Warlock 9
CLASS & LEVEL                                                                       PLAYER NAME
   Weslocke
                                                                                             Tiefling                                        Gladiator
         CHARACTER NAME                                                                      RACE                                           BACKGROUND                             EXPERIENCE POINTS
                             -1    Strength
                                                                                                                            ARMOR                                Max HP            Current HP          Temp HP
 STRENGTH                   +3     Dexterity
                            +2     Constitution                                    +3                                        14                                   66                                       --
   -1                       +1     Intelligence
                                                                                                                             CLASS
                      •     +4     Wisdom                                       INITIATIVE                                                                                         HIT POINTS
     8
                      •     +8     Charisma
                                                                                                                                                            Total    9d8                   SUCCESSES
                            Saving Throw Modifiers
                                                                             Resistances - Fire
 DEXTERITY                                                                                                                                                                                      FAILURES
   +3                                                                                                  DEFENSES                                                       HIT DICE                     DEATH SAVES
    16                            SAVING THROWS                                                   INSPIRATION
                                                                                                                                                          === ARMOR ===
                                                                                                                                                          Light Armor
CONSTITUTION          P     +7     Acrobatics DEX
                                                                                                  PROFICIENCY BONUS
                                                                                                                                                          === WEAPONS ===
                                                                             +4
   +2                 P
                            +0
                            +5
                                   Animal Handling WIS
                                   Arcana INT
                                                                                                                                                          Simple Weapons
                                                                                                                                                          === TOOLS ===
    14                      -1     Athletics STR                                                                                                          Disguise Kit, Glaur
                                                                                                  ABILITY SAVE DC
                      P     +8     Deception CHA
                                                                                                                                                          === LANGUAGES ===
                            +1     History INT                                                                                                            Common, Infernal
INTELLIGENCE
                            +0     Insight WIS
                                                                               30 ft. (Walking)
   +1                 P     +8     Intimidation CHA
                            +1     Investigation INT
    13                      +0     Medicine WIS                                                          SPEED
                            +1     Nature INT                                                                                                                             PROFICIENCIES & LANGUAGES
  WISDOM                    +0     Perception WIS
                      P     +8     Performance CHA                        === ACTIONS ===                                                             roll but before the effects occur.
   +0                 P     +8     Persuasion CHA
                                                                          Standard Actions
                                                                             Attack, Cast a Spell, Dash, Disengage, Dodge,                            Eldritch Smite
                                                                          Help, Hide, Ready, Search, Use an Object,                                      Once per turn when you hit a creature with your
                            +1     Religion INT
    10                                                                    Opportunity Attack, Grapple, Shove, Improvise,                              pact weapon, you can expend a warlock spell slot to
                            +3     Sleight of Hand DEX                    Two-Weapon Fighting, Interact with an Object                                deal an extra 1d8 force damage to the target, plus
                                                                                                                                                      another 1d8 per level of the spell slot, and you can
                            +3     Stealth DEX                            === SPECIAL ===                                                             knock the target prone if it is Huge or smaller.
 CHARISMA                                                                 Dark One’s Blessing
                            +0     Survival WIS
                                                                             When you reduce a hostile creature to 0 HP, you
   +4                                                                     gain 13 temp HP.
                                                                          Dark One’s Own Luck • 1 / Short Rest
                                                                             Once per short rest, when you make an ability
    18                                                                    check or a saving throw, you can use this feature to
                                                                          add a d10 to your roll. You can do so after seeing the
                                      SKILLS                                                                                                   ACTIONS
                                                                         NAME                                              HIT            DAMAGE/TYPE                 NOTES
  10         PASSIVE WISDOM (PERCEPTION)
                                                                          Dagger                                            +7             1d4+3 Piercing              Simple, Finesse, Light, Thrown, Range (20/60)
                                                                          Longsword, +1                                     +4             1d8 Slashing                Martial, Versatile
  10         PASSIVE WISDOM (INSIGHT)
                                                                          Shortsword                                        +3             1d6+3 Piercing              Martial, Finesse, Light
  11         PASSIVE INTELLIGENCE (INVESTIGATION)
                                                                          Eldritch Blast                                    +8             1d10+4 Force                Count: 2, V/S
 Darkvision 120 ft.                                                       Unarmed Strike                                    +3             0 Bludgeoning
                          SENSES                                                                                                   WEAPON ATTACKS & CANTRIPS
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                                                                                               Warlock 9                                                                            grandpyromania
                                                                                              CLASS & LEVEL                                                                        PLAYER NAME
        Weslocke
                                                                                               Tiefling                                        Gladiator                                (Milestone)
                 CHARACTER NAME                                                               RACE                                            BACKGROUND                               EXPERIENCE POINTS
     === WARLOCK FEATURES ===                                                                                                                         You can see in darkness (shades of gray) up to 60 ft.
