
take 10d10 acid damage for 1d4 rounds

Room #83 East Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
East Entry #2 Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ Contact Poison: DC 10 to find, DC 15 to disable; affects each creature which touches the trigger, DC 11 save or take 4d10
damage
South Entry Locked Stone Door (DC 10 to open)
Room Features Laughter fills the room, and a ruined gauntlet lies in the south-west corner of the room
Monster 4 x Duergar Screamer (cr 3, motm 112, mtf 190) and 8 x Duergar (cr 1, mm 122); medium, 4400 xp

Treasure: 17 sp; 8 ep; 7 gp; 10 gp; 16 cp; 12 sp; 15 cp; 13 gp; 15 sp; 11 sp; 17 sp; 7 ep
Room #84 East Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #179, inhabited by 9 x Orc Red Fang of Shargaas
East Entry #2 Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ Earthmaw Trap: DC 10 to find, DC 10 to disable; +4 to hit against one target, 4d10 piercing
damage
East Entry #3 Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #64
Room Features Someone has scrawled "Abandon all hope" on the south wall, and the ceiling is covered with cracks

Room #85 West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #70
South Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #46, inhabited by Tanarukk and 14 x Orc
South Entry #2 Secret (DC 15 to find) Trapped and Unlocked Stone Door (60
hp)
Ⓢ The door is opened by tracing an arcane rune
Ⓣ One-way Door: DC 10 to find, DC 15 to disable
Monster Soul Monger (cr 11, motm 214, mtf 226); easy, 7200 xp

Treasure: 400 ep, 100 gp

Room #86 West Entry #1 Archway


→ Leads to room #128, inhabited by 8 x Bugbear and 1 x Half-ogre
West Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)
East Entry Locked Iron Door (DC 10 to open)
→ Leads to room #63
Monster Tanarukk (cr 5, motm 240, vgm 186) and 7 x Orc (cr 1/2, mm 246); easy, 2500
xp

Treasure: 110 sp, 110 gp; 15 sp; 15 cp; 6 sp; 11 sp; 9 gp; 18 gp; 14 sp

Room #87 South Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
South Entry #2 Unlocked Stone Door (60 hp)
Room Features A narrow pit covered by iron bars lies in the south side of the room, and a charred wooden shield lies in the north-west corner of the
room
Monster 7 x Hobgoblin (cr 1/2, mm 186) and 7 x Owlbear (cr 3, mm 249); hard, 5600 xp

Treasure: 13000 gp, 2000 pp, 3 x black pearl (500 gp), 2 x diamond (500 gp), alexandrite (500 gp), blue spinel (500 gp), Potion of
Longevity (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #88 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
West Entry #1 Trapped and Stuck Stone Door (DC 20 to break; 60 hp) (slides up)
Ⓣ Ice Dart Trap: DC 15 to find, DC 15 to disable; +5 to hit against one target, 4d10 cold
damage
→ Leads to room #134
West Entry #2 Archway
Room Features A chute descends from the room into a natural cavern below, and a tile labyrinth covers the floor
Monster Devourer (cr 13, motm 93, vgm 138) and 3 x Ghast (cr 2, mm 148); deadly, 11350 xp

Treasure: 10000 gp, 1600 pp

Room #89 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
East Entry Archway
→ Leads to room #134
Room Features A rope ascends to a wooden platform in the south-west corner of the room, and a ruined chain shirt lies in the south side of the
room
Monster Neogi Master (cr 4, motm 192, vgm 180) and 7 x Neogi (cr 3, motm 192, vgm 180); hard, 6000 xp

Treasure: 12 cp; 17 cp; 17 cp; 11 gp; 10 ep; 20 cp; 16 gp; 9 gp

Room #90 East Entry Trapped and Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)
Ⓣ Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 17 save or take 18d10
damage
→ Leads to room #171
South Entry Stuck Iron Door (DC 25 to break; 60 hp)
Empty

Room #91 West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
East Entry Unlocked Iron Door (60 hp)
Monster Spawn of Kyuss (cr 5, motm 225, vgm 192) and 11 x Zombie (cr 1/4, mm 316); easy, 2350
xp

Treasure: 130 gp; 21 cp; 5 pp; 9 sp; 5 sp; 13 cp; 1 pp; 17 cp; 14 sp; 18 sp; 15 gp; 6 pp
Room #92 South Entry Locked Stone Door (DC 20 to open)
Room Features A stack of barrels filled with sand stands against the west wall, and laughter can be faintly heard near the east wall
Monster 2 x Duergar Despot (cr 12, motm 107, mtf 188) and 4 x Duergar (cr 1, mm 122); deadly, 17600 xp

Treasure: 10000 gp, 2100 pp, a gilded wooden comb engraved with mythical creatures (750 gp), a lacquered wooden coffer set
with peridot (750 gp), a platinum bell inlaid with orichalcum (750 gp), a porcelain bowl adorned with platinum and a castle in relief
(750 gp), an electrum bracelet engraved with a legendary coat of arms (750 gp), an ivory orb inlaid with a filigree of platinum (750
gp), an ornate porcelain salt cellar adorned with platinum and a phoenix in relief (750 gp), Potion of Longevity (very rare, dmg 188),
Potion of Speed (very rare, dmg 188)

Room #93 West Entry #1 Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ One-way Door: DC 10 to find, DC 15 to disable
→ Leads to room #48
West Entry #2 Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ One-way Door: DC 10 to find, DC 10 to disable
West Entry #3 Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1 Trapped and Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
Ⓣ Rune of Confusion: DC 15 to find, DC 20 to disable; affects all targets within 10 ft., DC 11 save or become confused (phb 224)
for 1d4 rounds
→ Leads to room #51
South Entry #2 Locked Stone Door (DC 15 to open)
Empty

