Dogs have spots.
Dice have spots.
2
Place your dice on the right spots.
Complete your dogs to score them!
                                      3
    Dice you can’t place get buried in your yard.
        Bury too many spots and you bust.
4
Score 6 dogs and you win!
                            5
    Setup
    1. Take these 6 trick tiles out of the box:
      Put them faceup in the middle of the table, like above. Don’t
      worry about the other tiles yet—they’re for adding variety in
      future games.
    2. Take out the deck of dog cards, shuffle it, and deal 2 dog
       cards to every player, gray side up. This is your dog pack!
       Put all the remaining dog cards in the middle of the table,
       gray side up.
    3. Put all the dice and treats in piles where everyone can
       reach them. It can be messy. You’re dogs.
6
4. Each player takes 1 yard, 1 treat, and 1 die. Everyone rolls
   their die and buries it in their yard. Here’s what each player
   will have in front of them:
5. Whoever has the highest buried die goes first. If there’s a
   tie, those players reroll until they’re not tied anymore. Now
   you’re ready to play!
                                                                    7
    How to Play Spots
    In Spots, players take turns in clockwise order. On your turn,
    you can choose to either (1) do a trick or (2) score your dogs.
    On most turns, you’ll be doing a trick:
    Do a Trick
    Choose any of the faceup trick tiles (at the beginning of the
    game, they all start faceup).
    Example: In this situation below, you have two faceup actions to choose from,
    WALK or RUN.
    After you choose a faceup tile, flip it facedown and follow all
    steps on it in the order they are listed.
8
rolling and placing dice
Most tricks involve rolling dice and then placing them on your
dogs. Whenever you need to roll dice, take them from the
common pile, unless the trick tile says otherwise.
After you roll, you may place those dice on matching spaces
on any of your dogs, i.e. a die showing 4 spots can go on any
space that also shows 4 spots. Any rolled dice that you can’t
(or don’t want to) place, must be buried in your yard instead.
Example: You choose the Run trick tile (shown at the left), and begin by
performing the first step, which tells you to roll 3 dice. You take 3 dice from
the common pile, roll them, and get a 3, 4, and 6. You can place the 3 and 4
dice on your dogs, but have to bury the 6 in your yard, since there aren’t any
6 spaces on your dog.
                                                                                  9
     Example, cont: You move on to the second step of the Run trick tile, which
     is optional because it says you may do it. You decide to roll a die. You get a
     2 and place it on a dog. Since the second step is repeatable, you have the
     option to do it again and roll another die, but you decide to stop instead.
     spending treats
     Treats are great, because they let you reroll your dice!
     Immediately after rolling—but before placing or burying
     them—you can always choose to reroll all of the dice you just
     rolled by spending 1 treat. Here’s how it works:
      • You must reroll ALL the dice in the roll, not just the dice
        you don’t like.
      • There’s no limit to the number of treats you can spend in a
        turn. As long as you have enough treats to spend, you can
        keep rerolling until you get a result you like.
      • You can only spend treats to reroll your most recent roll.
10
Example: Consider the situation on page 9, where you rolled a 3, 4, and 6.
You can place the 3 and 4, but you have nowhere to place the 6, so you
would have to bury it instead. You decide to spend a treat and redo the roll.
As a result you reroll ALL of the dice, including the 3 and 4 you could have
otherwise placed.
busting
If you can’t (or don’t want to) place a die on a dog, you must
bury it in your yard instead. And if the total number of spots
on your buried dice is more than 7, you bust!
When you bust, this happens:
 • Your turn ends immediately, even if you haven’t finished
   performing all the steps on the trick tile.
 • Discard all dice placed on your dogs.
 • Discard all of your buried dice.
Of course, you can use treats to try to prevent this—rerolling
happens before burying dice—but if you can’t or don’t want to
spend treats to prevent a bust, then you’re out of luck.
                                                                                11
      • Steps are mandatory unless they say you “may” do it.
      • If you can’t perform a step for some reason, e.g. you
        choose Roll Over but have no buried dice, then simply
        skip it.
      • If you can’t perform the first step, that does not prevent you
        from still performing the second step.
      • Some steps on tiles say you can repeat them (such as the
        second step of Run pictured earlier). That means you can
        do that step of the trick as many times as you want (or until
        you bust)!
      • Some trick tiles become stronger based on how many
        are on your dog cards.
      • After you roll dice, place or bury all of those dice before
        moving on to any other roll. See examples below for two
        in-game situations that this applies to.
     EXAMPLE 1: You choose Walk and roll 2 dice. After spending any treats, you
     must place or bury those initial 2 dice before moving on to the second step
     and deciding if you want to roll 1 more die.
     EXAMPLE 2: You choose Bolt, and set aside 3 dice. Since the tile instructs
     you to roll the dice 1 at a time, you must place or bury each die before moving
     on to the next one.
12
resetting the trick tiles
Eventually, only one trick tile will be faceup. If you start your
turn and only have 1 trick to choose from:
1. Place 1 treat from the supply on the only faceup trick tile
   (the treat will go to the next player who chooses this trick).
2. Flip all of the trick tiles faceup. You can now choose from
   any of them!
                                                                    13
     Score Your Dogs
     Scoring your dogs is how you win the game! And since scored
     dogs are never at risk when you bust, it helps you steadily
     make progress.