                                                                           | Eldritch Smite • XGtE 56
     * Hit Points • PHB 106                                              Once per turn when you hit a creature with your pact                         * Hellish Resistance • BR 43
                                                                         weapon, you can expend a warlock spell slot to deal                          You have resistance to fire damage.
     * Proficiencies • PHB 107                                           an extra 1d8 force damage to the target, plus another
                                                                         1d8 per level of the spell slot, and you can knock the                       * Infernal Legacy • BR 43
     * Otherworldly Patron • PHB 107                                     target prone if it is Huge or smaller.                                       You know the thaumaturgy cantrip. [3rd] You can cast
     You have struck a bargain with an otherworldly being.                                                                                            hellish rebuke (2nd) once per long rest. [5th] You can
                                                                              | Special                                                               cast darkness once per long rest. CHA is your
       | The Fiend                                                                                                                                    spellcasting ability.
                                                                           | Thirsting Blade • PHB 111
     * Pact Magic • PHB 107                                              You can attack with your pact weapon twice whenever
     You can cast known warlock spells using CHA as your                 you take the Attack action on your turn.
     spellcasting modifier (Spell DC 16, Spell Attack +8).
     You can use an arcane focus as a spellcasting focus.                * Pact Boon • PHB 107
                                                                         Your otherworldly patron bestows a gift upon you for
     * Expanded Spell List • PHB 109                                     your loyal service.
     Additional spells are added to the warlock spell list for
     you.                                                                  | Pact of the Blade • PHB
                                                                         As an action, you can create a pact weapon in your
     * Dark One’s Blessing • PHB 109                                     hand (you choose the form, you're proficient with it,
     When you reduce a hostile creature to 0 HP, you gain                and it counts as magical). You can also transform a
     13 temp HP.                                                         magic weapon into your pact weapon by performing a
                                                                         special ritual.
       | Special
                                                                              | Create Pact Weapon: 1 Action
     * Eldritch Invocations • PHB 107
     You learn fragments of forbidden knowledge that                     * Ability Score Improvement • PHB 108
     imbue you with an abiding magical ability.
                                                                         * Dark One’s Own Luck • PHB 109
      | Agonizing Blast • PHB 110                                        Once per short rest, when you make an ability check
     When you cast eldritch blast, add +4 to the damage it               or a saving throw, you can use this feature to add a
     deals on a hit.                                                     d10 to your roll. You can do so after seeing the roll but
                                                                         before the effects occur.
       | Beguiling Influence • PHB 110
     You gain proficiency in the Deception and Persuasion                  | 1 / Short Rest • Special
     skills.
      | Devil’s Sight • PHB 110                                          === TIEFLING RACIAL TRAITS ===
     You can see normally in darkness, both magical and
     nonmagical, to a distance of 120 ft.                                * Darkvision • BR 43
                                                                                                 FEATURES & TRAITS
                              NAME                                                             QTY            WEIGHT            NAME                                                            QTY        WEIGHT
CP           0                 Longsword, +1                                                   1              3 lb.             Waterskin                                                       1          5 lb.
                               Leather                                                         1              10 lb.
SP           0                 Dagger                                                          1              1 lb.
                               Dagger                                                          1              1 lb.
EP           0                 Shortsword                                                      1              2 lb.
                               Crystal                                                         1              1 lb.
GP        500                  Backpack                                                        1              5 lb.
                               Clothes, Costume                                                1              4 lb.
PP          0                  Crowbar                                                         1              5 lb.
                               Hammer                                                          1              3 lb.
      WEIGHT CARRIED
         83.5 lb.              Piton                                                           10             2.5 lb.
        ENCUMBERED             Rations (1 day)                                                 10             20 lb.            ATTUNED MAGIC ITEMS                                             QTY        WEIGHT
         120 lb.               Rope, Hempen (50 feet)                                          1              10 lb.