Room #94 West Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
East Entry Locked Iron Door (DC 10 to open)
→ Leads to room #128, inhabited by 8 x Bugbear and 1 x Half-ogre
Monster Young Red Shadow Dragon (cr 13, mm 85) and 7 x Darkmantle (cr 1/2, mm 46); medium, 10700
xp

Treasure: 800 gp, 50 pp; 15 cp; 18 sp; 15 sp; 10 gp; 16 cp; 10 gp; 15 cp

Room #95 East Entry Stuck Stone Door (DC 20 to break; 60


hp)
→ Leads to room #152
Empty

Room #96 North Entry Locked Iron Door (DC 15 to open)


West Entry #1 Archway
West Entry #2 Locked Iron Door (DC 15 to open)
→ Leads to room #54, inhabited by Death Tyrant and 2 x Ogre Zombie
East Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #119
Monster Venom Troll (cr 7, motm 248, mtf 245) and 4 x Troll (cr 5, mm 291); hard, 10100
xp

Treasure: 70 gp, 12 pp; 110 gp, 14 pp; 160 gp; 1400 cp, 20 ep; 50 gp, 9 pp

Room #97 North Entry Unlocked Stone Door (60 hp)


→ Leads to room #82, inhabited by Orc War Chief and 8 x Orc
West Entry Archway
→ Leads to room #81, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant
East Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #60, inhabited by Froghemoth and 2 x Bullywug
Room Features Someone has scrawled "Throri died here, his sword sundered" on the north wall, and several pieces of rotten bread are scattered
throughout the room
Monster 2 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 5 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 3150 xp

Treasure: 14 sp; 8 gp; 8 gp; 14 cp; 1 pp; 16 sp; 14 sp

Room #98 West Entry Archway


→ Leads to room #107
South Entry Unlocked Iron Door (60 hp)
Room Features A stair ascends to a balcony hanging from the west wall, and a tile labyrinth covers the
floor

Room #99 West Entry Locked Iron Door (DC 15 to open)


East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
South Entry Unlocked Stone Door (60 hp)
→ Leads to room #37
Room Features The south and west walls are covered with bloodstains, and a dagger hilt lies in the north side of the
room
Room #100 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
North Entry #2 Archway
West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #18
South Entry #1 Locked Stone Door (DC 15 to open)
South Entry #2 Secret (DC 25 to find) Locked Stone Door (DC 15 to open)
Ⓢ The door is opened by twisting an iron ring
→ Leads to room #77
Monster Grick Alpha (cr 7, mm 173) and 6 x Grick (cr 2, mm 173); hard, 5600
xp

Treasure: 170 gp; 12 gp; 18 cp; 18 cp; 18 cp; 11 gp; 23 cp

Room #101 West Entry #1 Stuck Iron Door (DC 25 to break; 60


hp)
West Entry #2 Unlocked Stone Door (60 hp)
→ Leads to room #58

Empty

Room #102 West Entry Locked Iron Door (DC 10 to open)


East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #176
Room Features A faded and torn tapestry hangs from the east wall, and a briny odor fills the
room

Room #103 North Entry #1 Archway


→ Leads to room #60, inhabited by Froghemoth and 2 x Bullywug
North Entry #2 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
East Entry Archway
South Entry Archway
→ Leads to room #134
Room Features The floor is covered in square tiles, alternating white and black, and a pile of broken glass lies in the north-east corner of the room
Monster Bugbear Chief (cr 3, mm 33) and 8 x Bugbear (cr 1, mm 33); easy, 2300 xp

Treasure: 15 cp; 6 sp; 11 gp; 10 sp; 24 cp; 17 cp; 18 cp; 7 gp; 18 cp


Hidden Treasure Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)
Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 10 save or take 4d10 damage

14000 gp, 2100 pp, agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), 3 x black opal (1000 gp), opal (1000 gp), star ruby
(1000 gp), yellow sapphire (1000 gp), Bead of Force (rare, dmg 154), Chime of Opening (rare, dmg 158), Necklace of Fireballs
(rare, dmg 182), Potion of Gaseous Form (rare, dmg 187), Potion of Invulnerability (rare, dmg 188), Potion of Superior Healing
(rare, dmg 187)

Room #104 North Entry Archway


West Entry Locked Stone Door (DC 15 to open)
Room Features A balcony hangs from the north wall, and the floor is covered with bloodstains
Monster Wraith (cr 5, mm 302) and 9 x Ghoul (cr 1, mm 148); medium, 3600 xp

Treasure: 300 sp, 50 gp; 19 cp; 12 cp; 16 sp; 16 cp; 14 gp; 6 pp; 2 pp; 19 cp; 20
cp

Room #105 North Entry #1 Trapped and Locked Stone Door (DC 10 to open, DC 25 to break; 60 hp) (slides up)
Ⓣ Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 18 save or take 18d10
damage
→ Leads to room #161
North Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)
North Entry #3 Locked Stone Door (DC 25 to open)
West Entry Trapped and Unlocked Stone Door (60 hp) (slides up)
Ⓣ Symbol of Hypnosis: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 18 save or become incapacitated for
1d4 rounds
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #73, inhabited by Myconid Sovereign and 15 x Quaggoth Spore Servant
Monster Death Tyrant (cr 14, mm 29) and 12 x Zombie (cr 1/4, mm 316); medium, 12100 xp

Treasure: 1200 sp, 300 gp; 19 cp; 21 cp; 19 sp; 6 sp; 15 sp; 10 gp; 4 pp; 14 cp; 12 sp; 11 sp; 14 cp; 23 cp

Room #106 West Entry Secret (DC 15 to find) Stuck Stone Door (DC 20 to break; 60 hp)
Ⓢ The door is located several feet above the floor and only two feet high
South Entry Archway
Monster Fire Giant Dreadnought (cr 14, motm 124, vgm 147) and 1 x Fire Giant (cr 9, mm 154); deadly, 16500
xp