     There are two ways to score your dogs:
     slow and steady
     On your turn—instead of doing a trick—you can score your
     dogs! When you do:
     1. Discard ALL dice on your completed dog cards (cards that
        have all their spaces filled with dice) and flip them over to
        show that they’ve been scored.
     2. For each dog card you scored this turn, draw the top card
        of the dog deck and add it your pack, gray side up.
      • You must have at least one completed dog card to score.
        You can’t just score to avoid doing a trick.
      • When you score, you must score ALL completed dogs
        cards, not just certain ones.
14
fast and risky
If you ever complete ALL of your faceup dog cards while
doing a trick, score them instantly!
This is a reward for being brave…or just lucky.
When you score this way, do it the exact same as “slow and
steady” above (discard the dice, flip the dogs, draw new
dogs). The only difference is, unlike slow scoring, you don’t
have to spend a whole turn doing it!
                                                                15
      • To do Fast and Risky scoring, you must first place or bury all
        the dice from your most recent roll. If that roll causes you to
        bust, you will not get to score!
      • After Fast and Risky scoring, be sure to finish your current
        trick. If you still have a second step of a trick tile to perform,
        or are in the middle of a repeatable step (like the second
        step of Run), draw your new dogs and keep going!
     six dog card limit
     You can never have more than 6 dog cards, counting both
     scored and unscored cards. If you ever should draw above
     that amount, stop drawing once you’ve reached that limit of 6.
     Example: if you have 5 dog cards and score 2 of them, you will only draw 1
     new dog card, since drawing the second one would put you above 6.
     Winning the Game
     The first player to have 6 scored dog cards wins immediately!
16
Other Things to Know
running out of dice or treats
If a player needs to roll dice but not enough are available,
they simply roll what dice they can, even if that number is
less than what the trick tile requires. In the extremely rare
case that zero dice are available at the start of a player’s turn,
then all players immediately bust and lose all of their dice!
Afterwards, the player whose turn it is continues as normal.
If a player ever tries to take a treat and not enough are
available, then they simply take as many treats as they can,
even if they are supposed to take more.
adding variety to future plays
After you’ve played with the first set of trick tiles, go ahead
and mix things up by using some of the other tiles provided.
 • Every game uses exactly 6 trick tiles.
 • Always include Howl and Roll Over.
 • Include 1 additional tile from each of the 4 color categories
   (each color also has a different rosette style). These can
   be selected randomly, or you can use some recommended
   sets on the next page.
                                                                     17
     recommended sets
      • Adoption Event: Walk, Run, Fetch, Beg
      • Dog Park: Dig, Chase, Guard, Chew
      • Agility Course: Trot, Bolt, Fetch, Gobble
      • Hunting Grounds: Retrieve, Sprint, Hunt, Stay
      • Kennel Club: Track, Dogpile, Search, Beg
      • Puppy Pen: Retrieve, Bolt, Scavenge, Play Dead
     off leash hours variant
     This is a variant for people who don’t mind a slightly more
     chaotic game. Use ALL the trick tiles! Trick tiles of the same
     color should be stacked on top of each other in a random
     order. When you use a tile, flip the top trick tile of the stack.
     When it comes time to reset the tiles, any facedown tiles are
     not only flipped faceup but also moved to the bottom of the
     stack. Note that this does not apply to Howl and Roll Over,
     which are always in play.
     more information
     For FAQ, solo mode, and more, visit: www.sp
                                               potstheg
                                                      game.com
     Need help with anything? Email us at hello@cmyyk.g
                                                      games
18
                        Credits
                   lead game design
                         Jon Perry
               development and design
                Alex Hague & Justin Vickers
                            art
                        John Bond
               game design consultant
                    Montana Graboyes
              art and design consultant
                       Kristen Leach
                     namer of dogs
                     Dan Abromowitz
                        publisher
                           CMYK
                     manufacturer
                        Strom Mfg
                       thank you
  Cardstock ‘21, Alisa Daar, Jonathan Daar, Josh Freeman,
  Alex Hart, Brian Henk, Game Makers Guild, Eric Garneau,
  Sara Glenn, Chris Grote, Hasting Johnson, Mary Johnson,
Wesley Johnson, Doug Maccaferri, Mark McGee, Steven Ness,
 Luca Pimentel, Fiona Pongratz, Daniel Pool, Regina Salazar,
 Spencer Saunders, Unpub, Joey Vigour, James Woodbury.
                                                               19
                    Quick Reference
         On your turn, choose one of these two actions:
        do a trick                          score your dogs
• Select a faceup trick tile,           • Discard all dice on
  flip it, and perform all                completed dogs and turn
  steps on it in order.                   those dogs facedown.
• If a step says “may” you        or    • Draw 1 new dog for each
  don’t have to do it.                    dog scored, but stop once
                                          you have 6 total scored
• Some steps say you may
                                          and unscored dog cards.
  repeat it until you decide
  to stop (or bust).
                       when rolling dice
• Take them from the common pile, unless the tile says otherwise.
• If you spend a treat, you have to reroll ALL the dice you just
  rolled. You can’t just choose the ones you don’t want.
• After you finish rolling (and spending treats), place or bury all
  dice before continuing to any other rolls.
               other really important rules
• When there’s only 1 faceup trick tile left, put 1 treat on the last
  faceup tile and then flip all trick tiles faceup.
• If all the spaces on all of your dogs are filled, score them all
  immediately without spending a turn!
• You bust if your buried dice add up to more than 7. When this
  happens, end your turn and discard all buried dice and dice
  on your dogs.