      PUSH/DRAG/LIFT           Tinderbox                                                       1              1 lb.
          240 lb.              Torch                                                           10             10 lb.
                                                                                                     EQUIPMENT
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                                                                                                                                Medium
                                                                       GENDER                         AGE                      SIZE                      HEIGHT               WEIGHT
Weslocke
  CHARACTER NAME                                                       ALIGNMENT                     FAITH                     SKIN                      EYES                 HAIR
                                                                                                                                                             PERSONALITY TRAITS
                                                                                                                                                                    IDEALS
                                                                                                                                                                    BONDS
                                                                                                                                                                     FLAWS
    CHARACTER APPEARANCE                                                 ALLIES & ORGANIZATIONS
    CHARACTER BACKSTORY                                                                                            ADDITIONAL NOTES
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                                                                                                   CHA                                                       16                                      +8
      Warlock
                                                                                            SPELLCASTING                                               SPELL SAVE DC                            SPELL ATTACK
              SPELLCASTING                                                                     ABILITY                                                                                             BONUS
              CLASS
PREP SPELL NAME              SOURCE                            SAVE/ATK TIME      RANGE                     COMP    DURATION                          PAGE REF    NOTES
    === CANTRIPS ===         (At Will)
O   Eldritch Blast           Warlock                           +8         1A       120 ft.                  V,S     Instantaneous                     PHB 237     Count: 2, V/S
O   Mage Hand                Warlock                           --         1A       30 ft.                   V,S     1 minute                          PHB 256     D: 1m, V/S
O   Minor Illusion           Warlock                           --         1A       30 ft./5 ft. Cube S,M            1 minute                          PHB 260     D: 1m, 5 ft. Cube, S/M
O   Thaumaturgy              Infernal Legacy                   --         1A       30 ft.                   V       1 minute                          PHB 282     D: 1m, V
    === 1st LEVEL ===
O   Hex <C>                  Warlock                           --         1BA      90 ft.                   V,S,M   Concentration, up to 1 hour       PHB 251     D: 1h, V/S/M
O   Witch Bolt <C>           Warlock                           +8         1A       30 ft.                   V,S,M   Concentration, up to 1 minute     PHB 289     D: 1m, V/S/M
    === 2nd LEVEL ===
O   Spider Climb <C>         Warlock                           --         1A       Touch                    V,S,M   Concentration, up to 1 hour       PHB 277     D: 1h, V/S/M
O   Darkness <C>             Warlock                           --         1A       60 ft./15 ft. Sphere     V,M     Concentration, up to 10 minutes   PHB 230     D: 10m, 15 ft. Sphere, V/M
O   Hellish Rebuke           Infernal Legacy                   DEX 16 1R           60 ft.                   V,S     Instantaneous                     PHB 250     1/LR, V/S
O   Darkness <C>             Infernal Legacy                   --         1A       60 ft./15 ft. Sphere     V,M     Concentration, up to 10 minutes   PHB 230     1/LR, D: 10m, 15 ft. Sphere, V/M
    === 3rd LEVEL ===
O   Stinking Cloud <C>       Warlock                           CON 16 1A           90 ft./20 ft. Sphere     V,S,M   Concentration, up to 1 minute     PHB 278     D: 1m, 20 ft. Sphere, V/S/M
O   Major Image <C>          Warlock                           --         1A       120 ft./20 ft. Cube      V,S,M   Concentration, up to 10 minutes   PHB 258     D: 10m, 20 ft. Cube, V/S/M
    === 4th LEVEL ===
O   Blight                   Warlock                           CON 16 1A           30 ft.                   V,S     Instantaneous                     PHB 219     V/S
O   Fire Shield              Warlock                           --         1A       Self                     V,S,M   10 minutes                        PHB 242     D: 10m, V/S/M
    === 5th LEVEL ===        2 Pact OO
O   Enervation <C>           Warlock                           DEX 16 1A           60 ft.                   V,S     Concentration, up to 1 minute     XGtE 155    D: 1m, V/S
O   Flame Strike             Warlock                           DEX 16 1A           60 ft./10 ft. Cylinder   V,S,M   Instantaneous                     PHB 242     10 ft. Cylinder, V/S/M
                                                                                            SPELLS
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