Treasure: 700 gp, 20 pp; 800 cp, 10 ep


Room #107 West Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Ⓣ Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 10 save or take 4d10
damage
East Entry Archway
→ Leads to room #98
Trap Flamethrower Turret: DC 10 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 14
save or take 10d10 fire damage

Room #108 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
East Entry Archway
→ Leads to room #170, inhabited by 4 x Chitine and 9 x Cave Fisher
South Entry Archway
→ Leads to room #125
Room Features A faded and torn tapestry hangs from the east wall, and a pair of dice lies in the north side of the room
Monster 4 x Chitine (cr 1/2, motm 75, vgm 131) and 9 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 6700 xp

Treasure: 19 sp; 26 cp; 23 cp; 18 cp; 13 gp; 14 cp; 13 gp; 14 sp; 10 gp; 14 sp; 6 pp; 13 gp; 13 gp
Trap Freeze Ray Trap: DC 10 to find, DC 15 to disable; one target, DC 20 save or take 18d10 cold damage and become restrained for
1d4 rounds

Room #109 West Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #55, inhabited by Stone Giant Dreamwalker

Room Features Someone has scrawled a large X on the west wall, and a rotting odor fills the
room

Room #110 West Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
West Entry #2 Trapped and Locked Stone Door (DC 20 to open, DC 25 to break; 60 hp)
Ⓣ Contact Poison: DC 10 to find, DC 15 to disable; affects each creature which touches the trigger, DC 15 save or take 10d10
damage
West Entry #3 Trapped and Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
Ⓣ Arrow Trap: DC 10 to find, DC 10 to disable; +5 to hit against one target, 4d10 piercing damage
→ Leads to room #5
South Entry Archway
Room Features The walls have been engraved with glowing symbols, and several torches are scattered throughout the room

Room #111 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
West Entry Secret (DC 25 to find) Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)
Ⓢ The door is located above a small stone dais and only three feet high
→ Leads to room #14
South Entry Archway
Room Features The floor is covered in square tiles, alternating white and black, and a large demonic idol with ruby eyes sits in the north side of the
room
Monster Fomorian (cr 8, mm 136) and 1 x Troll (cr 5, mm 291); easy, 5700 xp

Treasure: 1400 cp, 30 ep; 50 gp, 13 pp

Room #112 North Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
West Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
West Entry #2 Unlocked Stone Door (60 hp)
Room Features A mural of legendary monsters covers the ceiling, and someone has scrawled a basic map of the dungeon on the north
wall
Monster Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); easy, 5900 xp

Treasure: 190 sp, 110 gp

Room #113 East Entry Trapped and Locked Iron Door (DC 20 to open, DC 30 to break; 60 hp)
Ⓣ Thunderstone Mine: DC 15 to find, DC 15 to disable; affects all targets within 20 ft., DC 15 save or take 10d10 thunder damage
and become deafened for 1d4 rounds
South Entry Stuck Iron Door (DC 25 to break; 60 hp)
Room Features Part of the ceiling has collapsed into the room, and the sound of footsteps can be faintly heard near the south wall
Monster Darkling Elder (cr 2, motm 84, vgm 134) and 11 x Darkling (cr 1/2, motm 84, vgm 134); easy, 1550 xp

Treasure: 26 cp; 18 cp; 8 sp; 7 gp; 14 ep; 19 cp; 7 sp; 10 ep; 9 sp; 8 gp; 19 sp; 17 cp
Room #114 West Entry Secret (DC 15 to find) Unlocked Stone Door (60 hp)
Ⓢ The door is located near the ceiling and designed to make noise when opened
→ Leads to room #182, inhabited by Tanarukk and 5 x Orc
East Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
East Entry #2 Secret (DC 25 to find) Stuck Iron Door (DC 25 to break; 60 hp)
Ⓢ The door is concealed within a mosaic of ancient mythology
→ Leads to room #160
Room Features A tapestry of a god of love hangs from the east wall, and a bent dagger lies in the center of the
room
Monster 7 x Orc Red Fang of Shargaas (cr 3, vgm 185); medium, 4900 xp

Treasure: 15 cp; 14 gp; 15 gp; 16 sp; 15 cp; 16 sp; 13 gp

Room #115 East Entry Secret (DC 20 to find) Locked Stone Door (DC 25 to open)
Ⓢ A bookcase and section of wall makes a loud grinding noise as it pivots open
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features The floor is covered in square tiles, alternating white and black, and a carved stone statue stands in the north side of the
room

Room #116 West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #1
East Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
East Entry #2 Locked Stone Door (DC 15 to open) (slides up)
Room Features Someone has scrawled "Look to the left" on the east wall, and an iron chain hangs from the ceiling in the east side of the
room
Monster 6 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 4500 xp

Treasure: 16 sp; 10 ep; 11 gp; 14 sp; 10 gp; 16 cp; 150 sp, 80 gp

Room #117 South Entry Trapped and Unlocked Iron Door (60 hp)
Ⓣ Earthmaw Trap: DC 10 to find, DC 15 to disable; +6 to hit against one target, 10d10 piercing damage
Room Features A magical statue in the east side of the room answers simple questions about the dungeon (points directions), and a tapestry of
ghoulish carnage hangs from the south wall

Room #118 East Entry Unlocked Stone Door (60 hp)


→ Leads to room #42
South Entry Stuck Iron Door (DC 25 to break; 60 hp)
Room Features A stone ramp ascends towards the west wall, and someone has scrawled "Don't lose your head" on the north
wall

Room #119 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #96, inhabited by Venom Troll and 4 x
Troll
Empty

Room #120 North Entry Unlocked Stone Door (60 hp)


South Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
South Entry #2 Trapped and Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)
Ⓣ Guillotine Blade: DC 15 to find, DC 10 to disable; +7 to hit against one target, 10d10 slashing damage
→ Leads to room #79
Room Features A tile mosaic of a goddess of light covers the floor, and the north and west walls are covered with mould
Monster 10 x Drow (cr 1/4, mm 128) and 10 x Giant Spider (cr 1, mm 328); easy, 2500 xp

Treasure: 12 sp; 19 sp; 8 ep; 15 sp; 14 sp; 20 cp; 15 sp; 21 cp; 8 gp; 17 sp; 19 cp; 13 ep; 9 gp; 18 sp; 11 sp; 15 sp; 2 pp; 18 sp; 12
sp; 11 gp

Room #121 East Entry Secret (DC 20 to find) Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓢ The door is located several feet above the floor and opened by tracing an arcane rune
Ⓣ Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 10 save or take 4d10
damage
→ Leads to room #27, inhabited by Alhoon and 9 x Grimlock
Room Features Several headless statues are scattered throughout the room, and someone has scrawled "nine, one" in draconic script on the east
wall
Monster 3 x Roper (cr 5, mm 261); medium, 5400 xp

Treasure: 120 gp; 150 gp; 160 sp, 50 gp

Room #122 North Entry Locked Stone Door (DC 20 to open)


→ Leads to room #80
West Entry Secret (DC 15 to find) Stuck Stone Door (DC 20 to break; 60 hp)
Ⓢ The door is located above a small stone dais and opened by speaking a command word
Trap Poisoned Guillotine Blade: DC 15 to find, DC 10 to disable; +8 to hit against one target, 10d10 slashing/poison
damage
Room #123 East Entry Stuck Stone Door (DC 20 to break; 60 hp)
South Entry Secret (DC 15 to find) Stuck Iron Door (DC 25 to break; 60 hp)
Ⓢ A bookcase and concealed door pivots smoothly
Monster Tanarukk (cr 5, motm 240, vgm 186) and 12 x Orc (cr 1/2, mm 246); medium, 3000 xp

Treasure: 170 gp; 9 sp; 15 sp; 17 sp; 4 gp; 10 cp; 16 cp; 13 gp; 13 ep; 2 pp; 12 sp; 9 ep; 14 sp
Trap Bolter Turret: DC 10 to find, DC 10 to disable; initiative +4, 3 attacks per round, +3 to hit against one target, 4d10 piercing
damage

Room #124 North Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #39
South Entry Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Ⓣ Arrow Trap: DC 15 to find, DC 15 to disable; +4 to hit against one target, 4d10 piercing
damage
Empty

Room #125 North Entry Archway


→ Leads to room #108, inhabited by 4 x Chitine and 9 x Cave Fisher
West Entry Stuck Iron Door (DC 25 to break; 60 hp)
Room Features The north and west walls have been engraved with incoherent labyrinths, and a scratching sound can be heard in the north-east
corner of the room

Room #126 East Entry Secret (DC 15 to find) Locked Stone Door (DC 20 to open) (slides to one side)
Ⓢ The door is located above a small stone dais and only four feet high
South Entry Secret (DC 15 to find) Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓢ A stone statue and section of wall makes a loud grinding noise as it pivots open
Ⓣ Rune of Fear: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4
rounds
Room Features A fountain of water sits against the west wall, and a rotting odor fills the room

Room #127 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #3, inhabited by 13 x Goblin and 13 x Wolf
East Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features An iron chandelier hangs from the ceiling in the south-west corner of the room, and someone has scrawled "Don't sleep" on the
south wall
Monster 4 x Roper (cr 5, mm 261); hard, 7200 xp

Treasure: 8000 gp, 1800 pp

Room #128 North Entry Locked Iron Door (DC 10 to open)


West Entry Locked Iron Door (DC 10 to open)
→ Leads to room #94, inhabited by Young Red Shadow Dragon and 7 x
Darkmantle
East Entry Archway
→ Leads to room #86, inhabited by Tanarukk and 7 x Orc
South Entry Unlocked Iron Door (60 hp)
Monster 8 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); easy, 1800 xp

Treasure: 21 sp; 6 pp; 13 sp; 10 sp; 17 sp; 7 gp; 15 sp; 20 cp; 19 cp

Room #129 North Entry Locked Stone Door (DC 20 to open)


East Entry Archway
South Entry Stuck Stone Door (DC 20 to break; 60
hp)
→ Leads to room #23
Empty

Room #130 South Entry Stuck Iron Door (DC 25 to break; 60 hp)
Monster Dao (cr 11, mm 143) and 2 x Earth Elemental (cr 5, mm 124); deadly, 10800
xp

Treasure: 1100 gp, 10 pp; 110 ep, 60 gp; 1600 cp, 20 ep

Room #131 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
South Entry Archway
→ Leads to room #162
Monster Alkilith (cr 11, motm 44, mtf 130) and 2 x Dybbuk (cr 4, motm 113, mtf 132); hard, 9400 xp

Treasure: 12000 gp, 1700 pp, a brocade robe trimmed with genette (750 gp), a porcelain tureen adorned with silver and a castle in
relief (750 gp), an ivory orb inlaid with ornate gold scrollwork (750 gp), an ornate porcelain cup gilded and painted with an ancient
coat of arms (750 gp), Spell Scroll (Blade Ward) (common, dmg 200), Spell Scroll (Produce Flame) (common, dmg 200), 2 x Potion
of Climbing (common, dmg 187), Spell Scroll (Counterspell) (uncommon, dmg 200), Lantern of Revealing (uncommon, dmg 179)
Room #132 East Entry Locked Iron Door (DC 15 to open)
→ Leads to room #71
South Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Ⓣ Magic Missle Trap: DC 20 to find, DC 15 to disable; one target, 10d10 force damage
Room Features Several square holes are cut into the south and west walls, and someone has scrawled "Nocri died here" on the north
wall
Monster 15 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 4800 xp

Treasure: 11000 gp, 1500 pp

Room #133 North Entry Trapped and Locked Stone Door (DC 10 to open, DC 25 to break; 60 hp)
Ⓣ One-way Door: DC 10 to find, DC 10 to disable
East Entry Stuck Iron Door (DC 25 to break; 60 hp)
South Entry Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Ⓣ Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 18 save or take 18d10
damage
→ Leads to room #4, inhabited by 5 x Duergar Soulblade and 11 x Duergar
Empty

Room #134 North Entry Archway


→ Leads to room #103, inhabited by Bugbear Chief and 8 x Bugbear
West Entry #1 Archway
→ Leads to room #89, inhabited by Neogi Master and 7 x Neogi
West Entry #2 Secret (DC 20 to find) Trapped and Unlocked Iron Door (60 hp)
Ⓢ The door is concealed within a mosaic of geometric patterns
Ⓣ Rune of Fear: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 15 save or become frightened for 1d4 rounds
East Entry Trapped and Stuck Stone Door (DC 20 to break; 60 hp) (slides up)
Ⓣ Ice Dart Trap: DC 15 to find, DC 15 to disable; +5 to hit against one target, 4d10 cold damage
→ Leads to room #88, inhabited by Devourer and 3 x Ghast
South Entry Unlocked Stone Door (60 hp)
Trap Symbol of Hypnosis: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become incapacitated for 1d4
rounds

Room #135 North Entry Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or take 4d10
damage
East Entry Secret (DC 15 to find) Unlocked Stone Door (60 hp) (slides to one side)
Ⓢ The door is located near the ceiling and designed to make noise when opened
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #69, inhabited by Fire Giant Dreadnought
Room Features A tapestry of ancient mythology hangs from the south wall, and someone has scrawled "They ate Urin" on the north wall

Room #136 North Entry Locked Iron Door (DC 10 to open)


Room Features A stone dais sits in the north side of the room, and someone has scrawled "It is awake" on the north wall
Monster Mind Flayer (cr 7, mm 222) and 10 x Grimlock (cr 1/4, mm 175); medium, 3400 xp

Treasure: 11000 gp, 1900 pp, a jet salt cellar engraved with draconic runes (250 gp), a lacquered wooden shield brooch set with
black sapphire and diamond (250 gp), an electrum circlet engraved with elven script (250 gp), an electrum ring brooch engraved
with draconic scales (250 gp), Universal Solvent (legendary, dmg 209)

Room #137 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features A stone ramp ascends towards the north wall, and a group of monstrous faces have been carved into the east
wall
Monster Elder Oblex (cr 10, motm 199, mtf 219); easy, 5900 xp

Treasure: 1300 cp, 30 ep

Room #138 West Entry Archway


→ Leads to room #147, inhabited by Drow Shadowblade and 6 x Quaggoth
East Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #61, inhabited by Wraith and 3 x Wight
Monster 3 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 5 x Duergar (cr 1, mm 122); easy, 2350
xp

Treasure: 25 cp; 20 cp; 8 gp; 8 ep; 17 sp; 29 cp; 12 sp; 16 sp

Room #139 North Entry Trapped and Unlocked Stone Door (60 hp)
Ⓣ Guillotine Blade: DC 10 to find, DC 10 to disable; +6 to hit against one target, 10d10 slashing damage
East Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Ⓣ Magic Missle Trap: DC 15 to find, DC 10 to disable; one target, 10d10 force damage
Room Features A magical statue in the north-west corner of the room speaks riddles and cryptic prophecies, and the sound of drums can be heard
in the center of the room
Monster Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); medium, 8800 xp

Treasure: 160 gp; 220 sp, 70 gp


Room #140 West Entry Unlocked Stone Door (60 hp)
→ Leads to room #58
East Entry Unlocked Stone Door (60 hp)
→ Leads to room #62, inhabited by Spectator and 7 x Gibbering Mouther
South Entry Unlocked Stone Door (60 hp)
Room Features A stone dais sits in the south-west corner of the room, and someone has scrawled "silver, sapphire, ruby, golden, azure" on the
east wall
Monster Duergar Warlord (cr 6, motm 111, mtf 192) and 12 x Duergar (cr 1, mm 122); hard, 4700 xp

Treasure: 100 ep, 70 gp; 6 pp; 11 sp; 8 ep; 12 sp; 10 sp; 18 cp; 10 sp; 19 cp; 14 gp; 21 cp; 17 sp; 9 sp

Room #141 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #177
West Entry Unlocked Stone Door (60 hp)
→ Leads to room #13
South Entry Stuck Iron Door (DC 25 to break; 60 hp)
Monster Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 1 x Yuan-ti Malison (cr 3, mm 309); medium, 9100
xp

Treasure: 1000 sp, 100 gp; 7 ep

Room #142 North Entry Archway


→ Leads to room #148, inhabited by Roper and 5 x Piercer
West Entry Archway
→ Leads to room #50
East Entry Archway
Room Features Several square holes are cut into the ceiling and floor, and someone has scrawled "Raffin was here" on the west
wall

Room #143 North Entry Locked Stone Door (DC 25 to open) (slides up)
East Entry Locked Stone Door (DC 10 to open)
Room Features A group of draconic faces have been carved into the east wall, and the ceiling is covered with
cracks

Room #144 North Entry Unlocked Stone Door (60 hp)


South Entry Unlocked Stone Door (60 hp)
Room Features The floor is covered in perfect hexagonal tiles, and someone has scrawled "Has anyone seen my invisible cloak?" on the south wall
Monster 14 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); easy, 2100 xp

Treasure: 15 sp; 19 cp; 16 sp; 19 cp; 7 gp; 13 cp; 11 sp; 6 gp; 18 cp; 12 sp; 19 cp; 18 sp; 10 ep; 14 sp; 18 cp
Trap Animated Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained
and take 4d10 damage per round
Hidden Treasure Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

8000 gp, 2000 pp, 2 x agate (1000 gp), jacinth (1000 gp), 2 x black opal (1000 gp), 2 x fire opal (1000 gp), 2 x opal (1000 gp), star
sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Disintegrate) (very rare, dmg 200), Potion of Flying (very rare, dmg
187), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #145 North Entry #1 Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Ⓣ Arrow Trap: DC 10 to find, DC 10 to disable; +7 to hit against one target, 10d10 piercing damage
North Entry #2 Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Ⓣ Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 10d10 piercing damage
→ Leads to room #46, inhabited by Tanarukk and 14 x Orc
East Entry Trapped and Locked Iron Door (DC 15 to open, DC 30 to break; 60 hp) (slides down)
Ⓣ Guillotine Blade: DC 10 to find, DC 15 to disable; +3 to hit against one target, 4d10 slashing damage
Room Features A carved stone statue stands in the north-east corner of the room, and mysterious levers and mechanisms cover the east
wall

Room #146 North Entry Locked Stone Door (DC 20 to open)


→ Leads to room #49
West Entry Trapped and Stuck Iron Door (DC 25 to break; 60 hp)
Ⓣ Electrified Lock: DC 10 to find, DC 15 to disable; affects each creature which touches the lock, DC 11 save or take 4d10
lightning damage
South Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Empty
Room #147 East Entry Archway
→ Leads to room #138, inhabited by 3 x Duergar Hammerer and 5 x Duergar
South Entry #1 Locked Stone Door (DC 20 to open)
South Entry #2 Trapped and Unlocked Stone Door (60 hp) (slides to one side)
Ⓣ Arrow Trap: DC 10 to find, DC 15 to disable; +7 to hit against one target, 10d10 piercing damage
Monster Drow Shadowblade (cr 11, motm 105, mtf 187) and 6 x Quaggoth (cr 2, mm 256); deadly, 9900 xp

Treasure: 900 gp, 100 pp; 24 cp; 19 sp; 11 sp; 12 gp; 16 sp; 14 sp
Trap Acid Turret: DC 20 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 14 save or
take 4d10 acid damage for 1d4 rounds
Hidden Treasure Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

18000 gp, 700 pp, 2 x agate (1000 gp), 2 x blue sapphire (1000 gp), 4 x emerald (1000 gp), 2 x fire opal (1000 gp), opal (1000 gp),
star sapphire (1000 gp), Spell Scroll (Telepathy) (very rare, dmg 200), Potion of Cloud Giant Strength (very rare, dmg 187)

Room #148 West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
South Entry Archway
→ Leads to room #142
Room Features Part of the ceiling has collapsed into the room, and a stone dais and throne sits in the north side of the
room
Monster Roper (cr 5, mm 261) and 5 x Piercer (cr 1/2, mm 252); easy, 2300 xp

Treasure: 1000 cp, 60 ep; 12 ep; 9 gp; 22 cp; 14 sp; 21 sp

Room #149 West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #82, inhabited by Orc War Chief and 8 x Orc
South Entry Archway
→ Leads to room #60, inhabited by Froghemoth and 2 x Bullywug
Monster Spirit Troll (cr 11, motm 247, mtf 244) and 1 x Troll (cr 5, mm 291); medium, 9000
xp

Treasure: 1000 gp, 60 pp; 1000 cp, 50 ep

Room #150 North Entry #1 Trapped and Locked Stone Door (DC 15 to open, DC 25 to break; 60 hp)
Ⓣ Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 11 save or be
teleported to another location
North Entry #2 Archway
→ Leads to room #79
West Entry Unlocked Stone Door (60 hp)
Monster 5 x Drow Elite Warrior (cr 5, mm 128) and 5 x Giant Spider (cr 1, mm 328); hard, 10000 xp

Treasure: 140 gp; 240 sp, 80 gp; 110 gp; 120 ep, 70 gp; 270 sp, 70 gp; 12 gp; 15 cp; 10 gp; 14 cp; 19 cp

Room #151 North Entry Secret (DC 15 to find) Stuck Iron Door (DC 25 to break; 60 hp)
Ⓢ The door is concealed behind a statue of a noble king, and opened by stabbing a sword into his back
→ Leads to room #160
West Entry Stuck Iron Door (DC 25 to break; 60 hp)
South Entry Unlocked Iron Door (60 hp)
Room Features A magical statue in the north side of the room answers questions with insults, and a large demonic idol with ruby eyes sits in the
south side of the room

Room #152 North Entry Locked Iron Door (DC 15 to open)


West Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #95
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
Room Features A stack of barrels filled with sand stands against the west wall, and several corpses are impaled upon iron spikes on the
ceiling

Room #153 North Entry Locked Iron Door (DC 25 to open)


Monster 4 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); easy, 2500
xp

Treasure: 22 cp; 24 cp; 21 cp; 11 sp; 16 sp

Room #154 East Entry Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)
→ Leads to room #60, inhabited by Froghemoth and 2 x Bullywug
South Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)
South Entry #2 Trapped and Unlocked Iron Door (60 hp)
Ⓣ Thunderstone Mine: DC 15 to find, DC 15 to disable; affects all targets within 20 ft., DC 14 save or take 10d10 thunder damage
and become deafened for 1d4 rounds
→ Leads to room #173
Room Features A stream of blood flows along a channel in the floor, and several rotten apples are scattered throughout the room
Monster 8 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); easy, 1800 xp

Treasure: 12 gp; 6 ep; 18 cp; 20 cp; 9 gp; 14 cp; 7 ep; 7 gp; 22 sp


Room #155 North Entry #1 Stuck Stone Door (DC 20 to break; 60 hp)
North Entry #2 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
South Entry Locked Stone Door (DC 15 to open)
→ Leads to room #38
Hidden Treasure Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

16000 gp, 1500 pp, diamond (1000 gp), jacinth (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), 2 x
star sapphire (1000 gp), yellow sapphire (1000 gp), +1 Shield (uncommon, dmg 200), Brazier of Commanding Fire Elementals
(rare, dmg 156), Instrument of the Bards (Cli lyre) (rare, dmg 176)

Room #156 North Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #47, inhabited by Orc Blade of Ilneval and 14 x Orc
North Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)
North Entry #3 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #26
East Entry #1 Trapped and Locked Iron Door (DC 10 to open, DC 30 to break; 60 hp)
Ⓣ Earthmaw Trap: DC 15 to find, DC 20 to disable; +3 to hit against one target, 4d10 piercing
damage
East Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)
South Entry Archway
Room Features A stone stair ascends towards the south wall, and an acrid odor fills the north-west corner of the room

Room #157 West Entry Locked Iron Door (DC 15 to open) (slides down)
→ Leads to room #14
Room Features A tapestry of legendary monsters hangs from the south wall, and knocking can be heard in the north-east corner of the
room
Monster 13 x Meazel (cr 1, motm 177, mtf 214); easy, 2600 xp

Treasure: 18 cp; 8 sp; 10 sp; 13 cp; 20 cp; 14 sp; 15 sp; 14 gp; 15 ep; 10 cp; 16 cp; 15 cp; 14 sp

Room #158 West Entry Unlocked Iron Door (60 hp)


East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Room Features A large kiln and coal bin sit in the north-east corner of the room, and a ruined chain shirt lies in the north side of the
room
Monster Orc Hand of Yurtrus (cr 2, vgm 184) and 11 x Orc (cr 1/2, mm 246); easy, 1550 xp

Treasure: 7 gp; 20 sp; 21 cp; 14 sp; 17 cp; 17 sp; 11 sp; 15 gp; 12 sp; 17 cp; 15 sp; 13 sp

Room #159 North Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
North Entry #2 Trapped and Unlocked Stone Door (60 hp)
Ⓣ Falling Block: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 10d10 damage
→ Leads to room #56
East Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Ⓣ Teleporter Crystal: DC 15 to find, DC 10 to disable; affects each creature which touches the crystal, DC 15 save or be
teleported to another location
South Entry Archway
Room Features A magical pool in the north side of the room petrifies whomever drinks from it, and a forge and anvil sit in the south-east corner of
the room

Room #160 West Entry Secret (DC 25 to find) Stuck Iron Door (DC 25 to break; 60 hp)
Ⓢ The door is concealed within a mosaic of ancient mythology
→ Leads to room #114, inhabited by 7 x Orc Red Fang of Shargaas
East Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #180, inhabited by Death Kiss
South Entry Secret (DC 15 to find) Stuck Iron Door (DC 25 to break; 60 hp)
Ⓢ The door is concealed behind a statue of a noble king, and opened by stabbing a sword into his back
→ Leads to room #151
Room Features A group of monstrous faces have been carved into the south wall, and someone has scrawled "left, right, left, right, door" in
dwarvish runes on the east wall

Room #161 West Entry Unlocked Stone Door (60 hp)


East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
South Entry Trapped and Locked Stone Door (DC 10 to open, DC 25 to break; 60 hp) (slides up)
Ⓣ Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 18 save or take 18d10
damage
→ Leads to room #105, inhabited by Death Tyrant and 12 x Zombie
Empty

Room #162 North Entry Archway


→ Leads to room #131, inhabited by Alkilith and 2 x Dybbuk
East Entry Unlocked Stone Door (60 hp)
South Entry Archway
→ Leads to room #58
Room Features Spirals of black stones cover the floor, and a large kiln and coal bin sit in the north-west corner of the
room
Room #163 East Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #30
South Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)
Room Features A tapestry of vile acts hangs from the north wall, and a cube of solid stone stands in the south side of the
room

Room #164 East Entry Archway


South Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Room Features A narrow shaft falls into the room from above, and a fountain of water sits against the south wall
Monster Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 15 x Orc (cr 1/2, mm 246); easy, 1600 xp

Treasure: 13 sp; 12 gp; 24 cp; 15 sp; 14 ep; 13 sp; 13 sp; 15 ep; 8 gp; 12 ep; 7 sp; 15 sp; 6 pp; 7 gp; 11 sp; 17
sp

Room #165 North Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #17, inhabited by 9 x Drow and 9 x Giant
Spider
South Entry Unlocked Stone Door (60 hp)
Monster 2 x Troll (cr 5, mm 291); easy, 3600 xp

Treasure: 160 sp, 50 gp; 1300 cp, 60 ep

Room #166 North Entry Secret (DC 25 to find) Stuck Stone Door (DC 20 to break; 60 hp)
Ⓢ The door is located near the ceiling and opened by pulling an iron sconce
East Entry Secret (DC 15 to find) Stuck Iron Door (DC 25 to break; 60 hp)
Ⓢ The door is located near the ceiling and concealed behind a pile of skulls
Room Features Someone has scrawled "The Saints of Pegate killed a red dragon here" on the north wall, and a foul odor fills the south-east corner
of the room
Monster Drow Shadowblade (cr 11, motm 105, mtf 187) and 1 x Drow Elite Warrior (cr 5, mm 128); medium, 9000 xp

Treasure: 400 gp, 50 pp; 1400 cp, 40 ep

Room #167 West Entry Unlocked Stone Door (60 hp)


→ Leads to room #31, inhabited by 3 x Neogi and 6 x Umber Hulk
East Entry Unlocked Stone Door (60 hp)
South Entry Stuck Stone Door (DC 20 to break; 60 hp) (slides down)
Room Features A crude bed and crude bookcase sit in the center of the room, and a rusted axe lies in the south-east corner of the
room

Room #168 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #10, inhabited by Drow Arachnomancer and 3 x Quaggoth
South Entry Archway
→ Leads to room #55, inhabited by Stone Giant Dreamwalker
Monster Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm 222); medium, 7600
xp

Treasure: 50 gp, 13 pp; 1500 cp, 30 ep; 1500 cp, 50 ep

Room #169 North Entry Archway


Room Features A carved stone statue stands in the south-east corner of the room, and a pile of empty flasks lies in the west side of the
room
Monster Spawn of Kyuss (cr 5, motm 225, vgm 192) and 10 x Zombie (cr 1/4, mm 316); easy, 2300 xp

Treasure: 120 ep, 60 gp; 15 cp; 19 cp; 12 ep; 6 gp; 17 sp; 9 gp; 2 pp; 13 gp; 11 gp; 16 cp

Room #170 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
West Entry Archway
→ Leads to room #108, inhabited by 4 x Chitine and 9 x Cave Fisher
East Entry Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)
→ Leads to room #23
Room Features A magical mural on the south wall can be used to scry upon any known individual within the dungeon, and the floor is covered in
perfect hexagonal tiles
Monster 4 x Chitine (cr 1/2, motm 75, vgm 131) and 9 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 6700 xp

Treasure: 8 ep; 6 pp; 18 cp; 13 gp; 20 cp; 15 sp; 18 sp; 24 cp; 12 sp; 8 ep; 10 gp; 7 gp; 21 sp

Room #171 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
West Entry Trapped and Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)
Ⓣ Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the trigger, DC 17 save or take 18d10
damage
→ Leads to room #90
East Entry Unlocked Stone Door (60 hp)
→ Leads to room #59, inhabited by Yuan-ti Anathema and 2 x Yuan-ti Pureblood
Room Features A set of demonic war masks hangs on the west wall, and several pieces of rotten fruit are scattered throughout the room
Room #172 West Entry Trapped and Stuck Stone Door (DC 20 to break; 60 hp)
Ⓣ One-way Door: DC 15 to find, DC 15 to disable
Room Features A narrow shaft falls into the room from above, and someone has scrawled a baleful symbol on the east
wall

Room #173 North Entry #1 Trapped and Unlocked Iron Door (60 hp)
Ⓣ Thunderstone Mine: DC 15 to find, DC 15 to disable; affects all targets within 20 ft., DC 14 save or take 10d10 thunder damage
and become deafened for 1d4 rounds
→ Leads to room #154, inhabited by 8 x Bugbear and 1 x Half-ogre
North Entry #2 Secret (DC 25 to find) Unlocked Stone Door (60 hp)
Ⓢ A trap door in the floor leads to a short tunnel beneath the wall
→ Leads to room #60, inhabited by Froghemoth and 2 x Bullywug
Empty

Room #174 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
South Entry Unlocked Stone Door (60 hp)
Room Features A mural of ancient mythology covers the ceiling, and a stack of barrels filled with sand stands against the north
wall
Monster Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); medium, 7900 xp

Treasure: 60 ep, 50 gp; 140 gp

Room #175 North Entry Unlocked Stone Door (60 hp)


→ Leads to room #50
Room Features A narrow shaft falls into the room from above, and a mural of a legendary battle covers the
ceiling

Room #176 North Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides up)
West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #102
East Entry Stuck Iron Door (DC 25 to break; 60 hp)
Room Features A group of draconic faces have been carved into the north wall, and a rattling noise can be heard in the north-west corner of the
room

Room #177 North Entry Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)
South Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #141, inhabited by Yuan-ti Anathema and 1 x Yuan-ti
Malison
Empty

Room #178 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #72
West Entry Stuck Stone Door (DC 20 to break; 60 hp)
East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
South Entry Archway
→ Leads to room #31, inhabited by 3 x Neogi and 6 x Umber
Hulk
Empty

Room #179 North Entry Archway


→ Leads to room #74
West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #84
East Entry Archway
Room Features The floor is covered in square tiles, alternating white and black, and a simple fireplace sits against the west
wall
Monster 9 x Orc Red Fang of Shargaas (cr 3, vgm 185); hard, 6300 xp

Treasure: 27 cp; 3 pp; 14 gp; 18 cp; 10 gp; 16 cp; 20 cp; 19 cp; 1 pp

Room #180 West Entry Stuck Iron Door (DC 25 to break; 60 hp)
→ Leads to room #160
East Entry Stuck Iron Door (DC 25 to break; 60 hp)
South Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #33, inhabited by Elder Oblex
Room Features Someone has scrawled "Death comes on silent wings" in draconic script on the north wall, and a rusted axe lies in the north-west
corner of the room
Monster Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp

Treasure: 220 sp, 100 gp


Room #181 North Entry #1 Archway
North Entry #2 Unlocked Iron Door (60 hp)
West Entry Unlocked Stone Door (60 hp)
→ Leads to room #56
Monster Devourer (cr 13, motm 93, vgm 138) and 4 x Skeleton (cr 1/4, mm 272); medium, 10200
xp

Treasure: 200 ep, 500 gp; 12 sp; 11 cp; 10 gp; 12 gp

Room #182 East Entry Secret (DC 15 to find) Unlocked Stone Door (60 hp)
Ⓢ The door is located near the ceiling and designed to make noise when
opened
→ Leads to room #114, inhabited by 7 x Orc Red Fang of Shargaas
South Entry Archway
→ Leads to room #1
Monster Tanarukk (cr 5, motm 240, vgm 186) and 5 x Orc (cr 1/2, mm 246); easy, 2300 xp

Treasure: 1500 cp, 30 ep; 1 pp; 14 gp; 21 cp; 9 ep; 14 sp

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